updated code
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@ -42,7 +42,8 @@ namespace Assets.Scripts
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client.Headers[HttpRequestHeader.ContentType] = "application/x-www-form-urlencoded";
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string ud = "userStudyId=" + name + "&userStudyData=" + data;
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client.UploadStringAsync(new Uri(endpoint), ud);
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string r = client.UploadString(new Uri(endpoint),"POST", ud);
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UnityEngine.Debug.Log(r);
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}
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}
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14
Assets/Scripts/ExperimentController.cs
Normal file → Executable file
14
Assets/Scripts/ExperimentController.cs
Normal file → Executable file
@ -31,13 +31,14 @@ public class ExperimentController : MonoBehaviour {
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#if UNITY_STANDALONE_WIN
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platform = "oculus";
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#endif
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platform = "mouse";
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UnityEngine.Debug.Log(platform);
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string response = "";
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UnityEngine.Debug.Log(Application.persistentDataPath);
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//Load Trial data from server
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using (WebClient client = new WebClient())
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{
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string endpoint = "http://<URL OF SERVER INSTANCE>" + platform;
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string endpoint = "http://<SERVER INSTANCE URL>/" + platform;
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response = client.DownloadString(endpoint);
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UnityEngine.Debug.Log("Received Response: " + response);
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}
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@ -172,7 +173,16 @@ public class ExperimentController : MonoBehaviour {
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else if(nextDot.name.Contains("Long")){
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sample.Distance = 1500;
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}
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else
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if (nextDot.name.Contains("Up")){
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sample.Angle = 90;
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}
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else if (nextDot.name.Contains("Right"))
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{
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sample.Angle = 0;
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}else if (nextDot.name.Contains("Left"))
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{
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sample.Angle = 180;
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}
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sample.Time = time;
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sample.Direction = direction;
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sample.DotName = nextDot.name;
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