diff --git a/Assets/GoogleVR.meta b/Assets/GoogleVR.meta new file mode 100644 index 0000000..f8fbcbd --- /dev/null +++ b/Assets/GoogleVR.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 63373be6fb2d3674bbb04f9050e813ad +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos.meta b/Assets/GoogleVR/Demos.meta new file mode 100644 index 0000000..56632c2 --- /dev/null +++ b/Assets/GoogleVR/Demos.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5e89bc9522aa174419eec8e3121388b8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Editor.meta b/Assets/GoogleVR/Demos/Editor.meta new file mode 100644 index 0000000..4fc3e17 --- /dev/null +++ b/Assets/GoogleVR/Demos/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 70998a94790562d40bfdf5feaf5d483c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Editor/DemoInputManagerEditor.cs b/Assets/GoogleVR/Demos/Editor/DemoInputManagerEditor.cs new file mode 100644 index 0000000..9069b0c --- /dev/null +++ b/Assets/GoogleVR/Demos/Editor/DemoInputManagerEditor.cs @@ -0,0 +1,61 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.Demos { + using UnityEngine; + using UnityEditor; + + [CustomEditor(typeof(DemoInputManager))] + public class DemoInputManagerEditor : Editor { + SerializedProperty emulatedPlatformTypeProp; + SerializedProperty gvrControllerMainProp; + SerializedProperty gvrControllerPointerProp; + SerializedProperty gvrReticlePointerProp; + + void OnEnable () { + gvrControllerMainProp = + serializedObject.FindProperty(DemoInputManager.CONTROLLER_MAIN_PROP_NAME); + gvrControllerPointerProp = + serializedObject.FindProperty(DemoInputManager.CONTROLLER_POINTER_PROP_NAME); + gvrReticlePointerProp = + serializedObject.FindProperty(DemoInputManager.RETICLE_POINTER_PROP_NAME); + + emulatedPlatformTypeProp = + serializedObject.FindProperty(DemoInputManager.EMULATED_PLATFORM_PROP_NAME); + } + + public override void OnInspectorGUI() { + serializedObject.Update(); + + // Add clickable script field, as would have been provided by DrawDefaultInspector() + MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour); + EditorGUI.BeginDisabledGroup (true); + EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false); + EditorGUI.EndDisabledGroup (); + + EditorGUILayout.PropertyField(gvrControllerMainProp); + EditorGUILayout.PropertyField(gvrControllerPointerProp, true); + EditorGUILayout.PropertyField(gvrReticlePointerProp); + + if (DemoInputManager.playerSettingsHasCardboard() == + DemoInputManager.playerSettingsHasDaydream()) { + // Show the platform emulation dropdown only if both or neither VR SDK selected in + // Player Settings > Virtual Reality supported, + EditorGUILayout.PropertyField(emulatedPlatformTypeProp); + } + + serializedObject.ApplyModifiedProperties(); + } + } +} diff --git a/Assets/GoogleVR/Demos/Editor/DemoInputManagerEditor.cs.meta b/Assets/GoogleVR/Demos/Editor/DemoInputManagerEditor.cs.meta new file mode 100644 index 0000000..87ad335 --- /dev/null +++ b/Assets/GoogleVR/Demos/Editor/DemoInputManagerEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 509a29025635b4c31bb337addea72a7c +timeCreated: 1479318538 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Editor/PermissionsDemoBuildProcessor.cs b/Assets/GoogleVR/Demos/Editor/PermissionsDemoBuildProcessor.cs new file mode 100644 index 0000000..3fc0f06 --- /dev/null +++ b/Assets/GoogleVR/Demos/Editor/PermissionsDemoBuildProcessor.cs @@ -0,0 +1,160 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0(the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// Only invoke custom build processor when building for Android. +#if UNITY_ANDROID +namespace GoogleVR.Demos +{ + using System; + using UnityEditor; + using UnityEditor.Build; + using UnityEditorInternal.VR; + +#if UNITY_2018_1_OR_NEWER + using UnityEditor.Build.Reporting; +#endif + +#if UNITY_2018_1_OR_NEWER + class PermissionsDemoBuildProcessor : IPreprocessBuildWithReport, IPostprocessBuildWithReport +#else + class PermissionsDemoBuildProcessor : IPreprocessBuild, IPostprocessBuild +#endif + { + private const string SCENE_NAME_PERMISSIONS_DEMO = "PermissionsDemo"; + + private bool m_cardboardAddedFromCode = false; + + public int callbackOrder + { + get { return 0; } + } + +#if UNITY_2018_1_OR_NEWER + public void OnPreprocessBuild(BuildReport report) + { + OnPreprocessBuild(report.summary.platform, report.summary.outputPath); + } +#endif + + // OnPreprocessBuild() is called right before the build process begins. If it + // detects that the first enabled scene in the build arrays is the PermissionsDemo, + // and Daydream is in the VR SDKs, it will add Cardboard to the VR SDKs. Because + // the PermissionsDemo needs a perm statement in the Manifest while other demos don't. + // Adding Cardboard to VR SDKs will merge in the Manifest-Cardboard which has perm + // statement in it. + public void OnPreprocessBuild(BuildTarget target, string path) + { + m_cardboardAddedFromCode = false; + + string[] androidVrSDKs = VREditor.GetVREnabledDevicesOnTargetGroup(BuildTargetGroup.Android); + + EditorBuildSettingsScene[] scenes = EditorBuildSettings.scenes; + + // See if PermissionsDemo is the first enabled scene in the array of scenes to build. + for (int i = 0; i < scenes.Length; i++) + { + if (scenes[i].path.Contains(SCENE_NAME_PERMISSIONS_DEMO)) + { + if (!scenes[i].enabled) + { + return; + } + else + { + break; + } + } + else + { + if (scenes[i].enabled) + { + return; + } + } + } + + bool hasCardboard = Array.Exists(androidVrSDKs, + element => element.Equals(GvrSettings.VR_SDK_CARDBOARD)); + + if (hasCardboard) + { + return; + } + + bool hasDaydream = Array.Exists(androidVrSDKs, + element => element.Equals(GvrSettings.VR_SDK_DAYDREAM)); + + if (!hasDaydream) + { + return; + } + + string[] androidVrSDKsAppended = new string[androidVrSDKs.Length+1]; + + for (int i = 0; i < androidVrSDKs.Length; i++) + { + androidVrSDKsAppended[i] = androidVrSDKs[i]; + } + + androidVrSDKsAppended[androidVrSDKsAppended.Length - 1] = GvrSettings.VR_SDK_CARDBOARD; + + VREditor.SetVREnabledOnTargetGroup( + BuildTargetGroup.Android, true); + VREditor.SetVREnabledDevicesOnTargetGroup( + BuildTargetGroup.Android, + androidVrSDKsAppended); + + m_cardboardAddedFromCode = true; + } + +#if UNITY_2018_1_OR_NEWER + public void OnPostprocessBuild(BuildReport report) + { + OnPostprocessBuild(report.summary.platform, report.summary.outputPath); + } +#endif + + // OnPostprocessBuild() is called after the build process. It does appropriate cleanup + // so that this script only affects build process for PermissionsDemo, not others. + public void OnPostprocessBuild(BuildTarget target, string path) + { + if (!m_cardboardAddedFromCode) + return; + + string[] androidVrSDKs = VREditor.GetVREnabledDevicesOnTargetGroup(BuildTargetGroup.Android); + + // The enabled devices are modified somehow, which shouldn't happen. Abort the post build process. + if (androidVrSDKs.Length == 0 || androidVrSDKs[androidVrSDKs.Length - 1] != GvrSettings.VR_SDK_CARDBOARD) + { + return; + } + + string[] androidVrSDKsShortened = new string[androidVrSDKs.Length - 1]; + + for (int i = 0; i < androidVrSDKsShortened.Length; i++) + { + androidVrSDKsShortened[i] = androidVrSDKs[i]; + } + + VREditor.SetVREnabledOnTargetGroup( + BuildTargetGroup.Android, true); + VREditor.SetVREnabledDevicesOnTargetGroup( + BuildTargetGroup.Android, + androidVrSDKsShortened); + + m_cardboardAddedFromCode = false; + } + } +} +#endif // UNITY_ANDROID diff --git a/Assets/GoogleVR/Demos/Editor/PermissionsDemoBuildProcessor.cs.meta b/Assets/GoogleVR/Demos/Editor/PermissionsDemoBuildProcessor.cs.meta new file mode 100644 index 0000000..569e68e --- /dev/null +++ b/Assets/GoogleVR/Demos/Editor/PermissionsDemoBuildProcessor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b7c28afb12456b7469919c6a64cee9c1 +timeCreated: 1493333870 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Environment.meta b/Assets/GoogleVR/Demos/Environment.meta new file mode 100644 index 0000000..9a50b32 --- /dev/null +++ b/Assets/GoogleVR/Demos/Environment.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8886797267704814c93354e82667ed7c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Environment/CubeRoom.obj b/Assets/GoogleVR/Demos/Environment/CubeRoom.obj new file mode 100644 index 0000000..add91d0 --- /dev/null +++ b/Assets/GoogleVR/Demos/Environment/CubeRoom.obj @@ -0,0 +1,20125 @@ +# This file uses centimeters as units for non-parametric coordinates. + +g default +v -5.000000 1.575003 -3.799999 +v -5.000000 1.587502 -3.803349 +v -5.000000 1.596651 -3.812500 +v -5.000000 1.600000 -3.824997 +v 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b/Assets/GoogleVR/Demos/Scripts.meta new file mode 100644 index 0000000..91ed2a9 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e10df0011ef35a242818a776f79d394c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/DemoInputManager.cs b/Assets/GoogleVR/Demos/Scripts/DemoInputManager.cs new file mode 100644 index 0000000..beedb1a --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/DemoInputManager.cs @@ -0,0 +1,350 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#if UNITY_ANDROID && !UNITY_EDITOR +#define RUNNING_ON_ANDROID_DEVICE +#endif // UNITY_ANDROID && !UNITY_EDITOR + +namespace GoogleVR.Demos { + using UnityEngine; + using UnityEngine.UI; + using System; + +#if UNITY_2017_2_OR_NEWER + using UnityEngine.XR; +#else + using XRSettings = UnityEngine.VR.VRSettings; +#endif // UNITY_2017_2_OR_NEWER + + public class DemoInputManager : MonoBehaviour { + private const string MESSAGE_CANVAS_NAME = "MessageCanvas"; + private const string MESSAGE_TEXT_NAME = "MessageText"; + private const string LASER_GAMEOBJECT_NAME = "Laser"; + + private const string CONTROLLER_CONNECTING_MESSAGE = "Controller connecting..."; + private const string CONTROLLER_DISCONNECTED_MESSAGE = "Controller disconnected"; + private const string CONTROLLER_SCANNING_MESSAGE = "Controller scanning..."; + private const string NON_GVR_PLATFORM = + "Please select a supported Google VR platform via 'Build Settings > Android | iOS > Switch Platform'\n"; + private const string VR_SUPPORT_NOT_CHECKED = + "Please make sure 'Player Settings > Virtual Reality Supported' is checked\n"; + private const string EMPTY_VR_SDK_WARNING_MESSAGE = + "Please add 'Daydream' or 'Cardboard' under 'Player Settings > Virtual Reality SDKs'\n"; + + // Java class, method, and field constants. + private const int ANDROID_MIN_DAYDREAM_API = 24; + private const string FIELD_SDK_INT = "SDK_INT"; + private const string PACKAGE_BUILD_VERSION = "android.os.Build$VERSION"; + private const string PACKAGE_DAYDREAM_API_CLASS = "com.google.vr.ndk.base.DaydreamApi"; + private const string METHOD_IS_DAYDREAM_READY = "isDaydreamReadyPlatform"; + + private bool isDaydream = false; + private int activeControllerPointer = 0; + private static GvrControllerHand[] AllHands = { + GvrControllerHand.Right, + GvrControllerHand.Left, + }; + + [Tooltip("Reference to GvrControllerMain")] + public GameObject controllerMain; + public static string CONTROLLER_MAIN_PROP_NAME = "controllerMain"; + + [Tooltip("Reference to GvrControllerPointers")] + public GameObject[] controllerPointers; + public static string CONTROLLER_POINTER_PROP_NAME = "controllerPointers"; + + [Tooltip("Reference to GvrReticlePointer")] + public GameObject reticlePointer; + public static string RETICLE_POINTER_PROP_NAME = "reticlePointer"; + + public GameObject messageCanvas; + public Text messageText; + +#if !RUNNING_ON_ANDROID_DEVICE + public enum EmulatedPlatformType { + Daydream, + Cardboard + } + [Tooltip("Emulated GVR Platform")] + public EmulatedPlatformType gvrEmulatedPlatformType = EmulatedPlatformType.Daydream; + public static string EMULATED_PLATFORM_PROP_NAME = "gvrEmulatedPlatformType"; +#else + // Running on an Android device. + private GvrSettings.ViewerPlatformType viewerPlatform; +#endif // !RUNNING_ON_ANDROID_DEVICE + + void Start() { + if (messageCanvas == null) { + messageCanvas = transform.Find(MESSAGE_CANVAS_NAME).gameObject; + if (messageCanvas != null) { + messageText = messageCanvas.transform.Find(MESSAGE_TEXT_NAME).GetComponent(); + } + } + // Message canvas will be enabled later when there's a message to display. + messageCanvas.SetActive(false); +#if !RUNNING_ON_ANDROID_DEVICE + if (playerSettingsHasDaydream() || playerSettingsHasCardboard()) { + // The list is populated with valid VR SDK(s), pick the first one. + gvrEmulatedPlatformType = + (XRSettings.supportedDevices[0] == GvrSettings.VR_SDK_DAYDREAM) ? + EmulatedPlatformType.Daydream : + EmulatedPlatformType.Cardboard; + } + isDaydream = (gvrEmulatedPlatformType == EmulatedPlatformType.Daydream); +#else + // Running on an Android device. + viewerPlatform = GvrSettings.ViewerPlatform; + // First loaded device in Player Settings. + string vrDeviceName = XRSettings.loadedDeviceName; + if (vrDeviceName != GvrSettings.VR_SDK_CARDBOARD && + vrDeviceName != GvrSettings.VR_SDK_DAYDREAM) { + Debug.LogErrorFormat("Loaded device was '{0}', must be one of '{1}' or '{2}'", + vrDeviceName, GvrSettings.VR_SDK_DAYDREAM, GvrSettings.VR_SDK_CARDBOARD); + return; + } + + // On a non-Daydream ready phone, fall back to Cardboard if it's present in the list of + // enabled VR SDKs. + // On a Daydream-ready phone, go into Cardboard mode if it's the currently-paired viewer. + if ((!IsDeviceDaydreamReady() && playerSettingsHasCardboard()) || + (IsDeviceDaydreamReady() && playerSettingsHasCardboard() && + GvrSettings.ViewerPlatform == GvrSettings.ViewerPlatformType.Cardboard)) { + vrDeviceName = GvrSettings.VR_SDK_CARDBOARD; + } + isDaydream = (vrDeviceName == GvrSettings.VR_SDK_DAYDREAM); +#endif // !RUNNING_ON_ANDROID_DEVICE + SetVRInputMechanism(); + } + + // Runtime switching enabled only in-editor. + void Update() { + UpdateStatusMessage(); + + // Scan all devices' buttons for button down, and switch the singleton pointer + // to the controller the user last clicked. + int newPointer = activeControllerPointer; + + if (controllerPointers.Length > 1 && controllerPointers[1] != null) { + // Buttons that can trigger pointer switching. + GvrControllerButton buttonMask = GvrControllerButton.App | GvrControllerButton.TouchPadButton; + GvrTrackedController trackedController1 = controllerPointers[1].GetComponent(); + foreach (var hand in AllHands) { + GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand); + if (device.GetButtonDown(buttonMask)) { + // Match the button to our own controllerPointers list. + if (device == trackedController1.ControllerInputDevice) { + newPointer = 1; + } else { + newPointer = 0; + } + break; + } + } + } + if (newPointer != activeControllerPointer) { + activeControllerPointer = newPointer; + SetVRInputMechanism(); + } + +#if !RUNNING_ON_ANDROID_DEVICE + UpdateEmulatedPlatformIfPlayerSettingsChanged(); + if ((isDaydream && gvrEmulatedPlatformType == EmulatedPlatformType.Daydream) || + (!isDaydream && gvrEmulatedPlatformType == EmulatedPlatformType.Cardboard)) { + return; + } + isDaydream = (gvrEmulatedPlatformType == EmulatedPlatformType.Daydream); + SetVRInputMechanism(); +#else + // Running on an Android device. + // Viewer type switched at runtime. + if (!IsDeviceDaydreamReady() || viewerPlatform == GvrSettings.ViewerPlatform) { + return; + } + isDaydream = (GvrSettings.ViewerPlatform == GvrSettings.ViewerPlatformType.Daydream); + viewerPlatform = GvrSettings.ViewerPlatform; + SetVRInputMechanism(); +#endif // !RUNNING_ON_ANDROID_DEVICE + } + + public bool IsCurrentlyDaydream() { + return isDaydream; + } + + public static bool playerSettingsHasDaydream() { + string[] playerSettingsVrSdks = XRSettings.supportedDevices; + return Array.Exists(playerSettingsVrSdks, + element => element.Equals(GvrSettings.VR_SDK_DAYDREAM)); + } + + public static bool playerSettingsHasCardboard() { + string[] playerSettingsVrSdks = XRSettings.supportedDevices; + return Array.Exists(playerSettingsVrSdks, + element => element.Equals(GvrSettings.VR_SDK_CARDBOARD)); + } + +#if !RUNNING_ON_ANDROID_DEVICE + private void UpdateEmulatedPlatformIfPlayerSettingsChanged() { + if (!playerSettingsHasDaydream() && !playerSettingsHasCardboard()) { + return; + } + + // Player Settings > VR SDK list may have changed at runtime. The emulated platform + // may not have been manually updated if that's the case. + if (gvrEmulatedPlatformType == EmulatedPlatformType.Daydream && + !playerSettingsHasDaydream()) { + gvrEmulatedPlatformType = EmulatedPlatformType.Cardboard; + } else if (gvrEmulatedPlatformType == EmulatedPlatformType.Cardboard && + !playerSettingsHasCardboard()) { + gvrEmulatedPlatformType = EmulatedPlatformType.Daydream; + } + } +#endif // !RUNNING_ON_ANDROID_DEVICE + +#if RUNNING_ON_ANDROID_DEVICE + // Running on an Android device. + private static bool IsDeviceDaydreamReady() { + // Check API level. + using (var version = new AndroidJavaClass(PACKAGE_BUILD_VERSION)) { + if (version.GetStatic(FIELD_SDK_INT) < ANDROID_MIN_DAYDREAM_API) { + return false; + } + } + // API level > 24, check whether the device is Daydream-ready.. + AndroidJavaObject androidActivity = null; + try { + androidActivity = GvrActivityHelper.GetActivity(); + } catch (AndroidJavaException e) { + Debug.LogError("Exception while connecting to the Activity: " + e); + return false; + } + AndroidJavaClass daydreamApiClass = new AndroidJavaClass(PACKAGE_DAYDREAM_API_CLASS); + if (daydreamApiClass == null || androidActivity == null) { + return false; + } + return daydreamApiClass.CallStatic(METHOD_IS_DAYDREAM_READY, androidActivity); + } +#endif // RUNNING_ON_ANDROID_DEVICE + + private void UpdateStatusMessage() { + if (messageText == null || messageCanvas == null) { + return; + } + +#if !UNITY_ANDROID && !UNITY_IOS + messageText.text = NON_GVR_PLATFORM; + messageCanvas.SetActive(true); + return; +#else +#if UNITY_EDITOR + if (!UnityEditor.PlayerSettings.virtualRealitySupported) { + messageText.text = VR_SUPPORT_NOT_CHECKED; + messageCanvas.SetActive(true); + return; + } +#endif // UNITY_EDITOR + + bool isVrSdkListEmpty = !playerSettingsHasCardboard() && !playerSettingsHasDaydream(); + if (!isDaydream) { + if (messageCanvas.activeSelf) { + messageText.text = EMPTY_VR_SDK_WARNING_MESSAGE; + messageCanvas.SetActive(isVrSdkListEmpty); + } + return; + } + + string vrSdkWarningMessage = isVrSdkListEmpty ? EMPTY_VR_SDK_WARNING_MESSAGE : ""; + string controllerMessage = ""; + GvrPointerGraphicRaycaster graphicRaycaster = + messageCanvas.GetComponent(); + GvrControllerInputDevice dominantDevice = GvrControllerInput.GetDevice(GvrControllerHand.Dominant); + GvrConnectionState connectionState = dominantDevice.State; + // This is an example of how to process the controller's state to display a status message. + switch (connectionState) { + case GvrConnectionState.Connected: + break; + case GvrConnectionState.Disconnected: + controllerMessage = CONTROLLER_DISCONNECTED_MESSAGE; + messageText.color = Color.white; + break; + case GvrConnectionState.Scanning: + controllerMessage = CONTROLLER_SCANNING_MESSAGE; + messageText.color = Color.cyan; + break; + case GvrConnectionState.Connecting: + controllerMessage = CONTROLLER_CONNECTING_MESSAGE; + messageText.color = Color.yellow; + break; + case GvrConnectionState.Error: + controllerMessage = "ERROR: " + dominantDevice.ErrorDetails; + messageText.color = Color.red; + break; + default: + // Shouldn't happen. + Debug.LogError("Invalid controller state: " + connectionState); + break; + } + messageText.text = string.Format("{0}\n{1}", vrSdkWarningMessage, controllerMessage); + if (graphicRaycaster != null) { + graphicRaycaster.enabled = + !isVrSdkListEmpty || connectionState != GvrConnectionState.Connected; + } + messageCanvas.SetActive(isVrSdkListEmpty || + (connectionState != GvrConnectionState.Connected)); +#endif // !UNITY_ANDROID && !UNITY_IOS + } + + private void SetVRInputMechanism() { + SetGazeInputActive(!isDaydream); + SetControllerInputActive(isDaydream); + } + + private void SetGazeInputActive(bool active) { + if (reticlePointer == null) { + return; + } + reticlePointer.SetActive(active); + + // Update the pointer type only if this is currently activated. + if (!active) { + return; + } + + GvrReticlePointer pointer = + reticlePointer.GetComponent(); + if (pointer != null) { + GvrPointerInputModule.Pointer = pointer; + } + } + + private void SetControllerInputActive(bool active) { + if (controllerMain != null) { + controllerMain.SetActive(active); + } + if (controllerPointers == null || controllerPointers.Length <= activeControllerPointer) { + return; + } + controllerPointers[activeControllerPointer].SetActive(active); + + // Update the pointer type only if this is currently activated. + if (!active) { + return; + } + GvrLaserPointer pointer = + controllerPointers[activeControllerPointer].GetComponentInChildren(true); + if (pointer != null) { + GvrPointerInputModule.Pointer = pointer; + } + } + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/DemoInputManager.cs.meta b/Assets/GoogleVR/Demos/Scripts/DemoInputManager.cs.meta new file mode 100644 index 0000000..1dca2ad --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/DemoInputManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ddd25f1308577456cbaa207901961126 +timeCreated: 1479273440 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/DemoSceneManager.cs b/Assets/GoogleVR/Demos/Scripts/DemoSceneManager.cs new file mode 100644 index 0000000..6e4d795 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/DemoSceneManager.cs @@ -0,0 +1,31 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.Demos { + using UnityEngine; + + // Ensures correct app and scene setup. + public class DemoSceneManager : MonoBehaviour { + void Start() { + Input.backButtonLeavesApp = true; + } + + void Update() { + // Exit when (X) is tapped. + if (Input.GetKeyDown(KeyCode.Escape)) { + Application.Quit(); + } + } + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/DemoSceneManager.cs.meta b/Assets/GoogleVR/Demos/Scripts/DemoSceneManager.cs.meta new file mode 100644 index 0000000..74bf15e --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/DemoSceneManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1bec9ea3efe7849ffae666549aca3cad +timeCreated: 1485218787 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/HelloVR.meta b/Assets/GoogleVR/Demos/Scripts/HelloVR.meta new file mode 100644 index 0000000..94f7678 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/HelloVR.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 61dead4742ef5b6479ed6406cd6d8798 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/HelloVR/HeadsetDemoManager.cs b/Assets/GoogleVR/Demos/Scripts/HelloVR/HeadsetDemoManager.cs new file mode 100644 index 0000000..095846f --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/HelloVR/HeadsetDemoManager.cs @@ -0,0 +1,114 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.HelloVR { + using UnityEngine; + using System.Collections; + + /// Demonstrates the use of GvrHeadset events and APIs. + public class HeadsetDemoManager : MonoBehaviour { + public GameObject safetyRing; + public bool enableDebugLog = false; + private WaitForSeconds waitFourSeconds = new WaitForSeconds(4); + +#region STANDALONE_DELEGATES + public void OnSafetyRegionEvent(bool enter) { + Debug.Log("SafetyRegionEvent: " + (enter ? "enter" : "exit")); + } + + public void OnRecenterEvent(GvrRecenterEventType recenterType, + GvrRecenterFlags recenterFlags, + Vector3 recenteredPosition, + Quaternion recenteredOrientation) { + Debug.Log(string.Format("RecenterEvent: Type {0}, flags {1}\nPosition: {2}, " + + "Rotation: {3}", recenterType, recenterFlags, recenteredPosition, recenteredOrientation)); + } +#endregion // STANDALONE_DELEGATES + + public void FindFloorHeight() { + float floorHeight = 0.0f; + bool success = GvrHeadset.TryGetFloorHeight(ref floorHeight); + Debug.Log("Floor height success " + success + "; value " + floorHeight); + } + + public void FindRecenterTransform() { + Vector3 position = Vector3.zero; + Quaternion rotation = Quaternion.identity; + bool success = GvrHeadset.TryGetRecenterTransform(ref position, ref rotation); + Debug.Log("Recenter transform success " + success + "; value " + position + "; " + rotation); + } + + public void FindSafetyRegionType() { + GvrSafetyRegionType safetyType = GvrSafetyRegionType.None; + bool success = GvrHeadset.TryGetSafetyRegionType(ref safetyType); + Debug.Log("Safety region type success " + success + "; value " + safetyType); + } + + public void FindSafetyInnerRadius() { + float innerRadius = -1.0f; + bool success = GvrHeadset.TryGetSafetyCylinderInnerRadius(ref innerRadius); + Debug.Log("Safety region inner radius success " + success + "; value " + innerRadius); + // Don't activate the safety cylinder visual until the radius is a reasonable value. + if (innerRadius > 0.1f && safetyRing != null) { + safetyRing.SetActive(true); + safetyRing.transform.localScale = new Vector3(innerRadius, 1, innerRadius); + } + } + + public void FindSafetyOuterRadius() { + float outerRadius = -1.0f; + bool success = GvrHeadset.TryGetSafetyCylinderOuterRadius(ref outerRadius); + Debug.Log("Safety region outer radius success " + success + "; value " + outerRadius); + } + + void OnEnable() { + if (safetyRing != null) { + safetyRing.SetActive(false); + } + if (!GvrHeadset.SupportsPositionalTracking) { + return; + } + GvrHeadset.OnSafetyRegionChange += OnSafetyRegionEvent; + GvrHeadset.OnRecenter += OnRecenterEvent; + if (enableDebugLog) { + StartCoroutine(StatusUpdateLoop()); + } + } + + void OnDisable() { + if (!GvrHeadset.SupportsPositionalTracking) { + return; + } + GvrHeadset.OnSafetyRegionChange -= OnSafetyRegionEvent; + GvrHeadset.OnRecenter -= OnRecenterEvent; + } + + void Start() { + if (GvrHeadset.SupportsPositionalTracking) { + Debug.Log("Device supports positional tracking!"); + } + } + + private IEnumerator StatusUpdateLoop() { + while(true) { + yield return waitFourSeconds; + FindFloorHeight(); + FindRecenterTransform(); + FindSafetyOuterRadius(); + FindSafetyInnerRadius(); + FindSafetyRegionType(); + } + } + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/HelloVR/HeadsetDemoManager.cs.meta b/Assets/GoogleVR/Demos/Scripts/HelloVR/HeadsetDemoManager.cs.meta new file mode 100644 index 0000000..19d26bd --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/HelloVR/HeadsetDemoManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 94f5d450d1bd94c97b1dc8109b633ac0 +timeCreated: 1498438356 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/HelloVR/HelloVRManager.cs b/Assets/GoogleVR/Demos/Scripts/HelloVR/HelloVRManager.cs new file mode 100644 index 0000000..814fede --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/HelloVR/HelloVRManager.cs @@ -0,0 +1,59 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.HelloVR { + using UnityEngine; + using GoogleVR.Demos; + + public class HelloVRManager : MonoBehaviour { + public GameObject m_launchVrHomeButton; + public DemoInputManager m_demoInputManager; + + void Start() { +#if !UNITY_ANDROID || UNITY_EDITOR + if (m_launchVrHomeButton == null) { + return; + } + m_launchVrHomeButton.SetActive(false); +#else + GvrDaydreamApi.CreateAsync((success) => { + if (!success) { + // Unexpected. See GvrDaydreamApi log messages for details. + Debug.LogError("GvrDaydreamApi.CreateAsync() failed"); + } + }); +#endif // !UNITY_ANDROID || UNITY_EDITOR + } + +#if UNITY_ANDROID && !UNITY_EDITOR + void Update() { + if (m_launchVrHomeButton == null || m_demoInputManager == null) { + return; + } + m_launchVrHomeButton.SetActive(m_demoInputManager.IsCurrentlyDaydream()); + } +#endif // UNITY_ANDROID && !UNITY_EDITOR + + public void LaunchVrHome() { +#if UNITY_ANDROID && !UNITY_EDITOR + GvrDaydreamApi.LaunchVrHomeAsync((success) => { + if (!success) { + // Unexpected. See GvrDaydreamApi log messages for details. + Debug.LogError("GvrDaydreamApi.LaunchVrHomeAsync() failed"); + } + }); +#endif // UNITY_ANDROID && !UNITY_EDITOR + } + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/HelloVR/HelloVRManager.cs.meta b/Assets/GoogleVR/Demos/Scripts/HelloVR/HelloVRManager.cs.meta new file mode 100644 index 0000000..cc0a8a5 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/HelloVR/HelloVRManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ae2d286fc7c3e427bbde238c0ebb970b +timeCreated: 1490659306 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/HelloVR/ObjectController.cs b/Assets/GoogleVR/Demos/Scripts/HelloVR/ObjectController.cs new file mode 100644 index 0000000..ba47e79 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/HelloVR/ObjectController.cs @@ -0,0 +1,85 @@ +// Copyright 2014 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.HelloVR { + using UnityEngine; + using UnityEngine.EventSystems; + + [RequireComponent(typeof(Collider))] + public class ObjectController : MonoBehaviour { + private Vector3 startingPosition; + private Renderer myRenderer; + + public Material inactiveMaterial; + public Material gazedAtMaterial; + + void Start() { + startingPosition = transform.localPosition; + myRenderer = GetComponent(); + SetGazedAt(false); + } + + public void SetGazedAt(bool gazedAt) { + if (inactiveMaterial != null && gazedAtMaterial != null) { + myRenderer.material = gazedAt ? gazedAtMaterial : inactiveMaterial; + return; + } + } + + public void Reset() { + int sibIdx = transform.GetSiblingIndex(); + int numSibs = transform.parent.childCount; + for (int i=0; i permissionList = + new List(); + + public void CheckPermission() { + statusText.text = "Checking permission...."; + GvrPermissionsRequester permissionRequester = GvrPermissionsRequester.Instance; + if (permissionRequester != null) { + bool granted = permissionRequester.IsPermissionGranted(permissionNames[0]); + statusText.text = permissionNames[0] + ": " + (granted ? "Granted" : "Denied"); + } else { + statusText.text = "Permission requester cannot be initialized."; + } + } + + public void RequestPermissions() { + if (statusText != null) { + statusText.text = "Requesting permission...."; + } + GvrPermissionsRequester permissionRequester = GvrPermissionsRequester.Instance; + if (permissionRequester == null) { + statusText.text = "Permission requester cannot be initialized."; + return; + } + Debug.Log("Permissions.RequestPermisions: Check if permission has been granted"); + if (!permissionRequester.IsPermissionGranted(permissionNames[0])) { + Debug.Log("Permissions.RequestPermisions: Permission has not been previously granted"); + if (permissionRequester.ShouldShowRational(permissionNames[0])) { + statusText.text = "This game needs to access external storage. Please grant permission when prompted."; + statusText.color = Color.red; + } + permissionRequester.RequestPermissions(permissionNames, + (GvrPermissionsRequester.PermissionStatus[] permissionResults) => + { + statusText.color = Color.cyan; + permissionList.Clear(); + permissionList.AddRange(permissionResults); + string msg = ""; + foreach (GvrPermissionsRequester.PermissionStatus p in permissionList) { + msg += p.Name + ": " + (p.Granted ? "Granted" : "Denied") + "\n"; + } + statusText.text = msg; + }); + } + else { + statusText.text = "ExternalStorage permission already granted!"; + } + } + } +#endif // (UNITY_ANDROID || UNITY_EDITOR) +} diff --git a/Assets/GoogleVR/Demos/Scripts/PermissionsDemo/PermissionsFlowManager.cs.meta b/Assets/GoogleVR/Demos/Scripts/PermissionsDemo/PermissionsFlowManager.cs.meta new file mode 100644 index 0000000..fb92f39 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/PermissionsDemo/PermissionsFlowManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4e8df902e7cb54f57bd1492b46fbe33d +timeCreated: 1477353933 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo.meta b/Assets/GoogleVR/Demos/Scripts/VideoDemo.meta new file mode 100644 index 0000000..b8af8a8 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 77e0beb1a5b04964190423904685c545 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/AppButtonInput.cs b/Assets/GoogleVR/Demos/Scripts/VideoDemo/AppButtonInput.cs new file mode 100644 index 0000000..27551f5 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/AppButtonInput.cs @@ -0,0 +1,34 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + + +namespace GoogleVR.VideoDemo { + using UnityEngine; + + /// + /// Provides controller app button input through UnityEvents. + /// + public class AppButtonInput : MonoBehaviour { + public ButtonEvent OnAppUp; + public ButtonEvent OnAppDown; + + void Update() { + if (Gvr.Internal.ControllerUtils.AnyButtonUp(GvrControllerButton.App)) + OnAppUp.Invoke(); + + if (Gvr.Internal.ControllerUtils.AnyButtonDown(GvrControllerButton.App)) + OnAppDown.Invoke(); + } + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/AppButtonInput.cs.meta b/Assets/GoogleVR/Demos/Scripts/VideoDemo/AppButtonInput.cs.meta new file mode 100644 index 0000000..f289e39 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/AppButtonInput.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9e216f327e132794b8e02093522ae84c +timeCreated: 1460403137 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/AutoPlayVideo.cs b/Assets/GoogleVR/Demos/Scripts/VideoDemo/AutoPlayVideo.cs new file mode 100644 index 0000000..3221a26 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/AutoPlayVideo.cs @@ -0,0 +1,67 @@ + +// +// Copyright (C) 2016 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// + +namespace GoogleVR.VideoDemo { + using UnityEngine; + + /// + /// Auto play video. + /// + /// This script exposes a delay value in seconds to start playing the TexturePlayer + /// component on the same object. + /// + + [RequireComponent(typeof(GvrVideoPlayerTexture))] + public class AutoPlayVideo : MonoBehaviour { + private bool done; + private float t; + private GvrVideoPlayerTexture player; + + public float delay = 2f; + public bool loop = false; + + void Start() { + t = 0; + done = false; + player = GetComponent(); + if (player != null) { + player.Init(); + } + } + + void Update() { + if (player == null) { + return; + } else if (player.PlayerState == GvrVideoPlayerTexture.VideoPlayerState.Ended && done && loop) { + player.Pause(); + player.CurrentPosition = 0; + done = false; + t = 0f; + return; + } + if (done) { + return; + } + + t += Time.deltaTime; + if (t >= delay && player != null) { + player.Play(); + done = true; + } + } + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/AutoPlayVideo.cs.meta b/Assets/GoogleVR/Demos/Scripts/VideoDemo/AutoPlayVideo.cs.meta new file mode 100644 index 0000000..5962679 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/AutoPlayVideo.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2e71f5afb881f443bbce909fe451d8fe +timeCreated: 1471303020 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/InputEvents.cs b/Assets/GoogleVR/Demos/Scripts/VideoDemo/InputEvents.cs new file mode 100644 index 0000000..8d43d27 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/InputEvents.cs @@ -0,0 +1,43 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.VideoDemo { + using System; + using UnityEngine; + using UnityEngine.Events; + + [Serializable] + public class Vector3Event : UnityEvent { } + + [Serializable] + public class Vector2Event : UnityEvent { } + + [Serializable] + public class FloatEvent : UnityEvent { } + + [Serializable] + public class BoolEvent : UnityEvent { } + + [Serializable] + public class ButtonEvent : UnityEvent { } + + [Serializable] + public class TouchPadEvent : UnityEvent { } + + [Serializable] + public class TransformEvent : UnityEvent { } + + [Serializable] + public class GameObjectEvent : UnityEvent { } +} diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/InputEvents.cs.meta b/Assets/GoogleVR/Demos/Scripts/VideoDemo/InputEvents.cs.meta new file mode 100644 index 0000000..1123872 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/InputEvents.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: efe7e44b35e61314983888468dcb5686 +timeCreated: 1460124774 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/MenuHandler.cs b/Assets/GoogleVR/Demos/Scripts/VideoDemo/MenuHandler.cs new file mode 100644 index 0000000..b9d9a85 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/MenuHandler.cs @@ -0,0 +1,66 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.VideoDemo { + using UnityEngine; + using System.Collections; + + public class MenuHandler : MonoBehaviour { + public GameObject[] menuObjects; + + public void HideMenu() { + foreach (GameObject m in menuObjects) { + Renderer r = m.GetComponent(); + if (r != null) { + r.enabled = false; + } else { + m.SetActive(false); + } + StartCoroutine(DoFade()); + } + } + + public void ShowMenu() { + foreach (GameObject m in menuObjects) { + Renderer r = m.GetComponent(); + if (r != null) { + r.enabled = true; + } else { + m.SetActive(true); + } + } + StartCoroutine(DoAppear()); + } + + IEnumerator DoAppear() { + CanvasGroup cg = GetComponent(); + while (cg.alpha < 1.0) { + cg.alpha += Time.deltaTime * 2; + yield return null; + } + cg.interactable = true; + yield break; + } + + IEnumerator DoFade() { + CanvasGroup cg = GetComponent(); + while (cg.alpha > 0) { + cg.alpha -= Time.deltaTime; + yield return null; + } + cg.interactable = false; + yield break; + } + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/MenuHandler.cs.meta b/Assets/GoogleVR/Demos/Scripts/VideoDemo/MenuHandler.cs.meta new file mode 100644 index 0000000..fd7a968 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/MenuHandler.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7304a3fe3b19a4eb8ba4e4b21008b2f0 +timeCreated: 1475106364 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/PositionSwapper.cs b/Assets/GoogleVR/Demos/Scripts/VideoDemo/PositionSwapper.cs new file mode 100644 index 0000000..927ca72 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/PositionSwapper.cs @@ -0,0 +1,88 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.VideoDemo { + using UnityEngine; + + /// + /// Sets the position of the transform to a position specifed in a list. + /// + public class PositionSwapper : MonoBehaviour { + private int currentIndex = -1; + + public Vector3[] Positions = new Vector3[0]; + + public void SetConstraint(int index) { } + + public void SetPosition(int index) { + currentIndex = index % Positions.Length; + transform.localPosition = Positions[currentIndex]; + } + +#if UNITY_EDITOR + private static void SaveToIndex(UnityEditor.MenuCommand mc, int index) { + PositionSwapper ps = mc.context as PositionSwapper; + while (ps.Positions.Length <= index) { + UnityEditor.ArrayUtility.Add(ref ps.Positions, Vector3.zero); + } + ps.Positions[index] = ps.transform.localPosition; + } + + private static void LoadIndex(UnityEditor.MenuCommand mc, int index) { + PositionSwapper ps = mc.context as PositionSwapper; + ps.SetPosition(index); + } + + [UnityEditor.MenuItem("CONTEXT/PositionSwapper/SavePositionToIndex0")] + private static void SaveToIndex0(UnityEditor.MenuCommand mc) { + SaveToIndex(mc, 0); + } + + [UnityEditor.MenuItem("CONTEXT/PositionSwapper/SavePositionToIndex1")] + private static void SaveToIndex1(UnityEditor.MenuCommand mc) { + SaveToIndex(mc, 1); + } + + [UnityEditor.MenuItem("CONTEXT/PositionSwapper/SavePositionToIndex2")] + private static void SaveToIndex2(UnityEditor.MenuCommand mc) { + SaveToIndex(mc, 2); + } + + [UnityEditor.MenuItem("CONTEXT/PositionSwapper/SavePositionToIndex3")] + private static void SaveToIndex3(UnityEditor.MenuCommand mc) { + SaveToIndex(mc, 3); + } + + [UnityEditor.MenuItem("CONTEXT/PositionSwapper/LoadPosition0")] + private static void LoadPosition0(UnityEditor.MenuCommand mc) { + LoadIndex(mc, 0); + } + + [UnityEditor.MenuItem("CONTEXT/PositionSwapper/LoadPosition1")] + private static void LoadPosition1(UnityEditor.MenuCommand mc) { + LoadIndex(mc, 1); + } + + [UnityEditor.MenuItem("CONTEXT/PositionSwapper/LoadPosition2")] + private static void LoadPosition2(UnityEditor.MenuCommand mc) { + LoadIndex(mc, 2); + } + + [UnityEditor.MenuItem("CONTEXT/PositionSwapper/LoadPosition3")] + private static void LoadPosition3(UnityEditor.MenuCommand mc) { + LoadIndex(mc, 3); + } +#endif // UNITY_EDITOR + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/PositionSwapper.cs.meta b/Assets/GoogleVR/Demos/Scripts/VideoDemo/PositionSwapper.cs.meta new file mode 100644 index 0000000..5352881 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/PositionSwapper.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 680140f42b355d442a0a57a1d8fcc4b1 +timeCreated: 1463151666 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/ScrubberEvents.cs b/Assets/GoogleVR/Demos/Scripts/VideoDemo/ScrubberEvents.cs new file mode 100644 index 0000000..c6de560 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/ScrubberEvents.cs @@ -0,0 +1,93 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.VideoDemo { + using UnityEngine; + using UnityEngine.EventSystems; + using UnityEngine.UI; + + public class ScrubberEvents : MonoBehaviour { + private GameObject newPositionHandle; + + private Vector3[] corners; + private Slider slider; + + private VideoControlsManager mgr; + + public VideoControlsManager ControlManager { + set { + mgr = value; + } + } + + void Start() { + foreach (Image im in GetComponentsInChildren(true)) { + if (im.gameObject.name == "newPositionHandle") { + newPositionHandle = im.gameObject; + break; + } + } + + corners = new Vector3[4]; + GetComponent().rectTransform.GetWorldCorners(corners); + slider = GetComponentInParent(); + } + + void Update() { + bool setPos = false; + if (GvrPointerInputModule.Pointer != null) { + RaycastResult r = GvrPointerInputModule.Pointer.CurrentRaycastResult; + if (r.gameObject != null) { + newPositionHandle.transform.position = new Vector3( + r.worldPosition.x, + newPositionHandle.transform.position.y, + newPositionHandle.transform.position.z); + setPos = true; + } + } + if (!setPos) { + newPositionHandle.transform.position = slider.handleRect.transform.position; + } + } + + public void OnPointerEnter(BaseEventData data) { + if (GvrPointerInputModule.Pointer != null) { + RaycastResult r = GvrPointerInputModule.Pointer.CurrentRaycastResult; + if (r.gameObject != null) { + newPositionHandle.transform.position = new Vector3( + r.worldPosition.x, + newPositionHandle.transform.position.y, + newPositionHandle.transform.position.z); + } + } + newPositionHandle.SetActive(true); + } + + public void OnPointerExit(BaseEventData data) { + newPositionHandle.SetActive(false); + } + + public void OnPointerClick(BaseEventData data) { + float minX = corners[0].x; + float maxX = corners[3].x; + + float pct = (newPositionHandle.transform.position.x - minX) / (maxX - minX); + + if (mgr != null) { + long p = (long)(slider.maxValue * pct); + mgr.Player.CurrentPosition = p; + } + } + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/ScrubberEvents.cs.meta b/Assets/GoogleVR/Demos/Scripts/VideoDemo/ScrubberEvents.cs.meta new file mode 100644 index 0000000..1c9b33e --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/ScrubberEvents.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0cc7f51d6c6b140f79f7afded8b84284 +timeCreated: 1472155348 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/SwitchVideos.cs b/Assets/GoogleVR/Demos/Scripts/VideoDemo/SwitchVideos.cs new file mode 100644 index 0000000..a372697 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/SwitchVideos.cs @@ -0,0 +1,94 @@ +// Copyright (C) 2016 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.VideoDemo { + using System; + using UnityEngine; + using UnityEngine.UI; + + public class SwitchVideos : MonoBehaviour { + public GameObject localVideoSample; + public GameObject dashVideoSample; + public GameObject panoVideoSample; + + private GameObject[] videoSamples; + + public Text missingLibText; + + public void Awake() { + videoSamples = new GameObject[3]; + videoSamples[0] = localVideoSample; + videoSamples[1] = dashVideoSample; + videoSamples[2] = panoVideoSample; + + string NATIVE_LIBS_MISSING_MESSAGE = "Video Support libraries not found or could not be loaded!\n" + + "Please add the GVRVideoPlayer.unitypackage\n to this project"; + + if (missingLibText != null) { + try { + IntPtr ptr = GvrVideoPlayerTexture.CreateVideoPlayer(); + if (ptr != IntPtr.Zero) { + GvrVideoPlayerTexture.DestroyVideoPlayer(ptr); + missingLibText.enabled = false; + } else { + missingLibText.text = NATIVE_LIBS_MISSING_MESSAGE; + missingLibText.enabled = true; + } + } catch (Exception e) { + Debug.LogError(e); + missingLibText.text = NATIVE_LIBS_MISSING_MESSAGE; + missingLibText.enabled = true; + } + } + } + + public void ShowMainMenu() { + ShowSample(-1); + } + + public void OnFlatLocal() { + ShowSample(0); + } + + public void OnDash() { + ShowSample(1); + } + + public void On360Video() { + ShowSample(2); + } + + private void ShowSample(int index) { + // If the libs are missing, always show the main menu. + if (missingLibText != null && missingLibText.enabled) { + index = -1; + } + + for (int i = 0; i < videoSamples.Length; i++) { + if (videoSamples[i] != null) { + + if (i != index) { + if (videoSamples[i].activeSelf) { + videoSamples[i].GetComponentInChildren().CleanupVideo(); + } + } else { + videoSamples[i].GetComponentInChildren().ReInitializeVideo(); + } + videoSamples[i].SetActive(i == index); + } + } + GetComponent().enabled = index == -1; + } + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/SwitchVideos.cs.meta b/Assets/GoogleVR/Demos/Scripts/VideoDemo/SwitchVideos.cs.meta new file mode 100644 index 0000000..0eb16ff --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/SwitchVideos.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 114ed7f3f1d114a2988b1f93a233b40e +timeCreated: 1472683809 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/ToggleAction.cs b/Assets/GoogleVR/Demos/Scripts/VideoDemo/ToggleAction.cs new file mode 100644 index 0000000..65f377f --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/ToggleAction.cs @@ -0,0 +1,76 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.VideoDemo { + using UnityEngine; + using UnityEngine.Events; + + /// + /// Throws a Unity event when the internal state is changed. This + /// component can be used by other components the fire Unity Events in + /// order to do some lightweight state tracking. + /// + public class ToggleAction : MonoBehaviour { + private float lastUsage; + private bool on; + + [Tooltip("Event to raise when this is toggled on.")] + public UnityEvent OnToggleOn; + + [Tooltip("Event to raise when this is toggled off.")] + public UnityEvent OnToggleOff; + + [Tooltip("Should this initial state be on or off?")] + public bool InitialState; + + [Tooltip("Should an event be raised for the initial state on Start?")] + public bool RaiseEventForInitialState; + + [Tooltip("Time required between toggle operations. Operations Toggles within this window " + + "will be ignored.")] + public float Cooldown; + + void Start() { + on = InitialState; + if (RaiseEventForInitialState) { + RaiseToggleEvent(on); + } + } + + public void Toggle() { + if (Time.time - lastUsage < Cooldown) { + return; + } + lastUsage = Time.time; + on = !on; + RaiseToggleEvent(on); + } + + public void Set(bool on) { + if (this.on == on) { + return; + } + this.on = on; + RaiseToggleEvent(on); + } + + private void RaiseToggleEvent(bool on) { + if (on) { + OnToggleOn.Invoke(); + } else { + OnToggleOff.Invoke(); + } + } + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/ToggleAction.cs.meta b/Assets/GoogleVR/Demos/Scripts/VideoDemo/ToggleAction.cs.meta new file mode 100644 index 0000000..ea5dc6d --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/ToggleAction.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d1b8f07442700094898145567ef1f203 +timeCreated: 1460408320 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoControlsManager.cs b/Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoControlsManager.cs new file mode 100644 index 0000000..31572e2 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoControlsManager.cs @@ -0,0 +1,218 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.VideoDemo { + using UnityEngine; + using System.Collections; + using UnityEngine.UI; + + public class VideoControlsManager : MonoBehaviour { + private GameObject pauseSprite; + private GameObject playSprite; + + private Slider videoScrubber; + private Slider volumeSlider; + private GameObject volumeWidget; + private GameObject settingsPanel; + private GameObject bufferedBackground; + private Vector3 basePosition; + private Text videoPosition; + private Text videoDuration; + + public GvrVideoPlayerTexture Player + { + set; + get; + } + + void Awake() { + foreach (Text t in GetComponentsInChildren()) { + if (t.gameObject.name == "curpos_text") { + videoPosition = t; + } else if (t.gameObject.name == "duration_text") { + videoDuration = t; + } + } + + foreach (RawImage raw in GetComponentsInChildren(true)) { + if (raw.gameObject.name == "playImage") { + playSprite = raw.gameObject; + } else if (raw.gameObject.name == "pauseImage") { + pauseSprite = raw.gameObject; + } + } + + foreach (Slider s in GetComponentsInChildren(true)) { + if (s.gameObject.name == "video_slider") { + videoScrubber = s; + videoScrubber.maxValue = 100; + videoScrubber.minValue = 0; + foreach (Image i in videoScrubber.GetComponentsInChildren()) { + if (i.gameObject.name == "BufferedBackground") { + bufferedBackground = i.gameObject; + } + } + } else if (s.gameObject.name == "volume_slider") { + volumeSlider = s; + } + } + + foreach (RectTransform obj in GetComponentsInChildren(true)) { + if (obj.gameObject.name == "volume_widget") { + volumeWidget = obj.gameObject; + } else if (obj.gameObject.name == "settings_panel") { + settingsPanel = obj.gameObject; + } + } + } + + void Start() { + foreach (ScrubberEvents s in GetComponentsInChildren(true)) { + s.ControlManager = this; + } + + if (Player != null) { + Player.Init(); + } + } + + void Update() { + if ((!Player.VideoReady || Player.IsPaused)) { + pauseSprite.SetActive(false); + playSprite.SetActive(true); + } else if (Player.VideoReady && !Player.IsPaused) { + pauseSprite.SetActive(true); + playSprite.SetActive(false); + } + + if (Player.VideoReady) { + if (basePosition == Vector3.zero) { + basePosition = videoScrubber.handleRect.localPosition; + } + videoScrubber.maxValue = Player.VideoDuration; + videoScrubber.value = Player.CurrentPosition; + + float pct = Player.BufferedPercentage / 100.0f; + float sx = Mathf.Clamp(pct, 0, 1f); + bufferedBackground.transform.localScale = new Vector3(sx, 1, 1); + bufferedBackground.transform.localPosition = + new Vector3(basePosition.x - (basePosition.x * sx), 0, 0); + + videoPosition.text = FormatTime(Player.CurrentPosition); + videoDuration.text = FormatTime(Player.VideoDuration); + + if (volumeSlider != null) { + volumeSlider.minValue = 0; + volumeSlider.maxValue = Player.MaxVolume; + volumeSlider.value = Player.CurrentVolume; + } + } else { + videoScrubber.value = 0; + } + } + + public void OnVolumeUp() { + if (Player.CurrentVolume < Player.MaxVolume) { + Player.CurrentVolume += 1; + } + } + + public void OnVolumeDown() { + if (Player.CurrentVolume > 0) { + Player.CurrentVolume -= 1; + } + } + + public void OnToggleVolume() { + bool visible = !volumeWidget.activeSelf; + volumeWidget.SetActive(visible); + + // close settings if volume opens. + settingsPanel.SetActive(settingsPanel.activeSelf && !visible); + } + + public void OnToggleSettings() { + bool visible = !settingsPanel.activeSelf; + settingsPanel.SetActive(visible); + + // close settings if volume opens. + volumeWidget.SetActive(volumeWidget.activeSelf && !visible); + } + + public void OnPlayPause() { + bool isPaused = Player.IsPaused; + if (isPaused) { + Player.Play(); + } else { + Player.Pause(); + } + pauseSprite.SetActive(isPaused); + playSprite.SetActive(!isPaused); + CloseSubPanels(); + } + + public void OnVolumePositionChanged(float val) { + if (Player.VideoReady) { + Debug.Log("Setting current volume to " + val); + Player.CurrentVolume = (int)val; + } + } + + public void CloseSubPanels() { + volumeWidget.SetActive(false); + settingsPanel.SetActive(false); + } + + public void Fade(bool show) { + if (show) { + StartCoroutine(DoAppear()); + } else { + StartCoroutine(DoFade()); + } + } + + IEnumerator DoAppear() { + CanvasGroup cg = GetComponent(); + while (cg.alpha < 1.0) { + cg.alpha += Time.deltaTime * 2; + yield return null; + } + cg.interactable = true; + yield break; + } + + IEnumerator DoFade() { + CanvasGroup cg = GetComponent(); + while (cg.alpha > 0) { + cg.alpha -= Time.deltaTime; + yield return null; + } + cg.interactable = false; + CloseSubPanels(); + yield break; + } + + private string FormatTime(long ms) { + int sec = ((int)(ms / 1000L)); + int mn = sec / 60; + sec = sec % 60; + int hr = mn / 60; + mn = mn % 60; + if (hr > 0) { + return string.Format("{0:00}:{1:00}:{2:00}", hr, mn, sec); + } + return string.Format("{0:00}:{1:00}", mn, sec); + } + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoControlsManager.cs.meta b/Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoControlsManager.cs.meta new file mode 100644 index 0000000..97d89ad --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoControlsManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 11ce60bdf78924133940a4a64555e784 +timeCreated: 1471470978 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoPlayerReference.cs b/Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoPlayerReference.cs new file mode 100644 index 0000000..b236b02 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoPlayerReference.cs @@ -0,0 +1,30 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +namespace GoogleVR.VideoDemo { + using UnityEngine; + + public class VideoPlayerReference : MonoBehaviour { + + public GvrVideoPlayerTexture player; + + void Awake() { + #if !UNITY_5_2 + GetComponentInChildren(true).Player = player; + #else + GetComponentInChildren().Player = player; + #endif + } + } +} diff --git a/Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoPlayerReference.cs.meta b/Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoPlayerReference.cs.meta new file mode 100644 index 0000000..8da3763 --- /dev/null +++ b/Assets/GoogleVR/Demos/Scripts/VideoDemo/VideoPlayerReference.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 70f36fab7a81646eeb5c083264db5be0 +timeCreated: 1471625726 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Shaders.meta b/Assets/GoogleVR/Demos/Shaders.meta new file mode 100644 index 0000000..efa781a --- /dev/null +++ b/Assets/GoogleVR/Demos/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 872fb2b0d32978849b13dcd83c1f852e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Shaders/HelloVR.meta b/Assets/GoogleVR/Demos/Shaders/HelloVR.meta new file mode 100644 index 0000000..cbd8762 --- /dev/null +++ b/Assets/GoogleVR/Demos/Shaders/HelloVR.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 059082d0af2a05c4dbbc4695e740b903 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Demos/Shaders/HelloVR/HelloVRUnlitGrayscaleToColor.shader b/Assets/GoogleVR/Demos/Shaders/HelloVR/HelloVRUnlitGrayscaleToColor.shader new file mode 100644 index 0000000..df700f0 --- /dev/null +++ b/Assets/GoogleVR/Demos/Shaders/HelloVR/HelloVRUnlitGrayscaleToColor.shader @@ -0,0 +1,72 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +Shader "GoogleVR/Demos/Unlit/HelloVR Color From Grayscale" +{ + Properties + { + _MainTex ("Texture (A)", 2D) = "" {} + _Color ("Color Overlay", Color) = (1,1,1,1) + _HighlightColor ("Highlight Tint", Color) = (0.63,0.52,0.38,0.66) + _ShadowColor ("Shadow Tint", Color) = (0.96,1,1,0.85) + } + + SubShader + { + Tags { "Queue"="Geometry" "RenderType"="Geometry"} + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + + #include "UnityCG.cginc" + + struct appdata { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata v) { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + fixed4 _HighlightColor; + fixed4 _ShadowColor; + fixed4 _Color; + + fixed4 frag (v2f i) : SV_TARGET { + fixed alpha = tex2D(_MainTex, i.uv).a; + fixed3 highlight = max(0,(alpha*alpha)*_HighlightColor.rgb - (1 - _HighlightColor.a)); + fixed3 shadow = max(0,(alpha*_ShadowColor.rgb - Luminance(highlight)*_ShadowColor.a)); + fixed4 col = fixed4(highlight + shadow,0)*_Color; + return col; + } + ENDCG + } + } +} diff --git a/Assets/GoogleVR/Demos/Shaders/HelloVR/HelloVRUnlitGrayscaleToColor.shader.meta b/Assets/GoogleVR/Demos/Shaders/HelloVR/HelloVRUnlitGrayscaleToColor.shader.meta 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- buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Editor.meta b/Assets/GoogleVR/Editor.meta new file mode 100644 index 0000000..7f8b4f1 --- /dev/null +++ b/Assets/GoogleVR/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 68c0e22592d3a2642ade877851f97300 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Editor/Controller.meta b/Assets/GoogleVR/Editor/Controller.meta new file mode 100644 index 0000000..642608f --- /dev/null +++ b/Assets/GoogleVR/Editor/Controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 796833fc7565bb949b56645546708700 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Editor/Controller/GvrControllerVisualEditor.cs b/Assets/GoogleVR/Editor/Controller/GvrControllerVisualEditor.cs new file mode 100644 index 0000000..85f2c0a --- /dev/null +++ b/Assets/GoogleVR/Editor/Controller/GvrControllerVisualEditor.cs @@ -0,0 +1,141 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; +using System.Collections; + +/// Custom editor for GvrControllerVisual. +/// Enhances the visualization of the displayState and ensures that it can only be edited +/// if the application isn't playing or if readControllerState is turned off. +[CustomEditor(typeof(GvrControllerVisual)), CanEditMultipleObjects] +public class GvrControllerVisualEditor : Editor { + private SerializedProperty attachmentPrefabs; + private SerializedProperty touchPadColor; + private SerializedProperty appButtonColor; + private SerializedProperty systemButtonColor; + private SerializedProperty readControllerState; + private SerializedProperty displayState; + private SerializedProperty maximumAlpha; + + private GUIStyle displayStateHeaderStyle; + private GUIContent displayStateHeaderContent; + private float displayStateHeaderHeight; + + private const string DISPLAY_STATE_HEADER_TEXT = "DisplayState:"; + private const string DISPLAY_STATE_ITEM_PREFIX = "• "; + private const int DISPLAY_STATE_HEADER_FONT_SIZE_OFFSET = 2; + + private const string ATTACHMENT_PREFABS_PROP_NAME = "attachmentPrefabs"; + private const string TOUCH_PAD_COLOR_PROP_NAME = "touchPadColor"; + private const string APP_BUTTON_COLOR_PROP_NAME = "appButtonColor"; + private const string SYSTEM_BUTTON_COLOR_PROP_NAME = "systemButtonColor"; + private const string READ_CONTROLLER_STATE_PROP_NAME = "readControllerState"; + private const string DISPLAY_STATE_PROP_NAME = "displayState"; + private const string MAXIMUM_ALPHA_PROP_NAME = "maximumAlpha"; + + void OnEnable() { + attachmentPrefabs = serializedObject.FindProperty(ATTACHMENT_PREFABS_PROP_NAME); + touchPadColor = serializedObject.FindProperty(TOUCH_PAD_COLOR_PROP_NAME); + appButtonColor = serializedObject.FindProperty(APP_BUTTON_COLOR_PROP_NAME); + systemButtonColor = serializedObject.FindProperty(SYSTEM_BUTTON_COLOR_PROP_NAME); + readControllerState = serializedObject.FindProperty(READ_CONTROLLER_STATE_PROP_NAME); + displayState = serializedObject.FindProperty(DISPLAY_STATE_PROP_NAME); + maximumAlpha = serializedObject.FindProperty(MAXIMUM_ALPHA_PROP_NAME); + } + + public override void OnInspectorGUI() { + serializedObject.Update(); + + // Add clickable script field, as would have been provided by DrawDefaultInspector() + MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour); + EditorGUI.BeginDisabledGroup (true); + EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false); + EditorGUI.EndDisabledGroup (); + + CreateStylesAndContent(); + + // Show all properties except for display state. + EditorGUILayout.PropertyField(attachmentPrefabs, true); + EditorGUILayout.PropertyField(touchPadColor); + EditorGUILayout.PropertyField(appButtonColor); + EditorGUILayout.PropertyField(systemButtonColor); + EditorGUILayout.PropertyField(readControllerState); + + // Determine if the display state can currently be edited in the inspector. + bool allowEditDisplayState = !readControllerState.boolValue || !Application.isPlaying; + + if (!allowEditDisplayState) { + // Prevents editing the display state in the inspector. + GUI.enabled = false; + } + + Rect displayStateRect = EditorGUILayout.BeginVertical(); + GUI.Box(displayStateRect, ""); + + // Show the display state header. + EditorGUILayout.LabelField(displayStateHeaderContent, + displayStateHeaderStyle, + GUILayout.Height(displayStateHeaderHeight)); + + // Indent the display state properties. + EditorGUI.indentLevel++; + + // Iterate through the child properties of the displayState property. + SerializedProperty iter = displayState.Copy(); + SerializedProperty nextElement = displayState.Copy(); + bool hasNextElement = nextElement.Next(false); + + iter.NextVisible(true); + do { + // It iter is the same as nextElement, then the iter has moved beyond the children of the + // display state which means it has finished showing the display state. + if (hasNextElement && SerializedProperty.EqualContents(nextElement, iter)) { + break; + } + + GUIContent content = new GUIContent(DISPLAY_STATE_ITEM_PREFIX + iter.displayName); + EditorGUILayout.PropertyField(iter, content); + } while (iter.NextVisible(false)); + + // End the vertical region and draw the box. + EditorGUI.indentLevel--; + EditorGUILayout.Space(); + EditorGUILayout.EndVertical(); + + // Reset GUI.enabled. + if (!allowEditDisplayState) { + GUI.enabled = true; + } + + EditorGUILayout.PropertyField(maximumAlpha); + + serializedObject.ApplyModifiedProperties(); + } + + private void CreateStylesAndContent() { + if (displayStateHeaderContent == null) { + displayStateHeaderContent = new GUIContent(DISPLAY_STATE_HEADER_TEXT); + } + + if (displayStateHeaderStyle == null) { + displayStateHeaderStyle = new GUIStyle(EditorStyles.boldLabel); + + displayStateHeaderStyle.fontSize = + displayStateHeaderStyle.font.fontSize + DISPLAY_STATE_HEADER_FONT_SIZE_OFFSET; + + displayStateHeaderHeight = displayStateHeaderStyle.CalcSize(displayStateHeaderContent).y; + } + } +} diff --git a/Assets/GoogleVR/Editor/Controller/GvrControllerVisualEditor.cs.meta b/Assets/GoogleVR/Editor/Controller/GvrControllerVisualEditor.cs.meta new file mode 100644 index 0000000..6b85a27 --- /dev/null +++ b/Assets/GoogleVR/Editor/Controller/GvrControllerVisualEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 05d7d64713447433b86cb9a4e3d48560 +timeCreated: 1498249337 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Editor/Controller/GvrLaserPointerEditor.cs b/Assets/GoogleVR/Editor/Controller/GvrLaserPointerEditor.cs new file mode 100644 index 0000000..8cbfcfc --- /dev/null +++ b/Assets/GoogleVR/Editor/Controller/GvrLaserPointerEditor.cs @@ -0,0 +1,143 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; + +/// Custom editor for GvrLaserPointer. +/// Adds buttons that allows user's to set the recommended default values for the different +/// raycast modes. +[CustomEditor(typeof(GvrLaserPointer)), CanEditMultipleObjects] +public class GvrLaserPointerEditor : Editor { + private SerializedProperty mode; + private SerializedProperty overridePointerCamera; + private SerializedProperty maxPointerDistance; + private SerializedProperty defaultReticleDistance; + private SerializedProperty rayIntersection; + private SerializedProperty drawDebugRays; + + + public const string RAYCAST_MODE_PROP_NAME = "raycastMode"; + public const string OVERRIDE_POINTER_CAMERA_PROP_NAME = "overridePointerCamera"; + public const string MAX_POINTER_DISTANCE_PROP_NAME = "maxPointerDistance"; + public const string DEFAULT_RETICLE_DISTANCE_PROP_NAME = "defaultReticleDistance"; + public const string RAY_INTERSECTION_PROP_NAME = "overrideCameraRayIntersectionDistance"; + public const string DRAW_DEBUG_RAYS_PROP_NAME = "drawDebugRays"; + + void OnEnable() { + mode = serializedObject.FindProperty(RAYCAST_MODE_PROP_NAME); + overridePointerCamera = serializedObject.FindProperty(OVERRIDE_POINTER_CAMERA_PROP_NAME); + maxPointerDistance = serializedObject.FindProperty(MAX_POINTER_DISTANCE_PROP_NAME); + defaultReticleDistance = serializedObject.FindProperty(DEFAULT_RETICLE_DISTANCE_PROP_NAME); + rayIntersection = serializedObject.FindProperty(RAY_INTERSECTION_PROP_NAME); + drawDebugRays = serializedObject.FindProperty(DRAW_DEBUG_RAYS_PROP_NAME); + } + + public override void OnInspectorGUI() { + serializedObject.Update(); + + // Add clickable script field, as would have been provided by DrawDefaultInspector() + MonoScript script = MonoScript.FromMonoBehaviour(target as MonoBehaviour); + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false); + EditorGUI.EndDisabledGroup(); + + Rect defaultsRect = EditorGUILayout.BeginVertical(); + GUI.Box(defaultsRect, /* No label. */ ""); + + GUILayout.Space(3.0f); + + EditorGUILayout.BeginHorizontal(); + + if (GUILayout.Button("Hybrid")) { + SetDefaultsForRaycastMode(GvrBasePointer.RaycastMode.Hybrid); + } + + if (GUILayout.Button("Camera")) { + SetDefaultsForRaycastMode(GvrBasePointer.RaycastMode.Camera); + } + + if (GUILayout.Button("Direct")) { + SetDefaultsForRaycastMode(GvrBasePointer.RaycastMode.Direct); + } + + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.HelpBox("Use the above Raycast Mode buttons to reset the following properties to their recommended values.\n\n" + + "GvrLaserPointer:\n" + + " • " + mode.displayName + "\n" + + " • " + rayIntersection.displayName + "\n\n" + + "GvrLaserVisual:\n" + + " • Max Laser Distance\n" + + " • Shrink Laser\n", MessageType.Info); + + EditorGUILayout.EndVertical(); + EditorGUILayout.Space(); + + EditorGUILayout.PropertyField(maxPointerDistance); + EditorGUILayout.PropertyField(defaultReticleDistance); + + EditorGUILayout.Space(); + + EditorGUILayout.LabelField("Advanced:", EditorStyles.boldLabel); + EditorGUILayout.PropertyField(mode); + EditorGUILayout.PropertyField(overridePointerCamera); + EditorGUILayout.PropertyField(rayIntersection); + EditorGUILayout.PropertyField(drawDebugRays); + + serializedObject.ApplyModifiedProperties(); + } + + private void SetDefaultsForRaycastMode(GvrBasePointer.RaycastMode raycastMode) { + switch (raycastMode) { + case GvrBasePointer.RaycastMode.Hybrid: + mode.intValue = (int)raycastMode; + rayIntersection.floatValue = GvrVRHelpers.GetRayIntersection(raycastMode); + SetPropertiesForVisual(GvrVRHelpers.GetShrinkLaser(raycastMode), GvrVRHelpers.GetRecommendedMaxLaserDistance(raycastMode)); + break; + case GvrBasePointer.RaycastMode.Camera: + mode.intValue = (int)raycastMode; + rayIntersection.floatValue = GvrVRHelpers.GetRayIntersection(raycastMode); + SetPropertiesForVisual(GvrVRHelpers.GetShrinkLaser(raycastMode), GvrVRHelpers.GetRecommendedMaxLaserDistance(raycastMode)); + break; + case GvrBasePointer.RaycastMode.Direct: + mode.intValue = (int)raycastMode; + rayIntersection.floatValue = GvrVRHelpers.GetRayIntersection(raycastMode); + SetPropertiesForVisual(GvrVRHelpers.GetShrinkLaser(raycastMode), GvrVRHelpers.GetRecommendedMaxLaserDistance(raycastMode)); + break; + default: + Debug.LogError("Trying to set defaults for invalid Raycast Mode: " + raycastMode); + return; + } + } + + private void SetPropertiesForVisual(bool shrinkLaser, float maxLaserDistance) { + foreach (Object obj in serializedObject.targetObjects) { + GvrLaserVisual laserVisual = (obj as MonoBehaviour).GetComponent(); + if (laserVisual != null) { + SerializedObject serializedLaserVisual = new SerializedObject(laserVisual); + + SerializedProperty serializedShrinkLaser = + serializedLaserVisual.FindProperty(GvrLaserVisualEditor.SHRINK_LASER_PROP_NAME); + serializedShrinkLaser.boolValue = shrinkLaser; + + SerializedProperty serializedMaxLaserDistance = + serializedLaserVisual.FindProperty(GvrLaserVisualEditor.MAX_LASER_DISTANCE_PROP_NAME); + serializedMaxLaserDistance.floatValue = maxLaserDistance; + + serializedLaserVisual.ApplyModifiedProperties(); + } + } + } +} diff --git a/Assets/GoogleVR/Editor/Controller/GvrLaserPointerEditor.cs.meta b/Assets/GoogleVR/Editor/Controller/GvrLaserPointerEditor.cs.meta new file mode 100644 index 0000000..d591721 --- /dev/null +++ b/Assets/GoogleVR/Editor/Controller/GvrLaserPointerEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cc6e38fe705a640ba9cc80555465b13e +timeCreated: 1498249337 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Editor/Controller/GvrLaserVisualEditor.cs b/Assets/GoogleVR/Editor/Controller/GvrLaserVisualEditor.cs new file mode 100644 index 0000000..b04be4c --- /dev/null +++ b/Assets/GoogleVR/Editor/Controller/GvrLaserVisualEditor.cs @@ -0,0 +1,114 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; +using System.Collections; + +/// Custom editor for GvrLaserVisual. +/// Shows the relationship between the shrinkLaser property and other related properties. +[CustomEditor(typeof(GvrLaserVisual)), CanEditMultipleObjects] +public class GvrLaserVisualEditor : Editor { + private SerializedProperty laserColor; + private SerializedProperty laserColorEnd; + private SerializedProperty maxLaserDistance; + private SerializedProperty shrinkLaser; + private SerializedProperty shrunkScale; + private SerializedProperty beginShrinkAngleDegrees; + private SerializedProperty endShrinkAngleDegrees; + private SerializedProperty lerpSpeed; + private SerializedProperty lerpThreshold; + private SerializedProperty reticle; + private SerializedProperty controller; + + public const string LASER_COLOR_PROP_NAME = "laserColor"; + public const string LASER_COLOR_END_PROP_NAME = "laserColorEnd"; + public const string MAX_LASER_DISTANCE_PROP_NAME = "maxLaserDistance"; + public const string SHRINK_LASER_PROP_NAME = "shrinkLaser"; + public const string SHURNK_SCALE_PROP_NAME = "shrunkScale"; + public const string BEGIN_SHRINKING_ANGLE_DEGREES_PROP_NAME = "beginShrinkAngleDegrees"; + public const string END_SHRINKING_ANGLE_DEGREES_PROP_NAME = "endShrinkAngleDegrees"; + public const string LERP_SPEED_PROP_NAME = "lerpSpeed"; + public const string LERP_THRESHOLD_PROP_NAME = "lerpThreshold"; + public const string RETICLE_PROP_NAME = "reticle"; + public const string CONTROLLER_PROP_NAME = "controller"; + + private const string ITEM_PREFIX = "• "; + + void OnEnable() { + laserColor = serializedObject.FindProperty(LASER_COLOR_PROP_NAME); + laserColorEnd = serializedObject.FindProperty(LASER_COLOR_END_PROP_NAME); + maxLaserDistance = serializedObject.FindProperty(MAX_LASER_DISTANCE_PROP_NAME); + shrinkLaser = serializedObject.FindProperty(SHRINK_LASER_PROP_NAME); + shrunkScale = serializedObject.FindProperty(SHURNK_SCALE_PROP_NAME); + beginShrinkAngleDegrees = serializedObject.FindProperty(BEGIN_SHRINKING_ANGLE_DEGREES_PROP_NAME); + endShrinkAngleDegrees = serializedObject.FindProperty(END_SHRINKING_ANGLE_DEGREES_PROP_NAME); + lerpSpeed = serializedObject.FindProperty(LERP_SPEED_PROP_NAME); + lerpThreshold = serializedObject.FindProperty(LERP_THRESHOLD_PROP_NAME); + reticle = serializedObject.FindProperty(RETICLE_PROP_NAME); + controller = serializedObject.FindProperty(CONTROLLER_PROP_NAME); + } + + public override void OnInspectorGUI() { + serializedObject.Update(); + + // Add clickable script field, as would have been provided by DrawDefaultInspector() + MonoScript script = MonoScript.FromMonoBehaviour(target as MonoBehaviour); + EditorGUI.BeginDisabledGroup(true); + EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false); + EditorGUI.EndDisabledGroup(); + + // Show properties for the laser visual. + EditorGUILayout.PropertyField(reticle); + EditorGUILayout.PropertyField(controller); + EditorGUILayout.PropertyField(laserColor); + EditorGUILayout.PropertyField(laserColorEnd); + EditorGUILayout.PropertyField(maxLaserDistance); + EditorGUILayout.PropertyField(lerpSpeed); + EditorGUILayout.PropertyField(lerpThreshold); + EditorGUILayout.PropertyField(shrinkLaser); + + // Show properties for shrinking animation. Only enabled if shrinkLaser is enabled. + if (!shrinkLaser.boolValue) { + GUI.enabled = false; + } + + EditorGUI.indentLevel++; + Rect shrinkLaserRect = EditorGUILayout.BeginVertical(); + shrinkLaserRect = EditorGUI.IndentedRect(shrinkLaserRect); + GUI.Box(shrinkLaserRect, ""); + EditorGUILayout.Space(); + + EditorGUILayout.PropertyField(shrunkScale, + new GUIContent(ITEM_PREFIX + shrunkScale.displayName)); + + EditorGUILayout.PropertyField(beginShrinkAngleDegrees, + new GUIContent(ITEM_PREFIX + beginShrinkAngleDegrees.displayName)); + + EditorGUILayout.PropertyField(endShrinkAngleDegrees, + new GUIContent(ITEM_PREFIX + endShrinkAngleDegrees.displayName)); + + EditorGUILayout.Space(); + EditorGUILayout.EndVertical(); + EditorGUI.indentLevel--; + + if (!shrinkLaser.boolValue) { + GUI.enabled = true; + } + + EditorGUILayout.Space(); + + serializedObject.ApplyModifiedProperties(); + } +} diff --git a/Assets/GoogleVR/Editor/Controller/GvrLaserVisualEditor.cs.meta b/Assets/GoogleVR/Editor/Controller/GvrLaserVisualEditor.cs.meta new file mode 100644 index 0000000..9f03084 --- /dev/null +++ b/Assets/GoogleVR/Editor/Controller/GvrLaserVisualEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 66fe40e11a2514648906e6825b026b85 +timeCreated: 1498249337 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Editor/Controller/GvrTooltipEditor.cs b/Assets/GoogleVR/Editor/Controller/GvrTooltipEditor.cs new file mode 100644 index 0000000..46b1676 --- /dev/null +++ b/Assets/GoogleVR/Editor/Controller/GvrTooltipEditor.cs @@ -0,0 +1,29 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; + +/// A custom editor for the GvrTooltip script. It exists to surface to the user that the tooltip +/// changes based on handedness, and to make it easy to preview the handedness settings. +[CustomEditor(typeof(GvrTooltip)), CanEditMultipleObjects] +public class GvrTooltipEditor : Editor { + public override void OnInspectorGUI() { + DrawDefaultInspector(); + EditorGUILayout.LabelField("Current Handedness", GvrSettings.Handedness.ToString(), EditorStyles.boldLabel); + if (GUILayout.Button("Change Handedness")) { + EditorWindow.GetWindow(typeof(GvrEditorSettings)); + } + } +} diff --git a/Assets/GoogleVR/Editor/Controller/GvrTooltipEditor.cs.meta b/Assets/GoogleVR/Editor/Controller/GvrTooltipEditor.cs.meta new file mode 100644 index 0000000..e3f30e8 --- /dev/null +++ b/Assets/GoogleVR/Editor/Controller/GvrTooltipEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 23485e28fa60c463f8235998a0e76e6a +timeCreated: 1482187746 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Editor/EventSystem.meta b/Assets/GoogleVR/Editor/EventSystem.meta new file mode 100644 index 0000000..5039e2f --- /dev/null +++ b/Assets/GoogleVR/Editor/EventSystem.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 44f73449456ed5d44b7203f5dfba14d6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Editor/EventSystem/GvrPointerScrollInputEditor.cs b/Assets/GoogleVR/Editor/EventSystem/GvrPointerScrollInputEditor.cs new file mode 100644 index 0000000..58da0c9 --- /dev/null +++ b/Assets/GoogleVR/Editor/EventSystem/GvrPointerScrollInputEditor.cs @@ -0,0 +1,77 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.UI; +using UnityEditor; + +[CustomPropertyDrawer(typeof(GvrPointerScrollInput), true)] +public class GvrPointerScrollInputEditor : PropertyDrawer { + private bool isExpanded = true; + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { + EditorGUI.BeginProperty(position, label, property); + + int rows = GetNumRows(property); + float totalHeight = position.height; + float rowHeight = totalHeight / rows; + position.height = rowHeight; + + isExpanded = EditorGUI.Foldout(position, isExpanded, label); + + if (isExpanded) { + EditorGUI.indentLevel++; + + // Inertia property. + SerializedProperty inertia = + property.FindPropertyRelative(GvrPointerScrollInput.PROPERTY_NAME_INERTIA); + + position.y += rowHeight; + EditorGUI.PropertyField(position, inertia); + + if (inertia.boolValue) { + EditorGUI.indentLevel++; + + // Deceleration rate property. + SerializedProperty decelerationRate = + property.FindPropertyRelative(GvrPointerScrollInput.PROPERTY_NAME_DECELERATION_RATE); + + position.y += rowHeight; + EditorGUI.PropertyField(position, decelerationRate); + + EditorGUI.indentLevel--; + } + EditorGUI.indentLevel--; + } + + EditorGUI.EndProperty(); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { + return base.GetPropertyHeight(property, label) * GetNumRows(property); + } + + private int GetNumRows(SerializedProperty property) { + SerializedProperty inertia = + property.FindPropertyRelative(GvrPointerScrollInput.PROPERTY_NAME_INERTIA); + + if (!isExpanded) { + return 1; + } else if (!inertia.boolValue) { + return 2; + } else { + return 3; + } + } +} \ No newline at end of file diff --git a/Assets/GoogleVR/Editor/EventSystem/GvrPointerScrollInputEditor.cs.meta b/Assets/GoogleVR/Editor/EventSystem/GvrPointerScrollInputEditor.cs.meta new file mode 100644 index 0000000..c4abb86 --- /dev/null +++ b/Assets/GoogleVR/Editor/EventSystem/GvrPointerScrollInputEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: da538b2d940864934bfd4a6f2e6d0602 +timeCreated: 1487103089 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Editor/GvrBuildProcessor.cs b/Assets/GoogleVR/Editor/GvrBuildProcessor.cs new file mode 100644 index 0000000..1133c41 --- /dev/null +++ b/Assets/GoogleVR/Editor/GvrBuildProcessor.cs @@ -0,0 +1,130 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// Only invoke custom build processor when building for Android or iOS. +#if UNITY_ANDROID || UNITY_IOS +using UnityEngine; +using UnityEditor; +using UnityEditor.Build; +using System.Linq; + +#if UNITY_IOS +using UnityEditor.iOS.Xcode; +using System.IO; +#endif + +#if UNITY_2017_2_OR_NEWER +using UnityEngine.XR; +#else +using XRSettings = UnityEngine.VR.VRSettings; +#endif // UNITY_2017_2_OR_NEWER + +#if UNITY_2018_1_OR_NEWER +using UnityEditor.Build.Reporting; +#endif + +// Notifies users if they build for Android or iOS without Cardboard or Daydream enabled. +#if UNITY_2018_1_OR_NEWER +class GvrBuildProcessor : IPreprocessBuildWithReport, IPostprocessBuildWithReport { +#else +class GvrBuildProcessor : IPreprocessBuild, IPostprocessBuild { +#endif + private const string VR_SETTINGS_NOT_ENABLED_ERROR_MESSAGE_FORMAT = + "To use the Google VR SDK on {0}, 'Player Settings > Virtual Reality Supported' setting must be checked.\n" + + "Please fix this setting and rebuild your app."; + private const string IOS_MISSING_GVR_SDK_ERROR_MESSAGE = + "To use the Google VR SDK on iOS, 'Player Settings > Virtual Reality SDKs' must include 'Cardboard'.\n" + + "Please fix this setting and rebuild your app."; + private const string ANDROID_MISSING_GVR_SDK_ERROR_MESSAGE = + "To use the Google VR SDK on Android, 'Player Settings > Virtual Reality SDKs' must include 'Daydream' or 'Cardboard'.\n" + + "Please fix this setting and rebuild your app."; + + public int callbackOrder { + get { return 0; } + } + +#if UNITY_2018_1_OR_NEWER + public void OnPreprocessBuild(BuildReport report) + { + OnPreprocessBuild(report.summary.platform, report.summary.outputPath); + } +#endif + + public void OnPreprocessBuild (BuildTarget target, string path) + { + if (target != BuildTarget.Android && target != BuildTarget.iOS) { + // Do nothing when not building for Android or iOS. + return; + } + + // 'Player Settings > Virtual Reality Supported' must be enabled. + if (!IsVRSupportEnabled()) { + Debug.LogErrorFormat(VR_SETTINGS_NOT_ENABLED_ERROR_MESSAGE_FORMAT, target); + } + + if (target == BuildTarget.Android) { + // When building for Android at least one VR SDK must be included. + // For Google VR valid VR SDKs are 'Daydream' and/or 'Cardboard'. + if (!IsSDKOtherThanNoneIncluded()) { + Debug.LogError(ANDROID_MISSING_GVR_SDK_ERROR_MESSAGE); + } + } + + if (target == BuildTarget.iOS) { + // When building for iOS at least one VR SDK must be included. + // For Google VR only 'Cardboard' is supported. + if (!IsSDKOtherThanNoneIncluded()) { + Debug.LogError(IOS_MISSING_GVR_SDK_ERROR_MESSAGE); + } + } + } + +#if UNITY_2018_1_OR_NEWER + public void OnPostprocessBuild(BuildReport report) { + OnPostprocessBuild(report.summary.platform, report.summary.outputPath); + } +#endif + + public void OnPostprocessBuild(BuildTarget target, string outputPath) { +#if UNITY_IOS + // Add Camera usage description for scanning viewer QR codes on iOS. + if (target == BuildTarget.iOS) { + // Read plist + var plistPath = Path.Combine(outputPath, "Info.plist"); + var plist = new PlistDocument(); + plist.ReadFromFile(plistPath); + + // Update value + PlistElementDict rootDict = plist.root; + rootDict.SetString("NSCameraUsageDescription", "Scan Cardboard viewer QR code"); + + // Write plist + File.WriteAllText(plistPath, plist.WriteToString()); + } +#endif + } + + // 'Player Settings > Virtual Reality Supported' enabled? + private bool IsVRSupportEnabled() { + return PlayerSettings.virtualRealitySupported; + } + + // 'Player Settings > Virtual Reality SDKs' includes any VR SDK other than 'None'? + private bool IsSDKOtherThanNoneIncluded() { + bool containsNone = XRSettings.supportedDevices.Contains(GvrSettings.VR_SDK_NONE); + int numSdks = XRSettings.supportedDevices.Length; + return containsNone ? numSdks > 1 : numSdks > 0; + } +} +#endif // UNITY_ANDROID || UNITY_IOS diff --git a/Assets/GoogleVR/Editor/GvrBuildProcessor.cs.meta b/Assets/GoogleVR/Editor/GvrBuildProcessor.cs.meta new file mode 100644 index 0000000..3c3aa61 --- /dev/null +++ b/Assets/GoogleVR/Editor/GvrBuildProcessor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: acad0e6b1721a4b30992f78c06434321 +timeCreated: 1490158482 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Editor/GvrEditorEmulatorEditor.cs b/Assets/GoogleVR/Editor/GvrEditorEmulatorEditor.cs new file mode 100644 index 0000000..1757589 --- /dev/null +++ b/Assets/GoogleVR/Editor/GvrEditorEmulatorEditor.cs @@ -0,0 +1,40 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; + +/// A custom editor for the GvrEditorEmulator script. +/// It adds an info panel describing the camera controls. +[CustomEditor(typeof(GvrEditorEmulator)), CanEditMultipleObjects] +public class GvrEditorEmulatorEditor : Editor { + private float infoHeight; + + private const string INFO_TEXT = "Camera Controls:\n" + + " • Alt + Move Mouse = Change Yaw/Pitch\n" + + " • Ctrl + Move Mouse = Change Roll"; + + private const int NUM_INFO_LINES = 3; + + void OnEnable() { + infoHeight = GvrInfoDrawer.GetHeightForLines(NUM_INFO_LINES); + } + + public override void OnInspectorGUI() { + DrawDefaultInspector(); + + Rect rect = EditorGUILayout.GetControlRect(false, infoHeight); + GvrInfoDrawer.Draw(rect, INFO_TEXT); + } +} diff --git a/Assets/GoogleVR/Editor/GvrEditorEmulatorEditor.cs.meta b/Assets/GoogleVR/Editor/GvrEditorEmulatorEditor.cs.meta new file mode 100644 index 0000000..8f0497c --- /dev/null +++ b/Assets/GoogleVR/Editor/GvrEditorEmulatorEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f789f1d07e73f42b398b211da58efc42 +timeCreated: 1498601428 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Editor/GvrEditorMenu.cs b/Assets/GoogleVR/Editor/GvrEditorMenu.cs new file mode 100644 index 0000000..a7bc1dd --- /dev/null +++ b/Assets/GoogleVR/Editor/GvrEditorMenu.cs @@ -0,0 +1,49 @@ +// Copyright 2015 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; + +public class GvrEditorMenu { + [MenuItem("GoogleVR/Documentation/Developers Site", false, 100)] + private static void OpenDocumentation() { + Application.OpenURL("https://developers.google.com/vr"); + } + + [MenuItem("GoogleVR/Documentation/Unity Guide", false, 100)] + private static void OpenUnityGuide() { + Application.OpenURL("https://developers.google.com/vr/unity/guide"); + } + + [MenuItem("GoogleVR/Documentation/Release Notes", false, 100)] + private static void OpenReleaseNotes() { + Application.OpenURL("https://developers.google.com/vr/unity/release-notes"); + } + + [MenuItem("GoogleVR/Documentation/Known Issues", false, 100)] + private static void OpenKnownIssues() { + Application.OpenURL("https://developers.google.com/vr/unity/release-notes#known_issues"); + } + + [MenuItem("GoogleVR/Editor Settings", false, 100)] + private static void OpenEditorSettings() { + EditorWindow.GetWindow(typeof(GvrEditorSettings)); + } + + [MenuItem("GoogleVR/Report Bug", false, 100)] + private static void OpenReportBug() { + Application.OpenURL("https://github.com/googlesamples/cardboard-unity/issues"); + } + +} diff --git a/Assets/GoogleVR/Editor/GvrEditorMenu.cs.meta b/Assets/GoogleVR/Editor/GvrEditorMenu.cs.meta new file mode 100644 index 0000000..10aa887 --- /dev/null +++ b/Assets/GoogleVR/Editor/GvrEditorMenu.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5eb60798954e54a7280c0cd353773edf +timeCreated: 1448497144 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Editor/GvrEditorSettings.cs b/Assets/GoogleVR/Editor/GvrEditorSettings.cs new file mode 100644 index 0000000..2f9f611 --- /dev/null +++ b/Assets/GoogleVR/Editor/GvrEditorSettings.cs @@ -0,0 +1,34 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; +using System.Collections; + +/// A custom editor window used to set editor preferences for GoogleVR. +/// Editor preferences are editor specific options that help build and test +/// applications from within the Unity Editor. +class GvrEditorSettings : EditorWindow { + void OnGUI () { + // Label for Controller Emulator settings + EditorGUILayout.LabelField("Controller Emulator", EditorStyles.boldLabel); + + // Option to control Handedness + GvrSettings.UserPrefsHandedness oldHandedness = GvrSettings.Handedness; + GvrSettings.Handedness = (GvrSettings.UserPrefsHandedness) EditorGUILayout.EnumPopup("Handedness", oldHandedness); + if (oldHandedness != GvrSettings.Handedness) { + UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); + } + } +} \ No newline at end of file diff --git a/Assets/GoogleVR/Editor/GvrEditorSettings.cs.meta b/Assets/GoogleVR/Editor/GvrEditorSettings.cs.meta new file mode 100644 index 0000000..9911e02 --- /dev/null +++ b/Assets/GoogleVR/Editor/GvrEditorSettings.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ce0ec89649a704bd991b4db7e412794f +timeCreated: 1482180802 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Fonts.meta b/Assets/GoogleVR/Fonts.meta new file mode 100644 index 0000000..1d9504f --- /dev/null +++ b/Assets/GoogleVR/Fonts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fd2c24fbd659c734a830147aa4ec09f0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Fonts/Roboto-Medium.ttf b/Assets/GoogleVR/Fonts/Roboto-Medium.ttf new file mode 100644 index 0000000..a3c1a1f Binary files /dev/null and b/Assets/GoogleVR/Fonts/Roboto-Medium.ttf differ diff --git a/Assets/GoogleVR/Fonts/Roboto-Medium.ttf.meta b/Assets/GoogleVR/Fonts/Roboto-Medium.ttf.meta new file mode 100644 index 0000000..c7c8852 --- /dev/null +++ b/Assets/GoogleVR/Fonts/Roboto-Medium.ttf.meta @@ -0,0 +1,20 @@ +fileFormatVersion: 2 +guid: 4eedafad5084240419e649245c7b2093 +timeCreated: 1476470356 +licenseType: Pro +TrueTypeFontImporter: + serializedVersion: 4 + fontSize: 16 + forceTextureCase: -2 + characterSpacing: 0 + characterPadding: 1 + includeFontData: 1 + fontNames: + - Roboto + fallbackFontReferences: [] + customCharacters: + fontRenderingMode: 0 + ascentCalculationMode: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/GVRVideoPlayer.unitypackage.meta b/Assets/GoogleVR/GVRVideoPlayer.unitypackage.meta new file mode 100644 index 0000000..bced8d2 --- /dev/null +++ b/Assets/GoogleVR/GVRVideoPlayer.unitypackage.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 39850532bc74a4078a24832112e8aef3 +timeCreated: 1534545520 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/LICENSE b/Assets/GoogleVR/LICENSE new file mode 100644 index 0000000..d66dc91 --- /dev/null +++ b/Assets/GoogleVR/LICENSE @@ -0,0 +1,275 @@ +Except as indicated at the end of this LICENSE file, +files in this SDK are licensed as follows: + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. Definitions. + + "License" shall mean the terms and conditions for use, reproduction, + and distribution as defined by Sections 1 through 9 of this document. + + "Licensor" shall mean the copyright owner or entity authorized by + the copyright owner that is granting the License. + + "Legal Entity" shall mean the union of the acting entity and all + other entities that control, are controlled by, or are under common + control with that entity. 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All rights reserved. +http://github.com/jskeet/dotnet-protobufs/ +Original C++/Java/Python code: +http://code.google.com/p/protobuf/ + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. diff --git a/Assets/GoogleVR/LICENSE.meta b/Assets/GoogleVR/LICENSE.meta new file mode 100644 index 0000000..f15b72b --- /dev/null +++ b/Assets/GoogleVR/LICENSE.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 0ae37b2426f844468ab02f411263ae0d +DefaultImporter: + userData: diff --git a/Assets/GoogleVR/Legacy.meta b/Assets/GoogleVR/Legacy.meta new file mode 100644 index 0000000..17b24a7 --- /dev/null +++ b/Assets/GoogleVR/Legacy.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 66ae71cc7c9b324419e91e892b27077e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Editor.meta b/Assets/GoogleVR/Legacy/Editor.meta new file mode 100644 index 0000000..257e85a --- /dev/null +++ b/Assets/GoogleVR/Legacy/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 39286e85a70850b40b2b172dc7e47090 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Editor/Audio.meta b/Assets/GoogleVR/Legacy/Editor/Audio.meta new file mode 100644 index 0000000..64c937d --- /dev/null +++ b/Assets/GoogleVR/Legacy/Editor/Audio.