Working experiment hooray
This commit is contained in:
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using UnityEngine;
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using UnityEditor;
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/*
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-----------------------
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AudioImportPostProcessor()
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-----------------------
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*/
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public class AudioImportPostProcessor : AssetPostprocessor {
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static void OnPostprocessAllAssets( string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths ) {
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AudioManager audioManager = AudioManager.Instance;
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if ( audioManager != null ) {
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// find the asset path to the loaded audio manager prefab
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#if UNITY_2018_2_OR_NEWER
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Object prefabObject = PrefabUtility.GetCorrespondingObjectFromSource( audioManager );
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#else
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Object prefabObject = PrefabUtility.GetPrefabParent( audioManager );
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#endif
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if ( prefabObject != null ) {
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string path = AssetDatabase.GetAssetPath( prefabObject );
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// check to see if the AudioManager prefab has been reimported.
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// if so, rebuild everything
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foreach ( string asset in importedAssets ) {
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if ( asset.ToLower() == path.ToLower() ) {
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// in the event the audio manager is selected, deselect it first before reloading
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Debug.Log( "[AudioManager] AudioManager prefab reloaded: " + path );
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Selection.objects = new Object[0] { };
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// unfortunately even saving the audio manager prefab will trigger this action
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//string msg = "The Audio Manager was reloaded. If you are going to be making modifications to the Audio Manager, ";
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//msg += "please verify you have the latest version before proceeding. If in doubt, restart Unity before making modifications.";
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//EditorUtility.DisplayDialog( "Audio Manager Prefab Reloaded", msg, "OK" );
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// do the actual reload
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AudioManager.OnPrefabReimported();
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break;
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}
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}
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}
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 48902580b26e3554d992bad48087eee5
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timeCreated: 1471010515
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,626 @@
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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/*
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-----------------------
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AudioManagerInspector
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-----------------------
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*/
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[CustomEditor(typeof(AudioManager))]
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public class AudioManagerInspector : Editor {
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private AudioManager audioManager = null;
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private string dragDropIdentifier = "MoveSoundFX";
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private GUIStyle customDividerStyle = null;
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/*
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-----------------------
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OnInspectorGUI()
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-----------------------
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*/
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public override void OnInspectorGUI() {
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audioManager = target as AudioManager;
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Event e = Event.current;
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// draw the default properties
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DrawDefaultProperties();
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// draw the categories section
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DrawCategories( e );
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serializedObject.Update();
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// draw the sound effects for the selected category
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DrawSoundEffects( e );
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serializedObject.ApplyModifiedProperties();
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CreateStyles();
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}
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/*
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-----------------------
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MarkDirty()
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-----------------------
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*/
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void MarkDirty() {
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serializedObject.SetIsDifferentCacheDirty();
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EditorUtility.SetDirty( audioManager );
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}
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static private int selectedGroup = 0;
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private int nextGroup = -1;
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private int editGroup = -1;
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private FastList<SoundGroup> soundGroups = new FastList<SoundGroup>();
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private FastList<ItemRect> groups = new FastList<ItemRect>();
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private Rect dropArea = new Rect();
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private bool addSound = false;
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private int deleteSoundIdx = -1;
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private int dupeSoundIdx = -1;
