we done with data entry BITCH!
This commit is contained in:
parent
a0dfede3ac
commit
5c9c0f5214
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Assets.Scripts;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
@ -15,8 +16,20 @@ public class ExperimentController : MonoBehaviour {
|
||||
List<GameObject> dots = new List<GameObject>();
|
||||
Stopwatch stopwatch = new Stopwatch();
|
||||
GameObject playerCamera;
|
||||
DataSet dataSet = new DataSet();
|
||||
string platform;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
#if UNITY_ANDROID
|
||||
platform = "cardboard";
|
||||
#endif
|
||||
#if UNITY_EDITOR
|
||||
platform = "mouse";
|
||||
#endif
|
||||
#if UNITY_STANDALONE_WIN
|
||||
platform = "rift";
|
||||
#endif
|
||||
|
||||
//FOR THE LOVE OF GOD FUCKING DELETE THIS, SERIOUSLY CHRIS DON'T YOU DARE FORGET
|
||||
string fuck = "ewoidHJpYWxzIiA6IFsKICBbIkxlZnRMb25nIiwiUmlnaHRNZWRpdW0iLCJMZWZ0U2hvcnQiLCJVcE1lZGl1bSIsIlVwTG9uZyIsIlJpZ2h0U2hvcnQiXSwKICBbIlVwU2hvcnQiLCJSaWdodExvbmciLCJMZWZ0TWVkaXVtIiwiUmlnaHRNZWRpdW0iLCJMZWZ0TG9uZyIsIlVwTG9uZyJdLAogIFsiUmlnaHRTaG9ydCIsIlVwTWVkaXVtIiwiTGVmdE1lZGl1bSIsIkxlZnRTaG9ydCIsIlJpZ2h0TG9uZyIsIlVwU2hvcnQiXSwKICBbIkxlZnRMb25nIiwiUmlnaHRNZWRpdW0iLCJMZWZ0U2hvcnQiLCJVcE1lZGl1bSIsIlVwTG9uZyIsIlJpZ2h0U2hvcnQiXSwKICBbIlVwU2hvcnQiLCJSaWdodExvbmciLCJMZWZ0TWVkaXVtIiwiUmlnaHRNZWRpdW0iLCJMZWZ0TG9uZyIsIlVwTG9uZyJdLAogIFsiUmlnaHRTaG9ydCIsIlVwTWVkaXVtIiwiTGVmdE1lZGl1bSIsIkxlZnRTaG9ydCIsIlJpZ2h0TG9uZyIsIlVwU2hvcnQiXSwKICBbIkxlZnRMb25nIiwiUmlnaHRNZWRpdW0iLCJMZWZ0U2hvcnQiLCJVcE1lZGl1bSIsIlVwTG9uZyIsIlJpZ2h0U2hvcnQiXSwKICBbIlVwU2hvcnQiLCJSaWdodExvbmciLCJMZWZ0TWVkaXVtIiwiUmlnaHRNZWRpdW0iLCJMZWZ0TG9uZyIsIlVwTG9uZyJdLAogIFsiUmlnaHRTaG9ydCIsIlVwTWVkaXVtIiwiTGVmdE1lZGl1bSIsIkxlZnRTaG9ydCIsIlJpZ2h0TG9uZyIsIlVwU2hvcnQiXQpdLAoicGFydGljaXBhbnRJZCIgOiAxLAoiaW5wdXRNZXRob2QiIDogImNhcmRib2FyZCIKfQo=";
|
||||
byte[] decodedBytes = Convert.FromBase64String(fuck);
|
||||
@ -52,16 +65,34 @@ public class ExperimentController : MonoBehaviour {
|
||||
stopwatch.Stop();
|
||||
double time = stopwatch.Elapsed.TotalSeconds;
|
||||
stopwatch.Reset();
|
||||
|
||||
double angle = Vector3.Angle(nextDot.transform.position, playerCamera.transform.position);
|
||||
double distance = Vector3.Distance(nextDot.transform.position, startDot.transform.position);
|
||||
SaveSample(angle, distance, time, false);
|
||||
}
|
||||
else
|
||||
if (trialDotIndex < participant.trials[trialIndex].Length)
|
||||
{
|
||||
stopwatch.Start();
|
||||
}
|
||||
|
||||
nextDot = FindDot(participant.trials[trialIndex][trialDotIndex]);
|
||||
trialDotIndex++;
|
||||
Show(nextDot);
|
||||
Hide(startDot);
|
||||
}
|
||||
else if(trialIndex < participant.trials.Length)
|
||||
{
|
||||
// NEXT TRIAL SHIT
|
||||
trialIndex++;
|
||||
trialDotIndex = 0;
|
||||
dataSet.SaveDataSet();
|
||||
dataSet.Samples.Clear();
|
||||
nextDot = FindDot(participant.trials[trialIndex][trialDotIndex]);
|
||||
Show(nextDot);
|
||||
Hide(startDot);
|
||||
}
|
||||
else
|
||||
{
|
||||
dataSet.SaveDataSet();
|
||||
}
|
||||
stopwatch.Start();
|
||||
|
||||
|
||||
}
|
||||
@ -71,11 +102,12 @@ public class ExperimentController : MonoBehaviour {
|
||||
stopwatch.Stop();
|
||||
double time = stopwatch.Elapsed.TotalSeconds;
|
||||
stopwatch.Reset();
|
||||
|
||||
double angle = Vector3.Angle(nextDot.transform.position, playerCamera.transform.position);
|
||||
double arcDistance = angle * (float)(Math.PI / 180) * 10;
|
||||
double distance = Vector3.Distance(nextDot.transform.position, startDot.transform.position);
|
||||
SaveSample(angle, distance, time, true);
|
||||
Hide(nextDot);
|
||||
Show(startDot);
|
||||
stopwatch.Start();
|
||||
|
||||
|
||||
}
|
||||
@ -101,17 +133,36 @@ public class ExperimentController : MonoBehaviour {
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
void SaveSample(double angle, double distance, double time, bool direction)
|
||||
{
|
||||
Sample sample = new Sample();
|
||||
sample.Angle = angle;
|
||||
sample.Distance = distance;
|
||||
sample.Time = time;
|
||||
sample.Direction = direction;
|
||||
sample.DotName = nextDot.name;
|
||||
sample.DotIndex = trialDotIndex;
|
||||
sample.TrialIndex = trialIndex + 1;
|
||||
sample.ParticipantID = participant.participantId;
|
||||
sample.Platform = platform;
|
||||
TimeSpan t = DateTime.UtcNow - new DateTime(1970, 1, 1);
|
||||
sample.Timestamp = (long)t.TotalMilliseconds;
|
||||
dataSet.Samples.Add(sample);
|
||||
}
|
||||
|
||||
GameObject FindDot(string name)
|
||||
{
|
||||
foreach(GameObject dot in dots)
|
||||
foreach (GameObject dot in dots)
|
||||
{
|
||||
if (dot.name == name) return dot;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ PlayerSettings:
|
||||
useOnDemandResources: 0
|
||||
accelerometerFrequency: 60
|
||||
companyName: DefaultCompany
|
||||
productName: Defuckulate
|
||||
productName: FittsVR
|
||||
defaultCursor: {fileID: 0}
|
||||
cursorHotspot: {x: 0, y: 0}
|
||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
|
Loading…
Reference in New Issue
Block a user