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 18dada7f02ed69f4fa13405a9eb6c1e9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioListenerEditor.cs b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioListenerEditor.cs new file mode 100644 index 0000000..70ec3f2 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioListenerEditor.cs @@ -0,0 +1,71 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; +using System.Collections; + +#pragma warning disable 0618 // Ignore GvrAudio* deprecation + +/// A custom editor for properties on the GvrAudioListener script. This appears in the Inspector +/// window of a GvrAudioListener object. +[CustomEditor(typeof(GvrAudioListener))] +public class GvrAudioListenerEditor : Editor { + private SerializedProperty globalGainDb = null; + private SerializedProperty occlusionMask = null; + private SerializedProperty quality = null; + + private GUIContent globalGainLabel = new GUIContent("Global Gain (dB)", + "Sets the global gain of the system. Can be used to adjust the overall output volume."); + private GUIContent occlusionMaskLabel = new GUIContent("Occlusion Mask", + "Sets the global layer mask for occlusion detection."); + private GUIContent qualityLabel = new GUIContent("Quality", + "Sets the quality mode in which the spatial audio will be rendered. " + + "Higher quality modes allow for increased fidelity at the cost of greater CPU usage."); + + void OnEnable () { + globalGainDb = serializedObject.FindProperty("globalGainDb"); + occlusionMask = serializedObject.FindProperty("occlusionMask"); + quality = serializedObject.FindProperty("quality"); + } + + /// @cond + public override void OnInspectorGUI () { + serializedObject.Update(); + + // Add clickable script field, as would have been provided by DrawDefaultInspector() + MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour); + EditorGUI.BeginDisabledGroup (true); + EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false); + EditorGUI.EndDisabledGroup (); + + // Rendering quality can only be modified through the Inspector in Edit mode. + EditorGUI.BeginDisabledGroup (EditorApplication.isPlaying); + EditorGUILayout.PropertyField(quality, qualityLabel); + EditorGUI.EndDisabledGroup (); + + EditorGUILayout.Separator(); + + EditorGUILayout.Slider(globalGainDb, GvrAudio.minGainDb, GvrAudio.maxGainDb, globalGainLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(occlusionMask, occlusionMaskLabel); + + serializedObject.ApplyModifiedProperties(); + } + /// @endcond +} + +#pragma warning restore 0618 // Restore warnings diff --git a/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioListenerEditor.cs.meta b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioListenerEditor.cs.meta new file mode 100644 index 0000000..bd08b20 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioListenerEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 846f7b1b78d8e4eb2a0db361797b6e76 +timeCreated: 1447979035 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioRoomEditor.cs b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioRoomEditor.cs new file mode 100644 index 0000000..3eb5565 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioRoomEditor.cs @@ -0,0 +1,118 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; +using System.Collections; + +#pragma warning disable 0618 // Ignore GvrAudio* deprecation + +/// A custom editor for properties on the GvrAudioRoom script. This appears in the Inspector window +/// of a GvrAudioRoom object. +[CustomEditor(typeof(GvrAudioRoom))] +[CanEditMultipleObjects] +public class GvrAudioRoomEditor : Editor { + private SerializedProperty leftWall = null; + private SerializedProperty rightWall = null; + private SerializedProperty floor = null; + private SerializedProperty ceiling = null; + private SerializedProperty backWall = null; + private SerializedProperty frontWall = null; + private SerializedProperty reflectivity = null; + private SerializedProperty reverbGainDb = null; + private SerializedProperty reverbBrightness = null; + private SerializedProperty reverbTime = null; + private SerializedProperty size = null; + + private GUIContent surfaceMaterialsLabel = new GUIContent("Surface Materials", + "Room surface materials to calculate the acoustic properties of the room."); + private GUIContent surfaceMaterialLabel = new GUIContent("Surface Material", + "Surface material used to calculate the acoustic properties of the room."); + private GUIContent reflectivityLabel = new GUIContent("Reflectivity", + "Adjusts what proportion of the direct sound is reflected back by each surface, after an " + + "appropriate delay. Reverberation is unaffected by this setting."); + private GUIContent reverbGainLabel = new GUIContent("Gain (dB)", + "Applies a gain adjustment to the reverberation in the room. The default value will leave " + + "reverb unaffected."); + private GUIContent reverbPropertiesLabel = new GUIContent("Reverb Properties", + "Parameters to adjust the reverb properties of the room."); + private GUIContent reverbBrightnessLabel = new GUIContent("Brightness", + "Adjusts the balance between high and low frequencies in the reverb."); + private GUIContent reverbTimeLabel = new GUIContent("Time", + "Adjusts the overall duration of the reverb by a positive scaling factor."); + private GUIContent sizeLabel = new GUIContent("Size", "Sets the room dimensions."); + + void OnEnable () { + leftWall = serializedObject.FindProperty("leftWall"); + rightWall = serializedObject.FindProperty("rightWall"); + floor = serializedObject.FindProperty("floor"); + ceiling = serializedObject.FindProperty("ceiling"); + backWall = serializedObject.FindProperty("backWall"); + frontWall = serializedObject.FindProperty("frontWall"); + reflectivity = serializedObject.FindProperty("reflectivity"); + reverbGainDb = serializedObject.FindProperty("reverbGainDb"); + reverbBrightness = serializedObject.FindProperty("reverbBrightness"); + reverbTime = serializedObject.FindProperty("reverbTime"); + size = serializedObject.FindProperty("size"); + } + + /// @cond + public override void OnInspectorGUI () { + serializedObject.Update(); + + // Add clickable script field, as would have been provided by DrawDefaultInspector() + MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour); + EditorGUI.BeginDisabledGroup (true); + EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false); + EditorGUI.EndDisabledGroup (); + + EditorGUILayout.LabelField(surfaceMaterialsLabel); + ++EditorGUI.indentLevel; + DrawSurfaceMaterial(leftWall); + DrawSurfaceMaterial(rightWall); + DrawSurfaceMaterial(floor); + DrawSurfaceMaterial(ceiling); + DrawSurfaceMaterial(backWall); + DrawSurfaceMaterial(frontWall); + --EditorGUI.indentLevel; + + EditorGUILayout.Separator(); + + EditorGUILayout.Slider(reflectivity, 0.0f, GvrAudio.maxReflectivity, reflectivityLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.LabelField(reverbPropertiesLabel); + ++EditorGUI.indentLevel; + EditorGUILayout.Slider(reverbGainDb, GvrAudio.minGainDb, GvrAudio.maxGainDb, reverbGainLabel); + EditorGUILayout.Slider(reverbBrightness, GvrAudio.minReverbBrightness, + GvrAudio.maxReverbBrightness, reverbBrightnessLabel); + EditorGUILayout.Slider(reverbTime, 0.0f, GvrAudio.maxReverbTime, reverbTimeLabel); + --EditorGUI.indentLevel; + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(size, sizeLabel); + + serializedObject.ApplyModifiedProperties(); + } + /// @endcond + + private void DrawSurfaceMaterial (SerializedProperty surfaceMaterial) { + surfaceMaterialLabel.text = surfaceMaterial.displayName; + EditorGUILayout.PropertyField(surfaceMaterial, surfaceMaterialLabel); + } +} + +#pragma warning restore 0618 // Restore warnings diff --git a/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioRoomEditor.cs.meta b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioRoomEditor.cs.meta new file mode 100644 index 0000000..9f865a2 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioRoomEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2e20199949e8e4ecd992d68cf09fc902 +timeCreated: 1447979493 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSoundfieldEditor.cs b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSoundfieldEditor.cs new file mode 100644 index 0000000..f868e4c --- /dev/null +++ b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSoundfieldEditor.cs @@ -0,0 +1,161 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; +using System.Collections; + +#pragma warning disable 0618 // Ignore GvrAudio* deprecation + +/// A custom editor for properties on the GvrAudioSoundfield script. This appears in the Inspector +/// window of a GvrAudioSoundfield object. +[CustomEditor(typeof(GvrAudioSoundfield))] +[CanEditMultipleObjects] +public class GvrAudioSoundfieldEditor : Editor { + private SerializedProperty clip0102 = null; + private SerializedProperty clip0304 = null; + private SerializedProperty loop = null; + private SerializedProperty mute = null; + private SerializedProperty pitch = null; + private SerializedProperty playOnAwake = null; + private SerializedProperty priority = null; + private SerializedProperty spatialBlend = null; + private SerializedProperty volume = null; + private SerializedProperty dopplerLevel = null; + private SerializedProperty rolloffMode = null; + private SerializedProperty maxDistance = null; + private SerializedProperty minDistance = null; + private SerializedProperty bypassRoomEffects = null; + private SerializedProperty gainDb = null; + + private GUIContent clip0102Label = new GUIContent("Channels 1 & 2 (WY)", + "The AudioClip asset for the 1 & 2 channels (W & Y components) of the first-order " + + "ambisonic soundfield. Channels must be in Ambix (ACN/SN3D) format."); + private GUIContent clip0304Label = new GUIContent("Channels 3 & 4 (ZX)", + "The AudioClip asset for the 3 & 4 channels (Z & X components) of the first-order " + + "ambisonic soundfield. Channels must be in Ambix (ACN/SN3D) format."); + private GUIContent loopLabel = new GUIContent("Loop", + "Sets the soundfield to loop."); + private GUIContent muteLabel = new GUIContent("Mute", + "Mutes the sound."); + private GUIContent pitchLabel = new GUIContent("Pitch", + "Sets the frequency of the sound. Use this to slow down or speed up the sound."); + private GUIContent priorityLabel = new GUIContent("Priority", + "Sets the priority of the soundfield. Note that a sound with a larger priority value will " + + "more likely be stolen by sounds with smaller priority values."); + private GUIContent spatialBlendLabel = new GUIContent("Spatial Blend", + "Sets how much this soundfield is treated as a 3D source. Setting this value to 0 will " + + "ignore distance attenuation and doppler effects. However, it does not affect panning the " + + "sound around the listener."); + private GUIContent volumeLabel = new GUIContent("Volume", + "Sets the overall volume of the soundfield."); + private GUIContent dopplerLevelLabel = new GUIContent("Doppler Level", + "Specifies how much the pitch is changed based on the relative velocity between the " + + "soundfield and the listener."); + private GUIContent rolloffModeLabel = new GUIContent("Volume Rolloff", + "Which type of rolloff curve to use."); + private GUIContent maxDistanceLabel = new GUIContent("Max Distance", + "Max distance is the distance a sound stops attenuating at."); + private GUIContent minDistanceLabel = new GUIContent("Min Distance", + "Within the min distance, the volume will stay at the loudest possible. " + + "Outside this min distance it will begin to attenuate."); + private GUIContent playOnAwakeLabel = new GUIContent("Play On Awake", + "Play the sound when the scene loads."); + private GUIContent bypassRoomEffectsLabel = new GUIContent("Bypass Room Effects", + "Sets whether the room effects for the soundfield should be bypassed."); + private GUIContent gainLabel = new GUIContent("Gain (dB)", + "Applies a gain to the soundfield for adjustment of relative loudness."); + + void OnEnable () { + clip0102 = serializedObject.FindProperty("soundfieldClip0102"); + clip0304 = serializedObject.FindProperty("soundfieldClip0304"); + loop = serializedObject.FindProperty("soundfieldLoop"); + mute = serializedObject.FindProperty("soundfieldMute"); + pitch = serializedObject.FindProperty("soundfieldPitch"); + playOnAwake = serializedObject.FindProperty("playOnAwake"); + priority = serializedObject.FindProperty("soundfieldPriority"); + spatialBlend = serializedObject.FindProperty("soundfieldSpatialBlend"); + volume = serializedObject.FindProperty("soundfieldVolume"); + dopplerLevel = serializedObject.FindProperty("soundfieldDopplerLevel"); + rolloffMode = serializedObject.FindProperty("soundfieldRolloffMode"); + maxDistance = serializedObject.FindProperty("soundfieldMaxDistance"); + minDistance = serializedObject.FindProperty("soundfieldMinDistance"); + bypassRoomEffects = serializedObject.FindProperty("bypassRoomEffects"); + gainDb = serializedObject.FindProperty("gainDb"); + } + + /// @cond + public override void OnInspectorGUI () { + serializedObject.Update(); + + // Add clickable script field, as would have been provided by DrawDefaultInspector() + MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour); + EditorGUI.BeginDisabledGroup (true); + EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false); + EditorGUI.EndDisabledGroup (); + + EditorGUILayout.LabelField("AudioClip"); + EditorGUI.indentLevel++; + EditorGUILayout.PropertyField(clip0102, clip0102Label); + EditorGUILayout.PropertyField(clip0304, clip0304Label); + EditorGUI.indentLevel--; + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(mute, muteLabel); + EditorGUILayout.PropertyField(bypassRoomEffects, bypassRoomEffectsLabel); + EditorGUILayout.PropertyField(playOnAwake, playOnAwakeLabel); + EditorGUILayout.PropertyField(loop, loopLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(priority, priorityLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(volume, volumeLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(pitch, pitchLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(spatialBlend, spatialBlendLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.Slider(gainDb, GvrAudio.minGainDb, GvrAudio.maxGainDb, gainLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(dopplerLevel, dopplerLevelLabel); + EditorGUILayout.PropertyField(rolloffMode, rolloffModeLabel); + ++EditorGUI.indentLevel; + EditorGUILayout.PropertyField(minDistance, minDistanceLabel); + EditorGUILayout.PropertyField(maxDistance, maxDistanceLabel); + --EditorGUI.indentLevel; + if (rolloffMode.enumValueIndex == (int)AudioRolloffMode.Custom) { + EditorGUILayout.HelpBox("Custom rolloff mode is not supported, no distance attenuation " + + "will be applied.", MessageType.Warning); + } + + EditorGUILayout.Separator(); + + serializedObject.ApplyModifiedProperties(); + } + /// @endcond +} + +#pragma warning restore 0618 // Restore warnings diff --git a/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSoundfieldEditor.cs.meta b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSoundfieldEditor.cs.meta new file mode 100644 index 0000000..a52f788 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSoundfieldEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 95b832a777470485b891baa8026133ce +timeCreated: 1466541793 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSourceEditor.cs b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSourceEditor.cs new file mode 100644 index 0000000..fd9a426 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSourceEditor.cs @@ -0,0 +1,257 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEditor; +using System.Collections; + +#pragma warning disable 0618 // Ignore GvrAudio* deprecation + +/// A custom editor for properties on the GvrAudioSource script. This appears in the Inspector +/// window of a GvrAudioSource object. +[CustomEditor(typeof(GvrAudioSource))] +[CanEditMultipleObjects] +public class GvrAudioSourceEditor : Editor { + private SerializedProperty clip = null; + private SerializedProperty loop = null; + private SerializedProperty mute = null; + private SerializedProperty pitch = null; + private SerializedProperty playOnAwake = null; + private SerializedProperty priority = null; + private SerializedProperty spatialBlend = null; + private SerializedProperty volume = null; + private SerializedProperty dopplerLevel = null; + private SerializedProperty spread = null; + private SerializedProperty rolloffMode = null; + private SerializedProperty maxDistance = null; + private SerializedProperty minDistance = null; + private SerializedProperty bypassRoomEffects = null; + private SerializedProperty directivityAlpha = null; + private SerializedProperty directivitySharpness = null; + private SerializedProperty listenerDirectivityAlpha = null; + private SerializedProperty listenerDirectivitySharpness = null; + private Texture2D directivityTexture = null; + private SerializedProperty gainDb = null; + private SerializedProperty hrtfEnabled = null; + private SerializedProperty occlusionEnabled = null; + + private GUIContent clipLabel = new GUIContent("AudioClip", + "The AudioClip asset played by the GvrAudioSource."); + private GUIContent loopLabel = new GUIContent("Loop", + "Sets the source to loop."); + private GUIContent muteLabel = new GUIContent("Mute", + "Mutes the sound."); + private GUIContent pitchLabel = new GUIContent("Pitch", + "Sets the frequency of the sound. Use this to slow down or speed up the sound."); + private GUIContent priorityLabel = new GUIContent("Priority", + "Sets the priority of the source. Note that a sound with a larger priority value will more " + + "likely be stolen by sounds with smaller priority values."); + private GUIContent spatialBlendLabel = new GUIContent("Spatial Blend", + "Sets how much this source is treated as a 3D source. Setting this value to 0 will ignore " + + "distance attenuation and doppler effects. However, it does not affect panning the sound " + + "around the listener."); + private GUIContent volumeLabel = new GUIContent("Volume", + "Sets the overall volume of the sound."); + private GUIContent dopplerLevelLabel = new GUIContent("Doppler Level", + "Specifies how much the pitch is changed based on the relative velocity between the source " + + "and the listener."); + private GUIContent spreadLabel = new GUIContent("Spread", + "Source spread in degrees."); + private GUIContent rolloffModeLabel = new GUIContent("Volume Rolloff", + "Which type of rolloff curve to use."); + private GUIContent maxDistanceLabel = new GUIContent("Max Distance", + "Max distance is the distance a sound stops attenuating at."); + private GUIContent minDistanceLabel = new GUIContent("Min Distance", + "Within the min distance, the volume will stay at the loudest possible. " + + "Outside this min distance it will begin to attenuate."); + private GUIContent playOnAwakeLabel = new GUIContent("Play On Awake", + "Play the sound when the scene loads."); + private GUIContent bypassRoomEffectsLabel = new GUIContent("Bypass Room Effects", + "Sets whether the room effects for the source should be bypassed."); + private GUIContent directivityLabel = new GUIContent("Directivity", + "Controls the pattern of sound emission of the source. This can change the perceived " + + "loudness of the source depending on which way it is facing relative to the listener. " + + "Patterns are aligned to the 'forward' direction of the parent object."); + private GUIContent directivityAlphaLabel = new GUIContent("Alpha", + "Controls the balance between dipole pattern and omnidirectional pattern for source " + + "emission. By varying this value, differing directivity patterns can be formed."); + private GUIContent directivitySharpnessLabel = new GUIContent("Sharpness", + "Sets the sharpness of the directivity pattern. Higher values will result in increased " + + "directivity."); + private GUIContent listenerDirectivityLabel = new GUIContent("Listener Directivity", + "Controls the pattern of sound sensitivity of the listener for the source. This can " + + "change the perceived loudness of the source depending on which way the listener is facing " + + "relative to the source. Patterns are aligned to the 'forward' direction of the listener."); + private GUIContent listenerDirectivityAlphaLabel = new GUIContent("Alpha", + "Controls the balance between dipole pattern and omnidirectional pattern for listener " + + "sensitivity. By varying this value, differing directivity patterns can be formed."); + private GUIContent listenerDirectivitySharpnessLabel = new GUIContent("Sharpness", + "Sets the sharpness of the listener directivity pattern. Higher values will result in " + + "increased directivity."); + private GUIContent gainLabel = new GUIContent("Gain (dB)", + "Applies a gain to the source for adjustment of relative loudness."); + private GUIContent hrtfEnabledLabel = new GUIContent("Enable HRTF", + "Sets HRTF binaural rendering for the source. Note that this setting has no effect when " + + "stereo quality mode is selected globally."); + private GUIContent occlusionLabel = new GUIContent("Enable Occlusion", + "Sets whether the sound of the source should be occluded when there are other objects " + + "between the source and the listener."); + + void OnEnable () { + clip = serializedObject.FindProperty("sourceClip"); + loop = serializedObject.FindProperty("sourceLoop"); + mute = serializedObject.FindProperty("sourceMute"); + pitch = serializedObject.FindProperty("sourcePitch"); + playOnAwake = serializedObject.FindProperty("playOnAwake"); + priority = serializedObject.FindProperty("sourcePriority"); + spatialBlend = serializedObject.FindProperty("sourceSpatialBlend"); + volume = serializedObject.FindProperty("sourceVolume"); + dopplerLevel = serializedObject.FindProperty("sourceDopplerLevel"); + spread = serializedObject.FindProperty("sourceSpread"); + rolloffMode = serializedObject.FindProperty("sourceRolloffMode"); + maxDistance = serializedObject.FindProperty("sourceMaxDistance"); + minDistance = serializedObject.FindProperty("sourceMinDistance"); + bypassRoomEffects = serializedObject.FindProperty("bypassRoomEffects"); + directivityAlpha = serializedObject.FindProperty("directivityAlpha"); + directivitySharpness = serializedObject.FindProperty("directivitySharpness"); + listenerDirectivityAlpha = serializedObject.FindProperty("listenerDirectivityAlpha"); + listenerDirectivitySharpness = serializedObject.FindProperty("listenerDirectivitySharpness"); + directivityTexture = Texture2D.blackTexture; + gainDb = serializedObject.FindProperty("gainDb"); + hrtfEnabled = serializedObject.FindProperty("hrtfEnabled"); + occlusionEnabled = serializedObject.FindProperty("occlusionEnabled"); + } + + /// @cond + public override void OnInspectorGUI () { + serializedObject.Update(); + + // Add clickable script field, as would have been provided by DrawDefaultInspector() + MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour); + EditorGUI.BeginDisabledGroup (true); + EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false); + EditorGUI.EndDisabledGroup (); + + EditorGUILayout.PropertyField(clip, clipLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(mute, muteLabel); + EditorGUILayout.PropertyField(bypassRoomEffects, bypassRoomEffectsLabel); + EditorGUILayout.PropertyField(playOnAwake, playOnAwakeLabel); + EditorGUILayout.PropertyField(loop, loopLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(priority, priorityLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(volume, volumeLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(pitch, pitchLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(spatialBlend, spatialBlendLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.Slider(gainDb, GvrAudio.minGainDb, GvrAudio.maxGainDb, gainLabel); + + EditorGUILayout.Separator(); + + EditorGUILayout.PropertyField(dopplerLevel, dopplerLevelLabel); + EditorGUILayout.PropertyField(spread, spreadLabel); + EditorGUILayout.PropertyField(rolloffMode, rolloffModeLabel); + ++EditorGUI.indentLevel; + EditorGUILayout.PropertyField(minDistance, minDistanceLabel); + EditorGUILayout.PropertyField(maxDistance, maxDistanceLabel); + --EditorGUI.indentLevel; + if (rolloffMode.enumValueIndex == (int)AudioRolloffMode.Custom) { + EditorGUILayout.HelpBox("Custom rolloff mode is not supported, no distance attenuation " + + "will be applied.", MessageType.Warning); + } + + EditorGUILayout.Separator(); + + // Draw the listener directivity properties. + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.BeginVertical(); + GUILayout.Label(listenerDirectivityLabel); + ++EditorGUI.indentLevel; + EditorGUILayout.Slider(listenerDirectivityAlpha, 0.0f, 1.0f, listenerDirectivityAlphaLabel); + EditorGUILayout.Slider(listenerDirectivitySharpness, 1.0f, 10.0f, + listenerDirectivitySharpnessLabel); + --EditorGUI.indentLevel; + EditorGUILayout.EndVertical(); + DrawDirectivityPattern(listenerDirectivityAlpha.floatValue, + listenerDirectivitySharpness.floatValue, + GvrAudio.listenerDirectivityColor, + (int)(3.0f * EditorGUIUtility.singleLineHeight)); + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.Separator(); + + // Draw the source directivity properties. + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.BeginVertical(); + GUILayout.Label(directivityLabel); + ++EditorGUI.indentLevel; + EditorGUILayout.Slider(directivityAlpha, 0.0f, 1.0f, directivityAlphaLabel); + EditorGUILayout.Slider(directivitySharpness, 1.0f, 10.0f, directivitySharpnessLabel); + --EditorGUI.indentLevel; + EditorGUILayout.EndVertical(); + DrawDirectivityPattern(directivityAlpha.floatValue, directivitySharpness.floatValue, + GvrAudio.sourceDirectivityColor, + (int)(3.0f * EditorGUIUtility.singleLineHeight)); + EditorGUILayout.EndHorizontal(); + EditorGUILayout.PropertyField(occlusionEnabled, occlusionLabel); + + EditorGUILayout.Separator(); + + // HRTF toggle can only be modified through the Inspector in Edit mode. + EditorGUI.BeginDisabledGroup (EditorApplication.isPlaying); + EditorGUILayout.PropertyField(hrtfEnabled, hrtfEnabledLabel); + EditorGUI.EndDisabledGroup (); + + serializedObject.ApplyModifiedProperties(); + } + /// @endcond + + private void DrawDirectivityPattern (float alpha, float sharpness, Color color, int size) { + directivityTexture.Resize(size, size); + // Draw the axes. + Color axisColor = color.a * Color.black; + for (int i = 0; i < size; ++i) { + directivityTexture.SetPixel(i, size / 2, axisColor); + directivityTexture.SetPixel(size / 2, i, axisColor); + } + // Draw the 2D polar directivity pattern. + float offset = 0.5f * size; + float cardioidSize = 0.45f * size; + Vector2[] vertices = GvrAudio.Generate2dPolarPattern(alpha, sharpness, 180); + for (int i = 0; i < vertices.Length; ++i) { + directivityTexture.SetPixel((int)(offset + cardioidSize * vertices[i].x), + (int)(offset + cardioidSize * vertices[i].y), color); + } + directivityTexture.Apply(); + // Show the texture. + GUILayout.Box(directivityTexture); + } +} + +#pragma warning restore 0618 // Restore warnings diff --git a/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSourceEditor.cs.meta b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSourceEditor.cs.meta new file mode 100644 index 0000000..d5c94c1 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Editor/Audio/GvrAudioSourceEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 39eb02921e5624cf18f5b235bcc1e1cb +timeCreated: 1447979178 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Resources.meta b/Assets/GoogleVR/Legacy/Resources.meta new file mode 100644 index 0000000..b03098f --- /dev/null +++ b/Assets/GoogleVR/Legacy/Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 47a5a833e91c9764d82636ea29de7ae5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Resources/GvrAudioMixer.mixer b/Assets/GoogleVR/Legacy/Resources/GvrAudioMixer.mixer new file mode 100644 index 0000000..143ae19 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Resources/GvrAudioMixer.mixer @@ -0,0 +1,76 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!241 &24100000 +AudioMixerController: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: GvrAudioMixer + m_OutputGroup: {fileID: 0} + m_MasterGroup: {fileID: 24300001} + m_Snapshots: + - {fileID: 24500003} + m_StartSnapshot: {fileID: 24500003} + m_SuspendThreshold: -80 + m_EnableSuspend: 1 + m_ExposedParameters: [] + m_AudioMixerGroupViews: + - guids: + - 0c48f19e7c7f64049b5019efdfe794dd + name: View + m_CurrentViewIndex: 0 + m_TargetSnapshot: {fileID: 24500003} +--- !u!243 &24300001 +AudioMixerGroupController: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Master + m_AudioMixer: {fileID: 24100000} + m_GroupID: 0c48f19e7c7f64049b5019efdfe794dd + m_Children: [] + m_Volume: f2077248ad8e04a4b85906f156bc9139 + m_Pitch: e3bf857f793844dc6ad37ced1bb37e31 + m_Effects: + - {fileID: 24415202} + - {fileID: 24400002} + m_UserColorIndex: 0 + m_Mute: 0 + m_Solo: 0 + m_BypassEffects: 0 +--- !u!244 &24400002 +AudioMixerEffectController: + m_ObjectHideFlags: 3 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: + m_EffectID: 1d75231a3eb9547d6bd90860dd5851a0 + m_EffectName: Attenuation + m_MixLevel: 087cc13ea75d3499fa1dd7404f66b0af + m_Parameters: [] + m_SendTarget: {fileID: 0} + m_EnableWetMix: 0 + m_Bypass: 0 +--- !u!244 &24415202 +AudioMixerEffectController: + m_ObjectHideFlags: 3 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: + m_EffectID: e3e5096179e9641ec8b7b1e0d1d89905 + m_EffectName: GVR Audio Renderer + m_MixLevel: 5939f9f8f13db463aad991ae3514491d + m_Parameters: [] + m_SendTarget: {fileID: 0} + m_EnableWetMix: 0 + m_Bypass: 0 +--- !u!245 &24500003 +AudioMixerSnapshotController: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Snapshot + m_AudioMixer: {fileID: 24100000} + m_SnapshotID: 631b64129c98e4ed4be93f5196ab1cac + m_FloatValues: {} + m_TransitionOverrides: {} diff --git a/Assets/GoogleVR/Legacy/Resources/GvrAudioMixer.mixer.meta b/Assets/GoogleVR/Legacy/Resources/GvrAudioMixer.mixer.meta new file mode 100644 index 0000000..6a77401 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Resources/GvrAudioMixer.mixer.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ca71259be6348485abbe393157796cb8 +timeCreated: 1454001091 +licenseType: Pro +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Scripts.meta b/Assets/GoogleVR/Legacy/Scripts.meta new file mode 100644 index 0000000..2806d6c --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1e6161eed5c9d3249801acfc40cfcb46 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Scripts/Audio.meta b/Assets/GoogleVR/Legacy/Scripts/Audio.meta new file mode 100644 index 0000000..29a1eb2 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/Audio.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7a76c0cbfca84564f8bdd0c6986c161e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudio.cs b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudio.cs new file mode 100644 index 0000000..f75cfac --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudio.cs @@ -0,0 +1,431 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Runtime.InteropServices; + +/// This is the main GVR audio class that communicates with the native code implementation of +/// the audio system. Native functions of the system can only be called through this class to +/// preserve the internal system functionality. Public function calls are *not* thread-safe. +#if UNITY_2017_1_OR_NEWER +[System.Obsolete("GvrAudio is deprecated. Please upgrade to Resonance Audio (https://developers.google.com/resonance-audio/migrate).")] +#endif // UNITY_2017_1_OR_NEWER +public static class GvrAudio { + /// Audio system rendering quality. + public enum Quality { + Stereo = 0, ///< Stereo-only rendering + Low = 1, ///< Low quality binaural rendering (first-order HRTF) + High = 2 ///< High quality binaural rendering (third-order HRTF) + } + + /// Native audio spatializer effect data. + public enum SpatializerData { + Id = 0, /// ID. + Type = 1, /// Spatializer type. + NumChannels = 2, /// Number of input channels. + ChannelSet = 3, /// Soundfield channel set. + Gain = 4, /// Gain. + DistanceAttenuation = 5, /// Computed distance attenuation. + MinDistance = 6, /// Minimum distance for distance-based attenuation. + ZeroOutput = 7, /// Should zero out the output buffer? + } + + /// Native audio spatializer type. + public enum SpatializerType { + Source = 0, /// 3D sound object. + Soundfield = 1 /// First-order ambisonic soundfield. + } + + /// System sampling rate. + public static int SampleRate { + get { return sampleRate; } + } + private static int sampleRate = -1; + + /// System number of output channels. + public static int NumChannels { + get { return numChannels; } + } + private static int numChannels = -1; + + /// System number of frames per buffer. + public static int FramesPerBuffer { + get { return framesPerBuffer; } + } + private static int framesPerBuffer = -1; + + /// Initializes the audio system with the current audio configuration. + /// @note This should only be called from the main Unity thread. + public static void Initialize (GvrAudioListener listener, Quality quality) { + if (!initialized) { + // Initialize the audio system. + AudioConfiguration config = AudioSettings.GetConfiguration(); + sampleRate = config.sampleRate; + numChannels = (int)config.speakerMode; + framesPerBuffer = config.dspBufferSize; + if (numChannels != (int)AudioSpeakerMode.Stereo) { + Debug.LogError("Only 'Stereo' speaker mode is supported by GVR Audio."); + return; + } + Initialize((int) quality, sampleRate, numChannels, framesPerBuffer); + listenerTransform = listener.transform; + + initialized = true; + } else if (listener.transform != listenerTransform) { + Debug.LogError("Only one GvrAudioListener component is allowed in the scene."); + GvrAudioListener.Destroy(listener); + } + } + + /// Shuts down the audio system. + /// @note This should only be called from the main Unity thread. + public static void Shutdown (GvrAudioListener listener) { + if (initialized && listener.transform == listenerTransform) { + initialized = false; + + Shutdown(); + sampleRate = -1; + numChannels = -1; + framesPerBuffer = -1; + listenerTransform = null; + } + } + + /// Updates the audio listener. + /// @note This should only be called from the main Unity thread. + public static void UpdateAudioListener (float globalGainDb, LayerMask occlusionMask) { + if (initialized) { + occlusionMaskValue = occlusionMask.value; + SetListenerGain(ConvertAmplitudeFromDb(globalGainDb)); + } + } + + /// Creates a new first-order ambisonic soundfield with a unique id. + /// @note This should only be called from the main Unity thread. + public static int CreateAudioSoundfield () { + int soundfieldId = -1; + if (initialized) { + soundfieldId = CreateSoundfield(numFoaChannels); + } + return soundfieldId; + } + + /// Updates the |soundfield| with given |id| and its properties. + /// @note This should only be called from the main Unity thread. + public static void UpdateAudioSoundfield (int id, GvrAudioSoundfield soundfield) { + if (initialized) { + SetSourceBypassRoomEffects(id, soundfield.bypassRoomEffects); + } + } + + /// Creates a new audio source with a unique id. + /// @note This should only be called from the main Unity thread. + public static int CreateAudioSource (bool hrtfEnabled) { + int sourceId = -1; + if (initialized) { + sourceId = CreateSoundObject(hrtfEnabled); + } + return sourceId; + } + + /// Destroys the audio source with given |id|. + /// @note This should only be called from the main Unity thread. + public static void DestroyAudioSource (int id) { + if (initialized) { + DestroySource(id); + } + } + + /// Updates the audio |source| with given |id| and its properties. + /// @note This should only be called from the main Unity thread. + public static void UpdateAudioSource (int id, GvrAudioSource source, float currentOcclusion) { + if (initialized) { + SetSourceBypassRoomEffects(id, source.bypassRoomEffects); + SetSourceDirectivity(id, source.directivityAlpha, source.directivitySharpness); + SetSourceListenerDirectivity(id, source.listenerDirectivityAlpha, + source.listenerDirectivitySharpness); + SetSourceOcclusionIntensity(id, currentOcclusion); + } + } + + /// Updates the room effects of the environment with given |room| properties. + /// @note This should only be called from the main Unity thread. + public static void UpdateAudioRoom(GvrAudioRoom room, bool roomEnabled) { + // Update the enabled rooms list. + if (roomEnabled) { + if (!enabledRooms.Contains(room)) { + enabledRooms.Add(room); + } + } else { + enabledRooms.Remove(room); + } + // Update the current room effects to be applied. + if(initialized) { + if (enabledRooms.Count > 0) { + GvrAudioRoom currentRoom = enabledRooms[enabledRooms.Count - 1]; + RoomProperties roomProperties = GetRoomProperties(currentRoom); + // Pass the room properties into a pointer. + IntPtr roomPropertiesPtr = Marshal.AllocHGlobal(Marshal.SizeOf(roomProperties)); + Marshal.StructureToPtr(roomProperties, roomPropertiesPtr, false); + SetRoomProperties(roomPropertiesPtr); + Marshal.FreeHGlobal(roomPropertiesPtr); + } else { + // Set the room properties to null, which will effectively disable the room effects. + SetRoomProperties(IntPtr.Zero); + } + } + } + + /// Computes the occlusion intensity of a given |source| using point source detection. + /// @note This should only be called from the main Unity thread. + public static float ComputeOcclusion (Transform sourceTransform) { + float occlusion = 0.0f; + if (initialized) { + Vector3 listenerPosition = listenerTransform.position; + Vector3 sourceFromListener = sourceTransform.position - listenerPosition; + int numHits = Physics.RaycastNonAlloc(listenerPosition, sourceFromListener, occlusionHits, + sourceFromListener.magnitude, occlusionMaskValue); + for (int i = 0; i < numHits; ++i) { + if (occlusionHits[i].transform != listenerTransform && + occlusionHits[i].transform != sourceTransform) { + occlusion += 1.0f; + } + } + } + return occlusion; + } + + /// Converts given |db| value to its amplitude equivalent where 'dB = 20 * log10(amplitude)'. + public static float ConvertAmplitudeFromDb (float db) { + return Mathf.Pow(10.0f, 0.05f * db); + } + + /// Generates a set of points to draw a 2D polar pattern. + public static Vector2[] Generate2dPolarPattern (float alpha, float order, int resolution) { + Vector2[] points = new Vector2[resolution]; + float interval = 2.0f * Mathf.PI / resolution; + for (int i = 0; i < resolution; ++i) { + float theta = i * interval; + // Magnitude |r| for |theta| in radians. + float r = Mathf.Pow(Mathf.Abs((1 - alpha) + alpha * Mathf.Cos(theta)), order); + points[i] = new Vector2(r * Mathf.Sin(theta), r * Mathf.Cos(theta)); + } + return points; + } + + /// Returns whether the listener is currently inside the given |room| boundaries. + public static bool IsListenerInsideRoom(GvrAudioRoom room) { + bool isInside = false; + if(initialized) { + Vector3 relativePosition = listenerTransform.position - room.transform.position; + Quaternion rotationInverse = Quaternion.Inverse(room.transform.rotation); + + bounds.size = Vector3.Scale(room.transform.lossyScale, room.size); + isInside = bounds.Contains(rotationInverse * relativePosition); + } + return isInside; + } + + /// Listener directivity GUI color. + public static readonly Color listenerDirectivityColor = 0.65f * Color.magenta; + + /// Source directivity GUI color. + public static readonly Color sourceDirectivityColor = 0.65f * Color.blue; + + /// Minimum distance threshold between |minDistance| and |maxDistance|. + public const float distanceEpsilon = 0.01f; + + /// Max distance limit that can be set for volume rolloff. + public const float maxDistanceLimit = 1000000.0f; + + /// Min distance limit that can be set for volume rolloff. + public const float minDistanceLimit = 990099.0f; + + /// Maximum allowed gain value in decibels. + public const float maxGainDb = 24.0f; + + /// Minimum allowed gain value in decibels. + public const float minGainDb = -24.0f; + + /// Maximum allowed reverb brightness modifier value. + public const float maxReverbBrightness = 1.0f; + + /// Minimum allowed reverb brightness modifier value. + public const float minReverbBrightness = -1.0f; + + /// Maximum allowed reverb time modifier value. + public const float maxReverbTime = 3.0f; + + /// Maximum allowed reflectivity multiplier of a room surface material. + public const float maxReflectivity = 2.0f; + + /// Maximum allowed number of raycast hits for occlusion computation per source. + public const int maxNumOcclusionHits = 12; + + /// Source occlusion detection rate in seconds. + public const float occlusionDetectionInterval = 0.2f; + + /// Number of first-order ambisonic input channels. + public const int numFoaChannels = 4; + + [StructLayout(LayoutKind.Sequential)] + private struct RoomProperties { + // Center position of the room in world space. + public float positionX; + public float positionY; + public float positionZ; + + // Rotation (quaternion) of the room in world space. + public float rotationX; + public float rotationY; + public float rotationZ; + public float rotationW; + + // Size of the shoebox room in world space. + public float dimensionsX; + public float dimensionsY; + public float dimensionsZ; + + // Material name of each surface of the shoebox room. + public GvrAudioRoom.SurfaceMaterial materialLeft; + public GvrAudioRoom.SurfaceMaterial materialRight; + public GvrAudioRoom.SurfaceMaterial materialBottom; + public GvrAudioRoom.SurfaceMaterial materialTop; + public GvrAudioRoom.SurfaceMaterial materialFront; + public GvrAudioRoom.SurfaceMaterial materialBack; + + // User defined uniform scaling factor for reflectivity. This parameter has no effect when set + // to 1.0f. + public float reflectionScalar; + + // User defined reverb tail gain multiplier. This parameter has no effect when set to 0.0f. + public float reverbGain; + + // Adjusts the reverberation time across all frequency bands. RT60 values are multiplied by this + // factor. Has no effect when set to 1.0f. + public float reverbTime; + + // Controls the slope of a line from the lowest to the highest RT60 values (increases high + // frequency RT60s when positive, decreases when negative). Has no effect when set to 0.0f. + public float reverbBrightness; + }; + + // Converts given |position| and |rotation| from Unity space to audio space. + private static void ConvertAudioTransformFromUnity (ref Vector3 position, + ref Quaternion rotation) { + transformMatrix = Pose3D.FlipHandedness(Matrix4x4.TRS(position, rotation, Vector3.one)); + position = transformMatrix.GetColumn(3); + rotation = Quaternion.LookRotation(transformMatrix.GetColumn(2), transformMatrix.GetColumn(1)); + } + + // Returns room properties of the given |room|. + private static RoomProperties GetRoomProperties(GvrAudioRoom room) { + RoomProperties roomProperties; + Vector3 position = room.transform.position; + Quaternion rotation = room.transform.rotation; + Vector3 scale = Vector3.Scale(room.transform.lossyScale, room.size); + ConvertAudioTransformFromUnity(ref position, ref rotation); + roomProperties.positionX = position.x; + roomProperties.positionY = position.y; + roomProperties.positionZ = position.z; + roomProperties.rotationX = rotation.x; + roomProperties.rotationY = rotation.y; + roomProperties.rotationZ = rotation.z; + roomProperties.rotationW = rotation.w; + roomProperties.dimensionsX = scale.x; + roomProperties.dimensionsY = scale.y; + roomProperties.dimensionsZ = scale.z; + roomProperties.materialLeft = room.leftWall; + roomProperties.materialRight = room.rightWall; + roomProperties.materialBottom = room.floor; + roomProperties.materialTop = room.ceiling; + roomProperties.materialFront = room.frontWall; + roomProperties.materialBack = room.backWall; + roomProperties.reverbGain = ConvertAmplitudeFromDb(room.reverbGainDb); + roomProperties.reverbTime = room.reverbTime; + roomProperties.reverbBrightness = room.reverbBrightness; + roomProperties.reflectionScalar = room.reflectivity; + return roomProperties; + } + + // Boundaries instance to be used in room detection logic. + private static Bounds bounds = new Bounds(Vector3.zero, Vector3.zero); + + // Container to store the currently active rooms in the scene. + private static List enabledRooms = new List(); + + // Denotes whether the system is initialized properly. + private static bool initialized = false; + + // Listener transform. + private static Transform listenerTransform = null; + + // Pre-allocated raycast hit list for occlusion computation. + private static RaycastHit[] occlusionHits = new RaycastHit[maxNumOcclusionHits]; + + // Occlusion layer mask. + private static int occlusionMaskValue = -1; + + // 4x4 transformation matrix to be used in transform space conversion. + private static Matrix4x4 transformMatrix = Matrix4x4.identity; + +#if !UNITY_EDITOR && UNITY_IOS + private const string pluginName = "__Internal"; +#else + private const string pluginName = "audioplugingvrunity"; +#endif // !UNITY_EDITOR && UNITY_IOS + + // Listener handlers. + [DllImport(pluginName)] + private static extern void SetListenerGain (float gain); + + // Soundfield handlers. + [DllImport(pluginName)] + private static extern int CreateSoundfield (int numChannels); + + // Source handlers. + [DllImport(pluginName)] + private static extern int CreateSoundObject (bool enableHrtf); + + [DllImport(pluginName)] + private static extern void DestroySource (int sourceId); + + [DllImport(pluginName)] + private static extern void SetSourceBypassRoomEffects (int sourceId, bool bypassRoomEffects); + + [DllImport(pluginName)] + private static extern void SetSourceDirectivity (int sourceId, float alpha, float order); + + [DllImport(pluginName)] + private static extern void SetSourceListenerDirectivity (int sourceId, float alpha, float order); + + [DllImport(pluginName)] + private static extern void SetSourceOcclusionIntensity (int sourceId, float intensity); + + // Room handlers. + [DllImport(pluginName)] + private static extern void SetRoomProperties (IntPtr roomProperties); + + // System handlers. + [DllImport(pluginName)] + private static extern void Initialize (int quality, int sampleRate, int numChannels, + int framesPerBuffer); + + [DllImport(pluginName)] + private static extern void Shutdown (); +} diff --git a/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudio.cs.meta b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudio.cs.meta new file mode 100644 index 0000000..094009b --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudio.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 84ad368148aad42938b2fdb28552e8ac +timeCreated: 1447961130 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioListener.cs b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioListener.cs new file mode 100644 index 0000000..0d504f1 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioListener.cs @@ -0,0 +1,61 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System.Collections; + +#pragma warning disable 0618 // Ignore GvrAudio* deprecation + +/// GVR audio listener component that enhances AudioListener to provide advanced spatial audio +/// features. +/// +/// There should be only one instance of this which is attached to the AudioListener's game object. +#if UNITY_2017_1_OR_NEWER +[System.Obsolete("Please upgrade to Resonance Audio (https://developers.google.com/resonance-audio/migrate).")] +#endif // UNITY_2017_1_OR_NEWER +[AddComponentMenu("GoogleVR/Audio/GvrAudioListener")] +public class GvrAudioListener : MonoBehaviour { + /// Global gain in decibels to be applied to the processed output. + public float globalGainDb = 0.0f; + + /// Global layer mask to be used in occlusion detection. + public LayerMask occlusionMask = -1; + + /// Audio rendering quality of the system. + [SerializeField] + private GvrAudio.Quality quality = GvrAudio.Quality.High; + + void Awake () { +#if UNITY_EDITOR && UNITY_2017_1_OR_NEWER + Debug.LogWarningFormat(gameObject, + "Game object '{0}' uses deprecated {1} component.\nPlease upgrade to Resonance Audio ({2}).", + name, GetType().Name, "https://developers.google.com/resonance-audio/migrate"); +#endif // UNITY_EDITOR && UNITY_2017_1_OR_NEWER + GvrAudio.Initialize(this, quality); + } + + void OnEnable () { + GvrAudio.UpdateAudioListener(globalGainDb, occlusionMask); + } + + void OnDestroy () { + GvrAudio.Shutdown(this); + } + + void Update () { + GvrAudio.UpdateAudioListener(globalGainDb, occlusionMask); + } +} + +#pragma warning restore 0618 // Restore warnings diff --git a/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioListener.cs.meta b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioListener.cs.meta new file mode 100644 index 0000000..f1764fc --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioListener.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b1156c073149742478887bb24456f32d +timeCreated: 1447961345 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioRoom.cs b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioRoom.cs new file mode 100644 index 0000000..e192545 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioRoom.cs @@ -0,0 +1,115 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System.Collections; + +#pragma warning disable 0618 // Ignore GvrAudio* deprecation + +/// GVR audio room component that simulates environmental effects of a room with respect to the +/// properties of the attached game object. +#if UNITY_2017_1_OR_NEWER +[System.Obsolete("Please upgrade to Resonance Audio (https://developers.google.com/resonance-audio/migrate).")] +#endif // UNITY_2017_1_OR_NEWER +[AddComponentMenu("GoogleVR/Audio/GvrAudioRoom")] +public class GvrAudioRoom : MonoBehaviour { + /// Material type that determines the acoustic properties of a room surface. + public enum SurfaceMaterial { + Transparent = 0, ///< Transparent + AcousticCeilingTiles = 1, ///< Acoustic ceiling tiles + BrickBare = 2, ///< Brick, bare + BrickPainted = 3, ///< Brick, painted + ConcreteBlockCoarse = 4, ///< Concrete block, coarse + ConcreteBlockPainted = 5, ///< Concrete block, painted + CurtainHeavy = 6, ///< Curtain, heavy + FiberglassInsulation = 7, ///< Fiberglass insulation + GlassThin = 8, ///< Glass, thin + GlassThick = 9, ///< Glass, thick + Grass = 10, ///< Grass + LinoleumOnConcrete = 11, ///< Linoleum on concrete + Marble = 12, ///< Marble + Metal = 13, ///< Galvanized sheet metal + ParquetOnConcrete = 14, ///< Parquet on concrete + PlasterRough = 15, ///< Plaster, rough + PlasterSmooth = 16, ///< Plaster, smooth + PlywoodPanel = 17, ///< Plywood panel + PolishedConcreteOrTile = 18, ///< Polished concrete or tile + Sheetrock = 19, ///< Sheetrock + WaterOrIceSurface = 20, ///< Water or ice surface + WoodCeiling = 21, ///< Wood ceiling + WoodPanel = 22 ///< Wood panel + } + + /// Room surface material in negative x direction. + public SurfaceMaterial leftWall = SurfaceMaterial.ConcreteBlockCoarse; + + /// Room surface material in positive x direction. + public SurfaceMaterial rightWall = SurfaceMaterial.ConcreteBlockCoarse; + + /// Room surface material in negative y direction. + public SurfaceMaterial floor = SurfaceMaterial.ParquetOnConcrete; + + /// Room surface material in positive y direction. + public SurfaceMaterial ceiling = SurfaceMaterial.PlasterRough; + + /// Room surface material in negative z direction. + public SurfaceMaterial backWall = SurfaceMaterial.ConcreteBlockCoarse; + + /// Room surface material in positive z direction. + public SurfaceMaterial frontWall = SurfaceMaterial.ConcreteBlockCoarse; + + /// Reflectivity scalar for each surface of the room. + public float reflectivity = 1.0f; + + /// Reverb gain modifier in decibels. + public float reverbGainDb = 0.0f; + + /// Reverb brightness modifier. + public float reverbBrightness = 0.0f; + + /// Reverb time modifier. + public float reverbTime = 1.0f; + + /// Size of the room (normalized with respect to scale of the game object). + public Vector3 size = Vector3.one; + + void Awake() { +#if UNITY_EDITOR && UNITY_2017_1_OR_NEWER + Debug.LogWarningFormat(gameObject, + "Game object '{0}' uses deprecated {1} component.\nPlease upgrade to Resonance Audio ({2}).", + name, GetType().Name, "https://developers.google.com/resonance-audio/migrate"); +#endif // UNITY_EDITOR && UNITY_2017_1_OR_NEWER + } + + void OnEnable () { + GvrAudio.UpdateAudioRoom(this, GvrAudio.IsListenerInsideRoom(this)); + } + + void OnDisable () { + GvrAudio.UpdateAudioRoom(this, false); + } + + void Update () { + GvrAudio.UpdateAudioRoom(this, GvrAudio.IsListenerInsideRoom(this)); + } + + void OnDrawGizmosSelected () { + // Draw shoebox model wireframe of the room. + Gizmos.color = Color.yellow; + Gizmos.matrix = transform.localToWorldMatrix; + Gizmos.DrawWireCube(Vector3.zero, size); + } +} + +#pragma warning restore 0618 // Restore warnings diff --git a/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioRoom.cs.meta b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioRoom.cs.meta new file mode 100644 index 0000000..08c8c6e --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioRoom.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1d2722c2401e34d51bf5b473ef7aeefb +timeCreated: 1447961354 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioSoundfield.cs b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioSoundfield.cs new file mode 100644 index 0000000..580a206 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioSoundfield.cs @@ -0,0 +1,506 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.Audio; +using System.Collections; + +#pragma warning disable 0618 // Ignore GvrAudio* deprecation + +/// GVR soundfield component that allows playback of first-order ambisonic recordings. The audio +/// sample should be in Ambix (ACN-SN3D) format. +#if UNITY_2017_1_OR_NEWER +[System.Obsolete("Please upgrade to Resonance Audio (https://developers.google.com/resonance-audio/migrate).")] +#endif // UNITY_2017_1_OR_NEWER +[AddComponentMenu("GoogleVR/Audio/GvrAudioSoundfield")] +public class GvrAudioSoundfield : MonoBehaviour { + /// Denotes whether the room effects should be bypassed. + public bool bypassRoomEffects = true; + + /// Input gain in decibels. + public float gainDb = 0.0f; + + /// Play source on awake. + public bool playOnAwake = true; + + /// The default AudioClip to play. + public AudioClip clip0102 { + get { return soundfieldClip0102; } + set { + soundfieldClip0102 = value; + if (audioSources != null && audioSources.Length > 0) { + audioSources[0].clip = soundfieldClip0102; + } + } + } + [SerializeField] + private AudioClip soundfieldClip0102 = null; + + public AudioClip clip0304 { + get { return soundfieldClip0304; } + set { + soundfieldClip0304 = value; + if (audioSources != null && audioSources.Length > 0) { + audioSources[1].clip = soundfieldClip0304; + } + } + } + [SerializeField] + private AudioClip soundfieldClip0304 = null; + + /// Is the clip playing right now (Read Only)? + public bool isPlaying { + get { + if(audioSources != null && audioSources.Length > 0) { + return audioSources[0].isPlaying; + } + return false; + } + } + + /// Is the audio clip looping? + public bool loop { + get { return soundfieldLoop; } + set { + soundfieldLoop = value; + if(audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].loop = soundfieldLoop; + } + } + } + } + [SerializeField] + private bool soundfieldLoop = false; + + /// Un- / Mutes the soundfield. Mute sets the volume=0, Un-Mute restore the original volume. + public bool mute { + get { return soundfieldMute; } + set { + soundfieldMute = value; + if(audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].mute = soundfieldMute; + } + } + } + } + [SerializeField] + private bool soundfieldMute = false; + + /// The pitch of the audio source. + public float pitch { + get { return soundfieldPitch; } + set { + soundfieldPitch = value; + if(audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].pitch = soundfieldPitch; + } + } + } + } + [SerializeField] + [Range(-3.0f, 3.0f)] + private float soundfieldPitch = 1.0f; + + /// Sets the priority of the soundfield. + public int priority { + get { return soundfieldPriority; } + set { + soundfieldPriority = value; + if(audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].priority = soundfieldPriority; + } + } + } + } + [SerializeField] + [Range(0, 256)] + private int soundfieldPriority = 32; + + /// Sets how much this soundfield is affected by 3D spatialization calculations + /// (attenuation, doppler). + public float spatialBlend { + get { return soundfieldSpatialBlend; } + set { + soundfieldSpatialBlend = value; + if (audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].spatialBlend = soundfieldSpatialBlend; + } + } + } + } + [SerializeField] + [Range(0.0f, 1.0f)] + private float soundfieldSpatialBlend = 0.0f; + + /// Sets the Doppler scale for this soundfield. + public float dopplerLevel { + get { return soundfieldDopplerLevel; } + set { + soundfieldDopplerLevel = value; + if(audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].dopplerLevel = soundfieldDopplerLevel; + } + } + } + } + [SerializeField] + [Range(0.0f, 5.0f)] + private float soundfieldDopplerLevel = 0.0f; + + /// Playback position in seconds. + public float time { + get { + if(audioSources != null && audioSources.Length > 0) { + return audioSources[0].time; + } + return 0.0f; + } + set { + if(audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].time = value; + } + } + } + } + + /// Playback position in PCM samples. + public int timeSamples { + get { + if(audioSources != null && audioSources.Length > 0) { + return audioSources[0].timeSamples; + } + return 0; + } + set { + if(audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].timeSamples = value; + } + } + } + } + + /// The volume of the audio source (0.0 to 1.0). + public float volume { + get { return soundfieldVolume; } + set { + soundfieldVolume = value; + if(audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].volume = soundfieldVolume; + } + } + } + } + [SerializeField] + [Range(0.0f, 1.0f)] + private float soundfieldVolume = 1.0f; + + /// Volume rolloff model with respect to the distance. + public AudioRolloffMode rolloffMode { + get { return soundfieldRolloffMode; } + set { + soundfieldRolloffMode = value; + if (audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].rolloffMode = soundfieldRolloffMode; + if (rolloffMode == AudioRolloffMode.Custom) { + // Custom rolloff is not supported, set the curve for no distance attenuation. + audioSources[channelSet].SetCustomCurve( + AudioSourceCurveType.CustomRolloff, + AnimationCurve.Linear(soundfieldMinDistance, 1.0f, soundfieldMaxDistance, 1.0f)); + } + } + } + } + } + [SerializeField] + private AudioRolloffMode soundfieldRolloffMode = AudioRolloffMode.Logarithmic; + + /// MaxDistance is the distance a sound stops attenuating at. + public float maxDistance { + get { return soundfieldMaxDistance; } + set { + soundfieldMaxDistance = Mathf.Clamp(value, soundfieldMinDistance + GvrAudio.distanceEpsilon, + GvrAudio.maxDistanceLimit); + if (audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].maxDistance = soundfieldMaxDistance; + } + } + } + } + [SerializeField] + private float soundfieldMaxDistance = 500.0f; + + /// Within the Min distance the GvrAudioSource will cease to grow louder in volume. + public float minDistance { + get { return soundfieldMinDistance; } + set { + soundfieldMinDistance = Mathf.Clamp(value, 0.0f, GvrAudio.minDistanceLimit); + if (audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].minDistance = soundfieldMinDistance; + } + } + } + } + [SerializeField] + private float soundfieldMinDistance = 1.0f; + + // Unique source id. + private int id = -1; + + // Unity audio sources per each soundfield channel set. + private AudioSource[] audioSources = null; + + // Denotes whether the source is currently paused or not. + private bool isPaused = false; + + void Awake () { +#if UNITY_EDITOR && UNITY_2017_1_OR_NEWER + Debug.LogWarningFormat(gameObject, + "Game object '{0}' uses deprecated {1} component.\nPlease upgrade to Resonance Audio ({2}).", + name, GetType().Name, "https://developers.google.com/resonance-audio/migrate"); +#endif // UNITY_EDITOR && UNITY_2017_1_OR_NEWER + // Route the source output to |GvrAudioMixer|. + AudioMixer mixer = (Resources.Load("GvrAudioMixer") as AudioMixer); + if(mixer == null) { + Debug.LogError("GVRAudioMixer could not be found in Resources. Make sure that the GVR SDK" + + "Unity package is imported properly."); + return; + } + audioSources = new AudioSource[GvrAudio.numFoaChannels / 2]; + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + GameObject channelSetObject = new GameObject("Channel Set " + channelSet); + channelSetObject.transform.parent = gameObject.transform; + channelSetObject.transform.localPosition = Vector3.zero; + channelSetObject.transform.localRotation = Quaternion.identity; + channelSetObject.hideFlags = HideFlags.HideAndDontSave; + audioSources[channelSet] = channelSetObject.AddComponent(); + audioSources[channelSet].enabled = false; + audioSources[channelSet].playOnAwake = false; + audioSources[channelSet].bypassReverbZones = true; +#if UNITY_5_5_OR_NEWER + audioSources[channelSet].spatializePostEffects = true; +#endif // UNITY_5_5_OR_NEWER + audioSources[channelSet].outputAudioMixerGroup = mixer.FindMatchingGroups("Master")[0]; + } + OnValidate(); + } + + void OnEnable () { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].enabled = true; + } + if (playOnAwake && !isPlaying && InitializeSoundfield()) { + Play(); + } + } + + void Start () { + if (playOnAwake && !isPlaying) { + Play(); + } + } + + void OnDisable () { + Stop(); + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].enabled = false; + } + } + + void OnDestroy () { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + Destroy(audioSources[channelSet].gameObject); + } + } + + void OnApplicationPause (bool pauseStatus) { + if (pauseStatus) { + Pause(); + } else { + UnPause(); + } + } + + void Update () { + // Update soundfield. + if (!isPlaying && !isPaused) { + Stop(); + } else { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].SetSpatializerFloat((int) GvrAudio.SpatializerData.Gain, + GvrAudio.ConvertAmplitudeFromDb(gainDb)); + audioSources[channelSet].SetSpatializerFloat((int) GvrAudio.SpatializerData.MinDistance, + soundfieldMinDistance); + } + GvrAudio.UpdateAudioSoundfield(id, this); + } + } + + /// Pauses playing the clip. + public void Pause () { + if (audioSources != null) { + isPaused = true; + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].Pause(); + } + } + } + + /// Plays the clip. + public void Play () { + double dspTime = AudioSettings.dspTime; + PlayScheduled(dspTime); + } + + /// Plays the clip with a delay specified in seconds. + public void PlayDelayed (float delay) { + double delayedDspTime = AudioSettings.dspTime + (double)delay; + PlayScheduled(delayedDspTime); + } + + /// Plays the clip at a specific time on the absolute time-line that AudioSettings.dspTime reads + /// from. + public void PlayScheduled (double time) { + if (audioSources != null && InitializeSoundfield()) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].PlayScheduled(time); + } + isPaused = false; + } else { + Debug.LogWarning ("GVR Audio soundfield not initialized. Audio playback not supported " + + "until after Awake() and OnEnable(). Try calling from Start() instead."); + } + } + + /// Changes the time at which a sound that has already been scheduled to play will end. + public void SetScheduledEndTime(double time) { + if (audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].SetScheduledEndTime(time); + } + } + } + + /// Changes the time at which a sound that has already been scheduled to play will start. + public void SetScheduledStartTime(double time) { + if (audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].SetScheduledStartTime(time); + } + } + } + + /// Stops playing the clip. + public void Stop () { + if(audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].Stop(); + } + ShutdownSoundfield(); + isPaused = false; + } + } + + /// Unpauses the paused playback. + public void UnPause () { + if (audioSources != null) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + audioSources[channelSet].UnPause(); + } + isPaused = false; + } + } + + // Initializes the source. + private bool InitializeSoundfield () { + if (id < 0) { + id = GvrAudio.CreateAudioSoundfield(); + if (id >= 0) { + GvrAudio.UpdateAudioSoundfield(id, this); + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + InitializeChannelSet(audioSources[channelSet], channelSet); + } + } + } + return id >= 0; + } + + // Shuts down the source. + private void ShutdownSoundfield () { + if (id >= 0) { + for (int channelSet = 0; channelSet < audioSources.Length; ++channelSet) { + ShutdownChannelSet(audioSources[channelSet], channelSet); + } + GvrAudio.DestroyAudioSource(id); + id = -1; + } + } + + // Initializes given channel set of the soundfield. + private void InitializeChannelSet(AudioSource source, int channelSet) { + source.spatialize = true; + source.SetSpatializerFloat((int) GvrAudio.SpatializerData.Type, + (float) GvrAudio.SpatializerType.Soundfield); + source.SetSpatializerFloat((int) GvrAudio.SpatializerData.NumChannels, + (float) GvrAudio.numFoaChannels); + source.SetSpatializerFloat((int) GvrAudio.SpatializerData.ChannelSet, (float) channelSet); + source.SetSpatializerFloat((int) GvrAudio.SpatializerData.Gain, + GvrAudio.ConvertAmplitudeFromDb(gainDb)); + source.SetSpatializerFloat((int) GvrAudio.SpatializerData.MinDistance, soundfieldMinDistance); + source.SetSpatializerFloat((int) GvrAudio.SpatializerData.ZeroOutput, 0.0f); + // Soundfield id must be set after all the spatializer parameters, to ensure that the soundfield + // is properly initialized before processing. + source.SetSpatializerFloat((int) GvrAudio.SpatializerData.Id, (float) id); + } + + // Shuts down given channel set of the soundfield. + private void ShutdownChannelSet(AudioSource source, int channelSet) { + source.SetSpatializerFloat((int) GvrAudio.SpatializerData.Id, -1.0f); + // Ensure that the output is zeroed after shutdown. + source.SetSpatializerFloat((int) GvrAudio.SpatializerData.ZeroOutput, 1.0f); + source.spatialize = false; + } + + void OnDidApplyAnimationProperties () { + OnValidate(); + } + + void OnValidate () { + clip0102 = soundfieldClip0102; + clip0304 = soundfieldClip0304; + loop = soundfieldLoop; + mute = soundfieldMute; + pitch = soundfieldPitch; + priority = soundfieldPriority; + spatialBlend = soundfieldSpatialBlend; + volume = soundfieldVolume; + dopplerLevel = soundfieldDopplerLevel; + minDistance = soundfieldMinDistance; + maxDistance = soundfieldMaxDistance; + rolloffMode = soundfieldRolloffMode; + } +} + +#pragma warning restore 0618 // Restore warnings diff --git a/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioSoundfield.cs.meta b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioSoundfield.cs.meta new file mode 100644 index 0000000..177ee92 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioSoundfield.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d38f0664abc0c446a8fa0886ec2bcd12 +timeCreated: 1466460492 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioSource.cs b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioSource.cs new file mode 100644 index 0000000..0ffe693 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioSource.cs @@ -0,0 +1,575 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.Audio; +using System.Collections; + +#pragma warning disable 0618 // Ignore GvrAudio* deprecation + +/// GVR audio source component that enhances AudioSource to provide advanced spatial audio features. +#if UNITY_2017_1_OR_NEWER +[System.Obsolete("Please upgrade to Resonance Audio (https://developers.google.com/resonance-audio/migrate).")] +#endif // UNITY_2017_1_OR_NEWER +[AddComponentMenu("GoogleVR/Audio/GvrAudioSource")] +public class GvrAudioSource : MonoBehaviour { + /// Denotes whether the room effects should be bypassed. + public bool bypassRoomEffects = false; + + /// Directivity pattern shaping factor. + public float directivityAlpha = 0.0f; + + /// Directivity pattern order. + public float directivitySharpness = 1.0f; + + /// Listener directivity pattern shaping factor. + public float listenerDirectivityAlpha = 0.0f; + + /// Listener directivity pattern order. + public float listenerDirectivitySharpness = 1.0f; + + /// Input gain in decibels. + public float gainDb = 0.0f; + + /// Occlusion effect toggle. + public bool occlusionEnabled = false; + + /// Play source on awake. + public bool playOnAwake = true; + + /// The default AudioClip to play. + public AudioClip clip { + get { return sourceClip; } + set { + sourceClip = value; + if (audioSource != null) { + audioSource.clip = sourceClip; + } + } + } + [SerializeField] + private AudioClip sourceClip = null; + + /// Is the clip playing right now (Read Only)? + public bool isPlaying { + get { + if (audioSource != null) { + return audioSource.isPlaying; + } + return false; + } + } + + /// Is the audio clip looping? + public bool loop { + get { return sourceLoop; } + set { + sourceLoop = value; + if (audioSource != null) { + audioSource.loop = sourceLoop; + } + } + } + [SerializeField] + private bool sourceLoop = false; + + /// Un- / Mutes the source. Mute sets the volume=0, Un-Mute restore the original volume. + public bool mute { + get { return sourceMute; } + set { + sourceMute = value; + if (audioSource != null) { + audioSource.mute = sourceMute; + } + } + } + [SerializeField] + private bool sourceMute = false; + + /// The pitch of the audio source. + public float pitch { + get { return sourcePitch; } + set { + sourcePitch = value; + if (audioSource != null) { + audioSource.pitch = sourcePitch; + } + } + } + [SerializeField] + [Range(-3.0f, 3.0f)] + private float sourcePitch = 1.0f; + + /// Sets the priority of the audio source. + public int priority { + get { return sourcePriority; } + set { + sourcePriority = value; + if(audioSource != null) { + audioSource.priority = sourcePriority; + } + } + } + [SerializeField] + [Range(0, 256)] + private int sourcePriority = 128; + + /// Sets how much this source is affected by 3D spatialization calculations (attenuation, doppler). + public float spatialBlend { + get { return sourceSpatialBlend; } + set { + sourceSpatialBlend = value; + if (audioSource != null) { + audioSource.spatialBlend = sourceSpatialBlend; + } + } + } + [SerializeField] + [Range(0.0f, 1.0f)] + private float sourceSpatialBlend = 1.0f; + + /// Sets the Doppler scale for this audio source. + public float dopplerLevel { + get { return sourceDopplerLevel; } + set { + sourceDopplerLevel = value; + if(audioSource != null) { + audioSource.dopplerLevel = sourceDopplerLevel; + } + } + } + [SerializeField] + [Range(0.0f, 5.0f)] + private float sourceDopplerLevel = 1.0f; + + /// Sets the spread angle (in degrees) in 3D space. + public float spread { + get { return sourceSpread; } + set { + sourceSpread = value; + if(audioSource != null) { + audioSource.spread = sourceSpread; + } + } + } + [SerializeField] + [Range(0.0f, 360.0f)] + private float sourceSpread = 0.0f; + + /// Playback position in seconds. + public float time { + get { + if(audioSource != null) { + return audioSource.time; + } + return 0.0f; + } + set { + if(audioSource != null) { + audioSource.time = value; + } + } + } + + /// Playback position in PCM samples. + public int timeSamples { + get { + if(audioSource != null) { + return audioSource.timeSamples; + } + return 0; + } + set { + if(audioSource != null) { + audioSource.timeSamples = value; + } + } + } + + /// The volume of the audio source (0.0 to 1.0). + public float volume { + get { return sourceVolume; } + set { + sourceVolume = value; + if (audioSource != null) { + audioSource.volume = sourceVolume; + } + } + } + [SerializeField] + [Range(0.0f, 1.0f)] + private float sourceVolume = 1.0f; + + /// Volume rolloff model with respect to the distance. + public AudioRolloffMode rolloffMode { + get { return sourceRolloffMode; } + set { + sourceRolloffMode = value; + if (audioSource != null) { + audioSource.rolloffMode = sourceRolloffMode; + if (rolloffMode == AudioRolloffMode.Custom) { + // Custom rolloff is not supported, set the curve for no distance attenuation. + audioSource.SetCustomCurve(AudioSourceCurveType.CustomRolloff, + AnimationCurve.Linear(sourceMinDistance, 1.0f, + sourceMaxDistance, 1.0f)); + } + } + } + } + [SerializeField] + private AudioRolloffMode sourceRolloffMode = AudioRolloffMode.Logarithmic; + + /// MaxDistance is the distance a sound stops attenuating at. + public float maxDistance { + get { return sourceMaxDistance; } + set { + sourceMaxDistance = Mathf.Clamp(value, sourceMinDistance + GvrAudio.distanceEpsilon, + GvrAudio.maxDistanceLimit); + if(audioSource != null) { + audioSource.maxDistance = sourceMaxDistance; + } + } + } + [SerializeField] + private float sourceMaxDistance = 500.0f; + + /// Within the Min distance the GvrAudioSource will cease to grow louder in volume. + public float minDistance { + get { return sourceMinDistance; } + set { + sourceMinDistance = Mathf.Clamp(value, 0.0f, GvrAudio.minDistanceLimit); + if(audioSource != null) { + audioSource.minDistance = sourceMinDistance; + } + } + } + [SerializeField] + private float sourceMinDistance = 1.0f; + + /// Binaural (HRTF) rendering toggle. + [SerializeField] + private bool hrtfEnabled = true; + + // Unity audio source attached to the game object. + [SerializeField] + private AudioSource audioSource = null; + + // Unique source id. + private int id = -1; + + // Current occlusion value; + private float currentOcclusion = 0.0f; + + // Next occlusion update time in seconds. + private float nextOcclusionUpdate = 0.0f; + + // Denotes whether the source is currently paused or not. + private bool isPaused = false; + + void Awake () { +#if UNITY_EDITOR && UNITY_2017_1_OR_NEWER + Debug.LogWarningFormat(gameObject, + "Game object '{0}' uses deprecated {1} component.\nPlease upgrade to Resonance Audio ({2}).", + name, GetType().Name, "https://developers.google.com/resonance-audio/migrate"); +#endif // UNITY_EDITOR && UNITY_2017_1_OR_NEWER + if (audioSource == null) { + // Ensure the audio source gets created once. + audioSource = gameObject.AddComponent(); + } + audioSource.enabled = false; + audioSource.hideFlags = HideFlags.HideInInspector | HideFlags.HideAndDontSave; + audioSource.playOnAwake = false; + audioSource.bypassReverbZones = true; +#if UNITY_5_5_OR_NEWER + audioSource.spatializePostEffects = true; +#endif // UNITY_5_5_OR_NEWER + OnValidate(); + // Route the source output to |GvrAudioMixer|. + AudioMixer mixer = (Resources.Load("GvrAudioMixer") as AudioMixer); + if(mixer != null) { + audioSource.outputAudioMixerGroup = mixer.FindMatchingGroups("Master")[0]; + } else { + Debug.LogError("GVRAudioMixer could not be found in Resources. Make sure that the GVR SDK " + + "Unity package is imported properly."); + } + } + + void OnEnable () { + audioSource.enabled = true; + if (playOnAwake && !isPlaying && InitializeSource()) { + Play(); + } + } + + void Start () { + if (playOnAwake && !isPlaying) { + Play(); + } + } + + void OnDisable () { + Stop(); + audioSource.enabled = false; + } + + void OnDestroy () { + Destroy(audioSource); + } + + void OnApplicationPause (bool pauseStatus) { + if (pauseStatus) { + Pause(); + } else { + UnPause(); + } + } + + void Update () { + // Update occlusion state. + if (!occlusionEnabled) { + currentOcclusion = 0.0f; + } else if (Time.time >= nextOcclusionUpdate) { + nextOcclusionUpdate = Time.time + GvrAudio.occlusionDetectionInterval; + currentOcclusion = GvrAudio.ComputeOcclusion(transform); + } + // Update source. + if (!isPlaying && !isPaused) { + Stop(); + } else { + audioSource.SetSpatializerFloat((int) GvrAudio.SpatializerData.Gain, + GvrAudio.ConvertAmplitudeFromDb(gainDb)); + audioSource.SetSpatializerFloat((int) GvrAudio.SpatializerData.MinDistance, + sourceMinDistance); + GvrAudio.UpdateAudioSource(id, this, currentOcclusion); + } + } + + /// Provides a block of the currently playing source's output data. + /// + /// @note The array given in samples will be filled with the requested data before spatialization. + public void GetOutputData(float[] samples, int channel) { + if (audioSource != null) { + audioSource.GetOutputData(samples, channel); + } + } + + /// Provides a block of the currently playing audio source's spectrum data. + /// + /// @note The array given in samples will be filled with the requested data before spatialization. + public void GetSpectrumData(float[] samples, int channel, FFTWindow window) { + if (audioSource != null) { + audioSource.GetSpectrumData(samples, channel, window); + } + } + + /// Pauses playing the clip. + public void Pause () { + if (audioSource != null) { + isPaused = true; + audioSource.Pause(); + } + } + + /// Plays the clip. + public void Play () { + if (audioSource != null && InitializeSource()) { + audioSource.Play(); + isPaused = false; + } else { + Debug.LogWarning ("GVR Audio source not initialized. Audio playback not supported " + + "until after Awake() and OnEnable(). Try calling from Start() instead."); + } + } + + /// Plays the clip with a delay specified in seconds. + public void PlayDelayed (float delay) { + if (audioSource != null && InitializeSource()) { + audioSource.PlayDelayed(delay); + isPaused = false; + } else { + Debug.LogWarning ("GVR Audio source not initialized. Audio playback not supported " + + "until after Awake() and OnEnable(). Try calling from Start() instead."); + } + } + + /// Plays an AudioClip. + public void PlayOneShot (AudioClip clip) { + PlayOneShot(clip, 1.0f); + } + + /// Plays an AudioClip, and scales its volume. + public void PlayOneShot (AudioClip clip, float volume) { + if (audioSource != null && InitializeSource()) { + audioSource.PlayOneShot(clip, volume); + isPaused = false; + } else { + Debug.LogWarning ("GVR Audio source not initialized. Audio playback not supported " + + "until after Awake() and OnEnable(). Try calling from Start() instead."); + } + } + + /// Plays the clip at a specific time on the absolute time-line that AudioSettings.dspTime reads + /// from. + public void PlayScheduled (double time) { + if (audioSource != null && InitializeSource()) { + audioSource.PlayScheduled(time); + isPaused = false; + } else { + Debug.LogWarning ("GVR Audio source not initialized. Audio playback not supported " + + "until after Awake() and OnEnable(). Try calling from Start() instead."); + } + } + + /// Changes the time at which a sound that has already been scheduled to play will end. + public void SetScheduledEndTime(double time) { + if (audioSource != null) { + audioSource.SetScheduledEndTime(time); + } + } + + /// Changes the time at which a sound that has already been scheduled to play will start. + public void SetScheduledStartTime(double time) { + if (audioSource != null) { + audioSource.SetScheduledStartTime(time); + } + } + + /// Stops playing the clip. + public void Stop () { + if (audioSource != null) { + audioSource.Stop(); + ShutdownSource(); + isPaused = true; + } + } + + /// Unpauses the paused playback. + public void UnPause () { + if (audioSource != null) { + audioSource.UnPause(); + isPaused = false; + } + } + + // Initializes the source. + private bool InitializeSource () { + if (id < 0) { + id = GvrAudio.CreateAudioSource(hrtfEnabled); + if (id >= 0) { + GvrAudio.UpdateAudioSource(id, this, currentOcclusion); + audioSource.spatialize = true; + audioSource.SetSpatializerFloat((int) GvrAudio.SpatializerData.Type, + (float) GvrAudio.SpatializerType.Source); + audioSource.SetSpatializerFloat((int) GvrAudio.SpatializerData.Gain, + GvrAudio.ConvertAmplitudeFromDb(gainDb)); + audioSource.SetSpatializerFloat((int) GvrAudio.SpatializerData.MinDistance, + sourceMinDistance); + audioSource.SetSpatializerFloat((int) GvrAudio.SpatializerData.ZeroOutput, 0.0f); + // Source id must be set after all the spatializer parameters, to ensure that the source is + // properly initialized before processing. + audioSource.SetSpatializerFloat((int) GvrAudio.SpatializerData.Id, (float) id); + } + } + return id >= 0; + } + + // Shuts down the source. + private void ShutdownSource () { + if (id >= 0) { + audioSource.SetSpatializerFloat((int) GvrAudio.SpatializerData.Id, -1.0f); + // Ensure that the output is zeroed after shutdown. + audioSource.SetSpatializerFloat((int) GvrAudio.SpatializerData.ZeroOutput, 1.0f); + audioSource.spatialize = false; + GvrAudio.DestroyAudioSource(id); + id = -1; + } + } + + void OnDidApplyAnimationProperties () { + OnValidate(); + } + + void OnValidate () { + clip = sourceClip; + loop = sourceLoop; + mute = sourceMute; + pitch = sourcePitch; + priority = sourcePriority; + spatialBlend = sourceSpatialBlend; + volume = sourceVolume; + dopplerLevel = sourceDopplerLevel; + spread = sourceSpread; + minDistance = sourceMinDistance; + maxDistance = sourceMaxDistance; + rolloffMode = sourceRolloffMode; + } + + void OnDrawGizmosSelected () { + // Draw listener directivity gizmo. + // Note that this is a very suboptimal way of finding the component, to be used in Unity Editor + // only, should not be used to access the component in run time. + GvrAudioListener listener = FindObjectOfType(); + if(listener != null) { + Gizmos.color = GvrAudio.listenerDirectivityColor; + DrawDirectivityGizmo(listener.transform, listenerDirectivityAlpha, + listenerDirectivitySharpness, 180); + } + // Draw source directivity gizmo. + Gizmos.color = GvrAudio.sourceDirectivityColor; + DrawDirectivityGizmo(transform, directivityAlpha, directivitySharpness, 180); + } + + // Draws a 3D gizmo in the Scene View that shows the selected directivity pattern. + private void DrawDirectivityGizmo (Transform target, float alpha, float sharpness, + int resolution) { + Vector2[] points = GvrAudio.Generate2dPolarPattern(alpha, sharpness, resolution); + // Compute |vertices| from the polar pattern |points|. + int numVertices = resolution + 1; + Vector3[] vertices = new Vector3[numVertices]; + vertices[0] = Vector3.zero; + for (int i = 0; i < points.Length; ++i) { + vertices[i + 1] = new Vector3(points[i].x, 0.0f, points[i].y); + } + // Generate |triangles| from |vertices|. Two triangles per each sweep to avoid backface culling. + int[] triangles = new int[6 * numVertices]; + for (int i = 0; i < numVertices - 1; ++i) { + int index = 6 * i; + if (i < numVertices - 2) { + triangles[index] = 0; + triangles[index + 1] = i + 1; + triangles[index + 2] = i + 2; + } else { + // Last vertex is connected back to the first for the last triangle. + triangles[index] = 0; + triangles[index + 1] = numVertices - 1; + triangles[index + 2] = 1; + } + // The second triangle facing the opposite direction. + triangles[index + 3] = triangles[index]; + triangles[index + 4] = triangles[index + 2]; + triangles[index + 5] = triangles[index + 1]; + } + // Construct a new mesh for the gizmo. + Mesh directivityGizmoMesh = new Mesh(); + directivityGizmoMesh.hideFlags = HideFlags.DontSaveInEditor; + directivityGizmoMesh.vertices = vertices; + directivityGizmoMesh.triangles = triangles; + directivityGizmoMesh.RecalculateNormals(); + // Draw the mesh. + Vector3 scale = 2.0f * Mathf.Max(target.lossyScale.x, target.lossyScale.z) * Vector3.one; + Gizmos.DrawMesh(directivityGizmoMesh, target.position, target.rotation, scale); + } +} + +#pragma warning restore 0618 // Restore warnings diff --git a/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioSource.cs.meta b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioSource.cs.meta new file mode 100644 index 0000000..a4c47ef --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/Audio/GvrAudioSource.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6dbca64e524ea44f9b26142ec59aca8a +timeCreated: 1447961362 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Scripts/GvrController.cs b/Assets/GoogleVR/Legacy/Scripts/GvrController.cs new file mode 100644 index 0000000..90af5ff --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/GvrController.cs @@ -0,0 +1,154 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System; +using UnityEngine; + +[System.Obsolete("Replaced by GvrControllerInput.")] +[AddComponentMenu("")] +public class GvrController : GvrControllerInput { + public new static GvrConnectionState State { + get { + return GvrControllerInput.State; + } + } + + public new static GvrControllerApiStatus ApiStatus { + get { + return GvrControllerInput.ApiStatus; + } + } + + public new static Quaternion Orientation { + get { + return GvrControllerInput.Orientation; + } + } + + public new static Vector3 Gyro { + get { + return GvrControllerInput.Gyro; + } + } + + public new static Vector3 Accel { + get { + return GvrControllerInput.Accel; + } + } + + public new static bool IsTouching { + get { + return GvrControllerInput.IsTouching; + } + } + + public new static bool TouchDown { + get { + return GvrControllerInput.TouchDown; + } + } + + public new static bool TouchUp { + get { + return GvrControllerInput.TouchUp; + } + } + + public new static Vector2 TouchPos { + get { + return GvrControllerInput.TouchPos; + } + } + + public new static bool Recentered { + get { + return GvrControllerInput.Recentered; + } + } + + public new static bool ClickButton { + get { + return GvrControllerInput.ClickButton; + } + } + + public new static bool ClickButtonDown { + get { + return GvrControllerInput.ClickButtonDown; + } + } + + public new static bool ClickButtonUp { + get { + return GvrControllerInput.ClickButtonUp; + } + } + + public new static bool AppButton { + get { + return GvrControllerInput.AppButton; + } + } + + public new static bool AppButtonDown { + get { + return GvrControllerInput.AppButtonDown; + } + } + + public new static bool AppButtonUp { + get { + return GvrControllerInput.AppButtonUp; + } + } + + public new static bool HomeButtonDown { + get { + return GvrControllerInput.HomeButtonDown; + } + } + + public new static bool HomeButtonState { + get { + return GvrControllerInput.HomeButtonState; + } + } + + public new static string ErrorDetails { + get { + return GvrControllerInput.ErrorDetails; + } + } + + // Returns the GVR C library controller state pointer (gvr_controller_state*). + public new static IntPtr StatePtr { + get { + return GvrControllerInput.StatePtr; + } + } + + public new static bool IsCharging { + get { + return GvrControllerInput.IsCharging; + } + } + + public new static GvrControllerBatteryLevel BatteryLevel { + get { + return GvrControllerInput.BatteryLevel; + } + } +} + diff --git a/Assets/GoogleVR/Legacy/Scripts/GvrController.cs.meta b/Assets/GoogleVR/Legacy/Scripts/GvrController.cs.meta new file mode 100644 index 0000000..71b8671 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/GvrController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: adde9bdea083943199c7959004756e60 +timeCreated: 1462046540 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Scripts/GvrControllerVisualManager.cs b/Assets/GoogleVR/Legacy/Scripts/GvrControllerVisualManager.cs new file mode 100644 index 0000000..679477a --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/GvrControllerVisualManager.cs @@ -0,0 +1,21 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System.Collections; + +[System.Obsolete("Replaced by GvrTrackedController.")] +[AddComponentMenu("")] +public class GvrControllerVisualManager : GvrTrackedController { +} diff --git a/Assets/GoogleVR/Legacy/Scripts/GvrControllerVisualManager.cs.meta b/Assets/GoogleVR/Legacy/Scripts/GvrControllerVisualManager.cs.meta new file mode 100644 index 0000000..9dca7de --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/GvrControllerVisualManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f3bf9c1bacbb04f72bb43e892c3a98a9 +timeCreated: 1481762795 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Legacy/Scripts/GvrPointerManager.cs b/Assets/GoogleVR/Legacy/Scripts/GvrPointerManager.cs new file mode 100644 index 0000000..51a8b08 --- /dev/null +++ b/Assets/GoogleVR/Legacy/Scripts/GvrPointerManager.cs @@ -0,0 +1,34 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System.Collections; + + +[System.Obsolete("Replaced by GvrPointerInputModule.")] +[AddComponentMenu("")] +public class GvrPointerManager : MonoBehaviour { + public static GvrBasePointer Pointer { + get { + return GvrPointerInputModule.Pointer as GvrBasePointer; + } + set { + GvrPointerInputModule.Pointer = value; + } + } + + public static void OnPointerCreated(GvrBasePointer 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CPU: x86_64 + OSXIntel: + enabled: 0 + settings: + CPU: AnyCPU + OSXIntel64: + enabled: 0 + settings: + CPU: AnyCPU + Win: + enabled: 0 + settings: + CPU: AnyCPU + Win64: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Plugins/Android/proguard-gvr.txt b/Assets/GoogleVR/Plugins/Android/proguard-gvr.txt new file mode 100644 index 0000000..a7e75b8 --- /dev/null +++ b/Assets/GoogleVR/Plugins/Android/proguard-gvr.txt @@ -0,0 +1,34 @@ +# Don't obfuscate any NDK/SDK code. This makes the debugging of stack traces +# in release builds easier. +-keepnames class com.google.vr.ndk.** { *; } +-keepnames class com.google.vr.sdk.** { *; } + +# These are part of the Java <-> native interfaces for GVR. +-keepclasseswithmembernames,includedescriptorclasses class com.google.vr.** { + native ; +} + +# The SDK configuration class member names are useful for debugging client logs. +-keepclasseswithmembernames,allowoptimization class com.google.common.logging.nano.Vr$VREvent$SdkConfigurationParams** { + *; +} + +-keep class com.google.vr.cardboard.UsedByNative +-keep @com.google.vr.cardboard.UsedByNative class * +-keepclassmembers class * { + @com.google.vr.cardboard.UsedByNative *; +} + +-keep class com.google.vr.cardboard.annotations.UsedByNative +-keep @com.google.vr.cardboard.annotations.UsedByNative class * +-keepclassmembers class * { + @com.google.vr.cardboard.annotations.UsedByNative *; +} + +-keep class com.google.vr.cardboard.annotations.UsedByReflection +-keep @com.google.vr.cardboard.annotations.UsedByReflection class * +-keepclassmembers class * { + @com.google.vr.cardboard.annotations.UsedByReflection *; +} + +-dontwarn com.google.protobuf.nano.NanoEnumValue diff --git a/Assets/GoogleVR/Plugins/Android/proguard-gvr.txt.meta b/Assets/GoogleVR/Plugins/Android/proguard-gvr.txt.meta new file mode 100644 index 0000000..7dff8b9 --- /dev/null +++ b/Assets/GoogleVR/Plugins/Android/proguard-gvr.txt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d6cef2ddf786f4c10a3c9424db54acf1 +timeCreated: 1507333197 +licenseType: Pro +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Plugins/Google.ProtocolBuffers.dll b/Assets/GoogleVR/Plugins/Google.ProtocolBuffers.dll new file mode 100644 index 0000000..7116ecb Binary files /dev/null and b/Assets/GoogleVR/Plugins/Google.ProtocolBuffers.dll differ diff --git a/Assets/GoogleVR/Plugins/Google.ProtocolBuffers.dll.meta b/Assets/GoogleVR/Plugins/Google.ProtocolBuffers.dll.meta new file mode 100644 index 0000000..512d453 --- /dev/null +++ b/Assets/GoogleVR/Plugins/Google.ProtocolBuffers.dll.meta @@ -0,0 +1,24 @@ +fileFormatVersion: 2 +guid: eb0b9a42141e349a6a47f93165aeca3f +timeCreated: 1462046662 +licenseType: Pro +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Any: + enabled: 1 + settings: {} + Editor: + enabled: 0 + settings: + DefaultValueInitialized: true + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Plugins/iOS.meta b/Assets/GoogleVR/Plugins/iOS.meta new file mode 100644 index 0000000..6fe5582 --- /dev/null +++ b/Assets/GoogleVR/Plugins/iOS.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b5c8582276326a647a25e229bfff1de4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.h b/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.h new file mode 100644 index 0000000..2c9c7e3 --- /dev/null +++ b/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.h @@ -0,0 +1,27 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#import "UnityAppController.h" +#import "UnityAppController+ViewHandling.h" + +#import "UnityAppController+UnityInterface.h" +#include "PluginBase/UnityViewControllerListener.h" + +@interface GvrAudioAppController : UnityAppController + +- (UnityView *)createUnityView; + +- (UIViewController *)unityViewController; + +@end diff --git a/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.h.meta b/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.h.meta new file mode 100644 index 0000000..4b549f7 --- /dev/null +++ b/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.h.