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private bool sortSounds = false;
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private bool moveQueued = false;
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private int origGroup = -1;
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private int origIndex = -1;
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private int moveToGroup = -1;
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/*
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-----------------------
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DrawDefaultProperties()
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-----------------------
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*/
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void DrawDefaultProperties() {
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BeginContents();
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if ( DrawHeader( "Default Properties", true ) ) {
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EditorGUILayout.BeginVertical( GUI.skin.box );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "makePersistent" ), new GUIContent( "Don't Destroy on Load" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "enableSpatializedAudio" ), new GUIContent( "Enable Spatialized Audio" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "enableSpatializedFastOverride" ), new GUIContent( "Force Disable Reflections" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMixer" ), new GUIContent( "Master Audio Mixer" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "defaultMixerGroup" ), new GUIContent( "Pooled Emitter Mixer Group" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "reservedMixerGroup" ), new GUIContent( "Reserved Emitter Mixer Group" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "voiceChatMixerGroup" ), new GUIContent( "Voice Chat Mixer Group" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "verboseLogging" ), new GUIContent( "Verbose Logging" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "maxSoundEmitters" ), new GUIContent( "Max Sound Emitters" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "volumeSoundFX" ), new GUIContent( "Default Volume" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "soundFxFadeSecs" ), new GUIContent( "Sound FX Fade Secs" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMinFallOffDistance" ), new GUIContent( "Minimum Falloff Distance" ) );
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EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMaxFallOffDistance" ), new GUIContent( "Maximum Falloff Distance" ) );
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EditorGUILayout.EndVertical();
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serializedObject.ApplyModifiedProperties();
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}
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EndContents();
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}
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/*
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-----------------------
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DrawSoundGroupProperties()
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-----------------------
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*/
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void DrawSoundGroupProperties() {
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if ( selectedGroup == -1 ) {
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return;
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}
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SerializedProperty soundGroupsArray = serializedObject.FindProperty( "soundGroupings" );
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if ( selectedGroup >= soundGroupsArray.arraySize ) {
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return;
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}
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SerializedProperty soundGroup = soundGroupsArray.GetArrayElementAtIndex( selectedGroup );
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string soundGroupName = soundGroup.FindPropertyRelative( "name" ).stringValue;
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if ( DrawHeader( string.Format( "{0} Properties", soundGroupName ), true ) ) {
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EditorGUILayout.BeginVertical( GUI.skin.box );
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EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "mixerGroup" ), new GUIContent( "Override Mixer Group", "Leave empty to use the Audio Manager's default mixer group" ) );
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if ( !Application.isPlaying ) {
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EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "maxPlayingSounds" ), new GUIContent( "Max Playing Sounds Limit", "Max playing sounds for this sound group, 0 = no limit" ) );
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} else {
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "maxPlayingSounds" ), new GUIContent( "Max Playing Sounds Limit", "Max playing sounds for this sound group, 0 = no limit" ) );
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// cast to the actual object
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int playingSounds = soundGroup.FindPropertyRelative( "playingSoundCount" ).intValue;
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EditorGUILayout.LabelField( string.Format( "Playing: {0}", playingSounds ), GUILayout.Width( 80.0f ) );
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EditorGUILayout.EndHorizontal();
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}
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EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "preloadAudio" ), new GUIContent( "Preload Audio Clips", "Default = No special preloading, Preload = Audio clips are set to 'Preload', Manual Preload = Audio clips are set to not 'Preload'" ) );
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EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "volumeOverride" ), new GUIContent( "Volume Override", "All sounds played in this group will have volume scaled by this amount" ) );
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if ( soundGroup.FindPropertyRelative( "volumeOverride" ).floatValue == 0.0f ) {
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EditorGUILayout.HelpBox( "With a volumeOverride of 0.0, these sounds will not play!", MessageType.Warning );
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}
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EditorGUILayout.EndVertical();
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serializedObject.ApplyModifiedProperties();
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}
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}
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/*
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-----------------------
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DrawCategories()
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-----------------------
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*/
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void DrawCategories( Event e ) {
