Working experiment hooray

This commit is contained in:
Chris Midkiff
2018-10-14 23:33:23 -04:00
parent 1097262dae
commit 750a314687
701 changed files with 92677 additions and 2218 deletions

View File

@@ -1,4 +1,5 @@
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
@@ -9,6 +10,7 @@ public class ExperimentController : MonoBehaviour {
int trialIndex;
int trialDotIndex;
Participant participant;
List<GameObject> dots = new List<GameObject>();
// Use this for initialization
void Start () {
//FOR THE LOVE OF GOD FUCKING DELETE THIS, SERIOUSLY CHRIS DON'T YOU DARE FORGET
@@ -22,6 +24,7 @@ public class ExperimentController : MonoBehaviour {
trialDotIndex = 0;
foreach (GameObject go in GameObject.FindGameObjectsWithTag("Dot"))
{
dots.Add(go);
Hide(go);
};
@@ -29,19 +32,17 @@ public class ExperimentController : MonoBehaviour {
void Hide(GameObject dot)
{
dot.GetComponent<SpriteRenderer>().enabled = false;
//dot.GetComponent<CircleCollider2D>().enabled = false;
dot.SetActive(false);
}
void Show(GameObject dot)
{
dot.GetComponent<SpriteRenderer>().enabled = true;
//dot.GetComponent<CircleCollider2D>(). = true;
dot.SetActive(true);
}
public void NextDot()
{
nextDot = GameObject.Find(participant.trials[trialIndex][trialDotIndex]);
nextDot = FindDot(participant.trials[trialIndex][trialDotIndex]);
trialDotIndex++;
Show(nextDot);
Hide(startDot);
@@ -61,4 +62,13 @@ public class ExperimentController : MonoBehaviour {
void Update () {
}
GameObject FindDot(string name)
{
foreach(GameObject dot in dots)
{
if (dot.name == name) return dot;
}
return null;
}
}