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: b764ba158c511407fbc195fb36b34bc6 +timeCreated: 1494024789 +licenseType: Pro +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Any: + enabled: 0 + settings: {} + Editor: + enabled: 0 + settings: + DefaultValueInitialized: true + iOS: + enabled: 1 + settings: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.mm b/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.mm new file mode 100644 index 0000000..e2ef09a --- /dev/null +++ b/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.mm @@ -0,0 +1,43 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#import "GvrAudioAppController.h" + +extern "C" { + +// We have to manually register the Unity Audio Effect plugin. +struct UnityAudioEffectDefinition; +typedef int (*UnityPluginGetAudioEffectDefinitionsFunc)( + struct UnityAudioEffectDefinition*** descptr); +extern void UnityRegisterAudioPlugin( + UnityPluginGetAudioEffectDefinitionsFunc getAudioEffectDefinitions); +extern int UnityGetAudioEffectDefinitions(UnityAudioEffectDefinition*** definitionptr); + +} // extern "C" + +@implementation GvrAudioAppController + +- (UnityView *)createUnityView { + UnityRegisterViewControllerListener(self); + UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions); + return [super createUnityView]; +} + +- (UIViewController *)unityViewController { + return UnityGetGLViewController(); +} + +@end + +IMPL_APP_CONTROLLER_SUBCLASS(GvrAudioAppController) diff --git a/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.mm.meta b/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.mm.meta new file mode 100644 index 0000000..35dabc3 --- /dev/null +++ b/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.mm.meta @@ -0,0 +1,23 @@ +fileFormatVersion: 2 +guid: f2a868822ddbb4ca6952f78be4bb4698 +timeCreated: 1494024789 +licenseType: Pro +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Any: + enabled: 0 + settings: {} + Editor: + enabled: 0 + settings: + DefaultValueInitialized: true + iOS: + enabled: 1 + settings: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Plugins/iOS/libaudioplugingvrunity.a b/Assets/GoogleVR/Plugins/iOS/libaudioplugingvrunity.a new file mode 100644 index 0000000..78444ff Binary files /dev/null and b/Assets/GoogleVR/Plugins/iOS/libaudioplugingvrunity.a differ diff --git a/Assets/GoogleVR/Plugins/iOS/libaudioplugingvrunity.a.meta b/Assets/GoogleVR/Plugins/iOS/libaudioplugingvrunity.a.meta new file mode 100644 index 0000000..f9bf37d --- /dev/null +++ b/Assets/GoogleVR/Plugins/iOS/libaudioplugingvrunity.a.meta @@ -0,0 +1,21 @@ +fileFormatVersion: 2 +guid: 94eb628c570e649bfac361e67f7fc6c3 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Any: + enabled: 0 + settings: {} + Editor: + enabled: 0 + settings: + DefaultValueInitialized: true + iOS: + enabled: 1 + settings: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Plugins/x86.meta b/Assets/GoogleVR/Plugins/x86.meta new file mode 100644 index 0000000..00bdfa4 --- /dev/null +++ b/Assets/GoogleVR/Plugins/x86.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2603df691c3bdf54094134be85ed49df +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Plugins/x86/audioplugingvrunity.dll b/Assets/GoogleVR/Plugins/x86/audioplugingvrunity.dll new file mode 100644 index 0000000..26f4e09 Binary files /dev/null and b/Assets/GoogleVR/Plugins/x86/audioplugingvrunity.dll differ diff --git a/Assets/GoogleVR/Plugins/x86/audioplugingvrunity.dll.meta b/Assets/GoogleVR/Plugins/x86/audioplugingvrunity.dll.meta new file mode 100644 index 0000000..636452e --- /dev/null +++ b/Assets/GoogleVR/Plugins/x86/audioplugingvrunity.dll.meta @@ -0,0 +1,67 @@ +fileFormatVersion: 2 +guid: 6042170e05c0148b998dc7fc4a2a151e +timeCreated: 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+ assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/README b/Assets/GoogleVR/README new file mode 100644 index 0000000..f587e9f --- /dev/null +++ b/Assets/GoogleVR/README @@ -0,0 +1,7 @@ +Google VR SDK for Unity + +This SDK provides Android and iOS developers with the easiest way to add +Google VR support to their Unity projects. + +The latest version of this SDK, as well as version-specific release notes, +are available from https://github.com/googlevr/gvr-unity-sdk/releases. diff --git a/Assets/GoogleVR/README.meta b/Assets/GoogleVR/README.meta new file mode 100644 index 0000000..31652d1 --- /dev/null +++ b/Assets/GoogleVR/README.meta @@ -0,0 +1,6 @@ +fileFormatVersion: 2 +guid: de961e46abe24453a81bf1c8576885b3 +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts.meta b/Assets/GoogleVR/Scripts.meta new file mode 100644 index 0000000..bb60e0f --- /dev/null +++ b/Assets/GoogleVR/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 265c58b30dcdf2e4cbb9880a9a8ed8c3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Cardboard.meta b/Assets/GoogleVR/Scripts/Cardboard.meta new file mode 100644 index 0000000..60ebb69 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Cardboard.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 91877f3f2369205449e99f23398ff1d0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Cardboard/GvrReticlePointer.cs b/Assets/GoogleVR/Scripts/Cardboard/GvrReticlePointer.cs new file mode 100644 index 0000000..0428e59 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Cardboard/GvrReticlePointer.cs @@ -0,0 +1,219 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.EventSystems; + +/// Draws a circular reticle in front of any object that the user points at. +/// The circle dilates if the object is clickable. +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrReticlePointer")] +public class GvrReticlePointer : GvrBasePointer { + /// The constants below are expsed for testing. Minimum inner angle of the reticle (in degrees). + public const float RETICLE_MIN_INNER_ANGLE = 0.0f; + + /// Minimum outer angle of the reticle (in degrees). + public const float RETICLE_MIN_OUTER_ANGLE = 0.5f; + + /// Angle at which to expand the reticle when intersecting with an object (in degrees). + public const float RETICLE_GROWTH_ANGLE = 1.5f; + + /// Minimum distance of the reticle (in meters). + public const float RETICLE_DISTANCE_MIN = 0.45f; + + /// Maximum distance of the reticle (in meters). + public float maxReticleDistance = 20.0f; + + /// Number of segments making the reticle circle. + public int reticleSegments = 20; + + /// Growth speed multiplier for the reticle/ + public float reticleGrowthSpeed = 8.0f; + + /// Sorting order to use for the reticle's renderer. + /// Range values come from https://docs.unity3d.com/ScriptReference/Renderer-sortingOrder.html. + /// Default value 32767 ensures gaze reticle is always rendered on top. + [Range(-32767, 32767)] + public int reticleSortingOrder = 32767; + + public Material MaterialComp { private get; set; } + + // Current inner angle of the reticle (in degrees). + // Exposed for testing. + public float ReticleInnerAngle { get; private set; } + + // Current outer angle of the reticle (in degrees). + // Exposed for testing. + public float ReticleOuterAngle { get; private set; } + + // Current distance of the reticle (in meters). + // Getter exposed for testing. + public float ReticleDistanceInMeters { get; private set; } + + // Current inner and outer diameters of the reticle, before distance multiplication. + // Getters exposed for testing. + public float ReticleInnerDiameter { get; private set; } + + public float ReticleOuterDiameter { get; private set; } + + public override float MaxPointerDistance { get { return maxReticleDistance; } } + + public override void OnPointerEnter(RaycastResult raycastResultResult, bool isInteractive) { + SetPointerTarget(raycastResultResult.worldPosition, isInteractive); + } + + public override void OnPointerHover(RaycastResult raycastResultResult, bool isInteractive) { + SetPointerTarget(raycastResultResult.worldPosition, isInteractive); + } + + public override void OnPointerExit(GameObject previousObject) { + ReticleDistanceInMeters = maxReticleDistance; + ReticleInnerAngle = RETICLE_MIN_INNER_ANGLE; + ReticleOuterAngle = RETICLE_MIN_OUTER_ANGLE; + } + + public override void OnPointerClickDown() {} + + public override void OnPointerClickUp() {} + + public override void GetPointerRadius(out float enterRadius, out float exitRadius) { + float min_inner_angle_radians = Mathf.Deg2Rad * RETICLE_MIN_INNER_ANGLE; + float max_inner_angle_radians = Mathf.Deg2Rad * (RETICLE_MIN_INNER_ANGLE + RETICLE_GROWTH_ANGLE); + + enterRadius = 2.0f * Mathf.Tan(min_inner_angle_radians); + exitRadius = 2.0f * Mathf.Tan(max_inner_angle_radians); + } + + public void UpdateDiameters() { + ReticleDistanceInMeters = + Mathf.Clamp(ReticleDistanceInMeters, RETICLE_DISTANCE_MIN, maxReticleDistance); + + if (ReticleInnerAngle < RETICLE_MIN_INNER_ANGLE) { + ReticleInnerAngle = RETICLE_MIN_INNER_ANGLE; + } + + if (ReticleOuterAngle < RETICLE_MIN_OUTER_ANGLE) { + ReticleOuterAngle = RETICLE_MIN_OUTER_ANGLE; + } + + float inner_half_angle_radians = Mathf.Deg2Rad * ReticleInnerAngle * 0.5f; + float outer_half_angle_radians = Mathf.Deg2Rad * ReticleOuterAngle * 0.5f; + + float inner_diameter = 2.0f * Mathf.Tan(inner_half_angle_radians); + float outer_diameter = 2.0f * Mathf.Tan(outer_half_angle_radians); + + ReticleInnerDiameter = + Mathf.Lerp(ReticleInnerDiameter, inner_diameter, Time.unscaledDeltaTime * reticleGrowthSpeed); + ReticleOuterDiameter = + Mathf.Lerp(ReticleOuterDiameter, outer_diameter, Time.unscaledDeltaTime * reticleGrowthSpeed); + + MaterialComp.SetFloat("_InnerDiameter", ReticleInnerDiameter * ReticleDistanceInMeters); + MaterialComp.SetFloat("_OuterDiameter", ReticleOuterDiameter * ReticleDistanceInMeters); + MaterialComp.SetFloat("_DistanceInMeters", ReticleDistanceInMeters); + } + + void Awake() { + ReticleInnerAngle = RETICLE_MIN_INNER_ANGLE; + ReticleOuterAngle = RETICLE_MIN_OUTER_ANGLE; + } + + protected override void Start() { + base.Start(); + + Renderer rendererComponent = GetComponent(); + rendererComponent.sortingOrder = reticleSortingOrder; + + MaterialComp = rendererComponent.material; + + CreateReticleVertices(); + } + + void Update() { + UpdateDiameters(); + } + + private bool SetPointerTarget(Vector3 target, bool interactive) { + if (base.PointerTransform == null) { + Debug.LogWarning("Cannot operate on a null pointer transform"); + return false; + } + + Vector3 targetLocalPosition = base.PointerTransform.InverseTransformPoint(target); + + ReticleDistanceInMeters = + Mathf.Clamp(targetLocalPosition.z, RETICLE_DISTANCE_MIN, maxReticleDistance); + if (interactive) { + ReticleInnerAngle = RETICLE_MIN_INNER_ANGLE + RETICLE_GROWTH_ANGLE; + ReticleOuterAngle = RETICLE_MIN_OUTER_ANGLE + RETICLE_GROWTH_ANGLE; + } else { + ReticleInnerAngle = RETICLE_MIN_INNER_ANGLE; + ReticleOuterAngle = RETICLE_MIN_OUTER_ANGLE; + } + return true; + } + + private void CreateReticleVertices() { + Mesh mesh = new Mesh(); + gameObject.AddComponent(); + GetComponent().mesh = mesh; + + int segments_count = reticleSegments; + int vertex_count = (segments_count+1)*2; + + #region Vertices + + Vector3[] vertices = new Vector3[vertex_count]; + + const float kTwoPi = Mathf.PI * 2.0f; + int vi = 0; + for (int si = 0; si <= segments_count; ++si) { + // Add two vertices for every circle segment: one at the beginning of the + // prism, and one at the end of the prism. + float angle = (float)si / (float)(segments_count) * kTwoPi; + + float x = Mathf.Sin(angle); + float y = Mathf.Cos(angle); + + vertices[vi++] = new Vector3(x, y, 0.0f); // Outer vertex. + vertices[vi++] = new Vector3(x, y, 1.0f); // Inner vertex. + } + #endregion + + #region Triangles + int indices_count = (segments_count+1)*3*2; + int[] indices = new int[indices_count]; + + int vert = 0; + int idx = 0; + for (int si = 0; si < segments_count; ++si) { + indices[idx++] = vert+1; + indices[idx++] = vert; + indices[idx++] = vert+2; + + indices[idx++] = vert+1; + indices[idx++] = vert+2; + indices[idx++] = vert+3; + + vert += 2; + } + #endregion + + mesh.vertices = vertices; + mesh.triangles = indices; + mesh.RecalculateBounds(); +#if !UNITY_5_5_OR_NEWER + // Optimize() is deprecated as of Unity 5.5.0p1. + mesh.Optimize(); +#endif // !UNITY_5_5_OR_NEWER + } +} diff --git a/Assets/GoogleVR/Scripts/Cardboard/GvrReticlePointer.cs.meta b/Assets/GoogleVR/Scripts/Cardboard/GvrReticlePointer.cs.meta new file mode 100644 index 0000000..076198c --- /dev/null +++ b/Assets/GoogleVR/Scripts/Cardboard/GvrReticlePointer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e7dcc90c2e60c4011896c7f21fc1f557 +timeCreated: 1446847641 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller.meta b/Assets/GoogleVR/Scripts/Controller.meta new file mode 100644 index 0000000..0f0e0f5 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 994be461bb83b934cbc35416f0dfae24 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/ArmModel.meta b/Assets/GoogleVR/Scripts/Controller/ArmModel.meta new file mode 100644 index 0000000..b6d94bc --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/ArmModel.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 86ebdf1723c09ee499974202114ef39d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrArmModel.cs b/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrArmModel.cs new file mode 100644 index 0000000..1051d72 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrArmModel.cs @@ -0,0 +1,432 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System.Collections; + +/// Standard implementation for a mathematical model to make the virtual controller approximate the +/// physical location of the Daydream controller. +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrArmModel")] +public class GvrArmModel : GvrBaseArmModel, IGvrControllerInputDeviceReceiver { + /// Position of the elbow joint relative to the head before the arm model is applied. + public Vector3 elbowRestPosition = DEFAULT_ELBOW_REST_POSITION; + + /// Position of the wrist joint relative to the elbow before the arm model is applied. + public Vector3 wristRestPosition = DEFAULT_WRIST_REST_POSITION; + + /// Position of the controller joint relative to the wrist before the arm model is applied. + public Vector3 controllerRestPosition = DEFAULT_CONTROLLER_REST_POSITION; + + /// Offset applied to the elbow position as the controller is rotated upwards. + public Vector3 armExtensionOffset = DEFAULT_ARM_EXTENSION_OFFSET; + + /// Ratio of the controller's rotation to apply to the rotation of the elbow. + /// The remaining rotation is applied to the wrist's rotation. + [Range(0.0f, 1.0f)] + public float elbowBendRatio = DEFAULT_ELBOW_BEND_RATIO; + + /// Offset in front of the controller to determine what position to use when determing if the + /// controller should fade. This is useful when objects are attached to the controller. + [Range(0.0f, 0.4f)] + public float fadeControllerOffset = 0.0f; + + /// Controller distance from the front/back of the head after which the controller disappears (meters). + [Range(0.0f, 0.4f)] + public float fadeDistanceFromHeadForward = 0.25f; + + /// Controller distance from the left/right of the head after which the controller disappears (meters). + [Range(0.0f, 0.4f)] + public float fadeDistanceFromHeadSide = 0.15f; + + /// Controller distance from face after which the tooltips appear (meters). + [Range(0.4f, 0.6f)] + public float tooltipMinDistanceFromFace = 0.45f; + + /// When the angle (degrees) between the controller and the head is larger than + /// this value, the tooltips disappear. + /// If the value is 180, then the tooltips are always shown. + /// If the value is 90, the tooltips are only shown when they are facing the camera. + [Range(0, 180)] + public int tooltipMaxAngleFromCamera = 80; + + /// If true, the root of the pose is locked to the local position of the player's neck. + public bool isLockedToNeck = false; + + /// Represents the controller's position relative to the user's head. + public override Vector3 ControllerPositionFromHead { + get { + return controllerPosition; + } + } + + /// Represent the controller's rotation relative to the user's head. + public override Quaternion ControllerRotationFromHead { + get { + return controllerRotation; + } + } + + /// The suggested rendering alpha value of the controller. + /// This is to prevent the controller from intersecting the face. + /// The range is always 0 - 1. + public override float PreferredAlpha { + get { + return preferredAlpha; + } + } + + /// The suggested rendering alpha value of the controller tooltips. + /// This is to only display the tooltips when the player is looking + /// at the controller, and also to prevent the tooltips from intersecting the + /// player's face. + public override float TooltipAlphaValue { + get { + return tooltipAlphaValue; + } + } + + /// Represent the neck's position relative to the user's head. + /// If isLockedToNeck is true, this will be the InputTracking position of the Head node modified + /// by an inverse neck model to approximate the neck position. + /// Otherwise, it is always zero. + public Vector3 NeckPosition { + get { + return neckPosition; + } + } + + /// Represent the shoulder's position relative to the user's head. + /// This is not actually used as part of the arm model calculations, and exists for debugging. + public Vector3 ShoulderPosition { + get { + Vector3 shoulderPosition = neckPosition + torsoRotation * Vector3.Scale(SHOULDER_POSITION, handedMultiplier); + return shoulderPosition; + } + } + + /// Represent the shoulder's rotation relative to the user's head. + /// This is not actually used as part of the arm model calculations, and exists for debugging. + public Quaternion ShoulderRotation { + get { + return torsoRotation; + } + } + + /// Represent the elbow's position relative to the user's head. + public Vector3 ElbowPosition { + get { + return elbowPosition; + } + } + + /// Represent the elbow's rotation relative to the user's head. + public Quaternion ElbowRotation { + get { + return elbowRotation; + } + } + + /// Represent the wrist's position relative to the user's head. + public Vector3 WristPosition { + get { + return wristPosition; + } + } + + /// Represent the wrist's rotation relative to the user's head. + public Quaternion WristRotation { + get { + return wristRotation; + } + } + + public GvrControllerInputDevice ControllerInputDevice { get; set; } + + protected Vector3 neckPosition; + protected Vector3 elbowPosition; + protected Quaternion elbowRotation; + protected Vector3 wristPosition; + protected Quaternion wristRotation; + protected Vector3 controllerPosition; + protected Quaternion controllerRotation; + protected float preferredAlpha; + protected float tooltipAlphaValue; + + /// Multiplier for handedness such that 1 = Right, 0 = Center, -1 = left. + protected Vector3 handedMultiplier; + + /// Forward direction of user's torso. + protected Vector3 torsoDirection; + + /// Orientation of the user's torso. + protected Quaternion torsoRotation; + + // Default values for tuning variables. + public static readonly Vector3 DEFAULT_ELBOW_REST_POSITION = new Vector3(0.195f, -0.5f, 0.005f); + public static readonly Vector3 DEFAULT_WRIST_REST_POSITION = new Vector3(0.0f, 0.0f, 0.25f); + public static readonly Vector3 DEFAULT_CONTROLLER_REST_POSITION = new Vector3(0.0f, 0.0f, 0.05f); + public static readonly Vector3 DEFAULT_ARM_EXTENSION_OFFSET = new Vector3(-0.13f, 0.14f, 0.08f); + public const float DEFAULT_ELBOW_BEND_RATIO = 0.6f; + + /// Increases elbow bending as the controller moves up (unitless). + protected const float EXTENSION_WEIGHT = 0.4f; + + /// Rest position for shoulder joint. + protected static readonly Vector3 SHOULDER_POSITION = new Vector3(0.17f, -0.2f, -0.03f); + + /// Neck offset used to apply the inverse neck model when locked to the head. + protected static readonly Vector3 NECK_OFFSET = new Vector3(0.0f, 0.075f, 0.08f); + + /// Amount of normalized alpha transparency to change per second. + protected const float DELTA_ALPHA = 4.0f; + + /// Angle ranges the for arm extension offset to start and end (degrees). + protected const float MIN_EXTENSION_ANGLE = 7.0f; + protected const float MAX_EXTENSION_ANGLE = 60.0f; + + protected virtual void OnEnable() { + // Register the controller update listener. + GvrControllerInput.OnControllerInputUpdated += OnControllerInputUpdated; + + // Force the torso direction to match the gaze direction immediately. + // Otherwise, the controller will not be positioned correctly if the ArmModel was enabled + // when the user wasn't facing forward. + UpdateTorsoDirection(true); + + // Update immediately to avoid a frame delay before the arm model is applied. + OnControllerInputUpdated(); + } + + protected virtual void OnDisable() { + GvrControllerInput.OnControllerInputUpdated -= OnControllerInputUpdated; + } + + protected virtual void OnControllerInputUpdated() { + UpdateHandedness(); + UpdateTorsoDirection(false); + UpdateNeckPosition(); + ApplyArmModel(); + UpdateTransparency(); + } + + protected virtual void UpdateHandedness() { + // Update user handedness if the setting has changed. + if (ControllerInputDevice == null) { + return; + } + // Determine handedness multiplier. + handedMultiplier.Set(0, 1, 1); + if (ControllerInputDevice.IsRightHand) { + handedMultiplier.x = 1.0f; + } else { + handedMultiplier.x = -1.0f; + } + } + + protected virtual void UpdateTorsoDirection(bool forceImmediate) { + // Determine the gaze direction horizontally. + Vector3 gazeDirection = GvrVRHelpers.GetHeadForward(); + gazeDirection.y = 0.0f; + gazeDirection.Normalize(); + + // Use the gaze direction to update the forward direction. + if (forceImmediate || + (ControllerInputDevice != null && ControllerInputDevice.Recentered)) { + torsoDirection = gazeDirection; + } else { + float angularVelocity = ControllerInputDevice != null ? ControllerInputDevice.Gyro.magnitude : 0; + float gazeFilterStrength = Mathf.Clamp((angularVelocity - 0.2f) / 45.0f, 0.0f, 0.1f); + torsoDirection = Vector3.Slerp(torsoDirection, gazeDirection, gazeFilterStrength); + } + + // Calculate the torso rotation. + torsoRotation = Quaternion.FromToRotation(Vector3.forward, torsoDirection); + } + + protected virtual void UpdateNeckPosition() { + if (isLockedToNeck) { + // Returns the center of the eyes. + // However, we actually want to lock to the center of the head. + neckPosition = GvrVRHelpers.GetHeadPosition(); + + // Find the approximate neck position by Applying an inverse neck model. + // This transforms the head position to the center of the head and also accounts + // for the head's rotation so that the motion feels more natural. + neckPosition = ApplyInverseNeckModel(neckPosition); + } else { + neckPosition = Vector3.zero; + } + } + + protected virtual void ApplyArmModel() { + // Set the starting positions of the joints before they are transformed by the arm model. + SetUntransformedJointPositions(); + + // Get the controller's orientation. + Quaternion controllerOrientation; + Quaternion xyRotation; + float xAngle; + GetControllerRotation(out controllerOrientation, out xyRotation, out xAngle); + + // Offset the elbow by the extension offset. + float extensionRatio = CalculateExtensionRatio(xAngle); + ApplyExtensionOffset(extensionRatio); + + // Calculate the lerp rotation, which is used to control how much the rotation of the + // controller impacts each joint. + Quaternion lerpRotation = CalculateLerpRotation(xyRotation, extensionRatio); + + CalculateFinalJointRotations(controllerOrientation, xyRotation, lerpRotation); + ApplyRotationToJoints(); + } + + /// Set the starting positions of the joints before they are transformed by the arm model. + protected virtual void SetUntransformedJointPositions() { + elbowPosition = Vector3.Scale(elbowRestPosition, handedMultiplier); + wristPosition = Vector3.Scale(wristRestPosition, handedMultiplier); + controllerPosition = Vector3.Scale(controllerRestPosition, handedMultiplier); + } + + /// Calculate the extension ratio based on the angle of the controller along the x axis. + protected virtual float CalculateExtensionRatio(float xAngle) { + float normalizedAngle = (xAngle - MIN_EXTENSION_ANGLE) / (MAX_EXTENSION_ANGLE - MIN_EXTENSION_ANGLE); + float extensionRatio = Mathf.Clamp(normalizedAngle, 0.0f, 1.0f); + return extensionRatio; + } + + /// Offset the elbow by the extension offset. + protected virtual void ApplyExtensionOffset(float extensionRatio) { + Vector3 extensionOffset = Vector3.Scale(armExtensionOffset, handedMultiplier); + elbowPosition += extensionOffset * extensionRatio; + } + + /// Calculate the lerp rotation, which is used to control how much the rotation of the + /// controller impacts each joint. + protected virtual Quaternion CalculateLerpRotation(Quaternion xyRotation, float extensionRatio) { + float totalAngle = Quaternion.Angle(xyRotation, Quaternion.identity); + float lerpSuppresion = 1.0f - Mathf.Pow(totalAngle / 180.0f, 6.0f); + float inverseElbowBendRatio = 1.0f - elbowBendRatio; + float lerpValue = inverseElbowBendRatio + elbowBendRatio * extensionRatio * EXTENSION_WEIGHT; + lerpValue *= lerpSuppresion; + return Quaternion.Lerp(Quaternion.identity, xyRotation, lerpValue); + } + + /// Determine the final joint rotations relative to the head. + protected virtual void CalculateFinalJointRotations(Quaternion controllerOrientation, Quaternion xyRotation, Quaternion lerpRotation) { + elbowRotation = torsoRotation * Quaternion.Inverse(lerpRotation) * xyRotation; + wristRotation = elbowRotation * lerpRotation; + controllerRotation = torsoRotation * controllerOrientation; + } + + /// Apply the joint rotations to the positions of the joints to determine the final pose. + protected virtual void ApplyRotationToJoints() { + elbowPosition = neckPosition + torsoRotation * elbowPosition; + wristPosition = elbowPosition + elbowRotation * wristPosition; + controllerPosition = wristPosition + wristRotation * controllerPosition; + } + + /// Transform the head position into an approximate neck position. + protected virtual Vector3 ApplyInverseNeckModel(Vector3 headPosition) { + Quaternion headRotation = GvrVRHelpers.GetHeadRotation(); + Vector3 rotatedNeckOffset = + headRotation * NECK_OFFSET - NECK_OFFSET.y * Vector3.up; + headPosition -= rotatedNeckOffset; + + return headPosition; + } + + /// Controls the transparency of the controller to prevent the controller from clipping through + /// the user's head. Also, controls the transparency of the tooltips so they are only visible + /// when the controller is held up. + protected virtual void UpdateTransparency() { + Vector3 controllerForward = controllerRotation * Vector3.forward; + Vector3 offsetControllerPosition = controllerPosition + (controllerForward * fadeControllerOffset); + Vector3 controllerRelativeToHead = offsetControllerPosition - neckPosition; + + Vector3 headForward = GvrVRHelpers.GetHeadForward(); + float distanceToHeadForward = Vector3.Scale(controllerRelativeToHead, headForward).magnitude; + Vector3 headRight = Vector3.Cross(headForward, Vector3.up); + float distanceToHeadSide = Vector3.Scale(controllerRelativeToHead, headRight).magnitude; + float distanceToHeadUp = Mathf.Abs(controllerRelativeToHead.y); + + bool shouldFadeController = distanceToHeadForward < fadeDistanceFromHeadForward + && distanceToHeadUp < fadeDistanceFromHeadForward + && distanceToHeadSide < fadeDistanceFromHeadSide; + + // Determine how vertical the controller is pointing. + float animationDelta = DELTA_ALPHA * Time.unscaledDeltaTime; + if (shouldFadeController) { + preferredAlpha = Mathf.Max(0.0f, preferredAlpha - animationDelta); + } else { + preferredAlpha = Mathf.Min(1.0f, preferredAlpha + animationDelta); + } + + float dot = Vector3.Dot(controllerRotation * Vector3.up, -controllerRelativeToHead.normalized); + float minDot = (tooltipMaxAngleFromCamera - 90.0f) / -90.0f; + float distToFace = Vector3.Distance(controllerRelativeToHead, Vector3.zero); + if (shouldFadeController + || distToFace > tooltipMinDistanceFromFace + || dot < minDot) { + tooltipAlphaValue = Mathf.Max(0.0f, tooltipAlphaValue - animationDelta); + } else { + tooltipAlphaValue = Mathf.Min(1.0f, tooltipAlphaValue + animationDelta); + } + } + + /// Get the controller's orientation. + protected void GetControllerRotation(out Quaternion rotation, out Quaternion xyRotation, out float xAngle) { + // Find the controller's orientation relative to the player. + rotation = ControllerInputDevice != null ? ControllerInputDevice.Orientation : Quaternion.identity; + rotation = Quaternion.Inverse(torsoRotation) * rotation; + + // Extract just the x rotation angle. + Vector3 controllerForward = rotation * Vector3.forward; + xAngle = 90.0f - Vector3.Angle(controllerForward, Vector3.up); + + // Remove the z rotation from the controller. + xyRotation = Quaternion.FromToRotation(Vector3.forward, controllerForward); + } + +#if UNITY_EDITOR + protected virtual void OnDrawGizmosSelected() { + if (!enabled) { + return; + } + + if (transform.parent == null) { + return; + } + + Vector3 worldShoulder = transform.parent.TransformPoint(ShoulderPosition); + Vector3 worldElbow = transform.parent.TransformPoint(elbowPosition); + Vector3 worldwrist = transform.parent.TransformPoint(wristPosition); + Vector3 worldcontroller = transform.parent.TransformPoint(controllerPosition); + + + Gizmos.color = Color.red; + Gizmos.DrawSphere(worldShoulder, 0.02f); + Gizmos.DrawLine(worldShoulder, worldElbow); + + Gizmos.color = Color.green; + Gizmos.DrawSphere(worldElbow, 0.02f); + Gizmos.DrawLine(worldElbow, worldwrist); + + Gizmos.color = Color.cyan; + Gizmos.DrawSphere(worldwrist, 0.02f); + + Gizmos.color = Color.blue; + Gizmos.DrawSphere(worldcontroller, 0.02f); + } +#endif // UNITY_EDITOR +} diff --git a/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrArmModel.cs.meta b/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrArmModel.cs.meta new file mode 100644 index 0000000..6bf1c06 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrArmModel.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7dda4bb2d5509e44e978d2bf56e25d7c +timeCreated: 1471566115 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrBaseArmModel.cs b/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrBaseArmModel.cs new file mode 100644 index 0000000..472abd9 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrBaseArmModel.cs @@ -0,0 +1,42 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// Interface for a mathematical model that uses the orientation and location +/// of the physical controller, and predicts the location of the controller and pointer +/// to determine where to place the controller model within the scene. +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrBaseArmModel")] +public abstract class GvrBaseArmModel : MonoBehaviour { + /// Vector to represent the controller's location relative to + /// the user's head position. + public abstract Vector3 ControllerPositionFromHead { get; } + + /// Quaternion to represent the controller's rotation relative to + /// the user's head position. + public abstract Quaternion ControllerRotationFromHead { get; } + + /// The suggested rendering alpha value of the controller. + /// This is to prevent the controller from intersecting the face. + /// The range is always 0 - 1. + public abstract float PreferredAlpha { get; } + + /// The suggested rendering alpha value of the controller tooltips. + /// This is to only display the tooltips when the player is looking + /// at the controller, and also to prevent the tooltips from intersecting the + /// player's face. + public abstract float TooltipAlphaValue { get; } +} diff --git a/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrBaseArmModel.cs.meta b/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrBaseArmModel.cs.meta new file mode 100644 index 0000000..f829059 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/ArmModel/GvrBaseArmModel.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b621d217eade547b4841c4471106b6e5 +timeCreated: 1495573504 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/ArmModel/IGvrArmModelReceiver.cs b/Assets/GoogleVR/Scripts/Controller/ArmModel/IGvrArmModelReceiver.cs new file mode 100644 index 0000000..cde64dc --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/ArmModel/IGvrArmModelReceiver.cs @@ -0,0 +1,17 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +public interface IGvrArmModelReceiver { + GvrBaseArmModel ArmModel { get; set; } +} diff --git a/Assets/GoogleVR/Scripts/Controller/ArmModel/IGvrArmModelReceiver.cs.meta b/Assets/GoogleVR/Scripts/Controller/ArmModel/IGvrArmModelReceiver.cs.meta new file mode 100644 index 0000000..0e96058 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/ArmModel/IGvrArmModelReceiver.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cb01f40fa958548a5b1f92a685e6d46d +timeCreated: 1495576213 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/GvrControllerInput.cs b/Assets/GoogleVR/Scripts/Controller/GvrControllerInput.cs new file mode 100644 index 0000000..70cc834 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrControllerInput.cs @@ -0,0 +1,630 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System; +using System.Collections; + +using Gvr.Internal; + +/// Represents a controller's current connection state. +/// All values and semantics below (except for Error) are +/// from gvr_types.h in the GVR C API. +public enum GvrConnectionState { + /// Indicates that an error has occurred. + Error = -1, + + /// Indicates a controller is disconnected. + Disconnected = 0, + /// Indicates that the device is scanning for controllers. + Scanning = 1, + /// Indicates that the device is connecting to a controller. + Connecting = 2, + /// Indicates that the device is connected to a controller. + Connected = 3, +} + +/// Represents the status of the controller API. +/// Values and semantics from gvr_types.h in the GVR C API. +public enum GvrControllerApiStatus { + /// A Unity-localized error occurred. + /// This is the only value that isn't in gvr_types.h. + Error = -1, + + /// API is happy and healthy. This doesn't mean any controllers are + /// connected, it just means that the underlying service is working + /// properly. + Ok = 0, + + /// Any other status represents a permanent failure that requires + /// external action to fix: + + /// API failed because this device does not support controllers (API is too + /// low, or other required feature not present). + Unsupported = 1, + /// This app was not authorized to use the service (e.g., missing permissions, + /// the app is blacklisted by the underlying service, etc). + NotAuthorized = 2, + /// The underlying VR service is not present. + Unavailable = 3, + /// The underlying VR service is too old, needs upgrade. + ApiServiceObsolete = 4, + /// The underlying VR service is too new, is incompatible with current client. + ApiClientObsolete = 5, + /// The underlying VR service is malfunctioning. Try again later. + ApiMalfunction = 6, +} + +/// Represents a controller's current battery level. +/// Values and semantics from gvr_types.h in the GVR C API. +public enum GvrControllerBatteryLevel { + /// A Unity-localized error occurred. + /// This is the only value that isn't in gvr_types.h. + Error = -1, + + /// The battery state is currently unreported. + Unknown = 0, + + /// Equivalent to 1 out of 5 bars on the battery indicator. + CriticalLow = 1, + + /// Equivalent to 2 out of 5 bars on the battery indicator. + Low = 2, + + /// Equivalent to 3 out of 5 bars on the battery indicator. + Medium = 3, + + /// Equivalent to 4 out of 5 bars on the battery indicator. + AlmostFull = 4, + + /// Equivalent to 5 out of 5 bars on the battery indicator. + Full = 5, +} + +/// Represents controller buttons. +/// Values 0-9 from gvr_types.h in the GVR C API. +/// Value 31 not represented in the C API. +public enum GvrControllerButton { + /// Button under the touch pad. Formerly known as Click. + TouchPadButton = 1 << 1, + + /// Touch pad touching indicator. + TouchPadTouch = 1 << 31, + + /// General application button. + App = 1 << 3, + + /// System button. Formerly known as Home. + System = 1 << 2, + + /// Buttons reserved for future use. Subject to name change. + Reserved0 = 1 << 6, + Reserved1 = 1 << 7, + Reserved2 = 1 << 8, + +} + +/// Represents controller handedness. +public enum GvrControllerHand { + Right, + Left, + Dominant, // Alias for dominant hand as specified by `GvrSettings.Handedness`. + NonDominant, // Alias for non-dominant hand. +} + + +/// Main entry point for the Daydream controller API. +/// +/// To use this API, add this script to a game object in your scene, or use the +/// **GvrControllerMain** prefab. +/// +/// This is a singleton object. There can only be one object with this script in your scene. +/// +/// To access a controller's state, get a device from `GvrControllerInput.GetDevice` then +/// query it for state. For example, to the dominant controller's current orientation, use +/// `GvrControllerInput.GetDevice(GvrControllerHand.Dominant).Orientation`. +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrControllerInput")] +public class GvrControllerInput : MonoBehaviour { + private static GvrControllerInputDevice[] instances = new GvrControllerInputDevice[0]; + private static IControllerProvider controllerProvider; + private static GvrSettings.UserPrefsHandedness handedness; + private static Action onDevicesChangedInternal; + + /// Event handler for receiving button, touchpad, and IMU updates from the controllers. + /// Use this handler to update app state based on controller input. + public static event Action OnControllerInputUpdated; + + /// Event handler for receiving a second notification callback, after all + /// `OnControllerInputUpdated` events have fired. + public static event Action OnPostControllerInputUpdated; + + /// Event handler for when the connection state of a controller changes. + public delegate void OnStateChangedEvent(GvrConnectionState state, GvrConnectionState oldState); + + /// Event handler for when controller devices have changed. Any code that stores a + /// `GvrControllerInputDevice` should get a new device instance from `GetDevice`. + /// Existing `GvrControllerInputDevice`s will be marked invalid and will log errors + /// when used. Event handlers are called immediately when added. + public static event Action OnDevicesChanged { + add { + onDevicesChangedInternal += value; + value(); + } + remove { + onDevicesChangedInternal -= value; + } + } + + /// Event handler for when the connection state of the dominant controller changes. + [System.Obsolete("Replaced by GvrControllerInputDevice.OnStateChangedEvent.")] + public static event OnStateChangedEvent OnStateChanged { + add { + if (instances.Length > 0) { + instances[0].OnStateChanged += value; + } else { + Debug.LogError("GvrControllerInput: Adding OnStateChanged event before instance created."); + } + } + remove { + if (instances.Length > 0) { + instances[0].OnStateChanged -= value; + } else { + Debug.LogError("GvrControllerInput: Removing OnStateChanged event before instance created."); + } + } + } + + public enum EmulatorConnectionMode { + OFF, + USB, + WIFI, + } + /// Indicates how we connect to the controller emulator. + [GvrInfo("Hold Shift to use the Mouse as the dominant controller.\n\n" + + "Controls: Shift +\n" + + " • Move Mouse = Change Orientation\n" + + " • Left Mouse Button = ClickButton\n" + + " • Right Mouse Button = AppButton\n" + + " • Middle Mouse Button = HomeButton/Recenter\n" + + " • Ctrl = IsTouching\n" + + " • Ctrl + Move Mouse = Change TouchPos", 8)] + [Tooltip("How to connect to the emulator: USB cable (recommended) or WIFI.")] + + public EmulatorConnectionMode emulatorConnectionMode = EmulatorConnectionMode.USB; + + /// Returns a controller device for the specified hand. + public static GvrControllerInputDevice GetDevice(GvrControllerHand hand) { + if (instances.Length == 0) { + return null; + } + // Remap Right and Left to Dominant or NonDominant according to settings handedness. + if (hand == GvrControllerHand.Left || hand == GvrControllerHand.Right) { + if ((int)hand != (int)handedness) { + hand = GvrControllerHand.NonDominant; + } else { + hand = GvrControllerHand.Dominant; + } + } + + if (hand == GvrControllerHand.NonDominant) { + return instances[1]; + } else { + // Dominant is always controller 0. + return instances[0]; + } + } + + /// Returns the dominant controller's current connection state. Returns + /// `GvrConnectionState.Error` if `GvrControllerInput` is uninitialized. + [System.Obsolete("Replaced by GvrControllerInputDevice.State.")] + public static GvrConnectionState State { + get { + if (instances.Length == 0) { + return GvrConnectionState.Error; + } + return instances[0].State; + } + } + + /// Returns the status of the controller API. Returns + /// `GvrControllerApiStatus.Error` if `GvrControllerInput` is uninitialized. + public static GvrControllerApiStatus ApiStatus { + get { + if (instances.Length == 0) { + return GvrControllerApiStatus.Error; + } + return instances[0].ApiStatus; + } + } + + /// Returns true if battery status is supported. Returns false if + /// `GvrControllerInput` is uninitialized. + public static bool SupportsBatteryStatus { + get { + if (controllerProvider == null) { + return false; + } + return controllerProvider.SupportsBatteryStatus; + } + } + + /// Returns the dominant controller's current orientation in space, as a quaternion. + /// Returns `Quaternion.identity` if `GvrControllerInput` is uninitialized. + /// The rotation is provided in 'orientation space' which means the rotation is given relative + /// to the last time the user recentered their controllers. To make a game object in your scene + /// have the same orientation as the dominant controller, simply assign this quaternion to the + /// object's `transform.rotation`. To match the relative rotation, use `transform.localRotation` + /// instead. + [System.Obsolete("Replaced by GvrControllerInputDevice.Orientation.")] + public static Quaternion Orientation { + get { + if (instances.Length == 0) { + return Quaternion.identity; + } + return instances[0].Orientation; + } + } + + /// Returns the dominant controller's current angular speed in radians per second, using the right-hand + /// rule (positive means a right-hand rotation about the given axis), as measured by the + /// controller's gyroscope. Returns `Vector3.zero` if `GvrControllerInput` is uninitialized. + /// The controller's axes are: + /// - X points to the right, + /// - Y points perpendicularly up from the controller's top surface + /// - Z lies along the controller's body, pointing towards the front + [System.Obsolete("Replaced by GvrControllerInputDevice.Gyro.")] + public static Vector3 Gyro { + get { + if (instances.Length == 0) { + return Vector3.zero; + } + return instances[0].Gyro; + } + } + + /// Returns the dominant controller's current acceleration in meters per second squared. + /// Returns `Vector3.zero` if `GvrControllerInput` is uninitialized. + /// The controller's axes are: + /// - X points to the right, + /// - Y points perpendicularly up from the controller's top surface + /// - Z lies along the controller's body, pointing towards the front + /// Note that gravity is indistinguishable from acceleration, so when the controller is resting + /// on a surface, expect to measure an acceleration of 9.8 m/s^2 on the Y axis. The accelerometer + /// reading will be zero on all three axes only if the controller is in free fall, or if the user + /// is in a zero gravity environment like a space station. + [System.Obsolete("Replaced by GvrControllerInputDevice.Accel.")] + public static Vector3 Accel { + get { + if (instances.Length == 0) { + return Vector3.zero; + } + return instances[0].Accel; + } + } + + /// Returns true while the user is touching the dominant controller's touchpad. Returns + /// false if `GvrControllerInput` is uninitialized. + [System.Obsolete("Replaced by GvrControllerInputDevice.GetButton(GvrControllerButton.TouchPadTouch).")] + public static bool IsTouching { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].GetButton(GvrControllerButton.TouchPadTouch); + } + } + + /// Returns true in the frame the user starts touching the dominant controller's touchpad. + /// Returns false if `GvrControllerInput` is uninitialized. + /// Every TouchDown event is guaranteed to be followed by exactly one TouchUp event in a + /// later frame. Also, TouchDown and TouchUp will never both be true in the same frame. + [System.Obsolete("Replaced by GvrControllerInputDevice.GetButtonDown(GvrControllerButton.TouchPadTouch).")] + public static bool TouchDown { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].GetButtonDown(GvrControllerButton.TouchPadTouch); + } + } + + /// Returns true the frame after the user stops touching the dominant controller's touchpad. + /// Returns false if `GvrControllerInput` is uninitialized. + /// Every TouchUp event is guaranteed to be preceded by exactly one TouchDown event in an + /// earlier frame. Also, TouchDown and TouchUp will never both be true in the same frame. + [System.Obsolete("Replaced by GvrControllerInputDevice.GetButtonUp(GvrControllerButton.TouchPadTouch).")] + public static bool TouchUp { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].GetButtonUp(GvrControllerButton.TouchPadTouch); + } + } + + /// Position of the dominant controller's current touch, if touching the touchpad. + /// Returns `Vector2(0.5f, 0.5f)` if `GvrControllerInput` is uninitialized. + /// If not touching, this is the position of the last touch (when the finger left the touchpad). + /// The X and Y range is from 0 to 1. + /// (0, 0) is the top left of the touchpad and (1, 1) is the bottom right of the touchpad. + [System.Obsolete("Obsolete. Migrate to the center-relative GvrControllerInputDevice.TouchPos.")] + public static Vector2 TouchPos { + get { + if (instances.Length == 0) { + return new Vector2(0.5f,0.5f); + } + Vector2 touchPos = instances[0].TouchPos; + touchPos.x = (touchPos.x / 2.0f) + 0.5f; + touchPos.y = (-touchPos.y / 2.0f) + 0.5f; + return touchPos; + } + } + + /// Position of the dominant controller's current touch, if touching the touchpad. + /// Returns `Vector2.zero` if `GvrControllerInput` is uninitialized. + /// If not touching, this is the position of the last touch (when the finger left the touchpad). + /// The X and Y range is from -1 to 1. (-.707,-.707) is bottom left, (.707,.707) is upper right. + /// (0, 0) is the center of the touchpad. + /// The magnitude of the touch vector is guaranteed to be <= 1. + [System.Obsolete("Replaced by GvrControllerInputDevice.TouchPos.")] + public static Vector2 TouchPosCentered { + get { + if (instances.Length == 0) { + return Vector2.zero; + } + return instances[0].TouchPos; + } + } + + [System.Obsolete("Use Recentered to detect when user has completed the recenter gesture.")] + public static bool Recentering { + get { + return false; + } + } + + /// Returns true if the user just completed the recenter gesture. Returns false if + /// `GvrControllerInput` is uninitialized. The headset and the dominant controller's + /// orientation are now being reported in the new recentered coordinate system. This + /// is an event flag (it is true for only one frame after the event happens, then + /// reverts to false). + public static bool Recentered { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].Recentered; + } + } + + /// Returns true while the user holds down the dominant controller's touchpad button. + /// Returns false if `GvrControllerInput` is uninitialized. + [System.Obsolete("Replaced by GvrControllerInputDevice.GetButton(GvrControllerButton.TouchPadButton).")] + public static bool ClickButton { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].GetButton(GvrControllerButton.TouchPadButton); + } + } + + /// Returns true in the frame the user starts pressing down the dominant controller's + /// touchpad button. Returns false if `GvrControllerInput` is uninitialized. Every + /// ClickButtonDown event is guaranteed to be followed by exactly one ClickButtonUp + /// event in a later frame. Also, ClickButtonDown and ClickButtonUp will never both be + /// true in the same frame. + [System.Obsolete("Replaced by GvrControllerInputDevice.GetButtonDown(GvrControllerButton.TouchPadButton).")] + public static bool ClickButtonDown { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].GetButtonDown(GvrControllerButton.TouchPadButton); + } + } + + /// Returns true the frame after the user stops pressing down the dominant controller's + /// touchpad button. Returns false if `GvrControllerInput` is uninitialized. Every + /// ClickButtonUp event is guaranteed to be preceded by exactly one ClickButtonDown + /// event in an earlier frame. Also, ClickButtonDown and ClickButtonUp will never both + /// be true in the same frame. + [System.Obsolete("Replaced by GvrControllerInputDevice.GetButtonUp(GvrControllerButton.TouchPadButton).")] + public static bool ClickButtonUp { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].GetButtonUp(GvrControllerButton.TouchPadButton); + } + } + + /// Returns true while the user holds down the dominant controller's app button. Returns + /// false if `GvrControllerInput` is uninitialized. + [System.Obsolete("Replaced by GvrControllerInputDevice.GetButton(GvrControllerButton.App).")] + public static bool AppButton { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].GetButton(GvrControllerButton.App); + } + } + + /// Returns true in the frame the user starts pressing down the dominant controller's app button. + /// Returns false if `GvrControllerInput` is uninitialized. Every AppButtonDown event is + /// guaranteed to be followed by exactly one AppButtonUp event in a later frame. + /// Also, AppButtonDown and AppButtonUp will never both be true in the same frame. + [System.Obsolete("Replaced by GvrControllerInputDevice.GetButtonDown(GvrControllerButton.App).")] + public static bool AppButtonDown { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].GetButtonDown(GvrControllerButton.App); + } + } + + /// Returns true the frame after the user stops pressing down the dominant controller's app button. + /// Returns false if `GvrControllerInput` is uninitialized. Every AppButtonUp event is guaranteed + /// to be preceded by exactly one AppButtonDown event in an earlier frame. Also, AppButtonDown + /// and AppButtonUp will never both be true in the same frame. + [System.Obsolete("Replaced by GvrControllerInputDevice.GetButtonUp(GvrControllerButton.App).")] + public static bool AppButtonUp { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].GetButtonUp(GvrControllerButton.App); + } + } + + /// Returns true in the frame the user starts pressing down the dominant controller's system button. + /// Returns false if `GvrControllerInput` is uninitialized. + [System.Obsolete("Replaced by GvrControllerInputDevice.GetButtonDown(GvrControllerButton.System).")] + public static bool HomeButtonDown { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].GetButtonDown(GvrControllerButton.System); + } + } + + /// Returns true while the user holds down the dominant controller's system button. + /// Returns false if `GvrControllerInput` is uninitialized. + [System.Obsolete("Replaced by GvrControllerInputDevice.GetButton(GvrControllerButton.System).")] + public static bool HomeButtonState { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].GetButton(GvrControllerButton.System); + } + } + + /// If the dominant controller's state == GvrConnectionState.Error, this contains details about + /// the error. If `GvrControllerInput` is uninitialized this returns an error string describing + /// the uninitialized state. + [System.Obsolete("Replaced by GvrControllerInputDevice.ErrorDetails.")] + public static string ErrorDetails { + get { + if (instances.Length > 0) { + return instances[0].ErrorDetails; + } else { + return "No GvrControllerInput initialized instance found in scene. It may be missing, or it might " + + "not have initialized yet."; + } + } + } + + /// Returns the GVR C library controller state pointer (gvr_controller_state*) for the dominant + /// controller. Returns `IntPtr.Zero` if `GvrControllerInput` is uninitialized. + [System.Obsolete("Replaced by GvrControllerInputDevice.StatePtr.")] + public static IntPtr StatePtr { + get { + if (instances.Length == 0) { + return IntPtr.Zero; + } + return instances[0].StatePtr; + } + } + + /// Returns true if the dominant controller is currently being charged. Returns false if + /// `GvrControllerInput` is uninitialized. + [System.Obsolete("Replaced by GvrControllerInputDevice.IsCharging.")] + public static bool IsCharging { + get { + if (instances.Length == 0) { + return false; + } + return instances[0].IsCharging; + } + } + + /// Returns the dominant controller's current battery charge level. Returns + /// `GvrControllerBatteryLevel.Error` if `GvrControllerInput` is uninitialized. + [System.Obsolete("Replaced by GvrControllerInputDevice.BatteryLevel.")] + public static GvrControllerBatteryLevel BatteryLevel { + get { + if (instances.Length == 0) { + return GvrControllerBatteryLevel.Error; + } + return instances[0].BatteryLevel; + } + } + + void Awake() { + if (instances.Length > 0) { + Debug.LogError("More than one active GvrControllerInput instance was found in your scene. " + + "Ensure that there is only one GvrControllerInput."); + this.enabled = false; + return; + } + if (controllerProvider == null) { + controllerProvider = ControllerProviderFactory.CreateControllerProvider(this); + } + + handedness = GvrSettings.Handedness; + int controllerCount = 2; + instances = new GvrControllerInputDevice[controllerCount]; + for (int i=0; i 1) { + touchPosCentered.x /= magnitude; + touchPosCentered.y /= magnitude; + } + } +} diff --git a/Assets/GoogleVR/Scripts/Controller/GvrControllerInputDevice.cs.meta b/Assets/GoogleVR/Scripts/Controller/GvrControllerInputDevice.cs.meta new file mode 100644 index 0000000..090e31b --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrControllerInputDevice.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7b912427c85634a3fa13020a8d93c38a +timeCreated: 1519780588 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/GvrControllerReticleVisual.cs b/Assets/GoogleVR/Scripts/Controller/GvrControllerReticleVisual.cs new file mode 100644 index 0000000..d0aa16b --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrControllerReticleVisual.cs @@ -0,0 +1,163 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System; +using UnityEngine; +using UnityEngine.Assertions; + +/// Visualizes a reticle using a Quad. +/// Provides tuning options to control how the reticle scales and rotates based +/// on distance from the camera. +[RequireComponent(typeof(MeshRenderer))] +[RequireComponent(typeof(MeshFilter))] +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrControllerReticleVisual")] +public class GvrControllerReticleVisual : MonoBehaviour { + [Serializable] + public struct FaceCameraData { + public bool alongXAxis; + public bool alongYAxis; + public bool alongZAxis; + + public bool IsAnyAxisOff { + get { + return !alongXAxis || !alongYAxis || !alongZAxis; + } + } + + public FaceCameraData(bool startEnabled) { + alongXAxis = startEnabled; + alongYAxis = startEnabled; + alongZAxis = startEnabled; + } + } + + /// If set to false, the scale is simply set to the sizeMeters value. + [Tooltip("Determines if the size of the reticle is based on the distance from the camera.")] + public bool isSizeBasedOnCameraDistance = true; + + /// The reticle will be scaled based on the size of the mesh so that it's size matches this size. + [Tooltip("Final size of the reticle in meters when it is 1 meter from the camera.")] + public float sizeMeters = 0.1f; + + [Tooltip("Determines if the reticle will always face the camera and along what axes.")] + public FaceCameraData doesReticleFaceCamera = new FaceCameraData(true); + + /// Sorting order to use for the reticle's renderer. + /// Range values come from https://docs.unity3d.com/ScriptReference/Renderer-sortingOrder.html. + [Range(-32767, 32767)] + public int sortingOrder = 0; + + /// The size of the reticle's mesh in meters. + public float ReticleMeshSizeMeters { get; private set; } + + /// The ratio of the reticleMeshSizeMeters to 1 meter. + /// If reticleMeshSizeMeters is 10, then reticleMeshSizeRatio is 0.1. + public float ReticleMeshSizeRatio { get; private set; } + + protected MeshRenderer meshRenderer; + protected MeshFilter meshFilter; + + private Vector3 preRenderLocalScale; + private Quaternion preRenderLocalRotation; + + public void RefreshMesh() { + ReticleMeshSizeMeters = 1.0f; + ReticleMeshSizeRatio = 1.0f; + + if (meshFilter != null && meshFilter.mesh != null) { + ReticleMeshSizeMeters = meshFilter.mesh.bounds.size.x; + if (ReticleMeshSizeMeters != 0.0f) { + ReticleMeshSizeRatio = 1.0f / ReticleMeshSizeMeters; + } + } + + if (meshRenderer != null) { + meshRenderer.sortingOrder = sortingOrder; + } + } + + protected virtual void Awake() { + meshRenderer = GetComponent(); + meshFilter = GetComponent(); + } + + protected virtual void OnEnable() { + RefreshMesh(); + } + + protected virtual void OnWillRenderObject() { + preRenderLocalScale = transform.localScale; + preRenderLocalRotation = transform.localRotation; + + Camera camera = Camera.current; + UpdateReticleSize(camera); + UpdateReticleOrientation(camera); + } + + protected virtual void OnRenderObject() { + // It is possible for paired calls to OnWillRenderObject/OnRenderObject to be nested if + // Camera.Render is explicitly called for any special effects. To avoid the reticle being + // rotated/scaled incorrectly in that case, the reticle is reset to it's pre-OnWillRenderObject + // after a render has finished. + transform.localScale = preRenderLocalScale; + transform.localRotation = preRenderLocalRotation; + } + + protected virtual void UpdateReticleSize(Camera camera) { + if (camera == null) { + return; + } + + float scale = sizeMeters; + + if (isSizeBasedOnCameraDistance) { + float reticleDistanceFromCamera = (transform.position - camera.transform.position).magnitude; + scale *= ReticleMeshSizeRatio * reticleDistanceFromCamera; + } + + transform.localScale = new Vector3(scale, scale, scale); + } + + protected virtual void UpdateReticleOrientation(Camera camera) { + if (camera == null) { + return; + } + + Vector3 direction = transform.position - camera.transform.position; + transform.rotation = Quaternion.LookRotation(direction, Vector3.up); + + if (doesReticleFaceCamera.IsAnyAxisOff) { + Vector3 euler = transform.localEulerAngles; + if (!doesReticleFaceCamera.alongXAxis) { + euler.x = 0.0f; + } + + if (!doesReticleFaceCamera.alongYAxis) { + euler.y = 0.0f; + } + + if (!doesReticleFaceCamera.alongZAxis) { + euler.z = 0.0f; + } + + transform.localEulerAngles = euler; + } + } + + protected virtual void OnValidate() { + if (Application.isPlaying && isActiveAndEnabled) { + RefreshMesh(); + } + } +} diff --git a/Assets/GoogleVR/Scripts/Controller/GvrControllerReticleVisual.cs.meta b/Assets/GoogleVR/Scripts/Controller/GvrControllerReticleVisual.cs.meta new file mode 100644 index 0000000..06bdd4f --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrControllerReticleVisual.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b5cd7f7fcfc8a4c1fbc201ccc579556d +timeCreated: 1495649159 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/GvrControllerVisual.cs b/Assets/GoogleVR/Scripts/Controller/GvrControllerVisual.cs new file mode 100644 index 0000000..a10eb95 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrControllerVisual.cs @@ -0,0 +1,347 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// The controller is not available for versions of Unity without the +// GVR native integration. + +using UnityEngine; +using System.Collections; + +/// Provides visual feedback for the daydream controller. +[RequireComponent(typeof(Renderer))] +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrControllerVisual")] +public class GvrControllerVisual : MonoBehaviour, IGvrArmModelReceiver, IGvrControllerInputDeviceReceiver { + [System.Serializable] + public struct ControllerDisplayState { + + public GvrControllerBatteryLevel batteryLevel; + public bool batteryCharging; + + public bool clickButton; + public bool appButton; + public bool homeButton; + public bool touching; + public Vector2 touchPos; + } + + /// An array of prefabs that will be instantiated and added as children + /// of the controller visual when the controller is created. Used to + /// attach tooltips or other additional visual elements to the control dynamically. + [SerializeField] + private GameObject[] attachmentPrefabs; + [SerializeField] private Color touchPadColor = + new Color(200f / 255f, 200f / 255f, 200f / 255f, 1); + [SerializeField] private Color appButtonColor = + new Color(200f / 255f, 200f / 255f, 200f / 255f, 1); + [SerializeField] private Color systemButtonColor = + new Color(20f / 255f, 20f / 255f, 20f / 255f, 1); + + /// Determines if the displayState is set from GvrControllerInputDevice. + [Tooltip("Determines if the displayState is set from GvrControllerInputDevice.")] + public bool readControllerState = true; + + /// Used to set the display state of the controller visual. + /// This can be used for tutorials that visualize the controller or other use-cases that require + /// displaying the controller visual without the state being determined by controller input. + /// Additionally, it can be used to preview the controller visual in the editor. + /// NOTE: readControllerState must be disabled to set the display state. + public ControllerDisplayState displayState; + + /// This is the preferred, maximum alpha value the object should have + /// when it is a comfortable distance from the head. + [Range(0.0f, 1.0f)] + public float maximumAlpha = 1.0f; + + public GvrBaseArmModel ArmModel { get; set; } + + public GvrControllerInputDevice ControllerInputDevice { get; set; } + + public float PreferredAlpha{ + get{ + return ArmModel != null ? maximumAlpha * ArmModel.PreferredAlpha : maximumAlpha; + } + } + + public Color TouchPadColor { + get { + return touchPadColor; + } + set { + touchPadColor = value; + if(materialPropertyBlock != null) { + materialPropertyBlock.SetColor(touchPadId, touchPadColor); + } + } + } + + public Color AppButtonColor { + get { + return appButtonColor; + } + set { + appButtonColor = value; + if(materialPropertyBlock != null){ + materialPropertyBlock.SetColor(appButtonId, appButtonColor); + } + } + } + + public Color SystemButtonColor { + get { + return systemButtonColor; + } + set { + systemButtonColor = value; + if(materialPropertyBlock != null) { + materialPropertyBlock.SetColor(systemButtonId, systemButtonColor); + } + } + } + + private Renderer controllerRenderer; + private MaterialPropertyBlock materialPropertyBlock; + + private int alphaId; + private int touchId; + private int touchPadId; + private int appButtonId; + private int systemButtonId; + private int batteryColorId; + + private bool wasTouching; + private float touchTime; + + // Data passed to shader, (xy) touch position, (z) touch duration, (w) battery state. + private Vector4 controllerShaderData; + // Data passed to shader, (x) overall alpha, (y) touchpad click duration, + // (z) app button click duration, (w) system button click duration. + private Vector4 controllerShaderData2; + private Color currentBatteryColor; + + // These values control animation times for the controller buttons + public const float APP_BUTTON_ACTIVE_DURATION_SECONDS = 0.111f; + public const float APP_BUTTON_RELEASE_DURATION_SECONDS = 0.0909f; + + public const float SYSTEM_BUTTON_ACTIVE_DURATION_SECONDS = 0.111f; + public const float SYSTEM_BUTTON_RELEASE_DURATION_SECONDS = 0.0909f; + + public const float TOUCHPAD_CLICK_DURATION_SECONDS = 0.111f; + public const float TOUCHPAD_RELEASE_DURATION_SECONDS = 0.0909f; + + public const float TOUCHPAD_CLICK_SCALE_DURATION_SECONDS = 0.075f; + public const float TOUCHPAD_POINT_SCALE_DURATION_SECONDS = 0.15f; + + // These values are used by the shader to control battery display + // Only modify these values if you are also modifying the shader. + private const float BATTERY_FULL = 0; + private const float BATTERY_ALMOST_FULL = .125f; + private const float BATTERY_MEDIUM = .225f; + private const float BATTERY_LOW = .325f; + private const float BATTERY_CRITICAL = .425f; + private const float BATTERY_HIDDEN = .525f; + + private readonly Color GVR_BATTERY_CRITICAL_COLOR = new Color(1,0,0,1); + private readonly Color GVR_BATTERY_LOW_COLOR = new Color(1,0.6823f,0,1); + private readonly Color GVR_BATTERY_MED_COLOR = new Color(0,1,0.588f,1); + private readonly Color GVR_BATTERY_FULL_COLOR = new Color(0,1,0.588f,1); + + // How much time to use as an 'immediate update'. + // Any value large enough to instantly update all visual animations. + private const float IMMEDIATE_UPDATE_TIME = 10f; + + void Awake() { + Initialize(); + CreateAttachments(); + } + + void OnEnable() { + GvrControllerInput.OnPostControllerInputUpdated += OnPostControllerInputUpdated; + } + + void OnDisable() { + GvrControllerInput.OnPostControllerInputUpdated -= OnPostControllerInputUpdated; + } + + void OnValidate() { + if (!Application.isPlaying) { + Initialize(); + OnVisualUpdate(true); + } + } + + private void OnPostControllerInputUpdated() { + OnVisualUpdate(); + } + + private void CreateAttachments() { + if (attachmentPrefabs == null) { + return; + } + + for (int i = 0; i < attachmentPrefabs.Length; i++) { + GameObject prefab = attachmentPrefabs[i]; + GameObject attachment = Instantiate(prefab); + attachment.transform.SetParent(transform, false); + } + } + + private void Initialize() { + if(controllerRenderer == null) { + controllerRenderer = GetComponent(); + } + if(materialPropertyBlock == null) { + materialPropertyBlock = new MaterialPropertyBlock(); + } + + alphaId = Shader.PropertyToID("_GvrControllerAlpha"); + touchId = Shader.PropertyToID("_GvrTouchInfo"); + touchPadId = Shader.PropertyToID("_GvrTouchPadColor"); + appButtonId = Shader.PropertyToID("_GvrAppButtonColor"); + systemButtonId = Shader.PropertyToID("_GvrSystemButtonColor"); + batteryColorId = Shader.PropertyToID("_GvrBatteryColor"); + + materialPropertyBlock.SetColor(appButtonId, appButtonColor); + materialPropertyBlock.SetColor(systemButtonId, systemButtonColor); + materialPropertyBlock.SetColor(touchPadId, touchPadColor); + controllerRenderer.SetPropertyBlock(materialPropertyBlock); + } + + private void UpdateControllerState() { + // Return early when the application isn't playing to ensure that the serialized displayState + // is used to preview the controller visual instead of the default GvrControllerInputDevice + // values. +#if UNITY_EDITOR + if (!Application.isPlaying) { + return; + } +#endif + + if(ControllerInputDevice != null) { + displayState.batteryLevel = ControllerInputDevice.BatteryLevel; + displayState.batteryCharging = ControllerInputDevice.IsCharging; + + displayState.clickButton = ControllerInputDevice.GetButton(GvrControllerButton.TouchPadButton); + displayState.appButton = ControllerInputDevice.GetButton(GvrControllerButton.App); + displayState.homeButton = ControllerInputDevice.GetButton(GvrControllerButton.System); + displayState.touching = ControllerInputDevice.GetButton(GvrControllerButton.TouchPadTouch); + displayState.touchPos = ControllerInputDevice.TouchPos; + } + } + + private void OnVisualUpdate(bool updateImmediately = false) { + + // Update the visual display based on the controller state + if(readControllerState) { + UpdateControllerState(); + } + + float deltaTime = Time.deltaTime; + + // If flagged to update immediately, set deltaTime to an arbitrarily large value + // This is particularly useful in editor, but also for resetting state quickly + if(updateImmediately) { + deltaTime = IMMEDIATE_UPDATE_TIME; + } + + if (displayState.clickButton) { + controllerShaderData2.y = Mathf.Min(1, controllerShaderData2.y + deltaTime / TOUCHPAD_CLICK_DURATION_SECONDS); + } else{ + controllerShaderData2.y = Mathf.Max(0, controllerShaderData2.y - deltaTime / TOUCHPAD_RELEASE_DURATION_SECONDS); + } + + if (displayState.appButton) { + controllerShaderData2.z = Mathf.Min(1, controllerShaderData2.z + deltaTime / APP_BUTTON_ACTIVE_DURATION_SECONDS); + } else{ + controllerShaderData2.z = Mathf.Max(0, controllerShaderData2.z - deltaTime / APP_BUTTON_RELEASE_DURATION_SECONDS); + } + + if (displayState.homeButton) { + controllerShaderData2.w = Mathf.Min(1, controllerShaderData2.w + deltaTime / SYSTEM_BUTTON_ACTIVE_DURATION_SECONDS); + } else { + controllerShaderData2.w = Mathf.Max(0, controllerShaderData2.w - deltaTime / SYSTEM_BUTTON_RELEASE_DURATION_SECONDS); + } + + // Set the material's alpha to the multiplied preferred alpha. + controllerShaderData2.x = PreferredAlpha; + materialPropertyBlock.SetVector(alphaId, controllerShaderData2); + + controllerShaderData.x = displayState.touchPos.x; + controllerShaderData.y = displayState.touchPos.y; + + if (displayState.touching || displayState.clickButton) { + if (!wasTouching) { + wasTouching = true; + } + if(touchTime < 1) { + touchTime = Mathf.Min(touchTime + deltaTime / TOUCHPAD_POINT_SCALE_DURATION_SECONDS, 1); + } + } else { + wasTouching = false; + if(touchTime > 0) { + touchTime = Mathf.Max(touchTime - deltaTime / TOUCHPAD_POINT_SCALE_DURATION_SECONDS, 0); + } + } + + controllerShaderData.z = touchTime; + + UpdateBatteryIndicator(); + + materialPropertyBlock.SetVector(touchId, controllerShaderData); + materialPropertyBlock.SetColor(batteryColorId, currentBatteryColor); + // Update the renderer + controllerRenderer.SetPropertyBlock(materialPropertyBlock); + } + + private void UpdateBatteryIndicator() { + + GvrControllerBatteryLevel level = displayState.batteryLevel; + bool charging = displayState.batteryCharging; + + switch (level) { + case GvrControllerBatteryLevel.Full: + controllerShaderData.w = BATTERY_FULL; + currentBatteryColor = GVR_BATTERY_FULL_COLOR; + break; + case GvrControllerBatteryLevel.AlmostFull: + controllerShaderData.w = BATTERY_ALMOST_FULL; + currentBatteryColor = GVR_BATTERY_FULL_COLOR; + break; + case GvrControllerBatteryLevel.Medium: + controllerShaderData.w = BATTERY_MEDIUM; + currentBatteryColor = GVR_BATTERY_MED_COLOR; + break; + case GvrControllerBatteryLevel.Low: + controllerShaderData.w = BATTERY_LOW; + currentBatteryColor = GVR_BATTERY_LOW_COLOR; + break; + case GvrControllerBatteryLevel.CriticalLow: + controllerShaderData.w = BATTERY_CRITICAL; + currentBatteryColor = GVR_BATTERY_CRITICAL_COLOR; + break; + default: + controllerShaderData.w = BATTERY_HIDDEN; + currentBatteryColor.a = 0; + break; + } + + if (charging) { + controllerShaderData.w = -controllerShaderData.w; + currentBatteryColor = GVR_BATTERY_FULL_COLOR; + } + } + + public void SetControllerTexture(Texture newTexture) { + controllerRenderer.material.mainTexture = newTexture; + } +} diff --git a/Assets/GoogleVR/Scripts/Controller/GvrControllerVisual.cs.meta b/Assets/GoogleVR/Scripts/Controller/GvrControllerVisual.cs.meta new file mode 100644 index 0000000..e4fcfa8 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrControllerVisual.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: aa952cbcc0eb13d4ca558b6da550ff55 +timeCreated: 1472074640 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/GvrLaserPointer.cs b/Assets/GoogleVR/Scripts/Controller/GvrLaserPointer.cs new file mode 100644 index 0000000..29b7b2a --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrLaserPointer.cs @@ -0,0 +1,123 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// The controller is not available for versions of Unity without the +// GVR native integration. + +using UnityEngine; +using UnityEngine.EventSystems; + +/// Implementation of GvrBasePointer for a laser pointer visual. +/// This script should be attached to the controller object. +/// The laser visual is important to help users locate their cursor +/// when its not directly in their field of view. +[RequireComponent(typeof(GvrLaserVisual))] +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrLaserPointer")] +public class GvrLaserPointer : GvrBasePointer { + [Tooltip("Distance from the pointer that raycast hits will be detected.")] + public float maxPointerDistance = 20.0f; + + [Tooltip("Distance from the pointer that the reticle will be drawn at when hitting nothing.")] + public float defaultReticleDistance = 20.0f; + + [Tooltip("By default, the length of the laser is used as the CameraRayIntersectionDistance. " + + "Set this field to a non-zero value to override it.")] + public float overrideCameraRayIntersectionDistance; + + /// The percentage of the reticle mesh that shows the reticle. + /// The rest of the reticle mesh is transparent. + private const float RETICLE_VISUAL_RATIO = 0.1f; + + public GvrLaserVisual LaserVisual { get; private set; } + + private bool isHittingTarget; + + public override float MaxPointerDistance { + get { + return maxPointerDistance; + } + } + + public override float CameraRayIntersectionDistance { + get { + if (overrideCameraRayIntersectionDistance != 0.0f) { + return overrideCameraRayIntersectionDistance; + } + + return LaserVisual != null ? + LaserVisual.maxLaserDistance : overrideCameraRayIntersectionDistance; + } + } + + public override void OnPointerEnter(RaycastResult raycastResult, bool isInteractive) { + LaserVisual.SetDistance(raycastResult.distance); + isHittingTarget = true; + } + + public override void OnPointerHover(RaycastResult raycastResult, bool isInteractive) { + LaserVisual.SetDistance(raycastResult.distance); + isHittingTarget = true; + } + + public override void OnPointerExit(GameObject previousObject) { + // Don't set the distance immediately. + // If we exit/enter an object on the same frame, then SetDistance + // will be called twice which could cause an issue with lerping the reticle. + // If we don't re-enter a new object, the distance will be set in Update. + isHittingTarget = false; + } + + public override void OnPointerClickDown() { + } + + public override void OnPointerClickUp() { + } + + public override void GetPointerRadius(out float enterRadius, out float exitRadius) { + if (LaserVisual.reticle != null) { + float reticleScale = LaserVisual.reticle.transform.localScale.x; + + // Fixed size for enter radius to avoid flickering. + // This will cause some slight variability based on the distance of the object + // from the camera, and is optimized for the average case. + enterRadius = LaserVisual.reticle.sizeMeters * 0.5f * RETICLE_VISUAL_RATIO; + + // Dynamic size for exit radius. + // Always correct because we know the intersection point of the object and can + // therefore use the correct radius based on the object's distance from the camera. + exitRadius = reticleScale * LaserVisual.reticle.ReticleMeshSizeMeters * RETICLE_VISUAL_RATIO; + } else { + enterRadius = 0.0f; + exitRadius = 0.0f; + } + } + + void Awake() { + LaserVisual = GetComponent(); + } + + protected override void Start() { + base.Start(); + LaserVisual.GetPointForDistanceFunction = GetPointAlongPointer; + LaserVisual.SetDistance(defaultReticleDistance, true); + } + + void Update() { + if (isHittingTarget) { + return; + } + + LaserVisual.SetDistance(defaultReticleDistance); + } +} diff --git a/Assets/GoogleVR/Scripts/Controller/GvrLaserPointer.cs.meta b/Assets/GoogleVR/Scripts/Controller/GvrLaserPointer.cs.meta new file mode 100644 index 0000000..04ead5b --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrLaserPointer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 51b65678ccdd949e9a58874d2880c0ef +timeCreated: 1472486489 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/GvrLaserVisual.cs b/Assets/GoogleVR/Scripts/Controller/GvrLaserVisual.cs new file mode 100644 index 0000000..bb10d19 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrLaserVisual.cs @@ -0,0 +1,240 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System; +using UnityEngine; +using UnityEngine.Assertions; + +/// Visualizes a laser and a reticle using a LineRenderer and a Quad. +/// Provides functions for settings the end point of the laser, +/// and clamps the laser and reticle based on max distances. +[RequireComponent(typeof(LineRenderer))] +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrLaserVisual")] +public class GvrLaserVisual : MonoBehaviour, IGvrArmModelReceiver { + /// Used to position the reticle at the current position. + [Tooltip("Used to position the reticle at the current position.")] + public GvrControllerReticleVisual reticle; + + /// The end point of the visual will not necessarily be along the forward direction of the laser. + /// This is particularly true in both Camera and Hybrid Raycast Modes. In that case, both the + /// laser and the controller are rotated to face the end point. This reference is used to control + /// the rotation of the controller. + [Tooltip("Used to rotate the controller to face the current position.")] + public Transform controller; + + /// Color of the laser pointer including alpha transparency. + [Tooltip("Start color of the laser pointer including alpha transparency.")] + public Color laserColor = new Color(1.0f, 1.0f, 1.0f, 0.25f); + + /// Color of the laser pointer including alpha transparency. + [Tooltip("End color of the laser pointer including alpha transparency.")] + public Color laserColorEnd = new Color(1.0f, 1.0f, 1.0f, 0.0f); + + /// Maximum distance of the laser (meters). + [Tooltip("Maximum distance of the laser (meters).")] + [Range(0.0f, 20.0f)] + public float maxLaserDistance = 1.0f; + + /// The rate that the current position moves towards the target position. + [Tooltip("The rate that the current position moves towards the target position.")] + public float lerpSpeed = 20.0f; + + /// If the targetPosition is greater than this threshold, then + /// the position changes immediately instead of lerping. + [Tooltip("If the target position is greater than this threshold, then the position changes " + + "immediately instead of lerping.")] + public float lerpThreshold = 1.0f; + + /// This is primarily used for Hybrid Raycast mode (details in _GvrBasePointer_) to prevent + /// mismatches between the laser and the reticle when the "camera" component of the ray is used. + [Tooltip("Determines if the laser will shrink when it isn't facing in the forward direction " + + "of the transform.")] + public bool shrinkLaser = true; + + /// Amount to shrink the laser when it is fully shrunk. + [Range(0.0f, 1.0f)] + [Tooltip("Amount to shrink the laser when it is fully shrunk.")] + public float shrunkScale = 0.2f; + + /// Begin shrinking the laser when the angle between transform.forward and the reticle + /// is greater than this value. + [Range(0.0f, 15.0f)] + [Tooltip("Begin shrinking the laser when the angle between transform.forward and the reticle " + + "is greater than this value.")] + public float beginShrinkAngleDegrees = 0.0f; + + /// Finish shrinking the laser when the angle between transform.forward and the reticle is + /// greater than this value. + [Range(0.0f, 15.0f)] + [Tooltip("Finish shrinking the laser when the angle between transform.forward and the reticle " + + "is greater than this value.")] + public float endShrinkAngleDegrees = 2.0f; + + private const float LERP_CLAMP_THRESHOLD = 0.02f; + + public GvrBaseArmModel ArmModel { get; set; } + + /// Reference to the laser's line renderer. + public LineRenderer Laser { get; private set; } + + /// Optional delegate for customizing how the currentPosition is calculated based on the distance. + /// If not set, the currentPosition is determined based on the distance multiplied by the forward + /// direction of the transform added to the position of the transform. + public delegate Vector3 GetPointForDistanceDelegate(float distance); + + public GetPointForDistanceDelegate GetPointForDistanceFunction { get; set; } + + protected float shrinkRatio; + protected float targetDistance; + protected float currentDistance; + protected Vector3 currentPosition; + protected Vector3 currentLocalPosition; + protected Quaternion currentLocalRotation; + + /// Set the distance of the laser. + /// Clamps the distance of the laser and reticle. + /// + /// **distance** target distance from the pointer to draw the visual at. + /// **immediate** If true, the distance is changed immediately. Otherwise, it will lerp. + public virtual void SetDistance(float distance, bool immediate = false) { + targetDistance = distance; + if (immediate) { + currentDistance = targetDistance; + } + + if (targetDistance > lerpThreshold) { + currentDistance = targetDistance; + } + } + + public float CurrentDistance { + get { return currentDistance; } + } + + protected virtual void Awake() { + Laser = GetComponent(); + } + + protected virtual void LateUpdate() { + UpdateCurrentPosition(); + UpdateControllerOrientation(); + UpdateReticlePosition(); + UpdateLaserEndPoint(); + UpdateLaserAlpha(); + } + + protected virtual void UpdateCurrentPosition() { + if (currentDistance != targetDistance) { + float speed = GetSpeed(); + currentDistance = Mathf.Lerp(currentDistance, targetDistance, speed); + float diff = Mathf.Abs(targetDistance - currentDistance); + if (diff < LERP_CLAMP_THRESHOLD) { + currentDistance = targetDistance; + } + } + + if (GetPointForDistanceFunction != null) { + currentPosition = GetPointForDistanceFunction(currentDistance); + } else { + Vector3 origin = transform.position; + currentPosition = origin + (transform.forward * currentDistance); + } + + currentLocalPosition = transform.InverseTransformPoint(currentPosition); + currentLocalRotation = Quaternion.FromToRotation(Vector3.forward, currentLocalPosition); + } + + protected virtual void UpdateControllerOrientation() { + if (controller == null) { + return; + } + + controller.localRotation = currentLocalRotation; + } + + protected virtual void UpdateReticlePosition() { + if (reticle == null) { + return; + } + + reticle.transform.position = currentPosition; + } + + protected virtual void UpdateLaserEndPoint() { + if (Laser == null) { + return; + } + + Vector3 laserStartPoint = Vector3.zero; + Vector3 laserEndPoint; + + if (controller != null) { + Vector3 worldPosition = transform.position; + Vector3 rotatedPosition = controller.InverseTransformPoint(worldPosition); + rotatedPosition = currentLocalRotation * rotatedPosition; + laserStartPoint = controller.TransformPoint(rotatedPosition); + laserStartPoint = transform.InverseTransformPoint(laserStartPoint); + } + + laserEndPoint = Vector3.ClampMagnitude(currentLocalPosition, maxLaserDistance); + + if (shrinkLaser) { + // Calculate the angle of rotation in degrees. + float angle = Vector3.Angle(Vector3.forward, currentLocalPosition); + + // Calculate the shrink ratio based on the angle. + float shrinkAngleDelta = endShrinkAngleDegrees - beginShrinkAngleDegrees; + float clampedAngle = Mathf.Clamp(angle - beginShrinkAngleDegrees, 0.0f, shrinkAngleDelta); + shrinkRatio = clampedAngle / shrinkAngleDelta; + + // Calculate the shrink coeff. + float shrinkCoeff = GvrMathHelpers.EaseOutCubic(shrunkScale, 1.0f, 1.0f - shrinkRatio); + + // Calculate the final distance of the laser. + Vector3 diff = laserStartPoint - currentLocalPosition; + Vector3 dir = diff.normalized; + float dist = Mathf.Min(diff.magnitude, maxLaserDistance) * shrinkCoeff; + + // Update the laser start and end points. + laserEndPoint = currentLocalPosition; + laserStartPoint = laserEndPoint + (dir * dist); + } + + Laser.useWorldSpace = false; + Laser.SetPosition(0, laserStartPoint); + Laser.SetPosition(1, laserEndPoint); + } + + protected virtual void UpdateLaserAlpha() { + float alpha = ArmModel != null ? ArmModel.PreferredAlpha : 1.0f; + + Color finalStartColor = Color.Lerp(Color.clear, laserColor, alpha); + Color finalEndColor = laserColorEnd; + + // If shrinking the laser, the colors are inversed based on the shrink ratio. + // This is to ensure that the feathering of the laser goes in the right direction. + if (shrinkLaser) { + float colorRatio = GvrMathHelpers.EaseOutCubic(0.0f, 1.0f, shrinkRatio); + finalEndColor = Color.Lerp(finalEndColor, finalStartColor, colorRatio); + finalStartColor = Color.Lerp(finalStartColor, laserColorEnd, colorRatio); + } + + Laser.startColor = finalStartColor; + Laser.endColor = finalEndColor; + } + + protected virtual float GetSpeed() { + return lerpSpeed > 0.0f ? lerpSpeed * Time.unscaledDeltaTime : 1.0f; + } +} diff --git a/Assets/GoogleVR/Scripts/Controller/GvrLaserVisual.cs.meta b/Assets/GoogleVR/Scripts/Controller/GvrLaserVisual.cs.meta new file mode 100644 index 0000000..1af51f2 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrLaserVisual.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f4ee199cdc1304b2090f019e4f488674 +timeCreated: 1495649159 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/GvrRecenterOnlyController.cs b/Assets/GoogleVR/Scripts/Controller/GvrRecenterOnlyController.cs new file mode 100644 index 0000000..bae6057 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrRecenterOnlyController.cs @@ -0,0 +1,98 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +#if UNITY_2017_2_OR_NEWER +using UnityEngine.XR; +#else +using XRSettings = UnityEngine.VR.VRSettings; +#endif // UNITY_2017_2_OR_NEWER + +/// Used to recenter only the controllers, required for scenes that have no clear forward direction. +/// Details: https://developers.google.com/vr/distribute/daydream/design-requirements#UX-D6 +/// +/// Works by offsetting the orientation of the transform when a recenter occurs to correct for the +/// orientation change caused by the recenter event. +/// +/// Usage: Place on the parent of the camera that should have it's orientation corrected. +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrRecenterOnlyController")] +public class GvrRecenterOnlyController : MonoBehaviour { + private Quaternion lastAppliedYawCorrection = Quaternion.identity; + private Quaternion yawCorrection = Quaternion.identity; + + void Update() { + bool connected = false; + foreach (var hand in Gvr.Internal.ControllerUtils.AllHands) { + GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand); + if (device.State == GvrConnectionState.Connected) { + connected = true; + break; + } + } + if (!connected) { + return; + } + + // Daydream is loaded only on deivce, not in editor. +#if UNITY_ANDROID && !UNITY_EDITOR + if (XRSettings.loadedDeviceName != GvrSettings.VR_SDK_DAYDREAM) { + return; + } +#endif + + if (GvrControllerInput.Recentered) { + ApplyYawCorrection(); + return; + } + +#if UNITY_EDITOR + // Compatibility for Instant Preview. + if (Gvr.Internal.InstantPreview.Instance != null && + Gvr.Internal.InstantPreview.Instance.enabled && + Gvr.Internal.ControllerUtils.AnyButton(GvrControllerButton.System)) { + return; + } +#else // !UNITY_EDITOR + if (Gvr.Internal.ControllerUtils.AnyButton(GvrControllerButton.System)) { + return; + } +#endif // UNITY_EDITOR + + yawCorrection = GetYawCorrection(); + } + + void OnDisable() { + yawCorrection = Quaternion.identity; + RemoveLastYawCorrection(); + } + + private void ApplyYawCorrection() { + RemoveLastYawCorrection(); + transform.localRotation = transform.localRotation * yawCorrection; + lastAppliedYawCorrection = yawCorrection; + } + + private void RemoveLastYawCorrection() { + transform.localRotation = + transform.localRotation * Quaternion.Inverse(lastAppliedYawCorrection); + lastAppliedYawCorrection = Quaternion.identity; + } + + private Quaternion GetYawCorrection() { + Quaternion headRotation = GvrVRHelpers.GetHeadRotation(); + Vector3 euler = headRotation.eulerAngles; + return lastAppliedYawCorrection * Quaternion.Euler(0.0f, euler.y, 0.0f); + } +} diff --git a/Assets/GoogleVR/Scripts/Controller/GvrRecenterOnlyController.cs.meta b/Assets/GoogleVR/Scripts/Controller/GvrRecenterOnlyController.cs.meta new file mode 100644 index 0000000..e6abe2a --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrRecenterOnlyController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a5d8d09b9e5d2437aa022780a2ce8c83 +timeCreated: 1487015053 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/GvrTrackedController.cs b/Assets/GoogleVR/Scripts/Controller/GvrTrackedController.cs new file mode 100644 index 0000000..cdd6e3d --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrTrackedController.cs @@ -0,0 +1,238 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System.Collections; + +/// Represents an object tracked by controller input. +/// Manages the active status of the tracked controller based on controller connection status. +/// Fetches a `GvrControllerInputDevice` for the configured `GvrControllerHand` and propagates +/// the device instance to all `IGvrControllerInputDeviceReceiver`s underneath this object on +/// Start and if the controller handedness changes. If the controller is not positionally +/// tracked, position of the object is updated to approximate arm mechanics by using a +/// `GvrBaseArmModel`. `GvrBaseArmModel`s are also propagated to all `IGvrArmModelReceiver`s +/// underneath this object. +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrTrackedController")] +public class GvrTrackedController : MonoBehaviour { + [SerializeField] + [Tooltip("Arm model used to control the pose (position and rotation) of the object, " + + "and to propagate to children that implement IGvrArmModelReceiver.")] + private GvrBaseArmModel armModel; + private GvrControllerInputDevice controllerInputDevice; + + [SerializeField] + [Tooltip("Is the object's active status determined by the controller connection status.")] + private bool isDeactivatedWhenDisconnected = true; + + [SerializeField] + [Tooltip("Controller Hand")] + private GvrControllerHand controllerHand = GvrControllerHand.Dominant; + + public GvrControllerInputDevice ControllerInputDevice { + get { + return controllerInputDevice; + } + } + + public GvrControllerHand ControllerHand { + get { + return controllerHand; + } + set { + if (value != controllerHand) { + controllerHand = value; + SetupControllerInputDevice(); + } + } + } + + /// Arm model used to control the pose (position and rotation) of the object, and to propagate to + /// children that implement IGvrArmModelReceiver. + public GvrBaseArmModel ArmModel { + get { + return armModel; + } + set { + if (armModel == value) { + return; + } + + armModel = value; + PropagateControllerInputDeviceToArmModel(); + PropagateArmModel(); + } + } + + /// Is the object's active status determined by the controller connection status. + public bool IsDeactivatedWhenDisconnected { + get { + return isDeactivatedWhenDisconnected; + } + set { + if (isDeactivatedWhenDisconnected == value) { + return; + } + + isDeactivatedWhenDisconnected = value; + + if (isDeactivatedWhenDisconnected) { + OnControllerStateChanged(controllerInputDevice.State, controllerInputDevice.State); + } + } + } + + public void PropagateArmModel() { + IGvrArmModelReceiver[] receivers = + GetComponentsInChildren(true); + + for (int i = 0; i < receivers.Length; i++) { + IGvrArmModelReceiver receiver = receivers[i]; + receiver.ArmModel = armModel; + } + } + + void Awake() { + // Adding this event handler calls it immediately. + GvrControllerInput.OnDevicesChanged += SetupControllerInputDevice; + } + + void OnEnable() { + // Print an error to console if no GvrControllerInput is found. + if (controllerInputDevice.State == GvrConnectionState.Error) { + Debug.LogWarning(controllerInputDevice.ErrorDetails); + } + + // Update the position using OnPostControllerInputUpdated. + // This way, the position and rotation will be correct for the entire frame + // so that it doesn't matter what order Updates get called in. + GvrControllerInput.OnPostControllerInputUpdated += OnPostControllerInputUpdated; + + /// Force the pose to update immediately in case the controller isn't updated before the next + /// time a frame is rendered. + UpdatePose(); + + /// Check the controller state immediately whenever this script is enabled. + OnControllerStateChanged(controllerInputDevice.State, controllerInputDevice.State); + } + + void OnDisable() { + GvrControllerInput.OnPostControllerInputUpdated -= OnPostControllerInputUpdated; + } + + void Start() { + PropagateArmModel(); + if (controllerInputDevice != null) { + PropagateControllerInputDevice(); + OnControllerStateChanged(controllerInputDevice.State, controllerInputDevice.State); + } + } + + void OnDestroy() { + GvrControllerInput.OnDevicesChanged -= SetupControllerInputDevice; + if (controllerInputDevice != null) { + controllerInputDevice.OnStateChanged -= OnControllerStateChanged; + controllerInputDevice = null; + PropagateControllerInputDevice(); + } + } + + private void PropagateControllerInputDevice() { + IGvrControllerInputDeviceReceiver[] receivers = + GetComponentsInChildren(true); + + foreach (var receiver in receivers) { + receiver.ControllerInputDevice = controllerInputDevice; + } + PropagateControllerInputDeviceToArmModel(); + } + + private void PropagateControllerInputDeviceToArmModel() { + // Propagate the controller input device to everything in the arm model's object's + // hierarchy in case it is not a child of the tracked controller. + if (armModel != null) { + IGvrControllerInputDeviceReceiver[] receivers = + armModel.GetComponentsInChildren(true); + + foreach (var receiver in receivers) { + receiver.ControllerInputDevice = controllerInputDevice; + } + } + } + + private void SetupControllerInputDevice() { + GvrControllerInputDevice newDevice = GvrControllerInput.GetDevice(controllerHand); + if (controllerInputDevice == newDevice) { + return; + } + if (controllerInputDevice != null) { + controllerInputDevice.OnStateChanged -= OnControllerStateChanged; + controllerInputDevice = null; + } + + controllerInputDevice = newDevice; + if (controllerInputDevice != null) { + controllerInputDevice.OnStateChanged += OnControllerStateChanged; + OnControllerStateChanged(controllerInputDevice.State, controllerInputDevice.State); + } else { + OnControllerStateChanged(GvrConnectionState.Disconnected, GvrConnectionState.Disconnected); + } + PropagateControllerInputDevice(); + } + + private void OnPostControllerInputUpdated() { + UpdatePose(); + } + + private void OnControllerStateChanged(GvrConnectionState state, GvrConnectionState oldState) { + if (isDeactivatedWhenDisconnected && enabled) { + gameObject.SetActive(state == GvrConnectionState.Connected); + } + } + + private void UpdatePose() { + if (controllerInputDevice == null) { + return; + } + + // Non-positionally tracked controllers always return Position of Vector3.zero. + if (controllerInputDevice.Position != Vector3.zero) { + transform.localPosition = controllerInputDevice.Position; + transform.localRotation = controllerInputDevice.Orientation; + } else { + if (armModel == null || !controllerInputDevice.IsDominantHand) { + return; + } + + transform.localPosition = ArmModel.ControllerPositionFromHead; + transform.localRotation = ArmModel.ControllerRotationFromHead; + } + } + +#if UNITY_EDITOR + /// If the "armModel" serialized field is changed while the application is playing + /// by using the inspector in the editor, then we need to call the PropagateArmModel + /// to ensure all children IGvrArmModelReceiver are updated. + /// Outside of the editor, this can't happen because the arm model can only change when + /// a Setter is called that automatically calls PropagateArmModel. + void OnValidate() { + if (Application.isPlaying && isActiveAndEnabled) { + PropagateArmModel(); + if (controllerInputDevice != null) { + OnControllerStateChanged(controllerInputDevice.State, controllerInputDevice.State); + } + } + } +#endif // UNITY_EDITOR + +} diff --git a/Assets/GoogleVR/Scripts/Controller/GvrTrackedController.cs.meta b/Assets/GoogleVR/Scripts/Controller/GvrTrackedController.cs.meta new file mode 100644 index 0000000..a928aaf --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/GvrTrackedController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 311793381eb9d45149dc1a422000a9fd +timeCreated: 1481762795 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/IGvrControllerInputDeviceReceiver.cs b/Assets/GoogleVR/Scripts/Controller/IGvrControllerInputDeviceReceiver.cs new file mode 100644 index 0000000..2d495ca --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/IGvrControllerInputDeviceReceiver.cs @@ -0,0 +1,21 @@ +// Copyright 2018 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public interface IGvrControllerInputDeviceReceiver { + GvrControllerInputDevice ControllerInputDevice { set; } +} diff --git a/Assets/GoogleVR/Scripts/Controller/IGvrControllerInputDeviceReceiver.cs.meta b/Assets/GoogleVR/Scripts/Controller/IGvrControllerInputDeviceReceiver.cs.meta new file mode 100644 index 0000000..f89d9a0 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/IGvrControllerInputDeviceReceiver.