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// do any housework before we start drawing
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if ( moveQueued ) {
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// make a temp copy
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List<SoundFX> origSoundList = new List<SoundFX>( audioManager.soundGroupings[origGroup].soundList );
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SoundFX temp = origSoundList[origIndex];
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List<SoundFX> moveToSoundList = new List<SoundFX>( audioManager.soundGroupings[moveToGroup].soundList );
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// add it to the move to group
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moveToSoundList.Add( temp );
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audioManager.soundGroupings[moveToGroup].soundList = moveToSoundList.ToArray();
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// and finally, remove it from the original group
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origSoundList.RemoveAt( origIndex );
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audioManager.soundGroupings[origGroup].soundList = origSoundList.ToArray();
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Debug.Log( "> Moved '" + temp.name + "' from " + "'" + audioManager.soundGroupings[origGroup].name + "' to '" + audioManager.soundGroupings[moveToGroup].name );
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MarkDirty();
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moveQueued = false;
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}
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// switch to the next group
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if ( nextGroup > -1 ) {
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selectedGroup = nextGroup;
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nextGroup = -1;
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}
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// add a sound
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if ( addSound ) {
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List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
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SoundFX soundFX = new SoundFX();
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soundFX.name = audioManager.soundGroupings[selectedGroup].name.ToLower() + "_new_unnamed_sound_fx";
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soundList.Add( soundFX );
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audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
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MarkDirty();
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addSound = false;
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}
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// sort the sounds
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if ( sortSounds ) {
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List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
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soundList.Sort( delegate ( SoundFX sfx1, SoundFX sfx2 ) { return string.Compare( sfx1.name, sfx2.name ); } );
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audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
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MarkDirty();
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sortSounds = false;
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}
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// delete a sound
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if ( deleteSoundIdx > -1 ) {
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List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
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soundList.RemoveAt( deleteSoundIdx );
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audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
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MarkDirty();
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deleteSoundIdx = -1;
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}
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// duplicate a sound
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if ( dupeSoundIdx > -1 ) {
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List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
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SoundFX origSoundFX = soundList[dupeSoundIdx];
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// clone this soundFX
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string json = JsonUtility.ToJson( origSoundFX );
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SoundFX soundFX = JsonUtility.FromJson<SoundFX>( json );
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soundFX.name += "_duplicated";
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soundList.Insert( dupeSoundIdx + 1, soundFX );
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audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
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MarkDirty();
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dupeSoundIdx = -1;
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}
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if ( e.type == EventType.Repaint ) {
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groups.Clear();
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}
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GUILayout.Space( 6f );
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Color defaultColor = GUI.contentColor;
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BeginContents();
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if ( DrawHeader( "Sound FX Groups", true ) ) {
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EditorGUILayout.BeginVertical( GUI.skin.box );
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soundGroups.Clear();
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for ( int i = 0; i < audioManager.soundGroupings.Length; i++ ) {
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soundGroups.Add( audioManager.soundGroupings[i] );
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}
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for ( int i = 0; i < soundGroups.size; i++ ) {
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EditorGUILayout.BeginHorizontal();
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{
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if ( i == selectedGroup ) {
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GUI.contentColor = ( i == editGroup ) ? Color.white : Color.yellow;
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} else {
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GUI.contentColor = defaultColor;
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}
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if ( ( e.type == EventType.KeyDown ) && ( ( e.keyCode == KeyCode.Return ) || ( e.keyCode == KeyCode.KeypadEnter ) ) ) {
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// toggle editing
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if ( editGroup >= 0 ) {
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editGroup = -1;
