Working experiment hooray
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using UnityEngine;
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using System.Collections;
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using System;
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public class PoseEditHelper : MonoBehaviour {
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public Transform poseRoot;
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void OnDrawGizmos()
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{
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if (poseRoot != null)
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{
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DrawJoints(poseRoot);
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}
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}
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private void DrawJoints(Transform joint)
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{
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Gizmos.DrawWireSphere(joint.position, 0.005f);
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for (int i = 0; i < joint.childCount; ++i)
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{
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Transform child = joint.GetChild(i);
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if (child.name.EndsWith("_grip") || child.name.EndsWith("hand_ignore"))
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{
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continue;
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}
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Gizmos.DrawLine(joint.position, child.position);
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DrawJoints(child);
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 6bc5b4ba964e02b4ea773b2aaca7dc67
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timeCreated: 1477957304
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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