we done with data entry BITCH!
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a0dfede3ac
commit
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@ -1,4 +1,5 @@
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using System;
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using Assets.Scripts;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Text;
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using System.Text;
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@ -15,8 +16,20 @@ public class ExperimentController : MonoBehaviour {
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List<GameObject> dots = new List<GameObject>();
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List<GameObject> dots = new List<GameObject>();
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Stopwatch stopwatch = new Stopwatch();
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Stopwatch stopwatch = new Stopwatch();
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GameObject playerCamera;
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GameObject playerCamera;
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DataSet dataSet = new DataSet();
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string platform;
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// Use this for initialization
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// Use this for initialization
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void Start () {
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void Start () {
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#if UNITY_ANDROID
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platform = "cardboard";
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#endif
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#if UNITY_EDITOR
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platform = "mouse";
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#endif
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#if UNITY_STANDALONE_WIN
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platform = "rift";
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#endif
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//FOR THE LOVE OF GOD FUCKING DELETE THIS, SERIOUSLY CHRIS DON'T YOU DARE FORGET
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//FOR THE LOVE OF GOD FUCKING DELETE THIS, SERIOUSLY CHRIS DON'T YOU DARE FORGET
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string fuck = "ewoidHJpYWxzIiA6IFsKICBbIkxlZnRMb25nIiwiUmlnaHRNZWRpdW0iLCJMZWZ0U2hvcnQiLCJVcE1lZGl1bSIsIlVwTG9uZyIsIlJpZ2h0U2hvcnQiXSwKICBbIlVwU2hvcnQiLCJSaWdodExvbmciLCJMZWZ0TWVkaXVtIiwiUmlnaHRNZWRpdW0iLCJMZWZ0TG9uZyIsIlVwTG9uZyJdLAogIFsiUmlnaHRTaG9ydCIsIlVwTWVkaXVtIiwiTGVmdE1lZGl1bSIsIkxlZnRTaG9ydCIsIlJpZ2h0TG9uZyIsIlVwU2hvcnQiXSwKICBbIkxlZnRMb25nIiwiUmlnaHRNZWRpdW0iLCJMZWZ0U2hvcnQiLCJVcE1lZGl1bSIsIlVwTG9uZyIsIlJpZ2h0U2hvcnQiXSwKICBbIlVwU2hvcnQiLCJSaWdodExvbmciLCJMZWZ0TWVkaXVtIiwiUmlnaHRNZWRpdW0iLCJMZWZ0TG9uZyIsIlVwTG9uZyJdLAogIFsiUmlnaHRTaG9ydCIsIlVwTWVkaXVtIiwiTGVmdE1lZGl1bSIsIkxlZnRTaG9ydCIsIlJpZ2h0TG9uZyIsIlVwU2hvcnQiXSwKICBbIkxlZnRMb25nIiwiUmlnaHRNZWRpdW0iLCJMZWZ0U2hvcnQiLCJVcE1lZGl1bSIsIlVwTG9uZyIsIlJpZ2h0U2hvcnQiXSwKICBbIlVwU2hvcnQiLCJSaWdodExvbmciLCJMZWZ0TWVkaXVtIiwiUmlnaHRNZWRpdW0iLCJMZWZ0TG9uZyIsIlVwTG9uZyJdLAogIFsiUmlnaHRTaG9ydCIsIlVwTWVkaXVtIiwiTGVmdE1lZGl1bSIsIkxlZnRTaG9ydCIsIlJpZ2h0TG9uZyIsIlVwU2hvcnQiXQpdLAoicGFydGljaXBhbnRJZCIgOiAxLAoiaW5wdXRNZXRob2QiIDogImNhcmRib2FyZCIKfQo=";
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string fuck = "ewoidHJpYWxzIiA6IFsKICBbIkxlZnRMb25nIiwiUmlnaHRNZWRpdW0iLCJMZWZ0U2hvcnQiLCJVcE1lZGl1bSIsIlVwTG9uZyIsIlJpZ2h0U2hvcnQiXSwKICBbIlVwU2hvcnQiLCJSaWdodExvbmciLCJMZWZ0TWVkaXVtIiwiUmlnaHRNZWRpdW0iLCJMZWZ0TG9uZyIsIlVwTG9uZyJdLAogIFsiUmlnaHRTaG9ydCIsIlVwTWVkaXVtIiwiTGVmdE1lZGl1bSIsIkxlZnRTaG9ydCIsIlJpZ2h0TG9uZyIsIlVwU2hvcnQiXSwKICBbIkxlZnRMb25nIiwiUmlnaHRNZWRpdW0iLCJMZWZ0U2hvcnQiLCJVcE1lZGl1bSIsIlVwTG9uZyIsIlJpZ2h0U2hvcnQiXSwKICBbIlVwU2hvcnQiLCJSaWdodExvbmciLCJMZWZ0TWVkaXVtIiwiUmlnaHRNZWRpdW0iLCJMZWZ0TG9uZyIsIlVwTG9uZyJdLAogIFsiUmlnaHRTaG9ydCIsIlVwTWVkaXVtIiwiTGVmdE1lZGl1bSIsIkxlZnRTaG9ydCIsIlJpZ2h0TG9uZyIsIlVwU2hvcnQiXSwKICBbIkxlZnRMb25nIiwiUmlnaHRNZWRpdW0iLCJMZWZ0U2hvcnQiLCJVcE1lZGl1bSIsIlVwTG9uZyIsIlJpZ2h0U2hvcnQiXSwKICBbIlVwU2hvcnQiLCJSaWdodExvbmciLCJMZWZ0TWVkaXVtIiwiUmlnaHRNZWRpdW0iLCJMZWZ0TG9uZyIsIlVwTG9uZyJdLAogIFsiUmlnaHRTaG9ydCIsIlVwTWVkaXVtIiwiTGVmdE1lZGl1bSIsIkxlZnRTaG9ydCIsIlJpZ2h0TG9uZyIsIlVwU2hvcnQiXQpdLAoicGFydGljaXBhbnRJZCIgOiAxLAoiaW5wdXRNZXRob2QiIDogImNhcmRib2FyZCIKfQo=";
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byte[] decodedBytes = Convert.FromBase64String(fuck);
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byte[] decodedBytes = Convert.FromBase64String(fuck);
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@ -52,16 +65,34 @@ public class ExperimentController : MonoBehaviour {
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stopwatch.Stop();
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stopwatch.Stop();
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double time = stopwatch.Elapsed.TotalSeconds;
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double time = stopwatch.Elapsed.TotalSeconds;
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stopwatch.Reset();
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stopwatch.Reset();
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double angle = Vector3.Angle(nextDot.transform.position, playerCamera.transform.position);
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double distance = Vector3.Distance(nextDot.transform.position, startDot.transform.position);
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SaveSample(angle, distance, time, false);
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}
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}
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else
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if (trialDotIndex < participant.trials[trialIndex].Length)
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{
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{
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stopwatch.Start();
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}
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nextDot = FindDot(participant.trials[trialIndex][trialDotIndex]);
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nextDot = FindDot(participant.trials[trialIndex][trialDotIndex]);
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trialDotIndex++;
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trialDotIndex++;