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2a4fdc21aee934d82baa564e797da921 +timeCreated: 1519951901 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal.meta b/Assets/GoogleVR/Scripts/Controller/Internal.meta new file mode 100644 index 0000000..ac89b23 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e8d1351fa06562347ad7429db4b16b7c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviderFactory.cs b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviderFactory.cs new file mode 100644 index 0000000..18ff1d8 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviderFactory.cs @@ -0,0 +1,43 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +/// @cond +namespace Gvr.Internal { + /// Factory that provides a concrete implementation of IControllerProvider for the + /// current platform. + static class ControllerProviderFactory { + /// Provides a concrete implementation of IControllerProvider appropriate for the current + /// platform. This method never returns null. In the worst case, it might return a dummy + /// provider if the platform is not supported. For demo purposes the emulator controller + /// is returned in the editor and in Standalone buids, for use inside the desktop player. + static internal IControllerProvider CreateControllerProvider(GvrControllerInput owner) { +// Use emualtor in editor, and in Standalone builds (for demo purposes). +#if UNITY_EDITOR + // Use the Editor controller provider that supports the controller emulator and the mouse. + return new EditorControllerProvider(owner.emulatorConnectionMode); +#elif UNITY_ANDROID + // Use the GVR C API. + return new AndroidNativeControllerProvider(); +#else + // Platform not supported. + Debug.LogWarning("No controller support on this platform."); + return new DummyControllerProvider(); +#endif // UNITY_EDITOR || UNITY_ANDROID + } + } +} +/// @endcond + diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviderFactory.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviderFactory.cs.meta new file mode 100644 index 0000000..dca5048 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviderFactory.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9f9210011b71142d5966eec2db6cc696 +timeCreated: 1462043669 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders.meta b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders.meta new file mode 100644 index 0000000..d14ec76 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8adfc793bee33b24b861e195c2b5b483 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/AndroidNativeControllerProvider.cs b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/AndroidNativeControllerProvider.cs new file mode 100644 index 0000000..b121255 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/AndroidNativeControllerProvider.cs @@ -0,0 +1,459 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// This provider is only available on an Android device. +#if UNITY_ANDROID && !UNITY_EDITOR +using UnityEngine; + +using System; +using System.Runtime.InteropServices; + +/// @cond +namespace Gvr.Internal { + /// Controller Provider that uses the native GVR C API to communicate with controllers + /// via Google VR Services on Android. + class AndroidNativeControllerProvider : IControllerProvider { + // Note: keep structs and function signatures in sync with the C header file (gvr_controller.h). + // GVR controller option flags. + private const int GVR_CONTROLLER_ENABLE_ORIENTATION = 1 << 0; + private const int GVR_CONTROLLER_ENABLE_TOUCH = 1 << 1; + private const int GVR_CONTROLLER_ENABLE_GYRO = 1 << 2; + private const int GVR_CONTROLLER_ENABLE_ACCEL = 1 << 3; + private const int GVR_CONTROLLER_ENABLE_GESTURES = 1 << 4; + private const int GVR_CONTROLLER_ENABLE_POSE_PREDICTION = 1 << 5; + private const int GVR_CONTROLLER_ENABLE_POSITION = 1 << 6; + private const int GVR_CONTROLLER_ENABLE_BATTERY = 1 << 7; + private const int GVR_CONTROLLER_ENABLE_ARM_MODEL = 1 << 8; + + // enum gvr_controller_button: + private const int GVR_CONTROLLER_BUTTON_NONE = 0; + private const int GVR_CONTROLLER_BUTTON_CLICK = 1; + private const int GVR_CONTROLLER_BUTTON_HOME = 2; + private const int GVR_CONTROLLER_BUTTON_APP = 3; + private const int GVR_CONTROLLER_BUTTON_VOLUME_UP = 4; + private const int GVR_CONTROLLER_BUTTON_VOLUME_DOWN = 5; + private const int GVR_CONTROLLER_BUTTON_RESERVED0 = 6; + private const int GVR_CONTROLLER_BUTTON_RESERVED1 = 7; + private const int GVR_CONTROLLER_BUTTON_RESERVED2 = 8; + private const int GVR_CONTROLLER_BUTTON_COUNT = 9; + + // enum gvr_controller_connection_state: + private const int GVR_CONTROLLER_DISCONNECTED = 0; + private const int GVR_CONTROLLER_SCANNING = 1; + private const int GVR_CONTROLLER_CONNECTING = 2; + private const int GVR_CONTROLLER_CONNECTED = 3; + + // enum gvr_controller_api_status + private const int GVR_CONTROLLER_API_OK = 0; + private const int GVR_CONTROLLER_API_UNSUPPORTED = 1; + private const int GVR_CONTROLLER_API_NOT_AUTHORIZED = 2; + private const int GVR_CONTROLLER_API_UNAVAILABLE = 3; + private const int GVR_CONTROLLER_API_SERVICE_OBSOLETE = 4; + private const int GVR_CONTROLLER_API_CLIENT_OBSOLETE = 5; + private const int GVR_CONTROLLER_API_MALFUNCTION = 6; + + // The serialization of button-state used to determine which buttons are being pressed. + private readonly GvrControllerButton[] GVR_UNITY_BUTTONS = new GvrControllerButton[] { + GvrControllerButton.App, + GvrControllerButton.System, + GvrControllerButton.TouchPadButton, + GvrControllerButton.Reserved0, + GvrControllerButton.Reserved1, + GvrControllerButton.Reserved2 + }; + private readonly int[] GVR_BUTTONS = new int[] { + GVR_CONTROLLER_BUTTON_APP, + GVR_CONTROLLER_BUTTON_HOME, + GVR_CONTROLLER_BUTTON_CLICK, + GVR_CONTROLLER_BUTTON_RESERVED0, + GVR_CONTROLLER_BUTTON_RESERVED1, + GVR_CONTROLLER_BUTTON_RESERVED2 + }; + + [StructLayout(LayoutKind.Sequential)] + private struct gvr_quat { + internal float x; + internal float y; + internal float z; + internal float w; + } + + [StructLayout(LayoutKind.Sequential)] + private struct gvr_vec3 { + internal float x; + internal float y; + internal float z; + } + + [StructLayout(LayoutKind.Sequential)] + private struct gvr_vec2 { + internal float x; + internal float y; + } + + private const string dllName = GvrActivityHelper.GVR_DLL_NAME; + + [DllImport(dllName)] + private static extern int gvr_controller_get_default_options(); + + [DllImport(dllName)] + private static extern IntPtr gvr_controller_create_and_init_android( + IntPtr jniEnv, IntPtr androidContext, IntPtr classLoader, + int options, IntPtr context); + + [DllImport(dllName)] + private static extern void gvr_controller_destroy(ref IntPtr api); + + [DllImport(dllName)] + private static extern void gvr_controller_pause(IntPtr api); + + [DllImport(dllName)] + private static extern void gvr_controller_resume(IntPtr api); + + [DllImport(dllName)] + private static extern IntPtr gvr_controller_state_create(); + + [DllImport(dllName)] + private static extern void gvr_controller_state_destroy(ref IntPtr state); + + [DllImport(dllName)] + private static extern void gvr_controller_state_update(IntPtr api, int flags, IntPtr out_state); + + [DllImport(dllName)] + private static extern int gvr_controller_state_get_api_status(IntPtr state); + + [DllImport(dllName)] + private static extern int gvr_controller_state_get_connection_state(IntPtr state); + + [DllImport(dllName)] + private static extern gvr_quat gvr_controller_state_get_orientation(IntPtr state); + + [DllImport(dllName)] + private static extern gvr_vec3 gvr_controller_state_get_position(IntPtr state); + + [DllImport(dllName)] + private static extern gvr_vec3 gvr_controller_state_get_gyro(IntPtr state); + + [DllImport(dllName)] + private static extern gvr_vec3 gvr_controller_state_get_accel(IntPtr state); + + [DllImport(dllName)] + private static extern byte gvr_controller_state_is_touching(IntPtr state); + + [DllImport(dllName)] + private static extern gvr_vec2 gvr_controller_state_get_touch_pos(IntPtr state); + + [DllImport(dllName)] + private static extern byte gvr_controller_state_get_touch_down(IntPtr state); + + [DllImport(dllName)] + private static extern byte gvr_controller_state_get_touch_up(IntPtr state); + + [DllImport(dllName)] + private static extern byte gvr_controller_state_get_recentered(IntPtr state); + + [DllImport(dllName)] + private static extern byte gvr_controller_state_get_button_state(IntPtr state, int button); + + [DllImport(dllName)] + private static extern byte gvr_controller_state_get_button_down(IntPtr state, int button); + + [DllImport(dllName)] + private static extern byte gvr_controller_state_get_button_up(IntPtr state, int button); + + [DllImport(dllName)] + private static extern long gvr_controller_state_get_last_orientation_timestamp(IntPtr state); + + [DllImport(dllName)] + private static extern long gvr_controller_state_get_last_gyro_timestamp(IntPtr state); + + [DllImport(dllName)] + private static extern long gvr_controller_state_get_last_accel_timestamp(IntPtr state); + + [DllImport(dllName)] + private static extern long gvr_controller_state_get_last_touch_timestamp(IntPtr state); + + [DllImport(dllName)] + private static extern long gvr_controller_state_get_last_button_timestamp(IntPtr state); + + [DllImport(dllName)] + private static extern byte gvr_controller_state_get_battery_charging(IntPtr state); + + [DllImport(dllName)] + private static extern int gvr_controller_state_get_battery_level(IntPtr state); + + [DllImport(dllName)] + private static extern long gvr_controller_state_get_last_battery_timestamp(IntPtr state); + + [DllImport(dllName)] + private static extern int gvr_controller_get_count(IntPtr api); + + private const string VRCORE_UTILS_CLASS = "com.google.vr.vrcore.base.api.VrCoreUtils"; + + private IntPtr api; + private bool hasBatteryMethods = false; + + private AndroidJavaObject androidContext; + private AndroidJavaObject classLoader; + + private bool error = false; + private string errorDetails = string.Empty; + + private IntPtr statePtr; + + private MutablePose3D pose3d = new MutablePose3D(); + + private GvrControllerButton[] lastButtonsState = new GvrControllerButton[2]; + + public bool SupportsBatteryStatus { + get { return hasBatteryMethods; } + } + + public int MaxControllerCount { + get { + if (api == IntPtr.Zero) { + return 0; + } + return gvr_controller_get_count(api); + } + } + + internal AndroidNativeControllerProvider() { + // Debug.Log("Initializing Daydream controller API."); + + int options = gvr_controller_get_default_options(); + options |= GVR_CONTROLLER_ENABLE_ACCEL; + options |= GVR_CONTROLLER_ENABLE_GYRO; + options |= GVR_CONTROLLER_ENABLE_POSITION; + + statePtr = gvr_controller_state_create(); + // Get a hold of the activity, context and class loader. + AndroidJavaObject activity = GvrActivityHelper.GetActivity(); + if (activity == null) { + error = true; + errorDetails = "Failed to get Activity from Unity Player."; + return; + } + androidContext = GvrActivityHelper.GetApplicationContext(activity); + if (androidContext == null) { + error = true; + errorDetails = "Failed to get Android application context from Activity."; + return; + } + classLoader = GetClassLoaderFromActivity(activity); + if (classLoader == null) { + error = true; + errorDetails = "Failed to get class loader from Activity."; + return; + } + + // Use IntPtr instead of GetRawObject() so that Unity can shut down gracefully on + // Application.Quit(). Note that GetRawObject() is not pinned by the receiver so it's not + // cleaned up appropriately on shutdown, which is a known bug in Unity. + IntPtr androidContextPtr = AndroidJNI.NewLocalRef(androidContext.GetRawObject()); + IntPtr classLoaderPtr = AndroidJNI.NewLocalRef(classLoader.GetRawObject()); + Debug.Log ("Creating and initializing GVR API controller object."); + api = gvr_controller_create_and_init_android (IntPtr.Zero, androidContextPtr, classLoaderPtr, + options, IntPtr.Zero); + AndroidJNI.DeleteLocalRef(androidContextPtr); + AndroidJNI.DeleteLocalRef(classLoaderPtr); + if (IntPtr.Zero == api) { + Debug.LogError("Error creating/initializing Daydream controller API."); + error = true; + errorDetails = "Failed to initialize Daydream controller API."; + return; + } + + try { + gvr_controller_state_get_battery_charging(statePtr); + gvr_controller_state_get_battery_level(statePtr); + hasBatteryMethods = true; + } catch (EntryPointNotFoundException) { + // Older VrCore version. Does not support battery indicator. + // Note that controller API is not dynamically loaded as of June 2017 (b/35662043), + // so we'll need to support this case indefinitely... + } + + // Debug.Log("GVR API successfully initialized. Now resuming it."); + gvr_controller_resume(api); + // Debug.Log("GVR API resumed."); + } + + public void Dispose() { + Dispose(true); + GC.SuppressFinalize(this); + } + + protected virtual void Dispose(bool disposing) { + if (disposing) { + // Debug.Log("Destroying GVR API structures."); + gvr_controller_state_destroy(ref statePtr); + gvr_controller_destroy(ref api); + if (statePtr != IntPtr.Zero) { + Debug.LogError("gvr_controller_state not zeroed after destroy"); + } + if (api != IntPtr.Zero) { + Debug.LogError("gvr_controller_api not zeroed after destroy"); + } + // Debug.Log("AndroidNativeControllerProvider destroyed."); + } + } + + public void ReadState(ControllerState outState, int controller_id) { + if (error) { + outState.connectionState = GvrConnectionState.Error; + outState.apiStatus = GvrControllerApiStatus.Error; + outState.errorDetails = errorDetails; + return; + } + if (api == IntPtr.Zero || statePtr == IntPtr.Zero) { + Debug.LogError("AndroidNativeControllerProvider used after dispose."); + return; + } + gvr_controller_state_update(api, controller_id, statePtr); + + outState.connectionState = ConvertConnectionState( + gvr_controller_state_get_connection_state(statePtr)); + outState.apiStatus = ConvertControllerApiStatus( + gvr_controller_state_get_api_status(statePtr)); + + gvr_quat rawOri = gvr_controller_state_get_orientation(statePtr); + gvr_vec3 rawAccel = gvr_controller_state_get_accel(statePtr); + gvr_vec3 rawGyro = gvr_controller_state_get_gyro(statePtr); + gvr_vec3 rawPos = gvr_controller_state_get_position(statePtr); + + // Convert GVR API orientation (right-handed) into Unity axis system (left-handed). + pose3d.Set(new Vector3(rawPos.x,rawPos.y,rawPos.z), new Quaternion(rawOri.x, rawOri.y, rawOri.z, rawOri.w)); + pose3d.SetRightHanded(pose3d.Matrix); + outState.orientation = pose3d.Orientation; + outState.position = pose3d.Position; + + // For accelerometer, we have to flip Z because the GVR API has Z pointing backwards + // and Unity has Z pointing forward. + outState.accel = new Vector3(rawAccel.x, rawAccel.y, -rawAccel.z); + + // Gyro in GVR represents a right-handed angular velocity about each axis (positive means + // clockwise when sighting along axis). Since Unity uses a left-handed system, we flip the + // signs to adjust the sign of the rotational velocity (so that positive means + // counter-clockwise). In addition, since in Unity the Z axis points forward while GVR + // has Z pointing backwards, we flip the Z axis sign again. So the result is that + // we should use -X, -Y, +Z: + outState.gyro = new Vector3(-rawGyro.x, -rawGyro.y, rawGyro.z); + + gvr_vec2 touchPos = gvr_controller_state_get_touch_pos(statePtr); + outState.touchPos = new Vector2(touchPos.x, touchPos.y); + + outState.buttonsState = 0; + for (int i=0; i("getClassLoader"); + if (result == null) { + Debug.LogErrorFormat("Failed to get class loader from Activity."); + return null; + } + return result; + } + + private static int GetVrCoreClientApiVersion(AndroidJavaObject activity) { + try { + AndroidJavaClass utilsClass = new AndroidJavaClass(VRCORE_UTILS_CLASS); + int apiVersion = utilsClass.CallStatic("getVrCoreClientApiVersion", activity); + // Debug.LogFormat("VrCore client API version: " + apiVersion); + return apiVersion; + } catch (Exception exc) { + // Even though a catch-all block is normally frowned upon, in this case we really + // need it because this method has to be robust to unpredictable circumstances: + // VrCore might not exist in the device, the Java layer might be broken, etc, etc. + // None of those should abort the app. + Debug.LogError("Error obtaining VrCore client API version: " + exc); + return 0; + } + } + } +} +/// @endcond +#endif // UNITY_ANDROID && !UNITY_EDITOR diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/AndroidNativeControllerProvider.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/AndroidNativeControllerProvider.cs.meta new file mode 100644 index 0000000..b54b41c --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/AndroidNativeControllerProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3fda152dc25154b4a9cccb75fd77f018 +timeCreated: 1462060442 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/DummyControllerProvider.cs b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/DummyControllerProvider.cs new file mode 100644 index 0000000..47c51e6 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/DummyControllerProvider.cs @@ -0,0 +1,39 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using Gvr; + +/// @cond +namespace Gvr.Internal { + /// Dummy controller provider. + /// Used in platforms that do not support controllers. + class DummyControllerProvider : IControllerProvider { + private ControllerState dummyState = new ControllerState(); + public bool SupportsBatteryStatus { + get { return false; } + } + public int MaxControllerCount { + get { return 1; } + } + internal DummyControllerProvider() {} + public void Dispose() {} + public void ReadState(ControllerState outState,int controller_id) { + outState.CopyFrom(dummyState); + } + public void OnPause() {} + public void OnResume() {} + } +} +/// @endcond + diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/DummyControllerProvider.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/DummyControllerProvider.cs.meta new file mode 100644 index 0000000..aae426f --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/DummyControllerProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0f791be37caef48c79f72011276ab16a +timeCreated: 1462043669 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EditorControllerProvider.cs b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EditorControllerProvider.cs new file mode 100644 index 0000000..f99f394 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EditorControllerProvider.cs @@ -0,0 +1,89 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// This provider is only available in the editor. +#if UNITY_EDITOR + +using Gvr; + +namespace Gvr.Internal { + /// Controller provider used when playing in the Unity Editor. + /// Supports the Controller Emulator and Mouse input to mock the controller. + class EditorControllerProvider : IControllerProvider { + private EmulatorControllerProvider emulatorControllerProvider; + private MouseControllerProvider mouseControllerProvider; +#if UNITY_HAS_GOOGLEVR + /// Helper class to get Instant Preview controller events if connected. + private InstantPreviewControllerProvider instantPreviewControllerProvider = + new InstantPreviewControllerProvider(); +#endif // UNITY_HAS_GOOGLEVR + + ControllerState emulatorState = new ControllerState(); + ControllerState mouseState = new ControllerState(); + + public bool SupportsBatteryStatus { + get { return emulatorControllerProvider.SupportsBatteryStatus; } + } + public int MaxControllerCount { + get { return 1; } + } + + internal EditorControllerProvider(GvrControllerInput.EmulatorConnectionMode connectionMode) { + emulatorControllerProvider = new EmulatorControllerProvider(connectionMode); + mouseControllerProvider = new MouseControllerProvider(); + } + + public void Dispose() {} + + public void ReadState(ControllerState outState, int controller_id) { + if (controller_id != 0) { + return; + } +#if UNITY_HAS_GOOGLEVR + if (InstantPreview.Instance != null + && InstantPreview.Instance.IsCurrentlyConnected + && !EmulatorManager.Instance.Connected) { + // Uses Instant Preview to get controller state if connected. + instantPreviewControllerProvider.ReadState(outState); + return; + } +#endif // UNITY_HAS_GOOGLEVR + + // If Instant Preview is not connected, tries to use the emulator or + // mouse. + emulatorControllerProvider.ReadState(emulatorState, controller_id); + mouseControllerProvider.ReadState(mouseState, controller_id); + + // Defaults to mouse state if the emulator isn't available. + if (emulatorState.connectionState != GvrConnectionState.Connected + && mouseState.connectionState == GvrConnectionState.Connected) { + outState.CopyFrom(mouseState); + } else { + outState.CopyFrom(emulatorState); + } + } + + public void OnPause() { + emulatorControllerProvider.OnPause(); + mouseControllerProvider.OnPause(); + } + + public void OnResume() { + emulatorControllerProvider.OnResume(); + mouseControllerProvider.OnResume(); + } + } +} + +#endif // UNITY_EDITOR diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EditorControllerProvider.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EditorControllerProvider.cs.meta new file mode 100644 index 0000000..5ac905c --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EditorControllerProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e0a32f2191dec4e1b8e05acab6002be6 +timeCreated: 1496354837 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EmulatorControllerProvider.cs b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EmulatorControllerProvider.cs new file mode 100644 index 0000000..a5c804f --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EmulatorControllerProvider.cs @@ -0,0 +1,191 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// This class is only used in the Editor, so make sure to only compile it on that platform. +// Additionally, it depends on EmulatorManager which is only compiled in the editor. +#if UNITY_EDITOR + +using UnityEngine; + +/// @cond +namespace Gvr.Internal { + /// Controller provider that connects to the controller emulator to obtain controller events. + class EmulatorControllerProvider : IControllerProvider { + private ControllerState state = new ControllerState(); + + /// Yaw correction due to recentering. + private Quaternion yawCorrection = Quaternion.identity; + + /// True if we performed the initial recenter. + private bool initialRecenterDone = false; + + /// The last (uncorrected) orientation received from the emulator. + private Quaternion lastRawOrientation = Quaternion.identity; + private GvrControllerButton lastButtonsState; + + public bool SupportsBatteryStatus { + get { return true; } + } + public int MaxControllerCount { + get { return 1; } + } + + /// Creates a new EmulatorControllerProvider with the specified settings. + internal EmulatorControllerProvider(GvrControllerInput.EmulatorConnectionMode connectionMode) { + if (connectionMode == GvrControllerInput.EmulatorConnectionMode.USB) { + EmulatorConfig.Instance.PHONE_EVENT_MODE = EmulatorConfig.Mode.USB; + } else if (connectionMode == GvrControllerInput.EmulatorConnectionMode.WIFI) { + EmulatorConfig.Instance.PHONE_EVENT_MODE = EmulatorConfig.Mode.WIFI; + } else { + EmulatorConfig.Instance.PHONE_EVENT_MODE = EmulatorConfig.Mode.OFF; + } + + EmulatorManager.Instance.touchEventListeners += HandleTouchEvent; + EmulatorManager.Instance.orientationEventListeners += HandleOrientationEvent; + EmulatorManager.Instance.buttonEventListeners += HandleButtonEvent; + EmulatorManager.Instance.gyroEventListeners += HandleGyroEvent; + EmulatorManager.Instance.accelEventListeners += HandleAccelEvent; + } + + public void Dispose() {} + + public void ReadState(ControllerState outState, int controller_id) { + if (controller_id != 0) { + return; + } + lock (state) { + state.connectionState = GvrConnectionState.Connected; + if (!EmulatorManager.Instance.Connected) { + state.connectionState = EmulatorManager.Instance.Connecting ? + GvrConnectionState.Connecting : GvrConnectionState.Disconnected; + } + state.apiStatus = EmulatorManager.Instance.Connected ? GvrControllerApiStatus.Ok : + GvrControllerApiStatus.Unavailable; + + // During emulation, just assume the controller is fully charged + state.isCharging = false; + state.batteryLevel = GvrControllerBatteryLevel.Full; + + state.SetButtonsUpDownFromPrevious(lastButtonsState); + lastButtonsState = state.buttonsState; + + outState.CopyFrom(state); + } + state.ClearTransientState(); + } + + public void OnPause() {} + public void OnResume() {} + + private void HandleTouchEvent(EmulatorTouchEvent touchEvent) { + if (touchEvent.pointers.Count < 1) return; + EmulatorTouchEvent.Pointer pointer = touchEvent.pointers[0]; + + lock (state) { + state.touchPos = new Vector2(pointer.normalizedX, pointer.normalizedY); + switch (touchEvent.getActionMasked()) { + case EmulatorTouchEvent.Action.kActionDown: + state.buttonsState |= GvrControllerButton.TouchPadTouch; + break; + case EmulatorTouchEvent.Action.kActionMove: + state.buttonsState |= GvrControllerButton.TouchPadTouch; + break; + case EmulatorTouchEvent.Action.kActionUp: + state.buttonsState &= ~GvrControllerButton.TouchPadTouch; + break; + } + } + } + + private void HandleOrientationEvent(EmulatorOrientationEvent orientationEvent) { + lastRawOrientation = ConvertEmulatorQuaternion(orientationEvent.orientation); + if (!initialRecenterDone) { + Recenter(); + initialRecenterDone = true; + } + lock (state) { + state.orientation = yawCorrection * lastRawOrientation; + } + } + + private void HandleButtonEvent(EmulatorButtonEvent buttonEvent) { + GvrControllerButton buttonMask = 0; + switch (buttonEvent.code) { + case EmulatorButtonEvent.ButtonCode.kApp: + buttonMask = GvrControllerButton.App; + break; + case EmulatorButtonEvent.ButtonCode.kHome: + buttonMask = GvrControllerButton.System; + break; + case EmulatorButtonEvent.ButtonCode.kClick: + buttonMask = GvrControllerButton.TouchPadButton; + break; + } + if (buttonMask != 0) { + lock (state) { + state.buttonsState &= ~buttonMask; + if (buttonEvent.down) { + state.buttonsState |= buttonMask; + } + } + if (buttonMask == GvrControllerButton.System) { + if (!buttonEvent.down) { + // Finished the recentering gesture. Recenter controller. + Recenter(); + } + } + } + } + + private void HandleGyroEvent(EmulatorGyroEvent gyroEvent) { + lock (state) { + state.gyro = ConvertEmulatorGyro(gyroEvent.value); + } + } + + private void HandleAccelEvent(EmulatorAccelEvent accelEvent) { + lock (state) { + state.accel = ConvertEmulatorAccel(accelEvent.value); + } + } + + private static Quaternion ConvertEmulatorQuaternion(Quaternion emulatorQuat) { + // Convert from the emulator's coordinate space to Unity's standard coordinate space. + return new Quaternion(emulatorQuat.x, -emulatorQuat.z, emulatorQuat.y, emulatorQuat.w); + } + + private static Vector3 ConvertEmulatorGyro(Vector3 emulatorGyro) { + // Convert from the emulator's coordinate space to Unity's standard coordinate space. + return new Vector3(-emulatorGyro.x, -emulatorGyro.z, -emulatorGyro.y); + } + + private static Vector3 ConvertEmulatorAccel(Vector3 emulatorAccel) { + // Convert from the emulator's coordinate space to Unity's standard coordinate space. + return new Vector3(emulatorAccel.x, emulatorAccel.z, emulatorAccel.y); + } + + private void Recenter() { + lock (state) { + // We want the current orientation to be "forward" so, we set the yaw correction + // to undo the current rotation's yaw. + yawCorrection = Quaternion.AngleAxis(-lastRawOrientation.eulerAngles.y, Vector3.up); + state.orientation = Quaternion.identity; + state.recentered = true; + } + } + } +} +/// @endcond + +#endif // UNITY_EDITOR diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EmulatorControllerProvider.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EmulatorControllerProvider.cs.meta new file mode 100644 index 0000000..b27dd4b --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/EmulatorControllerProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 0ca644865f5f4479fb50471605078cf0 +timeCreated: 1462051657 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/MouseControllerProvider.cs b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/MouseControllerProvider.cs new file mode 100644 index 0000000..6629c35 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/MouseControllerProvider.cs @@ -0,0 +1,198 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using Gvr; +using UnityEngine; + +namespace Gvr.Internal { + /// Mocks controller input by using the mouse. + /// The controller is connected when holding left shift. + /// Move the mouse to control gyroscope and orientation. + /// The left mouse button is used for the clickButton. + /// The right mouse button is used for the appButton. + /// The middle mouse button is used for the homeButton. + class MouseControllerProvider : IControllerProvider { + private const string AXIS_MOUSE_X = "Mouse X"; + private const string AXIS_MOUSE_Y = "Mouse Y"; + + private ControllerState state = new ControllerState(); + + private Vector2 mouseDelta = new Vector2(); + + /// Need to store the state of the buttons from the previous frame. + /// This is because Input.GetMouseButtonDown and Input.GetMouseButtonUp + /// don't work when called after WaitForEndOfFrame, which is when ReadState is called. + private bool wasTouching; + private GvrControllerButton lastButtonsState; + + private const float ROTATE_SENSITIVITY = 4.5f; + private const float TOUCH_SENSITIVITY = .12f; + private static readonly Vector3 INVERT_Y = new Vector3(1, -1, 1); + + public static bool IsMouseAvailable { + get { + return Input.mousePresent && IsActivateButtonPressed; + } + } + + public static bool IsActivateButtonPressed { + get { + return Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift); + } + } + + public static bool IsClickButtonPressed { + get { + return Input.GetMouseButton(0); + } + } + + public static bool IsAppButtonPressed { + get { + return Input.GetMouseButton(1); + } + } + + public static bool IsHomeButtonPressed { + get { + return Input.GetMouseButton(2); + } + } + + public static bool IsTouching { + get { + return Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); + } + } + + public bool SupportsBatteryStatus { + get { return false; } + } + + public int MaxControllerCount { + get { return 1; } + } + + internal MouseControllerProvider() {} + + public void Dispose() {} + + public void ReadState(ControllerState outState, int controller_id) { + if (controller_id != 0) { + return; + } + lock (state) { + UpdateState(); + + outState.CopyFrom(state); + } + state.ClearTransientState(); + } + + public void OnPause() {} + public void OnResume() {} + + private void UpdateState() { + GvrCursorHelper.ControllerEmulationActive = IsMouseAvailable; + + if (!IsMouseAvailable) { + ClearState(); + return; + } + + state.connectionState = GvrConnectionState.Connected; + state.apiStatus = GvrControllerApiStatus.Ok; + state.isCharging = false; + state.batteryLevel = GvrControllerBatteryLevel.Full; + + UpdateButtonStates(); + + mouseDelta.Set( + Input.GetAxis(AXIS_MOUSE_X), + Input.GetAxis(AXIS_MOUSE_Y) + ); + + if (0 != (state.buttonsState & GvrControllerButton.TouchPadTouch)) { + UpdateTouchPos(); + } else { + UpdateOrientation(); + } + } + + private void UpdateTouchPos() { + Vector3 currentMousePosition = Input.mousePosition; + Vector2 touchDelta = mouseDelta * TOUCH_SENSITIVITY; + touchDelta.y *= -1.0f; + + state.touchPos += touchDelta; + state.touchPos.x = Mathf.Clamp01(state.touchPos.x); + state.touchPos.y = Mathf.Clamp01(state.touchPos.y); + } + + private void UpdateOrientation() { + Vector3 deltaDegrees = Vector3.Scale(mouseDelta, INVERT_Y) * ROTATE_SENSITIVITY; + + state.gyro = deltaDegrees * (Mathf.Deg2Rad / Time.deltaTime); + + Quaternion yaw = Quaternion.AngleAxis(deltaDegrees.x, Vector3.up); + Quaternion pitch = Quaternion.AngleAxis(deltaDegrees.y, Vector3.right); + state.orientation = state.orientation * yaw * pitch; + } + + private void UpdateButtonStates() { + state.buttonsState = 0; + if (IsClickButtonPressed) { + state.buttonsState |= GvrControllerButton.TouchPadButton; + } + if (IsAppButtonPressed) { + state.buttonsState |= GvrControllerButton.App; + } + if (IsHomeButtonPressed) { + state.buttonsState |= GvrControllerButton.System; + } + if (IsTouching) { + state.buttonsState |= GvrControllerButton.TouchPadTouch; + } + + state.SetButtonsUpDownFromPrevious(lastButtonsState); + lastButtonsState = state.buttonsState; + + if (0 != (state.buttonsUp & GvrControllerButton.TouchPadTouch)) { + ClearTouchPos(); + } + + if (0 != (state.buttonsUp & GvrControllerButton.System)) { + Recenter(); + } + } + + private void Recenter() { + Quaternion yawCorrection = Quaternion.AngleAxis(-state.orientation.eulerAngles.y, Vector3.up); + state.orientation = state.orientation * yawCorrection; + state.recentered = true; + } + + private void ClearTouchPos() { + state.touchPos = new Vector2(0.5f, 0.5f); + } + + private void ClearState() { + state.connectionState = GvrConnectionState.Disconnected; + state.buttonsState = 0; + state.buttonsDown = 0; + state.buttonsUp = 0; + ClearTouchPos(); + } + } +} diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/MouseControllerProvider.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/MouseControllerProvider.cs.meta new file mode 100644 index 0000000..89d44e7 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerProviders/MouseControllerProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d8b9c789363a44b1e87727b1c4d085f6 +timeCreated: 1496352344 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerState.cs b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerState.cs new file mode 100644 index 0000000..a80b714 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerState.cs @@ -0,0 +1,81 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System; + +using Gvr; + +/// @cond +namespace Gvr.Internal { + /// Internal representation of the controller's current state. + /// This representation is used by controller providers to represent the controller's state. + /// + /// The fields in this class have identical meanings to their correspondents in the GVR C API, + /// so they are not redundantly documented here. + class ControllerState { + internal GvrConnectionState connectionState = GvrConnectionState.Disconnected; + internal GvrControllerApiStatus apiStatus = GvrControllerApiStatus.Unavailable; + internal Quaternion orientation = Quaternion.identity; + internal Vector3 position = Vector3.zero; + internal Vector3 gyro = Vector3.zero; + internal Vector3 accel = Vector3.zero; + internal Vector2 touchPos = Vector2.zero; + internal bool recentered = false; + + internal GvrControllerButton buttonsState; + internal GvrControllerButton buttonsDown; + internal GvrControllerButton buttonsUp; + + internal string errorDetails = ""; + internal IntPtr gvrPtr = IntPtr.Zero; + + internal bool isCharging = false; + internal GvrControllerBatteryLevel batteryLevel = GvrControllerBatteryLevel.Unknown; + + public void CopyFrom(ControllerState other) { + connectionState = other.connectionState; + apiStatus = other.apiStatus; + orientation = other.orientation; + position = other.position; + gyro = other.gyro; + accel = other.accel; + touchPos = other.touchPos; + recentered = other.recentered; + buttonsState = other.buttonsState; + buttonsDown = other.buttonsDown; + buttonsUp = other.buttonsUp; + errorDetails = other.errorDetails; + gvrPtr = other.gvrPtr; + isCharging = other.isCharging; + batteryLevel = other.batteryLevel; + } + + /// Resets the transient state (the state variables that represent events, and which are true + /// for only one frame). + public void ClearTransientState() { + recentered = false; + buttonsState = 0; + buttonsDown = 0; + buttonsUp = 0; + } + + public void SetButtonsUpDownFromPrevious(GvrControllerButton prevButtonsState) { + buttonsDown = ~prevButtonsState & buttonsState; + buttonsUp = prevButtonsState & ~buttonsState; + } + } +} +/// @endcond + diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerState.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerState.cs.meta new file mode 100644 index 0000000..280f786 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerState.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9159532a8a3d946aa9df74e771243e5b +timeCreated: 1462043669 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerUtils.cs b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerUtils.cs new file mode 100644 index 0000000..0c8924b --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerUtils.cs @@ -0,0 +1,66 @@ +// Copyright 2018 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System; + +using Gvr; + +/// @cond +namespace Gvr.Internal { + class ControllerUtils { + + /// Convenience array of all hands. + public static GvrControllerHand[] AllHands = { + GvrControllerHand.Right, + GvrControllerHand.Left, + }; + + /// Returns true while the user holds down any of buttons specified in `buttons` on + /// any controller. + public static bool AnyButton(GvrControllerButton buttons) { + bool ret = false; + foreach (var hand in AllHands) { + GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand); + ret |= device.GetButton(buttons); + } + return ret; + } + + /// Returns true in the frame the user starts pressing down any of buttons specified + /// in `buttons` on any controller. + public static bool AnyButtonDown(GvrControllerButton buttons) { + bool ret = false; + foreach (var hand in AllHands) { + GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand); + ret |= device.GetButtonDown(buttons); + } + return ret; + } + + /// Returns true the frame after the user stops pressing down any of buttons specified + /// in `buttons` on any controller. + public static bool AnyButtonUp(GvrControllerButton buttons) { + bool ret = false; + foreach (var hand in AllHands) { + GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand); + ret |= device.GetButtonUp(buttons); + } + return ret; + } + + } +} +/// @endcond + diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/ControllerUtils.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerUtils.cs.meta new file mode 100644 index 0000000..638f6df --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/ControllerUtils.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8358cf789a848412fbb10ba05c4f3fce +timeCreated: 1524508137 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/Emulator.meta b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator.meta new file mode 100644 index 0000000..e0dad12 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9c82eb0d7ee68d344bd339cec427a446 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs new file mode 100644 index 0000000..bfc29fa --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs @@ -0,0 +1,258 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// This class is only used in the Editor, so make sure to only compile it on that platform. +// Additionally, If this class is compiled on Android then Unity will insert the INTERNET permission +// into the manifest because of the reference to the type TCPClient. Excluding this class in the android +// build ensures that it is only included if the developer using the SDK actually uses INTERNET related services. +// This MonoBehaviour is only ever instantiated dynamically, so it is fine that it is only compiled in the Editor, +// Otherwise it would cause serialization issues. +#if UNITY_EDITOR + +using UnityEngine; +using System; +using System.IO; +using System.Net.Sockets; +using System.Threading; + +using proto; + +/// @cond +namespace Gvr.Internal { + + public enum EmulatorClientSocketConnectionState { + Disconnected = 0, + Connecting = 1, + Connected = 2, + }; + + class EmulatorClientSocket : MonoBehaviour { + private static readonly int kPhoneEventPort = 7003; + private const int kSocketReadTimeoutMillis = 5000; + + // Minimum interval, in seconds, between attempts to reconnect the socket. + private const float kMinReconnectInterval = 1f; + + private TcpClient phoneMirroringSocket; + + private Thread phoneEventThread; + + private volatile bool shouldStop = false; + + // Flag used to limit connection state logging to initial failure and successful reconnects. + private volatile bool lastConnectionAttemptWasSuccessful = true; + + private EmulatorManager phoneRemote; + public EmulatorClientSocketConnectionState connected { get; private set; } + + public void Init(EmulatorManager remote) { + phoneRemote = remote; + + if (EmulatorConfig.Instance.PHONE_EVENT_MODE != EmulatorConfig.Mode.OFF) { + phoneEventThread = new Thread(phoneEventSocketLoop); + phoneEventThread.IsBackground = true; + phoneEventThread.Start(); + } + } + + private void phoneEventSocketLoop() { + while (!shouldStop) { + long lastConnectionAttemptTime = DateTime.Now.Ticks; + try { + phoneConnect(); + } catch(Exception e) { + if (lastConnectionAttemptWasSuccessful) { + Debug.LogWarningFormat("{0}\n{1}", e.Message, e.StackTrace); + // Suppress additional failures until we have successfully reconnected. + lastConnectionAttemptWasSuccessful = false; + } + } + + // Wait a while in order to enforce the minimum time between connection attempts. + TimeSpan elapsed = new TimeSpan(DateTime.Now.Ticks - lastConnectionAttemptTime); + float toWait = kMinReconnectInterval - (float) elapsed.TotalSeconds; + if (toWait > 0) { + Thread.Sleep((int) (toWait * 1000)); + } + } + } + + private void phoneConnect() { + string addr = EmulatorConfig.Instance.PHONE_EVENT_MODE == EmulatorConfig.Mode.USB + ? EmulatorConfig.USB_SERVER_IP : EmulatorConfig.WIFI_SERVER_IP; + + try { + if (EmulatorConfig.Instance.PHONE_EVENT_MODE == EmulatorConfig.Mode.USB) { + setupPortForwarding(kPhoneEventPort); + } + TcpClient tcpClient = new TcpClient(addr, kPhoneEventPort); + connected = EmulatorClientSocketConnectionState.Connecting; + ProcessConnection(tcpClient); + tcpClient.Close(); + } finally { + connected = EmulatorClientSocketConnectionState.Disconnected; + } + } + + private void setupPortForwarding(int port) { +#if !UNITY_WEBPLAYER + string adbCommand = string.Format("adb forward tcp:{0} tcp:{0}", port); + System.Diagnostics.Process myProcess = new System.Diagnostics.Process(); + string processFilename; + string processArguments; + int kExitCodeCommandNotFound; + + if (Application.platform == RuntimePlatform.WindowsEditor || + Application.platform == RuntimePlatform.WindowsPlayer) { + processFilename = "CMD.exe"; + processArguments = @"/k " + adbCommand + " & exit"; + // See "Common Error Lookup Tool" (https://www.microsoft.com/en-us/download/details.aspx?id=985) + // MSG_DIR_BAD_COMMAND_OR_FILE (cmdmsg.h) + kExitCodeCommandNotFound = 9009; // 0x2331 + } else { // Unix + processFilename = "bash"; + processArguments = string.Format("-l -c \"{0}\"", adbCommand); + // "command not found" (see http://tldp.org/LDP/abs/html/exitcodes.html) + kExitCodeCommandNotFound = 127; + } + + System.Diagnostics.ProcessStartInfo myProcessStartInfo = + new System.Diagnostics.ProcessStartInfo(processFilename, processArguments); + myProcessStartInfo.UseShellExecute = false; + myProcessStartInfo.RedirectStandardError = true; + myProcessStartInfo.CreateNoWindow = true; + myProcess.StartInfo = myProcessStartInfo; + myProcess.Start(); + myProcess.WaitForExit(); + // Also wait for HasExited here, to avoid ExitCode access below occasionally throwing InvalidOperationException + while (!myProcess.HasExited) { + Thread.Sleep(1); + } + int exitCode = myProcess.ExitCode; + string standardError = myProcess.StandardError.ReadToEnd(); + myProcess.Close(); + + if (exitCode == 0) { + // Port forwarding setup successfully. + return; + } + + if (exitCode == kExitCodeCommandNotFound) { + // Caught by phoneEventSocketLoop. + throw new Exception( + "Android Debug Bridge (`adb`) command not found." + + "\nVerify that the Android SDK is installed and that the directory containing" + + " `adb` is included in your PATH environment variable."); + } + // Caught by phoneEventSocketLoop. + throw new Exception( + string.Format( + "Failed to setup port forwarding." + + " Exit code {0} returned by process: {1} {2}\n{3}", + exitCode, processFilename, processArguments, standardError)); +#endif // !UNITY_WEBPLAYER + } + + private void ProcessConnection(TcpClient tcpClient) { + byte[] buffer = new byte[4]; + NetworkStream stream = tcpClient.GetStream(); + stream.ReadTimeout = kSocketReadTimeoutMillis; + tcpClient.ReceiveTimeout = kSocketReadTimeoutMillis; + while (!shouldStop) { + int bytesRead = blockingRead(stream, buffer, 0, 4); + if (bytesRead < 4) { + // Caught by phoneEventSocketLoop. + throw new Exception( + "Failed to read from controller emulator app event socket." + + "\nVerify that the controller emulator app is running."); + } + int msgLen = unpack32bits(correctEndianness(buffer), 0); + + byte[] dataBuffer = new byte[msgLen]; + bytesRead = blockingRead(stream, dataBuffer, 0, msgLen); + if (bytesRead < msgLen) { + // Caught by phoneEventSocketLoop. + throw new Exception( + "Failed to read from controller emulator app event socket." + + "\nVerify that the controller emulator app is running."); + } + + PhoneEvent proto = + PhoneEvent.CreateBuilder().MergeFrom(dataBuffer).Build(); + phoneRemote.OnPhoneEvent(proto); + + connected = EmulatorClientSocketConnectionState.Connected; + + if (!lastConnectionAttemptWasSuccessful) { + Debug.Log("Successfully connected to controller emulator app."); + // Log first failure after after successful read from event socket. + lastConnectionAttemptWasSuccessful = true; + } + } + } + + private int blockingRead(NetworkStream stream, byte[] buffer, int index, + int count) { + int bytesRead = 0; + while (!shouldStop && bytesRead < count) { + try { + int n = stream.Read(buffer, index + bytesRead, count - bytesRead); + if (n <= 0) { + // Failed to read. + return -1; + } + bytesRead += n; + } catch (IOException) { + // Read failed or timed out. + return -1; + } catch (ObjectDisposedException) { + // Socket closed. + return -1; + } + } + return bytesRead; + } + + void OnDestroy() { + shouldStop = true; + + if (phoneMirroringSocket != null) { + phoneMirroringSocket.Close (); + phoneMirroringSocket = null; + } + + if (phoneEventThread != null) { + phoneEventThread.Join(); + } + } + + private int unpack32bits(byte[] array, int offset) { + int num = 0; + for (int i = 0; i < 4; i++) { + num += array [offset + i] << (i * 8); + } + return num; + } + + static private byte[] correctEndianness(byte[] array) { + if (BitConverter.IsLittleEndian) + Array.Reverse(array); + + return array; + } + } +} +/// @endcond + +#endif // UNITY_EDITOR diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs.meta new file mode 100644 index 0000000..d2b5387 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorClientSocket.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6bf1f92fb4ae24291b71e77c1ccac323 +timeCreated: 1462051657 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorConfig.cs b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorConfig.cs new file mode 100644 index 0000000..f89a2f7 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorConfig.cs @@ -0,0 +1,60 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +/// @cond +namespace Gvr.Internal { + class EmulatorConfig : MonoBehaviour { + public static EmulatorConfig Instance { + get { + if (instance == null) { + EmulatorConfig[] configs = (EmulatorConfig[]) FindObjectsOfType(typeof(EmulatorConfig)); + if (configs.Length == 1) { + instance = configs[0]; + } else if (configs.Length > 1) { + Debug.LogError( + "Multiple PhoneRemote/Config objects in scene. Ignoring all."); + } + } + if (instance == null) { + var gameObject = new GameObject("PhoneRemoteConfig"); + instance = gameObject.AddComponent(); + DontDestroyOnLoad(instance); + } + return instance; + } + } + private static EmulatorConfig instance = null; + + public enum Mode { + OFF, + USB, + WIFI, + } + + // Set this value to match how the PC is connected to the phone that is + // streaming gyro, accel, and touch events. Set to OFF if using Wifi instead. + public Mode PHONE_EVENT_MODE = Mode.USB; + + /*----- Internal Parameters (should not require any changes). -----*/ + + // IP address of the phone, when connected to the PC via USB. + public static readonly string USB_SERVER_IP = "127.0.0.1"; + + // IP address of the phone, when connected to the PC via WiFi. + public static readonly string WIFI_SERVER_IP = "192.168.43.1"; + } +} +/// @endcond diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorConfig.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorConfig.cs.meta new file mode 100644 index 0000000..4b42fd7 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorConfig.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a229fefd8ee7448b0b700f6000ebdec3 +timeCreated: 1462051657 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorDataTypes.cs b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorDataTypes.cs new file mode 100644 index 0000000..eddf45d --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorDataTypes.cs @@ -0,0 +1,189 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using proto; + +/// @cond +namespace Gvr.Internal { + struct EmulatorGyroEvent { + public readonly long timestamp; + public readonly Vector3 value; + + public EmulatorGyroEvent(PhoneEvent.Types.GyroscopeEvent proto) { + timestamp = proto.Timestamp; + value = new Vector3(proto.X, proto.Y, proto.Z); + } + } + + struct EmulatorAccelEvent { + public readonly long timestamp; + public readonly Vector3 value; + + public EmulatorAccelEvent(PhoneEvent.Types.AccelerometerEvent proto) { + timestamp = proto.Timestamp; + value = new Vector3(proto.X, proto.Y, proto.Z); + } + } + + struct EmulatorTouchEvent { + // Action constants. These should match the constants in the Android + // MotionEvent: + // http://developer.android.com/reference/android/view/MotionEvent.html#ACTION_CANCEL + public enum Action { + kActionDown = 0, + kActionUp = 1, + kActionMove = 2, + kActionCancel = 3, + kActionPointerDown = 5, + kActionPointerUp = 6, + kActionHoverMove = 7, + kActionHoverEnter = 9, + kActionHoverExit = 10 + }; + + // Use getActionMasked() and getActionPointer() instead. + private readonly int action; + public readonly int relativeTimestamp; + public readonly List pointers; + + public struct Pointer { + public readonly int fingerId; + public readonly float normalizedX; + public readonly float normalizedY; + + public Pointer(int fingerId, float normalizedX, float normalizedY) { + this.fingerId = fingerId; + this.normalizedX = normalizedX; + this.normalizedY = normalizedY; + } + + public override string ToString () { + return string.Format ("({0}, {1}, {2})", fingerId, normalizedX, + normalizedY); + } + } + + public EmulatorTouchEvent(PhoneEvent.Types.MotionEvent proto, long lastDownTimeMs) { + action = proto.Action; + relativeTimestamp = + (Action)(proto.Action & ACTION_MASK) == Action.kActionDown + ? 0 : (int) (proto.Timestamp - lastDownTimeMs); + pointers = new List(); + foreach (PhoneEvent.Types.MotionEvent.Types.Pointer pointer in + proto.PointersList) { + pointers.Add( + new Pointer(pointer.Id, pointer.NormalizedX, pointer.NormalizedY)); + } + } + + public EmulatorTouchEvent(Action action, int pointerId, int relativeTimestamp, + List pointers) { + int fingerIndex = 0; + if (action == Action.kActionPointerDown + || action == Action.kActionPointerUp) { + fingerIndex = findPointerIndex(pointerId, pointers); + if (fingerIndex == -1) { + Debug.LogWarning("Could not find specific fingerId " + pointerId + + " in the supplied list of pointers."); + fingerIndex = 0; + } + } + this.action = getActionUnmasked(action, fingerIndex); + this.relativeTimestamp = relativeTimestamp; + this.pointers = pointers; + } + + // See Android's getActionMasked() and getActionIndex(). + private static readonly int ACTION_POINTER_INDEX_SHIFT = 8; + private static readonly int ACTION_POINTER_INDEX_MASK = 0xff00; + private static readonly int ACTION_MASK = 0xff; + + public Action getActionMasked() { + return (Action)(action & ACTION_MASK); + } + + public Pointer getActionPointer() { + int index = + (action & ACTION_POINTER_INDEX_MASK) >> ACTION_POINTER_INDEX_SHIFT; + return pointers[index]; + } + + + private static int getActionUnmasked(Action action, int fingerIndex) { + return ((int)action) | (fingerIndex << ACTION_POINTER_INDEX_SHIFT); + } + + private static int findPointerIndex(int fingerId, List pointers) { + // Encode the fingerId info into the action, as Android does. See Android's + // getActionMasked() and getActionIndex(). + int fingerIndex = -1; + for (int i = 0; i < pointers.Count; i++) { + if (fingerId == pointers[i].fingerId) { + fingerIndex = i; + break; + } + } + + return fingerIndex; + } + + public override string ToString () { + System.Text.StringBuilder builder = new System.Text.StringBuilder (); + builder.AppendFormat("t = {0}; A = {1}; P = {2}; N = {3}; [", + relativeTimestamp, getActionMasked (), getActionPointer ().fingerId, + pointers.Count); + for (int i = 0; i < pointers.Count; i++) { + builder.Append(pointers[i]).Append (", "); + } + builder.Append ("]"); + return builder.ToString(); + } + } + + struct EmulatorOrientationEvent { + public readonly long timestamp; + public readonly Quaternion orientation; + + public EmulatorOrientationEvent(PhoneEvent.Types.OrientationEvent proto) { + timestamp = proto.Timestamp; + // Convert from right-handed coordinates to left-handed. + orientation = new Quaternion(proto.X, proto.Y, -proto.Z, proto.W); + } + } + + struct EmulatorButtonEvent { + // Codes as reported by the IC app (reuses Android KeyEvent codes). + public enum ButtonCode { + kNone = 0, + kHome = 3, // android.view.KeyEvent.KEYCODE_HOME + kVolumeUp = 25, // android.view.KeyEvent.KEYCODE_VOLUME_UP + kVolumeDown = 24, // android.view.KeyEvent.KEYCODE_VOLUME_DOWN + kClick = 66, // android.view.KeyEvent.KEYCODE_ENTER + kApp = 82, // android.view.KeyEvent.KEYCODE_MENU + } + + public readonly ButtonCode code; + public readonly bool down; + public EmulatorButtonEvent(PhoneEvent.Types.KeyEvent proto) { + code = (ButtonCode) proto.Code; + down = proto.Action == 0; + } + } +} +/// @endcond diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorDataTypes.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorDataTypes.cs.meta new file mode 100644 index 0000000..175d304 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorDataTypes.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 76d2b695633884daf905c07095c8a01c +timeCreated: 1462051657 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorManager.cs b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorManager.cs new file mode 100644 index 0000000..94b94a5 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorManager.cs @@ -0,0 +1,250 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// This class is only used in the Editor, so make sure to only compile it on that platform. +// Additionally, it depends on EmulatorClientSocket which is only compiled in the editor. +// This MonoBehaviour is only ever instantiated dynamically, so it is fine that it is only compiled in the Editor, +// Otherwise it would cause serialization issues. +#if UNITY_EDITOR + +using System.Collections; +using UnityEngine; + +using proto; + +/// @cond +namespace Gvr.Internal { + class EmulatorManager : MonoBehaviour { + + private IEnumerator emulatorUpdate; + private WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame(); + + public static EmulatorManager Instance { + get { + if (instance == null) { + var gameObject = new GameObject("PhoneRemote"); + instance = gameObject.AddComponent(); + // This object should survive all scene transitions. + GameObject.DontDestroyOnLoad(instance); + } + return instance; + } + } + private static EmulatorManager instance = null; + + public delegate void OnGyroEvent(EmulatorGyroEvent gyroEvent); + public event OnGyroEvent gyroEventListeners { + add { + if (value != null) { + value(currentGyroEvent); + } + gyroEventListenersInternal += value; + } + + remove { + gyroEventListenersInternal -= value; + } + } + + public delegate void OnAccelEvent(EmulatorAccelEvent accelEvent); + public event OnAccelEvent accelEventListeners { + add { + if (value != null) { + value(currentAccelEvent); + } + accelEventListenersInternal += value; + } + + remove { + accelEventListenersInternal -= value; + } + } + + public delegate void OnTouchEvent(EmulatorTouchEvent touchEvent); + public event OnTouchEvent touchEventListeners { + add { + if (value != null + && currentTouchEvent.pointers != null /* null only during init */) { + value(currentTouchEvent); + } + touchEventListenersInternal += value; + } + + remove { + touchEventListenersInternal -= value; + } + } + + public delegate void OnOrientationEvent(EmulatorOrientationEvent orientationEvent); + public event OnOrientationEvent orientationEventListeners { + add { + if (value != null) { + value(currentOrientationEvent); + } + orientationEventListenersInternal += value; + } + + remove { + orientationEventListenersInternal -= value; + } + } + + public delegate void OnButtonEvent(EmulatorButtonEvent buttonEvent); + public event OnButtonEvent buttonEventListeners { + add { + if (value != null) { + value(currentButtonEvent); + } + buttonEventListenersInternal += value; + } + + remove { + buttonEventListenersInternal -= value; + } + } + + + private void onGyroEvent(EmulatorGyroEvent e) { + currentGyroEvent = e; + if (gyroEventListenersInternal != null) { + gyroEventListenersInternal(e); + } + } + + private void onAccelEvent(EmulatorAccelEvent e) { + currentAccelEvent = e; + if (accelEventListenersInternal != null) { + accelEventListenersInternal(e); + } + } + + private void onTouchEvent(EmulatorTouchEvent e) { + currentTouchEvent = e; + if (touchEventListenersInternal != null) { + touchEventListenersInternal(e); + } + } + + private void onOrientationEvent(EmulatorOrientationEvent e) { + currentOrientationEvent = e; + if (orientationEventListenersInternal != null) { + orientationEventListenersInternal(e); + } + } + + private void onButtonEvent(EmulatorButtonEvent e) { + currentButtonEvent = e; + if (buttonEventListenersInternal != null) { + buttonEventListenersInternal(e); + } + } + + EmulatorGyroEvent currentGyroEvent; + EmulatorAccelEvent currentAccelEvent; + EmulatorTouchEvent currentTouchEvent; + EmulatorOrientationEvent currentOrientationEvent; + EmulatorButtonEvent currentButtonEvent; + + private event OnGyroEvent gyroEventListenersInternal; + private event OnAccelEvent accelEventListenersInternal; + private event OnTouchEvent touchEventListenersInternal; + private event OnOrientationEvent orientationEventListenersInternal; + private event OnButtonEvent buttonEventListenersInternal; + + private Queue pendingEvents = Queue.Synchronized(new Queue()); + private EmulatorClientSocket socket; + private long lastDownTimeMs; + + public bool Connected { + get { + return socket != null && socket.connected == EmulatorClientSocketConnectionState.Connected; + } + } + + public bool Connecting { + get { + return socket != null && socket.connected == EmulatorClientSocketConnectionState.Connecting; + } + } + + public void Awake() { + if (instance == null) { + instance = this; + } + if (instance != this) { + Debug.LogWarning("PhoneRemote must be a singleton."); + enabled = false; + return; + } + } + + public void Start() { + socket = gameObject.AddComponent(); + socket.Init(this); + emulatorUpdate = EndOfFrame(); + StartCoroutine(emulatorUpdate); + } + + IEnumerator EndOfFrame() { + while (true) { + yield return waitForEndOfFrame; + lock (pendingEvents.SyncRoot) { + while (pendingEvents.Count > 0) { + PhoneEvent phoneEvent = (PhoneEvent) pendingEvents.Dequeue(); + ProcessEventAtEndOfFrame(phoneEvent); + } + } + } + } + + public void OnPhoneEvent(PhoneEvent e) { + pendingEvents.Enqueue(e); + } + + private void ProcessEventAtEndOfFrame(PhoneEvent e) { + switch (e.Type) { + case PhoneEvent.Types.Type.MOTION: + EmulatorTouchEvent touchEvent = new EmulatorTouchEvent(e.MotionEvent, lastDownTimeMs); + onTouchEvent(touchEvent); + if (touchEvent.getActionMasked() == EmulatorTouchEvent.Action.kActionDown) { + lastDownTimeMs = e.MotionEvent.Timestamp; + } + break; + case PhoneEvent.Types.Type.GYROSCOPE: + EmulatorGyroEvent gyroEvent = new EmulatorGyroEvent(e.GyroscopeEvent); + onGyroEvent(gyroEvent); + break; + case PhoneEvent.Types.Type.ACCELEROMETER: + EmulatorAccelEvent accelEvent = new EmulatorAccelEvent(e.AccelerometerEvent); + onAccelEvent(accelEvent); + break; + case PhoneEvent.Types.Type.ORIENTATION: + EmulatorOrientationEvent orientationEvent = + new EmulatorOrientationEvent(e.OrientationEvent); + onOrientationEvent(orientationEvent); + break; + case PhoneEvent.Types.Type.KEY: + EmulatorButtonEvent buttonEvent = new EmulatorButtonEvent(e.KeyEvent); + onButtonEvent(buttonEvent); + break; + default: + Debug.Log("Unsupported PhoneEvent type: " + e.Type); + break; + } + } + } +} +/// @endcond + +#endif // UNITY_EDITOR diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorManager.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorManager.cs.meta new file mode 100644 index 0000000..0cb58af --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorManager.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c42ca6bb02b364893b127c681c158442 +timeCreated: 1462051658 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/PhoneEvent.cs b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/PhoneEvent.cs new file mode 100644 index 0000000..5e693f9 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/PhoneEvent.cs @@ -0,0 +1,3506 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// Generated by ProtoGen, Version=2.4.1.473, Culture=neutral, PublicKeyToken=55f7125234beb589. DO NOT EDIT! +#pragma warning disable 1591, 0612 +#region Designer generated code + +using pb = global::Google.ProtocolBuffers; +using pbc = global::Google.ProtocolBuffers.Collections; +using pbd = global::Google.ProtocolBuffers.Descriptors; +using scg = global::System.Collections.Generic; + +/// @cond +namespace proto { + + namespace Proto { + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public static partial class PhoneEvent { + + #region Extension registration + public static void RegisterAllExtensions(pb::ExtensionRegistry registry) { + } + #endregion + #region Static variables + #endregion + #region Extensions + internal static readonly object Descriptor; + static PhoneEvent() { + Descriptor = null; + } + #endregion + + } + } + #region Messages + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class PhoneEvent : pb::GeneratedMessageLite { + private PhoneEvent() { } + private static readonly PhoneEvent defaultInstance = new PhoneEvent().MakeReadOnly(); + private static readonly string[] _phoneEventFieldNames = new string[] { "accelerometer_event", "depth_map_event", "gyroscope_event", "key_event", "motion_event", "orientation_event", "type" }; + private static readonly uint[] _phoneEventFieldTags = new uint[] { 34, 42, 26, 58, 18, 50, 8 }; + public static PhoneEvent DefaultInstance { + get { return defaultInstance; } + } + + public override PhoneEvent DefaultInstanceForType { + get { return DefaultInstance; } + } + + protected override PhoneEvent ThisMessage { + get { return this; } + } + + #region Nested types + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public static class Types { + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public enum Type { + MOTION = 1, + GYROSCOPE = 2, + ACCELEROMETER = 3, + DEPTH_MAP = 4, + ORIENTATION = 5, + KEY = 6, + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class MotionEvent : pb::GeneratedMessageLite { + private MotionEvent() { } + private static readonly MotionEvent defaultInstance = new MotionEvent().MakeReadOnly(); + private static readonly string[] _motionEventFieldNames = new string[] { "action", "pointers", "timestamp" }; + private static readonly uint[] _motionEventFieldTags = new uint[] { 16, 26, 8 }; + public static MotionEvent DefaultInstance { + get { return defaultInstance; } + } + + public override MotionEvent DefaultInstanceForType { + get { return DefaultInstance; } + } + + protected override MotionEvent ThisMessage { + get { return this; } + } + + #region Nested types + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public static class Types { + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class Pointer : pb::GeneratedMessageLite { + private Pointer() { } + private static readonly Pointer defaultInstance = new Pointer().MakeReadOnly(); + private static readonly string[] _pointerFieldNames = new string[] { "id", "normalized_x", "normalized_y" }; + private static readonly uint[] _pointerFieldTags = new uint[] { 8, 21, 29 }; + public static Pointer DefaultInstance { + get { return defaultInstance; } + } + + public override Pointer DefaultInstanceForType { + get { return DefaultInstance; } + } + + protected override Pointer ThisMessage { + get { return this; } + } + + public const int IdFieldNumber = 1; + private bool hasId; + private int id_; + public bool HasId { + get { return hasId; } + } + public int Id { + get { return id_; } + } + + public const int NormalizedXFieldNumber = 2; + private bool hasNormalizedX; + private float normalizedX_; + public bool HasNormalizedX { + get { return hasNormalizedX; } + } + public float NormalizedX { + get { return normalizedX_; } + } + + public const int NormalizedYFieldNumber = 3; + private bool hasNormalizedY; + private float normalizedY_; + public bool HasNormalizedY { + get { return hasNormalizedY; } + } + public float NormalizedY { + get { return normalizedY_; } + } + + public override bool IsInitialized { + get { + return true; + } + } + + public override void WriteTo(pb::ICodedOutputStream output) { + string[] field_names = _pointerFieldNames; + if (hasId) { + output.WriteInt32(1, field_names[0], Id); + } + if (hasNormalizedX) { + output.WriteFloat(2, field_names[1], NormalizedX); + } + if (hasNormalizedY) { + output.WriteFloat(3, field_names[2], NormalizedY); + } + } + + private int memoizedSerializedSize = -1; + public override int SerializedSize { + get { + int size = memoizedSerializedSize; + if (size != -1) return size; + + size = 0; + if (hasId) { + size += pb::CodedOutputStream.ComputeInt32Size(1, Id); + } + if (hasNormalizedX) { + size += pb::CodedOutputStream.ComputeFloatSize(2, NormalizedX); + } + if (hasNormalizedY) { + size += pb::CodedOutputStream.ComputeFloatSize(3, NormalizedY); + } + memoizedSerializedSize = size; + return size; + } + } + + #region Lite runtime methods + public override int GetHashCode() { + int hash = GetType().GetHashCode(); + if (hasId) hash ^= id_.GetHashCode(); + if (hasNormalizedX) hash ^= normalizedX_.GetHashCode(); + if (hasNormalizedY) hash ^= normalizedY_.GetHashCode(); + return hash; + } + + public override bool Equals(object obj) { + Pointer other = obj as Pointer; + if (other == null) return false; + if (hasId != other.hasId || (hasId && !id_.Equals(other.id_))) return false; + if (hasNormalizedX != other.hasNormalizedX || (hasNormalizedX && !normalizedX_.Equals(other.normalizedX_))) return false; + if (hasNormalizedY != other.hasNormalizedY || (hasNormalizedY && !normalizedY_.Equals(other.normalizedY_))) return false; + return true; + } + + public override void PrintTo(global::System.IO.TextWriter writer) { + PrintField("id", hasId, id_, writer); + PrintField("normalized_x", hasNormalizedX, normalizedX_, writer); + PrintField("normalized_y", hasNormalizedY, normalizedY_, writer); + } + #endregion + + public static Pointer ParseFrom(pb::ByteString data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static Pointer ParseFrom(pb::ByteString data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static Pointer ParseFrom(byte[] data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static Pointer ParseFrom(byte[] data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static Pointer ParseFrom(global::System.IO.Stream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static Pointer ParseFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + public static Pointer ParseDelimitedFrom(global::System.IO.Stream input) { + return CreateBuilder().MergeDelimitedFrom(input).BuildParsed(); + } + public static Pointer ParseDelimitedFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return CreateBuilder().MergeDelimitedFrom(input, extensionRegistry).BuildParsed(); + } + public static Pointer ParseFrom(pb::ICodedInputStream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static Pointer ParseFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + private Pointer MakeReadOnly() { + return this; + } + + public static Builder CreateBuilder() { return new Builder(); } + public override Builder ToBuilder() { return CreateBuilder(this); } + public override Builder CreateBuilderForType() { return new Builder(); } + public static Builder CreateBuilder(Pointer prototype) { + return new Builder(prototype); + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class Builder : pb::GeneratedBuilderLite { + protected override Builder ThisBuilder { + get { return this; } + } + public Builder() { + result = DefaultInstance; + resultIsReadOnly = true; + } + internal Builder(Pointer cloneFrom) { + result = cloneFrom; + resultIsReadOnly = true; + } + + private bool resultIsReadOnly; + private Pointer result; + + private Pointer PrepareBuilder() { + if (resultIsReadOnly) { + Pointer original = result; + result = new Pointer(); + resultIsReadOnly = false; + MergeFrom(original); + } + return result; + } + + public override bool IsInitialized { + get { return result.IsInitialized; } + } + + protected override Pointer MessageBeingBuilt { + get { return PrepareBuilder(); } + } + + public override Builder Clear() { + result = DefaultInstance; + resultIsReadOnly = true; + return this; + } + + public override Builder Clone() { + if (resultIsReadOnly) { + return new Builder(result); + } else { + return new Builder().MergeFrom(result); + } + } + + public override Pointer DefaultInstanceForType { + get { return global::proto.PhoneEvent.Types.MotionEvent.Types.Pointer.DefaultInstance; } + } + + public override Pointer BuildPartial() { + if (resultIsReadOnly) { + return result; + } + resultIsReadOnly = true; + return result.MakeReadOnly(); + } + + public override Builder MergeFrom(pb::IMessageLite other) { + if (other is Pointer) { + return MergeFrom((Pointer) other); + } else { + base.MergeFrom(other); + return this; + } + } + + public override Builder MergeFrom(Pointer other) { + if (other == global::proto.PhoneEvent.Types.MotionEvent.Types.Pointer.DefaultInstance) return this; + PrepareBuilder(); + if (other.HasId) { + Id = other.Id; + } + if (other.HasNormalizedX) { + NormalizedX = other.NormalizedX; + } + if (other.HasNormalizedY) { + NormalizedY = other.NormalizedY; + } + return this; + } + + public override Builder MergeFrom(pb::ICodedInputStream input) { + return MergeFrom(input, pb::ExtensionRegistry.Empty); + } + + public override Builder MergeFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + PrepareBuilder(); + uint tag; + string field_name; + while (input.ReadTag(out tag, out field_name)) { + if(tag == 0 && field_name != null) { + int field_ordinal = global::System.Array.BinarySearch(_pointerFieldNames, field_name, global::System.StringComparer.Ordinal); + if(field_ordinal >= 0) + tag = _pointerFieldTags[field_ordinal]; + else { + ParseUnknownField(input, extensionRegistry, tag, field_name); + continue; + } + } + switch (tag) { + case 0: { + throw pb::InvalidProtocolBufferException.InvalidTag(); + } + default: { + if (pb::WireFormat.IsEndGroupTag(tag)) { + return this; + } + ParseUnknownField(input, extensionRegistry, tag, field_name); + break; + } + case 8: { + result.hasId = input.ReadInt32(ref result.id_); + break; + } + case 21: { + result.hasNormalizedX = input.ReadFloat(ref result.normalizedX_); + break; + } + case 29: { + result.hasNormalizedY = input.ReadFloat(ref result.normalizedY_); + break; + } + } + } + + return this; + } + + + public bool HasId { + get { return result.hasId; } + } + public int Id { + get { return result.Id; } + set { SetId(value); } + } + public Builder SetId(int value) { + PrepareBuilder(); + result.hasId = true; + result.id_ = value; + return this; + } + public Builder ClearId() { + PrepareBuilder(); + result.hasId = false; + result.id_ = 0; + return this; + } + + public bool HasNormalizedX { + get { return result.hasNormalizedX; } + } + public float NormalizedX { + get { return result.NormalizedX; } + set { SetNormalizedX(value); } + } + public Builder SetNormalizedX(float value) { + PrepareBuilder(); + result.hasNormalizedX = true; + result.normalizedX_ = value; + return this; + } + public Builder ClearNormalizedX() { + PrepareBuilder(); + result.hasNormalizedX = false; + result.normalizedX_ = 0F; + return this; + } + + public bool HasNormalizedY { + get { return result.hasNormalizedY; } + } + public float NormalizedY { + get { return result.NormalizedY; } + set { SetNormalizedY(value); } + } + public Builder SetNormalizedY(float value) { + PrepareBuilder(); + result.hasNormalizedY = true; + result.normalizedY_ = value; + return this; + } + public Builder ClearNormalizedY() { + PrepareBuilder(); + result.hasNormalizedY = false; + result.normalizedY_ = 0F; + return this; + } + } + static Pointer() { + object.ReferenceEquals(global::proto.Proto.PhoneEvent.Descriptor, null); + } + } + + } + #endregion + + public const int TimestampFieldNumber = 1; + private bool hasTimestamp; + private long timestamp_; + public bool HasTimestamp { + get { return hasTimestamp; } + } + public long Timestamp { + get { return timestamp_; } + } + + public const int ActionFieldNumber = 2; + private bool hasAction; + private int action_; + public bool HasAction { + get { return hasAction; } + } + public int Action { + get { return action_; } + } + + public const int PointersFieldNumber = 3; + private pbc::PopsicleList pointers_ = new pbc::PopsicleList(); + public scg::IList PointersList { + get { return pointers_; } + } + public int PointersCount { + get { return pointers_.Count; } + } + public global::proto.PhoneEvent.Types.MotionEvent.Types.Pointer GetPointers(int index) { + return pointers_[index]; + } + + public override bool IsInitialized { + get { + return true; + } + } + + public override void WriteTo(pb::ICodedOutputStream output) { + string[] field_names = _motionEventFieldNames; + if (hasTimestamp) { + output.WriteInt64(1, field_names[2], Timestamp); + } + if (hasAction) { + output.WriteInt32(2, field_names[0], Action); + } + if (pointers_.Count > 0) { + output.WriteMessageArray(3, field_names[1], pointers_); + } + } + + private int memoizedSerializedSize = -1; + public override int SerializedSize { + get { + int size = memoizedSerializedSize; + if (size != -1) return size; + + size = 0; + if (hasTimestamp) { + size += pb::CodedOutputStream.ComputeInt64Size(1, Timestamp); + } + if (hasAction) { + size += pb::CodedOutputStream.ComputeInt32Size(2, Action); + } + foreach (global::proto.PhoneEvent.Types.MotionEvent.Types.Pointer element in PointersList) { + size += pb::CodedOutputStream.ComputeMessageSize(3, element); + } + memoizedSerializedSize = size; + return size; + } + } + + #region Lite runtime methods + public override int GetHashCode() { + int hash = GetType().GetHashCode(); + if (hasTimestamp) hash ^= timestamp_.GetHashCode(); + if (hasAction) hash ^= action_.GetHashCode(); + foreach(global::proto.PhoneEvent.Types.MotionEvent.Types.Pointer i in pointers_) + hash ^= i.GetHashCode(); + return hash; + } + + public override bool Equals(object obj) { + MotionEvent other = obj as MotionEvent; + if (other == null) return false; + if (hasTimestamp != other.hasTimestamp || (hasTimestamp && !timestamp_.Equals(other.timestamp_))) return false; + if (hasAction != other.hasAction || (hasAction && !action_.Equals(other.action_))) return false; + if(pointers_.Count != other.pointers_.Count) return false; + for(int ix=0; ix < pointers_.Count; ix++) + if(!pointers_[ix].Equals(other.pointers_[ix])) return false; + return true; + } + + public override void PrintTo(global::System.IO.TextWriter writer) { + PrintField("timestamp", hasTimestamp, timestamp_, writer); + PrintField("action", hasAction, action_, writer); + PrintField("pointers", pointers_, writer); + } + #endregion + + public static MotionEvent ParseFrom(pb::ByteString data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static MotionEvent ParseFrom(pb::ByteString data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static MotionEvent ParseFrom(byte[] data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static MotionEvent ParseFrom(byte[] data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static MotionEvent ParseFrom(global::System.IO.Stream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static MotionEvent ParseFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + public static MotionEvent ParseDelimitedFrom(global::System.IO.Stream input) { + return CreateBuilder().MergeDelimitedFrom(input).BuildParsed(); + } + public static MotionEvent ParseDelimitedFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return CreateBuilder().MergeDelimitedFrom(input, extensionRegistry).BuildParsed(); + } + public static MotionEvent ParseFrom(pb::ICodedInputStream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static MotionEvent ParseFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + private MotionEvent MakeReadOnly() { + pointers_.MakeReadOnly(); + return this; + } + + public static Builder CreateBuilder() { return new Builder(); } + public override Builder ToBuilder() { return CreateBuilder(this); } + public override Builder CreateBuilderForType() { return new Builder(); } + public static Builder CreateBuilder(MotionEvent prototype) { + return new Builder(prototype); + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class Builder : pb::GeneratedBuilderLite { + protected override Builder ThisBuilder { + get { return this; } + } + public Builder() { + result = DefaultInstance; + resultIsReadOnly = true; + } + internal Builder(MotionEvent cloneFrom) { + result = cloneFrom; + resultIsReadOnly = true; + } + + private bool resultIsReadOnly; + private MotionEvent result; + + private MotionEvent PrepareBuilder() { + if (resultIsReadOnly) { + MotionEvent original = result; + result = new MotionEvent(); + resultIsReadOnly = false; + MergeFrom(original); + } + return result; + } + + public override bool IsInitialized { + get { return result.IsInitialized; } + } + + protected override MotionEvent MessageBeingBuilt { + get { return PrepareBuilder(); } + } + + public override Builder Clear() { + result = DefaultInstance; + resultIsReadOnly = true; + return this; + } + + public override Builder Clone() { + if (resultIsReadOnly) { + return new Builder(result); + } else { + return new Builder().MergeFrom(result); + } + } + + public override MotionEvent DefaultInstanceForType { + get { return global::proto.PhoneEvent.Types.MotionEvent.DefaultInstance; } + } + + public override MotionEvent BuildPartial() { + if (resultIsReadOnly) { + return result; + } + resultIsReadOnly = true; + return result.MakeReadOnly(); + } + + public override Builder MergeFrom(pb::IMessageLite other) { + if (other is MotionEvent) { + return MergeFrom((MotionEvent) other); + } else { + base.MergeFrom(other); + return this; + } + } + + public override Builder MergeFrom(MotionEvent other) { + if (other == global::proto.PhoneEvent.Types.MotionEvent.DefaultInstance) return this; + PrepareBuilder(); + if (other.HasTimestamp) { + Timestamp = other.Timestamp; + } + if (other.HasAction) { + Action = other.Action; + } + if (other.pointers_.Count != 0) { + result.pointers_.Add(other.pointers_); + } + return this; + } + + public override Builder MergeFrom(pb::ICodedInputStream input) { + return MergeFrom(input, pb::ExtensionRegistry.Empty); + } + + public override Builder MergeFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + PrepareBuilder(); + uint tag; + string field_name; + while (input.ReadTag(out tag, out field_name)) { + if(tag == 0 && field_name != null) { + int field_ordinal = global::System.Array.BinarySearch(_motionEventFieldNames, field_name, global::System.StringComparer.Ordinal); + if(field_ordinal >= 0) + tag = _motionEventFieldTags[field_ordinal]; + else { + ParseUnknownField(input, extensionRegistry, tag, field_name); + continue; + } + } + switch (tag) { + case 0: { + throw pb::InvalidProtocolBufferException.InvalidTag(); + } + default: { + if (pb::WireFormat.IsEndGroupTag(tag)) { + return this; + } + ParseUnknownField(input, extensionRegistry, tag, field_name); + break; + } + case 8: { + result.hasTimestamp = input.ReadInt64(ref result.timestamp_); + break; + } + case 16: { + result.hasAction = input.ReadInt32(ref result.action_); + break; + } + case 26: { + input.ReadMessageArray(tag, field_name, result.pointers_, global::proto.PhoneEvent.Types.MotionEvent.Types.Pointer.DefaultInstance, extensionRegistry); + break; + } + } + } + + return this; + } + + + public bool HasTimestamp { + get { return result.hasTimestamp; } + } + public long Timestamp { + get { return result.Timestamp; } + set { SetTimestamp(value); } + } + public Builder SetTimestamp(long value) { + PrepareBuilder(); + result.hasTimestamp = true; + result.timestamp_ = value; + return this; + } + public Builder ClearTimestamp() { + PrepareBuilder(); + result.hasTimestamp = false; + result.timestamp_ = 0L; + return this; + } + + public bool HasAction { + get { return result.hasAction; } + } + public int Action { + get { return result.Action; } + set { SetAction(value); } + } + public Builder SetAction(int value) { + PrepareBuilder(); + result.hasAction = true; + result.action_ = value; + return this; + } + public Builder ClearAction() { + PrepareBuilder(); + result.hasAction = false; + result.action_ = 0; + return this; + } + + public pbc::IPopsicleList PointersList { + get { return PrepareBuilder().pointers_; } + } + public int PointersCount { + get { return result.PointersCount; } + } + public global::proto.PhoneEvent.Types.MotionEvent.Types.Pointer GetPointers(int index) { + return result.GetPointers(index); + } + public Builder SetPointers(int index, global::proto.PhoneEvent.Types.MotionEvent.Types.Pointer value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + result.pointers_[index] = value; + return this; + } + public Builder SetPointers(int index, global::proto.PhoneEvent.Types.MotionEvent.Types.Pointer.Builder builderForValue) { + pb::ThrowHelper.ThrowIfNull(builderForValue, "builderForValue"); + PrepareBuilder(); + result.pointers_[index] = builderForValue.Build(); + return this; + } + public Builder AddPointers(global::proto.PhoneEvent.Types.MotionEvent.Types.Pointer value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + result.pointers_.Add(value); + return this; + } + public Builder AddPointers(global::proto.PhoneEvent.Types.MotionEvent.Types.Pointer.Builder builderForValue) { + pb::ThrowHelper.ThrowIfNull(builderForValue, "builderForValue"); + PrepareBuilder(); + result.pointers_.Add(builderForValue.Build()); + return this; + } + public Builder AddRangePointers(scg::IEnumerable values) { + PrepareBuilder(); + result.pointers_.Add(values); + return this; + } + public Builder ClearPointers() { + PrepareBuilder(); + result.pointers_.Clear(); + return this; + } + } + static MotionEvent() { + object.ReferenceEquals(global::proto.Proto.PhoneEvent.Descriptor, null); + } + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class GyroscopeEvent : pb::GeneratedMessageLite { + private GyroscopeEvent() { } + private static readonly GyroscopeEvent defaultInstance = new GyroscopeEvent().MakeReadOnly(); + private static readonly string[] _gyroscopeEventFieldNames = new string[] { "timestamp", "x", "y", "z" }; + private static readonly uint[] _gyroscopeEventFieldTags = new uint[] { 8, 21, 29, 37 }; + public static GyroscopeEvent DefaultInstance { + get { return defaultInstance; } + } + + public override GyroscopeEvent DefaultInstanceForType { + get { return DefaultInstance; } + } + + protected override GyroscopeEvent ThisMessage { + get { return this; } + } + + public const int TimestampFieldNumber = 1; + private bool hasTimestamp; + private long timestamp_; + public bool HasTimestamp { + get { return hasTimestamp; } + } + public long Timestamp { + get { return timestamp_; } + } + + public const int XFieldNumber = 2; + private bool hasX; + private float x_; + public bool HasX { + get { return hasX; } + } + public float X { + get { return x_; } + } + + public const int YFieldNumber = 3; + private bool hasY; + private float y_; + public bool HasY { + get { return hasY; } + } + public float Y { + get { return y_; } + } + + public const int ZFieldNumber = 4; + private bool hasZ; + private float z_; + public bool HasZ { + get { return hasZ; } + } + public float Z { + get { return z_; } + } + + public override bool IsInitialized { + get { + return true; + } + } + + public override void WriteTo(pb::ICodedOutputStream output) { + string[] field_names = _gyroscopeEventFieldNames; + if (hasTimestamp) { + output.WriteInt64(1, field_names[0], Timestamp); + } + if (hasX) { + output.WriteFloat(2, field_names[1], X); + } + if (hasY) { + output.WriteFloat(3, field_names[2], Y); + } + if (hasZ) { + output.WriteFloat(4, field_names[3], Z); + } + } + + private int memoizedSerializedSize = -1; + public override int SerializedSize { + get { + int size = memoizedSerializedSize; + if (size != -1) return size; + + size = 0; + if (hasTimestamp) { + size += pb::CodedOutputStream.ComputeInt64Size(1, Timestamp); + } + if (hasX) { + size += pb::CodedOutputStream.ComputeFloatSize(2, X); + } + if (hasY) { + size += pb::CodedOutputStream.ComputeFloatSize(3, Y); + } + if (hasZ) { + size += pb::CodedOutputStream.ComputeFloatSize(4, Z); + } + memoizedSerializedSize = size; + return size; + } + } + + #region Lite runtime methods + public override int GetHashCode() { + int hash = GetType().GetHashCode(); + if (hasTimestamp) hash ^= timestamp_.GetHashCode(); + if (hasX) hash ^= x_.GetHashCode(); + if (hasY) hash ^= y_.GetHashCode(); + if (hasZ) hash ^= z_.GetHashCode(); + return hash; + } + + public override bool Equals(object obj) { + GyroscopeEvent other = obj as GyroscopeEvent; + if (other == null) return false; + if (hasTimestamp != other.hasTimestamp || (hasTimestamp && !timestamp_.Equals(other.timestamp_))) return false; + if (hasX != other.hasX || (hasX && !x_.Equals(other.x_))) return false; + if (hasY != other.hasY || (hasY && !y_.Equals(other.y_))) return false; + if (hasZ != other.hasZ || (hasZ && !z_.Equals(other.z_))) return false; + return true; + } + + public override void PrintTo(global::System.IO.TextWriter writer) { + PrintField("timestamp", hasTimestamp, timestamp_, writer); + PrintField("x", hasX, x_, writer); + PrintField("y", hasY, y_, writer); + PrintField("z", hasZ, z_, writer); + } + #endregion + + public static GyroscopeEvent ParseFrom(pb::ByteString data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static GyroscopeEvent ParseFrom(pb::ByteString data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static GyroscopeEvent ParseFrom(byte[] data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static GyroscopeEvent ParseFrom(byte[] data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static GyroscopeEvent ParseFrom(global::System.IO.Stream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static GyroscopeEvent ParseFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + public static GyroscopeEvent ParseDelimitedFrom(global::System.IO.Stream input) { + return CreateBuilder().MergeDelimitedFrom(input).BuildParsed(); + } + public static GyroscopeEvent ParseDelimitedFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return CreateBuilder().MergeDelimitedFrom(input, extensionRegistry).BuildParsed(); + } + public static GyroscopeEvent ParseFrom(pb::ICodedInputStream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static GyroscopeEvent ParseFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + private GyroscopeEvent MakeReadOnly() { + return this; + } + + public static Builder CreateBuilder() { return new Builder(); } + public override Builder ToBuilder() { return CreateBuilder(this); } + public override Builder CreateBuilderForType() { return new Builder(); } + public static Builder CreateBuilder(GyroscopeEvent prototype) { + return new Builder(prototype); + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class Builder : pb::GeneratedBuilderLite { + protected override Builder ThisBuilder { + get { return this; } + } + public Builder() { + result = DefaultInstance; + resultIsReadOnly = true; + } + internal Builder(GyroscopeEvent cloneFrom) { + result = cloneFrom; + resultIsReadOnly = true; + } + + private bool resultIsReadOnly; + private GyroscopeEvent result; + + private GyroscopeEvent PrepareBuilder() { + if (resultIsReadOnly) { + GyroscopeEvent original = result; + result = new GyroscopeEvent(); + resultIsReadOnly = false; + MergeFrom(original); + } + return result; + } + + public override bool IsInitialized { + get { return result.IsInitialized; } + } + + protected override GyroscopeEvent MessageBeingBuilt { + get { return PrepareBuilder(); } + } + + public override Builder Clear() { + result = DefaultInstance; + resultIsReadOnly = true; + return this; + } + + public override Builder Clone() { + if (resultIsReadOnly) { + return new Builder(result); + } else { + return new Builder().MergeFrom(result); + } + } + + public override GyroscopeEvent DefaultInstanceForType { + get { return global::proto.PhoneEvent.Types.GyroscopeEvent.DefaultInstance; } + } + + public override GyroscopeEvent BuildPartial() { + if (resultIsReadOnly) { + return result; + } + resultIsReadOnly = true; + return result.MakeReadOnly(); + } + + public override Builder MergeFrom(pb::IMessageLite other) { + if (other is GyroscopeEvent) { + return MergeFrom((GyroscopeEvent) other); + } else { + base.MergeFrom(other); + return this; + } + } + + public override Builder MergeFrom(GyroscopeEvent other) { + if (other == global::proto.PhoneEvent.Types.GyroscopeEvent.DefaultInstance) return this; + PrepareBuilder(); + if (other.HasTimestamp) { + Timestamp = other.Timestamp; + } + if (other.HasX) { + X = other.X; + } + if (other.HasY) { + Y = other.Y; + } + if (other.HasZ) { + Z = other.Z; + } + return this; + } + + public override Builder MergeFrom(pb::ICodedInputStream input) { + return MergeFrom(input, pb::ExtensionRegistry.Empty); + } + + public override Builder MergeFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + PrepareBuilder(); + uint tag; + string field_name; + while (input.ReadTag(out tag, out field_name)) { + if(tag == 0 && field_name != null) { + int field_ordinal = global::System.Array.BinarySearch(_gyroscopeEventFieldNames, field_name, global::System.StringComparer.Ordinal); + if(field_ordinal >= 0) + tag = _gyroscopeEventFieldTags[field_ordinal]; + else { + ParseUnknownField(input, extensionRegistry, tag, field_name); + continue; + } + } + switch (tag) { + case 0: { + throw pb::InvalidProtocolBufferException.InvalidTag(); + } + default: { + if (pb::WireFormat.IsEndGroupTag(tag)) { + return this; + } + ParseUnknownField(input, extensionRegistry, tag, field_name); + break; + } + case 8: { + result.hasTimestamp = input.ReadInt64(ref result.timestamp_); + break; + } + case 21: { + result.hasX = input.ReadFloat(ref result.x_); + break; + } + case 29: { + result.hasY = input.ReadFloat(ref result.y_); + break; + } + case 37: { + result.hasZ = input.ReadFloat(ref result.z_); + break; + } + } + } + + return this; + } + + + public bool HasTimestamp { + get { return result.hasTimestamp; } + } + public long Timestamp { + get { return result.Timestamp; } + set { SetTimestamp(value); } + } + public Builder SetTimestamp(long value) { + PrepareBuilder(); + result.hasTimestamp = true; + result.timestamp_ = value; + return this; + } + public Builder ClearTimestamp() { + PrepareBuilder(); + result.hasTimestamp = false; + result.timestamp_ = 0L; + return this; + } + + public bool HasX { + get { return result.hasX; } + } + public float X { + get { return result.X; } + set { SetX(value); } + } + public Builder SetX(float value) { + PrepareBuilder(); + result.hasX = true; + result.x_ = value; + return this; + } + public Builder ClearX() { + PrepareBuilder(); + result.hasX = false; + result.x_ = 0F; + return this; + } + + public bool HasY { + get { return result.hasY; } + } + public float Y { + get { return result.Y; } + set { SetY(value); } + } + public Builder SetY(float value) { + PrepareBuilder(); + result.hasY = true; + result.y_ = value; + return this; + } + public Builder ClearY() { + PrepareBuilder(); + result.hasY = false; + result.y_ = 0F; + return this; + } + + public bool HasZ { + get { return result.hasZ; } + } + public float Z { + get { return result.Z; } + set { SetZ(value); } + } + public Builder SetZ(float value) { + PrepareBuilder(); + result.hasZ = true; + result.z_ = value; + return this; + } + public Builder ClearZ() { + PrepareBuilder(); + result.hasZ = false; + result.z_ = 0F; + return this; + } + } + static GyroscopeEvent() { + object.ReferenceEquals(global::proto.Proto.PhoneEvent.Descriptor, null); + } + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class AccelerometerEvent : pb::GeneratedMessageLite { + private AccelerometerEvent() { } + private static readonly AccelerometerEvent defaultInstance = new AccelerometerEvent().MakeReadOnly(); + private static readonly string[] _accelerometerEventFieldNames = new string[] { "timestamp", "x", "y", "z" }; + private static readonly uint[] _accelerometerEventFieldTags = new uint[] { 8, 21, 29, 37 }; + public static AccelerometerEvent DefaultInstance { + get { return defaultInstance; } + } + + public override AccelerometerEvent DefaultInstanceForType { + get { return DefaultInstance; } + } + + protected override AccelerometerEvent ThisMessage { + get { return this; } + } + + public const int TimestampFieldNumber = 1; + private bool hasTimestamp; + private long timestamp_; + public bool HasTimestamp { + get { return hasTimestamp; } + } + public long Timestamp { + get { return timestamp_; } + } + + public const int XFieldNumber = 2; + private bool hasX; + private float x_; + public bool HasX { + get { return hasX; } + } + public float X { + get { return x_; } + } + + public const int YFieldNumber = 3; + private bool hasY; + private float y_; + public bool HasY { + get { return hasY; } + } + public float Y { + get { return y_; } + } + + public const int ZFieldNumber = 4; + private bool hasZ; + private float z_; + public bool HasZ { + get { return hasZ; } + } + public float Z { + get { return z_; } + } + + public override bool IsInitialized { + get { + return true; + } + } + + public override void WriteTo(pb::ICodedOutputStream output) { + string[] field_names = _accelerometerEventFieldNames; + if (hasTimestamp) { + output.WriteInt64(1, field_names[0], Timestamp); + } + if (hasX) { + output.WriteFloat(2, field_names[1], X); + } + if (hasY) { + output.WriteFloat(3, field_names[2], Y); + } + if (hasZ) { + output.WriteFloat(4, field_names[3], Z); + } + } + + private int memoizedSerializedSize = -1; + public override int SerializedSize { + get { + int size = memoizedSerializedSize; + if (size != -1) return size; + + size = 0; + if (hasTimestamp) { + size += pb::CodedOutputStream.ComputeInt64Size(1, Timestamp); + } + if (hasX) { + size += pb::CodedOutputStream.ComputeFloatSize(2, X); + } + if (hasY) { + size += pb::CodedOutputStream.ComputeFloatSize(3, Y); + } + if (hasZ) { + size += pb::CodedOutputStream.ComputeFloatSize(4, Z); + } + memoizedSerializedSize = size; + return size; + } + } + + #region Lite runtime methods + public override int GetHashCode() { + int hash = GetType().GetHashCode(); + if (hasTimestamp) hash ^= timestamp_.GetHashCode(); + if (hasX) hash ^= x_.GetHashCode(); + if (hasY) hash ^= y_.GetHashCode(); + if (hasZ) hash ^= z_.GetHashCode(); + return hash; + } + + public override bool Equals(object obj) { + AccelerometerEvent other = obj as AccelerometerEvent; + if (other == null) return false; + if (hasTimestamp != other.hasTimestamp || (hasTimestamp && !timestamp_.Equals(other.timestamp_))) return false; + if (hasX != other.hasX || (hasX && !x_.Equals(other.x_))) return false; + if (hasY != other.hasY || (hasY && !y_.Equals(other.y_))) return false; + if (hasZ != other.hasZ || (hasZ && !z_.Equals(other.z_))) return false; + return true; + } + + public override void PrintTo(global::System.IO.TextWriter writer) { + PrintField("timestamp", hasTimestamp, timestamp_, writer); + PrintField("x", hasX, x_, writer); + PrintField("y", hasY, y_, writer); + PrintField("z", hasZ, z_, writer); + } + #endregion + + public static AccelerometerEvent ParseFrom(pb::ByteString data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static AccelerometerEvent ParseFrom(pb::ByteString data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static AccelerometerEvent ParseFrom(byte[] data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static AccelerometerEvent ParseFrom(byte[] data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static AccelerometerEvent ParseFrom(global::System.IO.Stream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static AccelerometerEvent ParseFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + public static AccelerometerEvent ParseDelimitedFrom(global::System.IO.Stream input) { + return CreateBuilder().MergeDelimitedFrom(input).BuildParsed(); + } + public static AccelerometerEvent ParseDelimitedFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return CreateBuilder().MergeDelimitedFrom(input, extensionRegistry).BuildParsed(); + } + public static AccelerometerEvent ParseFrom(pb::ICodedInputStream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static AccelerometerEvent ParseFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + private AccelerometerEvent MakeReadOnly() { + return this; + } + + public static Builder CreateBuilder() { return new Builder(); } + public override Builder ToBuilder() { return CreateBuilder(this); } + public override Builder CreateBuilderForType() { return new Builder(); } + public static Builder CreateBuilder(AccelerometerEvent prototype) { + return new Builder(prototype); + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class Builder : pb::GeneratedBuilderLite { + protected override Builder ThisBuilder { + get { return this; } + } + public Builder() { + result = DefaultInstance; + resultIsReadOnly = true; + } + internal Builder(AccelerometerEvent cloneFrom) { + result = cloneFrom; + resultIsReadOnly = true; + } + + private bool resultIsReadOnly; + private AccelerometerEvent result; + + private AccelerometerEvent PrepareBuilder() { + if (resultIsReadOnly) { + AccelerometerEvent original = result; + result = new AccelerometerEvent(); + resultIsReadOnly = false; + MergeFrom(original); + } + return result; + } + + public override bool IsInitialized { + get { return result.IsInitialized; } + } + + protected override AccelerometerEvent MessageBeingBuilt { + get { return PrepareBuilder(); } + } + + public override Builder Clear() { + result = DefaultInstance; + resultIsReadOnly = true; + return this; + } + + public override Builder Clone() { + if (resultIsReadOnly) { + return new Builder(result); + } else { + return new Builder().MergeFrom(result); + } + } + + public override AccelerometerEvent DefaultInstanceForType { + get { return global::proto.PhoneEvent.Types.AccelerometerEvent.DefaultInstance; } + } + + public override AccelerometerEvent BuildPartial() { + if (resultIsReadOnly) { + return result; + } + resultIsReadOnly = true; + return result.MakeReadOnly(); + } + + public override Builder MergeFrom(pb::IMessageLite other) { + if (other is AccelerometerEvent) { + return MergeFrom((AccelerometerEvent) other); + } else { + base.MergeFrom(other); + return this; + } + } + + public override Builder MergeFrom(AccelerometerEvent other) { + if (other == global::proto.PhoneEvent.Types.AccelerometerEvent.DefaultInstance) return this; + PrepareBuilder(); + if (other.HasTimestamp) { + Timestamp = other.Timestamp; + } + if (other.HasX) { + X = other.X; + } + if (other.HasY) { + Y = other.Y; + } + if (other.HasZ) { + Z = other.Z; + } + return this; + } + + public override Builder MergeFrom(pb::ICodedInputStream input) { + return MergeFrom(input, pb::ExtensionRegistry.Empty); + } + + public override Builder MergeFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + PrepareBuilder(); + uint tag; + string field_name; + while (input.ReadTag(out tag, out field_name)) { + if(tag == 0 && field_name != null) { + int field_ordinal = global::System.Array.BinarySearch(_accelerometerEventFieldNames, field_name, global::System.StringComparer.Ordinal); + if(field_ordinal >= 0) + tag = _accelerometerEventFieldTags[field_ordinal]; + else { + ParseUnknownField(input, extensionRegistry, tag, field_name); + continue; + } + } + switch (tag) { + case 0: { + throw pb::InvalidProtocolBufferException.InvalidTag(); + } + default: { + if (pb::WireFormat.IsEndGroupTag(tag)) { + return this; + } + ParseUnknownField(input, extensionRegistry, tag, field_name); + break; + } + case 8: { + result.hasTimestamp = input.ReadInt64(ref result.timestamp_); + break; + } + case 21: { + result.hasX = input.ReadFloat(ref result.x_); + break; + } + case 29: { + result.hasY = input.ReadFloat(ref result.y_); + break; + } + case 37: { + result.hasZ = input.ReadFloat(ref result.z_); + break; + } + } + } + + return this; + } + + + public bool HasTimestamp { + get { return result.hasTimestamp; } + } + public long Timestamp { + get { return result.Timestamp; } + set { SetTimestamp(value); } + } + public Builder SetTimestamp(long value) { + PrepareBuilder(); + result.hasTimestamp = true; + result.timestamp_ = value; + return this; + } + public Builder ClearTimestamp() { + PrepareBuilder(); + result.hasTimestamp = false; + result.timestamp_ = 0L; + return this; + } + + public bool HasX { + get { return result.hasX; } + } + public float X { + get { return result.X; } + set { SetX(value); } + } + public Builder SetX(float value) { + PrepareBuilder(); + result.hasX = true; + result.x_ = value; + return this; + } + public Builder ClearX() { + PrepareBuilder(); + result.hasX = false; + result.x_ = 0F; + return this; + } + + public bool HasY { + get { return result.hasY; } + } + public float Y { + get { return result.Y; } + set { SetY(value); } + } + public Builder SetY(float value) { + PrepareBuilder(); + result.hasY = true; + result.y_ = value; + return this; + } + public Builder ClearY() { + PrepareBuilder(); + result.hasY = false; + result.y_ = 0F; + return this; + } + + public bool HasZ { + get { return result.hasZ; } + } + public float Z { + get { return result.Z; } + set { SetZ(value); } + } + public Builder SetZ(float value) { + PrepareBuilder(); + result.hasZ = true; + result.z_ = value; + return this; + } + public Builder ClearZ() { + PrepareBuilder(); + result.hasZ = false; + result.z_ = 0F; + return this; + } + } + static AccelerometerEvent() { + object.ReferenceEquals(global::proto.Proto.PhoneEvent.Descriptor, null); + } + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class DepthMapEvent : pb::GeneratedMessageLite { + private DepthMapEvent() { } + private static readonly DepthMapEvent defaultInstance = new DepthMapEvent().MakeReadOnly(); + private static readonly string[] _depthMapEventFieldNames = new string[] { "height", "timestamp", "width", "z_distances" }; + private static readonly uint[] _depthMapEventFieldTags = new uint[] { 24, 8, 16, 34 }; + public static DepthMapEvent DefaultInstance { + get { return defaultInstance; } + } + + public override DepthMapEvent DefaultInstanceForType { + get { return DefaultInstance; } + } + + protected override DepthMapEvent ThisMessage { + get { return this; } + } + + public const int TimestampFieldNumber = 1; + private bool hasTimestamp; + private long timestamp_; + public bool HasTimestamp { + get { return hasTimestamp; } + } + public long Timestamp { + get { return timestamp_; } + } + + public const int WidthFieldNumber = 2; + private bool hasWidth; + private int width_; + public bool HasWidth { + get { return hasWidth; } + } + public int Width { + get { return width_; } + } + + public const int HeightFieldNumber = 3; + private bool hasHeight; + private int height_; + public bool HasHeight { + get { return hasHeight; } + } + public int Height { + get { return height_; } + } + + public const int ZDistancesFieldNumber = 4; + private int zDistancesMemoizedSerializedSize; + private pbc::PopsicleList zDistances_ = new pbc::PopsicleList(); + public scg::IList ZDistancesList { + get { return pbc::Lists.AsReadOnly(zDistances_); } + } + public int ZDistancesCount { + get { return zDistances_.Count; } + } + public float GetZDistances(int index) { + return zDistances_[index]; + } + + public override bool IsInitialized { + get { + return true; + } + } + + public override void WriteTo(pb::ICodedOutputStream output) { + string[] field_names = _depthMapEventFieldNames; + if (hasTimestamp) { + output.WriteInt64(1, field_names[1], Timestamp); + } + if (hasWidth) { + output.WriteInt32(2, field_names[2], Width); + } + if (hasHeight) { + output.WriteInt32(3, field_names[0], Height); + } + if (zDistances_.Count > 0) { + output.WritePackedFloatArray(4, field_names[3], zDistancesMemoizedSerializedSize, zDistances_); + } + } + + private int memoizedSerializedSize = -1; + public override int SerializedSize { + get { + int size = memoizedSerializedSize; + if (size != -1) return size; + + size = 0; + if (hasTimestamp) { + size += pb::CodedOutputStream.ComputeInt64Size(1, Timestamp); + } + if (hasWidth) { + size += pb::CodedOutputStream.ComputeInt32Size(2, Width); + } + if (hasHeight) { + size += pb::CodedOutputStream.ComputeInt32Size(3, Height); + } + { + int dataSize = 0; + dataSize = 4 * zDistances_.Count; + size += dataSize; + if (zDistances_.Count != 0) { + size += 1 + pb::CodedOutputStream.ComputeInt32SizeNoTag(dataSize); + } + zDistancesMemoizedSerializedSize = dataSize; + } + memoizedSerializedSize = size; + return size; + } + } + + #region Lite runtime methods + public override int GetHashCode() { + int hash = GetType().GetHashCode(); + if (hasTimestamp) hash ^= timestamp_.GetHashCode(); + if (hasWidth) hash ^= width_.GetHashCode(); + if (hasHeight) hash ^= height_.GetHashCode(); + foreach(float i in zDistances_) + hash ^= i.GetHashCode(); + return hash; + } + + public override bool Equals(object obj) { + DepthMapEvent other = obj as DepthMapEvent; + if (other == null) return false; + if (hasTimestamp != other.hasTimestamp || (hasTimestamp && !timestamp_.Equals(other.timestamp_))) return false; + if (hasWidth != other.hasWidth || (hasWidth && !width_.Equals(other.width_))) return false; + if (hasHeight != other.hasHeight || (hasHeight && !height_.Equals(other.height_))) return false; + if(zDistances_.Count != other.zDistances_.Count) return false; + for(int ix=0; ix < zDistances_.Count; ix++) + if(!zDistances_[ix].Equals(other.zDistances_[ix])) return false; + return true; + } + + public override void PrintTo(global::System.IO.TextWriter writer) { + PrintField("timestamp", hasTimestamp, timestamp_, writer); + PrintField("width", hasWidth, width_, writer); + PrintField("height", hasHeight, height_, writer); + PrintField("z_distances", zDistances_, writer); + } + #endregion + + public static DepthMapEvent ParseFrom(pb::ByteString data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static DepthMapEvent ParseFrom(pb::ByteString data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static DepthMapEvent ParseFrom(byte[] data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static DepthMapEvent ParseFrom(byte[] data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static DepthMapEvent ParseFrom(global::System.IO.Stream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static DepthMapEvent ParseFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + public static DepthMapEvent ParseDelimitedFrom(global::System.IO.Stream input) { + return CreateBuilder().MergeDelimitedFrom(input).BuildParsed(); + } + public static DepthMapEvent ParseDelimitedFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return CreateBuilder().MergeDelimitedFrom(input, extensionRegistry).BuildParsed(); + } + public static DepthMapEvent ParseFrom(pb::ICodedInputStream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static DepthMapEvent ParseFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + private DepthMapEvent MakeReadOnly() { + zDistances_.MakeReadOnly(); + return this; + } + + public static Builder CreateBuilder() { return new Builder(); } + public override Builder ToBuilder() { return CreateBuilder(this); } + public override Builder CreateBuilderForType() { return new Builder(); } + public static Builder CreateBuilder(DepthMapEvent prototype) { + return new Builder(prototype); + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class Builder : pb::GeneratedBuilderLite { + protected override Builder ThisBuilder { + get { return this; } + } + public Builder() { + result = DefaultInstance; + resultIsReadOnly = true; + } + internal Builder(DepthMapEvent cloneFrom) { + result = cloneFrom; + resultIsReadOnly = true; + } + + private bool resultIsReadOnly; + private DepthMapEvent result; + + private DepthMapEvent PrepareBuilder() { + if (resultIsReadOnly) { + DepthMapEvent original = result; + result = new DepthMapEvent(); + resultIsReadOnly = false; + MergeFrom(original); + } + return result; + } + + public override bool IsInitialized { + get { return result.IsInitialized; } + } + + protected override DepthMapEvent MessageBeingBuilt { + get { return PrepareBuilder(); } + } + + public override Builder Clear() { + result = DefaultInstance; + resultIsReadOnly = true; + return this; + } + + public override Builder Clone() { + if (resultIsReadOnly) { + return new Builder(result); + } else { + return new Builder().MergeFrom(result); + } + } + + public override DepthMapEvent DefaultInstanceForType { + get { return global::proto.PhoneEvent.Types.DepthMapEvent.DefaultInstance; } + } + + public override DepthMapEvent BuildPartial() { + if (resultIsReadOnly) { + return result; + } + resultIsReadOnly = true; + return result.MakeReadOnly(); + } + + public override Builder MergeFrom(pb::IMessageLite other) { + if (other is DepthMapEvent) { + return MergeFrom((DepthMapEvent) other); + } else { + base.MergeFrom(other); + return this; + } + } + + public override Builder MergeFrom(DepthMapEvent other) { + if (other == global::proto.PhoneEvent.Types.DepthMapEvent.DefaultInstance) return this; + PrepareBuilder(); + if (other.HasTimestamp) { + Timestamp = other.Timestamp; + } + if (other.HasWidth) { + Width = other.Width; + } + if (other.HasHeight) { + Height = other.Height; + } + if (other.zDistances_.Count != 0) { + result.zDistances_.Add(other.zDistances_); + } + return this; + } + + public override Builder MergeFrom(pb::ICodedInputStream input) { + return MergeFrom(input, pb::ExtensionRegistry.Empty); + } + + public override Builder MergeFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + PrepareBuilder(); + uint tag; + string field_name; + while (input.ReadTag(out tag, out field_name)) { + if(tag == 0 && field_name != null) { + int field_ordinal = global::System.Array.BinarySearch(_depthMapEventFieldNames, field_name, global::System.StringComparer.Ordinal); + if(field_ordinal >= 0) + tag = _depthMapEventFieldTags[field_ordinal]; + else { + ParseUnknownField(input, extensionRegistry, tag, field_name); + continue; + } + } + switch (tag) { + case 0: { + throw pb::InvalidProtocolBufferException.InvalidTag(); + } + default: { + if (pb::WireFormat.IsEndGroupTag(tag)) { + return this; + } + ParseUnknownField(input, extensionRegistry, tag, field_name); + break; + } + case 8: { + result.hasTimestamp = input.ReadInt64(ref result.timestamp_); + break; + } + case 16: { + result.hasWidth = input.ReadInt32(ref result.width_); + break; + } + case 24: { + result.hasHeight = input.ReadInt32(ref result.height_); + break; + } + case 34: + case 37: { + input.ReadFloatArray(tag, field_name, result.zDistances_); + break; + } + } + } + + return this; + } + + + public bool HasTimestamp { + get { return result.hasTimestamp; } + } + public long Timestamp { + get { return result.Timestamp; } + set { SetTimestamp(value); } + } + public Builder SetTimestamp(long value) { + PrepareBuilder(); + result.hasTimestamp = true; + result.timestamp_ = value; + return this; + } + public Builder ClearTimestamp() { + PrepareBuilder(); + result.hasTimestamp = false; + result.timestamp_ = 0L; + return this; + } + + public bool HasWidth { + get { return result.hasWidth; } + } + public int Width { + get { return result.Width; } + set { SetWidth(value); } + } + public Builder SetWidth(int value) { + PrepareBuilder(); + result.hasWidth = true; + result.width_ = value; + return this; + } + public Builder ClearWidth() { + PrepareBuilder(); + result.hasWidth = false; + result.width_ = 0; + return this; + } + + public bool HasHeight { + get { return result.hasHeight; } + } + public int Height { + get { return result.Height; } + set { SetHeight(value); } + } + public Builder SetHeight(int value) { + PrepareBuilder(); + result.hasHeight = true; + result.height_ = value; + return this; + } + public Builder ClearHeight() { + PrepareBuilder(); + result.hasHeight = false; + result.height_ = 0; + return this; + } + + public pbc::IPopsicleList ZDistancesList { + get { return PrepareBuilder().zDistances_; } + } + public int ZDistancesCount { + get { return result.ZDistancesCount; } + } + public float GetZDistances(int index) { + return result.GetZDistances(index); + } + public Builder SetZDistances(int index, float value) { + PrepareBuilder(); + result.zDistances_[index] = value; + return this; + } + public Builder AddZDistances(float value) { + PrepareBuilder(); + result.zDistances_.Add(value); + return this; + } + public Builder AddRangeZDistances(scg::IEnumerable values) { + PrepareBuilder(); + result.zDistances_.Add(values); + return this; + } + public Builder ClearZDistances() { + PrepareBuilder(); + result.zDistances_.Clear(); + return this; + } + } + static DepthMapEvent() { + object.ReferenceEquals(global::proto.Proto.PhoneEvent.Descriptor, null); + } + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class OrientationEvent : pb::GeneratedMessageLite { + private OrientationEvent() { } + private static readonly OrientationEvent defaultInstance = new OrientationEvent().MakeReadOnly(); + private static readonly string[] _orientationEventFieldNames = new string[] { "timestamp", "w", "x", "y", "z" }; + private static readonly uint[] _orientationEventFieldTags = new uint[] { 8, 45, 21, 29, 37 }; + public static OrientationEvent DefaultInstance { + get { return defaultInstance; } + } + + public override OrientationEvent DefaultInstanceForType { + get { return DefaultInstance; } + } + + protected override OrientationEvent ThisMessage { + get { return this; } + } + + public const int TimestampFieldNumber = 1; + private bool hasTimestamp; + private long timestamp_; + public bool HasTimestamp { + get { return hasTimestamp; } + } + public long Timestamp { + get { return timestamp_; } + } + + public const int XFieldNumber = 2; + private bool hasX; + private float x_; + public bool HasX { + get { return hasX; } + } + public float X { + get { return x_; } + } + + public const int YFieldNumber = 3; + private bool hasY; + private float y_; + public bool HasY { + get { return hasY; } + } + public float Y { + get { return y_; } + } + + public const int ZFieldNumber = 4; + private bool hasZ; + private float z_; + public bool HasZ { + get { return hasZ; } + } + public float Z { + get { return z_; } + } + + public const int WFieldNumber = 5; + private bool hasW; + private float w_; + public bool HasW { + get { return hasW; } + } + public float W { + get { return w_; } + } + + public override bool IsInitialized { + get { + return true; + } + } + + public override void WriteTo(pb::ICodedOutputStream output) { + string[] field_names = _orientationEventFieldNames; + if (hasTimestamp) { + output.WriteInt64(1, field_names[0], Timestamp); + } + if (hasX) { + output.WriteFloat(2, field_names[2], X); + } + if (hasY) { + output.WriteFloat(3, field_names[3], Y); + } + if (hasZ) { + output.WriteFloat(4, field_names[4], Z); + } + if (hasW) { + output.WriteFloat(5, field_names[1], W); + } + } + + private int memoizedSerializedSize = -1; + public override int SerializedSize { + get { + int size = memoizedSerializedSize; + if (size != -1) return size; + + size = 0; + if (hasTimestamp) { + size += pb::CodedOutputStream.ComputeInt64Size(1, Timestamp); + } + if (hasX) { + size += pb::CodedOutputStream.ComputeFloatSize(2, X); + } + if (hasY) { + size += pb::CodedOutputStream.ComputeFloatSize(3, Y); + } + if (hasZ) { + size += pb::CodedOutputStream.ComputeFloatSize(4, Z); + } + if (hasW) { + size += pb::CodedOutputStream.ComputeFloatSize(5, W); + } + memoizedSerializedSize = size; + return size; + } + } + + #region Lite runtime methods + public override int GetHashCode() { + int hash = GetType().GetHashCode(); + if (hasTimestamp) hash ^= timestamp_.GetHashCode(); + if (hasX) hash ^= x_.GetHashCode(); + if (hasY) hash ^= y_.GetHashCode(); + if (hasZ) hash ^= z_.GetHashCode(); + if (hasW) hash ^= w_.GetHashCode(); + return hash; + } + + public override bool Equals(object obj) { + OrientationEvent other = obj as OrientationEvent; + if (other == null) return false; + if (hasTimestamp != other.hasTimestamp || (hasTimestamp && !timestamp_.Equals(other.timestamp_))) return false; + if (hasX != other.hasX || (hasX && !x_.Equals(other.x_))) return false; + if (hasY != other.hasY || (hasY && !y_.Equals(other.y_))) return false; + if (hasZ != other.hasZ || (hasZ && !z_.Equals(other.z_))) return false; + if (hasW != other.hasW || (hasW && !w_.Equals(other.w_))) return false; + return true; + } + + public override void PrintTo(global::System.IO.TextWriter writer) { + PrintField("timestamp", hasTimestamp, timestamp_, writer); + PrintField("x", hasX, x_, writer); + PrintField("y", hasY, y_, writer); + PrintField("z", hasZ, z_, writer); + PrintField("w", hasW, w_, writer); + } + #endregion + + public static OrientationEvent ParseFrom(pb::ByteString data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static OrientationEvent ParseFrom(pb::ByteString data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static OrientationEvent ParseFrom(byte[] data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static OrientationEvent ParseFrom(byte[] data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static OrientationEvent ParseFrom(global::System.IO.Stream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static OrientationEvent ParseFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + public static OrientationEvent ParseDelimitedFrom(global::System.IO.Stream input) { + return CreateBuilder().MergeDelimitedFrom(input).BuildParsed(); + } + public static OrientationEvent ParseDelimitedFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return CreateBuilder().MergeDelimitedFrom(input, extensionRegistry).BuildParsed(); + } + public static OrientationEvent ParseFrom(pb::ICodedInputStream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static OrientationEvent ParseFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + private OrientationEvent MakeReadOnly() { + return this; + } + + public static Builder CreateBuilder() { return new Builder(); } + public override Builder ToBuilder() { return CreateBuilder(this); } + public override Builder CreateBuilderForType() { return new Builder(); } + public static Builder CreateBuilder(OrientationEvent prototype) { + return new Builder(prototype); + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class Builder : pb::GeneratedBuilderLite { + protected override Builder ThisBuilder { + get { return this; } + } + public Builder() { + result = DefaultInstance; + resultIsReadOnly = true; + } + internal Builder(OrientationEvent cloneFrom) { + result = cloneFrom; + resultIsReadOnly = true; + } + + private bool resultIsReadOnly; + private OrientationEvent result; + + private OrientationEvent PrepareBuilder() { + if (resultIsReadOnly) { + OrientationEvent original = result; + result = new OrientationEvent(); + resultIsReadOnly = false; + MergeFrom(original); + } + return result; + } + + public override bool IsInitialized { + get { return result.IsInitialized; } + } + + protected override OrientationEvent MessageBeingBuilt { + get { return PrepareBuilder(); } + } + + public override Builder Clear() { + result = DefaultInstance; + resultIsReadOnly = true; + return this; + } + + public override Builder Clone() { + if (resultIsReadOnly) { + return new Builder(result); + } else { + return new Builder().MergeFrom(result); + } + } + + public override OrientationEvent DefaultInstanceForType { + get { return global::proto.PhoneEvent.Types.OrientationEvent.DefaultInstance; } + } + + public override OrientationEvent BuildPartial() { + if (resultIsReadOnly) { + return result; + } + resultIsReadOnly = true; + return result.MakeReadOnly(); + } + + public override Builder MergeFrom(pb::IMessageLite other) { + if (other is OrientationEvent) { + return MergeFrom((OrientationEvent) other); + } else { + base.MergeFrom(other); + return this; + } + } + + public override Builder MergeFrom(OrientationEvent other) { + if (other == global::proto.PhoneEvent.Types.OrientationEvent.DefaultInstance) return this; + PrepareBuilder(); + if (other.HasTimestamp) { + Timestamp = other.Timestamp; + } + if (other.HasX) { + X = other.X; + } + if (other.HasY) { + Y = other.Y; + } + if (other.HasZ) { + Z = other.Z; + } + if (other.HasW) { + W = other.W; + } + return this; + } + + public override Builder MergeFrom(pb::ICodedInputStream input) { + return MergeFrom(input, pb::ExtensionRegistry.Empty); + } + + public override Builder MergeFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + PrepareBuilder(); + uint tag; + string field_name; + while (input.ReadTag(out tag, out field_name)) { + if(tag == 0 && field_name != null) { + int field_ordinal = global::System.Array.BinarySearch(_orientationEventFieldNames, field_name, global::System.StringComparer.Ordinal); + if(field_ordinal >= 0) + tag = _orientationEventFieldTags[field_ordinal]; + else { + ParseUnknownField(input, extensionRegistry, tag, field_name); + continue; + } + } + switch (tag) { + case 0: { + throw pb::InvalidProtocolBufferException.InvalidTag(); + } + default: { + if (pb::WireFormat.IsEndGroupTag(tag)) { + return this; + } + ParseUnknownField(input, extensionRegistry, tag, field_name); + break; + } + case 8: { + result.hasTimestamp = input.ReadInt64(ref result.timestamp_); + break; + } + case 21: { + result.hasX = input.ReadFloat(ref result.x_); + break; + } + case 29: { + result.hasY = input.ReadFloat(ref result.y_); + break; + } + case 37: { + result.hasZ = input.ReadFloat(ref result.z_); + break; + } + case 45: { + result.hasW = input.ReadFloat(ref result.w_); + break; + } + } + } + + return this; + } + + + public bool HasTimestamp { + get { return result.hasTimestamp; } + } + public long Timestamp { + get { return result.Timestamp; } + set { SetTimestamp(value); } + } + public Builder SetTimestamp(long value) { + PrepareBuilder(); + result.hasTimestamp = true; + result.timestamp_ = value; + return this; + } + public Builder ClearTimestamp() { + PrepareBuilder(); + result.hasTimestamp = false; + result.timestamp_ = 0L; + return this; + } + + public bool HasX { + get { return result.hasX; } + } + public float X { + get { return result.X; } + set { SetX(value); } + } + public Builder SetX(float value) { + PrepareBuilder(); + result.hasX = true; + result.x_ = value; + return this; + } + public Builder ClearX() { + PrepareBuilder(); + result.hasX = false; + result.x_ = 0F; + return this; + } + + public bool HasY { + get { return result.hasY; } + } + public float Y { + get { return result.Y; } + set { SetY(value); } + } + public Builder SetY(float value) { + PrepareBuilder(); + result.hasY = true; + result.y_ = value; + return this; + } + public Builder ClearY() { + PrepareBuilder(); + result.hasY = false; + result.y_ = 0F; + return this; + } + + public bool HasZ { + get { return result.hasZ; } + } + public float Z { + get { return result.Z; } + set { SetZ(value); } + } + public Builder SetZ(float value) { + PrepareBuilder(); + result.hasZ = true; + result.z_ = value; + return this; + } + public Builder ClearZ() { + PrepareBuilder(); + result.hasZ = false; + result.z_ = 0F; + return this; + } + + public bool HasW { + get { return result.hasW; } + } + public float W { + get { return result.W; } + set { SetW(value); } + } + public Builder SetW(float value) { + PrepareBuilder(); + result.hasW = true; + result.w_ = value; + return this; + } + public Builder ClearW() { + PrepareBuilder(); + result.hasW = false; + result.w_ = 0F; + return this; + } + } + static OrientationEvent() { + object.ReferenceEquals(global::proto.Proto.PhoneEvent.Descriptor, null); + } + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class KeyEvent : pb::GeneratedMessageLite { + private KeyEvent() { } + private static readonly KeyEvent defaultInstance = new KeyEvent().MakeReadOnly(); + private static readonly string[] _keyEventFieldNames = new string[] { "action", "code" }; + private static readonly uint[] _keyEventFieldTags = new uint[] { 8, 16 }; + public static KeyEvent DefaultInstance { + get { return defaultInstance; } + } + + public override KeyEvent DefaultInstanceForType { + get { return DefaultInstance; } + } + + protected override KeyEvent ThisMessage { + get { return this; } + } + + public const int ActionFieldNumber = 1; + private bool hasAction; + private int action_; + public bool HasAction { + get { return hasAction; } + } + public int Action { + get { return action_; } + } + + public const int CodeFieldNumber = 2; + private bool hasCode; + private int code_; + public bool HasCode { + get { return hasCode; } + } + public int Code { + get { return code_; } + } + + public override bool IsInitialized { + get { + return true; + } + } + + public override void WriteTo(pb::ICodedOutputStream output) { + string[] field_names = _keyEventFieldNames; + if (hasAction) { + output.WriteInt32(1, field_names[0], Action); + } + if (hasCode) { + output.WriteInt32(2, field_names[1], Code); + } + } + + private int memoizedSerializedSize = -1; + public override int SerializedSize { + get { + int size = memoizedSerializedSize; + if (size != -1) return size; + + size = 0; + if (hasAction) { + size += pb::CodedOutputStream.ComputeInt32Size(1, Action); + } + if (hasCode) { + size += pb::CodedOutputStream.ComputeInt32Size(2, Code); + } + memoizedSerializedSize = size; + return size; + } + } + + #region Lite runtime methods + public override int GetHashCode() { + int hash = GetType().GetHashCode(); + if (hasAction) hash ^= action_.GetHashCode(); + if (hasCode) hash ^= code_.GetHashCode(); + return hash; + } + + public override bool Equals(object obj) { + KeyEvent other = obj as KeyEvent; + if (other == null) return false; + if (hasAction != other.hasAction || (hasAction && !action_.Equals(other.action_))) return false; + if (hasCode != other.hasCode || (hasCode && !code_.Equals(other.code_))) return false; + return true; + } + + public override void PrintTo(global::System.IO.TextWriter writer) { + PrintField("action", hasAction, action_, writer); + PrintField("code", hasCode, code_, writer); + } + #endregion + + public static KeyEvent ParseFrom(pb::ByteString data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static KeyEvent ParseFrom(pb::ByteString data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static KeyEvent ParseFrom(byte[] data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static KeyEvent ParseFrom(byte[] data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static KeyEvent ParseFrom(global::System.IO.Stream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static KeyEvent ParseFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + public static KeyEvent ParseDelimitedFrom(global::System.IO.Stream input) { + return CreateBuilder().MergeDelimitedFrom(input).BuildParsed(); + } + public static KeyEvent ParseDelimitedFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return CreateBuilder().MergeDelimitedFrom(input, extensionRegistry).BuildParsed(); + } + public static KeyEvent ParseFrom(pb::ICodedInputStream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static KeyEvent ParseFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + private KeyEvent MakeReadOnly() { + return this; + } + + public static Builder CreateBuilder() { return new Builder(); } + public override Builder ToBuilder() { return CreateBuilder(this); } + public override Builder CreateBuilderForType() { return new Builder(); } + public static Builder CreateBuilder(KeyEvent prototype) { + return new Builder(prototype); + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class Builder : pb::GeneratedBuilderLite { + protected override Builder ThisBuilder { + get { return this; } + } + public Builder() { + result = DefaultInstance; + resultIsReadOnly = true; + } + internal Builder(KeyEvent cloneFrom) { + result = cloneFrom; + resultIsReadOnly = true; + } + + private bool resultIsReadOnly; + private KeyEvent result; + + private KeyEvent PrepareBuilder() { + if (resultIsReadOnly) { + KeyEvent original = result; + result = new KeyEvent(); + resultIsReadOnly = false; + MergeFrom(original); + } + return result; + } + + public override bool IsInitialized { + get { return result.IsInitialized; } + } + + protected override KeyEvent MessageBeingBuilt { + get { return PrepareBuilder(); } + } + + public override Builder Clear() { + result = DefaultInstance; + resultIsReadOnly = true; + return this; + } + + public override Builder Clone() { + if (resultIsReadOnly) { + return new Builder(result); + } else { + return new Builder().MergeFrom(result); + } + } + + public override KeyEvent DefaultInstanceForType { + get { return global::proto.PhoneEvent.Types.KeyEvent.DefaultInstance; } + } + + public override KeyEvent BuildPartial() { + if (resultIsReadOnly) { + return result; + } + resultIsReadOnly = true; + return result.MakeReadOnly(); + } + + public override Builder MergeFrom(pb::IMessageLite other) { + if (other is KeyEvent) { + return MergeFrom((KeyEvent) other); + } else { + base.MergeFrom(other); + return this; + } + } + + public override Builder MergeFrom(KeyEvent other) { + if (other == global::proto.PhoneEvent.Types.KeyEvent.DefaultInstance) return this; + PrepareBuilder(); + if (other.HasAction) { + Action = other.Action; + } + if (other.HasCode) { + Code = other.Code; + } + return this; + } + + public override Builder MergeFrom(pb::ICodedInputStream input) { + return MergeFrom(input, pb::ExtensionRegistry.Empty); + } + + public override Builder MergeFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + PrepareBuilder(); + uint tag; + string field_name; + while (input.ReadTag(out tag, out field_name)) { + if(tag == 0 && field_name != null) { + int field_ordinal = global::System.Array.BinarySearch(_keyEventFieldNames, field_name, global::System.StringComparer.Ordinal); + if(field_ordinal >= 0) + tag = _keyEventFieldTags[field_ordinal]; + else { + ParseUnknownField(input, extensionRegistry, tag, field_name); + continue; + } + } + switch (tag) { + case 0: { + throw pb::InvalidProtocolBufferException.InvalidTag(); + } + default: { + if (pb::WireFormat.IsEndGroupTag(tag)) { + return this; + } + ParseUnknownField(input, extensionRegistry, tag, field_name); + break; + } + case 8: { + result.hasAction = input.ReadInt32(ref result.action_); + break; + } + case 16: { + result.hasCode = input.ReadInt32(ref result.code_); + break; + } + } + } + + return this; + } + + + public bool HasAction { + get { return result.hasAction; } + } + public int Action { + get { return result.Action; } + set { SetAction(value); } + } + public Builder SetAction(int value) { + PrepareBuilder(); + result.hasAction = true; + result.action_ = value; + return this; + } + public Builder ClearAction() { + PrepareBuilder(); + result.hasAction = false; + result.action_ = 0; + return this; + } + + public bool HasCode { + get { return result.hasCode; } + } + public int Code { + get { return result.Code; } + set { SetCode(value); } + } + public Builder SetCode(int value) { + PrepareBuilder(); + result.hasCode = true; + result.code_ = value; + return this; + } + public Builder ClearCode() { + PrepareBuilder(); + result.hasCode = false; + result.code_ = 0; + return this; + } + } + static KeyEvent() { + object.ReferenceEquals(global::proto.Proto.PhoneEvent.Descriptor, null); + } + } + + } + #endregion + + public const int TypeFieldNumber = 1; + private bool hasType; + private global::proto.PhoneEvent.Types.Type type_ = global::proto.PhoneEvent.Types.Type.MOTION; + public bool HasType { + get { return hasType; } + } + public global::proto.PhoneEvent.Types.Type Type { + get { return type_; } + } + + public const int MotionEventFieldNumber = 2; + private bool hasMotionEvent; + private global::proto.PhoneEvent.Types.MotionEvent motionEvent_; + public bool HasMotionEvent { + get { return hasMotionEvent; } + } + public global::proto.PhoneEvent.Types.MotionEvent MotionEvent { + get { return motionEvent_ ?? global::proto.PhoneEvent.Types.MotionEvent.DefaultInstance; } + } + + public const int GyroscopeEventFieldNumber = 3; + private bool hasGyroscopeEvent; + private global::proto.PhoneEvent.Types.GyroscopeEvent gyroscopeEvent_; + public bool HasGyroscopeEvent { + get { return hasGyroscopeEvent; } + } + public global::proto.PhoneEvent.Types.GyroscopeEvent GyroscopeEvent { + get { return gyroscopeEvent_ ?? global::proto.PhoneEvent.Types.GyroscopeEvent.DefaultInstance; } + } + + public const int AccelerometerEventFieldNumber = 4; + private bool hasAccelerometerEvent; + private global::proto.PhoneEvent.Types.AccelerometerEvent accelerometerEvent_; + public bool HasAccelerometerEvent { + get { return hasAccelerometerEvent; } + } + public global::proto.PhoneEvent.Types.AccelerometerEvent AccelerometerEvent { + get { return accelerometerEvent_ ?? global::proto.PhoneEvent.Types.AccelerometerEvent.DefaultInstance; } + } + + public const int DepthMapEventFieldNumber = 5; + private bool hasDepthMapEvent; + private global::proto.PhoneEvent.Types.DepthMapEvent depthMapEvent_; + public bool HasDepthMapEvent { + get { return hasDepthMapEvent; } + } + public global::proto.PhoneEvent.Types.DepthMapEvent DepthMapEvent { + get { return depthMapEvent_ ?? global::proto.PhoneEvent.Types.DepthMapEvent.DefaultInstance; } + } + + public const int OrientationEventFieldNumber = 6; + private bool hasOrientationEvent; + private global::proto.PhoneEvent.Types.OrientationEvent orientationEvent_; + public bool HasOrientationEvent { + get { return hasOrientationEvent; } + } + public global::proto.PhoneEvent.Types.OrientationEvent OrientationEvent { + get { return orientationEvent_ ?? global::proto.PhoneEvent.Types.OrientationEvent.DefaultInstance; } + } + + public const int KeyEventFieldNumber = 7; + private bool hasKeyEvent; + private global::proto.PhoneEvent.Types.KeyEvent keyEvent_; + public bool HasKeyEvent { + get { return hasKeyEvent; } + } + public global::proto.PhoneEvent.Types.KeyEvent KeyEvent { + get { return keyEvent_ ?? global::proto.PhoneEvent.Types.KeyEvent.DefaultInstance; } + } + + public override bool IsInitialized { + get { + return true; + } + } + + public override void WriteTo(pb::ICodedOutputStream output) { + string[] field_names = _phoneEventFieldNames; + if (hasType) { + output.WriteEnum(1, field_names[6], (int) Type, Type); + } + if (hasMotionEvent) { + output.WriteMessage(2, field_names[4], MotionEvent); + } + if (hasGyroscopeEvent) { + output.WriteMessage(3, field_names[2], GyroscopeEvent); + } + if (hasAccelerometerEvent) { + output.WriteMessage(4, field_names[0], AccelerometerEvent); + } + if (hasDepthMapEvent) { + output.WriteMessage(5, field_names[1], DepthMapEvent); + } + if (hasOrientationEvent) { + output.WriteMessage(6, field_names[5], OrientationEvent); + } + if (hasKeyEvent) { + output.WriteMessage(7, field_names[3], KeyEvent); + } + } + + private int memoizedSerializedSize = -1; + public override int SerializedSize { + get { + int size = memoizedSerializedSize; + if (size != -1) return size; + + size = 0; + if (hasType) { + size += pb::CodedOutputStream.ComputeEnumSize(1, (int) Type); + } + if (hasMotionEvent) { + size += pb::CodedOutputStream.ComputeMessageSize(2, MotionEvent); + } + if (hasGyroscopeEvent) { + size += pb::CodedOutputStream.ComputeMessageSize(3, GyroscopeEvent); + } + if (hasAccelerometerEvent) { + size += pb::CodedOutputStream.ComputeMessageSize(4, AccelerometerEvent); + } + if (hasDepthMapEvent) { + size += pb::CodedOutputStream.ComputeMessageSize(5, DepthMapEvent); + } + if (hasOrientationEvent) { + size += pb::CodedOutputStream.ComputeMessageSize(6, OrientationEvent); + } + if (hasKeyEvent) { + size += pb::CodedOutputStream.ComputeMessageSize(7, KeyEvent); + } + memoizedSerializedSize = size; + return size; + } + } + + #region Lite runtime methods + public override int GetHashCode() { + int hash = GetType().GetHashCode(); + if (hasType) hash ^= type_.GetHashCode(); + if (hasMotionEvent) hash ^= motionEvent_.GetHashCode(); + if (hasGyroscopeEvent) hash ^= gyroscopeEvent_.GetHashCode(); + if (hasAccelerometerEvent) hash ^= accelerometerEvent_.GetHashCode(); + if (hasDepthMapEvent) hash ^= depthMapEvent_.GetHashCode(); + if (hasOrientationEvent) hash ^= orientationEvent_.GetHashCode(); + if (hasKeyEvent) hash ^= keyEvent_.GetHashCode(); + return hash; + } + + public override bool Equals(object obj) { + PhoneEvent other = obj as PhoneEvent; + if (other == null) return false; + if (hasType != other.hasType || (hasType && !type_.Equals(other.type_))) return false; + if (hasMotionEvent != other.hasMotionEvent || (hasMotionEvent && !motionEvent_.Equals(other.motionEvent_))) return false; + if (hasGyroscopeEvent != other.hasGyroscopeEvent || (hasGyroscopeEvent && !gyroscopeEvent_.Equals(other.gyroscopeEvent_))) return false; + if (hasAccelerometerEvent != other.hasAccelerometerEvent || (hasAccelerometerEvent && !accelerometerEvent_.Equals(other.accelerometerEvent_))) return false; + if (hasDepthMapEvent != other.hasDepthMapEvent || (hasDepthMapEvent && !depthMapEvent_.Equals(other.depthMapEvent_))) return false; + if (hasOrientationEvent != other.hasOrientationEvent || (hasOrientationEvent && !orientationEvent_.Equals(other.orientationEvent_))) return false; + if (hasKeyEvent != other.hasKeyEvent || (hasKeyEvent && !keyEvent_.Equals(other.keyEvent_))) return false; + return true; + } + + public override void PrintTo(global::System.IO.TextWriter writer) { + PrintField("type", hasType, type_, writer); + PrintField("motion_event", hasMotionEvent, motionEvent_, writer); + PrintField("gyroscope_event", hasGyroscopeEvent, gyroscopeEvent_, writer); + PrintField("accelerometer_event", hasAccelerometerEvent, accelerometerEvent_, writer); + PrintField("depth_map_event", hasDepthMapEvent, depthMapEvent_, writer); + PrintField("orientation_event", hasOrientationEvent, orientationEvent_, writer); + PrintField("key_event", hasKeyEvent, keyEvent_, writer); + } + #endregion + + public static PhoneEvent ParseFrom(pb::ByteString data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static PhoneEvent ParseFrom(pb::ByteString data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static PhoneEvent ParseFrom(byte[] data) { + return ((Builder) CreateBuilder().MergeFrom(data)).BuildParsed(); + } + public static PhoneEvent ParseFrom(byte[] data, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(data, extensionRegistry)).BuildParsed(); + } + public static PhoneEvent ParseFrom(global::System.IO.Stream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static PhoneEvent ParseFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + public static PhoneEvent ParseDelimitedFrom(global::System.IO.Stream input) { + return CreateBuilder().MergeDelimitedFrom(input).BuildParsed(); + } + public static PhoneEvent ParseDelimitedFrom(global::System.IO.Stream input, pb::ExtensionRegistry extensionRegistry) { + return CreateBuilder().MergeDelimitedFrom(input, extensionRegistry).BuildParsed(); + } + public static PhoneEvent ParseFrom(pb::ICodedInputStream input) { + return ((Builder) CreateBuilder().MergeFrom(input)).BuildParsed(); + } + public static PhoneEvent ParseFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + return ((Builder) CreateBuilder().MergeFrom(input, extensionRegistry)).BuildParsed(); + } + private PhoneEvent MakeReadOnly() { + return this; + } + + public static Builder CreateBuilder() { return new Builder(); } + public override Builder ToBuilder() { return CreateBuilder(this); } + public override Builder CreateBuilderForType() { return new Builder(); } + public static Builder CreateBuilder(PhoneEvent prototype) { + return new Builder(prototype); + } + + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("ProtoGen", "2.4.1.473")] + public sealed partial class Builder : pb::GeneratedBuilderLite { + protected override Builder ThisBuilder { + get { return this; } + } + public Builder() { + result = DefaultInstance; + resultIsReadOnly = true; + } + internal Builder(PhoneEvent cloneFrom) { + result = cloneFrom; + resultIsReadOnly = true; + } + + private bool resultIsReadOnly; + private PhoneEvent result; + + private PhoneEvent PrepareBuilder() { + if (resultIsReadOnly) { + PhoneEvent original = result; + result = new PhoneEvent(); + resultIsReadOnly = false; + MergeFrom(original); + } + return result; + } + + public override bool IsInitialized { + get { return result.IsInitialized; } + } + + protected override PhoneEvent MessageBeingBuilt { + get { return PrepareBuilder(); } + } + + public override Builder Clear() { + result = DefaultInstance; + resultIsReadOnly = true; + return this; + } + + public override Builder Clone() { + if (resultIsReadOnly) { + return new Builder(result); + } else { + return new Builder().MergeFrom(result); + } + } + + public override PhoneEvent DefaultInstanceForType { + get { return global::proto.PhoneEvent.DefaultInstance; } + } + + public override PhoneEvent BuildPartial() { + if (resultIsReadOnly) { + return result; + } + resultIsReadOnly = true; + return result.MakeReadOnly(); + } + + public override Builder MergeFrom(pb::IMessageLite other) { + if (other is PhoneEvent) { + return MergeFrom((PhoneEvent) other); + } else { + base.MergeFrom(other); + return this; + } + } + + public override Builder MergeFrom(PhoneEvent other) { + if (other == global::proto.PhoneEvent.DefaultInstance) return this; + PrepareBuilder(); + if (other.HasType) { + Type = other.Type; + } + if (other.HasMotionEvent) { + MergeMotionEvent(other.MotionEvent); + } + if (other.HasGyroscopeEvent) { + MergeGyroscopeEvent(other.GyroscopeEvent); + } + if (other.HasAccelerometerEvent) { + MergeAccelerometerEvent(other.AccelerometerEvent); + } + if (other.HasDepthMapEvent) { + MergeDepthMapEvent(other.DepthMapEvent); + } + if (other.HasOrientationEvent) { + MergeOrientationEvent(other.OrientationEvent); + } + if (other.HasKeyEvent) { + MergeKeyEvent(other.KeyEvent); + } + return this; + } + + public override Builder MergeFrom(pb::ICodedInputStream input) { + return MergeFrom(input, pb::ExtensionRegistry.Empty); + } + + public override Builder MergeFrom(pb::ICodedInputStream input, pb::ExtensionRegistry extensionRegistry) { + PrepareBuilder(); + uint tag; + string field_name; + while (input.ReadTag(out tag, out field_name)) { + if(tag == 0 && field_name != null) { + int field_ordinal = global::System.Array.BinarySearch(_phoneEventFieldNames, field_name, global::System.StringComparer.Ordinal); + if(field_ordinal >= 0) + tag = _phoneEventFieldTags[field_ordinal]; + else { + ParseUnknownField(input, extensionRegistry, tag, field_name); + continue; + } + } + switch (tag) { + case 0: { + throw pb::InvalidProtocolBufferException.InvalidTag(); + } + default: { + if (pb::WireFormat.IsEndGroupTag(tag)) { + return this; + } + ParseUnknownField(input, extensionRegistry, tag, field_name); + break; + } + case 8: { + object unknown; + if(input.ReadEnum(ref result.type_, out unknown)) { + result.hasType = true; + } else if(unknown is int) { + } + break; + } + case 18: { + global::proto.PhoneEvent.Types.MotionEvent.Builder subBuilder = global::proto.PhoneEvent.Types.MotionEvent.CreateBuilder(); + if (result.hasMotionEvent) { + subBuilder.MergeFrom(MotionEvent); + } + input.ReadMessage(subBuilder, extensionRegistry); + MotionEvent = subBuilder.BuildPartial(); + break; + } + case 26: { + global::proto.PhoneEvent.Types.GyroscopeEvent.Builder subBuilder = global::proto.PhoneEvent.Types.GyroscopeEvent.CreateBuilder(); + if (result.hasGyroscopeEvent) { + subBuilder.MergeFrom(GyroscopeEvent); + } + input.ReadMessage(subBuilder, extensionRegistry); + GyroscopeEvent = subBuilder.BuildPartial(); + break; + } + case 34: { + global::proto.PhoneEvent.Types.AccelerometerEvent.Builder subBuilder = global::proto.PhoneEvent.Types.AccelerometerEvent.CreateBuilder(); + if (result.hasAccelerometerEvent) { + subBuilder.MergeFrom(AccelerometerEvent); + } + input.ReadMessage(subBuilder, extensionRegistry); + AccelerometerEvent = subBuilder.BuildPartial(); + break; + } + case 42: { + global::proto.PhoneEvent.Types.DepthMapEvent.Builder subBuilder = global::proto.PhoneEvent.Types.DepthMapEvent.CreateBuilder(); + if (result.hasDepthMapEvent) { + subBuilder.MergeFrom(DepthMapEvent); + } + input.ReadMessage(subBuilder, extensionRegistry); + DepthMapEvent = subBuilder.BuildPartial(); + break; + } + case 50: { + global::proto.PhoneEvent.Types.OrientationEvent.Builder subBuilder = global::proto.PhoneEvent.Types.OrientationEvent.CreateBuilder(); + if (result.hasOrientationEvent) { + subBuilder.MergeFrom(OrientationEvent); + } + input.ReadMessage(subBuilder, extensionRegistry); + OrientationEvent = subBuilder.BuildPartial(); + break; + } + case 58: { + global::proto.PhoneEvent.Types.KeyEvent.Builder subBuilder = global::proto.PhoneEvent.Types.KeyEvent.CreateBuilder(); + if (result.hasKeyEvent) { + subBuilder.MergeFrom(KeyEvent); + } + input.ReadMessage(subBuilder, extensionRegistry); + KeyEvent = subBuilder.BuildPartial(); + break; + } + } + } + + return this; + } + + + public bool HasType { + get { return result.hasType; } + } + public global::proto.PhoneEvent.Types.Type Type { + get { return result.Type; } + set { SetType(value); } + } + public Builder SetType(global::proto.PhoneEvent.Types.Type value) { + PrepareBuilder(); + result.hasType = true; + result.type_ = value; + return this; + } + public Builder ClearType() { + PrepareBuilder(); + result.hasType = false; + result.type_ = global::proto.PhoneEvent.Types.Type.MOTION; + return this; + } + + public bool HasMotionEvent { + get { return result.hasMotionEvent; } + } + public global::proto.PhoneEvent.Types.MotionEvent MotionEvent { + get { return result.MotionEvent; } + set { SetMotionEvent(value); } + } + public Builder SetMotionEvent(global::proto.PhoneEvent.Types.MotionEvent value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + result.hasMotionEvent = true; + result.motionEvent_ = value; + return this; + } + public Builder SetMotionEvent(global::proto.PhoneEvent.Types.MotionEvent.Builder builderForValue) { + pb::ThrowHelper.ThrowIfNull(builderForValue, "builderForValue"); + PrepareBuilder(); + result.hasMotionEvent = true; + result.motionEvent_ = builderForValue.Build(); + return this; + } + public Builder MergeMotionEvent(global::proto.PhoneEvent.Types.MotionEvent value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + if (result.hasMotionEvent && + result.motionEvent_ != global::proto.PhoneEvent.Types.MotionEvent.DefaultInstance) { + result.motionEvent_ = global::proto.PhoneEvent.Types.MotionEvent.CreateBuilder(result.motionEvent_).MergeFrom(value).BuildPartial(); + } else { + result.motionEvent_ = value; + } + result.hasMotionEvent = true; + return this; + } + public Builder ClearMotionEvent() { + PrepareBuilder(); + result.hasMotionEvent = false; + result.motionEvent_ = null; + return this; + } + + public bool HasGyroscopeEvent { + get { return result.hasGyroscopeEvent; } + } + public global::proto.PhoneEvent.Types.GyroscopeEvent GyroscopeEvent { + get { return result.GyroscopeEvent; } + set { SetGyroscopeEvent(value); } + } + public Builder SetGyroscopeEvent(global::proto.PhoneEvent.Types.GyroscopeEvent value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + result.hasGyroscopeEvent = true; + result.gyroscopeEvent_ = value; + return this; + } + public Builder SetGyroscopeEvent(global::proto.PhoneEvent.Types.GyroscopeEvent.Builder builderForValue) { + pb::ThrowHelper.ThrowIfNull(builderForValue, "builderForValue"); + PrepareBuilder(); + result.hasGyroscopeEvent = true; + result.gyroscopeEvent_ = builderForValue.Build(); + return this; + } + public Builder MergeGyroscopeEvent(global::proto.PhoneEvent.Types.GyroscopeEvent value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + if (result.hasGyroscopeEvent && + result.gyroscopeEvent_ != global::proto.PhoneEvent.Types.GyroscopeEvent.DefaultInstance) { + result.gyroscopeEvent_ = global::proto.PhoneEvent.Types.GyroscopeEvent.CreateBuilder(result.gyroscopeEvent_).MergeFrom(value).BuildPartial(); + } else { + result.gyroscopeEvent_ = value; + } + result.hasGyroscopeEvent = true; + return this; + } + public Builder ClearGyroscopeEvent() { + PrepareBuilder(); + result.hasGyroscopeEvent = false; + result.gyroscopeEvent_ = null; + return this; + } + + public bool HasAccelerometerEvent { + get { return result.hasAccelerometerEvent; } + } + public global::proto.PhoneEvent.Types.AccelerometerEvent AccelerometerEvent { + get { return result.AccelerometerEvent; } + set { SetAccelerometerEvent(value); } + } + public Builder SetAccelerometerEvent(global::proto.PhoneEvent.Types.AccelerometerEvent value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + result.hasAccelerometerEvent = true; + result.accelerometerEvent_ = value; + return this; + } + public Builder SetAccelerometerEvent(global::proto.PhoneEvent.Types.AccelerometerEvent.Builder builderForValue) { + pb::ThrowHelper.ThrowIfNull(builderForValue, "builderForValue"); + PrepareBuilder(); + result.hasAccelerometerEvent = true; + result.accelerometerEvent_ = builderForValue.Build(); + return this; + } + public Builder MergeAccelerometerEvent(global::proto.PhoneEvent.Types.AccelerometerEvent value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + if (result.hasAccelerometerEvent && + result.accelerometerEvent_ != global::proto.PhoneEvent.Types.AccelerometerEvent.DefaultInstance) { + result.accelerometerEvent_ = global::proto.PhoneEvent.Types.AccelerometerEvent.CreateBuilder(result.accelerometerEvent_).MergeFrom(value).BuildPartial(); + } else { + result.accelerometerEvent_ = value; + } + result.hasAccelerometerEvent = true; + return this; + } + public Builder ClearAccelerometerEvent() { + PrepareBuilder(); + result.hasAccelerometerEvent = false; + result.accelerometerEvent_ = null; + return this; + } + + public bool HasDepthMapEvent { + get { return result.hasDepthMapEvent; } + } + public global::proto.PhoneEvent.Types.DepthMapEvent DepthMapEvent { + get { return result.DepthMapEvent; } + set { SetDepthMapEvent(value); } + } + public Builder SetDepthMapEvent(global::proto.PhoneEvent.Types.DepthMapEvent value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + result.hasDepthMapEvent = true; + result.depthMapEvent_ = value; + return this; + } + public Builder SetDepthMapEvent(global::proto.PhoneEvent.Types.DepthMapEvent.Builder builderForValue) { + pb::ThrowHelper.ThrowIfNull(builderForValue, "builderForValue"); + PrepareBuilder(); + result.hasDepthMapEvent = true; + result.depthMapEvent_ = builderForValue.Build(); + return this; + } + public Builder MergeDepthMapEvent(global::proto.PhoneEvent.Types.DepthMapEvent value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + if (result.hasDepthMapEvent && + result.depthMapEvent_ != global::proto.PhoneEvent.Types.DepthMapEvent.DefaultInstance) { + result.depthMapEvent_ = global::proto.PhoneEvent.Types.DepthMapEvent.CreateBuilder(result.depthMapEvent_).MergeFrom(value).BuildPartial(); + } else { + result.depthMapEvent_ = value; + } + result.hasDepthMapEvent = true; + return this; + } + public Builder ClearDepthMapEvent() { + PrepareBuilder(); + result.hasDepthMapEvent = false; + result.depthMapEvent_ = null; + return this; + } + + public bool HasOrientationEvent { + get { return result.hasOrientationEvent; } + } + public global::proto.PhoneEvent.Types.OrientationEvent OrientationEvent { + get { return result.OrientationEvent; } + set { SetOrientationEvent(value); } + } + public Builder SetOrientationEvent(global::proto.PhoneEvent.Types.OrientationEvent value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + result.hasOrientationEvent = true; + result.orientationEvent_ = value; + return this; + } + public Builder SetOrientationEvent(global::proto.PhoneEvent.Types.OrientationEvent.Builder builderForValue) { + pb::ThrowHelper.ThrowIfNull(builderForValue, "builderForValue"); + PrepareBuilder(); + result.hasOrientationEvent = true; + result.orientationEvent_ = builderForValue.Build(); + return this; + } + public Builder MergeOrientationEvent(global::proto.PhoneEvent.Types.OrientationEvent value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + if (result.hasOrientationEvent && + result.orientationEvent_ != global::proto.PhoneEvent.Types.OrientationEvent.DefaultInstance) { + result.orientationEvent_ = global::proto.PhoneEvent.Types.OrientationEvent.CreateBuilder(result.orientationEvent_).MergeFrom(value).BuildPartial(); + } else { + result.orientationEvent_ = value; + } + result.hasOrientationEvent = true; + return this; + } + public Builder ClearOrientationEvent() { + PrepareBuilder(); + result.hasOrientationEvent = false; + result.orientationEvent_ = null; + return this; + } + + public bool HasKeyEvent { + get { return result.hasKeyEvent; } + } + public global::proto.PhoneEvent.Types.KeyEvent KeyEvent { + get { return result.KeyEvent; } + set { SetKeyEvent(value); } + } + public Builder SetKeyEvent(global::proto.PhoneEvent.Types.KeyEvent value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + result.hasKeyEvent = true; + result.keyEvent_ = value; + return this; + } + public Builder SetKeyEvent(global::proto.PhoneEvent.Types.KeyEvent.Builder builderForValue) { + pb::ThrowHelper.ThrowIfNull(builderForValue, "builderForValue"); + PrepareBuilder(); + result.hasKeyEvent = true; + result.keyEvent_ = builderForValue.Build(); + return this; + } + public Builder MergeKeyEvent(global::proto.PhoneEvent.Types.KeyEvent value) { + pb::ThrowHelper.ThrowIfNull(value, "value"); + PrepareBuilder(); + if (result.hasKeyEvent && + result.keyEvent_ != global::proto.PhoneEvent.Types.KeyEvent.DefaultInstance) { + result.keyEvent_ = global::proto.PhoneEvent.Types.KeyEvent.CreateBuilder(result.keyEvent_).MergeFrom(value).BuildPartial(); + } else { + result.keyEvent_ = value; + } + result.hasKeyEvent = true; + return this; + } + public Builder ClearKeyEvent() { + PrepareBuilder(); + result.hasKeyEvent = false; + result.keyEvent_ = null; + return this; + } + } + static PhoneEvent() { + object.ReferenceEquals(global::proto.Proto.PhoneEvent.Descriptor, null); + } + } + + #endregion + +} +/// @endcond + +#endregion Designer generated code diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/PhoneEvent.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/PhoneEvent.cs.meta new file mode 100644 index 0000000..a96e927 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/Emulator/PhoneEvent.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1a6b456eb0cd540a489e0f82c377b187 +timeCreated: 1462046540 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/IControllerProvider.cs b/Assets/GoogleVR/Scripts/Controller/Internal/IControllerProvider.cs new file mode 100644 index 0000000..8db04cc --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/IControllerProvider.cs @@ -0,0 +1,44 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System; + +/// @cond +namespace Gvr.Internal { + /// Internal interface that abstracts an implementation of a controller. + /// + /// Each platform has a different concrete implementation of a Controller Provider. + /// For example, if running on the Unity Editor, we use an implementation that + /// communicates with the controller emulator via USB or WiFi. If running on a real + /// Android device, we use an implementation that uses the underlying Daydream controller API. + interface IControllerProvider : IDisposable { + /// True if controller has battery status support. + bool SupportsBatteryStatus { get; } + + /// Reads the number of controllers the system is configured to use. This does not + /// indicate the number of currently connected controllers. + int MaxControllerCount { get; } + + /// Notifies the controller provider that the application has paused. + void OnPause(); + + /// Notifies the controller provider that the application has resumed. + void OnResume(); + + /// Reads the controller's current state and stores it in outState. + void ReadState(ControllerState outState, int controller_id); + } +} +/// @endcond + diff --git a/Assets/GoogleVR/Scripts/Controller/Internal/IControllerProvider.cs.meta b/Assets/GoogleVR/Scripts/Controller/Internal/IControllerProvider.cs.meta new file mode 100644 index 0000000..915d314 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Internal/IControllerProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a546592901a23411d99a5fef0ada01e7 +timeCreated: 1462043673 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Tooltips.meta b/Assets/GoogleVR/Scripts/Controller/Tooltips.meta new file mode 100644 index 0000000..35a554f --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Tooltips.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ee9f54f8732db114da4ba6cefc260101 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Tooltips/GvrControllerTooltipsSimple.cs b/Assets/GoogleVR/Scripts/Controller/Tooltips/GvrControllerTooltipsSimple.cs new file mode 100644 index 0000000..2617d0c --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Tooltips/GvrControllerTooltipsSimple.cs @@ -0,0 +1,71 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// The controller is not available for versions of Unity without the +// GVR native integration. + +using UnityEngine; +using System.Collections; + +/// A lightweight tooltip designed to minimize draw calls. +[ExecuteInEditMode] +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrControllerTooltipsSimple")] +public class GvrControllerTooltipsSimple : MonoBehaviour, IGvrArmModelReceiver { + + private MeshRenderer tooltipRenderer; + + public GvrBaseArmModel ArmModel { get; set; } + + private MaterialPropertyBlock materialPropertyBlock; + private int colorId; + + void Awake() { + Initialize(); + } + + void OnEnable() { + GvrControllerInput.OnPostControllerInputUpdated += OnPostControllerInputUpdated; + } + + void OnDisable() { + GvrControllerInput.OnPostControllerInputUpdated -= OnPostControllerInputUpdated; + } + + void OnValidate() { + if (!Application.isPlaying){ + Initialize(); + OnVisualUpdate(); + } + } + + private void Initialize(){ + if(tooltipRenderer == null){ + tooltipRenderer = GetComponent(); + } + if(materialPropertyBlock == null){ + materialPropertyBlock = new MaterialPropertyBlock(); + } + colorId = Shader.PropertyToID("_Color"); + } + + private void OnPostControllerInputUpdated() { + OnVisualUpdate(); + } + + protected void OnVisualUpdate () { + float alpha = ArmModel != null ? ArmModel.TooltipAlphaValue : 1.0f; + materialPropertyBlock.SetColor(colorId, new Color(1,1,1,alpha)); + tooltipRenderer.SetPropertyBlock(materialPropertyBlock); + } +} diff --git a/Assets/GoogleVR/Scripts/Controller/Tooltips/GvrControllerTooltipsSimple.cs.meta b/Assets/GoogleVR/Scripts/Controller/Tooltips/GvrControllerTooltipsSimple.cs.meta new file mode 100644 index 0000000..4a5a1f0 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Tooltips/GvrControllerTooltipsSimple.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ef63f87a26b474e1c88f77dfc4f3aa3a +timeCreated: 1497972948 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Controller/Tooltips/GvrTooltip.cs b/Assets/GoogleVR/Scripts/Controller/Tooltips/GvrTooltip.cs new file mode 100644 index 0000000..eb133ed --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Tooltips/GvrTooltip.cs @@ -0,0 +1,211 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.UI; +using System.Collections; + +/// A tooltip for displaying control schemes overlaying the controller visual using a Unity Canvas. +/// Automatically changes what side of the controller the tooltip is shown on depending +/// on the handedness setting for the player. +/// Automatically fades out when the controller visual is too close or too far +/// away from the player's head. +/// Look at the prefab GvrControllerPointer to see an example of how to use this script. +[RequireComponent(typeof(CanvasGroup))] +[RequireComponent(typeof(RectTransform))] +[ExecuteInEditMode] +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrTooltip")] +public class GvrTooltip : MonoBehaviour, IGvrArmModelReceiver { + /// Rotation for a tooltip when it is displayed on the right side of the controller visual. + protected static readonly Quaternion RIGHT_SIDE_ROTATION = Quaternion.Euler(0.0f, 0.0f, 0.0f); + + /// Rotation for a tooltip when it is displayed on the left side of the controller visual. + protected static readonly Quaternion LEFT_SIDE_ROTATION = Quaternion.Euler(0.0f, 0.0f, 180.0f); + + /// Anchor point for a tooltip, used for controlling what side the tooltip is on. + protected static readonly Vector2 SQUARE_CENTER = new Vector2(0.5f, 0.5f); + + /// Pivot point for a tooltip, used for controlling what side the tooltip is on. + protected static readonly Vector2 PIVOT = new Vector2(-0.5f, 0.5f); + + /// Y Position for touch pad tooltips based on the standard controller visual. + protected const float TOUCH_PAD_Y_POSITION_METERS = 0.0385f; + + /// Y position for app button tooltips based on the standard controller visual. + protected const float APP_BUTTON_Y_POSITION_METERS = 0.0105f; + + /// Z position for all tooltips based on the standard controller visual. + protected const float TOOLTIP_Z_POSITION_METERS = 0.0098f; + + /// Options for where the controller should be displayed. + /// If set to custom, then the manually set localPosition of the tooltip is used. + /// This is useful when displaying a tooltip for a non-standard controller visual. + enum Location { + TouchPadOutside, + TouchPadInside, + AppButtonOutside, + AppButtonInside, + Custom + }; + + [Tooltip("The location to display the tooltip at relative to the controller visual.")] + [SerializeField] + private Location location; + + [Tooltip("The text field for this tooltip.")] + [SerializeField] + private Text text; + + [Tooltip("Determines if the tooltip is always visible regardless of the controller's location.")] + [SerializeField] + private bool alwaysVisible; + + private bool isOnLeft = false; + private RectTransform rectTransform; + private CanvasGroup canvasGroup; + + /// The text field for this tooltip. + public Text TooltipText { + get { + return text; + } + } + + public GvrBaseArmModel ArmModel { get; set; } + + void Awake() { + rectTransform = GetComponent(); + canvasGroup = GetComponent(); + isOnLeft = IsTooltipOnLeft(); + RefreshTooltip(); + } + + void OnEnable() { + // Update using OnPostControllerInputUpdated. + // This way, the position and rotation will be correct for the entire frame + // so that it doesn't matter what order Updates get called in. + if (Application.isPlaying) { + GvrControllerInput.OnPostControllerInputUpdated += OnPostControllerInputUpdated; + } + } + + void OnDisable() { + GvrControllerInput.OnPostControllerInputUpdated -= OnPostControllerInputUpdated; + } + + private void OnPostControllerInputUpdated() { + CheckTooltipSide(); + + if (canvasGroup != null && ArmModel != null) { + canvasGroup.alpha = alwaysVisible ? 1.0f : ArmModel.TooltipAlphaValue; + } + } + + void OnValidate() { + rectTransform = GetComponent(); + RefreshTooltip(); + } + +#if UNITY_EDITOR + void OnRenderObject() { + if (!Application.isPlaying) { + CheckTooltipSide(); + } + } +#endif // UNITY_EDITOR + + /// Returns true if this tooltip is set to display on the inside of the controller. + public bool IsTooltipInside() { + switch (location) { + case Location.TouchPadInside: + case Location.AppButtonInside: + case Location.Custom: + return true; + case Location.TouchPadOutside: + case Location.AppButtonOutside: + default: + return false; + } + } + + /// Returns true if the tooltip should display on the left side of the controller. + /// This will change based on the handedness of the controller, as well as if the + /// tooltip is set to display inside or outside. + public bool IsTooltipOnLeft() { + bool isInside = IsTooltipInside(); + GvrSettings.UserPrefsHandedness handedness = GvrSettings.Handedness; + + if (handedness == GvrSettings.UserPrefsHandedness.Left) { + return !isInside; + } else { + return isInside; + } + } + + /// Refreshes how the tooltip is being displayed based on what side it is being shown on. + /// Override to add custom display functionality. + protected virtual void OnSideChanged(bool IsLocationOnLeft) { + transform.localRotation = (isOnLeft ? LEFT_SIDE_ROTATION : RIGHT_SIDE_ROTATION); + + if (text != null) { + text.transform.localRotation = (IsLocationOnLeft ? LEFT_SIDE_ROTATION : RIGHT_SIDE_ROTATION); + text.alignment = (IsLocationOnLeft ? TextAnchor.MiddleRight : TextAnchor.MiddleLeft); + } + } + + protected float GetMetersToCanvasScale() { + return GvrUIHelpers.GetMetersToCanvasScale(transform); + } + + private Vector3 GetLocalPosition() { + float metersToCanvasScale = GetMetersToCanvasScale(); + + // Return early if we didn't find a valid metersToCanvasScale. + if (metersToCanvasScale == 0.0f) { + return rectTransform.anchoredPosition3D; + } + + float tooltipZPosition = TOOLTIP_Z_POSITION_METERS / metersToCanvasScale; + switch (location) { + case Location.TouchPadOutside: + case Location.TouchPadInside: + float touchPadYPosition = TOUCH_PAD_Y_POSITION_METERS / metersToCanvasScale; + return new Vector3(0.0f, touchPadYPosition, tooltipZPosition); + case Location.AppButtonOutside: + case Location.AppButtonInside: + float appButtonYPosition = APP_BUTTON_Y_POSITION_METERS / metersToCanvasScale; + return new Vector3(0.0f, appButtonYPosition, tooltipZPosition); + case Location.Custom: + default: + return rectTransform.anchoredPosition3D; + } + } + + private void CheckTooltipSide() { + // If handedness changes, the tooltip will switch sides. + bool newIsOnLeft = IsTooltipOnLeft(); + if (newIsOnLeft != isOnLeft) { + isOnLeft = newIsOnLeft; + RefreshTooltip(); + } + } + + private void RefreshTooltip() { + rectTransform.anchorMax = SQUARE_CENTER; + rectTransform.anchorMax = SQUARE_CENTER; + rectTransform.pivot = PIVOT; + rectTransform.anchoredPosition3D = GetLocalPosition(); + OnSideChanged(isOnLeft); + } +} diff --git a/Assets/GoogleVR/Scripts/Controller/Tooltips/GvrTooltip.cs.meta b/Assets/GoogleVR/Scripts/Controller/Tooltips/GvrTooltip.cs.meta new file mode 100644 index 0000000..ff26dda --- /dev/null +++ b/Assets/GoogleVR/Scripts/Controller/Tooltips/GvrTooltip.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7c52851ea0de74a228fa29a84de008ba +timeCreated: 1481935272 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem.meta b/Assets/GoogleVR/Scripts/EventSystem.meta new file mode 100644 index 0000000..53281e8 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cbc29158ba66143438781e6b7ecf6d26 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrBasePointer.cs b/Assets/GoogleVR/Scripts/EventSystem/GvrBasePointer.cs new file mode 100644 index 0000000..a28c97c --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrBasePointer.cs @@ -0,0 +1,514 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.EventSystems; + +/// This abstract class should be implemented for pointer based input, and used with +/// the GvrPointerInputModule script. +/// +/// It provides methods called on pointer interaction with in-game objects and UI, +/// trigger events, and 'BaseInputModule' class state changes. +/// +/// To have the methods called, an instance of this (implemented) class must be +/// registered with the **GvrPointerManager** script in 'Start' by calling +/// GvrPointerInputModule.OnPointerCreated. +/// +/// This abstract class should be implemented by pointers doing 1 of 2 things: +/// 1. Responding to movement of the users head (Cardboard gaze-based-pointer). +/// 2. Responding to the movement of the daydream controller (Daydream 3D pointer). +public abstract class GvrBasePointer : MonoBehaviour, IGvrControllerInputDeviceReceiver { + public enum RaycastMode { + /// Casts a ray from the camera through the target of the pointer. + /// This is ideal for reticles that are always rendered on top. + /// The object that is selected will always be the object that appears + /// underneath the reticle from the perspective of the camera. + /// This also prevents the reticle from appearing to "jump" when it starts/stops hitting an object. + /// + /// Recommended for reticles that are always rendered on top such as the GvrReticlePointer + /// prefab which is used for cardboard apps. + /// + /// Note: This will prevent the user from pointing around an object to hit something that is out of sight. + /// This isn't a problem in a typical use case. + /// + /// When used with the standard daydream controller, + /// the hit detection will not account for the laser correctly for objects that are closer to the + /// camera than the end of the laser. + /// In that case, it is recommended to do one of the following things: + /// + /// 1. Hide the laser. + /// 2. Use a full-length laser pointer in Direct mode. + /// 3. Use the Hybrid raycast mode. + Camera, + /// Cast a ray directly from the pointer origin. + /// + /// Recommended for full-length laser pointers. + Direct, + /// Default method for casting ray. + /// + /// Combines the Camera and Direct raycast modes. + /// Uses a Direct ray up until the CameraRayIntersectionDistance, and then switches to use + /// a Camera ray starting from the point where the two rays intersect. + /// + /// Recommended for use with the standard settings of the GvrControllerPointer prefab. + /// This is the most versatile raycast mode. Like Camera mode, this prevents the reticle + /// appearing jumpy. Additionally, it still allows the user to target objects that are close + /// to them by using the laser as a visual reference. + Hybrid, + } + + /// Represents a ray segment for a series of intersecting rays. + /// This is useful for Hybrid raycast mode, which uses two sequential rays. + public struct PointerRay { + /// The ray for this segment of the pointer. + public Ray ray; + + /// The distance along the pointer from the origin of the first ray to this ray. + public float distanceFromStart; + + /// Distance that this ray extends to. + public float distance; + } + + /// Determines which raycast mode to use for this raycaster. + /// • Camera - Ray is cast from the camera through the pointer. + /// • Direct - Ray is cast forward from the pointer. + /// • Hybrid - Begins with a Direct ray and transitions to a Camera ray. + [Tooltip("Determines which raycast mode to use for this raycaster.\n" + + " • Camera - Ray is cast from camera.\n" + + " • Direct - Ray is cast from pointer.