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}
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Event.current.Use();
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}
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if ( i == editGroup ) {
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soundGroups[i].name = GUILayout.TextField( soundGroups[i].name, GUILayout.MinWidth( Screen.width - 80f ) );
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} else {
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GUILayout.Label( soundGroups[i].name, ( i == selectedGroup ) ? EditorStyles.whiteLabel : EditorStyles.label, GUILayout.ExpandWidth( true ) );
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}
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GUILayout.FlexibleSpace();
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if ( GUILayout.Button( GUIContent.none, "OL Minus", GUILayout.Width(17f) ) ) { // minus button
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if ( EditorUtility.DisplayDialog( "Delete '" + soundGroups[i].name + "'", "Are you sure you want to delete the selected sound group?", "Continue", "Cancel" ) ) {
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soundGroups.RemoveAt( i );
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MarkDirty();
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}
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}
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}
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EditorGUILayout.EndHorizontal();
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// build a list of items
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Rect lastRect = GUILayoutUtility.GetLastRect();
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if ( e.type == EventType.Repaint ) {
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groups.Add ( new ItemRect( i, lastRect, null ) );
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}
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if ( ( e.type == EventType.MouseDown ) && lastRect.Contains( e.mousePosition ) ) {
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if ( ( i != selectedGroup ) || ( e.clickCount == 2 ) ) {
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nextGroup = i;
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if ( e.clickCount == 2 ) {
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editGroup = i;
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} else if ( editGroup != nextGroup ) {
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editGroup = -1;
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}
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Repaint();
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}
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}
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}
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// add the final plus button
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if ( GUILayout.Button( GUIContent.none, "OL Plus", GUILayout.Width(17f) ) ) { // plus button
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soundGroups.Add( new SoundGroup( "unnamed sound group" ) );
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selectedGroup = editGroup = soundGroups.size - 1;
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MarkDirty();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndVertical();
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// reset the color
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GUI.contentColor = defaultColor;
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// the sort and import buttons
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EditorGUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if ( GUILayout.Button( "Sort", GUILayout.Width( 70f ) ) ) {
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soundGroups.Sort( delegate( SoundGroup sg1, SoundGroup sg2 ) { return string.Compare( sg1.name, sg2.name ); } );
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MarkDirty();
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}
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EditorGUILayout.EndHorizontal();
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// draw a rect around the selected item
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if ( ( selectedGroup >= 0 ) && ( selectedGroup < groups.size ) ) {
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EditorGUI.DrawRect( groups[selectedGroup].rect, new Color( 1f, 1f, 1f, 0.06f ) );
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}
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// finally move the sound groups back into the audio manager
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if ( soundGroups.size > 0 ) {
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audioManager.soundGroupings = soundGroups.ToArray();
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}
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// calculate the drop area rect
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if ( ( e.type == EventType.Repaint ) && ( groups.size > 0 ) ) {
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dropArea.x = groups[0].rect.x;
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dropArea.y = groups[0].rect.y;
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dropArea.width = groups[0].rect.width;
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dropArea.height = ( groups[groups.size-1].rect.y - groups[0].rect.y ) + groups[groups.size-1].rect.height;
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}
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}
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// draw the sound group properties now
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DrawSoundGroupProperties();
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EndContents();
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EditorGUILayout.HelpBox("Create and delete sound groups by clicking + and - respectively. Double click to rename sound groups. Drag and drop sounds from below to the groups above to move them.", MessageType.Info);
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}
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public class CustomDragData{
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public int originalGroupIndex;
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public int originalIndex;
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||||
public SerializedProperty originalProperty;
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}
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||||
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public class ItemRect {
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||||
public ItemRect( int index, Rect rect, SerializedProperty prop ) {
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||||
this.index = index;
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||||
this.rect = rect;
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||||
this.prop = prop;
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||||
}
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||||
public int index;
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||||
public Rect rect;