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Show(nextDot);
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Show(nextDot);
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Hide(startDot);
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Hide(startDot);
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}
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else if(trialIndex < participant.trials.Length)
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{
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// NEXT TRIAL SHIT
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trialIndex++;
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trialDotIndex = 0;
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dataSet.SaveDataSet();
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dataSet.Samples.Clear();
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nextDot = FindDot(participant.trials[trialIndex][trialDotIndex]);
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Show(nextDot);
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Hide(startDot);
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}
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else
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{
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dataSet.SaveDataSet();
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}
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stopwatch.Start();
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}
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}
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@ -71,11 +102,12 @@ public class ExperimentController : MonoBehaviour {
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stopwatch.Stop();
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stopwatch.Stop();
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double time = stopwatch.Elapsed.TotalSeconds;
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double time = stopwatch.Elapsed.TotalSeconds;
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stopwatch.Reset();
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stopwatch.Reset();
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double angle = Vector3.Angle(nextDot.transform.position, playerCamera.transform.position);
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double angle = Vector3.Angle(nextDot.transform.position, playerCamera.transform.position);
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double arcDistance = angle * (float)(Math.PI / 180) * 10;
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double distance = Vector3.Distance(nextDot.transform.position, startDot.transform.position);
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SaveSample(angle, distance, time, true);
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Hide(nextDot);
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Hide(nextDot);
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Show(startDot);
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Show(startDot);
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stopwatch.Start();
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}
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}
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@ -101,9 +133,21 @@ public class ExperimentController : MonoBehaviour {
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}
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}
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}
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}
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// Update is called once per frame
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void SaveSample(double angle, double distance, double time, bool direction)
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void Update () {
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{
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Sample sample = new Sample();
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sample.Angle = angle;
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sample.Distance = distance;
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sample.Time = time;
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sample.Direction = direction;
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sample.DotName = nextDot.name;
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sample.DotIndex = trialDotIndex;
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sample.TrialIndex = trialIndex + 1;
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sample.ParticipantID = participant.participantId;
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sample.Platform = platform;
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TimeSpan t = DateTime.UtcNow - new DateTime(1970, 1, 1);
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sample.Timestamp = (long)t.TotalMilliseconds;
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dataSet.Samples.Add(sample);
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}
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}
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GameObject FindDot(string name)
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GameObject FindDot(string name)
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@ -114,4 +158,11 @@ public class ExperimentController : MonoBehaviour {
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}
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}
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return null;
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return null;
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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}
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@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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useOnDemandResources: 0
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accelerometerFrequency: 60
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accelerometerFrequency: 60
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companyName: DefaultCompany
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companyName: DefaultCompany
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productName: Defuckulate
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productName: FittsVR
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defaultCursor: {fileID: 0}
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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