\n" + + " • Hybrid - Transitions from Direct ray to Camera ray.")] + public RaycastMode raycastMode = RaycastMode.Hybrid; + + /// Determines the eventCamera for _GvrPointerPhysicsRaycaster_ and _GvrPointerGraphicRaycaster_. + /// Additionaly, this is used to control what camera to use when calculating the Camera ray for + /// the Hybrid and Camera raycast modes. + [Tooltip("Optional: Use a camera other than Camera.main.")] + public Camera overridePointerCamera; + +#if UNITY_EDITOR + /// Determines if the rays used for raycasting will be drawn in the editor. + [Tooltip("Determines if the rays used for raycasting will be drawn in the editor.")] + public bool drawDebugRays = false; +#endif // UNITY_EDITOR + + /// Convenience function to access what the pointer is currently hitting. + public RaycastResult CurrentRaycastResult { + get { + return GvrPointerInputModule.CurrentRaycastResult; + } + } + + [System.Obsolete("Replaced by CurrentRaycastResult.worldPosition")] + public Vector3 PointerIntersection { + get { + RaycastResult raycastResult = CurrentRaycastResult; + return raycastResult.worldPosition; + } + } + + [System.Obsolete("Replaced by CurrentRaycastResult.gameObject != null")] + public bool IsPointerIntersecting { + get { + RaycastResult raycastResult = CurrentRaycastResult; + return raycastResult.gameObject != null; + } + } + + /// This is used to determine if the enterRadius or the exitRadius should be used for the raycast. + /// It is set by GvrPointerInputModule and doesn't need to be controlled manually. + public bool ShouldUseExitRadiusForRaycast { get; set; } + + /// If ShouldUseExitRadiusForRaycast is true, returns the exitRadius. + /// Otherwise, returns the enterRadius. + public float CurrentPointerRadius { + get { + float enterRadius, exitRadius; + GetPointerRadius(out enterRadius, out exitRadius); + if (ShouldUseExitRadiusForRaycast) { + return exitRadius; + } else { + return enterRadius; + } + } + } + + /// Returns the transform that represents this pointer. + /// It is used by GvrBasePointerRaycaster as the origin of the ray. + public virtual Transform PointerTransform { + get { + return transform; + } + } + + public GvrControllerInputDevice ControllerInputDevice { get; set; } + + /// If true, the trigger was just pressed. This is an event flag: + /// it will be true for only one frame after the event happens. + /// Defaults to mouse button 0 down on Cardboard or + /// ControllerInputDevice.GetButtonDown(TouchPadButton) on Daydream. + /// Can be overridden to change the trigger. + public virtual bool TriggerDown { + get { + bool isTriggerDown = Input.GetMouseButtonDown(0); + if (ControllerInputDevice != null) { + isTriggerDown |= + ControllerInputDevice.GetButtonDown(GvrControllerButton.TouchPadButton); + } + return isTriggerDown; + } + } + + /// If true, the trigger is currently being pressed. This is not + /// an event: it represents the trigger's state (it remains true while the trigger is being + /// pressed). + /// Defaults to mouse button 0 state on Cardboard or + /// ControllerInputDevice.GetButton(TouchPadButton) on Daydream. + /// Can be overridden to change the trigger. + public virtual bool Triggering { + get { + bool isTriggering = Input.GetMouseButton(0); + if (ControllerInputDevice != null) { + isTriggering |= + ControllerInputDevice.GetButton(GvrControllerButton.TouchPadButton); + } + return isTriggering; + } + } + + /// If true, the trigger was just released. This is an event flag: + /// it will be true for only one frame after the event happens. + /// Defaults to mouse button 0 up on Cardboard or + /// ControllerInputDevice.GetButtonUp(TouchPadButton) on Daydream. + /// Can be overridden to change the trigger. + public virtual bool TriggerUp { + get { + bool isTriggerUp = Input.GetMouseButtonUp(0); + if (ControllerInputDevice == null) { + isTriggerUp |= + ControllerInputDevice.GetButtonUp(GvrControllerButton.TouchPadButton); + } + return isTriggerUp; + } + } + + /// If true, the user just started touching the touchpad. This is an event flag (it is true + /// for only one frame after the event happens, then reverts to false). + /// Used by _GvrPointerScrollInput_ to generate OnScroll events using Unity's Event System. + /// Defaults to ControllerInputDevice.GetButtonDown(TouchPadTouch), can be overridden to change + /// the input source. + public virtual bool TouchDown { + get { + if (ControllerInputDevice == null) { + return false; + } else { + return ControllerInputDevice.GetButtonDown(GvrControllerButton.TouchPadTouch); + } + } + } + + /// If true, the user is currently touching the touchpad. + /// Used by _GvrPointerScrollInput_ to generate OnScroll events using Unity's Event System. + /// Defaults to ControllerInputDevice.GetButton(TouchPadTouch), can be overridden to change + /// the input source. + public virtual bool IsTouching { + get { + if (ControllerInputDevice == null) { + return false; + } else { + return ControllerInputDevice.GetButton(GvrControllerButton.TouchPadTouch); + } + } + } + + /// If true, the user just stopped touching the touchpad. This is an event flag (it is true + /// for only one frame after the event happens, then reverts to false). + /// Used by _GvrPointerScrollInput_ to generate OnScroll events using Unity's Event System. + /// Defaults to ControllerInputDevice.GetButtonUp(TouchPadTouch), can be overridden to change + /// the input source. + public virtual bool TouchUp { + get { + if (ControllerInputDevice == null) { + return false; + } else { + return ControllerInputDevice.GetButtonUp(GvrControllerButton.TouchPadTouch); + } + } + } + + /// Position of the current touch, if touching the touchpad. + /// If not touching, this is the position of the last touch (when the finger left the touchpad). + /// The X and Y range is from 0 to 1. + /// (0, 0) is the top left of the touchpad and (1, 1) is the bottom right of the touchpad. + /// Used by `GvrPointerScrollInput` to generate OnScroll events using Unity's Event System. + /// Defaults to `ControllerInputDevice.TouchPos` but translated to top-left-relative coordinates + /// for backwards compatibility. Can be overridden to change the input source. + public virtual Vector2 TouchPos { + get { + if (ControllerInputDevice == null) { + return Vector2.zero; + } else { + Vector2 touchPos = ControllerInputDevice.TouchPos; + touchPos.x = (touchPos.x / 2.0f) + 0.5f; + touchPos.y = (-touchPos.y / 2.0f) + 0.5f; + return touchPos; + } + } + } + + /// Returns the end point of the pointer when it is MaxPointerDistance away from the origin. + public virtual Vector3 MaxPointerEndPoint { + get { + Transform pointerTransform = PointerTransform; + if (pointerTransform == null) { + return Vector3.zero; + } + + Vector3 maxEndPoint = GetPointAlongPointer(MaxPointerDistance); + return maxEndPoint; + } + } + + /// If true, the pointer will be used for generating input events by _GvrPointerInputModule_. + public virtual bool IsAvailable { + get { + Transform pointerTransform = PointerTransform; + if (pointerTransform == null) { + return false; + } + + if (!enabled) { + return false; + } + + return pointerTransform.gameObject.activeInHierarchy; + } + } + + /// When using the Camera raycast mode, this is used to calculate + /// where the ray from the pointer will intersect with the ray from the camera. + public virtual float CameraRayIntersectionDistance { + get { + return MaxPointerDistance; + } + } + + public Camera PointerCamera { + get { + if (overridePointerCamera != null) { + return overridePointerCamera; + } + + return Camera.main; + } + } + + /// Returns the max distance from the pointer that raycast hits will be detected. + public abstract float MaxPointerDistance { get; } + + /// Called when the pointer is facing a valid GameObject. This can be a 3D + /// or UI element. + /// + /// **raycastResult** is the hit detection result for the object being pointed at. + /// **isInteractive** is true if the object being pointed at is interactive. + public abstract void OnPointerEnter(RaycastResult raycastResult, bool isInteractive); + + /// Called every frame the user is still pointing at a valid GameObject. This + /// can be a 3D or UI element. + /// + /// **raycastResult** is the hit detection result for the object being pointed at. + /// **isInteractive** is true if the object being pointed at is interactive. + public abstract void OnPointerHover(RaycastResult raycastResultResult, bool isInteractive); + + /// Called when the pointer no longer faces an object previously + /// intersected with a ray projected from the camera. + /// This is also called just before **OnInputModuleDisabled** + /// previousObject will be null in this case. + /// + /// **previousObject** is the object that was being pointed at the previous frame. + public abstract void OnPointerExit(GameObject previousObject); + + /// Called when a click is initiated. + public abstract void OnPointerClickDown(); + + /// Called when click is finished. + public abstract void OnPointerClickUp(); + + /// Return the radius of the pointer. It is used by GvrPointerPhysicsRaycaster when + /// searching for valid pointer targets. If a radius is 0, then a ray is used to find + /// a valid pointer target. Otherwise it will use a SphereCast. + /// The *enterRadius* is used for finding new targets while the *exitRadius* + /// is used to see if you are still nearby the object currently pointed at + /// to avoid a flickering effect when just at the border of the intersection. + /// + /// NOTE: This is only works with GvrPointerPhysicsRaycaster. To use it with uGUI, + /// add 3D colliders to your canvas elements. + public abstract void GetPointerRadius(out float enterRadius, out float exitRadius); + + /// Returns a point in worldspace a specified distance along the pointer. + /// What this point will be is different depending on the raycastMode. + /// + /// Because raycast modes differ, use this function instead of manually calculating a point + /// projected from the pointer. + public Vector3 GetPointAlongPointer(float distance) { + PointerRay pointerRay = GetRayForDistance(distance); + return pointerRay.ray.GetPoint(distance - pointerRay.distanceFromStart); + } + + /// Returns the ray used for projecting points out of the pointer for the given distance. + /// In Hybrid raycast mode, the ray will be different depending upon the distance. + /// In Camera or Direct raycast mode, the ray will always be the same. + public PointerRay GetRayForDistance(float distance) { + PointerRay result = new PointerRay(); + + if (raycastMode == RaycastMode.Hybrid) { + float directDistance = CameraRayIntersectionDistance; + if (distance < directDistance) { + result = CalculateHybridRay(this, RaycastMode.Direct); + } else { + result = CalculateHybridRay(this, RaycastMode.Camera); + } + } else { + result = CalculateRay(this, raycastMode); + } + + return result; + } + + /// Calculates the ray for a given Raycast mode. + /// Will throw an exception if the raycast mode Hybrid is passed in. + /// If you need to calculate the ray for the direct or camera segment of the Hybrid raycast, + /// use CalculateHybridRay instead. + public static PointerRay CalculateRay(GvrBasePointer pointer, RaycastMode mode) { + PointerRay result = new PointerRay(); + + if (pointer == null || !pointer.IsAvailable) { + Debug.LogError("Cannot calculate ray when the pointer isn't available."); + return result; + } + + Transform pointerTransform = pointer.PointerTransform; + + if (pointerTransform == null) { + Debug.LogError("Cannot calculate ray when pointerTransform is null."); + return result; + } + + result.distance = pointer.MaxPointerDistance; + + switch (mode) { + case RaycastMode.Camera: + Camera camera = pointer.PointerCamera; + if (camera == null) { + Debug.LogError("Cannot calculate ray because pointer.PointerCamera is null." + + "To fix this, either tag a Camera as \"MainCamera\" or set overridePointerCamera."); + return result; + } + + Vector3 rayPointerStart = pointerTransform.position; + Vector3 rayPointerEnd = rayPointerStart + + (pointerTransform.forward * pointer.CameraRayIntersectionDistance); + + Vector3 cameraLocation = camera.transform.position; + Vector3 finalRayDirection = rayPointerEnd - cameraLocation; + finalRayDirection.Normalize(); + + Vector3 finalRayStart = cameraLocation + (finalRayDirection * camera.nearClipPlane); + + result.ray = new Ray(finalRayStart, finalRayDirection); + break; + case RaycastMode.Direct: + result.ray = new Ray(pointerTransform.position, pointerTransform.forward); + break; + default: + throw new UnityException("Invalid RaycastMode " + mode + " passed into CalculateRay."); + } + + return result; + } + + /// Calculates the ray for the segment of the Hybrid raycast determined by the raycast mode + /// passed in. Throws an exception if Hybrid is passed in. + public static PointerRay CalculateHybridRay(GvrBasePointer pointer, RaycastMode hybridMode) { + PointerRay result; + + switch (hybridMode) { + case RaycastMode.Direct: + result = CalculateRay(pointer, hybridMode); + result.distance = pointer.CameraRayIntersectionDistance; + break; + case RaycastMode.Camera: + result = CalculateRay(pointer, hybridMode); + PointerRay directRay = CalculateHybridRay(pointer, RaycastMode.Direct); + result.ray.origin = directRay.ray.GetPoint(directRay.distance); + result.distanceFromStart = directRay.distance; + result.distance = pointer.MaxPointerDistance - directRay.distance; + break; + default: + throw new UnityException("Invalid RaycastMode " + hybridMode + " passed into CalculateHybridRay."); + } + + return result; + } + + protected virtual void Start() { + GvrPointerInputModule.OnPointerCreated(this); + } + +#if UNITY_EDITOR + protected virtual void OnDrawGizmos() { + if (drawDebugRays && Application.isPlaying && isActiveAndEnabled) { + switch (raycastMode) { + case RaycastMode.Camera: + // Camera line. + Gizmos.color = Color.green; + PointerRay pointerRay = CalculateRay(this, RaycastMode.Camera); + Gizmos.DrawLine(pointerRay.ray.origin, pointerRay.ray.GetPoint(pointerRay.distance)); + Camera camera = PointerCamera; + + // Pointer to intersection dotted line. + Vector3 intersection = + PointerTransform.position + (PointerTransform.forward * CameraRayIntersectionDistance); + UnityEditor.Handles.DrawDottedLine(PointerTransform.position, intersection, 1.0f); + break; + case RaycastMode.Direct: + // Direct line. + Gizmos.color = Color.blue; + pointerRay = CalculateRay(this, RaycastMode.Direct); + Gizmos.DrawLine(pointerRay.ray.origin, pointerRay.ray.GetPoint(pointerRay.distance)); + break; + case RaycastMode.Hybrid: + // Direct line. + Gizmos.color = Color.blue; + pointerRay = CalculateHybridRay(this, RaycastMode.Direct); + Gizmos.DrawLine(pointerRay.ray.origin, pointerRay.ray.GetPoint(pointerRay.distance)); + + // Camera line. + Gizmos.color = Color.green; + pointerRay = CalculateHybridRay(this, RaycastMode.Camera); + Gizmos.DrawLine(pointerRay.ray.origin, pointerRay.ray.GetPoint(pointerRay.distance)); + + // Camera to intersection dotted line. + camera = PointerCamera; + if (camera != null) { + UnityEditor.Handles.DrawDottedLine(camera.transform.position, pointerRay.ray.origin, 1.0f); + } + break; + default: + break; + } + } + } +#endif // UNITY_EDITOR +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrBasePointer.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/GvrBasePointer.cs.meta new file mode 100644 index 0000000..2e14f87 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrBasePointer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 41c83891d500f43ca90ce70315712c84 +timeCreated: 1472600806 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrBasePointerRaycaster.cs b/Assets/GoogleVR/Scripts/EventSystem/GvrBasePointerRaycaster.cs new file mode 100644 index 0000000..ff2ae8a --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrBasePointerRaycaster.cs @@ -0,0 +1,66 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.EventSystems; +using System.Collections.Generic; + +/// This script provides shared functionality used by all Gvr raycasters. +public abstract class GvrBasePointerRaycaster : BaseRaycaster { + private GvrBasePointer.PointerRay lastRay; + + protected GvrBasePointer.RaycastMode CurrentRaycastModeForHybrid { get; private set; } + + protected GvrBasePointerRaycaster() { + } + + public GvrBasePointer.PointerRay GetLastRay() { + return lastRay; + } + + public override void Raycast(PointerEventData eventData, List resultAppendList) { + GvrBasePointer pointer = GvrPointerInputModule.Pointer; + if (pointer == null || !pointer.IsAvailable) { + return; + } + + if (pointer.raycastMode == GvrBasePointer.RaycastMode.Hybrid) { + RaycastHybrid(pointer, eventData, resultAppendList); + } else { + RaycastDefault(pointer, eventData, resultAppendList); + } + } + + protected abstract bool PerformRaycast(GvrBasePointer.PointerRay pointerRay, float radius, + PointerEventData eventData, List resultAppendList); + + private void RaycastHybrid(GvrBasePointer pointer, PointerEventData eventData, List resultAppendList) { + CurrentRaycastModeForHybrid = GvrBasePointer.RaycastMode.Direct; + lastRay = GvrBasePointer.CalculateHybridRay(pointer, CurrentRaycastModeForHybrid); + float radius = pointer.CurrentPointerRadius; + bool foundHit = PerformRaycast(lastRay, radius, eventData, resultAppendList); + + if (!foundHit) { + CurrentRaycastModeForHybrid = GvrBasePointer.RaycastMode.Camera; + lastRay = GvrBasePointer.CalculateHybridRay(pointer, CurrentRaycastModeForHybrid); + PerformRaycast(lastRay, radius, eventData, resultAppendList); + } + } + + private void RaycastDefault(GvrBasePointer pointer, PointerEventData eventData, List resultAppendList) { + lastRay = GvrBasePointer.CalculateRay(pointer, pointer.raycastMode); + float radius = pointer.CurrentPointerRadius; + PerformRaycast(lastRay, radius, eventData, resultAppendList); + } +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrBasePointerRaycaster.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/GvrBasePointerRaycaster.cs.meta new file mode 100644 index 0000000..f0c22b2 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrBasePointerRaycaster.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b05767d6e8b854cd0987b344898cc15d +timeCreated: 1478543740 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrEventInterfacesExtension.cs b/Assets/GoogleVR/Scripts/EventSystem/GvrEventInterfacesExtension.cs new file mode 100644 index 0000000..81f6b29 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrEventInterfacesExtension.cs @@ -0,0 +1,22 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine.EventSystems; + +/// Interface to implement if you wish to receive OnGvrPointerHover callbacks. +public interface IGvrPointerHoverHandler : IEventSystemHandler { + + /// Called when pointer is hovering over GameObject. + void OnGvrPointerHover(PointerEventData eventData); +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrEventInterfacesExtension.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/GvrEventInterfacesExtension.cs.meta new file mode 100644 index 0000000..e2e98f5 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrEventInterfacesExtension.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e7441953e05443d4fa517d1ce7382b0c +timeCreated: 1475082809 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrExecuteEventsExtension.cs b/Assets/GoogleVR/Scripts/EventSystem/GvrExecuteEventsExtension.cs new file mode 100644 index 0000000..2d734be --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrExecuteEventsExtension.cs @@ -0,0 +1,30 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.EventSystems; +using System.Collections; + +/// This script extends the standard Unity EventSystem events with Gvr specific events. +public static class GvrExecuteEventsExtension { + private static readonly ExecuteEvents.EventFunction s_HoverHandler = Execute; + + private static void Execute(IGvrPointerHoverHandler handler, BaseEventData eventData) { + handler.OnGvrPointerHover(ExecuteEvents.ValidateEventData(eventData)); + } + + public static ExecuteEvents.EventFunction pointerHoverHandler { + get { return s_HoverHandler; } + } +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrExecuteEventsExtension.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/GvrExecuteEventsExtension.cs.meta new file mode 100644 index 0000000..5c537c3 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrExecuteEventsExtension.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2a443597ee157fe49a30c4310f1fb2eb +timeCreated: 1475082615 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrPointerGraphicRaycaster.cs b/Assets/GoogleVR/Scripts/EventSystem/GvrPointerGraphicRaycaster.cs new file mode 100644 index 0000000..4343551 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrPointerGraphicRaycaster.cs @@ -0,0 +1,234 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +/// This script provides a raycaster for use with the GvrPointerInputModule. +/// It behaves similarly to the standards Graphic raycaster, except that it utilize raycast +/// modes specifically for Gvr. +/// +/// View GvrBasePointerRaycaster.cs and GvrPointerInputModule.cs for more details. +[AddComponentMenu("GoogleVR/GvrPointerGraphicRaycaster")] +[RequireComponent(typeof(Canvas))] +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrPointerGraphicRaycaster")] +public class GvrPointerGraphicRaycaster : GvrBasePointerRaycaster { + public enum BlockingObjects { + None = 0, + TwoD = 1, + ThreeD = 2, + All = 3, + } + + private const int NO_EVENT_MASK_SET = -1; + + public bool ignoreReversedGraphics = true; + public BlockingObjects blockingObjects = BlockingObjects.ThreeD; + public LayerMask blockingMask = NO_EVENT_MASK_SET; + + private Canvas targetCanvas; + private List raycastResults = new List(); + private Camera cachedPointerEventCamera; + + private static readonly List sortedGraphics = new List(); + + public override Camera eventCamera { + get { + GvrBasePointer pointer = GvrPointerInputModule.Pointer; + if (pointer == null) { + return null; + } + + if (pointer.raycastMode == GvrBasePointer.RaycastMode.Hybrid) { + return GetCameraForRaycastMode(pointer, CurrentRaycastModeForHybrid); + } else { + return GetCameraForRaycastMode(pointer, pointer.raycastMode); + } + } + } + + private Canvas canvas { + get { + if (targetCanvas != null) + return targetCanvas; + + targetCanvas = GetComponent(); + return targetCanvas; + } + } + + protected GvrPointerGraphicRaycaster() { + } + + protected override bool PerformRaycast(GvrBasePointer.PointerRay pointerRay, float radius, + PointerEventData eventData, List resultAppendList) { + if (canvas == null) { + return false; + } + + if (eventCamera == null) { + return false; + } + + if (canvas.renderMode != RenderMode.WorldSpace) { + Debug.LogError("GvrPointerGraphicRaycaster requires that the canvas renderMode is set to WorldSpace."); + return false; + } + + float hitDistance = float.MaxValue; + + if (blockingObjects != BlockingObjects.None) { + float dist = pointerRay.distance; + + if (blockingObjects == BlockingObjects.ThreeD || blockingObjects == BlockingObjects.All) { + RaycastHit hit; + if (Physics.Raycast(pointerRay.ray, out hit, dist, blockingMask)) { + hitDistance = hit.distance; + } + } + + if (blockingObjects == BlockingObjects.TwoD || blockingObjects == BlockingObjects.All) { + RaycastHit2D hit = Physics2D.Raycast(pointerRay.ray.origin, pointerRay.ray.direction, dist, blockingMask); + + if (hit.collider != null) { + hitDistance = hit.fraction * dist; + } + } + } + + raycastResults.Clear(); + Ray finalRay; + Raycast(canvas, pointerRay.ray, eventCamera, pointerRay.distance, raycastResults, out finalRay); + + bool foundHit = false; + + for (int index = 0; index < raycastResults.Count; index++) { + GameObject go = raycastResults[index].gameObject; + bool appendGraphic = true; + + if (ignoreReversedGraphics) { + // If we have a camera compare the direction against the cameras forward. + Vector3 cameraFoward = eventCamera.transform.rotation * Vector3.forward; + Vector3 dir = go.transform.rotation * Vector3.forward; + appendGraphic = Vector3.Dot(cameraFoward, dir) > 0; + } + + if (appendGraphic) { + float resultDistance = 0; + + Transform trans = go.transform; + Vector3 transForward = trans.forward; + // http://geomalgorithms.com/a06-_intersect-2.html + float transDot = Vector3.Dot(transForward, trans.position - pointerRay.ray.origin); + float rayDot = Vector3.Dot(transForward, pointerRay.ray.direction); + resultDistance = transDot / rayDot; + Vector3 hitPosition = pointerRay.ray.origin + (pointerRay.ray.direction * resultDistance); + + // Check to see if the go is behind the camera. + if (resultDistance < 0 || resultDistance >= hitDistance || resultDistance > pointerRay.distance) { + continue; + } + + resultDistance = resultDistance + pointerRay.distanceFromStart; + Transform pointerTransform = + GvrPointerInputModule.Pointer.PointerTransform; + float delta = (hitPosition - pointerTransform.position).magnitude; + if (delta < pointerRay.distanceFromStart) { + continue; + } + + RaycastResult castResult = new RaycastResult + { + gameObject = go, + module = this, + distance = resultDistance, + worldPosition = hitPosition, + screenPosition = eventCamera.WorldToScreenPoint(hitPosition), + index = resultAppendList.Count, + depth = raycastResults[index].depth, + sortingLayer = canvas.sortingLayerID, + sortingOrder = canvas.sortingOrder + }; + + resultAppendList.Add(castResult); + foundHit = true; + } + } + + return foundHit; + } + + private Camera GetCameraForRaycastMode(GvrBasePointer pointer, GvrBasePointer.RaycastMode mode) { + switch (mode) { + case GvrBasePointer.RaycastMode.Direct: + if (cachedPointerEventCamera == null) { + Transform pointerTransform = GvrPointerInputModule.Pointer.PointerTransform; + cachedPointerEventCamera = pointerTransform.GetComponent(); + } + + if (cachedPointerEventCamera == null) { + cachedPointerEventCamera = AddDummyCameraToPointer(pointer); + return null; + } + + return cachedPointerEventCamera; + case GvrBasePointer.RaycastMode.Camera: + default: + return pointer.PointerCamera; + } + } + + private Camera AddDummyCameraToPointer(GvrBasePointer pointer) { + Camera camera = pointer.PointerTransform.gameObject.AddComponent(); + camera.enabled = false; + camera.nearClipPlane = 0.01f; // Minimum Near Clip Plane. + return camera; + } + + /// Perform a raycast into the screen and collect all graphics underneath it. + private static void Raycast(Canvas canvas, Ray ray, Camera cam, float distance, + List results, out Ray finalRay) { + Vector3 screenPoint = cam.WorldToScreenPoint(ray.GetPoint(distance)); + finalRay = cam.ScreenPointToRay(screenPoint); + + // Necessary for the event system + IList foundGraphics = GraphicRegistry.GetGraphicsForCanvas(canvas); + for (int i = 0; i < foundGraphics.Count; ++i) { + Graphic graphic = foundGraphics[i]; + + // -1 means it hasn't been processed by the canvas, which means it isn't actually drawn + if (graphic.depth == -1 || !graphic.raycastTarget) { + continue; + } + + if (!RectTransformUtility.RectangleContainsScreenPoint(graphic.rectTransform, screenPoint, cam)) { + continue; + } + + if (graphic.Raycast(screenPoint, cam)) { + sortedGraphics.Add(graphic); + } + } + + sortedGraphics.Sort((g1, g2) => g2.depth.CompareTo(g1.depth)); + + for (int i = 0; i < sortedGraphics.Count; ++i) { + results.Add(sortedGraphics[i]); + } + + sortedGraphics.Clear(); + } +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrPointerGraphicRaycaster.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/GvrPointerGraphicRaycaster.cs.meta new file mode 100644 index 0000000..45e429d --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrPointerGraphicRaycaster.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 739800cd36aba44e9b04ce977e5784bd +timeCreated: 1478217778 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrPointerPhysicsRaycaster.cs b/Assets/GoogleVR/Scripts/EventSystem/GvrPointerPhysicsRaycaster.cs new file mode 100644 index 0000000..6510085 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrPointerPhysicsRaycaster.cs @@ -0,0 +1,181 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +/// This script provides a raycaster for use with the GvrPointerInputModule. +/// It behaves similarly to the standards Physics raycaster, except that it utilize raycast +/// modes specifically for Gvr. +/// +/// View GvrBasePointerRaycaster.cs and GvrPointerInputModule.cs for more details. +[AddComponentMenu("GoogleVR/GvrPointerPhysicsRaycaster")] +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrPointerPhysicsRaycaster")] +public class GvrPointerPhysicsRaycaster : GvrBasePointerRaycaster { + /// Used to sort the raycast hits by distance. + private class HitComparer: IComparer { + public int Compare(RaycastHit lhs, RaycastHit rhs) { + return lhs.distance.CompareTo(rhs.distance); + } + } + + /// Const to use for clarity when no event mask is set + protected const int NO_EVENT_MASK_SET = -1; + + /// The maximum allowed value for the field maxRaycastHits. + private const int MAX_RAYCAST_HITS_MAX = 512; + + /// Layer mask used to filter events. Always combined with the camera's culling mask if a camera is used. + [SerializeField] + protected LayerMask raycasterEventMask = NO_EVENT_MASK_SET; + + [SerializeField] + [Range(1, MAX_RAYCAST_HITS_MAX)] + /// The max number of hits that the raycaster can detect at once. + /// They are NOT guaranteed to be ordered by distance. This value should be set to a higher number + /// than the number of objects the pointer is expected to intersect with in a single frame. + /// + /// This functionality is used to prevent unnecessary memory allocation to improve performance. + /// https://docs.unity3d.com/ScriptReference/Physics.SphereCastNonAlloc.html + private int maxRaycastHits = 64; + + /// Buffer of raycast hits re-used each time PerformRaycast is called. + private RaycastHit[] hits; + + /// Used to sort the hits by distance. + private HitComparer hitComparer = new HitComparer(); + + public int MaxRaycastHits { + get { + return maxRaycastHits; + } + set { + maxRaycastHits = Mathf.Min(value, MAX_RAYCAST_HITS_MAX); + + if (Application.isPlaying && hits != null && hits.Length != maxRaycastHits) { + hits = new RaycastHit[maxRaycastHits]; + } + } + } + + /// Camera used for masking layers and determining the screen position of the raycast result. + public override Camera eventCamera { + get { + GvrBasePointer pointer = GvrPointerInputModule.Pointer; + if (pointer == null) { + return null; + } + + return pointer.PointerCamera; + } + } + + /// Event mask used to determine which objects will receive events. + public int finalEventMask { + get { + return (eventCamera != null) ? eventCamera.cullingMask & eventMask : NO_EVENT_MASK_SET; + } + } + + /// Layer mask used to filter events. Always combined with the camera's culling mask if a camera is used. + public LayerMask eventMask { + get { + return raycasterEventMask; + } + set { + raycasterEventMask = value; + } + } + + protected GvrPointerPhysicsRaycaster() { + } + + protected override void Awake() { + base.Awake(); + hits = new RaycastHit[maxRaycastHits]; + } + + protected override bool PerformRaycast(GvrBasePointer.PointerRay pointerRay, float radius, + PointerEventData eventData, List resultAppendList) { + + if (eventCamera == null) { + return false; + } + + int numHits; + if (radius > 0.0f) { + numHits = Physics.SphereCastNonAlloc(pointerRay.ray, radius, hits, pointerRay.distance, finalEventMask); + } else { + numHits = Physics.RaycastNonAlloc(pointerRay.ray, hits, pointerRay.distance, finalEventMask); + } + + if (numHits == 0) { + return false; + } + + if (numHits == MaxRaycastHits) { + MaxRaycastHits *= 2; + Debug.LogWarningFormat("Physics Raycast/Spherecast returned {0} hits, which is the current " + + "maximum and means that some hits may have been lost. Setting maxRaycastHits to {1}. " + + "Please set maxRaycastHits to a sufficiently high value for your scene.", + numHits, MaxRaycastHits); + } + + Array.Sort(hits, 0, numHits, hitComparer); + + for (int i = 0; i < numHits; ++i) { + Vector3 projection = Vector3.Project(hits[i].point - pointerRay.ray.origin, pointerRay.ray.direction); + Vector3 hitPosition = projection + pointerRay.ray.origin; + float resultDistance = hits[i].distance + pointerRay.distanceFromStart; + + Transform pointerTransform = + GvrPointerInputModule.Pointer.PointerTransform; + float delta = (hitPosition - pointerTransform.position).magnitude; + if (delta < pointerRay.distanceFromStart) { + continue; + } + + RaycastResult result = new RaycastResult + { + gameObject = hits[i].collider.gameObject, + module = this, + distance = resultDistance, + worldPosition = hitPosition, + worldNormal = hits[i].normal, + screenPosition = eventCamera.WorldToScreenPoint(hitPosition), + index = resultAppendList.Count, + sortingLayer = 0, + sortingOrder = 0 + }; + + resultAppendList.Add(result); + } + + return true; + } + +#if UNITY_EDITOR + protected override void OnValidate() { + base.OnValidate(); + + // Makes sure that the hits buffer is updated if maxRaycastHits is changed in the inspector + // while testing in the editor. + if (Application.isPlaying) { + MaxRaycastHits = maxRaycastHits; + } + } +#endif // UNITY_EDITOR +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrPointerPhysicsRaycaster.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/GvrPointerPhysicsRaycaster.cs.meta new file mode 100644 index 0000000..e1c3870 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrPointerPhysicsRaycaster.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: eb5dd43baba2d4dc1bab789615567e3d +timeCreated: 1478196044 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrPointerScrollInput.cs b/Assets/GoogleVR/Scripts/EventSystem/GvrPointerScrollInput.cs new file mode 100644 index 0000000..7a0253d --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrPointerScrollInput.cs @@ -0,0 +1,283 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.EventSystems; +using System.Collections; +using System.Collections.Generic; +using System.Linq; + +/// This class is used by _GvrPointerInputModule_ to route scroll events through Unity's Event System. +/// It maintains indepedent velocities for each instance of _IScrollHandler_ that is currently being scrolled. +/// Inertia can optionally be toggled off. +[System.Serializable] +public class GvrPointerScrollInput { + public const string PROPERTY_NAME_INERTIA = "inertia"; + public const string PROPERTY_NAME_DECELERATION_RATE = "decelerationRate"; + + private class ScrollInfo { + public bool isScrollingX = false; + public bool isScrollingY = false; + public Vector2 initScroll = Vector2.zero; + public Vector2 lastScroll = Vector2.zero; + public Vector2 scrollVelocity = Vector2.zero; + public IGvrScrollSettings scrollSettings = null; + + public bool IsScrolling { + get { + return isScrollingX || isScrollingY; + } + } + } + + /// Inertia means that scroll events will continue for a while after the user stops + /// touching the touchpad. It gradually slows down according to the decelerationRate. + [Tooltip("Determines if movement inertia is enabled.")] + public bool inertia = true; + + /// The deceleration rate is the speed reduction per second. + /// A value of 0.5 halves the speed each second. The default is 0.05. + /// The deceleration rate is only used when inertia is enabled. + [Tooltip("The rate at which movement slows down.")] + public float decelerationRate = 0.05f; + + /// Multiplier for calculating the scroll delta so that the scroll delta is + /// within the order of magnitude that the UI system expects. + public const float SCROLL_DELTA_MULTIPLIER = 1000.0f; + + private const float CUTOFF_HZ = 10.0f; + private const float RC = (float) (1.0 / (2.0 * Mathf.PI * CUTOFF_HZ)); + private const float SPEED_CLAMP_RATIO = 0.05f; + private const float SPEED_CLAMP = (SPEED_CLAMP_RATIO * SCROLL_DELTA_MULTIPLIER); + private const float SPEED_CLAMP_SQUARED = SPEED_CLAMP * SPEED_CLAMP; + private const float INERTIA_THRESHOLD_RATIO = 0.2f; + private const float INERTIA_THRESHOLD = (INERTIA_THRESHOLD_RATIO * SCROLL_DELTA_MULTIPLIER); + private const float INERTIA_THRESHOLD_SQUARED = INERTIA_THRESHOLD * INERTIA_THRESHOLD; + private const float SLOP_VERTICAL = 0.165f * SCROLL_DELTA_MULTIPLIER; + private const float SLOP_HORIZONTAL = 0.15f * SCROLL_DELTA_MULTIPLIER; + + private Dictionary scrollHandlers = new Dictionary(); + private List scrollingObjects = new List(); + + public void HandleScroll(GameObject currentGameObject, PointerEventData pointerData, + GvrBasePointer pointer, IGvrEventExecutor eventExecutor) { + bool touchDown = false; + bool touching = false; + bool touchUp = false; + Vector2 currentScroll = Vector2.zero; + + if (pointer != null && pointer.IsAvailable) { + touchDown = pointer.TouchDown; + touching = pointer.IsTouching; + touchUp = pointer.TouchUp; + currentScroll = pointer.TouchPos * SCROLL_DELTA_MULTIPLIER; + } + + GameObject currentScrollHandler = eventExecutor.GetEventHandler(currentGameObject); + + if (touchDown) { + RemoveScrollHandler(currentScrollHandler); + } + + if (currentScrollHandler != null && (touchDown || touching)) { + OnTouchingScrollHandler(currentScrollHandler, pointerData, currentScroll, eventExecutor); + } else if (touchUp && currentScrollHandler != null) { + OnReleaseScrollHandler(currentScrollHandler); + } + + StopScrollingIfNecessary(touching, currentScrollHandler); + UpdateInertiaScrollHandlers(touching, currentScrollHandler, pointerData, eventExecutor); + } + + private void OnTouchingScrollHandler(GameObject currentScrollHandler, PointerEventData pointerData, + Vector2 currentScroll, IGvrEventExecutor eventExecutor) { + ScrollInfo scrollInfo = null; + if (!scrollHandlers.ContainsKey(currentScrollHandler)) { + scrollInfo = AddScrollHandler(currentScrollHandler, currentScroll); + } else { + scrollInfo = scrollHandlers[currentScrollHandler]; + } + + // Detect if we should start scrolling along the x-axis based on the horizontal slop threshold. + if (CanScrollStartX(scrollInfo, currentScroll)) { + scrollInfo.isScrollingX = true; + } + + // Detect if we should start scrolling along the y-axis based on the vertical slop threshold. + if (CanScrollStartY(scrollInfo, currentScroll)) { + scrollInfo.isScrollingY = true; + } + + if (scrollInfo.IsScrolling) { + Vector2 clampedScroll = currentScroll; + Vector2 clampedLastScroll = scrollInfo.lastScroll; + if (!scrollInfo.isScrollingX) { + clampedScroll.x = 0.0f; + clampedLastScroll.x = 0.0f; + } + + if (!scrollInfo.isScrollingY) { + clampedScroll.y = 0.0f; + clampedLastScroll.y = 0.0f; + } + + Vector2 scrollDisplacement = clampedScroll - clampedLastScroll; + UpdateVelocity(scrollInfo, scrollDisplacement); + + if (!ShouldUseInertia(scrollInfo)) { + // If inertia is disabled, then we send scroll events immediately. + pointerData.scrollDelta = scrollDisplacement; + eventExecutor.ExecuteHierarchy(currentScrollHandler, pointerData, ExecuteEvents.scrollHandler); + pointerData.scrollDelta = Vector2.zero; + } + } + + scrollInfo.lastScroll = currentScroll; + } + + private void OnReleaseScrollHandler(GameObject currentScrollHandler) { + // When we touch up, immediately stop scrolling the currentScrollHandler if it's velocity is low. + ScrollInfo scrollInfo; + if (scrollHandlers.TryGetValue(currentScrollHandler, out scrollInfo)) { + if (!scrollInfo.IsScrolling || scrollInfo.scrollVelocity.sqrMagnitude <= INERTIA_THRESHOLD_SQUARED) { + RemoveScrollHandler(currentScrollHandler); + } + } + } + + private void UpdateVelocity(ScrollInfo scrollInfo, Vector2 scrollDisplacement) { + Vector2 newVelocity = scrollDisplacement / Time.deltaTime; + float weight = Time.deltaTime / (RC + Time.deltaTime); + scrollInfo.scrollVelocity = Vector2.Lerp(scrollInfo.scrollVelocity, newVelocity, weight); + } + + private void StopScrollingIfNecessary(bool touching, GameObject currentScrollHandler) { + if (scrollHandlers.Count == 0) { + return; + } + + // If inertia is disabled, stop scrolling any scrollHandler that isn't currently being touched. + for (int i = scrollingObjects.Count - 1; i >= 0; i--) { + GameObject scrollHandler = scrollingObjects[i]; + ScrollInfo scrollInfo = scrollHandlers[scrollHandler]; + + bool isScrollling = scrollInfo.IsScrolling; + + bool isVelocityBelowThreshold = + isScrollling && scrollInfo.scrollVelocity.sqrMagnitude <= SPEED_CLAMP_SQUARED; + + bool isCurrentlyTouching = touching && scrollHandler == currentScrollHandler; + + bool shouldUseInertia = ShouldUseInertia(scrollInfo); + + bool shouldStopScrolling = isVelocityBelowThreshold + || ((!shouldUseInertia || !isScrollling) && !isCurrentlyTouching); + + if (shouldStopScrolling) { + RemoveScrollHandler(scrollHandler); + } + } + } + + private void UpdateInertiaScrollHandlers(bool touching, GameObject currentScrollHandler, + PointerEventData pointerData, IGvrEventExecutor eventExecutor) { + if (pointerData == null) { + return; + } + + // If the currentScrollHandler is null, then the currently scrolling scrollHandlers + // must still be decelerated so the function does not return early. + + for (int i = 0; i < scrollingObjects.Count; i++) { + GameObject scrollHandler = scrollingObjects[i]; + ScrollInfo scrollInfo = scrollHandlers[scrollHandler]; + + if (!ShouldUseInertia(scrollInfo)) { + continue; + } + + if (scrollInfo.IsScrolling) { + // Decelerate the scrollHandler if necessary. + if (!touching || scrollHandler != currentScrollHandler) { + float finalDecelerationRate = GetDecelerationRate(scrollInfo); + scrollInfo.scrollVelocity *= Mathf.Pow(finalDecelerationRate, Time.deltaTime); + } + + // Send the scroll events. + pointerData.scrollDelta = scrollInfo.scrollVelocity * Time.deltaTime; + eventExecutor.ExecuteHierarchy(scrollHandler, pointerData, ExecuteEvents.scrollHandler); + } + } + pointerData.scrollDelta = Vector2.zero; + } + + private ScrollInfo AddScrollHandler(GameObject scrollHandler, Vector2 currentScroll) { + ScrollInfo scrollInfo = new ScrollInfo(); + scrollInfo.initScroll = currentScroll; + scrollInfo.lastScroll = currentScroll; + scrollInfo.scrollSettings = scrollHandler.GetComponent(); + scrollHandlers[scrollHandler] = scrollInfo; + scrollingObjects.Add(scrollHandler); + return scrollInfo; + } + + private void RemoveScrollHandler(GameObject scrollHandler) { + // Check if it's null via object.Equals instead of doing a direct comparison + // to avoid using Unity's equality check override for UnityEngine.Objects. + // This is so that we can remove Unity objects that have been Destroyed from the dictionary, + // but will still return early when an object is actually null. + if (object.Equals(scrollHandler, null)) { + return; + } + + if (!scrollHandlers.ContainsKey(scrollHandler)) { + return; + } + + scrollHandlers.Remove(scrollHandler); + scrollingObjects.Remove(scrollHandler); + } + + private bool ShouldUseInertia(ScrollInfo scrollInfo) { + if (scrollInfo != null && scrollInfo.scrollSettings != null) { + return scrollInfo.scrollSettings.InertiaOverride; + } + + return inertia; + } + + private float GetDecelerationRate(ScrollInfo scrollInfo) { + if (scrollInfo != null && scrollInfo.scrollSettings != null) { + return scrollInfo.scrollSettings.DecelerationRateOverride; + } + + return decelerationRate; + } + + private static bool CanScrollStartX(ScrollInfo scrollInfo, Vector2 currentScroll) { + if (scrollInfo == null) { + return false; + } + + return Mathf.Abs(currentScroll.x - scrollInfo.initScroll.x) >= SLOP_HORIZONTAL; + } + + private static bool CanScrollStartY(ScrollInfo scrollInfo, Vector2 currentScroll) { + if (scrollInfo == null) { + return false; + } + + return Mathf.Abs(currentScroll.y - scrollInfo.initScroll.y) >= SLOP_VERTICAL; + } +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrPointerScrollInput.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/GvrPointerScrollInput.cs.meta new file mode 100644 index 0000000..fe4fa90 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrPointerScrollInput.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 23744ffc3b678488e858089d1a2973d9 +timeCreated: 1487096177 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrScrollSettings.cs b/Assets/GoogleVR/Scripts/EventSystem/GvrScrollSettings.cs new file mode 100644 index 0000000..437d03c --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrScrollSettings.cs @@ -0,0 +1,46 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System.Collections; + +/// Used to override the global scroll settings in _GvrPointerScrollInput_ +/// for the GameObject that this script is attached to. +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrScrollSettings")] +public class GvrScrollSettings : MonoBehaviour, IGvrScrollSettings { + /// Override the Inertia property in _GvrPointerScrollInput_ for this object. + /// + /// Inertia means that scroll events will continue for a while after the user stops + /// touching the touchpad. It gradually slows down according to the decelerationRate. + [Tooltip("Determines if movement inertia is enabled.")] + public bool inertiaOverride = true; + + /// The deceleration rate is the speed reduction per second. + /// A value of 0.5 halves the speed each second. The default is 0.05. + /// The deceleration rate is only used when inertia is enabled. + [Tooltip("The rate at which movement slows down.")] + public float decelerationRateOverride = 0.05f; + + public bool InertiaOverride { + get { + return inertiaOverride; + } + } + + public float DecelerationRateOverride { + get { + return decelerationRateOverride; + } + } +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrScrollSettings.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/GvrScrollSettings.cs.meta new file mode 100644 index 0000000..682bfb8 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrScrollSettings.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5db1ab7348db34ecbac8c834c5d3425f +timeCreated: 1496793989 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrXREventsSubscriber.cs b/Assets/GoogleVR/Scripts/EventSystem/GvrXREventsSubscriber.cs new file mode 100644 index 0000000..273b79c --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrXREventsSubscriber.cs @@ -0,0 +1,57 @@ +// Copyright 2018 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System.Collections; + +#if UNITY_2017_2_OR_NEWER +using UnityEngine.XR; +#else +using XRDevice = UnityEngine.VR.VRDevice; +using XRSettings = UnityEngine.VR.VRSettings; +#endif // UNITY_2017_2_OR_NEWER + +// Handler for subscribing XR Unity actions to GVR Actions. +public class GvrXREventsSubscriber : MonoBehaviour { + private static GvrXREventsSubscriber instance; + private string _loadedDeviceName; + public static string loadedDeviceName { + get { + return GetInstance()._loadedDeviceName; + } + set { + GetInstance()._loadedDeviceName = value; + } + } + + private static void OnDeviceLoadAction(string newLoadedDeviceName) { + loadedDeviceName = newLoadedDeviceName; + } + + void Awake() { + instance = this; + _loadedDeviceName = XRSettings.loadedDeviceName; +#if UNITY_2018_3_OR_NEWER + XRDevice.deviceLoaded += OnDeviceLoadAction; +#endif // UNITY_2018_3_OR_NEWER + } + + private static GvrXREventsSubscriber GetInstance() { + if (instance == null) { + GameObject gvrXREventsSubscriber = new GameObject("GvrXREventsSubscriber"); + gvrXREventsSubscriber.AddComponent(); + } + return instance; + } +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/GvrXREventsSubscriber.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/GvrXREventsSubscriber.cs.meta new file mode 100644 index 0000000..cc86315 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/GvrXREventsSubscriber.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 12a8088f6fe474f31bffbd957940f5fe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/IGvrScrollSettings.cs b/Assets/GoogleVR/Scripts/EventSystem/IGvrScrollSettings.cs new file mode 100644 index 0000000..2f52cb3 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/IGvrScrollSettings.cs @@ -0,0 +1,40 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System.Collections; + +/// Interface to implement to override the global scroll settings +/// in _GvrPointerScrollInput_ for an object. +/// +/// Must be implmented by a component. It will override the scroll settings for the +/// GameObject that the component is attached to. +/// +/// Can use _GvrScrollSettings_ To override scroll settings for any existing UI type, +/// or a custom UI component can implement this directly to override the scroll settings +/// for the UI component's use case. +public interface IGvrScrollSettings { + /// Override the Inertia property in _GvrPointerScrollInput_ for this object. + /// + /// Inertia means that scroll events will continue for a while after the user stops + /// touching the touchpad. It gradually slows down according to the decelerationRate. + bool InertiaOverride { get; } + + /// Override the DecelerationRate property in _GvrPointerScrollInput_ for this object. + /// + /// The deceleration rate is the speed reduction per second. + /// A value of 0.5 halves the speed each second. + /// The deceleration rate is only used when inertia is enabled. + float DecelerationRateOverride { get; } +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/IGvrScrollSettings.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/IGvrScrollSettings.cs.meta new file mode 100644 index 0000000..e0271c6 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/IGvrScrollSettings.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e4a605c315b944e7f84ed1dbe9ff6921 +timeCreated: 1496856692 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule.meta b/Assets/GoogleVR/Scripts/EventSystem/InputModule.meta new file mode 100644 index 0000000..9291c91 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fd315516f5723a340ad63cc669faf852 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrAllEventsTrigger.cs b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrAllEventsTrigger.cs new file mode 100644 index 0000000..82c557a --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrAllEventsTrigger.cs @@ -0,0 +1,115 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System; +using System.Collections; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.EventSystems; + +/// Exposes events from _GvrEventExecutor_ that are fired by _GvrPointerInputModule_ to the editor. +/// Makes it possible to handle EventSystem events globally. +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrAllEventsTrigger")] +public class GvrAllEventsTrigger : MonoBehaviour { + + [Serializable] + public class TriggerEvent : UnityEvent + {} + + public TriggerEvent OnPointerClick; + public TriggerEvent OnPointerDown; + public TriggerEvent OnPointerUp; + public TriggerEvent OnPointerEnter; + public TriggerEvent OnPointerExit; + public TriggerEvent OnScroll; + + private bool listenersAdded; + + void OnEnable() { + AddListeners(); + } + + void OnDisable() { + RemoveListeners(); + } + + void Start() { + // The eventExecutor may not be available during OnEnable when the script is first created. + AddListeners(); + } + + private void AddListeners() { + GvrEventExecutor eventExecutor = GvrPointerInputModule.FindEventExecutor(); + if (eventExecutor == null) { + return; + } + + if (listenersAdded) { + return; + } + + eventExecutor.OnPointerClick += OnPointerClickHandler; + eventExecutor.OnPointerDown += OnPointerDownHandler; + eventExecutor.OnPointerUp += OnPointerUpHandler; + eventExecutor.OnPointerEnter += OnPointerEnterHandler; + eventExecutor.OnPointerExit += OnPointerExitHandler; + eventExecutor.OnScroll += OnScrollHandler; + + listenersAdded = true; + } + + private void RemoveListeners() { + GvrEventExecutor eventExecutor = GvrPointerInputModule.FindEventExecutor(); + if (eventExecutor == null) { + return; + } + + if (!listenersAdded) { + return; + } + + eventExecutor.OnPointerClick -= OnPointerClickHandler; + eventExecutor.OnPointerDown -= OnPointerDownHandler; + eventExecutor.OnPointerUp -= OnPointerUpHandler; + eventExecutor.OnPointerEnter -= OnPointerEnterHandler; + eventExecutor.OnPointerExit -= OnPointerExitHandler; + eventExecutor.OnScroll -= OnScrollHandler; + + listenersAdded = false; + } + + private void OnPointerClickHandler(GameObject target, PointerEventData eventData) { + OnPointerClick.Invoke(target, eventData); + } + + private void OnPointerDownHandler(GameObject target, PointerEventData eventData) { + OnPointerDown.Invoke(target, eventData); + } + + private void OnPointerUpHandler(GameObject target, PointerEventData eventData) { + OnPointerUp.Invoke(target, eventData); + } + + private void OnPointerEnterHandler(GameObject target, PointerEventData eventData) { + OnPointerEnter.Invoke(target, eventData); + } + + private void OnPointerExitHandler(GameObject target, PointerEventData eventData) { + OnPointerExit.Invoke(target, eventData); + } + + private void OnScrollHandler(GameObject target, PointerEventData eventData) { + OnScroll.Invoke(target, eventData); + } +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrAllEventsTrigger.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrAllEventsTrigger.cs.meta new file mode 100644 index 0000000..948d0c1 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrAllEventsTrigger.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ca0157c63fb794df89c6735fc602eca2 +timeCreated: 1493228030 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrEventExecutor.cs b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrEventExecutor.cs new file mode 100644 index 0000000..3b85b38 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrEventExecutor.cs @@ -0,0 +1,159 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +/// Wraps UnityEngine.EventSystems.ExecuteEvents. +/// Also, exposes event delegates to allow global handling of events. +public class GvrEventExecutor : IGvrEventExecutor { + public delegate void EventDelegate(GameObject target, PointerEventData eventData); + + /// Fired when a Click occurs on any object. + public event EventDelegate OnPointerClick { + add { + AddEventDelegate(value); + } + remove { + RemoveEventDelegate(value); + } + } + + // Fired when a Down event occurs on any object. + public event EventDelegate OnPointerDown { + add { + AddEventDelegate(value); + } + remove { + RemoveEventDelegate(value); + } + } + + // Fired when an Up event occurs on any object. + public event EventDelegate OnPointerUp { + add { + AddEventDelegate(value); + } + remove { + RemoveEventDelegate(value); + } + } + + // Fired when an Enter event occurs on any object. + public event EventDelegate OnPointerEnter { + add { + AddEventDelegate(value); + } + remove { + RemoveEventDelegate(value); + } + } + + // Fired when an Exit event occurs on any object. + public event EventDelegate OnPointerExit { + add { + AddEventDelegate(value); + } + remove { + RemoveEventDelegate(value); + } + } + + // Fired when a Scroll event occurs on any object. + public event EventDelegate OnScroll { + add { + AddEventDelegate(value); + } + remove { + RemoveEventDelegate(value); + } + } + + /// Stores delegates for events. + private Dictionary eventTable; + + public GvrEventExecutor() { + eventTable = new Dictionary(); + } + + public bool Execute(GameObject target, + BaseEventData eventData, + ExecuteEvents.EventFunction functor) + where T : IEventSystemHandler { + bool result = ExecuteEvents.Execute(target, eventData, functor); + CallEventDelegate(target, eventData); + + return result; + } + + public GameObject ExecuteHierarchy(GameObject root, + BaseEventData eventData, + ExecuteEvents.EventFunction callbackFunction) + where T : IEventSystemHandler { + GameObject result = ExecuteEvents.ExecuteHierarchy(root, eventData, callbackFunction); + CallEventDelegate(root, eventData); + + return result; + } + + public GameObject GetEventHandler(GameObject root) + where T : IEventSystemHandler { + return ExecuteEvents.GetEventHandler(root); + } + + private void CallEventDelegate(GameObject target, BaseEventData eventData) + where T : IEventSystemHandler { + Type type = typeof(T); + + EventDelegate eventDelegate; + if (eventTable.TryGetValue(type, out eventDelegate)) { + PointerEventData pointerEventData = eventData as PointerEventData; + if (pointerEventData == null) { + Debug.LogError("Event data must be PointerEventData."); + return; + } + + eventDelegate(target, pointerEventData); + } + } + + private void AddEventDelegate(EventDelegate eventDelegate) { + Type type = typeof(T); + + EventDelegate existingDelegate; + if (eventTable.TryGetValue(type, out existingDelegate)) { + eventTable[type] = existingDelegate + eventDelegate; + } else { + eventTable[type] = eventDelegate; + } + } + + private void RemoveEventDelegate(EventDelegate eventDelegate) { + Type type = typeof(T); + + EventDelegate existingDelegate; + if (!eventTable.TryGetValue(type, out existingDelegate)) { + return; + } + + eventDelegate = existingDelegate - eventDelegate; + if (eventDelegate != null) { + eventTable[type] = eventDelegate; + } else { + eventTable.Remove(type); + } + } +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrEventExecutor.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrEventExecutor.cs.meta new file mode 100644 index 0000000..7ede10e --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrEventExecutor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8a93ebe04d36b49c388adce4ac442226 +timeCreated: 1493142648 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrPointerInputModule.cs b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrPointerInputModule.cs new file mode 100644 index 0000000..7cd0046 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrPointerInputModule.cs @@ -0,0 +1,219 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the MIT License, you may not use this file except in +// compliance with the License. You may obtain a copy of the License at +// +// http://www.opensource.org/licenses/mit-license.php +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +/// This script provides an implemention of Unity's `BaseInputModule` class, so +/// that Canvas-based (_uGUI_) UI elements and 3D scene objects can be +/// interacted with in a Gvr Application. +/// +/// This script is intended for use with either a +/// 3D Pointer with the Daydream Controller (Recommended for Daydream), +/// or a Gaze-based-Pointer (Recommended for Cardboard). +/// +/// To use, attach to the scene's **EventSystem** object. Be sure to move it above the +/// other modules, such as _TouchInputModule_ and _StandaloneInputModule_, in order +/// for the Pointer to take priority in the event system. +/// +/// If you are using a **Canvas**, set the _Render Mode_ to **World Space**, +/// and add the _GvrPointerGraphicRaycaster_ script to the object. +/// +/// If you'd like pointers to work with 3D scene objects, add a _GvrPointerPhysicsRaycaster_ to the main camera, +/// and add a component that implements one of the _Event_ interfaces (_EventTrigger_ will work nicely) to +/// an object with a collider. +/// +/// GvrPointerInputModule emits the following events: _Enter_, _Exit_, _Down_, _Up_, _Click_, _Select_, +/// _Deselect_, _UpdateSelected_, and _GvrPointerHover_. Scroll, move, and submit/cancel events are not emitted. +/// +/// To use a 3D Pointer with the Daydream Controller: +/// - Add the prefab GoogleVR/Prefabs/UI/GvrControllerPointer to your scene. +/// - Set the parent of GvrControllerPointer to the same parent as the main camera +/// (With a local position of 0,0,0). +/// +/// To use a Gaze-based-pointer: +/// - Add the prefab GoogleVR/Prefabs/UI/GvrReticlePointer to your scene. +/// - Set the parent of GvrReticlePointer to the main camera. +/// +[AddComponentMenu("GoogleVR/GvrPointerInputModule")] +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrPointerInputModule")] +public class GvrPointerInputModule : BaseInputModule, IGvrInputModuleController { + /// Determines whether Pointer input is active in VR Mode only (`true`), or all of the + /// time (`false`). Set to false if you plan to use direct screen taps or other + /// input when not in VR Mode. + [Tooltip("Whether Pointer input is active in VR Mode only (true), or all the time (false).")] + public bool vrModeOnly = false; + + [Tooltip("Manages scroll events for the input module.")] + public GvrPointerScrollInput scrollInput = new GvrPointerScrollInput(); + + public GvrPointerInputModuleImpl Impl { get; private set; } + + public GvrEventExecutor EventExecutor { get; private set; } + + public new EventSystem eventSystem { + get { + return base.eventSystem; + } + } + + public List RaycastResultCache { + get { + return m_RaycastResultCache; + } + } + + public static GvrBasePointer Pointer { + get { + GvrPointerInputModule module = FindInputModule(); + if (module == null || module.Impl == null) { + return null; + } + + return module.Impl.Pointer; + } + set { + GvrPointerInputModule module = FindInputModule(); + if (module == null || module.Impl == null) { + return; + } + + module.Impl.Pointer = value; + } + } + + /// GvrBasePointer calls this when it is created. + /// If a pointer hasn't already been assigned, it + /// will assign the newly created one by default. + /// + /// This simplifies the common case of having only one + /// GvrBasePointer so is can be automatically hooked up + /// to the manager. If multiple GvrBasePointers are in + /// the scene, the app has to take responsibility for + /// setting which one is active. + public static void OnPointerCreated(GvrBasePointer createdPointer) { + GvrPointerInputModule module = FindInputModule(); + if (module == null || module.Impl == null) { + return; + } + + if (module.Impl.Pointer == null) { + module.Impl.Pointer = createdPointer; + } + } + + /// Helper function to find the Event Executor that is part of + /// the input module if one exists in the scene. + public static GvrEventExecutor FindEventExecutor() { + GvrPointerInputModule gvrInputModule = FindInputModule(); + if (gvrInputModule == null) { + return null; + } + + return gvrInputModule.EventExecutor; + } + + /// Helper function to find the input module if one exists in the + /// scene and it is the active module. + public static GvrPointerInputModule FindInputModule() { + if (EventSystem.current == null) { + return null; + } + + EventSystem eventSystem = EventSystem.current; + if (eventSystem == null) { + return null; + } + + GvrPointerInputModule gvrInputModule = + eventSystem.GetComponent(); + + return gvrInputModule; + } + + /// Convenience function to access what the current RaycastResult. + public static RaycastResult CurrentRaycastResult { + get { + GvrPointerInputModule inputModule = GvrPointerInputModule.FindInputModule(); + if (inputModule == null) { + return new RaycastResult(); + } + + if (inputModule.Impl == null) { + return new RaycastResult(); + } + + if (inputModule.Impl.CurrentEventData == null) { + return new RaycastResult(); + } + + return inputModule.Impl.CurrentEventData.pointerCurrentRaycast; + } + } + + public override bool ShouldActivateModule() { + return Impl.ShouldActivateModule(); + } + + public override void DeactivateModule() { + Impl.DeactivateModule(); + } + + public override bool IsPointerOverGameObject(int pointerId) { + return Impl.IsPointerOverGameObject(pointerId); + } + + public override void Process() { + UpdateImplProperties(); + Impl.Process(); + } + + protected override void Awake() { + base.Awake(); + Impl = new GvrPointerInputModuleImpl(); + EventExecutor = new GvrEventExecutor(); + UpdateImplProperties(); + } + + public bool ShouldActivate() { + return base.ShouldActivateModule(); + } + + public void Deactivate() { + base.DeactivateModule(); + } + + public new GameObject FindCommonRoot(GameObject g1, GameObject g2) { + return BaseInputModule.FindCommonRoot(g1, g2); + } + + public new BaseEventData GetBaseEventData() { + return base.GetBaseEventData(); + } + + public new RaycastResult FindFirstRaycast(List candidates) { + return BaseInputModule.FindFirstRaycast(candidates); + } + + private void UpdateImplProperties() { + if (Impl == null) { + return; + } + + Impl.ScrollInput = scrollInput; + Impl.VrModeOnly = vrModeOnly; + Impl.ModuleController = this; + Impl.EventExecutor = EventExecutor; + } +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrPointerInputModule.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrPointerInputModule.cs.meta new file mode 100644 index 0000000..2165738 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrPointerInputModule.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fcd4baceb58cc40c98e500572bede6a6 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrPointerInputModuleImpl.cs b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrPointerInputModuleImpl.cs new file mode 100644 index 0000000..999695f --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrPointerInputModuleImpl.cs @@ -0,0 +1,458 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the MIT License, you may not use this file except in +// compliance with the License. You may obtain a copy of the License at +// +// http://www.opensource.org/licenses/mit-license.php +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System; +using UnityEngine; +using UnityEngine.EventSystems; + +#if UNITY_2017_2_OR_NEWER +using UnityEngine.XR; +#else +using XRSettings = UnityEngine.VR.VRSettings; +#endif // UNITY_2017_2_OR_NEWER + +/// Implementation of _GvrPointerInputModule_ +public class GvrPointerInputModuleImpl { + /// Interface for controlling the actual InputModule. + public IGvrInputModuleController ModuleController { get; set; } + + /// Interface for executing events. + public IGvrEventExecutor EventExecutor { get; set; } + + /// Determines whether pointer input is active in VR Mode only (`true`), or all of the + /// time (`false`). Set to false if you plan to use direct screen taps or other + /// input when not in VR Mode. + public bool VrModeOnly { get; set; } + + /// The GvrPointerScrollInput used to route Scroll Events through _EventSystem_ + public GvrPointerScrollInput ScrollInput { get; set; } + + /// PointerEventData from the most recent frame. + public PointerEventData CurrentEventData { get; private set; } + + /// The GvrBasePointer which will be responding to pointer events. + public GvrBasePointer Pointer { + get { + return pointer; + } + set { + if (pointer == value) { + return; + } + + TryExitPointer(); + + pointer = value; + } + } + + private GvrBasePointer pointer; + private Vector2 lastPose; + private bool isPointerHovering = false; + + // Active state + private bool isActive = false; + + public bool ShouldActivateModule() { + bool isVrModeEnabled = !VrModeOnly; + isVrModeEnabled |= XRSettings.enabled; + + bool activeState = ModuleController.ShouldActivate() && isVrModeEnabled; + + if (activeState != isActive) { + isActive = activeState; + } + + return activeState; + } + + public void DeactivateModule() { + TryExitPointer(); + ModuleController.Deactivate(); + if (CurrentEventData != null) { + HandlePendingClick(); + HandlePointerExitAndEnter(CurrentEventData, null); + CurrentEventData = null; + } + ModuleController.eventSystem.SetSelectedGameObject(null, ModuleController.GetBaseEventData()); + } + + public bool IsPointerOverGameObject(int pointerId) { + return CurrentEventData != null && CurrentEventData.pointerEnter != null; + } + + public void Process() { + // If the pointer is inactive, make sure it is exited if necessary. + if (!IsPointerActiveAndAvailable()) { + TryExitPointer(); + } + + // Save the previous Game Object + GameObject previousObject = GetCurrentGameObject(); + + CastRay(); + UpdateCurrentObject(previousObject); + UpdatePointer(previousObject); + + // True during the frame that the trigger has been pressed. + bool triggerDown = false; + // True if the trigger is held down. + bool triggering = false; + + if (IsPointerActiveAndAvailable()) { + triggerDown = Pointer.TriggerDown; + triggering = Pointer.Triggering; + } + + bool handlePendingClickRequired = !triggering; + + // Handle input + if (!triggerDown && triggering) { + HandleDrag(); + } else if (triggerDown && !CurrentEventData.eligibleForClick) { + // New trigger action. + HandleTriggerDown(); + } else if (handlePendingClickRequired) { + // Check if there is a pending click to handle. + HandlePendingClick(); + } + + ScrollInput.HandleScroll(GetCurrentGameObject(), CurrentEventData, Pointer, EventExecutor); + } + + private void CastRay() { + Vector2 currentPose = lastPose; + if (IsPointerActiveAndAvailable()) { + currentPose = GvrMathHelpers.NormalizedCartesianToSpherical(Pointer.PointerTransform.forward); + } + + if (CurrentEventData == null) { + CurrentEventData = new PointerEventData(ModuleController.eventSystem); + lastPose = currentPose; + } + + // Store the previous raycast result. + RaycastResult previousRaycastResult = CurrentEventData.pointerCurrentRaycast; + + // The initial cast must use the enter radius. + if (IsPointerActiveAndAvailable()) { + Pointer.ShouldUseExitRadiusForRaycast = false; + } + + // Cast a ray into the scene + CurrentEventData.Reset(); + // Set the position to the center of the camera. + // This is only necessary if using the built-in Unity raycasters. + RaycastResult raycastResult; + CurrentEventData.position = GvrVRHelpers.GetViewportCenter(); + bool isPointerActiveAndAvailable = IsPointerActiveAndAvailable(); + if (isPointerActiveAndAvailable) { + RaycastAll(); + raycastResult = ModuleController.FindFirstRaycast(ModuleController.RaycastResultCache); + if (Pointer.ControllerInputDevice == null || Pointer.ControllerInputDevice.IsDominantHand) { + CurrentEventData.pointerId = (int)GvrControllerHand.Dominant; + } else { + CurrentEventData.pointerId = (int)GvrControllerHand.NonDominant; + } + } else { + raycastResult = new RaycastResult(); + raycastResult.Clear(); + } + + // If we were already pointing at an object we must check that object against the exit radius + // to make sure we are no longer pointing at it to prevent flicker. + if (previousRaycastResult.gameObject != null + && raycastResult.gameObject != previousRaycastResult.gameObject + && isPointerActiveAndAvailable) { + Pointer.ShouldUseExitRadiusForRaycast = true; + RaycastAll(); + RaycastResult firstResult = ModuleController.FindFirstRaycast(ModuleController.RaycastResultCache); + if (firstResult.gameObject == previousRaycastResult.gameObject) { + raycastResult = firstResult; + } + } + + if (raycastResult.gameObject != null && raycastResult.worldPosition == Vector3.zero) { + raycastResult.worldPosition = + GvrMathHelpers.GetIntersectionPosition(CurrentEventData.enterEventCamera, raycastResult); + } + + CurrentEventData.pointerCurrentRaycast = raycastResult; + + // Find the real screen position associated with the raycast + // Based on the results of the hit and the state of the pointerData. + if (raycastResult.gameObject != null) { + CurrentEventData.position = raycastResult.screenPosition; + } else if (IsPointerActiveAndAvailable() && CurrentEventData.enterEventCamera != null) { + Vector3 pointerPos = Pointer.MaxPointerEndPoint; + CurrentEventData.position = CurrentEventData.enterEventCamera.WorldToScreenPoint(pointerPos); + } + + ModuleController.RaycastResultCache.Clear(); + CurrentEventData.delta = currentPose - lastPose; + lastPose = currentPose; + + // Check to make sure the Raycaster being used is a GvrRaycaster. + if (raycastResult.module != null + && !(raycastResult.module is GvrPointerGraphicRaycaster) + && !(raycastResult.module is GvrPointerPhysicsRaycaster)) { + Debug.LogWarning("Using Raycaster (Raycaster: " + raycastResult.module.GetType() + + ", Object: " + raycastResult.module.name + "). It is recommended to use " + + "GvrPointerPhysicsRaycaster or GvrPointerGrahpicRaycaster with GvrPointerInputModule."); + } + } + + private void UpdateCurrentObject(GameObject previousObject) { + if (CurrentEventData == null) { + return; + } + // Send enter events and update the highlight. + GameObject currentObject = GetCurrentGameObject(); // Get the pointer target + HandlePointerExitAndEnter(CurrentEventData, currentObject); + + // Update the current selection, or clear if it is no longer the current object. + var selected = EventExecutor.GetEventHandler(currentObject); + if (selected == ModuleController.eventSystem.currentSelectedGameObject) { + EventExecutor.Execute(ModuleController.eventSystem.currentSelectedGameObject, ModuleController.GetBaseEventData(), + ExecuteEvents.updateSelectedHandler); + } else { + ModuleController.eventSystem.SetSelectedGameObject(null, CurrentEventData); + } + + // Execute hover event. + if (currentObject != null && currentObject == previousObject) { + EventExecutor.ExecuteHierarchy(currentObject, CurrentEventData, GvrExecuteEventsExtension.pointerHoverHandler); + } + } + + private void UpdatePointer(GameObject previousObject) { + if (CurrentEventData == null) { + return; + } + + GameObject currentObject = GetCurrentGameObject(); // Get the pointer target + bool isPointerActiveAndAvailable = IsPointerActiveAndAvailable(); + + bool isInteractive = CurrentEventData.pointerPress != null || + EventExecutor.GetEventHandler(currentObject) != null || + EventExecutor.GetEventHandler(currentObject) != null; + + if (isPointerHovering && currentObject != null && currentObject == previousObject) { + if (isPointerActiveAndAvailable) { + Pointer.OnPointerHover(CurrentEventData.pointerCurrentRaycast, isInteractive); + } + } else { + // If the object's don't match or the hovering object has been destroyed + // then the pointer has exited. + if (previousObject != null || (currentObject == null && isPointerHovering)) { + if (isPointerActiveAndAvailable) { + Pointer.OnPointerExit(previousObject); + } + isPointerHovering = false; + } + + if (currentObject != null) { + if (isPointerActiveAndAvailable) { + Pointer.OnPointerEnter(CurrentEventData.pointerCurrentRaycast, isInteractive); + } + isPointerHovering = true; + } + } + } + + private static bool ShouldStartDrag(Vector2 pressPos, Vector2 currentPos, float threshold, bool useDragThreshold) { + if (!useDragThreshold) + return true; + + return (pressPos - currentPos).sqrMagnitude >= threshold * threshold; + } + + private void HandleDrag() { + bool moving = CurrentEventData.IsPointerMoving(); + bool shouldStartDrag = ShouldStartDrag(CurrentEventData.pressPosition, + CurrentEventData.position, + ModuleController.eventSystem.pixelDragThreshold, + CurrentEventData.useDragThreshold); + + if (moving && shouldStartDrag && CurrentEventData.pointerDrag != null && !CurrentEventData.dragging) { + EventExecutor.Execute(CurrentEventData.pointerDrag, CurrentEventData, + ExecuteEvents.beginDragHandler); + CurrentEventData.dragging = true; + } + + // Drag notification + if (CurrentEventData.dragging && moving && CurrentEventData.pointerDrag != null) { + // Before doing drag we should cancel any pointer down state + // And clear selection! + if (CurrentEventData.pointerPress != CurrentEventData.pointerDrag) { + EventExecutor.Execute(CurrentEventData.pointerPress, CurrentEventData, ExecuteEvents.pointerUpHandler); + + CurrentEventData.eligibleForClick = false; + CurrentEventData.pointerPress = null; + CurrentEventData.rawPointerPress = null; + } + + EventExecutor.Execute(CurrentEventData.pointerDrag, CurrentEventData, ExecuteEvents.dragHandler); + } + } + + private void HandlePendingClick() { + if (CurrentEventData == null || (!CurrentEventData.eligibleForClick && !CurrentEventData.dragging)) { + return; + } + + if (IsPointerActiveAndAvailable()) { + Pointer.OnPointerClickUp(); + } + + var go = CurrentEventData.pointerCurrentRaycast.gameObject; + + // Send pointer up and click events. + EventExecutor.Execute(CurrentEventData.pointerPress, CurrentEventData, ExecuteEvents.pointerUpHandler); + + GameObject pointerClickHandler = EventExecutor.GetEventHandler(go); + if (CurrentEventData.pointerPress == pointerClickHandler && CurrentEventData.eligibleForClick) { + EventExecutor.Execute(CurrentEventData.pointerPress, CurrentEventData, ExecuteEvents.pointerClickHandler); + } + + if (CurrentEventData != null && CurrentEventData.pointerDrag != null && CurrentEventData.dragging) { + EventExecutor.ExecuteHierarchy(go, CurrentEventData, ExecuteEvents.dropHandler); + EventExecutor.Execute(CurrentEventData.pointerDrag, CurrentEventData, ExecuteEvents.endDragHandler); + } + + if (CurrentEventData != null) { + // Clear the click state. + CurrentEventData.pointerPress = null; + CurrentEventData.rawPointerPress = null; + CurrentEventData.eligibleForClick = false; + CurrentEventData.clickCount = 0; + CurrentEventData.clickTime = 0; + CurrentEventData.pointerDrag = null; + CurrentEventData.dragging = false; + } + } + + private void HandleTriggerDown() { + var go = CurrentEventData.pointerCurrentRaycast.gameObject; + + // Send pointer down event. + CurrentEventData.pressPosition = CurrentEventData.position; + CurrentEventData.pointerPressRaycast = CurrentEventData.pointerCurrentRaycast; + CurrentEventData.pointerPress = + EventExecutor.ExecuteHierarchy(go, CurrentEventData, ExecuteEvents.pointerDownHandler) ?? + EventExecutor.GetEventHandler(go); + + // Save the pending click state. + CurrentEventData.rawPointerPress = go; + CurrentEventData.eligibleForClick = true; + CurrentEventData.delta = Vector2.zero; + CurrentEventData.dragging = false; + CurrentEventData.useDragThreshold = true; + CurrentEventData.clickCount = 1; + CurrentEventData.clickTime = Time.unscaledTime; + + // Save the drag handler as well + CurrentEventData.pointerDrag = EventExecutor.GetEventHandler(go); + if (CurrentEventData.pointerDrag != null) { + EventExecutor.Execute(CurrentEventData.pointerDrag, CurrentEventData, ExecuteEvents.initializePotentialDrag); + } + + if (IsPointerActiveAndAvailable()) { + Pointer.OnPointerClickDown(); + } + } + + private GameObject GetCurrentGameObject() { + if (CurrentEventData != null) { + return CurrentEventData.pointerCurrentRaycast.gameObject; + } + + return null; + } + + // Modified version of BaseInputModule.HandlePointerExitAndEnter that calls EventExecutor instead of + // UnityEngine.EventSystems.ExecuteEvents. + private void HandlePointerExitAndEnter(PointerEventData currentPointerData, GameObject newEnterTarget) { + // If we have no target or pointerEnter has been deleted then + // just send exit events to anything we are tracking. + // Afterwards, exit. + if (newEnterTarget == null || currentPointerData.pointerEnter == null) { + for (var i = 0; i < currentPointerData.hovered.Count; ++i) { + EventExecutor.Execute(currentPointerData.hovered[i], currentPointerData, ExecuteEvents.pointerExitHandler); + } + + currentPointerData.hovered.Clear(); + + if (newEnterTarget == null) { + currentPointerData.pointerEnter = newEnterTarget; + return; + } + } + + // If we have not changed hover target. + if (newEnterTarget && currentPointerData.pointerEnter == newEnterTarget) { + return; + } + + GameObject commonRoot = ModuleController.FindCommonRoot(currentPointerData.pointerEnter, newEnterTarget); + + // We already an entered object from last time. + if (currentPointerData.pointerEnter != null) { + // Send exit handler call to all elements in the chain + // until we reach the new target, or null! + Transform t = currentPointerData.pointerEnter.transform; + + while (t != null) { + // If we reach the common root break out! + if (commonRoot != null && commonRoot.transform == t) + break; + + EventExecutor.Execute(t.gameObject, currentPointerData, ExecuteEvents.pointerExitHandler); + currentPointerData.hovered.Remove(t.gameObject); + t = t.parent; + } + } + + // Now issue the enter call up to but not including the common root. + currentPointerData.pointerEnter = newEnterTarget; + if (newEnterTarget != null) { + Transform t = newEnterTarget.transform; + + while (t != null && t.gameObject != commonRoot) { + EventExecutor.Execute(t.gameObject, currentPointerData, ExecuteEvents.pointerEnterHandler); + currentPointerData.hovered.Add(t.gameObject); + t = t.parent; + } + } + } + + private void TryExitPointer() { + if (Pointer == null) { + return; + } + + GameObject currentGameObject = GetCurrentGameObject(); + if (currentGameObject) { + Pointer.OnPointerExit(currentGameObject); + } + } + + private bool IsPointerActiveAndAvailable() { + return pointer != null && pointer.IsAvailable; + } + + private void RaycastAll() { + ModuleController.RaycastResultCache.Clear(); + ModuleController.eventSystem.RaycastAll(CurrentEventData, ModuleController.RaycastResultCache); + } +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrPointerInputModuleImpl.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrPointerInputModuleImpl.cs.meta new file mode 100644 index 0000000..653b6e7 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule/GvrPointerInputModuleImpl.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d2e5fe232b3b94de2a12eb364ebc371e +timeCreated: 1492661146 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrEventExecutor.cs b/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrEventExecutor.cs new file mode 100644 index 0000000..882f9d5 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrEventExecutor.cs @@ -0,0 +1,32 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.EventSystems; + +/// Provides an interface for executing events for _IEventSystemHandler_. +public interface IGvrEventExecutor { + bool Execute(GameObject target, + BaseEventData eventData, + ExecuteEvents.EventFunction functor) + where T : IEventSystemHandler; + + GameObject ExecuteHierarchy(GameObject root, + BaseEventData eventData, + ExecuteEvents.EventFunction callbackFunction) + where T : IEventSystemHandler; + + GameObject GetEventHandler(GameObject root) + where T : IEventSystemHandler; +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrEventExecutor.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrEventExecutor.cs.meta new file mode 100644 index 0000000..1728a5c --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrEventExecutor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 171f0a30d9ead4516a8fa319cfebe270 +timeCreated: 1493142648 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrInputModuleController.cs b/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrInputModuleController.cs new file mode 100644 index 0000000..9cb89e2 --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrInputModuleController.cs @@ -0,0 +1,30 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +/// Interface for manipulating an InputModule used by _GvrPointerInputModuleImpl_ +public interface IGvrInputModuleController { + EventSystem eventSystem { get; } + List RaycastResultCache { get; } + + bool ShouldActivate(); + void Deactivate(); + GameObject FindCommonRoot(GameObject g1, GameObject g2); + BaseEventData GetBaseEventData(); + RaycastResult FindFirstRaycast(List candidates); +} diff --git a/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrInputModuleController.cs.meta b/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrInputModuleController.cs.meta new file mode 100644 index 0000000..ee519dc --- /dev/null +++ b/Assets/GoogleVR/Scripts/EventSystem/InputModule/IGvrInputModuleController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 118ed627eb676472d803284d1a988bbd +timeCreated: 1492665020 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/GvrCardboardHelpers.cs b/Assets/GoogleVR/Scripts/GvrCardboardHelpers.cs new file mode 100644 index 0000000..1a14a9b --- /dev/null +++ b/Assets/GoogleVR/Scripts/GvrCardboardHelpers.cs @@ -0,0 +1,64 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +using System; +using System.Runtime.InteropServices; + +// General Cardboard helper methods. +public class GvrCardboardHelpers { + /// Manual recenter for Cardboard apps. After recentering the camera's orientation will be given + /// in the new recentered coordinate system. + /// Do not use for Daydream apps as controller based recentering is handled automatically by + /// Google VR Services, see `GvrControllerInput.Rencentered` for details. + public static void Recenter() { +#if UNITY_EDITOR + if (GvrEditorEmulator.Instance != null) { + GvrEditorEmulator.Instance.Recenter(); + } +#elif (UNITY_ANDROID || UNITY_IOS) + IntPtr gvrContextPtr = GvrSettings.GetValidGvrNativePtrOrLogError(); + if (gvrContextPtr == IntPtr.Zero) { + return; + } + gvr_reset_tracking(gvrContextPtr); +#endif // (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR + Debug.Log("Use GvrEditorEmulator for in-editor recentering"); + } + + /// Set the Cardboard viewer params. + /// Example URI for 2015 Cardboard Viewer V2: + /// http://google.com/cardboard/cfg?p=CgZHb29nbGUSEkNhcmRib2FyZCBJL08gMjAxNR0rGBU9JQHegj0qEAAASEIAAEhCAABIQgAASEJYADUpXA89OggeZnc-Ej6aPlAAYAM + public static void SetViewerProfile(String viewerProfileUri) { +#if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR + IntPtr gvrContextPtr = GvrSettings.GetValidGvrNativePtrOrLogError(); + if (gvrContextPtr == IntPtr.Zero) { + return; + } + gvr_set_default_viewer_profile(gvrContextPtr, viewerProfileUri); +#endif // (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR + Debug.Log("Unavailable for non-Android and non-iOS builds"); + } + +#if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR + [DllImport(GvrActivityHelper.GVR_DLL_NAME)] + private static extern void gvr_reset_tracking(IntPtr gvr_context); + + [DllImport(GvrActivityHelper.GVR_DLL_NAME)] + private static extern void gvr_set_default_viewer_profile(IntPtr gvr_context, + [MarshalAs(UnmanagedType.LPStr)] string viewer_profile_uri); +#endif // (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR + +} diff --git a/Assets/GoogleVR/Scripts/GvrCardboardHelpers.cs.meta b/Assets/GoogleVR/Scripts/GvrCardboardHelpers.cs.meta new file mode 100644 index 0000000..f3fcbfe --- /dev/null +++ b/Assets/GoogleVR/Scripts/GvrCardboardHelpers.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cb5f458261eac491b9379eb30aec0947 +timeCreated: 1494387741 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/GvrEditorEmulator.cs b/Assets/GoogleVR/Scripts/GvrEditorEmulator.cs new file mode 100644 index 0000000..1a187f7 --- /dev/null +++ b/Assets/GoogleVR/Scripts/GvrEditorEmulator.cs @@ -0,0 +1,170 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System; +using System.Collections.Generic; + +using Gvr.Internal; + +/// Provides mouse-controlled head tracking emulation in the Unity editor. +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrEditorEmulator")] +public class GvrEditorEmulator : MonoBehaviour { + // GvrEditorEmulator should only be compiled in the Editor. + // + // Otherwise, it will override the camera pose every frame on device which causes the + // following behaviour: + // + // The rendered camera pose will still be correct because the VR.InputTracking pose + // gets applied after LateUpdate has occured. However, any functionality that + // queries the camera pose during Update or LateUpdate after GvrEditorEmulator has been + // updated will get the wrong value applied by GvrEditorEmulator intsead. +#if UNITY_EDITOR + private static GvrEditorEmulator instance; + private static bool instance_searched_for = false; + public static GvrEditorEmulator Instance { + get { + if (instance == null && !instance_searched_for) { + instance = FindObjectOfType(); + instance_searched_for = true; + } + return instance; + } + } + // Allocate an initial capacity; this will be resized if needed. + private static Camera[] AllCameras = new Camera[32]; + private const string AXIS_MOUSE_X = "Mouse X"; + private const string AXIS_MOUSE_Y = "Mouse Y"; + + // Simulated neck model. Vector from the neck pivot point to the point between the eyes. + private static readonly Vector3 NECK_OFFSET = new Vector3(0, 0.075f, 0.08f); + + // Use mouse to emulate head in the editor. + // These variables must be static so that head pose is maintained between scene changes, + // as it is on device. + private float mouseX = 0; + private float mouseY = 0; + private float mouseZ = 0; + + public Vector3 HeadPosition { get; private set; } + public Quaternion HeadRotation { get; private set; } + + public void Recenter() { + mouseX = mouseZ = 0; // Do not reset pitch, which is how it works on the phone. + UpdateHeadPositionAndRotation(); + ApplyHeadOrientationToVRCameras(); + } + + public void UpdateEditorEmulation() { + if (GvrControllerInput.Recentered) { + Recenter(); + } + bool rolled = false; + if (CanChangeYawPitch()) { + GvrCursorHelper.HeadEmulationActive = true; + mouseX += Input.GetAxis(AXIS_MOUSE_X) * 5; + if (mouseX <= -180) { + mouseX += 360; + } else if (mouseX > 180) { + mouseX -= 360; + } + mouseY -= Input.GetAxis(AXIS_MOUSE_Y) * 2.4f; + mouseY = Mathf.Clamp(mouseY, -85, 85); + } else if (CanChangeRoll()) { + GvrCursorHelper.HeadEmulationActive = true; + rolled = true; + mouseZ += Input.GetAxis(AXIS_MOUSE_X) * 5; + mouseZ = Mathf.Clamp(mouseZ, -85, 85); + } else { + GvrCursorHelper.HeadEmulationActive = false; + } + + if (!rolled) { + // People don't usually leave their heads tilted to one side for long. + mouseZ = Mathf.Lerp(mouseZ, 0, Time.deltaTime / (Time.deltaTime + 0.1f)); + } + + UpdateHeadPositionAndRotation(); + ApplyHeadOrientationToVRCameras(); + } + + void Awake() { + if (Instance == null) { + instance = this; + } else if (Instance != this) { + Debug.LogError("More than one active GvrEditorEmulator instance was found in your scene. " + + "Ensure that there is only one active GvrEditorEmulator."); + this.enabled = false; + return; + } + } + + void Update() { + // GvrControllerInput automatically updates GvrEditorEmulator. + // This guarantees that GvrEditorEmulator is updated before anything else responds to + // controller input, which ensures that re-centering works correctly in the editor. + // If GvrControllerInput is not available, then fallback to using Update(). + if (GvrControllerInput.ApiStatus != GvrControllerApiStatus.Error) { + return; + } + + UpdateEditorEmulation(); + } + + private bool CanChangeYawPitch() { + // If the MouseControllerProvider is currently active, then don't move the camera. + if (MouseControllerProvider.IsActivateButtonPressed) { + return false; + } + + return Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt); + } + + private bool CanChangeRoll() { + // If the MouseControllerProvider is currently active, then don't move the camera. + if (MouseControllerProvider.IsActivateButtonPressed) { + return false; + } + + return Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); + } + + private void UpdateHeadPositionAndRotation() { + HeadRotation = Quaternion.Euler(mouseY, mouseX, mouseZ); + HeadPosition = HeadRotation * NECK_OFFSET - NECK_OFFSET.y * Vector3.up; + } + + private void ApplyHeadOrientationToVRCameras() { + // Get all Cameras in the scene using persistent data structures. + if (Camera.allCamerasCount > AllCameras.Length) { + int newAllCamerasSize = Camera.allCamerasCount; + while (Camera.allCamerasCount > newAllCamerasSize) { + newAllCamerasSize *= 2; + } + AllCameras = new Camera[newAllCamerasSize]; + } + // The GetAllCameras method doesn't allocate memory (Camera.allCameras does). + Camera.GetAllCameras(AllCameras); + // Update all VR cameras using Head position and rotation information. + for (int i=0; i < Camera.allCamerasCount; ++i) { + Camera cam = AllCameras[i]; + // Check if the Camera is a valid VR Camera, and if so update it to track head motion. + if (cam && cam.enabled && cam.stereoTargetEye != StereoTargetEyeMask.None) { + cam.transform.localPosition = HeadPosition * cam.transform.lossyScale.y; + cam.transform.localRotation = HeadRotation; + } + } + } +#endif // UNITY_EDITOR +} diff --git a/Assets/GoogleVR/Scripts/GvrEditorEmulator.cs.meta b/Assets/GoogleVR/Scripts/GvrEditorEmulator.cs.meta new file mode 100644 index 0000000..0c3c27f --- /dev/null +++ b/Assets/GoogleVR/Scripts/GvrEditorEmulator.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 41679d3338266415f88d226e6bf3d0be +timeCreated: 1435273491 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/GvrSettings.cs b/Assets/GoogleVR/Scripts/GvrSettings.cs new file mode 100644 index 0000000..d1dbabc --- /dev/null +++ b/Assets/GoogleVR/Scripts/GvrSettings.cs @@ -0,0 +1,200 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + + +/// +/// Accesses and configures Daydream settings. +/// + +using UnityEngine; +using System; +using System.Runtime.InteropServices; + +#if UNITY_2017_2_OR_NEWER +using UnityEngine.XR; +#else +using XRDevice = UnityEngine.VR.VRDevice; +using XRSettings = UnityEngine.VR.VRSettings; +#endif // UNITY_2017_2_OR_NEWER + +#if UNITY_EDITOR +using UnityEditor; +#endif // UNITY_EDITOR + +public static class GvrSettings { + /// Name of 'None' VR SDK, as returned by `VRSettings.loadedDeviceName`. + public const string VR_SDK_NONE = "None"; + + /// Name of Daydream GVR SDK, as returned by `VRSettings.loadedDeviceName`. + public const string VR_SDK_DAYDREAM = "daydream"; + + /// Name of Cardboard GVR SDK, as returned by `VRSettings.loadedDeviceName` and supportedDevices. + public const string VR_SDK_CARDBOARD = "cardboard"; + + private const string METHOD_GET_WINDOW = "getWindow"; + private const string METHOD_RUN_ON_UI_THREAD = "runOnUiThread"; + private const string METHOD_SET_SUSTAINED_PERFORMANCE_MODE = "setSustainedPerformanceMode"; + + // Viewer type. + public enum ViewerPlatformType { + Error = -1, // Plugin-only value; does not exist in the NDK. + Cardboard, + Daydream + } + public static ViewerPlatformType ViewerPlatform { + // Expose a setter only for the editor emulator, for development testing purposes. +#if UNITY_EDITOR + get { + return editorEmulatorOnlyViewerPlatformType; + } + set { + editorEmulatorOnlyViewerPlatformType = value; + } +#elif !UNITY_ANDROID + // Running in non-Android player. + get { + return ViewerPlatformType.Error; + } +#else + // Running on Android. + get { + IntPtr gvrContextPtr = GetValidGvrNativePtrOrLogError(); + if (gvrContextPtr == IntPtr.Zero) { + return ViewerPlatformType.Error; + } + return (ViewerPlatformType) gvr_get_viewer_type(gvrContextPtr); + } +#endif // UNITY_EDITOR + } +#if UNITY_EDITOR + private static ViewerPlatformType editorEmulatorOnlyViewerPlatformType = + ViewerPlatformType.Daydream; +#endif // UNITY_EDITOR + + // The developer is expected to remember whether sustained performance mode is set + // at runtime, via the checkbox in Player Settings. + // This state may be recorded here in a future release. + public static bool SustainedPerformanceMode { + set { + SetSustainedPerformanceMode(value); + } + } + + // Handedness preference. + public enum UserPrefsHandedness { + Error = -1, // Plugin-only value, does not exist in the NDK. + Right, + Left + } + + public static UserPrefsHandedness Handedness { +#if UNITY_EDITOR + // Expose a setter only for the editor emulator, for development testing purposes. + get { + return (UserPrefsHandedness)EditorPrefs.GetInt(EMULATOR_HANDEDNESS_PREF_NAME, (int)UserPrefsHandedness.Right); + } + set { + EditorPrefs.SetInt(EMULATOR_HANDEDNESS_PREF_NAME, (int)value); + } +#elif !UNITY_ANDROID + // Running in non-Android player. + get { + return UserPrefsHandedness.Error; + } +#else + // Running on Android. + get { + IntPtr gvrContextPtr = GetValidGvrNativePtrOrLogError(); + if (gvrContextPtr == IntPtr.Zero) { + Debug.LogError("Unable to determine GVR user prefs' handedness"); + return UserPrefsHandedness.Error; + } + + IntPtr gvrUserPrefsPtr = gvr_get_user_prefs(gvrContextPtr); + if (gvrUserPrefsPtr == IntPtr.Zero) { + Debug.Log("Zero GVR user prefs pointer, unable to determine GVR user prefs' handedness"); + return UserPrefsHandedness.Error; + } + + return (UserPrefsHandedness) gvr_user_prefs_get_controller_handedness(gvrUserPrefsPtr); + } +#endif // UNITY_EDITOR + } +#if UNITY_EDITOR + // This allows developers to test handedness in the editor emulator. + private const string EMULATOR_HANDEDNESS_PREF_NAME = "GoogleVREditorEmulatorHandedness"; +#endif // UNITY_EDITOR + + private static void SetSustainedPerformanceMode(bool enabled) { +#if UNITY_ANDROID && !UNITY_EDITOR + AndroidJavaObject androidActivity = null; + try { + androidActivity = GvrActivityHelper.GetActivity(); + } catch (AndroidJavaException e) { + Debug.LogError("Exception while connecting to the Activity: " + e); + return; + } + + AndroidJavaObject androidWindow = androidActivity.Call(METHOD_GET_WINDOW); + if (androidWindow == null) { + Debug.LogError("No window found on the current android activity"); + return; + } + + // The sim thread in Unity is single-threaded, so we don't need to lock when accessing + // or assigning androidWindow. + androidActivity.Call(METHOD_RUN_ON_UI_THREAD, new AndroidJavaRunnable(() => { + androidWindow.Call(METHOD_SET_SUSTAINED_PERFORMANCE_MODE, enabled); + Debug.Log("Set sustained performance mode: " + (enabled ? "ON" : "OFF")); + }) + ); +#endif // UNITY_ANDROID && !UNITY_EDITOR + } + + /// Wraps call to `VRDevice.GetNativePtr()` and logs error if a supported GVR SDK is not active or + /// if the returned native pointer is `IntPtr.Zero`. + public static IntPtr GetValidGvrNativePtrOrLogError() { + if (!XRSettings.enabled) { + Debug.LogError("VR is disabled"); + return IntPtr.Zero; + } +#if UNITY_2018_3_OR_NEWER + string loadedDeviceName = GvrXREventsSubscriber.loadedDeviceName; +#else // !UNITY_2018_3_OR_NEWER; this leaks 30 bytes of memory per update. + string loadedDeviceName = XRSettings.loadedDeviceName; +#endif // UNITY_2018_3_OR_NEWER + if (loadedDeviceName != VR_SDK_DAYDREAM && loadedDeviceName != VR_SDK_CARDBOARD) { + Debug.LogErrorFormat("Loaded VR SDK '{0}' must be '{1}' or '{2}'", + loadedDeviceName, VR_SDK_DAYDREAM, VR_SDK_CARDBOARD); + return IntPtr.Zero; + } + IntPtr gvrContextPtr = XRDevice.GetNativePtr(); + if (gvrContextPtr == IntPtr.Zero) { + Debug.LogError("Unexpected zero GVR native context pointer"); + return gvrContextPtr; + } + return gvrContextPtr; + } + +#if UNITY_ANDROID && !UNITY_EDITOR + [DllImport(GvrActivityHelper.GVR_DLL_NAME)] + private static extern IntPtr gvr_get_user_prefs(IntPtr gvrContextPtr); + + [DllImport(GvrActivityHelper.GVR_DLL_NAME)] + private static extern int gvr_get_viewer_type(IntPtr gvrContextPtr); + + [DllImport(GvrActivityHelper.GVR_DLL_NAME)] + private static extern int gvr_user_prefs_get_controller_handedness(IntPtr gvrUserPrefsPtr); +#endif // UNITY_ANDROID && !UNITY_EDITOR +} diff --git a/Assets/GoogleVR/Scripts/GvrSettings.cs.meta b/Assets/GoogleVR/Scripts/GvrSettings.cs.meta new file mode 100644 index 0000000..0a9d312 --- /dev/null +++ b/Assets/GoogleVR/Scripts/GvrSettings.