FittsLaw/Assets/Oculus/Platform/Scripts/Models/NetworkingPeer.cs

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2018-10-14 23:33:23 -04:00
namespace Oculus.Platform.Models
{
using UnityEngine;
using System;
using System.ComponentModel;
public class NetworkingPeer
{
public NetworkingPeer(UInt64 id, PeerConnectionState state) {
ID = id;
State = state;
}
public UInt64 ID { get; private set; }
public PeerConnectionState State { get; private set; }
}
}