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||||
public SerializedProperty prop;
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||||
}
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||||
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||||
private FastList<ItemRect> items = new FastList<ItemRect>();
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||||
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||||
/*
|
||||
-----------------------
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||||
CreateStyles()
|
||||
-----------------------
|
||||
*/
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||||
void CreateStyles() {
|
||||
if ( customDividerStyle == null ) {
|
||||
customDividerStyle = new GUIStyle( EditorStyles.label );
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||||
customDividerStyle.normal.background = MakeTex( 4, 4, new Color( 0.5f, 0.5f, 0.5f, 0.25f ) );
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customDividerStyle.margin.right -= 16;
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}
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}
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||||
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||||
/*
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||||
-----------------------
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||||
MakeTex()
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||||
-----------------------
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||||
*/
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||||
private Texture2D MakeTex( int width, int height, Color col ) {
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Color[] pix = new Color[width*height];
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for ( int i = 0; i < pix.Length; i++ )
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pix[i] = col;
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Texture2D result = new Texture2D(width, height);
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result.SetPixels( pix );
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result.Apply();
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return result;
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}
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||||
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||||
/*
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||||
-----------------------
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||||
DrawSoundEffects()
|
||||
-----------------------
|
||||
*/
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||||
void DrawSoundEffects( Event e ) {
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if ( ( selectedGroup < 0 ) || ( audioManager.soundGroupings.Length == 0 ) || ( selectedGroup >= audioManager.soundGroupings.Length ) ) {
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return;
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||||
}
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||||
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if ( e.type == EventType.Repaint ) {
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||||
items.Clear();
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||||
} else {
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||||
CheckStartDrag( e );
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||||
}
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||||
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||||
BeginContents();
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||||
if ( DrawHeader( "Sound Effects", true ) ) {
|
||||
GUILayout.Space(3f);
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||||
GUILayout.BeginVertical( GUI.skin.box );
|
||||
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||||
SerializedProperty soundGroupsArray = serializedObject.FindProperty( "soundGroupings" );
|
||||
SerializedProperty soundGroup = soundGroupsArray.GetArrayElementAtIndex( selectedGroup );
|
||||
SerializedProperty soundList = soundGroup.FindPropertyRelative( "soundList" );
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||||
|
||||
CreateStyles();
|
||||
|
||||
Rect prevRect = new Rect();
|
||||
if ( soundList.arraySize > 0 ) {
|
||||
// show all the sounds
|
||||
for ( int i = 0; i < soundList.arraySize; i++ ) {
|
||||
EditorGUI.indentLevel = 1;
|
||||
SerializedProperty soundFX = soundList.GetArrayElementAtIndex( i );
|
||||
SerializedProperty visToggle = soundFX.FindPropertyRelative( "visibilityToggle" );
|
||||
EditorGUILayout.BeginHorizontal( customDividerStyle );
|
||||
{
|
||||
string soundFXName = soundFX.FindPropertyRelative( "name" ).stringValue;
|
||||
// save the visibility state
|
||||
visToggle.boolValue = EditorGUILayout.Foldout( visToggle.boolValue, soundFXName );
|
||||
|
||||
// play button
|
||||
if ( GUILayout.Button( "\u25BA", GUILayout.Width( 17f ), GUILayout.Height( 16f ) ) ) {
|
||||
if ( AudioManager.IsSoundPlaying( soundFXName ) ) {
|
||||
AudioManager.StopSound( soundFXName );
|
||||
} else {
|
||||
AudioManager.PlaySound( soundFXName );
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
if ( visToggle.boolValue ) {
|
||||
EditorGUILayout.PropertyField( soundFX, true );
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
if ( GUILayout.Button( "Delete FX", GUILayout.Width( Screen.width / 3.0f ) ) ) {
|
||||
if ( EditorUtility.DisplayDialog( "Delete " + soundFX.displayName, "Are you sure?", "Yes", "No!" ) ) {
|
||||
deleteSoundIdx = i;
|
||||
}
|
||||
}
|
||||
if ( GUILayout.Button( "Duplicate FX", GUILayout.Width( Screen.width / 3.0f ) ) ) {
|
||||
dupeSoundIdx = i;
|
||||
}
|
||||
GUILayout.FlexibleSpace();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
GUILayout.Space( 10.0f );
|
||||
}
|
||||
if ( e.type == EventType.Repaint ) {
|
||||
// GetLastRect() is now returning the last rect drawn in the property drawer,
|
||||
// not the rect used for the entire SoundFX
|
||||
Rect curRect = prevRect;
|
||||
curRect.y = prevRect.y + EditorGUIUtility.singleLineHeight;
|
||||
Rect lastRect = GUILayoutUtility.GetLastRect();
|
||||
curRect.height = ( lastRect.y + lastRect.height ) - curRect.y;
|
||||
curRect.width = Screen.width;
|
||||
items.Add( new ItemRect( i, curRect, soundFX ) );
|
||||
}
|
||||
prevRect = GUILayoutUtility.GetLastRect();
|
||||
}
|
||||
} else {
|
||||
EditorGUILayout.LabelField( " " );
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.Space(3f);
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
if ( GUILayout.Button( "Add FX", GUILayout.Width( 70f ) ) ) {
|
||||
//soundList.InsertArrayElementAtIndex( soundList.arraySize );
|
||||
//MarkDirty();
|
||||
addSound = true;
|
||||
}
|
||||
if ( GUILayout.Button( "Sort", GUILayout.Width( 70f ) ) ) {
|
||||
sortSounds = true;
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
|
||||
}
|
||||
EndContents();
|
||||
|
||||
UpdateDrag( e );
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
CheckStartDrag()
|
||||
-----------------------
|
||||
*/
|
||||
void CheckStartDrag( Event e ) {
|
||||
|
||||
if ( ( e.type == EventType.MouseDrag ) && ( e.button == 0 ) ) {
|
||||
for ( int i = 0; i < items.size; i++ ) {
|
||||
if ( items[i].rect.Contains( e.mousePosition ) ) {
|
||||
DragAndDrop.PrepareStartDrag();// reset data
|
||||
|
||||
CustomDragData dragData = new CustomDragData();
|
||||
dragData.originalGroupIndex = selectedGroup;
|
||||