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c485d86d5e69340f09123a723b06bc87 +timeCreated: 1474311726 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/GvrUnitySdkVersion.cs b/Assets/GoogleVR/Scripts/GvrUnitySdkVersion.cs new file mode 100644 index 0000000..a1963d0 --- /dev/null +++ b/Assets/GoogleVR/Scripts/GvrUnitySdkVersion.cs @@ -0,0 +1,37 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +/// +/// Provides and logs versioning information for the GVR SDK for Unity. +/// +public class GvrUnitySdkVersion { + public const string GVR_SDK_VERSION = "1.170.0"; + +// Google VR SDK supports Unity 5.6 or newer. +#if !UNITY_5_6_OR_NEWER + #error Google VR SDK requires Unity version 5.6 or newer. +#endif // !UNITY_5_6_OR_NEWER + +// Only log GVR SDK version when running on an Android or iOS device. +#if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR + private const string VERSION_HEADER = "GVR SDK for Unity version: "; + + [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] + static void LogGvrUnitySdkVersion() { + Debug.Log(VERSION_HEADER + GVR_SDK_VERSION); + } +#endif // (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR +} diff --git a/Assets/GoogleVR/Scripts/GvrUnitySdkVersion.cs.meta b/Assets/GoogleVR/Scripts/GvrUnitySdkVersion.cs.meta new file mode 100644 index 0000000..baaef6b --- /dev/null +++ b/Assets/GoogleVR/Scripts/GvrUnitySdkVersion.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 12bd1ba026e3d49a285ef666388aa4e9 +timeCreated: 1476406456 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Headset.meta b/Assets/GoogleVR/Scripts/Headset.meta new file mode 100644 index 0000000..348e365 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6d077261531ff4d4db500d9dfbe54d13 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Headset/GvrHeadset.cs b/Assets/GoogleVR/Scripts/Headset/GvrHeadset.cs new file mode 100644 index 0000000..aba6d5b --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/GvrHeadset.cs @@ -0,0 +1,234 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System; +using System.Collections; +using System.ComponentModel; + +using Gvr.Internal; + +/// Main entry point for Standalone headset APIs. +/// +/// To use this API, use the GvrHeadset prefab. There can be only one +/// such prefab in a scene. +/// +/// This is a singleton object. +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrHeadset")] +public class GvrHeadset : MonoBehaviour { + private static GvrHeadset instance; + + private IHeadsetProvider headsetProvider; + private HeadsetState headsetState; + private IEnumerator standaloneUpdate; + private WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame(); + + // Delegates for GVR events. + private OnSafetyRegionEvent safetyRegionDelegate; + private OnRecenterEvent recenterDelegate; + + // Delegate definitions. + /// This delegate is called when the headset crosses the safety region boundary. + public delegate void OnSafetyRegionEvent(bool enter); + /// This delegate is called after the headset is recentered. + /// |recenterType| indicates the reason recentering occurred. + /// |recenterFlags| are flags related to recentering. See |GvrRecenterFlags|. + /// |recenteredPosition| is the positional offset from the session start pose. + /// |recenteredOrientation| is the rotational offset from the session start pose. + public delegate void OnRecenterEvent(GvrRecenterEventType recenterType, + GvrRecenterFlags recenterFlags, + Vector3 recenteredPosition, + Quaternion recenteredOrientation); + +#region DELEGATE_HANDLERS + public static event OnSafetyRegionEvent OnSafetyRegionChange { + add { + if (instance != null) { + instance.safetyRegionDelegate += value; + } + } + remove { + if (instance != null) { + instance.safetyRegionDelegate -= value; + } + } + } + + public static event OnRecenterEvent OnRecenter { + add { + if (instance != null) { + instance.recenterDelegate += value; + } + } + remove { + if (instance != null) { + instance.recenterDelegate -= value; + } + } + } +#endregion // DELEGATE_HANDLERS + +#region GVR_HEADSET_PROPERTIES + /// Returns |true| if the current headset supports positionally tracked, 6DOF head poses. + /// Returns |false| if only rotation-based head poses are supported. + public static bool SupportsPositionalTracking { + get { + if (instance == null) { + return false; + } + try { + return instance.headsetProvider.SupportsPositionalTracking; + } + catch(Exception e) { + Debug.LogError("Error reading SupportsPositionalTracking: " + e.Message); + return false; + } + } + } + + /// If a floor is found, populates floorHeight with the detected height. + /// Otherwise, leaves the value unchanged. + /// Returns true if value retrieval was successful, false otherwise (depends on tracking state). + public static bool TryGetFloorHeight(ref float floorHeight) { + if (instance == null) { + return false; + } + return instance.headsetProvider.TryGetFloorHeight(ref floorHeight); + } + + /// If the last recentering transform is available, populates position and rotation with that + /// transform. + /// Returns true if value retrieval was successful, false otherwise (unlikely). + public static bool TryGetRecenterTransform(ref Vector3 position, ref Quaternion rotation) { + if (instance == null) { + return false; + } + return instance.headsetProvider.TryGetRecenterTransform(ref position, ref rotation); + } + + /// Populates safetyType with the available safety region feature on the + /// currently-running device. + /// Returns true if value retrieval was successful, false otherwise (unlikely). + public static bool TryGetSafetyRegionType(ref GvrSafetyRegionType safetyType) { + if (instance == null) { + return false; + } + return instance.headsetProvider.TryGetSafetyRegionType(ref safetyType); + } + + /// If the safety region is of type GvrSafetyRegionType.Cylinder, populates innerRadius with the + /// inner radius size (where fog starts appearing) of the safety cylinder in meters. + /// Assumes the safety region type has been previously checked by the caller. + /// Returns true if value retrieval was successful, false otherwise (if region type is + /// GvrSafetyRegionType.Invalid). + public static bool TryGetSafetyCylinderInnerRadius(ref float innerRadius) { + if (instance == null) { + return false; + } + return instance.headsetProvider.TryGetSafetyCylinderInnerRadius(ref innerRadius); + } + + /// If the safety region is of type GvrSafetyRegionType.Cylinder, populates outerRadius with the + /// outer radius size (where fog is 100% opaque) of the safety cylinder in meters. + /// Assumes the safety region type has been previously checked by the caller. + /// Returns true if value retrieval was successful, false otherwise (if region type is + /// GvrSafetyRegionType.Invalid). + public static bool TryGetSafetyCylinderOuterRadius(ref float outerRadius) { + if (instance == null) { + return false; + } + return instance.headsetProvider.TryGetSafetyCylinderOuterRadius(ref outerRadius); + } +#endregion // GVR_HEADSET_PROPERTIES + + private GvrHeadset() { + headsetState.Initialize(); + } + + void Awake() { + if (instance != null) { + Debug.LogError("More than one GvrHeadset instance was found in your scene. " + + "Ensure that there is only one GvrHeadset."); + this.enabled = false; + return; + } + instance = this; + if (headsetProvider == null) { + headsetProvider = HeadsetProviderFactory.CreateProvider(); + } + } + + void OnEnable() { + if (!SupportsPositionalTracking) { + return; + } + standaloneUpdate = EndOfFrame(); + StartCoroutine(standaloneUpdate); + } + + void OnDisable() { + if (!SupportsPositionalTracking) { + return; + } + StopCoroutine(standaloneUpdate); + } + + void OnDestroy() { + if (!SupportsPositionalTracking) { + return; + } + instance = null; + } + + private void UpdateStandalone() { + // Events are stored in a queue, so poll until we get Invalid. + headsetProvider.PollEventState(ref headsetState); + while (headsetState.eventType != GvrEventType.Invalid) { + switch (headsetState.eventType) { + case GvrEventType.Recenter: + if (recenterDelegate != null) { + recenterDelegate(headsetState.recenterEventType, + (GvrRecenterFlags) headsetState.recenterEventFlags, + headsetState.recenteredPosition, + headsetState.recenteredRotation); + } + break; + case GvrEventType.SafetyRegionEnter: + if (safetyRegionDelegate != null) { + safetyRegionDelegate(true); + } + break; + case GvrEventType.SafetyRegionExit: + if (safetyRegionDelegate != null) { + safetyRegionDelegate(false); + } + break; + case GvrEventType.Invalid: + throw new InvalidEnumArgumentException("Invalid headset event: " + headsetState.eventType); + default: // Fallthrough, should never get here. + break; + } + headsetProvider.PollEventState(ref headsetState); + } + } + + IEnumerator EndOfFrame() { + while (true) { + // This must be done at the end of the frame to ensure that all GameObjects had a chance + // to read transient state (e.g. events, etc) for the current frame before it gets reset. + yield return waitForEndOfFrame; + UpdateStandalone(); + } + } +} diff --git a/Assets/GoogleVR/Scripts/Headset/GvrHeadset.cs.meta b/Assets/GoogleVR/Scripts/Headset/GvrHeadset.cs.meta new file mode 100644 index 0000000..4ff8a53 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/GvrHeadset.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: ecd9463bbd7994be09b972947a085067 +timeCreated: 1498190966 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Headset/GvrHeadsetEnums.cs b/Assets/GoogleVR/Scripts/Headset/GvrHeadsetEnums.cs new file mode 100644 index 0000000..1015511 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/GvrHeadsetEnums.cs @@ -0,0 +1,48 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// Maps to gvr_event_type in the C API. +public enum GvrEventType { + Invalid = -1, // Not in the C API. + Recenter = 1, + SafetyRegionExit = 2, + SafetyRegionEnter = 3, +}; + +// Maps to gvr_recenter_event_type in the C API. +public enum GvrRecenterEventType { + Invalid = -1, // Not in the C API. + RecenterEventRestart = 1, // Headset removal / re-attach recenter. + RecenterEventAligned = 2, // Controller-initiated recenter. +}; + +// Placeholder. No C spec for recenter flags yet. +public enum GvrRecenterFlags { + None = 0, +} + +// Maps to gvr_error in the C API. +public enum GvrErrorType { + None = 0, + ControllerCreateFailed = 2, + NoFrameAavilable = 3, + NoEventAvailable = 1000000, + NoPropertyAvailable = 1000001, +}; + +// Maps to gvr_safety_region_type in the C API. +public enum GvrSafetyRegionType { + None = 0, + Cylinder = 1, +}; diff --git a/Assets/GoogleVR/Scripts/Headset/GvrHeadsetEnums.cs.meta b/Assets/GoogleVR/Scripts/Headset/GvrHeadsetEnums.cs.meta new file mode 100644 index 0000000..ec57cff --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/GvrHeadsetEnums.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c39c9ce1c4cb949db8dc00fc0750f708 +timeCreated: 1498190965 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Headset/Internal.meta b/Assets/GoogleVR/Scripts/Headset/Internal.meta new file mode 100644 index 0000000..c24826b --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: adc010da5d914b042a8f72f76dca56f9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviderFactory.cs b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviderFactory.cs new file mode 100644 index 0000000..5b97603 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviderFactory.cs @@ -0,0 +1,45 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +/// @cond +namespace Gvr.Internal { + /// Factory that provides a concrete implementation of IHeadsetProvider for the + /// current platform. + static class HeadsetProviderFactory { + /// Provides a concrete implementation of IHeadsetProvider appropriate for the current + /// platform. This method never returns null. In the worst case, it might return a dummy + /// provider if the platform is not supported. For demo purposes the emulator controller + /// is returned in the editor and in Unity Standalone (desktop) builds, for use inside the + /// desktop player. + static internal IHeadsetProvider CreateProvider() { +// Use emualtor in editor, GVR SDK support on Android standalone headsets, and a +// dummy implementation otherwise.. +#if UNITY_EDITOR + return new EditorHeadsetProvider(); +#elif UNITY_ANDROID + // Use the GVR C API. + return new AndroidNativeHeadsetProvider(); +#else + // Platform not supported. + Debug.LogWarning("No Google VR standalone headset / 6DOF support on " + + Application.platform + " platform."); + return new DummyHeadsetProvider(); +#endif // UNITY_EDITOR || UNITY_ANDROID + } + } +} +/// @endcond + diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviderFactory.cs.meta b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviderFactory.cs.meta new file mode 100644 index 0000000..9aa4f59 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviderFactory.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1a8761daaa87949d9bfee83827f1cf81 +timeCreated: 1498369166 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders.meta b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders.meta new file mode 100644 index 0000000..2f32e5d --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1525d0b77f9bb764aa7e125b73490471 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/AndroidNativeHeadsetEnums.cs b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/AndroidNativeHeadsetEnums.cs new file mode 100644 index 0000000..c991dfa --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/AndroidNativeHeadsetEnums.cs @@ -0,0 +1,56 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System; + +/// @cond +namespace Gvr.Internal { + /// Maps to gvr_feature in the C API. + internal enum gvr_feature { + HeadPose6dof = 3, + }; + + /// Maps to gvr_property_type in the C API. + internal enum gvr_property_type { + TrackingFloorHeight = 1, // float; GVR_PROPERTY_TRACKING_FLOOR_HEIGHT + RecenterTransform = 2, // gvr_mat4f, GVR_PROPERTY_RECENTER_TRANSFORM + SafetyRegion = 3, // int (gvr_safety_region_type), GVR_PROPERTY_SAFETY_REGION + SafetyCylinderInnerRadius = 4, // float, GVR_PROPERTY_SAFETY_CYLINDER_INNER_RADIUS + SafetyCylinderOuterRadius = 5, // float, GVR_PROPERTY_SAFETY_CYLINDER_OUTER_RADIUS + }; + + /// Maps to gvr_value_type in the C API. + internal enum gvr_value_type { + None = 0, + Float = 1, + Double = 2, + Int = 3, + Int64 = 4, + Flags = 5, + Sizei = 6, + Recti = 7, + Rectf = 8, + Vec2f = 9, + Vec3f = 10, + Quat = 11, + Mat4f = 12, + ClockTimePoint = 13, + }; + + internal enum gvr_recenter_flags { + None = 0, + }; +} +/// @endcond diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/AndroidNativeHeadsetEnums.cs.meta b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/AndroidNativeHeadsetEnums.cs.meta new file mode 100644 index 0000000..8888905 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/AndroidNativeHeadsetEnums.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4768e786f437540fd9f7d0c0d5778312 +timeCreated: 1498382144 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/AndroidNativeHeadsetProvider.cs b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/AndroidNativeHeadsetProvider.cs new file mode 100644 index 0000000..86479c0 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/AndroidNativeHeadsetProvider.cs @@ -0,0 +1,386 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// This provider is only available on an Android device. +#if UNITY_ANDROID && !UNITY_EDITOR +using Gvr; +using System; +using System.Runtime.InteropServices; +using UnityEngine; + +#if UNITY_2017_2_OR_NEWER +using UnityEngine.XR; +#else +using XRDevice = UnityEngine.VR.VRDevice; +#endif // UNITY_2017_2_OR_NEWER + +/// @cond +namespace Gvr.Internal { + class AndroidNativeHeadsetProvider : IHeadsetProvider { + private IntPtr gvrContextPtr = XRDevice.GetNativePtr(); + private GvrValue gvrValue = new GvrValue(); + private gvr_event_header gvrEventHeader = new gvr_event_header(); + private gvr_recenter_event_data gvrRecenterEventData = new gvr_recenter_event_data(); + // |gvr_event| C struct is spec'd to be up to 512 bytes in size. + private byte[] gvrEventBuffer = new byte[512]; + private GCHandle gvrEventHandle; + private IntPtr gvrEventPtr; + private IntPtr gvrPropertiesPtr; + private int supportsPositionalTracking = -1; + + /// Used only as a temporary placeholder to avoid allocations. + /// Do not use this for storing state. + private MutablePose3D transientRecenteredPose3d = new MutablePose3D(); + + private readonly Matrix4x4 MATRIX4X4_IDENTITY = Matrix4x4.identity; + + public bool SupportsPositionalTracking { + get { + if (supportsPositionalTracking < 0) { + supportsPositionalTracking = + gvr_is_feature_supported(gvrContextPtr, (int)gvr_feature.HeadPose6dof) ? 1 : 0; + } + return supportsPositionalTracking > 0; + } + } + + internal AndroidNativeHeadsetProvider() { + gvrEventHandle = GCHandle.Alloc(gvrEventBuffer, GCHandleType.Pinned); + gvrEventPtr = gvrEventHandle.AddrOfPinnedObject(); + } + + ~AndroidNativeHeadsetProvider() { + gvrEventHandle.Free(); + } + + public void PollEventState(ref HeadsetState state) { + GvrErrorType eventType; + try { + eventType = (GvrErrorType)gvr_poll_event(gvrContextPtr, gvrEventPtr); + } catch (EntryPointNotFoundException) { + Debug.LogError("GvrHeadset not supported by this version of Unity. " + + "Support starts in 5.6.3p3 and 2017.1.1p1."); + throw; + } + if (eventType == GvrErrorType.NoEventAvailable) { + state.eventType = GvrEventType.Invalid; + return; + } + + Marshal.PtrToStructure(gvrEventPtr, gvrEventHeader); + state.eventFlags = gvrEventHeader.flags; + state.eventTimestampNs = gvrEventHeader.timestamp; + state.eventType = (GvrEventType) gvrEventHeader.type; + // Event data begins after header. + IntPtr eventDataPtr = new IntPtr(gvrEventPtr.ToInt64() + Marshal.SizeOf(gvrEventHeader)); + + if (state.eventType == GvrEventType.Recenter) { + Marshal.PtrToStructure(eventDataPtr, gvrRecenterEventData); + _HandleRecenterEvent(ref state, gvrRecenterEventData); + return; + } + } + + public bool TryGetFloorHeight(ref float floorHeight) { + if (!_GvrGetProperty(gvr_property_type.TrackingFloorHeight, gvrValue)) { + return false; + } + floorHeight = gvrValue.ToFloat(); + return true; + } + + public bool TryGetRecenterTransform(ref Vector3 position, ref Quaternion rotation) { + if (!_GvrGetProperty(gvr_property_type.RecenterTransform, gvrValue)) { + return false; + } + transientRecenteredPose3d.Set(gvrValue.ToMatrix4x4()); + position = transientRecenteredPose3d.Position; + rotation = transientRecenteredPose3d.Orientation; + return true; + } + + public bool TryGetSafetyRegionType(ref GvrSafetyRegionType safetyType) { + if (!_GvrGetProperty(gvr_property_type.SafetyRegion, gvrValue)) { + return false; + } + safetyType = (GvrSafetyRegionType) gvrValue.ToInt32(); + return true; + } + + public bool TryGetSafetyCylinderInnerRadius(ref float innerRadius) { + if (!_GvrGetProperty(gvr_property_type.SafetyCylinderInnerRadius, gvrValue)) { + return false; + } + innerRadius = gvrValue.ToFloat(); + return true; + } + + public bool TryGetSafetyCylinderOuterRadius(ref float outerRadius) { + if (!_GvrGetProperty(gvr_property_type.SafetyCylinderOuterRadius, gvrValue)) { + return false; + } + outerRadius = gvrValue.ToFloat(); + return true; + } + +#region PRIVATE_HELPERS + /// Returns true if a property was available and retrieved. + private bool _GvrGetProperty(gvr_property_type propertyType, GvrValue valueOut) { + gvr_value_type valueType = GetPropertyValueType(propertyType); + if (valueType == gvr_value_type.None) { + Debug.LogError("Unknown gvr property " + propertyType + ". Unable to type check."); + } + + if (gvrPropertiesPtr == IntPtr.Zero) { + try { + gvrPropertiesPtr = gvr_get_current_properties(gvrContextPtr); + } catch (EntryPointNotFoundException) { + Debug.LogError("GvrHeadset not supported by this version of Unity. " + + "Support starts in 5.6.3p3 and 2017.1.1p1."); + throw; + } + } + if (gvrPropertiesPtr == IntPtr.Zero) { + return false; + } + + // Assumes that gvr_properties_get (C API) will only ever return + // GvrErrorType.None or GvrErrorType.NoEventAvailable. + bool success = + (GvrErrorType.None == + (GvrErrorType) gvr_properties_get(gvrPropertiesPtr, propertyType, valueOut.BufferPtr)); + if (success) { + valueOut.Parse(); + success = (valueType == gvr_value_type.None || valueOut.TypeEnum == valueType); + if (!success) { + Debug.LogError("GvrGetProperty " + propertyType + " type mismatch, expected " + + valueType + " got " + valueOut.TypeEnum); + } + } + + return success; + } + + private void _HandleRecenterEvent(ref HeadsetState state, gvr_recenter_event_data eventData) { + state.recenterEventType = (GvrRecenterEventType) eventData.recenter_event_type; + state.recenterEventFlags = eventData.recenter_event_flags; + + Matrix4x4 poseTransform = MATRIX4X4_IDENTITY; + float[] poseRaw = eventData.pose_transform; + for (int i = 0; i < 4; i++) { + int j = i * 4; + Vector4 row = new Vector4(poseRaw[j], poseRaw[j + 1], poseRaw[j + 2], poseRaw[j + 3]); + poseTransform.SetRow(i, row); + } + + // Invert the matrix to go from row-major (GVR) to column-major (Unity), + // and change from LHS to RHS coordinates. + transientRecenteredPose3d.SetRightHanded(poseTransform.transpose); + state.recenteredPosition = transientRecenteredPose3d.Position; + state.recenteredRotation = transientRecenteredPose3d.Orientation; + } +#endregion // PRIVATE_HELPERS + +#region GVR_TYPE_HELPERS + private gvr_value_type GetPropertyValueType(gvr_property_type propertyType) { + gvr_value_type propType = gvr_value_type.None; + switch(propertyType) { + case gvr_property_type.TrackingFloorHeight: + propType = gvr_value_type.Float; + break; + case gvr_property_type.RecenterTransform: + propType = gvr_value_type.Mat4f; + break; + case gvr_property_type.SafetyRegion: + propType = gvr_value_type.Int; + break; + case gvr_property_type.SafetyCylinderInnerRadius: + propType = gvr_value_type.Float; + break; + case gvr_property_type.SafetyCylinderOuterRadius: + propType = gvr_value_type.Float; + break; + } + return propType; + } + + /// Helper class to parse |gvr_value| structs into the varied data types it could contain. + /// NOTE: Does NO type checking on value conversions. |_GvrGetProperty| checks types. + private class GvrValue { + private static readonly int HEADER_SIZE = Marshal.SizeOf(typeof(gvr_value_header)); + private gvr_value_header valueHeader = new gvr_value_header(); + // |gvr_value| C struct is spec'd to be up to 256 bytes in size. + private byte[] buffer = new byte[256]; + private IntPtr bufferPtr; + private IntPtr valuePtr; + private GCHandle bufferHandle; + + public GvrValue() { + bufferHandle = GCHandle.Alloc(buffer, GCHandleType.Pinned); + bufferPtr = bufferHandle.AddrOfPinnedObject(); + // Value portion starts after the header. + valuePtr = new IntPtr(bufferPtr.ToInt64() + HEADER_SIZE); + } + + ~GvrValue() { + bufferHandle.Free(); + } + + /// Gets the ptr to a buffer that can be used as an argument to |gvr_properties_get|. + public IntPtr BufferPtr { + get { + return bufferPtr; + } + } + + public gvr_value_type TypeEnum { + get { + return valueHeader.value_type; + } + } + + /// Parse the header of the current buffer. This should be called after the contents of + /// the buffer have been altered e.g. by a call to |gvr_properties_get|. + public void Parse() { + Marshal.PtrToStructure(bufferPtr, valueHeader); + } + + public int ToInt32() { + return BitConverter.ToInt32(buffer, HEADER_SIZE); + } + + public long ToInt64() { + return BitConverter.ToInt64(buffer, HEADER_SIZE); + } + + public float ToFloat() { + return BitConverter.ToSingle(buffer, HEADER_SIZE); + } + + public double ToDouble() { + return BitConverter.ToDouble(buffer, HEADER_SIZE); + } + + public Vector2 ToVector2() { + return (Vector2) Marshal.PtrToStructure(valuePtr, typeof(Vector2)); + } + + public Vector3 ToVector3() { + return (Vector3) Marshal.PtrToStructure(valuePtr, typeof(Vector3)); + } + + public Vector4 ToVector4() { + return (Vector4) Marshal.PtrToStructure(valuePtr, typeof(Vector4)); + } + + public Quaternion ToQuaternion() { + return (Quaternion) Marshal.PtrToStructure(valuePtr, typeof(Quaternion)); + } + + public gvr_rectf ToGvrRectf() { + return (gvr_rectf) Marshal.PtrToStructure(valuePtr, typeof(gvr_rectf)); + } + + public gvr_recti ToGvrRecti() { + return (gvr_recti) Marshal.PtrToStructure(valuePtr, typeof(gvr_recti)); + } + + public Matrix4x4 ToMatrix4x4() { + Matrix4x4 mat4 = (Matrix4x4) Marshal.PtrToStructure(valuePtr, typeof(Matrix4x4)); + // Transpose the matrix from row-major (GVR) to column-major (Unity), + // and change from LHS to RHS coordinates. + return Pose3D.FlipHandedness(mat4.transpose); + } + } +#endregion // GVR_TYPE_HELPERS + +#region GVR_NATIVE_STRUCTS + [StructLayout(LayoutKind.Sequential)] + private class gvr_recenter_event_data { + internal int recenter_event_type; // gvr_recenter_event_type + internal uint recenter_event_flags; // gvr_flags + + [MarshalAs(UnmanagedType.ByValArray, SizeConst=16)] + internal float[] pose_transform = new float[16]; // gvr_mat4f = float[4][4] + } + + [StructLayout(LayoutKind.Explicit)] + private class gvr_event_header { + [FieldOffset(0)] + internal long timestamp; + + [FieldOffset(8)] + internal int type; // gvr_event_type + + [FieldOffset(12)] + internal int flags; // gvr_flags + + // Event specific data starts at offset 16. + } + + [StructLayout(LayoutKind.Explicit)] + private class gvr_value_header { + [FieldOffset(0)] + internal gvr_value_type value_type; + + [FieldOffset(4)] + internal int flags; // gvr_flags + + // Value data starts at offset 8. + } + [StructLayout(LayoutKind.Sequential)] + public struct gvr_sizei { + internal int width; + internal int height; + } + + [StructLayout(LayoutKind.Sequential)] + public struct gvr_recti { + internal int left; + internal int right; + internal int bottom; + internal int top; + } + + [StructLayout(LayoutKind.Sequential)] + public struct gvr_rectf { + internal float left; + internal float right; + internal float bottom; + internal float top; + } + + +#endregion // GVR_NATIVE_STRUCTS + +#region GVR_C_API + private const string DLL_NAME = GvrActivityHelper.GVR_DLL_NAME; + + [DllImport(DLL_NAME)] + private static extern bool gvr_is_feature_supported(IntPtr gvr_context, int feature); + + [DllImport(DLL_NAME)] + private static extern int gvr_poll_event(IntPtr gvr_context, IntPtr event_out); + + [DllImport(DLL_NAME)] + private static extern IntPtr gvr_get_current_properties(IntPtr gvr_context); + + [DllImport(DLL_NAME)] + private static extern int gvr_properties_get( + IntPtr gvr_properties, gvr_property_type property_type, IntPtr value_out); +#endregion // GVR_C_API + } +} +/// @endcond +#endif // UNITY_ANDROID && !UNITY_EDITOR diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/AndroidNativeHeadsetProvider.cs.meta b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/AndroidNativeHeadsetProvider.cs.meta new file mode 100644 index 0000000..764463a --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/AndroidNativeHeadsetProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e39841bba8ebf4707aff759a1690a400 +timeCreated: 1498369167 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/DummyHeadsetProvider.cs b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/DummyHeadsetProvider.cs new file mode 100644 index 0000000..a9e18a2 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/DummyHeadsetProvider.cs @@ -0,0 +1,50 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using Gvr; +using UnityEngine; + +/// Used for platforms that do not support the GoogleVR standalone headset (6DOF). +/// @cond +namespace Gvr.Internal { + class DummyHeadsetProvider : IHeadsetProvider { + private HeadsetState dummyState; + + public bool SupportsPositionalTracking { get { return false; } } + + public void PollEventState(ref HeadsetState state) { } + + public bool TryGetFloorHeight(ref float floorHeight) { + return false; + } + + public bool TryGetRecenterTransform( + ref Vector3 position, ref Quaternion rotation) { + return false; + } + + public bool TryGetSafetyRegionType(ref GvrSafetyRegionType safetyType) { + return false; + } + + public bool TryGetSafetyCylinderInnerRadius(ref float innerRadius) { + return false; + } + + public bool TryGetSafetyCylinderOuterRadius(ref float outerRadius) { + return false; + } + } +} +/// @endcond diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/DummyHeadsetProvider.cs.meta b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/DummyHeadsetProvider.cs.meta new file mode 100644 index 0000000..d516722 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/DummyHeadsetProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fff2ffa71f4754593a63b4ebb799955e +timeCreated: 1498369167 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/EditorHeadsetProvider.cs b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/EditorHeadsetProvider.cs new file mode 100644 index 0000000..d3088fc --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/EditorHeadsetProvider.cs @@ -0,0 +1,55 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using Gvr; +using UnityEngine; + +/// @cond +namespace Gvr.Internal { + class EditorHeadsetProvider : IHeadsetProvider { + private HeadsetState dummyState; + + public bool SupportsPositionalTracking { get { return true; } } + + public void PollEventState(ref HeadsetState state) { + // Emulation coming soon. + } + + public bool TryGetFloorHeight(ref float floorHeight) { + floorHeight = -1.6f; + return true; + } + + public bool TryGetRecenterTransform( + ref Vector3 position, ref Quaternion rotation) { + return true; + } + + public bool TryGetSafetyRegionType(ref GvrSafetyRegionType safetyType) { + safetyType = GvrSafetyRegionType.Cylinder; + return true; + } + + public bool TryGetSafetyCylinderInnerRadius(ref float innerRadius) { + innerRadius = 0.6f; + return true; + } + + public bool TryGetSafetyCylinderOuterRadius(ref float outerRadius) { + outerRadius = 0.7f; + return true; + } + } +} +/// @endcond diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/EditorHeadsetProvider.cs.meta b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/EditorHeadsetProvider.cs.meta new file mode 100644 index 0000000..b3c0c25 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetProviders/EditorHeadsetProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 19a9f6c7cb74d44bd9bbc87397789f7c +timeCreated: 1498369166 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetState.cs b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetState.cs new file mode 100644 index 0000000..5a1071e --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetState.cs @@ -0,0 +1,47 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System; + +using Gvr; + +/// @cond +namespace Gvr.Internal { + // Internal representation of state for the headset. + struct HeadsetState { + internal GvrEventType eventType; + internal int eventFlags; + internal long eventTimestampNs; // Maps to gvr_clock_time_point monotonic_systemtime_nanos. + + // Recenter event data. + internal GvrRecenterEventType recenterEventType; + internal uint recenterEventFlags; + internal Vector3 recenteredPosition; + internal Quaternion recenteredRotation; + + public void Initialize() { + eventType = GvrEventType.Invalid; + eventFlags = 0; + eventTimestampNs = 0; + + recenterEventType = GvrRecenterEventType.Invalid; + recenterEventFlags = 0; + recenteredPosition = Vector3.zero; + recenteredRotation = Quaternion.identity; + } + + } +} // namespace Gvr.Internal +/// @endcond diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetState.cs.meta b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetState.cs.meta new file mode 100644 index 0000000..fb012a4 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/HeadsetState.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 127c2783105b84d52adbb2499339f572 +timeCreated: 1498369166 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/IHeadsetProvider.cs b/Assets/GoogleVR/Scripts/Headset/Internal/IHeadsetProvider.cs new file mode 100644 index 0000000..f2f0071 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/IHeadsetProvider.cs @@ -0,0 +1,56 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +/// @cond +namespace Gvr.Internal { + interface IHeadsetProvider { + /// Returns whether the current headset supports positionally tracked, 6DOF head poses. + bool SupportsPositionalTracking { get; } + + /// Polls for GVR standalone events. + void PollEventState(ref HeadsetState outState); + + /// If a floor is found, populates floorHeight with the detected height. + /// Otherwise, leaves the value unchanged. + /// Returns true if value retrieval was successful, false otherwise (depends on tracking state). + bool TryGetFloorHeight(ref float floorHeight); + + /// If the last recentering transform is available, populates position and rotation with that + /// transform. + /// Returns true if value retrieval was successful, false otherwise (unlikely). + bool TryGetRecenterTransform(ref Vector3 position, ref Quaternion rotation); + + /// Populates safetyType with the available safety region feature on the + /// currently-running device. + /// Returns true if value retrieval was successful, false otherwise (unlikely). + bool TryGetSafetyRegionType(ref GvrSafetyRegionType safetyType); + + /// If the safety region is of type GvrSafetyRegionType.Cylinder, populates innerRadius with the + /// inner radius size (where fog starts appearing) of the safety cylinder in meters. + /// Assumes the safety region type has been previously checked by the caller. + /// Returns true if value retrieval was successful, false otherwise (if region type is + /// GvrSafetyRegionType.Invalid). + bool TryGetSafetyCylinderInnerRadius(ref float innerRadius); + + /// If the safety region is of type GvrSafetyRegionType.Cylinder, populates outerRadius with the + /// outer radius size (where fog is 100% opaque) of the safety cylinder in meters. + /// Assumes the safety region type has been previously checked by the caller. + /// Returns true if value retrieval was successful, false otherwise (if region type is + /// GvrSafetyRegionType.Invalid). + bool TryGetSafetyCylinderOuterRadius(ref float outerRadius); + } +} +/// @endcond diff --git a/Assets/GoogleVR/Scripts/Headset/Internal/IHeadsetProvider.cs.meta b/Assets/GoogleVR/Scripts/Headset/Internal/IHeadsetProvider.cs.meta new file mode 100644 index 0000000..43ed188 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Headset/Internal/IHeadsetProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e5000c7de28ac497c8564ecb8d1f005d +timeCreated: 1498369167 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/InstantPreview.meta b/Assets/GoogleVR/Scripts/InstantPreview.meta new file mode 100644 index 0000000..83537fc --- /dev/null +++ b/Assets/GoogleVR/Scripts/InstantPreview.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: de1a791a03c2590438d1da45cca10255 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/InstantPreview/InstantPreview.apk.meta b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreview.apk.meta new file mode 100644 index 0000000..a3dc343 --- /dev/null +++ b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreview.apk.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dc278786e6540af428ccbf7825495004 +timeCreated: 1500315262 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/InstantPreview/InstantPreview.cs b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreview.cs new file mode 100644 index 0000000..596fd54 --- /dev/null +++ b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreview.cs @@ -0,0 +1,568 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System.Runtime.InteropServices; +using System; +using System.Text; +using System.Collections.Generic; +using System.IO; +using System.Threading; + +namespace Gvr.Internal { + [HelpURL("https://developers.google.com/vr/unity/reference/class/InstantPreview")] + public class InstantPreview : MonoBehaviour { + private const string NoDevicesFoundAdbResult = "error: no devices/emulators found"; + + internal static InstantPreview Instance { get; set; } + + internal const string dllName = "instant_preview_unity_plugin"; + + public enum Resolutions : int { + Big, + Regular, + WindowSized, + } + struct ResolutionSize { + public int width; + public int height; + } + + [Tooltip("Resolution of video stream. Higher = more expensive / better visual quality.")] + public Resolutions OutputResolution = Resolutions.Big; + + public enum MultisampleCounts { + One, + Two, + Four, + Eight, + } + + [Tooltip("Anti-aliasing for video preview. Higher = more expensive / better visual quality.")] + public MultisampleCounts MultisampleCount = MultisampleCounts.One; + + public enum BitRates { + _2000, + _4000, + _8000, + _16000, + _24000, + _32000, + } + + [Tooltip("Video codec streaming bit rate. Higher = more expensive / better visual quality.")] + public BitRates BitRate = BitRates._16000; + + [Tooltip("Installs the Instant Preview app if it isn't found on the connected device.")] + public bool InstallApkOnRun = true; + + public UnityEngine.Object InstantPreviewApk; + + struct UnityRect { + public float right; + public float left; + public float top; + public float bottom; + } + + struct UnityEyeViews { + public Matrix4x4 leftEyePose; + public Matrix4x4 rightEyePose; + public UnityRect leftEyeViewSize; + public UnityRect rightEyeViewSize; + } + +#if UNITY_HAS_GOOGLEVR && UNITY_EDITOR + static ResolutionSize[] resolutionSizes = new ResolutionSize[] { + new ResolutionSize() { width = 2560, height = 1440, }, // ResolutionSize.Big + new ResolutionSize() { width = 1920, height = 1080, }, // ResolutionSize.Regular + new ResolutionSize() , // ResolutionSize.WindowSized + }; + + private static readonly int[] multisampleCounts = new int[] { + 1, // MultisampleCounts.One + 2, // MultisampleCounts.Two + 4, // MultisampleCounts.Four + 8, // MultisampleCounts.Eight + }; + + private static readonly int[] bitRates = new int[] { + 2000, // BitRates._2000 + 4000, // BitRates._4000 + 8000, // BitRates._8000 + 16000, // BitRates._16000 + 24000, // BitRates._24000 + 32000, // BitRates._32000 + }; + + [DllImport(dllName)] + private static extern bool IsConnected(); + + [DllImport(dllName)] + private static extern bool GetHeadPose(out Matrix4x4 pose, out double timestamp); + + [DllImport(dllName)] + private static extern bool GetEyeViews(out UnityEyeViews outputEyeViews); + + [DllImport(dllName)] + private static extern IntPtr GetRenderEventFunc(); + + [DllImport(dllName)] + private static extern void SendFrame(IntPtr renderTexture, ref Matrix4x4 pose, double timestamp, int bitRate); + + [DllImport(dllName)] + private static extern void GetVersionString(StringBuilder dest, uint n); + + public bool IsCurrentlyConnected { get { return connected; } } + + private IntPtr renderEventFunc; + private RenderTexture renderTexture; + private Matrix4x4 headPose = Matrix4x4.identity; + private double timestamp; + + private class EyeCamera { + public Camera leftEyeCamera = null; + public Camera rightEyeCamera = null; + } + Dictionary eyeCameras = new Dictionary(); + + List camerasLastFrame = new List(); + + private bool connected; + + void Awake() { + renderEventFunc = GetRenderEventFunc(); + + if (Instance != null) { + Destroy(gameObject); + gameObject.SetActive(false); + return; + } + + Instance = this; + DontDestroyOnLoad(gameObject); + } + + void Start() { + // Gets local version name and prints it out. + var sb = new StringBuilder(256); + GetVersionString(sb, (uint)sb.Capacity); + var localVersionName = sb.ToString(); + Debug.Log("Instant Preview Version: " + localVersionName); + + // Tries to install Instant Preview apk if set to do so. + if (InstallApkOnRun) { + // Early outs if set to install but the apk can't be found. + if (InstantPreviewApk == null) { + Debug.LogError("Trying to install Instant Preview apk but reference to InstantPreview.apk is broken."); + return; + } + + // Gets the apk path and installs it on a separate thread. + var apkPath = Path.GetFullPath(UnityEditor.AssetDatabase.GetAssetPath(InstantPreviewApk)); + if (File.Exists(apkPath)) { + new Thread(() => { + string output; + string errors; + + // Gets version of installed apk. + RunCommand(InstantPreviewHelper.AdbPath, + "shell dumpsys package com.google.instantpreview | grep versionName", + out output, out errors); + string installedVersionName = null; + if (!string.IsNullOrEmpty(output) && string.IsNullOrEmpty(errors)) { + installedVersionName = output.Substring(output.IndexOf('=') + 1); + } + + // Early outs if no device is connected. + if (string.Compare(errors, NoDevicesFoundAdbResult) == 0) { + return; + } + + // Prints errors and exits on failure. + if (!string.IsNullOrEmpty(errors)) { + Debug.LogError(errors); + return; + } + + // Determines if app is installed. + if (installedVersionName != localVersionName) { + if (installedVersionName == null) { + Debug.Log(string.Format( + "Instant Preview: app not found on device, attempting to install it from {0}.", + apkPath)); + } else { + Debug.Log(string.Format( + "Instant Preview: installed version \"{0}\" does not match local version \"{1}\", attempting upgrade.", + installedVersionName, localVersionName)); + } + + RunCommand(InstantPreviewHelper.AdbPath, + string.Format("uninstall com.google.instantpreview", apkPath), + out output, out errors); + + RunCommand(InstantPreviewHelper.AdbPath, + string.Format("install \"{0}\"", apkPath), + out output, out errors); + + // Prints any output from trying to install. + if (!string.IsNullOrEmpty(output)) { + Debug.Log(output); + } + if (!string.IsNullOrEmpty(errors)) { + if (string.Equals(errors.Trim(), "Success")) { + Debug.Log("Successfully installed Instant Preview app."); + } else { + Debug.LogError(errors); + } + } + } + + StartInstantPreviewActivity(InstantPreviewHelper.AdbPath); + }).Start(); + } + } else { + new Thread(() => { StartInstantPreviewActivity(InstantPreviewHelper.AdbPath); }).Start(); + } + } + + void UpdateCamera(Camera camera) { + + EyeCamera eyeCamera; + + if (!eyeCameras.TryGetValue(camera, out eyeCamera)) { + return; + } + + if (connected) { + if (GetHeadPose(out headPose, out timestamp)) { + SetEditorEmulatorsEnabled(false); + camera.transform.localRotation = Quaternion.LookRotation(headPose.GetColumn(2), headPose.GetColumn(1)); + camera.transform.localPosition = camera.transform.localRotation * headPose.GetRow(3) * -1; + } else { + SetEditorEmulatorsEnabled(true); + } + + var eyeViews = new UnityEyeViews(); + if (GetEyeViews(out eyeViews)) { + SetTransformFromMatrix(eyeCamera.leftEyeCamera.gameObject.transform, eyeViews.leftEyePose); + SetTransformFromMatrix(eyeCamera.rightEyeCamera.gameObject.transform, eyeViews.rightEyePose); + + var near = Camera.main.nearClipPlane; + var far = Camera.main.farClipPlane; + eyeCamera.leftEyeCamera.projectionMatrix = + PerspectiveMatrixFromUnityRect(eyeViews.leftEyeViewSize, near, far); + eyeCamera.rightEyeCamera.projectionMatrix = + PerspectiveMatrixFromUnityRect(eyeViews.rightEyeViewSize, near, far); + + bool multisampleChanged = multisampleCounts[(int)MultisampleCount] != renderTexture.antiAliasing; + + // Adjusts render texture size. + if (OutputResolution != Resolutions.WindowSized) { + var selectedResolutionSize = resolutionSizes[(int)OutputResolution]; + if (selectedResolutionSize.width != renderTexture.width || + selectedResolutionSize.height != renderTexture.height || + multisampleChanged) { + ResizeRenderTexture(selectedResolutionSize.width, selectedResolutionSize.height); + } + } else { // OutputResolution == Resolutions.WindowSized + var screenAspectRatio = (float)Screen.width / Screen.height; + + var eyeViewsWidth = + -eyeViews.leftEyeViewSize.left + + eyeViews.leftEyeViewSize.right + + -eyeViews.rightEyeViewSize.left + + eyeViews.rightEyeViewSize.right; + var eyeViewsHeight = + eyeViews.leftEyeViewSize.top + + -eyeViews.leftEyeViewSize.bottom; + if (eyeViewsHeight > 0f) { + int renderTextureHeight; + int renderTextureWidth; + var eyeViewsAspectRatio = eyeViewsWidth / eyeViewsHeight; + if (screenAspectRatio > eyeViewsAspectRatio) { + renderTextureHeight = Screen.height; + renderTextureWidth = (int)(Screen.height * eyeViewsAspectRatio); + } else { + renderTextureWidth = Screen.width; + renderTextureHeight = (int)(Screen.width / eyeViewsAspectRatio); + } + renderTextureWidth = renderTextureWidth & ~0x3; + renderTextureHeight = renderTextureHeight & ~0x3; + + if (multisampleChanged || + renderTexture.width != renderTextureWidth || + renderTexture.height != renderTextureHeight) { + ResizeRenderTexture(renderTextureWidth, renderTextureHeight); + } + } + } + } + } else { // !connected + SetEditorEmulatorsEnabled(true); + + if (renderTexture.width != Screen.width || renderTexture.height != Screen.height) { + ResizeRenderTexture(Screen.width, Screen.height); + } + } + } + + void Update() { + if (!EnsureCameras()) { + return; + } + + var newConnectionState = IsConnected(); + if (connected && !newConnectionState) { + Debug.Log("Disconnected from Instant Preview."); + } else if (!connected && newConnectionState) { + Debug.Log("Connected to Instant Preview."); + } + connected = newConnectionState; + + foreach (KeyValuePair eyeCamera in eyeCameras) { + UpdateCamera(eyeCamera.Key); + } + } + + void OnPostRender() { + if (connected && renderTexture != null) { + var nativeTexturePtr = renderTexture.GetNativeTexturePtr(); + SendFrame(nativeTexturePtr, ref headPose, timestamp, bitRates[(int)BitRate]); + GL.IssuePluginEvent(renderEventFunc, 69); + } + } + + void EnsureCamera(Camera camera) { + // renderTexture might still be null so this creates and assigns it. + if (renderTexture == null) { + if (OutputResolution != Resolutions.WindowSized) { + var selectedResolutionSize = resolutionSizes[(int)OutputResolution]; + ResizeRenderTexture(selectedResolutionSize.width, selectedResolutionSize.height); + } else { + ResizeRenderTexture(Screen.width, Screen.height); + } + } + + EyeCamera eyeCamera; + + if (!eyeCameras.TryGetValue(camera, out eyeCamera)) { + eyeCamera = new EyeCamera(); + eyeCameras.Add(camera, eyeCamera); + } + + EnsureEyeCamera(camera, ":Instant Preview Left", new Rect(0.0f, 0.0f, 0.5f, 1.0f), ref eyeCamera.leftEyeCamera); + EnsureEyeCamera(camera, ":Instant Preview Right", new Rect(0.5f, 0.0f, 0.5f, 1.0f), ref eyeCamera.rightEyeCamera); + } + + private void CheckRemoveCameras(List cameras) { + // Any cameras that were here last frame and not here this frame need removing from eyeCameras. + foreach (Camera oldCamera in camerasLastFrame) { + + if (!cameras.Contains(oldCamera)) { + // Destroys the eye cameras. + EyeCamera curEyeCamera; + if (eyeCameras.TryGetValue(oldCamera, out curEyeCamera)) { + Destroy(curEyeCamera.leftEyeCamera.gameObject); + Destroy(curEyeCamera.rightEyeCamera.gameObject); + } + + // Removes eye camera entry from dictionary. + eyeCameras.Remove(oldCamera); + } + } + + camerasLastFrame = cameras; + } + + bool EnsureCameras() { + var mainCamera = Camera.main; + if (!mainCamera) { + // If the main camera doesn't exist, destroys a remaining render texture and exits. + if (renderTexture != null) { + Destroy(renderTexture); + renderTexture = null; + } + return false; + } + + // Find all the cameras and make sure any non-Instant Preview cameras have left/right eyes attached. + var cameras = new List(ValidCameras()); + CheckRemoveCameras(cameras); + + // Now go and make sure that all cameras that are to be driven by Instant Preview have the correct setup. + foreach (Camera camera in cameras) { + // Skips the Instant Preview camera, which is used for a + // convenience preview. + if (camera.gameObject == gameObject) { + continue; + } + + EnsureCamera(camera); + } + + return true; + } + + void EnsureEyeCamera(Camera mainCamera, String eyeCameraName, Rect rect, ref Camera eyeCamera) { + // Creates eye camera object if it doesn't exist. + if (eyeCamera == null) { + var eyeCameraObject = new GameObject(mainCamera.gameObject.name + eyeCameraName); + eyeCamera = eyeCameraObject.AddComponent(); + eyeCameraObject.transform.SetParent(mainCamera.gameObject.transform, false); + } + + eyeCamera.CopyFrom(mainCamera); + eyeCamera.rect = rect; + eyeCamera.targetTexture = renderTexture; + + // Match child camera's skyboxes to main camera. + Skybox monoCameraSkybox = mainCamera.gameObject.GetComponent(); + Skybox customSkybox = eyeCamera.GetComponent(); + if (monoCameraSkybox != null) { + if (customSkybox == null) { + customSkybox = eyeCamera.gameObject.AddComponent(); + } + customSkybox.material = monoCameraSkybox.material; + } else if (customSkybox != null) { + Destroy(customSkybox); + } + } + + void ResizeRenderTexture(int width, int height) { + var newRenderTexture = new RenderTexture(width, height, 16); + newRenderTexture.antiAliasing = multisampleCounts[(int)MultisampleCount]; + if (renderTexture != null) { + foreach (KeyValuePair camera in eyeCameras) { + if (camera.Value.leftEyeCamera != null) { + camera.Value.leftEyeCamera.targetTexture = null; + } + if (camera.Value.rightEyeCamera != null) { + camera.Value.rightEyeCamera.targetTexture = null; + } + } + + Destroy(renderTexture); + } + renderTexture = newRenderTexture; + } + + private static void SetEditorEmulatorsEnabled(bool enabled) { + foreach (var editorEmulator in FindObjectsOfType()) { + editorEmulator.enabled = enabled; + } + } + + private static Matrix4x4 PerspectiveMatrixFromUnityRect(UnityRect rect, float near, float far) { + if (rect.left == rect.right || rect.bottom == rect.top || near == far || + near <= 0f || far <= 0f) { + return Matrix4x4.identity; + } + rect.left *= near; + rect.right *= near; + rect.top *= near; + rect.bottom *= near; + var X = (2 * near) / (rect.right - rect.left); + var Y = (2 * near) / (rect.top - rect.bottom); + var A = (rect.right + rect.left) / (rect.right - rect.left); + var B = (rect.top + rect.bottom) / (rect.top - rect.bottom); + var C = (near + far) / (near - far); + var D = (2 * near * far) / (near - far); + + var perspectiveMatrix = new Matrix4x4(); + perspectiveMatrix[0, 0] = X; + perspectiveMatrix[0, 2] = A; + perspectiveMatrix[1, 1] = Y; + perspectiveMatrix[1, 2] = B; + perspectiveMatrix[2, 2] = C; + perspectiveMatrix[2, 3] = D; + perspectiveMatrix[3, 2] = -1f; + return perspectiveMatrix; + } + + private static void SetTransformFromMatrix(Transform transform, Matrix4x4 matrix) { + var position = matrix.GetRow(3); + position.x *= -1; + transform.localPosition = position; + transform.localRotation = Quaternion.LookRotation(matrix.GetColumn(2), matrix.GetColumn(1)); + } + + private static void StartInstantPreviewActivity(string adbPath) { + string output; + string errors; + RunCommand(adbPath, "shell monkey -p com.google.instantpreview -c android.intent.category.LAUNCHER 1", out output, out errors); + + // Early outs if no device is connected. + if (string.Compare(errors, NoDevicesFoundAdbResult) == 0) { + return; + } + } + + private static void RunCommand(string fileName, string arguments, out string output, out string errors) { + using (var process = new System.Diagnostics.Process()) { + System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo(fileName, arguments); + startInfo.UseShellExecute = false; + startInfo.RedirectStandardError = true; + startInfo.RedirectStandardOutput = true; + + startInfo.CreateNoWindow = true; + process.StartInfo = startInfo; + + var outputBuilder = new StringBuilder(); + var errorBuilder = new StringBuilder(); + process.OutputDataReceived += (o, ef) => outputBuilder.AppendLine(ef.Data); + process.ErrorDataReceived += (o, ef) => errorBuilder.AppendLine(ef.Data); + + process.Start(); + process.BeginOutputReadLine(); + process.BeginErrorReadLine(); + process.WaitForExit(); + process.Close(); + + // Trims the output strings to make comparison easier. + output = outputBuilder.ToString().Trim(); + errors = errorBuilder.ToString().Trim(); + } + } + + // Gets active, stereo, non-eye cameras in the scene. + private IEnumerable ValidCameras() { + foreach (var camera in Camera.allCameras) { + if (!camera.enabled || camera.stereoTargetEye == StereoTargetEyeMask.None) { + continue; + } + + // Skips camera if it is determined to be an eye camera. + var parent = camera.transform.parent; + if (parent != null) { + var parentCamera = parent.GetComponent(); + if (parentCamera != null) { + EyeCamera parentEyeCamera; + if (eyeCameras.TryGetValue(parentCamera, out parentEyeCamera)) { + if (camera == parentEyeCamera.leftEyeCamera || camera == parentEyeCamera.rightEyeCamera) { + continue; + } + } + } + } + + yield return camera; + } + } + +#else + public bool IsCurrentlyConnected { get { return false; } } +#endif + } +} diff --git a/Assets/GoogleVR/Scripts/InstantPreview/InstantPreview.cs.meta b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreview.cs.meta new file mode 100644 index 0000000..9f0576e --- /dev/null +++ b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreview.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7528488988f9d48478da328909125dea +timeCreated: 1494615574 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewControllerProvider.cs b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewControllerProvider.cs new file mode 100644 index 0000000..57f23f4 --- /dev/null +++ b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewControllerProvider.cs @@ -0,0 +1,87 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#if UNITY_HAS_GOOGLEVR && UNITY_EDITOR +using System.Runtime.InteropServices; +using UnityEngine; + +namespace Gvr.Internal { + class InstantPreviewControllerProvider { + /// + /// This is a mirror of Gvr.Internal.ControllerState, but a struct instead. + /// + private struct NativeControllerState { + public GvrConnectionState connectionState; + public Quaternion orientation; + public Vector3 gyro; + public Vector3 accel; + public Vector2 touchPos; + [MarshalAs(UnmanagedType.U1)] + public bool isTouching; + [MarshalAs(UnmanagedType.U1)] + public bool appButtonState; + [MarshalAs(UnmanagedType.U1)] + public bool clickButtonState; + public int batteryLevel; + [MarshalAs(UnmanagedType.U1)] + public bool isCharging; + [MarshalAs(UnmanagedType.U1)] + public bool isRecentered; + [MarshalAs(UnmanagedType.U1)] + public bool homeButtonState; + } + + private GvrControllerButton prevButtonsState; + + [DllImport(InstantPreview.dllName)] + private static extern void ReadControllerState(out NativeControllerState nativeControllerState); + + public void ReadState(ControllerState outState) { + var nativeControllerState = new NativeControllerState(); + ReadControllerState(out nativeControllerState); + + outState.connectionState = nativeControllerState.connectionState; + outState.orientation = new Quaternion( + -nativeControllerState.orientation.y, + -nativeControllerState.orientation.z, + nativeControllerState.orientation.w, + nativeControllerState.orientation.x); + + outState.gyro = new Vector3(-nativeControllerState.gyro.x, -nativeControllerState.gyro.y, nativeControllerState.gyro.z); + outState.accel = new Vector3(nativeControllerState.accel.x, nativeControllerState.accel.y, -nativeControllerState.accel.z); + outState.touchPos = nativeControllerState.touchPos; + outState.batteryLevel = (GvrControllerBatteryLevel)nativeControllerState.batteryLevel; + outState.isCharging = nativeControllerState.isCharging; + outState.recentered = nativeControllerState.isRecentered; + + outState.buttonsState = 0; + if (nativeControllerState.appButtonState) { + outState.buttonsState |= GvrControllerButton.App; + } + if (nativeControllerState.clickButtonState) { + outState.buttonsState |= GvrControllerButton.TouchPadButton; + } + if (nativeControllerState.homeButtonState) { + outState.buttonsState |= GvrControllerButton.System; + } + if (nativeControllerState.isTouching) { + outState.buttonsState |= GvrControllerButton.TouchPadTouch; + } + + outState.SetButtonsUpDownFromPrevious(prevButtonsState); + prevButtonsState = outState.buttonsState; + } + } +} +#endif diff --git a/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewControllerProvider.cs.meta b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewControllerProvider.cs.meta new file mode 100644 index 0000000..b95063b --- /dev/null +++ b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewControllerProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c36f3afb2cb4ef840bf3183652900afe +timeCreated: 1494615575 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewHelper.cs b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewHelper.cs new file mode 100644 index 0000000..75d928e --- /dev/null +++ b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewHelper.cs @@ -0,0 +1,73 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System.IO; +using System.Runtime.InteropServices; +using Gvr.Internal; +#if UNITY_EDITOR +using UnityEditor; +#endif +using UnityEngine; + +[ExecuteInEditMode] +[HelpURL("https://developers.google.com/vr/unity/reference/class/InstantPreviewHelper")] +public class InstantPreviewHelper : MonoBehaviour { + public static string AdbPath; + +#if UNITY_HAS_GOOGLEVR && UNITY_EDITOR + [DllImport(InstantPreview.dllName)] + private static extern bool SetAdbPathAndStart(string adbPath); + + void Awake() { + // Gets android SDK root from preferences. + var sdkRoot = EditorPrefs.GetString("AndroidSdkRoot"); + if (string.IsNullOrEmpty(sdkRoot)) { + Debug.LogError("Instant Preview requires your Unity Android SDK path to be set. Please set it under Preferences/External Tools/Android. You may need to install the Android SDK first."); + return; + } + + // Gets adb path from known directory. + AdbPath = Path.Combine(Path.GetFullPath(sdkRoot), "platform-tools" + Path.DirectorySeparatorChar + "adb"); +#if UNITY_EDITOR_WIN + AdbPath = Path.ChangeExtension(AdbPath, "exe"); +#endif // UNITY_EDITOR_WIN + + if (!File.Exists(AdbPath)) { + Debug.LogErrorFormat("adb not found at \"{0}\". Please add adb to your SDK path and restart the Unity editor.", AdbPath); + return; + } + + // Tries to start server. + var started = SetAdbPathAndStart(AdbPath); + if (!started) { + Debug.LogErrorFormat("Couldn't start Instant Preview server with adb path: {0}.", AdbPath); + } + } + +#elif UNITY_EDITOR + void Awake() { + Debug.LogWarning("Instant Preview is disabled; set target platform to Android to use it."); + } + +#endif +} + +#if !UNITY_HAS_GOOGLEVR && UNITY_EDITOR +[CustomEditor(typeof(InstantPreviewHelper))] +public class InstantPreviewHelperEditor : Editor { + public override void OnInspectorGUI() { + EditorGUILayout.LabelField("Instant Preview is disabled; set target platform to Android to use it."); + } +} +#endif diff --git a/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewHelper.cs.meta b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewHelper.cs.meta new file mode 100644 index 0000000..46d454d --- /dev/null +++ b/Assets/GoogleVR/Scripts/InstantPreview/InstantPreviewHelper.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1b78ffabb50d1e94ca164106f5444e34 +timeCreated: 1494616992 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Keyboard.meta b/Assets/GoogleVR/Scripts/Keyboard.meta new file mode 100644 index 0000000..5400419 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d1fd8458abc58344989e310f3fc650fe +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboard.cs b/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboard.cs new file mode 100644 index 0000000..54acdfb --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboard.cs @@ -0,0 +1,371 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.EventSystems; +using Gvr.Internal; +using System; +using System.Collections; +using System.Collections.Generic; + +// Events to update the keyboard. +// These values depend on C API keyboard values +public enum GvrKeyboardEvent { + /// Unknown error. + GVR_KEYBOARD_ERROR_UNKNOWN = 0, + /// The keyboard service could not be connected. This is usually due to the + /// keyboard service not being installed. + GVR_KEYBOARD_ERROR_SERVICE_NOT_CONNECTED = 1, + /// No locale was found in the keyboard service. + GVR_KEYBOARD_ERROR_NO_LOCALES_FOUND = 2, + /// The keyboard SDK tried to load dynamically but failed. This is usually due + /// to the keyboard service not being installed or being out of date. + GVR_KEYBOARD_ERROR_SDK_LOAD_FAILED = 3, + /// Keyboard becomes visible. + GVR_KEYBOARD_SHOWN = 4, + /// Keyboard becomes hidden. + GVR_KEYBOARD_HIDDEN = 5, + /// Text has been updated. + GVR_KEYBOARD_TEXT_UPDATED = 6, + /// Text has been committed. + GVR_KEYBOARD_TEXT_COMMITTED = 7, +}; + +// These values depend on C API keyboard values. +public enum GvrKeyboardError { + UNKNOWN = 0, + SERVICE_NOT_CONNECTED = 1, + NO_LOCALES_FOUND = 2, + SDK_LOAD_FAILED = 3 +}; + +// These values depend on C API keyboard values. +public enum GvrKeyboardInputMode { + DEFAULT = 0, + NUMERIC = 1 +}; + +// Handles keyboard state management such as hiding and displaying +// the keyboard, directly modifying text and stereoscopic rendering. +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrKeyboard")] +public class GvrKeyboard : MonoBehaviour { + + private static GvrKeyboard instance; + private static IKeyboardProvider keyboardProvider; + private KeyboardState keyboardState = new KeyboardState(); + private IEnumerator keyboardUpdate; + + // Keyboard delegate types. + public delegate void StandardCallback(); + public delegate void EditTextCallback(string edit_text); + public delegate void ErrorCallback(GvrKeyboardError err); + public delegate void KeyboardCallback(IntPtr closure, GvrKeyboardEvent evt); + + // Private data and callbacks. + private ErrorCallback errorCallback = null; + private StandardCallback showCallback = null; + private StandardCallback hideCallback = null; + private EditTextCallback updateCallback = null; + private EditTextCallback enterCallback = null; + +#if UNITY_ANDROID + // Which eye is currently being rendered. + private bool isRight = false; +#endif // UNITY_ANDROID + + private bool isKeyboardHidden = false; + private const float kExecuterWait = 0.01f; + private static List threadSafeCallbacks = + new List(); + private static System.Object callbacksLock = new System.Object(); + + // Public parameters. + public GvrKeyboardDelegateBase keyboardDelegate = null; + public GvrKeyboardInputMode inputMode = GvrKeyboardInputMode.DEFAULT; + public bool useRecommended = true; + public float distance = 0; + + public string EditorText { + get { return instance != null ? instance.keyboardState.editorText : string.Empty; } + set { keyboardProvider.EditorText = value; } + } + + public GvrKeyboardInputMode Mode { + get { return instance != null ? instance.keyboardState.mode : GvrKeyboardInputMode.DEFAULT; } + } + + public bool IsValid { + get { return instance != null ? instance.keyboardState.isValid : false; } + } + + public bool IsReady { + get { return instance != null ? instance.keyboardState.isReady : false; } + } + + public Matrix4x4 WorldMatrix { + get { return instance != null ? instance.keyboardState.worldMatrix : Matrix4x4.zero; } + } + + void Awake() { + if (instance != null) { + Debug.LogError("More than one GvrKeyboard instance was found in your scene. " + + "Ensure that there is only one GvrKeyboard."); + enabled = false; + return; + } + instance = this; + if (keyboardProvider == null) { + keyboardProvider = KeyboardProviderFactory.CreateKeyboardProvider(this); + } + } + + void OnDestroy() { + instance = null; + threadSafeCallbacks.Clear(); + } + + // Use this for initialization. + void Start() { + if (keyboardDelegate != null) { + errorCallback = keyboardDelegate.OnKeyboardError; + showCallback = keyboardDelegate.OnKeyboardShow; + hideCallback = keyboardDelegate.OnKeyboardHide; + updateCallback = keyboardDelegate.OnKeyboardUpdate; + enterCallback = keyboardDelegate.OnKeyboardEnterPressed; + keyboardDelegate.KeyboardHidden += KeyboardDelegate_KeyboardHidden; + keyboardDelegate.KeyboardShown += KeyboardDelegate_KeyboardShown; + } + keyboardProvider.ReadState(keyboardState); + + if (IsValid) { + if (keyboardProvider.Create(OnKeyboardCallback)) { + keyboardProvider.SetInputMode(inputMode); + } + } else { + Debug.LogError("Could not validate keyboard"); + } + } + + // Update per-frame data. + void Update() { + if (keyboardProvider == null) { + return; + } + keyboardProvider.ReadState(keyboardState); + if (IsReady) { + // Reset position of keyboard. + if (transform.hasChanged) { + Show(); + transform.hasChanged = false; + } + + keyboardProvider.UpdateData(); + } + } + + // Use this function for procedural rendering + // Gets called twice per frame, once for each eye. + // On each frame, left eye renders before right eye so + // we keep track of a boolean that toggles back and forth + // between each eye. + void OnRenderObject() { + if (keyboardProvider == null || !IsReady) { + return; + } +#if UNITY_ANDROID + Camera camera = Camera.current; + if (camera && camera == Camera.main) { + // Get current eye. + Camera.StereoscopicEye camEye = isRight ? Camera.StereoscopicEye.Right : Camera.StereoscopicEye.Left; + + // Camera matrices. + Matrix4x4 proj = camera.GetStereoProjectionMatrix(camEye); + Matrix4x4 modelView = camera.GetStereoViewMatrix(camEye); + + // Camera viewport. + Rect viewport = camera.pixelRect; + + // Render keyboard. + keyboardProvider.Render((int) camEye, modelView, proj, viewport); + + // Swap. + isRight = !isRight; + } +#endif // !UNITY_ANDROID + } + + // Resets keyboard text. + public void ClearText() { + if (keyboardProvider != null) { + keyboardProvider.EditorText = string.Empty; + } + } + + public void Show() { + if (keyboardProvider == null) { + return; + } + + // Get user matrix. + Quaternion fixRot = new Quaternion(transform.rotation.x * -1, transform.rotation.y * -1, + transform.rotation.z, transform.rotation.w); + // Need to convert from left handed to right handed for the Keyboard coordinates. + Vector3 fixPos = new Vector3(transform.position.x, transform.position.y, + transform.position.z * -1); + Matrix4x4 modelMatrix = Matrix4x4.TRS(fixPos, fixRot, Vector3.one); + Matrix4x4 mat = Matrix4x4.identity; + Vector3 position = gameObject.transform.position; + if (position.x == 0 && position.y == 0 && position.z == 0 && !useRecommended) { + // Force use recommended to be true, otherwise keyboard won't show up. + keyboardProvider.Show(mat, true, distance, modelMatrix); + return; + } + + // Matrix needs to be set only if we're not using the recommended one. + // Uses the values of the keyboard gameobject transform as reported by Unity. If this is + // the zero vector, parent it under another gameobject instead. + if (!useRecommended) { + mat = GetKeyboardObjectMatrix(position); + } + + keyboardProvider.Show(mat, useRecommended, distance, modelMatrix); + } + + public void Hide() { + if (keyboardProvider != null) { + keyboardProvider.Hide(); + } + } + + public void OnPointerClick(BaseEventData data) { + if (isKeyboardHidden) { + Show(); + } + } + + void OnEnable() { + keyboardUpdate = Executer(); + StartCoroutine(keyboardUpdate); + } + + void OnDisable() { + StopCoroutine(keyboardUpdate); + } + + void OnApplicationPause(bool paused) { + if (null == keyboardProvider) return; + if (paused) { + keyboardProvider.OnPause(); + } else { + keyboardProvider.OnResume(); + } + } + + IEnumerator Executer() { + while (true) { + yield return new WaitForSeconds(kExecuterWait); + + while (threadSafeCallbacks.Count > 0) { + GvrKeyboardEvent keyboardEvent = threadSafeCallbacks[0]; + PoolKeyboardCallbacks(keyboardEvent); + lock (callbacksLock) { + threadSafeCallbacks.RemoveAt(0); + } + } + } + } + + private void PoolKeyboardCallbacks(GvrKeyboardEvent keyboardEvent) { + switch (keyboardEvent) { + case GvrKeyboardEvent.GVR_KEYBOARD_ERROR_UNKNOWN: + errorCallback(GvrKeyboardError.UNKNOWN); + break; + case GvrKeyboardEvent.GVR_KEYBOARD_ERROR_SERVICE_NOT_CONNECTED: + errorCallback(GvrKeyboardError.SERVICE_NOT_CONNECTED); + break; + case GvrKeyboardEvent.GVR_KEYBOARD_ERROR_NO_LOCALES_FOUND: + errorCallback(GvrKeyboardError.NO_LOCALES_FOUND); + break; + case GvrKeyboardEvent.GVR_KEYBOARD_ERROR_SDK_LOAD_FAILED: + errorCallback(GvrKeyboardError.SDK_LOAD_FAILED); + break; + case GvrKeyboardEvent.GVR_KEYBOARD_SHOWN: + showCallback(); + break; + case GvrKeyboardEvent.GVR_KEYBOARD_HIDDEN: + hideCallback(); + break; + case GvrKeyboardEvent.GVR_KEYBOARD_TEXT_UPDATED: + updateCallback(keyboardProvider.EditorText); + break; + case GvrKeyboardEvent.GVR_KEYBOARD_TEXT_COMMITTED: + enterCallback(keyboardProvider.EditorText); + break; + } + } + + [AOT.MonoPInvokeCallback(typeof(GvrKeyboardEvent))] + private static void OnKeyboardCallback(IntPtr closure, GvrKeyboardEvent keyboardEvent) { + lock (callbacksLock) { + threadSafeCallbacks.Add(keyboardEvent); + } + } + + private void KeyboardDelegate_KeyboardShown(object sender, System.EventArgs e) { + isKeyboardHidden = false; + } + + private void KeyboardDelegate_KeyboardHidden(object sender, System.EventArgs e) { + isKeyboardHidden = true; + } + + // Returns a matrix populated by the keyboard's gameobject position. If the position is not + // zero, but comes back as zero, parent this under another gameobject instead. + private Matrix4x4 GetKeyboardObjectMatrix(Vector3 position) { + // Set keyboard position based on this gameObject's position. + float angleX = Mathf.Atan2(position.y, position.x); + float kTanAngleX = Mathf.Tan(angleX); + float newPosX = kTanAngleX * position.x; + + float angleY = Mathf.Atan2(position.x, position.y); + float kTanAngleY = Mathf.Tan(angleY); + float newPosY = kTanAngleY * position.y; + + float angleZ = Mathf.Atan2(position.y, position.z); + float kTanAngleZ = Mathf.Tan(angleZ); + float newPosZ = kTanAngleZ * position.z; + + Vector3 keyboardPosition = new Vector3(newPosX, newPosY, newPosZ); + Vector3 lookPosition = Camera.main.transform.position; + + Quaternion rotation = Quaternion.LookRotation(lookPosition); + Matrix4x4 mat = new Matrix4x4(); + mat.SetTRS(keyboardPosition, rotation, position); + + // Set diagonal to identity if any of them are zero. + if (mat[0, 0] == 0) { + Vector4 row0 = mat.GetRow(0); + mat.SetRow(0, new Vector4(1, row0.y, row0.z, row0.w)); + } + if (mat[1, 1] == 0) { + Vector4 row1 = mat.GetRow(1); + mat.SetRow(1, new Vector4(row1.x, 1, row1.z, row1.w)); + } + if (mat[2, 2] == 0) { + Vector4 row2 = mat.GetRow(2); + mat.SetRow(2, new Vector4(row2.x, row2.y, 1, row2.w)); + } + return mat; + } +} diff --git a/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboard.cs.meta b/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboard.cs.meta new file mode 100644 index 0000000..1f184fe --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboard.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 573e2b04dc4734d68a2b6747421ce0bc +timeCreated: 1478820921 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardDelegateBase.cs b/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardDelegateBase.cs new file mode 100644 index 0000000..fcabaef --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardDelegateBase.cs @@ -0,0 +1,35 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System; + +// This is an abstract class instead of an interface so that it can be exposed in Unity's +// editor. It inherits from MonoBehaviour so that it can be directly used as a game object. +public abstract class GvrKeyboardDelegateBase : MonoBehaviour { + + public abstract void OnKeyboardShow(); + + public abstract void OnKeyboardHide(); + + public abstract void OnKeyboardUpdate(string edit_text); + + public abstract void OnKeyboardEnterPressed(string edit_text); + + public abstract void OnKeyboardError(GvrKeyboardError errorCode); + + public abstract event EventHandler KeyboardHidden; + public abstract event EventHandler KeyboardShown; +} + diff --git a/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardDelegateBase.cs.meta b/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardDelegateBase.cs.meta new file mode 100644 index 0000000..d8e8221 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardDelegateBase.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3590c93395a39449ca11509317375cea +timeCreated: 1478820262 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardIntent.cs b/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardIntent.cs new file mode 100644 index 0000000..78c0958 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardIntent.cs @@ -0,0 +1,99 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0(the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System; + +public class GvrKeyboardIntent { + +#if UNITY_ANDROID && !UNITY_EDITOR + // The Play Store intent is requested via an Android Activity Fragment Java object. + private AndroidJavaObject keyboardFragment = null; +#endif // UNITY_ANDROID && !UNITY_EDITOR + + // Constants used via JNI to access the keyboard fragment. + private const string FRAGMENT_CLASSNAME = + "com.google.gvr.keyboardsupport.KeyboardFragment"; + private const string CALLBACK_CLASSNAME = FRAGMENT_CLASSNAME + + "$KeyboardCallback"; + + // Singleton instance. + private static GvrKeyboardIntent theInstance; + + /// The singleton instance of the PermissionsRequester class, + /// lazily instantiated. + public static GvrKeyboardIntent Instance { + get { + if (theInstance == null) { + theInstance = new GvrKeyboardIntent(); + if (!theInstance.InitializeFragment()) { + Debug.LogError("Cannot initialize fragment!"); + theInstance = null; + } + } + return theInstance; + } + } + + /// + /// Initializes the fragment via JNI. + /// + /// True if fragment was initialized. + protected bool InitializeFragment() { +#if !UNITY_ANDROID || UNITY_EDITOR + Debug.LogWarning("GvrKeyboardIntent requires the Android runtime environment"); + return false; +#else + AndroidJavaClass ajc = new AndroidJavaClass(FRAGMENT_CLASSNAME); + + if (ajc != null) { + // Get the KeyboardFragment object + keyboardFragment = ajc.CallStatic("getInstance", + GvrActivityHelper.GetActivity()); + } + + return keyboardFragment != null && + keyboardFragment.GetRawObject() != IntPtr.Zero; +#endif // !UNITY_ANDROID || UNITY_EDITOR + } + + public void LaunchPlayStore() { +#if !UNITY_ANDROID || UNITY_EDITOR + Debug.LogError("GvrKeyboardIntent requires the Android runtime environment"); +#else + KeyboardCallback cb = new KeyboardCallback(); + keyboardFragment.Call("launchPlayStore", cb); +#endif // !UNITY_ANDROID || UNITY_EDITOR + } + + /// + /// Keyboard callback implementation. + /// + /// Instances of this class are passed to the java fragment and then + /// invoked once the request process is completed by the user. + /// + class KeyboardCallback : AndroidJavaProxy { + + internal KeyboardCallback() : base(CALLBACK_CLASSNAME) { + } + + /// + /// Called when then flow is completed. + /// + void onPlayStoreResult() { + Application.Quit(); + } + } + +} diff --git a/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardIntent.cs.meta b/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardIntent.cs.meta new file mode 100644 index 0000000..8c725b7 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/GvrKeyboardIntent.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 75e29b2b7f39fc5489e792b0f3338c79 +timeCreated: 1494440249 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal.meta b/Assets/GoogleVR/Scripts/Keyboard/Internal.meta new file mode 100644 index 0000000..ad22117 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4ef5f024c2ab92847a201d444256a76b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/IKeyboardProvider.cs b/Assets/GoogleVR/Scripts/Keyboard/Internal/IKeyboardProvider.cs new file mode 100644 index 0000000..a06d840 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/IKeyboardProvider.cs @@ -0,0 +1,48 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +namespace Gvr.Internal { + /// Internal interface that abstracts an implementation of a keyboard. + /// + /// Each platform has a different concrete implementation of a Keyboard Provider. + /// For example, if running on the Unity Editor, we use an implementation that + /// emulates the keyboard behaviour. If running on a real Android device, + /// we use an implementation that uses the underlying Daydream keyboard API. + interface IKeyboardProvider { + /// Notifies the controller provider that the application has paused. + void OnPause(); + + /// Notifies the controller provider that the application has resumed. + void OnResume(); + + /// Reads the controller's current state and stores it in outState. + void ReadState(KeyboardState outState); + + bool Create(GvrKeyboard.KeyboardCallback keyboardEvent); + + void UpdateData(); + + void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport); + + void Hide(); + + void Show(Matrix4x4 controllerMatrix, bool useRecommended, float distance, Matrix4x4 model); + + void SetInputMode(GvrKeyboardInputMode mode); + + string EditorText { get; set; } + } +} diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/IKeyboardProvider.cs.meta b/Assets/GoogleVR/Scripts/Keyboard/Internal/IKeyboardProvider.cs.meta new file mode 100644 index 0000000..567cebd --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/IKeyboardProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1f16e78d5a8cbe946b9dbaad22815581 +timeCreated: 1491935011 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviderFactory.cs b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviderFactory.cs new file mode 100644 index 0000000..8a37d3a --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviderFactory.cs @@ -0,0 +1,36 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +namespace Gvr.Internal { + /// Factory that provides a concrete implementation of IKeyboardProvider for the + /// current platform. + static class KeyboardProviderFactory { + static internal IKeyboardProvider CreateKeyboardProvider(GvrKeyboard owner) + { +// Use emulator in editor. +#if UNITY_EDITOR + return new EmulatorKeyboardProvider(); +#elif UNITY_ANDROID + // Running on an Android device. + return new AndroidNativeKeyboardProvider(); +#else + // Other platforms not supported, including iOS and Unity versions w/o the native integraiton. + Debug.LogWarning("GVR Keyboard not supported on " + Application.platform); + return new DummyKeyboardProvider(); +#endif // UNITY_EDITOR + } + } +} diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviderFactory.cs.meta b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviderFactory.cs.meta new file mode 100644 index 0000000..9572f8c --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviderFactory.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 696c86fab86049947bd12e68a9b724cf +timeCreated: 1491935011 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders.meta b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders.meta new file mode 100644 index 0000000..13bb5cf --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5d26023142e798440b25a7a2004ba138 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/AndroidNativeKeyboardProvider.cs b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/AndroidNativeKeyboardProvider.cs new file mode 100644 index 0000000..3dd3246 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/AndroidNativeKeyboardProvider.cs @@ -0,0 +1,374 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// This is a Keyboard Subclass that runs on device only. It displays the +// full VR Keyboard. + +using UnityEngine; +using System; +using System.Runtime.InteropServices; + +#if UNITY_2017_2_OR_NEWER +using UnityEngine.XR; +#else +using UnityEngine.VR; +#endif // UNITY_2017_2_OR_NEWER + +/// @cond +namespace Gvr.Internal { + public class AndroidNativeKeyboardProvider : IKeyboardProvider { + private IntPtr renderEventFunction; + +#if UNITY_ANDROID && !UNITY_EDITOR + private float currentDistance = 0.0f; +#endif // UNITY_ANDROID && !UNITY_EDITOR + + // Android method names. + private const string METHOD_NAME_GET_PACKAGE_MANAGER = "getPackageManager"; + private const string METHOD_NAME_GET_PACKAGE_INFO = "getPackageInfo"; + private const string PACKAGE_NAME_VRINPUTMETHOD = "com.google.android.vr.inputmethod"; + private const string FIELD_NAME_VERSION_CODE = "versionCode"; + + // Min version for VrInputMethod. + private const int MIN_VERSION_VRINPUTMETHOD = 170509062; + + // Library name. + private const string dllName = "gvr_keyboard_shim_unity"; + + // Enum gvr_trigger_state. + private const int TRIGGER_NONE = 0; + private const int TRIGGER_PRESSED = 1; + + [StructLayout (LayoutKind.Sequential)] + private struct gvr_clock_time_point { + public long monotonic_system_time_nanos; + } + + [StructLayout (LayoutKind.Sequential)] + private struct gvr_recti { + public int left; + public int right; + public int bottom; + public int top; + } + + [DllImport (GvrActivityHelper.GVR_DLL_NAME)] + private static extern gvr_clock_time_point gvr_get_time_point_now(); + + [DllImport (dllName)] + private static extern GvrKeyboardInputMode gvr_keyboard_get_input_mode(IntPtr keyboard_context); + + [DllImport (dllName)] + private static extern void gvr_keyboard_set_input_mode(IntPtr keyboard_context, GvrKeyboardInputMode mode); + +#if UNITY_ANDROID + [DllImport(dllName)] + private static extern IntPtr gvr_keyboard_initialize(AndroidJavaObject app_context, AndroidJavaObject class_loader); +#endif + [DllImport (dllName)] + private static extern IntPtr gvr_keyboard_create(IntPtr closure, GvrKeyboard.KeyboardCallback callback); + + // Gets a recommended world space matrix. + [DllImport (dllName)] + private static extern void gvr_keyboard_get_recommended_world_from_keyboard_matrix(float distance_from_eye, + IntPtr matrix); + + // Sets the recommended world space matrix. The matrix may + // contain a combination of translation/rotation/scaling information. + [DllImport(dllName)] + private static extern void gvr_keyboard_set_world_from_keyboard_matrix(IntPtr keyboard_context, IntPtr matrix); + + // Shows the keyboard + [DllImport (dllName)] + private static extern void gvr_keyboard_show(IntPtr keyboard_context); + + // Updates the keyboard with the controller's button state. + [DllImport(dllName)] + private static extern void gvr_keyboard_update_button_state(IntPtr keyboard_context, int buttonIndex, bool pressed); + + // Updates the controller ray on the keyboard. + [DllImport(dllName)] + private static extern bool gvr_keyboard_update_controller_ray(IntPtr keyboard_context, IntPtr vector3Start, + IntPtr vector3End, IntPtr vector3Hit); + + // Updates the touch state of the controller. + [DllImport(dllName)] + private static extern void gvr_keyboard_update_controller_touch(IntPtr keyboard_context, bool touched, IntPtr vector2Pos); + + // Returns the EditText with for the keyboard. + [DllImport (dllName)] + private static extern IntPtr gvr_keyboard_get_text(IntPtr keyboard_context); + + // Sets the edit_text for the keyboard. + // @return 1 if the edit text could be set. 0 if it cannot be set. + [DllImport (dllName)] + private static extern int gvr_keyboard_set_text(IntPtr keyboard_context, IntPtr edit_text); + + // Hides the keyboard. + [DllImport (dllName)] + private static extern void gvr_keyboard_hide(IntPtr keyboard_context); + + // Destroys the keyboard. Resources related to the keyboard is released. + [DllImport (dllName)] + private static extern void gvr_keyboard_destroy(IntPtr keyboard_context); + + // Called once per frame to set the time index. + [DllImport(dllName)] + private static extern void GvrKeyboardSetFrameData(IntPtr keyboard_context, gvr_clock_time_point t); + + // Sets VR eye data in preparation for rendering a single eye's view. + [DllImport(dllName)] + private static extern void GvrKeyboardSetEyeData(int eye_type, Matrix4x4 modelview, Matrix4x4 projection, gvr_recti viewport); + + [DllImport(dllName)] + private static extern IntPtr GetKeyboardRenderEventFunc(); + + // Private class data. + private IntPtr keyboard_context = IntPtr.Zero; + + // Used in the GVR Unity C++ shim layer. + private const int advanceID = 0x5DAC793B; + private const int renderLeftID = 0x3CF97A3D; + private const int renderRightID = 0x3CF97A3E; + private const string KEYBOARD_JAVA_CLASS = "com.google.vr.keyboard.GvrKeyboardUnity"; + private const long kPredictionTimeWithoutVsyncNanos = 50000000; + private const int kGvrControllerButtonClick = 1; + + private GvrKeyboardInputMode mode = GvrKeyboardInputMode.DEFAULT; + private string editorText = string.Empty; + private Matrix4x4 worldMatrix; + private bool isValid = false; + private bool isReady = false; + + public string EditorText { + get { + IntPtr text = gvr_keyboard_get_text(keyboard_context); + editorText = Marshal.PtrToStringAnsi(text); + return editorText; + } + set { + editorText = value; + IntPtr text = Marshal.StringToHGlobalAnsi(editorText); + gvr_keyboard_set_text(keyboard_context, text); + } + } + + public void SetInputMode(GvrKeyboardInputMode mode) { + Debug.Log("Calling set input mode: " + mode); + gvr_keyboard_set_input_mode(keyboard_context, mode); + this.mode = mode; + } + + public void OnPause() { } + + public void OnResume() { } + + public void ReadState(KeyboardState outState) { + outState.editorText = editorText; + outState.mode = mode; + outState.worldMatrix = worldMatrix; + outState.isValid = isValid; + outState.isReady = isReady; + } + + // Initialization function. + public AndroidNativeKeyboardProvider() { +#if UNITY_ANDROID && !UNITY_EDITOR + // Running on Android device. + AndroidJavaObject activity = GvrActivityHelper.GetActivity(); + if (activity == null) { + Debug.Log("Failed to get activity for keyboard."); + return; + } + + AndroidJavaObject context = GvrActivityHelper.GetApplicationContext(activity); + if (context == null) { + Debug.Log("Failed to get context for keyboard."); + return; + } + + AndroidJavaObject plugin = new AndroidJavaObject(KEYBOARD_JAVA_CLASS); + if (plugin != null) { + plugin.Call("initializeKeyboard", context); + isValid = true; + } +#endif // UNITY_ANDROID && !UNITY_EDITOR + renderEventFunction = GetKeyboardRenderEventFunc(); + } + + ~AndroidNativeKeyboardProvider() { + if (keyboard_context != IntPtr.Zero) + gvr_keyboard_destroy(keyboard_context); + } + + public bool Create(GvrKeyboard.KeyboardCallback keyboardEvent) { + if (!IsVrInputMethodAppMinVersion(keyboardEvent)) { + return false; + } + keyboard_context = gvr_keyboard_create(IntPtr.Zero, keyboardEvent); + isReady = keyboard_context != IntPtr.Zero; + return isReady; + } + + public void Show(Matrix4x4 userMatrix, bool useRecommended, float distance, Matrix4x4 model) { +#if UNITY_ANDROID && !UNITY_EDITOR + currentDistance = distance; +#endif // UNITY_ANDROID && !UNITY_EDITOR + + if (useRecommended) { + worldMatrix = getRecommendedMatrix(distance); + } else { + // Convert to GVR coordinates. + worldMatrix = Pose3D.FlipHandedness(userMatrix).transpose; + } + Matrix4x4 matToSet = worldMatrix * model.transpose; + IntPtr mat_ptr = Marshal.AllocHGlobal(Marshal.SizeOf(matToSet)); + Marshal.StructureToPtr(matToSet, mat_ptr, true); + gvr_keyboard_set_world_from_keyboard_matrix(keyboard_context, mat_ptr); + gvr_keyboard_show(keyboard_context); + Marshal.FreeHGlobal(mat_ptr); + } + + public void UpdateData() { +#if UNITY_ANDROID && !UNITY_EDITOR + // Running on Android device. + // Update controller state. + GvrBasePointer pointer = GvrPointerInputModule.Pointer; + bool isPointerAvailable = pointer != null && pointer.IsAvailable; + if (isPointerAvailable) { + GvrControllerInputDevice controllerInputDevice = pointer.ControllerInputDevice; + if (controllerInputDevice != null && controllerInputDevice.State == GvrConnectionState.Connected) { + bool pressed = controllerInputDevice.GetButton(GvrControllerButton.TouchPadButton); + gvr_keyboard_update_button_state(keyboard_context, kGvrControllerButtonClick, pressed); + + // Update touch state + Vector2 touch_pos = controllerInputDevice.TouchPos; + IntPtr touch_ptr = Marshal.AllocHGlobal(Marshal.SizeOf(touch_pos)); + Marshal.StructureToPtr(touch_pos, touch_ptr, true); + bool isTouching = controllerInputDevice.GetButton(GvrControllerButton.TouchPadTouch); + gvr_keyboard_update_controller_touch(keyboard_context, isTouching, touch_ptr); + + GvrBasePointer.PointerRay pointerRay = pointer.GetRayForDistance(currentDistance); + + Vector3 startPoint = pointerRay.ray.origin; + // Need to flip Z for native library + startPoint.z *= -1; + IntPtr start_ptr = Marshal.AllocHGlobal(Marshal.SizeOf(startPoint)); + Marshal.StructureToPtr(startPoint, start_ptr, true); + + Vector3 endPoint = pointerRay.ray.GetPoint(pointerRay.distance); + // Need to flip Z for native library + endPoint.z *= -1; + IntPtr end_ptr = Marshal.AllocHGlobal(Marshal.SizeOf(endPoint)); + Marshal.StructureToPtr(endPoint, end_ptr, true); + + Vector3 hit = Vector3.one; + IntPtr hit_ptr = Marshal.AllocHGlobal(Marshal.SizeOf(Vector3.zero)); + Marshal.StructureToPtr(Vector3.zero, hit_ptr, true); + + gvr_keyboard_update_controller_ray(keyboard_context, start_ptr, end_ptr, hit_ptr); + hit = (Vector3)Marshal.PtrToStructure(hit_ptr, typeof(Vector3)); + hit.z *= -1; + + Marshal.FreeHGlobal(touch_ptr); + Marshal.FreeHGlobal(hit_ptr); + Marshal.FreeHGlobal(end_ptr); + Marshal.FreeHGlobal(start_ptr); + } + } +#endif // UNITY_ANDROID && !UNITY_EDITOR + + // Get time stamp. + gvr_clock_time_point time = gvr_get_time_point_now(); + time.monotonic_system_time_nanos += kPredictionTimeWithoutVsyncNanos; + + // Update frame data. + GvrKeyboardSetFrameData(keyboard_context, time); + GL.IssuePluginEvent(renderEventFunction, advanceID); + } + + public void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport) { + gvr_recti rect = new gvr_recti(); + rect.left = (int)viewport.x; + rect.top = (int)viewport.y + (int)viewport.height; + rect.right = (int)viewport.x + (int)viewport.width; + rect.bottom = (int)viewport.y; + + // For the modelview matrix, we need to convert it to a world-to-camera + // matrix for GVR keyboard, hence the inverse. We need to convert left + // handed to right handed, hence the multiply by flipZ. + // Unity projection matrices are already in a form GVR needs. + // Unity stores matrices row-major, so both get a final transpose to get + // them column-major for GVR. + GvrKeyboardSetEyeData(eye, + (Pose3D.FLIP_Z * modelview.inverse).transpose.inverse, + projection.transpose, + rect); + GL.IssuePluginEvent(renderEventFunction, eye == 0 ? renderLeftID : renderRightID); + } + + public void Hide() { + gvr_keyboard_hide(keyboard_context); + } + + // Return the recommended keyboard local to world space + // matrix given a distance value by the user. This value should + // be between 1 and 5 and will get clamped to that range. + private Matrix4x4 getRecommendedMatrix(float inputDistance) { + float distance = Mathf.Clamp(inputDistance, 1.0f, 5.0f); + Matrix4x4 result = new Matrix4x4(); + + IntPtr mat_ptr = Marshal.AllocHGlobal(Marshal.SizeOf (result)); + Marshal.StructureToPtr(result, mat_ptr, true); + gvr_keyboard_get_recommended_world_from_keyboard_matrix(distance, mat_ptr); + + result = (Matrix4x4) Marshal.PtrToStructure(mat_ptr, typeof(Matrix4x4)); + Marshal.FreeHGlobal(mat_ptr); + + return result; + } + + // Returns true if the VrInputMethod APK is at least as high as MIN_VERSION_VRINPUTMETHOD. + private bool IsVrInputMethodAppMinVersion(GvrKeyboard.KeyboardCallback keyboardEvent) { +#if UNITY_ANDROID && !UNITY_EDITOR + // Running on Android device. + AndroidJavaObject activity = GvrActivityHelper.GetActivity(); + if (activity == null) { + Debug.Log("Failed to get activity for keyboard."); + return false; + } + AndroidJavaObject packageManager = activity.Call(METHOD_NAME_GET_PACKAGE_MANAGER); + if (packageManager == null) { + Debug.Log("Failed to get activity package manager"); + return false; + } + + AndroidJavaObject info = packageManager.Call(METHOD_NAME_GET_PACKAGE_INFO, PACKAGE_NAME_VRINPUTMETHOD, 0); + if (info == null) { + Debug.Log("Failed to get package info for com.google.android.apps.vr.inputmethod"); + return false; + } + + int versionCode = info.Get(FIELD_NAME_VERSION_CODE); + if (versionCode < MIN_VERSION_VRINPUTMETHOD) { + keyboardEvent(IntPtr.Zero, GvrKeyboardEvent.GVR_KEYBOARD_ERROR_SDK_LOAD_FAILED); + return false; + } + return true; +#else + return true; +#endif // UNITY_ANDROID && !UNITY_EDITOR + } + } +} diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/AndroidNativeKeyboardProvider.cs.meta b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/AndroidNativeKeyboardProvider.cs.meta new file mode 100644 index 0000000..2553ee1 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/AndroidNativeKeyboardProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 494e0fcfce3cb4d1c973863b3ad4e5d0 +timeCreated: 1478821396 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/DummyKeyboardProvider.cs b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/DummyKeyboardProvider.cs new file mode 100644 index 0000000..f065096 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/DummyKeyboardProvider.cs @@ -0,0 +1,47 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +namespace Gvr.Internal { + class DummyKeyboardProvider : IKeyboardProvider { + + private KeyboardState dummyState = new KeyboardState(); + + internal DummyKeyboardProvider() { } + + public void ReadState(KeyboardState outState) { + outState.CopyFrom(dummyState); + } + + public void OnPause() { } + + public void OnResume() { } + + public void UpdateData() { } + + public void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport) { } + + public void Hide() { } + + public void Show(Matrix4x4 controllerMatrix, bool useRecommended, float distance, + Matrix4x4 model) { } + + public bool Create(GvrKeyboard.KeyboardCallback keyboardEvent) { return true; } + + public void SetInputMode(GvrKeyboardInputMode mode) { } + + public string EditorText { get; set; } + } +} diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/DummyKeyboardProvider.cs.meta b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/DummyKeyboardProvider.cs.meta new file mode 100644 index 0000000..344471e --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/DummyKeyboardProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b9fcd2a047ec9c440a2bfeace305c425 +timeCreated: 1491941207 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/EmulatorKeyboardProvider.cs b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/EmulatorKeyboardProvider.cs new file mode 100644 index 0000000..d67e467 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/EmulatorKeyboardProvider.cs @@ -0,0 +1,145 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + + +// This is a version of the keyboard that runs directly in the Unity Editor. +// It is meant to simply be a placeholder so developers can test their games +// without having to use actual devices. +using UnityEngine; +using System; + +/// @cond +namespace Gvr.Internal { + /// Keyboard subclass to run in the Unity editor + public class EmulatorKeyboardProvider : IKeyboardProvider { + + private GameObject stub; + private bool showing; + + GvrKeyboard.KeyboardCallback keyboardCallback; + + private string editorText = string.Empty; + private GvrKeyboardInputMode mode = GvrKeyboardInputMode.DEFAULT; + private Matrix4x4 worldMatrix; + private bool isValid = false; + + public string EditorText { + get { return editorText; } + set { editorText = value; } + } + + public void SetInputMode(GvrKeyboardInputMode mode) { + this.mode = mode; + } + + public EmulatorKeyboardProvider() { + Debug.Log("Creating stub keyboard"); + + // Set default data; + showing = false; + isValid = true; + } + + public void OnPause() { } + + public void OnResume() { } + + public void ReadState(KeyboardState outState) { + outState.mode = mode; + outState.editorText = editorText; + outState.worldMatrix = worldMatrix; + outState.isValid = isValid; + outState.isReady = true; + } + + public bool Create(GvrKeyboard.KeyboardCallback keyboardEvent) { + keyboardCallback = keyboardEvent; + + if (!isValid) { + keyboardCallback(IntPtr.Zero, GvrKeyboardEvent.GVR_KEYBOARD_ERROR_SERVICE_NOT_CONNECTED); + } + return true; + } + + public void Show(Matrix4x4 controllerMatrix, bool useRecommended, float distance, Matrix4x4 model) { + if (!showing && isValid) { + showing = true; + worldMatrix = controllerMatrix; + keyboardCallback(IntPtr.Zero, GvrKeyboardEvent.GVR_KEYBOARD_SHOWN); + } + } + + public void UpdateData() { + // Can skip if keyboard not available + if (!showing) + { + return; + } + + if (Input.GetKeyDown(KeyCode.KeypadEnter)) + { + keyboardCallback(IntPtr.Zero, GvrKeyboardEvent.GVR_KEYBOARD_TEXT_COMMITTED); + return; + } + + if (Input.GetKeyDown(KeyCode.Backspace)) + { + if (editorText.Length > 0) + { + editorText = editorText.Substring(0, editorText.Length - 1); + SendUpdateNotification(); + } + return; + } + + if (Input.inputString.Length <= 0) + { + return; + } + + switch (mode) + { + case GvrKeyboardInputMode.DEFAULT: + editorText += Input.inputString; + break; + case GvrKeyboardInputMode.NUMERIC: + foreach (char n in Input.inputString) + { + if (n >= '0' && n <= '9') + { + editorText += n; + } + } + break; + default: + break; + } + + SendUpdateNotification(); + } + + public void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport) {} + + public void Hide() { + if (showing) { + showing = false; + keyboardCallback(IntPtr.Zero, GvrKeyboardEvent.GVR_KEYBOARD_HIDDEN); + } + } + + private void SendUpdateNotification() { + keyboardCallback(IntPtr.Zero, GvrKeyboardEvent.GVR_KEYBOARD_TEXT_UPDATED); + } + } +} diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/EmulatorKeyboardProvider.cs.meta b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/EmulatorKeyboardProvider.cs.meta new file mode 100644 index 0000000..70c8e10 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardProviders/EmulatorKeyboardProvider.