diff --git a/README.txt b/README.txt deleted file mode 100755 index 769cff3..0000000 --- a/README.txt +++ /dev/null @@ -1,26 +0,0 @@ -To change the Dot size and the distance edit the Button and Canvas Prefabs. -Note: You will have to also change the dot size in the Sample.cs file. - -See the utils folder for information on running the backend server and the Experimenter console interface. - -Some notes for whatever student is working on this now. -First, know that this codebase was written in about a month, mostly between the hours of 12am and 6am due to a severe time crunch, please chalk any weirdness or dragons you may find up to that. Trust me there are less than the old one. - -Collision: -As you may or may not have noticed there are two different collision systems in this codebase for clicking on circles. This may seem a bit overkill. This is because the way Google Cardboard and Oculus handle collision is entirely different. If you are adding a different device to this study/code base. I would highly recommend downloading whatever sample program the SDK for your device gives you and just looking at how it is handling collision/input. That should give you enough ammunition to add your own scenes in the style of the Experiment and Home scenes I have here. - - -Instructions: -You will need the following things: -Two to three computers (if doing Oculus on of these must be Windows.) -The android development tools installed. -A working python3 install with pip, flask, and requests. (If you're on windows I recommend Cygwin or WSL) - -1. Run the trialGen util script to generate your trials -2. Run a copy of the server util script on a computer that is network accessible from your other devices. -3. Run a copy of the client util script for each input device you will be using, this is used to update the participant id. - -Future Plans - -Create (web?) UI for the experimenter so they don't have to change the code -Capture the cursor movement at 100 milliseconds