dragData.originalIndex = items[i].index;
|
||||
dragData.originalProperty = items[i].prop;
|
||||
|
||||
DragAndDrop.SetGenericData( dragDropIdentifier, dragData );
|
||||
|
||||
DragAndDrop.objectReferences = new Object[0];
|
||||
|
||||
DragAndDrop.StartDrag( dragData.originalProperty.FindPropertyRelative( "name" ).stringValue );
|
||||
e.Use();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
FindGroupIndex()
|
||||
-----------------------
|
||||
*/
|
||||
int FindGroupIndex( Event e ) {
|
||||
for ( int i = 0; i < groups.size; i++ ) {
|
||||
if ( groups[i].rect.Contains( e.mousePosition ) ) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
UpdateDrag()
|
||||
-----------------------
|
||||
*/
|
||||
void UpdateDrag( Event e ) {
|
||||
|
||||
CustomDragData dragData = DragAndDrop.GetGenericData( dragDropIdentifier ) as CustomDragData;
|
||||
if ( dragData == null ) {
|
||||
return;
|
||||
}
|
||||
|
||||
int groupIndex = FindGroupIndex( e );
|
||||
|
||||
switch ( e.type ) {
|
||||
case EventType.DragUpdated:
|
||||
if ( ( groupIndex >= 0 ) && ( groupIndex != selectedGroup ) ) {
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.Move;
|
||||
} else {
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.Rejected;
|
||||
}
|
||||
e.Use();
|
||||
break;
|
||||
case EventType.Repaint:
|
||||
if ( ( DragAndDrop.visualMode == DragAndDropVisualMode.None ) ||
|
||||
( DragAndDrop.visualMode == DragAndDropVisualMode.Rejected ) ) {
|
||||
break;
|
||||
}
|
||||
if ( groupIndex >= 0 && groupIndex < groups.size ) {
|
||||
EditorGUI.DrawRect( groups[groupIndex].rect, new Color( 0f, 1f, 0f, 0.1f ) );
|
||||
}
|
||||
break;
|
||||
case EventType.DragPerform:
|
||||
DragAndDrop.AcceptDrag();
|
||||
// queue the sound FX move
|
||||
QueueSoundFXMove( dragData.originalGroupIndex, dragData.originalIndex, groupIndex );
|
||||
e.Use();
|
||||
break;
|
||||
case EventType.MouseUp:
|
||||
// in case MouseDrag never occurred:
|
||||
DragAndDrop.PrepareStartDrag();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
QueueSoundFXMove()
|
||||
-----------------------
|
||||
*/
|
||||
void QueueSoundFXMove( int origGroupIndex, int origSoundIndex, int newGroupIndex ) {
|
||||
moveQueued = true;
|
||||
origGroup = origGroupIndex;
|
||||
origIndex = origSoundIndex;
|
||||
moveToGroup = newGroupIndex;
|
||||
}
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
DrawHeader()
|
||||
-----------------------
|
||||
*/
|
||||
static public bool DrawHeader (string text) { return DrawHeader(text, text, false); }
|
||||
static public bool DrawHeader (string text, string key) { return DrawHeader(text, key, false); }
|
||||
static public bool DrawHeader (string text, bool forceOn) { return DrawHeader(text, text, forceOn); }
|
||||
static public bool DrawHeader( string text, string key, bool forceOn ) {
|
||||
bool state = EditorPrefs.GetBool(key, true);
|
||||
|
||||
GUILayout.Space(3f);
|
||||
if (!forceOn && !state) GUI.backgroundColor = new Color(0.8f, 0.8f, 0.8f);
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Space(3f);
|
||||
|
||||
GUI.changed = false;
|
||||
text = "<b><size=11>" + text + "</size></b>";
|
||||
if (state) text = "\u25BC " + text;
|
||||
else text = "\u25B6 " + text;
|
||||
if (!GUILayout.Toggle(true, text, "dragtab", GUILayout.MinWidth(20f))) state = !state;
|
||||
if (GUI.changed) EditorPrefs.SetBool(key, state);
|
||||
|
||||
GUILayout.Space(2f);
|
||||
GUILayout.EndHorizontal();
|
||||
GUI.backgroundColor = Color.white;
|
||||
if (!forceOn && !state) GUILayout.Space(3f);
|
||||
return state;
|
||||
}
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
BeginContents()
|
||||
-----------------------
|
||||
*/
|
||||
static public void BeginContents() {
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Space(4f);
|
||||
EditorGUILayout.BeginHorizontal(GUILayout.MinHeight(10f));
|
||||
GUILayout.BeginVertical();
|
||||
GUILayout.Space(2f);
|
||||
}
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
EndContents()
|
||||
-----------------------
|
||||
*/
|
||||
static public void EndContents() {
|
||||
GUILayout.Space(3f);
|
||||
GUILayout.EndVertical();
|
||||
EditorGUILayout.EndHorizontal();
|
||||
GUILayout.Space(3f);
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.Space(3f);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f04a80514947486d9793cab0005447f
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@@ -0,0 +1,61 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
|
||||
MinMaxPropertyDrawer
|
||||
|
||||
-----------------------
|
||||
*/
|
||||
[CustomPropertyDrawer (typeof (MinMaxAttribute))]
|
||||
public class MinMaxPropertyDrawer : PropertyDrawer {
|
||||
|
||||
// Provide easy access to the MinMaxAttribute for reading information from it.
|
||||
MinMaxAttribute minMax { get { return ((MinMaxAttribute)attribute); } }
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
GetPropertyHeight()
|
||||
-----------------------
|
||||
*/
|
||||
public override float GetPropertyHeight( SerializedProperty prop, GUIContent label ) {
|
||||
return base.GetPropertyHeight( prop, label ) * 2f;
|
||||
}
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
OnGUI()
|
||||
-----------------------
|
||||
*/
|
||||
public override void OnGUI( Rect position, SerializedProperty property, GUIContent label ) {
|
||||
Rect sliderPosition = EditorGUI.PrefixLabel( position, label );
|
||||
SerializedProperty min = property.FindPropertyRelative( "x" );
|
||||
SerializedProperty max = property.FindPropertyRelative( "y" );
|
||||
|
||||
// draw the range and the reset button first so that the slider doesn't grab all the input
|
||||
Rect rangePosition = sliderPosition;
|
||||
rangePosition.y += rangePosition.height * 0.5f;
|
||||
rangePosition.height *= 0.5f;
|
||||
Rect contentPosition = rangePosition;
|
||||
EditorGUI.indentLevel = 0;
|
||||
EditorGUIUtility.labelWidth = 30f;
|
||||
contentPosition.width *= 0.3f;
|
||||
EditorGUI.PropertyField(contentPosition, min, new GUIContent( "Min" ) );
|
||||
contentPosition.x += contentPosition.width + 20f;
|
||||
EditorGUI.PropertyField( contentPosition, max, new GUIContent( "Max" ) );
|
||||
contentPosition.x += contentPosition.width + 20f;
|
||||
contentPosition.width = 50.0f;
|
||||
if ( GUI.Button( contentPosition, "Reset" ) ) {
|
||||
min.floatValue = minMax.minDefaultVal;
|
||||
max.floatValue = minMax.maxDefaultVal;
|
||||
}
|
||||
float minValue = min.floatValue;
|
||||
float maxValue = max.floatValue;
|
||||
EditorGUI.MinMaxSlider( sliderPosition, GUIContent.none, ref minValue, ref maxValue, minMax.min, minMax.max );
|
||||
// round to readable values
|
||||
min.floatValue = Mathf.Round( minValue / 0.01f ) * 0.01f;
|
||||
max.floatValue = Mathf.Round( maxValue / 0.01f ) * 0.01f;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 225aed143a64c4a6a93f3a07656ac5cd
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@@ -0,0 +1,45 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
|
||||
MixerSnapshotPropertyDrawer
|
||||
|
||||
-----------------------
|
||||
*/
|
||||
[CustomPropertyDrawer( typeof( MixerSnapshot ) )]
|
||||
public class MixerSnapshotPropertyDrawer : PropertyDrawer {
|
||||
|
||||
// Draw the property inside the given rect
|
||||
public override void OnGUI( Rect position, SerializedProperty property, GUIContent label ) {
|
||||
// Using BeginProperty / EndProperty on the parent property means that
|
||||
// prefab override logic works on the entire property.
|
||||
EditorGUI.BeginProperty( position, label, property );
|
||||
|
||||
// Draw label
|
||||
position = EditorGUI.PrefixLabel( position, GUIUtility.GetControlID( FocusType.Passive ), label );
|
||||
|
||||
// Don't make child fields be indented
|
||||
var indent = EditorGUI.indentLevel;
|
||||
EditorGUI.indentLevel = 0;
|
||||
EditorGUIUtility.labelWidth = 65;
|
||||
|
||||
float width = ( position.width - 15.0f ) / 2.0f;
|
||||
|
||||
// Calculate rects
|
||||
var srcRect = new Rect( position.x, position.y, width + 20, position.height ); position.x += width + 25.0f;
|
||||
var destRect = new Rect( position.x, position.y, width - 60, position.height ); position.x += width - 60.0f;
|
||||
var secsRect = new Rect( position.x, position.y, 40, position.height );
|
||||
|
||||
// Draw fields - pass GUIContent.none to each so they are drawn without labels
|
||||
EditorGUI.PropertyField( srcRect, property.FindPropertyRelative( "snapshot" ), GUIContent.none );
|
||||
EditorGUI.PropertyField( destRect, property.FindPropertyRelative( "transitionTime" ), new GUIContent( "Transition" ) );
|
||||
EditorGUI.LabelField( secsRect, new GUIContent( "sec(s)" ) );
|
||||
|
||||
// Set indent back to what it was
|
||||
EditorGUI.indentLevel = indent;
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 82a91f30f2305c14dbfd2cc3c289dc59
|
||||
timeCreated: 1472247018
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,62 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
|
||||
OSPPropsPropertyDrawer
|
||||
|
||||
-----------------------
|
||||
*/
|
||||
[CustomPropertyDrawer(typeof(OSPProps))]
|
||||
public class OSPPropsPropertyDrawer : PropertyDrawer {
|
||||
|
||||
static float lineHeight = EditorGUIUtility.singleLineHeight + 2.0f;
|
||||
static float indent = 32.0f;
|
||||
// TODO - some day just enumerate these
|
||||
static string[] props = new string[] { "useFastOverride", "gain", "enableInvSquare", "volumetric" , "invSquareFalloff" };
|
||||
static string[] names = new string[] { "Reflections Enabled", "Gain", "Enable Oculus Atten.", "Volumetric", "Range" };
|
||||
static int[] lines = new int[] { 1, 1, 1, 1, 2, 2 };
|
||||
/*
|
||||
-----------------------
|
||||
OnGUI()
|
||||
-----------------------
|
||||
*/
|
||||
public override void OnGUI( Rect position, SerializedProperty prop, GUIContent label ) {
|
||||
SerializedProperty playSpatializedProp = prop.FindPropertyRelative("enableSpatialization");
|
||||
position.height = lineHeight;
|
||||
EditorGUI.PropertyField( position, playSpatializedProp );
|
||||
if ( playSpatializedProp.boolValue ) {
|
||||
position.y += lineHeight + 4.0f;
|
||||
Rect posLine = position;
|
||||
posLine.x += indent;
|
||||
posLine.width -= indent;
|
||||
posLine.height = 1f;
|
||||
GUI.Box( posLine, "" );
|
||||
position.y -= 10.0f;
|
||||
for ( int i = 0; i < props.Length; i++ ) {
|
||||
position.y += lineHeight;
|
||||
position.height = ( lineHeight * lines[i] );
|
||||
SerializedProperty sibling = prop.FindPropertyRelative( props[i] );
|
||||
EditorGUI.PropertyField( position, sibling, new GUIContent( names[i] ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
GetPropertyHeight()
|
||||
-----------------------
|
||||
*/
|
||||
public override float GetPropertyHeight (SerializedProperty prop, GUIContent label) {
|
||||
SerializedProperty playSpatializedProp = prop.FindPropertyRelative("enableSpatialization");
|
||||
if ( !playSpatializedProp.boolValue ) {
|
||||
return base.GetPropertyHeight( prop, label );
|
||||
} else {
|
||||
return base.GetPropertyHeight( prop, label ) + ( lineHeight * ( props.Length + 1 ) ) + 16.0f;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9fc79251b168140d68851f1e8c283514
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
@@ -0,0 +1,63 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
|
||||
SoundFXPropertyDrawer
|
||||
|
||||
-----------------------
|
||||
*/
|
||||
[CustomPropertyDrawer(typeof(SoundFX))]
|
||||
public class SoundFXPropertyDrawer : PropertyDrawer {
|
||||
|
||||
static float lineHeight = EditorGUIUtility.singleLineHeight + 2.0f;
|
||||
|
||||
static string[] props = new string[] { "name", "playback", "volume", "pitchVariance", "falloffDistance", "falloffCurve", "reverbZoneMix", "spread", "pctChanceToPlay", "priority", "delay", "looping", "ospProps", "soundClips" };
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
OnGUI()
|
||||
-----------------------
|
||||
*/
|
||||
public override void OnGUI( Rect position, SerializedProperty prop, GUIContent label ) {
|
||||
|
||||
EditorGUILayout.BeginVertical();
|
||||
for ( int i = 0; i < props.Length; i++ ) {
|
||||
EditorGUI.indentLevel = 2;
|
||||
SerializedProperty property = prop.FindPropertyRelative( props[i] );
|
||||
if ( props[i] == "reverbZoneMix" ) {
|
||||
EditorGUILayout.BeginHorizontal();
|
||||
SerializedProperty reverbCurve = prop.FindPropertyRelative( "reverbZoneMix" );
|
||||
EditorGUILayout.PropertyField( reverbCurve, true, GUILayout.Width( Screen.width - 130.0f ) );
|
||||
if ( GUILayout.Button( "Reset", GUILayout.Width( 50.0f ) ) ) {
|
||||
reverbCurve.animationCurveValue = new AnimationCurve( new Keyframe[2] { new Keyframe( 0f, 1.0f ), new Keyframe( 1f, 1f ) } );
|
||||
}
|
||||
EditorGUILayout.EndHorizontal();
|
||||
} else {
|
||||
EditorGUILayout.PropertyField( property, true, GUILayout.Width( Screen.width - 80.0f ) );
|
||||
position.y += lineHeight + 4.0f;
|
||||
if ( props[i] == "falloffCurve" ) {
|
||||
if ( property.enumValueIndex == (int)AudioRolloffMode.Custom ) {
|
||||
EditorGUILayout.PropertyField( prop.FindPropertyRelative( "volumeFalloffCurve" ), true, GUILayout.Width( Screen.width - 80.0f ) );
|
||||
position.y += lineHeight + 4.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndVertical();
|
||||
GUILayout.Space( 5.0f );
|
||||
}
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
GetPropertyHeight()
|
||||
-----------------------
|
||||
*/
|
||||
public override float GetPropertyHeight (SerializedProperty prop, GUIContent label) {
|
||||
return base.GetPropertyHeight( prop, label );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e791ce392b6937f47b1f7c90c6b402db
|
||||
timeCreated: 1468857307
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
|
||||
SoundFXRefPropertyDrawer
|
||||
|
||||
-----------------------
|
||||
*/
|
||||
[CustomPropertyDrawer(typeof(SoundFXRef))]
|
||||
public class SoundFXRefPropertyDrawer : PropertyDrawer {
|
||||
|
||||
static private GUIStyle disabledStyle = null;
|
||||
|
||||
/*
|
||||
-----------------------
|
||||
OnGUI()
|
||||
-----------------------
|
||||
*/
|
||||
public override void OnGUI( Rect position, SerializedProperty prop, GUIContent label ) {
|
||||
int idx = 0;
|
||||
Rect buttonPosition = position;
|
||||
buttonPosition.x = position.x + position.width - 40f;
|
||||
buttonPosition.width = 20f;
|
||||
position.width = buttonPosition.x - position.x - 2f;
|
||||
SerializedProperty nameProp = prop.FindPropertyRelative( "soundFXName" );
|
||||
if ( AudioManager.GetGameObject() == null ) {
|
||||
if ( disabledStyle == null ) {
|
||||
disabledStyle = new GUIStyle();
|
||||
disabledStyle.normal.textColor = Color.gray;
|
||||
}
|
||||
EditorGUI.LabelField(position, label.text, nameProp.stringValue, disabledStyle );
|
||||
}
|
||||
else {
|
||||
string[] soundFXNames = AudioManager.GetSoundFXNames( nameProp.stringValue, out idx );
|
||||
|
||||
idx = EditorGUI.Popup( position, label.text, idx, soundFXNames );
|
||||
nameProp.stringValue = AudioManager.NameMinusGroup( soundFXNames[idx] );
|
||||
// play button
|
||||
if ( GUI.Button( buttonPosition, "\u25BA" ) ) {
|
||||
if ( AudioManager.IsSoundPlaying( nameProp.stringValue ) ) {
|
||||
AudioManager.StopSound( nameProp.stringValue );
|
||||
} else {
|
||||
AudioManager.PlaySound( nameProp.stringValue );
|
||||
}
|
||||
}
|
||||
buttonPosition.x += 22.0f;
|
||||
// select audio manager
|
||||
if ( GUI.Button( buttonPosition, "\u2630" ) ) {
|
||||
Selection.activeGameObject = AudioManager.GetGameObject();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6204bcaba636340b48858c9f10ab9016
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
Reference in New Issue
Block a user