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f73feeef531a54f2a8cf5b05a8c06e58 +timeCreated: 1478821396 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardState.cs b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardState.cs new file mode 100644 index 0000000..7e1bb10 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardState.cs @@ -0,0 +1,32 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +public class KeyboardState { + + internal string editorText = string.Empty; + internal GvrKeyboardInputMode mode = GvrKeyboardInputMode.DEFAULT; + internal bool isValid = false; + internal bool isReady = false; + internal Matrix4x4 worldMatrix; + + public void CopyFrom(KeyboardState other) { + editorText = other.editorText; + mode = other.mode; + isValid = other.isValid; + isReady = other.isReady; + worldMatrix = other.worldMatrix; + } +} diff --git a/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardState.cs.meta b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardState.cs.meta new file mode 100644 index 0000000..97b7ff4 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Keyboard/Internal/KeyboardState.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5baa0455970b442238015283920cc587 +timeCreated: 1479086112 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Permissions.meta b/Assets/GoogleVR/Scripts/Permissions.meta new file mode 100644 index 0000000..b2c4e78 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Permissions.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b0491620dbf7b354a8df803d26cfe878 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Permissions/GvrPermissionsRequester.cs b/Assets/GoogleVR/Scripts/Permissions/GvrPermissionsRequester.cs new file mode 100644 index 0000000..5bff1fd --- /dev/null +++ b/Assets/GoogleVR/Scripts/Permissions/GvrPermissionsRequester.cs @@ -0,0 +1,174 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0(the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +#if UNITY_ANDROID || UNITY_EDITOR +using UnityEngine; +using System; +using System.Collections.Generic; + +// Requests dangerous permissions at runtime +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrPermissionsRequester")] +public class GvrPermissionsRequester { + + // Permissions are requested via an Android Activity Fragment java object. + private AndroidJavaObject permissionsFragment = null; + + // Constants used via JNI to access the permissions fragment. + private const string FRAGMENT_CLASSNAME = + "com.google.gvr.permissionsupport.PermissionsFragment"; + private const string CALLBACK_CLASSNAME = FRAGMENT_CLASSNAME + + "$PermissionsCallback"; + + // Singleton instance. + private static GvrPermissionsRequester theInstance; + + /// The singleton instance of the PermissionsRequester class, + /// lazily instanciated. + public static GvrPermissionsRequester Instance { + get { + if (theInstance == null) { + theInstance = new GvrPermissionsRequester(); + if (!theInstance.InitializeFragment()) { + Debug.LogError("Cannot initialize fragment!"); + theInstance = null; + } + } + return theInstance; + } + } + + /// + /// Initializes the fragment via JNI. + /// + /// True if fragment was initialized. + protected bool InitializeFragment() { +#if !UNITY_ANDROID || UNITY_EDITOR + Debug.LogWarning("GvrPermissionsRequester requires the Android runtime environment"); + return false; +#else + AndroidJavaClass ajc = new AndroidJavaClass(FRAGMENT_CLASSNAME); + + if (ajc != null) { + // Get the PermissionsRequesterFragment object + permissionsFragment = ajc.CallStatic("getInstance", + GvrActivityHelper.GetActivity()); + } + + return permissionsFragment != null && + permissionsFragment.GetRawObject() != IntPtr.Zero; +#endif // !UNITY_ANDROID || UNITY_EDITOR + } + + public bool IsPermissionGranted(string permission) { + return permissionsFragment.Call("hasPermission", permission); + } + + public bool[] HasPermissionsGranted(string[] permissions) { + Debug.Log("Calling HasPermissionsGranted: " + permissions); + + object[] args = { permissions }; + AndroidJavaObject resultArr = + permissionsFragment.Call("hasPermissions", args); + + if (resultArr.GetRawObject() != IntPtr.Zero) { + return AndroidJNIHelper.ConvertFromJNIArray( + resultArr.GetRawObject()); + } else { + return new bool[0]; + } + + } + + public bool ShouldShowRational(string permission) { + Debug.Log("GvrPermissionsRequester.ShouldShowRational()"); + return permissionsFragment.Call("shouldShowRational", permission); + } + + public void RequestPermissions(string[] permissionArray, + Action callback) { + + PermissionsCallback cb = new PermissionsCallback(permissionArray, callback); + permissionsFragment.Call("requestPermission", permissionArray, cb); + Debug.Log("Calling requestPermission"); + } + + public class PermissionStatus + { + public PermissionStatus(string name, bool granted) { + Name = name; + Granted = granted; + } + public string Name + { + get; + set; + } + + public bool Granted + { + get; + set; + } + } + + /// + /// Permissions callback implementation. + /// + /// Instances of this class are passed to the java fragment and then + /// invoked once the request process is completed by the user. + /// + class PermissionsCallback : AndroidJavaProxy + { + + // permissions being requested. + private string[] permissionNames; + private Action callback; + internal PermissionsCallback(string[] requestedPermissions, + Action callback) : + base(CALLBACK_CLASSNAME) { + permissionNames = requestedPermissions; + this.callback = callback; + } + + /// + /// Called when then permission request flow is completed. + /// + /// + /// True if all permissions granted. + void onRequestPermissionResult(bool allPermissionsGranted) { + List permissionStatusList = + new List(); + if (allPermissionsGranted) { + Debug.Log("onRequestPermissionResult(): all permissions granted"); + foreach (string p in permissionNames) { + permissionStatusList.Add(new PermissionStatus(p, true)); + } + } + else { + Debug.Log("onRequestPermissionResult(): some permissions denied"); + + bool[] grantResults = Instance.HasPermissionsGranted(permissionNames); + Debug.Log("onRequestPermissionResult(): checking " + grantResults); + int size = grantResults.Length; + for (int i = 0; i < size; i++) { + // get the grant result + string name = permissionNames[i]; + bool grantResult = grantResults[i]; + permissionStatusList.Add(new PermissionStatus(name, grantResult)); + } + } + callback(permissionStatusList.ToArray()); + } + } +} +#endif // UNITY_ANDROID diff --git a/Assets/GoogleVR/Scripts/Permissions/GvrPermissionsRequester.cs.meta b/Assets/GoogleVR/Scripts/Permissions/GvrPermissionsRequester.cs.meta new file mode 100644 index 0000000..6e0865d --- /dev/null +++ b/Assets/GoogleVR/Scripts/Permissions/GvrPermissionsRequester.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b0dc366f6bd074945a86579cd29111b7 +timeCreated: 1477353933 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Pose3D.cs b/Assets/GoogleVR/Scripts/Pose3D.cs new file mode 100644 index 0000000..9a5005c --- /dev/null +++ b/Assets/GoogleVR/Scripts/Pose3D.cs @@ -0,0 +1,94 @@ +// Copyright 2014 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +using UnityEngine; + +/// @cond +/// Encapsulates a rotation and a translation. This is a convenience class that allows +/// construction and value access either by Matrix4x4 or Quaternion + Vector3 types. +public class Pose3D { + /// Right-handed to left-handed matrix converter (and vice versa). + public static readonly Matrix4x4 FLIP_Z = Matrix4x4.Scale(new Vector3(1, 1, -1)); + + /// Flip the handedness of a matrix. + static public Matrix4x4 FlipHandedness(Matrix4x4 matrix) { + return FLIP_Z * matrix * FLIP_Z; + } + + /// The translation component of the pose. + public Vector3 Position { get; protected set; } + + /// The rotation component of the pose. + public Quaternion Orientation { get; protected set; } + + /// The pose as a matrix in Unity gameobject convention (left-handed). + public Matrix4x4 Matrix { get; protected set; } + + /// The pose as a matrix in right-handed coordinates. + public Matrix4x4 RightHandedMatrix { + get { + return FlipHandedness(Matrix); + } + } + + /// Default constructor. + /// Initializes position to the origin and orientation to the identity rotation. + public Pose3D() { + Position = Vector3.zero; + Orientation = Quaternion.identity; + Matrix = Matrix4x4.identity; + } + + /// Constructor that takes a Vector3 and a Quaternion. + public Pose3D(Vector3 position, Quaternion orientation) { + Set(position, orientation); + } + + /// Constructor that takes a Matrix4x4. + public Pose3D(Matrix4x4 matrix) { + Set(matrix); + } + + protected void Set(Vector3 position, Quaternion orientation) { + Position = position; + Orientation = orientation; + Matrix = Matrix4x4.TRS(position, orientation, Vector3.one); + } + + protected void Set(Matrix4x4 matrix) { + Matrix = matrix; + Position = matrix.GetColumn(3); + Orientation = Quaternion.LookRotation(matrix.GetColumn(2), matrix.GetColumn(1)); + } +} +/// @endcond + +/// @cond +/// Mutable version of Pose3D. +public class MutablePose3D : Pose3D { + /// Sets the position and orientation from a Vector3 + Quaternion. + public new void Set(Vector3 position, Quaternion orientation) { + base.Set(position, orientation); + } + + /// Sets the position and orientation from a Matrix4x4. + public new void Set(Matrix4x4 matrix) { + base.Set(matrix); + } + + /// Sets the position and orientation from a right-handed Matrix4x4. + public void SetRightHanded(Matrix4x4 matrix) { + Set(FlipHandedness(matrix)); + } +} +/// @endcond diff --git a/Assets/GoogleVR/Scripts/Pose3D.cs.meta b/Assets/GoogleVR/Scripts/Pose3D.cs.meta new file mode 100644 index 0000000..673b8ee --- /dev/null +++ b/Assets/GoogleVR/Scripts/Pose3D.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d6dc4d56dabb6444a8fda878f2e8acc1 +timeCreated: 1428963852 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/PropertyDrawers.meta b/Assets/GoogleVR/Scripts/PropertyDrawers.meta new file mode 100644 index 0000000..ea9836e --- /dev/null +++ b/Assets/GoogleVR/Scripts/PropertyDrawers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fc8ce93db400e734c8c6c1c363dc6af2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/PropertyDrawers/GvrInfoDrawer.cs b/Assets/GoogleVR/Scripts/PropertyDrawers/GvrInfoDrawer.cs new file mode 100644 index 0000000..09d98e9 --- /dev/null +++ b/Assets/GoogleVR/Scripts/PropertyDrawers/GvrInfoDrawer.cs @@ -0,0 +1,71 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System.Collections; +using System; + +#if UNITY_EDITOR +using UnityEditor; +#endif // UNITY_EDITOR + +/// Use to display an Info box in the inspector for a Monobehaviour or ScriptableObject. +[AttributeUsage(AttributeTargets.Field, AllowMultiple = true, Inherited = true)] +public class GvrInfo : PropertyAttribute { + public string text; + public int numLines; + + public GvrInfo(string text, int numLines) { + this.text = text; + this.numLines = numLines; + } +} + +#if UNITY_EDITOR +[CustomPropertyDrawer(typeof(GvrInfo))] +public class GvrInfoDrawer : DecoratorDrawer { + GvrInfo info { + get { return ((GvrInfo)attribute); } + } + + public override float GetHeight() { + return GetHeightForLines(info.numLines); + } + + public override void OnGUI(Rect position) { + Draw(position, info.text); + } + + public static float GetHeightForLines(int numLines) { + return EditorGUIUtility.singleLineHeight * numLines; + } + + public static void Draw(Rect position, string text) { + position.height -= EditorGUIUtility.standardVerticalSpacing; + + int oldFontSize = EditorStyles.helpBox.fontSize; + EditorStyles.helpBox.fontSize = 11; + FontStyle oldFontStyle = EditorStyles.helpBox.fontStyle; + EditorStyles.helpBox.fontStyle = FontStyle.Bold; + bool oldWordWrap = EditorStyles.helpBox.wordWrap; + EditorStyles.helpBox.wordWrap = false; + + EditorGUI.HelpBox(position, text, MessageType.Info); + + EditorStyles.helpBox.fontSize = oldFontSize; + EditorStyles.helpBox.fontStyle = oldFontStyle; + EditorStyles.helpBox.wordWrap = oldWordWrap; + } +} +#endif // UNITY_EDITOR \ No newline at end of file diff --git a/Assets/GoogleVR/Scripts/PropertyDrawers/GvrInfoDrawer.cs.meta b/Assets/GoogleVR/Scripts/PropertyDrawers/GvrInfoDrawer.cs.meta new file mode 100644 index 0000000..98238d0 --- /dev/null +++ b/Assets/GoogleVR/Scripts/PropertyDrawers/GvrInfoDrawer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c173d28b2a4224c52a4c8ea503f4e2b9 +timeCreated: 1496357031 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/UI.meta b/Assets/GoogleVR/Scripts/UI.meta new file mode 100644 index 0000000..bf1ffae --- /dev/null +++ b/Assets/GoogleVR/Scripts/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9f63b933895932440b5627284f93d22d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/UI/GvrDropdown.cs b/Assets/GoogleVR/Scripts/UI/GvrDropdown.cs new file mode 100644 index 0000000..7c55c17 --- /dev/null +++ b/Assets/GoogleVR/Scripts/UI/GvrDropdown.cs @@ -0,0 +1,102 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; +using System.Collections; + +/// Dropdown UI component that works with the GvrRaycasters. +/// This is a workaround for the fact that the Dropdown component doesn't work with custom raycasters +/// because it internally adds two GraphicRaycasters. +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrDropdown")] +public class GvrDropdown : Dropdown { + private GameObject currentBlocker; + + public override void OnPointerClick(PointerEventData eventData) { + base.OnPointerClick(eventData); + FixTemplateAndBlockerRaycasters(); + } + + public override void OnSubmit(BaseEventData eventData) { + base.OnSubmit(eventData); + FixTemplateAndBlockerRaycasters(); + } + + private void FixTemplateAndBlockerRaycasters() { + if (template != null) { + FixRaycaster(template.gameObject, false); + } + FixRaycaster(currentBlocker, true); + } + + protected override GameObject CreateBlocker(Canvas rootCanvas) { + currentBlocker = base.CreateBlocker(rootCanvas); + return currentBlocker; + } + + protected override GameObject CreateDropdownList(GameObject template) { + GameObject dropdown = base.CreateDropdownList(template); + FixRaycaster(dropdown, false); + return dropdown; + } + + private void FixRaycaster(GameObject go, bool shouldCopyProperties) { + if (go == null) { + return; + } + + GraphicRaycaster oldRaycaster = go.GetComponent(); + Destroy(oldRaycaster); + + bool addedRaycaster; + GvrPointerGraphicRaycaster raycaster; + raycaster = GetOrAddComponent(go, out addedRaycaster); + + if (shouldCopyProperties) { + GvrPointerGraphicRaycaster templateRaycaster = GetTemplateRaycaster(); + if (addedRaycaster && templateRaycaster != null) { + CopyRaycasterProperties(templateRaycaster, raycaster); + } + } + } + + private GvrPointerGraphicRaycaster GetTemplateRaycaster() { + if (template == null) { + return null; + } + + return template.GetComponent(); + } + + private void CopyRaycasterProperties(GvrPointerGraphicRaycaster source, GvrPointerGraphicRaycaster dest) { + if (source == null || dest == null) { + return; + } + + dest.blockingMask = source.blockingMask; + dest.blockingObjects = source.blockingObjects; + dest.ignoreReversedGraphics = source.ignoreReversedGraphics; + } + + private static T GetOrAddComponent(GameObject go, out bool addedComponent) where T : Component { + T comp = go.GetComponent(); + addedComponent = false; + if (!comp) { + comp = go.AddComponent(); + addedComponent = true; + } + return comp; + } +} diff --git a/Assets/GoogleVR/Scripts/UI/GvrDropdown.cs.meta b/Assets/GoogleVR/Scripts/UI/GvrDropdown.cs.meta new file mode 100644 index 0000000..61ad389 --- /dev/null +++ b/Assets/GoogleVR/Scripts/UI/GvrDropdown.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fbdf93500b5014ec9872a59cb683089a +timeCreated: 1484681912 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Utilities.meta b/Assets/GoogleVR/Scripts/Utilities.meta new file mode 100644 index 0000000..39954d6 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5f0b356def7d58346b16ed6d6f23ab3b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrActivityHelper.cs b/Assets/GoogleVR/Scripts/Utilities/GvrActivityHelper.cs new file mode 100644 index 0000000..4bfb984 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrActivityHelper.cs @@ -0,0 +1,54 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +// Simple static class to abstract out several jni calls that need to be shared +// between different classes. +public static class GvrActivityHelper { +#if UNITY_IOS + public const string GVR_DLL_NAME = "__Internal"; +#else + public const string GVR_DLL_NAME = "gvr"; +#endif // UNITY_IOS + public const string PACKAGE_UNITY_PLAYER = "com.unity3d.player.UnityPlayer"; + +#if UNITY_ANDROID && !UNITY_EDITOR + /// Returns the Android Activity used by the Unity device player. The caller is + /// responsible for memory-managing the returned AndroidJavaObject. + public static AndroidJavaObject GetActivity() { + AndroidJavaClass jc = new AndroidJavaClass(PACKAGE_UNITY_PLAYER); + if (jc == null) { + Debug.LogErrorFormat("Failed to get class {0}", PACKAGE_UNITY_PLAYER); + return null; + } + AndroidJavaObject activity = jc.GetStatic("currentActivity"); + if (activity == null) { + Debug.LogError("Failed to obtain current Android activity."); + return null; + } + return activity; + } + + /// Returns the application context of the current Android Activity. + public static AndroidJavaObject GetApplicationContext(AndroidJavaObject activity) { + AndroidJavaObject context = activity.Call("getApplicationContext"); + if (context == null) { + Debug.LogError("Failed to get application context from Activity."); + return null; + } + return context; + } +#endif // UNITY_ANDROID && !UNITY_EDITOR +} diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrActivityHelper.cs.meta b/Assets/GoogleVR/Scripts/Utilities/GvrActivityHelper.cs.meta new file mode 100644 index 0000000..9c845a4 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrActivityHelper.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: a89c2f792b6ed4b3c8e3d82ed9b3c4cc +timeCreated: 1478903803 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrCursorHelper.cs b/Assets/GoogleVR/Scripts/Utilities/GvrCursorHelper.cs new file mode 100644 index 0000000..99a402d --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrCursorHelper.cs @@ -0,0 +1,48 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using System; +using UnityEngine; + +namespace Gvr.Internal { + /// Manages cursor lock state while developer is using editor head and controller emulation. + public class GvrCursorHelper { + + // Whether MouseControllerProvider is currently tracking mouse movement. + private static bool cachedHeadEmulationActive; + + // Whether GvrEditorEmulator is currently tracking mouse movement. + private static bool cachedControllerEmulationActive; + + public static bool HeadEmulationActive { + set { + cachedHeadEmulationActive = value; + UpdateCursorLockState(); + } + } + + public static bool ControllerEmulationActive { + set { + cachedControllerEmulationActive = value; + UpdateCursorLockState(); + } + } + + private static void UpdateCursorLockState() { + bool active = cachedHeadEmulationActive || cachedControllerEmulationActive; + Cursor.lockState = active ? CursorLockMode.Locked : CursorLockMode.None; + } + + } +} \ No newline at end of file diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrCursorHelper.cs.meta b/Assets/GoogleVR/Scripts/Utilities/GvrCursorHelper.cs.meta new file mode 100644 index 0000000..361ab84 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrCursorHelper.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b6ecee1e7b5ef4412ba89d59a49afd69 +timeCreated: 1506962278 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrDaydreamApi.cs b/Assets/GoogleVR/Scripts/Utilities/GvrDaydreamApi.cs new file mode 100644 index 0000000..3bb7cac --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrDaydreamApi.cs @@ -0,0 +1,144 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using System; +using System.Runtime.InteropServices; + +/// Main entry point Daydream specific APIs. +/// +/// This class automatically instantiates an instance when this API is used for the first time. +/// For explicit control over when the instance is created and the Java references are setup +/// call the provided CreateAsync method, for example when no UI is being displayed to the user. +public class GvrDaydreamApi : IDisposable { + private const string METHOD_CREATE = "create"; + private const string METHOD_LAUNCH_VR_HOMESCREEN = "launchVrHomescreen"; + private const string METHOD_RUN_ON_UI_THREAD = "runOnUiThread"; + private const string PACKAGE_DAYDREAM_API = "com.google.vr.ndk.base.DaydreamApi"; + + private static GvrDaydreamApi m_instance; + +#if UNITY_ANDROID && !UNITY_EDITOR + private AndroidJavaObject m_daydreamApiObject; + private AndroidJavaClass m_daydreamApiClass = new AndroidJavaClass(PACKAGE_DAYDREAM_API); + + public static AndroidJavaObject JavaInstance { + get { + EnsureCreated(null); + return m_instance.m_daydreamApiObject; + } + } +#endif // UNITY_ANDROID && !UNITY_EDITOR + + public static bool IsCreated { + get { +#if !UNITY_ANDROID || UNITY_EDITOR + return (m_instance != null); +#else + return (m_instance != null) && (m_instance.m_daydreamApiObject != null); +#endif // !UNITY_ANDROID || UNITY_EDITOR + } + } + + private static void EnsureCreated(Action callback) { + if (!IsCreated) { + CreateAsync(callback); + } else { + callback(true); + } + } + + /// @cond + /// Call Dispose to free up memory used by this API. + public void Dispose() { + m_instance = null; + } + /// @endcond + + [System.Obsolete("Create() without arguments is deprecated. Use CreateAsync(callback) instead.")] + public static void Create() { + CreateAsync(null); + } + + /// Asynchronously instantiates a GvrDayreamApi. + /// + /// The provided callback will be called with a bool argument indicating + /// whether instance creation was successful. + public static void CreateAsync(Action callback) { + if (m_instance == null) { + m_instance = new GvrDaydreamApi(); + } +#if UNITY_ANDROID && !UNITY_EDITOR + if (m_instance.m_daydreamApiObject != null) { + return; + } + + if (m_instance.m_daydreamApiClass == null) { + Debug.LogErrorFormat("Failed to get DaydreamApi class, {0}", PACKAGE_DAYDREAM_API); + return; + } + + AndroidJavaObject activity = GvrActivityHelper.GetActivity(); + if (activity == null) { + Debug.LogError("DaydreamApi.Create failed to get acitivty"); + return; + } + + AndroidJavaObject context = GvrActivityHelper.GetApplicationContext(activity); + if (context == null) { + Debug.LogError("DaydreamApi.Create failed to get application context from activity"); + return; + } + + activity.Call(METHOD_RUN_ON_UI_THREAD, new AndroidJavaRunnable(() => { + m_instance.m_daydreamApiObject = + m_instance.m_daydreamApiClass.CallStatic(METHOD_CREATE, context); + bool success = m_instance.m_daydreamApiObject != null; + if (!success) { + Debug.LogErrorFormat("DaydreamApi.Create call to {0} failed to instantiate object", + METHOD_CREATE); + } + if (callback != null) { + callback(success); + } + }) + ); +#endif // UNITY_ANDROID && !UNITY_EDITOR + } + + [System.Obsolete("LaunchVrHome() deprecated. Use LaunchVrHomeAsync(callback) instead.")] + public static void LaunchVrHome() { + LaunchVrHomeAsync(null); + } + + /// Asynchronously launches VR Home. + /// Instantiates an instance of GvrDaydreamApi if necessary. If successful, + /// launches VR Home. + /// The provided callback will be called with a bool argument indicating + /// whether instance creation and launch of VR Home was successful. + public static void LaunchVrHomeAsync(Action callback) { + EnsureCreated((success) => { + if (success) { +#if UNITY_ANDROID && !UNITY_EDITOR + m_instance.m_daydreamApiObject.Call(METHOD_LAUNCH_VR_HOMESCREEN); +#else + Debug.LogWarning("Launching VR Home is only possible on Android devices."); +#endif // UNITY_ANDROID && !UNITY_EDITOR + } + if (callback != null) { + callback(success); + } + }); + } +} diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrDaydreamApi.cs.meta b/Assets/GoogleVR/Scripts/Utilities/GvrDaydreamApi.cs.meta new file mode 100644 index 0000000..c5cbded --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrDaydreamApi.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c4d57836d4e064f449f3e2f03330e9ce +timeCreated: 1490648002 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrIntent.cs b/Assets/GoogleVR/Scripts/Utilities/GvrIntent.cs new file mode 100644 index 0000000..82c4768 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrIntent.cs @@ -0,0 +1,85 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; + +/// +/// Provides information about the Android Intent that started the current Activity. +/// +public static class GvrIntent { + + private const string METHOD_GET_INTENT = "getIntent"; + private const string METHOD_HASH_CODE = "hashCode"; + private const string METHOD_INTENT_GET_DATA_STRING = "getDataString"; + private const string METHOD_INTENT_GET_BOOLEAN_EXTRA = "getBooleanExtra"; + + private const string EXTRA_VR_LAUNCH = "android.intent.extra.VR_LAUNCH"; + + // Returns the string representation of the data URI on which this activity's intent is + // operating. See Intent.getDataString() in the Android documentation. + public static string GetData() { +#if UNITY_EDITOR || !UNITY_ANDROID + return null; +#else + AndroidJavaObject androidIntent = GetIntent(); + if (androidIntent == null) { + Debug.Log("Intent on current activity was null"); + return null; + } + return androidIntent.Call(METHOD_INTENT_GET_DATA_STRING); +#endif // UNITY_EDITOR || !UNITY_ANDROID + } + + // Returns true if the intent category contains "android.intent.extra.VR_LAUNCH". + public static bool IsLaunchedFromVr() { +#if UNITY_EDITOR || !UNITY_ANDROID + return false; +#else + AndroidJavaObject androidIntent = GetIntent(); + if (androidIntent == null) { + Debug.Log("Intent on current activity was null"); + return false; + } + return androidIntent.Call(METHOD_INTENT_GET_BOOLEAN_EXTRA, EXTRA_VR_LAUNCH, false); +#endif // UNITY_EDITOR || !UNITY_ANDROID + } + + // Returns the hash code of the Java intent object. Useful for discerning whether + // you have a new intent on un-pause. + public static int GetIntentHashCode() { +#if UNITY_EDITOR || !UNITY_ANDROID + return 0; +#else + AndroidJavaObject androidIntent = GetIntent(); + if (androidIntent == null) { + Debug.Log("Intent on current activity was null"); + return 0; + } + return androidIntent.Call(METHOD_HASH_CODE); +#endif // UNITY_EDITOR || !UNITY_ANDROID + } + +#if !UNITY_EDITOR && UNITY_ANDROID + private static AndroidJavaObject GetIntent() { + AndroidJavaObject androidActivity = null; + try { + androidActivity = GvrActivityHelper.GetActivity(); + } catch (AndroidJavaException e) { + Debug.LogError("Exception while connecting to the Activity: " + e); + return null; + } + return androidActivity.Call(METHOD_GET_INTENT); + } +#endif // !UNITY_EDITOR && UNITY_ANDROID +} diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrIntent.cs.meta b/Assets/GoogleVR/Scripts/Utilities/GvrIntent.cs.meta new file mode 100644 index 0000000..e0b6313 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrIntent.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9961197a3979a4fa684159098ac5881f +timeCreated: 1473201821 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrMathHelpers.cs b/Assets/GoogleVR/Scripts/Utilities/GvrMathHelpers.cs new file mode 100644 index 0000000..d1efdfa --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrMathHelpers.cs @@ -0,0 +1,96 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.EventSystems; +using System.Collections; + +#if UNITY_2017_2_OR_NEWER +using UnityEngine.XR; +#else +using XRSettings = UnityEngine.VR.VRSettings; +#endif // UNITY_2017_2_OR_NEWER + +/// Helper functions to perform common math operations for Gvr. +public static class GvrMathHelpers { + public static Vector3 GetIntersectionPosition(Camera cam, RaycastResult raycastResult) { + // Check for camera + if (cam == null) { + return Vector3.zero; + } + + float intersectionDistance = raycastResult.distance + cam.nearClipPlane; + Vector3 intersectionPosition = cam.transform.position + cam.transform.forward * intersectionDistance; + return intersectionPosition; + } + + public static Vector2 NormalizedCartesianToSpherical(Vector3 cartCoords) { + cartCoords.Normalize(); + + if (cartCoords.x == 0) { + cartCoords.x = Mathf.Epsilon; + } + + float polar = Mathf.Atan(cartCoords.z / cartCoords.x); + + if (cartCoords.x < 0) { + polar += Mathf.PI; + } + + float elevation = Mathf.Asin(cartCoords.y); + return new Vector2(polar, elevation); + } + + public static float EaseOutCubic(float min, float max, float value) { + if (min > max) { + Debug.LogError("Invalid values passed to EaseOutCubic, max must be greater than min. " + + "min: " + min + ", max: " + max); + return value; + } + + value = Mathf.Clamp01(value); + value -= 1.0f; + float delta = max - min; + float result = delta * (value * value * value + 1.0f) + min; + return result; + } + + /// Converts a float array of length 16 into a column-major 4x4 matrix. + public static Matrix4x4 ConvertFloatArrayToMatrix(float[] floatArray) { + Matrix4x4 result = new Matrix4x4(); + + if (floatArray == null || floatArray.Length != 16) { + throw new System.ArgumentException("floatArray must not be null and have a length of 16."); + } + + result[0, 0] = floatArray[0]; + result[1, 0] = floatArray[1]; + result[2, 0] = floatArray[2]; + result[3, 0] = floatArray[3]; + result[0, 1] = floatArray[4]; + result[1, 1] = floatArray[5]; + result[2, 1] = floatArray[6]; + result[3, 1] = floatArray[7]; + result[0, 2] = floatArray[8]; + result[1, 2] = floatArray[9]; + result[2, 2] = floatArray[10]; + result[3, 2] = floatArray[11]; + result[0, 3] = floatArray[12]; + result[1, 3] = floatArray[13]; + result[2, 3] = floatArray[14]; + result[3, 3] = floatArray[15]; + + return result; + } +} diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrMathHelpers.cs.meta b/Assets/GoogleVR/Scripts/Utilities/GvrMathHelpers.cs.meta new file mode 100644 index 0000000..6f2726a --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrMathHelpers.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2057fd0fa21f34bc2ba2dd2a4a2a38b5 +timeCreated: 1493226132 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrUIHelpers.cs b/Assets/GoogleVR/Scripts/Utilities/GvrUIHelpers.cs new file mode 100644 index 0000000..e6bb92f --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrUIHelpers.cs @@ -0,0 +1,35 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.UI; +using System.Collections; + +public static class GvrUIHelpers { + /// Finds the meters scale for the local coordinate system + /// of the root canvas that contains the canvasObject passed in. + public static float GetMetersToCanvasScale(Transform canvasObject) { + Canvas canvas = canvasObject.GetComponentInParent(); + if (canvas == null) { + return 0.0f; + } + + if (!canvas.isRootCanvas) { + canvas = canvas.rootCanvas; + } + + float metersToCanvasScale = canvas.transform.localScale.x; + return metersToCanvasScale; + } +} diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrUIHelpers.cs.meta b/Assets/GoogleVR/Scripts/Utilities/GvrUIHelpers.cs.meta new file mode 100644 index 0000000..b0dd505 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrUIHelpers.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 00f93e3df109d4a69834d44deb072725 +timeCreated: 1483744183 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrVRHelpers.cs b/Assets/GoogleVR/Scripts/Utilities/GvrVRHelpers.cs new file mode 100644 index 0000000..a8fa0d5 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrVRHelpers.cs @@ -0,0 +1,115 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.EventSystems; +using System.Collections; +using Gvr.Internal; + +#if UNITY_2017_2_OR_NEWER +using UnityEngine.XR; +#else +using UnityEngine.VR; +using XRNode = UnityEngine.VR.VRNode; +using XRSettings = UnityEngine.VR.VRSettings; +#endif // UNITY_2017_2_OR_NEWER + +/// Helper functions common to GVR VR applications. +public static class GvrVRHelpers { + public static Vector2 GetViewportCenter() { + int viewportWidth = Screen.width; + int viewportHeight = Screen.height; + if (XRSettings.enabled) { + viewportWidth = XRSettings.eyeTextureWidth; + viewportHeight = XRSettings.eyeTextureHeight; + } + + return new Vector2(0.5f * viewportWidth, 0.5f * viewportHeight); + } + + public static Vector3 GetHeadForward() { + return GetHeadRotation() * Vector3.forward; + } + + public static Quaternion GetHeadRotation() { +#if UNITY_EDITOR + if (InstantPreview.Instance != null && InstantPreview.Instance.IsCurrentlyConnected) { + // In-editor; Instant Preview is active: + return Camera.main.transform.localRotation; + } else { + // In-editor; Instant Preview is not active: + if (GvrEditorEmulator.Instance == null) { + Debug.LogWarning("No GvrEditorEmulator instance was found in your scene. Please ensure that " + + "GvrEditorEmulator exists in your scene."); + return Quaternion.identity; + } + + return GvrEditorEmulator.Instance.HeadRotation; + } +#else + // Not running in editor: + return InputTracking.GetLocalRotation(XRNode.Head); +#endif // UNITY_EDITOR + } + + public static Vector3 GetHeadPosition() { +#if UNITY_EDITOR + if (GvrEditorEmulator.Instance == null) { + Debug.LogWarning("No GvrEditorEmulator instance was found in your scene. Please ensure that " + + "GvrEditorEmulator exists in your scene."); + return Vector3.zero; + } + + return GvrEditorEmulator.Instance.HeadPosition; +#else + return InputTracking.GetLocalPosition(XRNode.Head); +#endif // UNITY_EDITOR + } + + public static float GetRecommendedMaxLaserDistance(GvrBasePointer.RaycastMode mode) { + switch(mode) { + case GvrBasePointer.RaycastMode.Direct: + return 20.0f; + case GvrBasePointer.RaycastMode.Hybrid: + return 1.0f; + case GvrBasePointer.RaycastMode.Camera: + default: + return 0.75f; + } + } + + public static float GetRayIntersection(GvrBasePointer.RaycastMode mode) { + switch (mode) { + case GvrBasePointer.RaycastMode.Direct: + return 0.0f; + case GvrBasePointer.RaycastMode.Hybrid: + return 0.0f; + case GvrBasePointer.RaycastMode.Camera: + default: + return 2.5f; + } + } + + public static bool GetShrinkLaser(GvrBasePointer.RaycastMode mode) { + switch (mode) { + case GvrBasePointer.RaycastMode.Direct: + return false; + case GvrBasePointer.RaycastMode.Hybrid: + return true; + case GvrBasePointer.RaycastMode.Camera: + default: + return false; + } + } +} diff --git a/Assets/GoogleVR/Scripts/Utilities/GvrVRHelpers.cs.meta b/Assets/GoogleVR/Scripts/Utilities/GvrVRHelpers.cs.meta new file mode 100644 index 0000000..b2a2eb2 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Utilities/GvrVRHelpers.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d0dea43be37504c45ab74cf9fcfbf34a +timeCreated: 1493226132 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Video.meta b/Assets/GoogleVR/Scripts/Video.meta new file mode 100644 index 0000000..7bbc48a --- /dev/null +++ b/Assets/GoogleVR/Scripts/Video.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 47b177c0ce85c1746bb50e145f18389e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Scripts/Video/GvrVideoPlayerTexture.cs b/Assets/GoogleVR/Scripts/Video/GvrVideoPlayerTexture.cs new file mode 100644 index 0000000..2463532 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Video/GvrVideoPlayerTexture.cs @@ -0,0 +1,1017 @@ +// Copyright 2016 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +using UnityEngine; +using UnityEngine.UI; +using System.Collections; +using System.Runtime.InteropServices; +using System; +using System.Collections.Generic; + +/// +/// Plays video using Exoplayer rendering it on the main texture. +/// +[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrVideoPlayerTexture")] +public class GvrVideoPlayerTexture : MonoBehaviour { + + /// + /// The video player pointer used to uniquely identify the player instance. + /// + private IntPtr videoPlayerPtr; + + /// + /// The video player event base. + /// + /// This is added to the event id when issues events to + /// the plugin. + /// + private int videoPlayerEventBase; + + private Texture initialTexture; + private Texture surfaceTexture; + private float[] videoMatrixRaw; + private Matrix4x4 videoMatrix; + private int videoMatrixPropertyId; + private long lastVideoTimestamp; + + private bool initialized; + private int texWidth = 1024; + private int texHeight = 1024; + private long lastBufferedPosition; + private float framecount = 0; + + private Renderer screen; + + /// + /// The render event function. + /// + private IntPtr renderEventFunction; + + private bool playOnResume; + + /// List of callbacks to invoke when the video is ready. + private List> onEventCallbacks; + + /// List of callbacks to invoke on exception. + /// The first parameter is the type of exception, + /// the second is the message. + /// + private List> onExceptionCallbacks; + + private readonly static Queue ExecuteOnMainThread = new Queue(); + + // Attach a text component to get some debug status info. + public Text statusText; + + /// + /// Video type. + /// + public enum VideoType { + Dash = 0, + HLS = 2, + Other = 3 + }; + + public enum VideoResolution { + Lowest = 1, + _720 = 720, + _1080 = 1080, + _2048 = 2048, + Highest = 4096 + }; + + /// + /// Video player state. + /// + public enum VideoPlayerState { + Idle = 1, + Preparing = 2, + Buffering = 3, + Ready = 4, + Ended = 5 + }; + + public enum VideoEvents { + VideoReady = 1, + VideoStartPlayback = 2, + VideoFormatChanged = 3, + VideoSurfaceSet = 4, + VideoSizeChanged = 5 + }; + + public enum StereoMode { + NoValue = -1, + Mono = 0, + TopBottom = 1, + LeftRight = 2 + } + + /// + /// Plugin render commands. + /// + /// + /// These are added to the eventbase for the specific player object and + /// issued to the plugin. + /// + private enum RenderCommand { + None = -1, + InitializePlayer = 0, + UpdateVideo = 1, + RenderMono = 2, + RenderLeftEye = 3, + RenderRightEye = 4, + Shutdown = 5 + }; + + /// + /// The type of the video. + /// + public VideoType videoType; + public string videoURL; + public string videoContentID; + public string videoProviderId; + + public VideoResolution initialResolution = VideoResolution.Highest; + + /// + /// True for adjusting the aspect ratio of the renderer. + /// + public bool adjustAspectRatio; + + /// + /// The use secure path for DRM protected video. + /// + public bool useSecurePath; + + public bool VideoReady { + get { + return videoPlayerPtr != IntPtr.Zero && IsVideoReady(videoPlayerPtr); + } + } + + public long CurrentPosition { + get { + return videoPlayerPtr != IntPtr.Zero ? GetCurrentPosition(videoPlayerPtr) : 0; + } + set { + // If the position is being set to 0, reset the framecount as well. + // This allows the texture swapping to work correctly at the beginning + // of the stream. + if (value == 0) { + framecount = 0; + } + + SetCurrentPosition(videoPlayerPtr, value); + } + } + + public long VideoDuration { + get { + return videoPlayerPtr != IntPtr.Zero ? GetDuration(videoPlayerPtr) : 0; + } + } + + public long BufferedPosition { + get { + return videoPlayerPtr != IntPtr.Zero ? GetBufferedPosition(videoPlayerPtr) : 0; + } + } + + public int BufferedPercentage { + get { + return videoPlayerPtr != IntPtr.Zero ? GetBufferedPercentage(videoPlayerPtr) : 0; + } + } + + public bool IsPaused { + get { + return !initialized || videoPlayerPtr == IntPtr.Zero || IsVideoPaused(videoPlayerPtr); + } + } + + public VideoPlayerState PlayerState { + get { + return videoPlayerPtr != IntPtr.Zero ? (VideoPlayerState)GetPlayerState(videoPlayerPtr) : VideoPlayerState.Idle; + } + } + + public int MaxVolume { + get { + return videoPlayerPtr != IntPtr.Zero ? GetMaxVolume(videoPlayerPtr) : 0; + } + } + + public int CurrentVolume { + get { + return videoPlayerPtr != IntPtr.Zero ? GetCurrentVolume(videoPlayerPtr) : 0; + } + set { + SetCurrentVolume(value); + } + } + + public StereoMode CurrentStereoMode { + get { + return videoPlayerPtr != IntPtr.Zero ? (StereoMode)GetStereoMode(videoPlayerPtr) : StereoMode.NoValue; + } + } + + public bool HasProjection { + get { + return videoPlayerPtr != IntPtr.Zero ? HasProjectionData(videoPlayerPtr) : false; + } + } + + public Renderer Screen { + get { + return screen; + } + set { + if (screen == value) { + return; + } + + if (screen != null && initialTexture != null) { + screen.sharedMaterial.mainTexture = initialTexture; + } + + screen = value; + + if (screen != null) { + initialTexture = screen.sharedMaterial.mainTexture; + } + } + } + + public Texture CurrentFrameTexture { + get { + return surfaceTexture; + } + } + + public int Width { + get { + return texWidth; + } + } + + public int Height { + get { + return texHeight; + } + } + + public float AspectRatio { + get { + if (texHeight == 0) { + return 0.0f; + } + + return (float)texWidth / (float)texHeight; + } + } + + /// Create the video player instance and the event base id. + void Awake() { + videoMatrixRaw = new float[16]; + videoMatrixPropertyId = Shader.PropertyToID("video_matrix"); + + // Defaults the Screen to the Renderer component on the same object as this script. + // The Screen can also be set explicitly. + Screen = GetComponent(); + + CreatePlayer(); + } + + void CreatePlayer() { + videoPlayerPtr = CreateVideoPlayer(); + videoPlayerEventBase = GetVideoPlayerEventBase(videoPlayerPtr); + Debug.Log(" -- " + gameObject.name + " created with base " + + videoPlayerEventBase); + + SetOnVideoEventCallback((eventId) => { + Debug.Log("------------- E V E N T " + eventId + " -----------------"); + UpdateStatusText(); + }); + + SetOnExceptionCallback((type, msg) => { + Debug.LogError("Exception: " + type + ": " + msg); + }); + + initialized = false; + } + + void OnDisable() { + if (videoPlayerPtr != IntPtr.Zero) { + if (GetPlayerState(videoPlayerPtr) == (int)VideoPlayerState.Ready) { + PauseVideo(videoPlayerPtr); + } + } + } + + /// + /// Sets the display texture. + /// + /// Texture to display. + // If null, the initial texture of the renderer is used. + public void SetDisplayTexture(Texture texture) { + if (texture == null) { + texture = initialTexture; + } + + if (texture == null) { + return; + } + + if (screen != null) { + screen.sharedMaterial.mainTexture = texture; + } + } + + public void CleanupVideo() { + Debug.Log("Cleaning Up video!"); + if (videoPlayerPtr != IntPtr.Zero) { + DestroyVideoPlayer(videoPlayerPtr); + videoPlayerPtr = IntPtr.Zero; + } + if (surfaceTexture != null) { + Destroy(surfaceTexture); + surfaceTexture = null; + } + if (screen != null) { + screen.sharedMaterial.mainTexture = initialTexture; + } + } + + public void ReInitializeVideo() { + if (screen != null) { + screen.sharedMaterial.mainTexture = initialTexture; + } + + if (videoPlayerPtr == IntPtr.Zero) { + CreatePlayer(); + } + Init(); + } + + void OnDestroy() { + CleanupVideo(); + } + + void OnApplicationPause(bool bPause) { + if (videoPlayerPtr != IntPtr.Zero) { + if (bPause) { + playOnResume = !IsPaused; + PauseVideo(videoPlayerPtr); + } else { + if (playOnResume) { + PlayVideo(videoPlayerPtr); + } + } + } + } + + void UpdateMaterial() { + // Don't render if not initialized. + if (videoPlayerPtr == IntPtr.Zero) { + return; + } + + texWidth = GetWidth(videoPlayerPtr); + texHeight = GetHeight(videoPlayerPtr); + + int externalTextureId = GetExternalSurfaceTextureId(videoPlayerPtr); + if (surfaceTexture != null + && surfaceTexture.GetNativeTexturePtr().ToInt32() != externalTextureId) { + Destroy(surfaceTexture); + surfaceTexture = null; + } + if (surfaceTexture == null && externalTextureId != 0) { + Debug.Log("Creating external texture with surface texture id " + externalTextureId); + // Size of this texture doesn't really matter and can change on the fly anyway. + surfaceTexture = Texture2D.CreateExternalTexture(4, 4, TextureFormat.RGBA32, + false, false, new System.IntPtr(externalTextureId)); + } + if (surfaceTexture == null) { + return; + } + + // Don't swap the textures if the video ended. + if (PlayerState == VideoPlayerState.Ended) { + return; + } + + if (screen == null) { + Debug.LogError("GvrVideoPlayerTexture: No screen to display the video is set."); + return; + } + + if (screen != null) { + // Unity may build new a new material instance when assigning + // material.x which can lead to duplicating materials each frame + // whereas using the shared material will modify the original material. + // Update the material's texture if it is different. + if (screen.sharedMaterial.mainTexture == null || + screen.sharedMaterial.mainTexture.GetNativeTexturePtr() != surfaceTexture.GetNativeTexturePtr()) { + screen.sharedMaterial.mainTexture = surfaceTexture; + } + + screen.sharedMaterial.SetMatrix(videoMatrixPropertyId, videoMatrix); + } + } + + private void OnRestartVideoEvent(int eventId) { + if (eventId == (int)VideoEvents.VideoReady) { + Debug.Log("Restarting video complete."); + RemoveOnVideoEventCallback(OnRestartVideoEvent); + } + } + + /// + /// Resets the video player. + /// + public void RestartVideo() { + SetOnVideoEventCallback(OnRestartVideoEvent); + + string theUrl = ProcessURL(); + + InitVideoPlayer(videoPlayerPtr, (int) videoType, theUrl, + videoContentID, + videoProviderId, + useSecurePath, + true); + framecount = 0; + lastVideoTimestamp = -1; + } + + public void SetCurrentVolume(int val) { + SetCurrentVolume(videoPlayerPtr, val); + } + + /// + /// Initialize the video player. + /// + /// true if successful + public bool Init() { + if (initialized) { + Debug.Log("Skipping initialization: video player already loaded"); + return true; + } + + if (videoURL == null || videoURL.Length == 0) { + Debug.LogError("Cannot initialize with null videoURL"); + return false; + } + + videoURL = videoURL == null ? "" : videoURL.Trim(); + videoContentID = videoContentID == null ? "" : videoContentID.Trim(); + videoProviderId = videoProviderId == null ? "" : videoProviderId.Trim(); + + SetInitialResolution(videoPlayerPtr, (int) initialResolution); + + string theUrl = ProcessURL(); + Debug.Log("Playing " + videoType + " " + theUrl); + Debug.Log("videoContentID = " + videoContentID); + Debug.Log("videoProviderId = " + videoProviderId); + videoPlayerPtr = InitVideoPlayer(videoPlayerPtr, (int) videoType, theUrl, + videoContentID, videoProviderId, + useSecurePath, false); + IssuePlayerEvent(RenderCommand.InitializePlayer); + initialized = true; + framecount = 0; + lastVideoTimestamp = -1; + return videoPlayerPtr != IntPtr.Zero; + } + + public bool Play() { + if (!initialized) { + Init(); + } + if (videoPlayerPtr != IntPtr.Zero && IsVideoReady(videoPlayerPtr)) { + return PlayVideo(videoPlayerPtr) == 0; + } else { + Debug.LogError("Video player not ready to Play!"); + return false; + } + } + + public bool Pause() { + if (!initialized) { + Init(); + } + if (VideoReady) { + return PauseVideo(videoPlayerPtr) == 0; + } else { + Debug.LogError("Video player not ready to Pause!"); + return false; + } + } + + /// + /// Adjusts the aspect ratio. + /// + /// + /// This adjusts the transform scale to match the aspect + /// ratio of the texture. + /// + private void AdjustAspectRatio() { + float aspectRatio = AspectRatio; + if (aspectRatio == 0.0f) { + return; + } + + // set the y scale based on the x value + Vector3 newscale = transform.localScale; + newscale.y = Mathf.Min(newscale.y, newscale.x / aspectRatio); + + transform.localScale = newscale; + } + + private void UpdateStatusText() { + float fps = CurrentPosition > 0 ? + (framecount / (CurrentPosition / 1000f)) : CurrentPosition; + string status = texWidth + " x " + texHeight + " buffer: " + + (BufferedPosition / 1000) + " " + PlayerState + " fps: " + fps; + if (statusText != null) { + if (statusText.text != status) { + statusText.text = status; + } + } + } + + /// + /// Issues the player event. + /// + /// The event to send to the video player + /// instance. + /// + private void IssuePlayerEvent(RenderCommand evt) { + if (renderEventFunction == IntPtr.Zero) { + renderEventFunction = GetRenderEventFunc(); + } + + if (renderEventFunction == IntPtr.Zero || evt == RenderCommand.None) { + Debug.LogError("Attempt to IssuePlayerEvent before renderEventFunction ready."); + return; + } + + GL.IssuePluginEvent(renderEventFunction, videoPlayerEventBase + (int)evt); + } + + void Update() { + while (ExecuteOnMainThread.Count > 0) { + ExecuteOnMainThread.Dequeue().Invoke(); + } + + if (VideoReady) { + IssuePlayerEvent(RenderCommand.UpdateVideo); + GetVideoMatrix(videoPlayerPtr, videoMatrixRaw); + videoMatrix = GvrMathHelpers.ConvertFloatArrayToMatrix(videoMatrixRaw); + long vidTimestamp = GetVideoTimestampNs(videoPlayerPtr); + if (vidTimestamp != lastVideoTimestamp) { + framecount++; + } + lastVideoTimestamp = vidTimestamp; + + UpdateMaterial(); + + if (adjustAspectRatio) { + AdjustAspectRatio(); + } + + if ((int) framecount % 30 == 0) { + UpdateStatusText(); + } + + long bp = BufferedPosition; + if (bp != lastBufferedPosition) { + lastBufferedPosition = bp; + UpdateStatusText(); + } + } + } + + public void RemoveOnVideoEventCallback(Action callback) { + if (onEventCallbacks != null) { + onEventCallbacks.Remove(callback); + } + } + + public void SetOnVideoEventCallback(Action callback) { + if (onEventCallbacks == null) { + onEventCallbacks = new List>(); + } + onEventCallbacks.Add(callback); + SetOnVideoEventCallback(videoPlayerPtr, InternalOnVideoEventCallback, + ToIntPtr(this)); + } + + internal void FireVideoEvent(int eventId) { + if (onEventCallbacks == null) { + return; + } + + // Copy the collection so the callbacks can remove themselves from the list. + Action[] cblist = onEventCallbacks.ToArray(); + foreach (Action cb in cblist) { + try { + cb(eventId); + } catch (Exception e) { + Debug.LogError("exception calling callback: " + e); + } + } + } + + [AOT.MonoPInvokeCallback(typeof(OnVideoEventCallback))] + static void InternalOnVideoEventCallback(IntPtr cbdata, int eventId) { + if (cbdata == IntPtr.Zero) { + return; + } + + GvrVideoPlayerTexture player; + var gcHandle = GCHandle.FromIntPtr(cbdata); + try { + player = (GvrVideoPlayerTexture) gcHandle.Target; + } + catch (InvalidCastException e) { + Debug.LogError("GC Handle pointed to unexpected type: " + + gcHandle.Target + ". Expected " + + typeof(GvrVideoPlayerTexture)); + throw e; + } + + if (player != null) { + ExecuteOnMainThread.Enqueue(() => player.FireVideoEvent(eventId)); + } + } + + public void SetOnExceptionCallback(Action callback) { + if (onExceptionCallbacks == null) { + onExceptionCallbacks = new List>(); + SetOnExceptionCallback(videoPlayerPtr, InternalOnExceptionCallback, + ToIntPtr(this)); + } + onExceptionCallbacks.Add(callback); + } + + + [AOT.MonoPInvokeCallback(typeof(OnExceptionCallback))] + static void InternalOnExceptionCallback(string type, string msg, + IntPtr cbdata) { + if (cbdata == IntPtr.Zero) { + return; + } + + GvrVideoPlayerTexture player; + var gcHandle = GCHandle.FromIntPtr(cbdata); + try { + player = (GvrVideoPlayerTexture) gcHandle.Target; + } + catch (InvalidCastException e) { + Debug.LogError("GC Handle pointed to unexpected type: " + + gcHandle.Target + ". Expected " + + typeof(GvrVideoPlayerTexture)); + throw e; + } + + if (player != null) { + ExecuteOnMainThread.Enqueue(() => player.FireOnException(type, msg)); + } + } + + internal void FireOnException(string type, string msg) { + if (onExceptionCallbacks == null) { + return; + } + + foreach (Action cb in onExceptionCallbacks) { + try { + cb(type, msg); + } catch (Exception e) { + Debug.LogError("exception calling callback: " + e); + } + } + } + + internal static IntPtr ToIntPtr(System.Object obj) { + GCHandle handle = GCHandle.Alloc(obj); + return GCHandle.ToIntPtr(handle); + } + + internal string ProcessURL() { + return videoURL.Replace("${Application.dataPath}", Application.dataPath); + } + + internal delegate void OnVideoEventCallback(IntPtr cbdata, int eventId); + + internal delegate void OnExceptionCallback(string type, string msg, + IntPtr cbdata); + +#if UNITY_ANDROID && !UNITY_EDITOR + private const string dllName = "gvrvideo"; + [DllImport(dllName)] + private static extern IntPtr GetRenderEventFunc(); + + [DllImport(dllName)] + private static extern void SetExternalTextures(IntPtr videoPlayerPtr, + int[] texIds, + int size, + int w, + int h); + + [DllImport(dllName)] + private static extern IntPtr GetRenderableTextureId(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern int GetExternalSurfaceTextureId(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern void GetVideoMatrix(IntPtr videoPlayerPtr, + float[] videoMatrix); + + [DllImport(dllName)] + private static extern long GetVideoTimestampNs(IntPtr videoPlayerPtr); + + // Keep public so we can check for the dll being present at runtime. + [DllImport(dllName)] + public static extern IntPtr CreateVideoPlayer(); + + // Keep public so we can check for the dll being present at runtime. + [DllImport(dllName)] + public static extern void DestroyVideoPlayer(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern int GetVideoPlayerEventBase(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern IntPtr InitVideoPlayer(IntPtr videoPlayerPtr, + int videoType, + string videoURL, + string contentID, + string providerId, + bool useSecurePath, + bool useExisting); + + [DllImport(dllName)] + private static extern void SetInitialResolution(IntPtr videoPlayerPtr, + int initialResolution); + + [DllImport(dllName)] + private static extern int GetPlayerState(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern int GetWidth(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern int GetHeight(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern int PlayVideo(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern int PauseVideo(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern bool IsVideoReady(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern bool IsVideoPaused(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern long GetDuration(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern long GetBufferedPosition(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern long GetCurrentPosition(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern void SetCurrentPosition(IntPtr videoPlayerPtr, + long pos); + + [DllImport(dllName)] + private static extern int GetBufferedPercentage(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern int GetMaxVolume(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern int GetCurrentVolume(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern void SetCurrentVolume(IntPtr videoPlayerPtr, + int value); + + [DllImport(dllName)] + private static extern int GetStereoMode(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern bool HasProjectionData(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern bool SetVideoPlayerSupportClassname( + IntPtr videoPlayerPtr, + string classname); + + [DllImport(dllName)] + private static extern IntPtr GetRawPlayer(IntPtr videoPlayerPtr); + + [DllImport(dllName)] + private static extern void SetOnVideoEventCallback(IntPtr videoPlayerPtr, + OnVideoEventCallback callback, + IntPtr callback_arg); + + [DllImport(dllName)] + private static extern void SetOnExceptionCallback(IntPtr videoPlayerPtr, + OnExceptionCallback callback, + IntPtr callback_arg); +#else + private const string NOT_IMPLEMENTED_MSG = + "Not implemented on this platform"; + + private static IntPtr GetRenderEventFunc() { + Debug.Log(NOT_IMPLEMENTED_MSG); + return IntPtr.Zero; + } + + private static void SetExternalTextures(IntPtr videoPlayerPtr, + int[] texIds, + int size, + int w, + int h) { + Debug.Log(NOT_IMPLEMENTED_MSG); + } + + private static IntPtr GetRenderableTextureId(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return IntPtr.Zero; + } + + private static int GetExternalSurfaceTextureId(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return 0; + } + + private static void GetVideoMatrix(IntPtr videoPlayerPtr, + float[] videoMatrix) { + Debug.Log(NOT_IMPLEMENTED_MSG); + } + + private static long GetVideoTimestampNs(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return -1; + } + + // Make this public so we can test the loading of the DLL. + public static IntPtr CreateVideoPlayer() { + Debug.Log(NOT_IMPLEMENTED_MSG); + return IntPtr.Zero; + } + + // Make this public so we can test the loading of the DLL. + public static void DestroyVideoPlayer(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + } + + + private static int GetVideoPlayerEventBase(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return 0; + } + + private static IntPtr InitVideoPlayer(IntPtr videoPlayerPtr, int videoType, + string videoURL, + string contentID, + string providerId, + bool useSecurePath, + bool useExisting) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return IntPtr.Zero; + } + + private static void SetInitialResolution(IntPtr videoPlayerPtr, + int initialResolution) { + Debug.Log(NOT_IMPLEMENTED_MSG); + } + + private static int GetPlayerState(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return -1; + } + + private static int GetWidth(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return -1; + } + + private static int GetHeight(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return -1; + } + + private static int PlayVideo(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return 0; + } + + + private static int PauseVideo(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return 0; + } + + private static bool IsVideoReady(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return false; + } + + private static bool IsVideoPaused(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return true; + } + + private static long GetDuration(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return -1; + } + + private static long GetBufferedPosition(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return -1; + } + + private static long GetCurrentPosition(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return -1; + } + + private static void SetCurrentPosition(IntPtr videoPlayerPtr, long pos) { + Debug.Log(NOT_IMPLEMENTED_MSG); + } + + private static int GetBufferedPercentage(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return 0; + } + + private static int GetMaxVolume(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return 0; + } + + private static int GetCurrentVolume(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return 0; + } + + private static void SetCurrentVolume(IntPtr videoPlayerPtr, int value) { + Debug.Log(NOT_IMPLEMENTED_MSG); + } + + private static int GetStereoMode(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return -1; + } + + private static bool HasProjectionData(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return false; + } + + private static bool SetVideoPlayerSupportClassname(IntPtr videoPlayerPtr, + string classname) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return false; + } + + private static IntPtr GetRawPlayer(IntPtr videoPlayerPtr) { + Debug.Log(NOT_IMPLEMENTED_MSG); + return IntPtr.Zero; + } + + private static void SetOnVideoEventCallback(IntPtr videoPlayerPtr, + OnVideoEventCallback callback, + IntPtr callback_arg) { + Debug.Log(NOT_IMPLEMENTED_MSG); + } + + private static void SetOnExceptionCallback(IntPtr videoPlayerPtr, + OnExceptionCallback callback, + IntPtr callback_arg) { + Debug.Log(NOT_IMPLEMENTED_MSG); + } +#endif // UNITY_ANDROID && !UNITY_EDITOR +} + diff --git a/Assets/GoogleVR/Scripts/Video/GvrVideoPlayerTexture.cs.meta b/Assets/GoogleVR/Scripts/Video/GvrVideoPlayerTexture.cs.meta new file mode 100644 index 0000000..5c298b4 --- /dev/null +++ b/Assets/GoogleVR/Scripts/Video/GvrVideoPlayerTexture.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 410d5a91205334dda9fd1bf3d325809a +timeCreated: 1469747977 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Shaders.meta b/Assets/GoogleVR/Shaders.meta new file mode 100644 index 0000000..bc2ec0b --- /dev/null +++ b/Assets/GoogleVR/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 82a526f622cb86f4c9f5c215e0331edb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Shaders/GvrAdditiveOverlay.shader b/Assets/GoogleVR/Shaders/GvrAdditiveOverlay.shader new file mode 100644 index 0000000..d7c3e82 --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrAdditiveOverlay.shader @@ -0,0 +1,45 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +Shader "GoogleVR/Particles/Additive Overlay" { + Properties { + _MainTex ("Particle Texture", 2D) = "white" {} + } + + Category { + Tags { + "Queue"="Overlay+100" + "IgnoreProjector"="True" + "RenderType"="Transparent" + "PreviewType"="Plane" + } + + Blend SrcAlpha One + Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) } + + BindChannels { + Bind "Color", color + Bind "Vertex", vertex + Bind "TexCoord", texcoord + } + + SubShader { + Pass { + SetTexture [_MainTex] { + combine texture * primary + } + } + } + } +} diff --git a/Assets/GoogleVR/Shaders/GvrAdditiveOverlay.shader.meta b/Assets/GoogleVR/Shaders/GvrAdditiveOverlay.shader.meta new file mode 100644 index 0000000..3a2da7d --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrAdditiveOverlay.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 66ce34a5829a64856be634609edd8912 +timeCreated: 1479169225 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Shaders/GvrController.shader b/Assets/GoogleVR/Shaders/GvrController.shader new file mode 100644 index 0000000..eb70b79 --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrController.shader @@ -0,0 +1,161 @@ +// Copyright 2017 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +Shader "GoogleVR/Unlit/Controller" { + Properties { + _Color ("Color", COLOR) = (1, 1, 1, 1) + _MainTex ("Texture", 2D) = "white" {} + } + SubShader { + Tags { + "Queue" = "Overlay+100" + "IgnoreProjector" = "True" + "RenderType"="Transparent" + } + LOD 100 + + ZWrite On + Blend SrcAlpha OneMinusSrcAlpha + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + /// The size of the touch display. A value of 1 sets the radius to equal the touchpad radius + #define _GVR_DISPLAY_RADIUS .25 + + // How opaque is the battery indicator when illuminated + #define _GVR_BATTERY_ACTIVE_ALPHA 0.9 + + //How opaque is the battery indicator when not illuminated + #define _GVR_BATTERY_OFF_ALPHA 0.25 + + // How much do the app and system buttons depress when pushed + #define _BUTTON_PRESS_DEPTH 0.001 + + // Larger values tighten the feather + #define _TOUCH_FEATHER 8 + + /// The center of the touchpad in UV space + /// Only change this value if you also change the UV layout of the mesh + #define _GVR_TOUCHPAD_CENTER half2(.15, .85) + + /// The radius of the touchpad in UV space, based on the geometry + /// Only change this value if you also change the UV layout of the mesh + #define _GVR_TOUCHPAD_RADIUS .139 + + struct appdata { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + float4 color : COLOR; + }; + + struct v2f { + half2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + half4 color : TEXCOORD1; + half2 touchVector : TEXCOORD2; + half alpha : TEXCOORD3; + }; + + sampler2D _MainTex; + half4 _GvrControllerAlpha; + float4 _MainTex_ST; + + half4 _Color; + half4 _GvrTouchPadColor; + half4 _GvrAppButtonColor; + half4 _GvrSystemButtonColor; + half4 _GvrBatteryColor; + half4 _GvrTouchInfo;//xy position, z touch duration, w battery info + + v2f vert (appdata v) { + v2f o; + float4 vertex4; + vertex4.xyz = v.vertex; + vertex4.w = 1.0; + + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + o.color = half4(0,0,0,0); + o.touchVector = half2(0,0); + + + half batteryOrController = saturate( 10.0 * (v.color.a - 0.6) ); + half batteryMask = saturate( 10.0 * (1 - v.color.a) ); + half batteryLevelMask = saturate( 20.0 * (v.color.a - _GvrTouchInfo.w) ); + o.alpha = batteryOrController; + o.color.a = _GvrBatteryColor.a * batteryMask * (batteryLevelMask * _GVR_BATTERY_ACTIVE_ALPHA + (1-batteryLevelMask)*_GVR_BATTERY_OFF_ALPHA); + o.color.rgb = batteryMask * (batteryLevelMask * _GvrBatteryColor.rgb); + + // v.color.r = Touchpad, v.color.g = AppButton, v.color.b = SystemButton, v.color.a = BatteryIndicator + // Update touch vector info, but only if in the touchpad region. + + //This is the distance between the scaled center of the touchpad in UV space, and the input coords + half2 touchPosition = ((v.uv - _GVR_TOUCHPAD_CENTER)/_GVR_TOUCHPAD_RADIUS - _GvrTouchInfo.xy); + + // the duration of a press + minimum radius + half scaledInput = _GvrTouchInfo.z + _GVR_DISPLAY_RADIUS; + + // Apply a cubic function, but make sure when press duration =1 , we cancel out the min radius + half bounced = 2 * (2 * scaledInput - scaledInput*scaledInput ) - + (1 - 2.0*_GVR_DISPLAY_RADIUS*_GVR_DISPLAY_RADIUS); + + o.touchVector = v.color.r * ((2-bounced)*( (1 - _GvrControllerAlpha.y)/_GVR_DISPLAY_RADIUS ) *touchPosition); + + // Apply colors based on masked values. + o.color.rgb += v.color.r * _GvrTouchInfo.z * _GvrTouchPadColor.rgb + + v.color.g * _GvrControllerAlpha.z * _GvrAppButtonColor.rgb + + v.color.b * _GvrControllerAlpha.w * _GvrSystemButtonColor.rgb; + + o.color.a += v.color.r * _GvrTouchInfo.z + + v.color.g * _GvrControllerAlpha.z + + v.color.b * _GvrControllerAlpha.w; + + // Animate position based on masked values. + vertex4.y -= v.color.g * _BUTTON_PRESS_DEPTH*_GvrControllerAlpha.z + + v.color.b * _BUTTON_PRESS_DEPTH*_GvrControllerAlpha.w; + + o.vertex = UnityObjectToClipPos(vertex4); + + return o; + } + + fixed4 frag (v2f i) : SV_Target { + + // Compute the length from a touchpoint, scale the value to control the edge sharpness. + half len = saturate(_TOUCH_FEATHER*(1-length(i.touchVector)) ); + i.color = i.color *len; + + half4 texcol = tex2D(_MainTex, i.uv); + half3 tintColor = (i.color.rgb + (1-i.color.a) * _Color.rgb); + + // Tint the controller based on luminance + half luma = Luminance(tintColor); + tintColor = texcol.rgb *(tintColor + .25*(1-luma)); + + /// Battery indicator. + texcol.a = i.alpha * texcol.a + (1-i.alpha)*(texcol.r)* i.color.a; + texcol.rgb = i.alpha * tintColor + (1-i.alpha)*i.color.rgb; + + texcol.a *= _GvrControllerAlpha.x; + return texcol; + } + ENDCG + } + } + FallBack "Unlit/Transparent" +} diff --git a/Assets/GoogleVR/Shaders/GvrController.shader.meta b/Assets/GoogleVR/Shaders/GvrController.shader.meta new file mode 100644 index 0000000..1f34ebf --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrController.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: fdbce15836bf64163856f689fdd67b2c +timeCreated: 1497972574 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Shaders/GvrControllerReticle.shader b/Assets/GoogleVR/Shaders/GvrControllerReticle.shader new file mode 100644 index 0000000..9144a2b --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrControllerReticle.shader @@ -0,0 +1,69 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +Shader "GoogleVR/Unlit/Controller Reticle" { + Properties { + _MainTex ("Texture", 2D) = "white" {} + } + + SubShader { + Tags { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="TransparentCutout" + } + + LOD 100 + + Cull Back + Lighting Off + Offset -150, -150 + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + + #include "UnityCG.cginc" + + struct appdata_t { + float4 vertex : POSITION; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 vertex : SV_POSITION; + half2 texcoord : TEXCOORD0; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata_t v) { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + return o; + } + + fixed4 frag (v2f i) : SV_Target { + fixed4 col = tex2D(_MainTex, i.texcoord); + clip(col.a - 0.5); + return col; + } + ENDCG + } + } +} diff --git a/Assets/GoogleVR/Shaders/GvrControllerReticle.shader.meta b/Assets/GoogleVR/Shaders/GvrControllerReticle.shader.meta new file mode 100644 index 0000000..87700a2 --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrControllerReticle.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 57e34a0b7bd8740c5922ce5840ba3ee8 +timeCreated: 1499380370 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Shaders/GvrReticleShader.shader b/Assets/GoogleVR/Shaders/GvrReticleShader.shader new file mode 100644 index 0000000..816990b --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrReticleShader.shader @@ -0,0 +1,72 @@ +// Copyright 2015 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +Shader "GoogleVR/Reticle" { + Properties { + _Color ("Color", Color) = ( 1, 1, 1, 1 ) + _InnerDiameter ("InnerDiameter", Range(0, 10.0)) = 1.5 + _OuterDiameter ("OuterDiameter", Range(0.00872665, 10.0)) = 2.0 + _DistanceInMeters ("DistanceInMeters", Range(0.0, 100.0)) = 2.0 + } + + SubShader { + Tags { "Queue"="Overlay" "IgnoreProjector"="True" "RenderType"="Transparent" } + Pass { + Blend SrcAlpha OneMinusSrcAlpha + AlphaTest Off + Cull Back + Lighting Off + ZWrite Off + ZTest Always + + Fog { Mode Off } + CGPROGRAM + + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + uniform float4 _Color; + uniform float _InnerDiameter; + uniform float _OuterDiameter; + uniform float _DistanceInMeters; + + struct vertexInput { + float4 vertex : POSITION; + }; + + struct fragmentInput{ + float4 position : SV_POSITION; + }; + + fragmentInput vert(vertexInput i) { + float scale = lerp(_OuterDiameter, _InnerDiameter, i.vertex.z); + + float3 vert_out = float3(i.vertex.x * scale, i.vertex.y * scale, _DistanceInMeters); + + fragmentInput o; + o.position = UnityObjectToClipPos (vert_out); + return o; + } + + fixed4 frag(fragmentInput i) : SV_Target { + fixed4 ret = _Color; + return ret; + } + + ENDCG + } + } +} diff --git a/Assets/GoogleVR/Shaders/GvrReticleShader.shader.meta b/Assets/GoogleVR/Shaders/GvrReticleShader.shader.meta new file mode 100644 index 0000000..5fa7125 --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrReticleShader.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a3b352fc2ba734605a3df75466e600f0 +timeCreated: 1446884502 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Shaders/GvrUIOverlay.shader b/Assets/GoogleVR/Shaders/GvrUIOverlay.shader new file mode 100644 index 0000000..c7782fc --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrUIOverlay.shader @@ -0,0 +1,117 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +Shader "GoogleVR/UI/Overlay" { + Properties { + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _ColorMask ("Color Mask", Float) = 15 + + [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 + } + + SubShader { + Tags { + // Overlay+110 fixes depth sorting between UI and controller. + "Queue"="Overlay+110" + "IgnoreProjector"="True" + "RenderType"="Transparent" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + } + + Stencil { + Ref [_Stencil] + Comp [_StencilComp] + Pass [_StencilOp] + ReadMask [_StencilReadMask] + WriteMask [_StencilWriteMask] + } + + Cull Off + Lighting Off + ZWrite Off + ZTest [unity_GUIZTestMode] + Blend SrcAlpha OneMinusSrcAlpha + ColorMask [_ColorMask] + + Pass { + Name "Default" + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + + #include "UnityCG.cginc" + #include "UnityUI.cginc" + + #pragma multi_compile __ UNITY_UI_ALPHACLIP + + struct appdata_t { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + half2 texcoord : TEXCOORD0; + float4 worldPosition : TEXCOORD1; + }; + + fixed4 _Color; + fixed4 _TextureSampleAdd; + float4 _ClipRect; + + v2f vert(appdata_t IN) { + v2f OUT; + OUT.worldPosition = IN.vertex; + OUT.vertex = UnityObjectToClipPos(OUT.worldPosition); + + OUT.texcoord = IN.texcoord; + + #ifdef UNITY_HALF_TEXEL_OFFSET + OUT.vertex.xy += (_ScreenParams.zw-1.0) * float2(-1,1) * OUT.vertex.w; + #endif // UNITY_HALF_TEXEL_OFFSET + + OUT.color = IN.color * _Color; + return OUT; + } + + sampler2D _MainTex; + + fixed4 frag(v2f IN) : SV_Target { + half4 color = + (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color; + + color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect); + + #ifdef UNITY_UI_ALPHACLIP + clip (color.a - 0.001); + #endif // UNITY_UI_ALPHACLIP + + return color; + } + ENDCG + } + } +} diff --git a/Assets/GoogleVR/Shaders/GvrUIOverlay.shader.meta b/Assets/GoogleVR/Shaders/GvrUIOverlay.shader.meta new file mode 100644 index 0000000..f0edd32 --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrUIOverlay.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 36d276bd7b313441fbe34aadce7598ca +timeCreated: 1479426244 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Shaders/GvrUIOverlayFont.shader b/Assets/GoogleVR/Shaders/GvrUIOverlayFont.shader new file mode 100644 index 0000000..84e6ccb --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrUIOverlayFont.shader @@ -0,0 +1,32 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +Shader "GoogleVR/UI/Overlay Font" { + Properties { + [PerRendererData] _MainTex ("Font Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + + _StencilComp ("Stencil Comparison", Float) = 8 + _Stencil ("Stencil ID", Float) = 0 + _StencilOp ("Stencil Operation", Float) = 0 + _StencilWriteMask ("Stencil Write Mask", Float) = 255 + _StencilReadMask ("Stencil Read Mask", Float) = 255 + + _ColorMask ("Color Mask", Float) = 15 + + [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0 + } + + FallBack "GoogleVR/UI/Overlay" +} diff --git a/Assets/GoogleVR/Shaders/GvrUIOverlayFont.shader.meta b/Assets/GoogleVR/Shaders/GvrUIOverlayFont.shader.meta new file mode 100644 index 0000000..f6bc95b --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrUIOverlayFont.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c259eeb26e96b4f1d8eeb8871bcfdac5 +timeCreated: 1479426244 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Shaders/GvrUnlitTextureOverlay.shader b/Assets/GoogleVR/Shaders/GvrUnlitTextureOverlay.shader new file mode 100644 index 0000000..4aac0a1 --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrUnlitTextureOverlay.shader @@ -0,0 +1,64 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +Shader "GoogleVR/Unlit/Texture Overlay" { + Properties { + _MainTex ("Base (RGB)", 2D) = "white" {} + } + + SubShader { + Tags { "Queue"="Overlay+100" "RenderType"="Opaque" } + LOD 100 + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata_t { + float4 vertex : POSITION; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 vertex : SV_POSITION; + half2 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata_t v) { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target { + fixed4 col = tex2D(_MainTex, i.texcoord); + UNITY_APPLY_FOG(i.fogCoord, col); + UNITY_OPAQUE_ALPHA(col.a); + return col; + } + ENDCG + } + } +} diff --git a/Assets/GoogleVR/Shaders/GvrUnlitTextureOverlay.shader.meta b/Assets/GoogleVR/Shaders/GvrUnlitTextureOverlay.shader.meta new file mode 100644 index 0000000..65cfd0d --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrUnlitTextureOverlay.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: adb9b18ac2466473a850d8acd17654a1 +timeCreated: 1479438500 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Shaders/GvrUnlitTransparentOverlay.shader b/Assets/GoogleVR/Shaders/GvrUnlitTransparentOverlay.shader new file mode 100644 index 0000000..5294d45 --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrUnlitTransparentOverlay.shader @@ -0,0 +1,75 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +Shader "GoogleVR/Unlit/Transparent Overlay" { + Properties { + _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} + } + + SubShader { + Tags { + "Queue"="Overlay+100" + "IgnoreProjector"="True" + "RenderType"="Transparent" + } + + LOD 100 + + Blend SrcAlpha OneMinusSrcAlpha + AlphaTest Off + Cull Back + Lighting Off + ZWrite Off + ZTest Always + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 2.0 + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata_t { + float4 vertex : POSITION; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 vertex : SV_POSITION; + half2 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + + v2f vert (appdata_t v) { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target { + fixed4 col = tex2D(_MainTex, i.texcoord); + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + } +} diff --git a/Assets/GoogleVR/Shaders/GvrUnlitTransparentOverlay.shader.meta b/Assets/GoogleVR/Shaders/GvrUnlitTransparentOverlay.shader.meta new file mode 100644 index 0000000..483af0d --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrUnlitTransparentOverlay.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1d94b17868379452aad02b04eb7b0e6e +timeCreated: 1478211415 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Shaders/GvrUnlitTransparentOverlayColor.shader b/Assets/GoogleVR/Shaders/GvrUnlitTransparentOverlayColor.shader new file mode 100644 index 0000000..3aa3fa6 --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrUnlitTransparentOverlayColor.shader @@ -0,0 +1,68 @@ +// Copyright 2016 Google Inc. All rights reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +Shader "GoogleVR/Unlit/Transparent Overlay Color" { + Properties { + _Color ("Color", COLOR) = (1, 1, 1, 1) + _MainTex ("Texture", 2D) = "white" {} + } + SubShader { + Tags { + "Queue" = "Overlay+100" + "IgnoreProjector" = "True" + "RenderType"="Transparent" + } + LOD 100 + + ZWrite Off + Blend SrcAlpha OneMinusSrcAlpha + + Pass { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata { + float3 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _Color; + float4 _MainTex_ST; + + v2f vert (appdata v) { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + return o; + } + + fixed4 frag (v2f i) : SV_Target { + // sample the texture + fixed4 col = tex2D(_MainTex, i.uv) * _Color; + return col; + } + ENDCG + } + } + FallBack "Unlit/Transparent" +} diff --git a/Assets/GoogleVR/Shaders/GvrUnlitTransparentOverlayColor.shader.meta b/Assets/GoogleVR/Shaders/GvrUnlitTransparentOverlayColor.shader.meta new file mode 100644 index 0000000..e9e2478 --- /dev/null +++ b/Assets/GoogleVR/Shaders/GvrUnlitTransparentOverlayColor.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 06aa46b8e43675d43b204c3638e59767 +timeCreated: 1475685719 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Shaders/Video.meta b/Assets/GoogleVR/Shaders/Video.meta new file mode 100644 index 0000000..a1bc5a4 --- /dev/null +++ b/Assets/GoogleVR/Shaders/Video.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 40ad9c4f7e87f5248afb31340adc5b82 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleVR/Shaders/Video/VideoUnlitShader.shader b/Assets/GoogleVR/Shaders/Video/VideoUnlitShader.shader new file mode 100644 index 0000000..6d76385 --- /dev/null +++ b/Assets/GoogleVR/Shaders/Video/VideoUnlitShader.shader @@ -0,0 +1,99 @@ +// +// Copyright (C) 2017 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. +// + +// +// This shader renders from OES_external_image textures which require special +// OpenGLES extensions and a special texture sampler. +// +Shader "GoogleVR/Video Unlit Shader" { + Properties { + _Gamma ("Video gamma", Range(0.01,3.0)) = 1.0 + _MainTex ("Base (RGB)", 2D) = "white" {} + [KeywordEnum(None, TopBottom, LeftRight)] _StereoMode ("Stereo mode", Float) = 0 + [Toggle(FLIP_X)] _FlipX ("Flip X", Float) = 0 + } + + SubShader { + Pass { + Tags { "RenderType" = "Opaque" } + + Lighting Off + Cull Off + + GLSLPROGRAM + #pragma only_renderers gles gles3 + #extension GL_OES_EGL_image_external : require + #extension GL_OES_EGL_image_external_essl3 : enable + + #pragma multi_compile ___ _STEREOMODE_TOPBOTTOM _STEREOMODE_LEFTRIGHT + #pragma multi_compile ___ FLIP_X + + precision mediump int; + precision mediump float; + + #ifdef VERTEX + uniform mat4 video_matrix; + uniform int unity_StereoEyeIndex; + varying vec2 uv; + + void main() { + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 untransformedUV = gl_MultiTexCoord0; + #ifdef FLIP_X + untransformedUV.x = 1.0 - untransformedUV.x; + #endif // FLIP_X + #ifdef _STEREOMODE_TOPBOTTOM + untransformedUV.y *= 0.5; + if (unity_StereoEyeIndex == 0) { + untransformedUV.y += 0.5; + } + #endif // _STEREOMODE_TOPBOTTOM + #ifdef _STEREOMODE_LEFTRIGHT + untransformedUV.x *= 0.5; + if (unity_StereoEyeIndex != 0) { + untransformedUV.x += 0.5; + } + #endif // _STEREOMODE_LEFTRIGHT + + uv = (video_matrix * untransformedUV).xy; + } + #endif // VERTEX + + #ifdef FRAGMENT + vec3 gammaCorrect(vec3 v, float gamma) { + return pow(v, vec3(1.0/gamma)); + } + + // Apply the gamma correction. One possible optimization that could + // be applied is if _Gamma == 2.0, then use gammaCorrectApprox since sqrt will be faster. + // Also, if _Gamma == 1.0, then there is no effect, so this call could be skipped all together. + vec4 gammaCorrect(vec4 v, float gamma) { + return vec4(gammaCorrect(v.xyz, gamma), v.w); + } + + uniform float _Gamma; + uniform samplerExternalOES _MainTex; + varying vec2 uv; + + void main() { + gl_FragColor = gammaCorrect(texture2D(_MainTex, uv), _Gamma); + } + #endif // FRAGMENT + ENDGLSL + } + } + Fallback "Unlit/Texture" +} diff --git a/Assets/GoogleVR/Shaders/Video/VideoUnlitShader.shader.meta b/Assets/GoogleVR/Shaders/Video/VideoUnlitShader.shader.meta new file mode 100644 index 0000000..51b6a81 --- /dev/null +++ b/Assets/GoogleVR/Shaders/Video/VideoUnlitShader.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4b50a67a5a86e4093bf89c85cbc2c700 +timeCreated: 1496431929 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + 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serializedVersion: 2 + sprites: [] + outline: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection.meta b/Assets/OVRInputSelection.meta new file mode 100644 index 0000000..a48863a --- /dev/null +++ b/Assets/OVRInputSelection.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 5a391f8ad8cee4444a16d9f15e473cf9 +folderAsset: yes +timeCreated: 1512509287 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/InputSystem.meta b/Assets/OVRInputSelection/InputSystem.meta new file mode 100644 index 0000000..d68bb3b --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 61fefe887c158a84c83241161d580e9b +folderAsset: yes +timeCreated: 1512377433 +licenseType: Free +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/InputSystem/OVRInputHelpers.cs b/Assets/OVRInputSelection/InputSystem/OVRInputHelpers.cs new file mode 100644 index 0000000..ba95f01 --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRInputHelpers.cs @@ -0,0 +1,120 @@ +/************************************************************************************ + +Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; + +namespace ControllerSelection { + public class OVRInputHelpers { + // Given a controller and tracking spcae, return the ray that controller uses. + // Will fall back to center eye or camera on Gear if no controller is present. + public static Ray GetSelectionRay(OVRInput.Controller activeController, Transform trackingSpace) { + if (trackingSpace != null && activeController != OVRInput.Controller.None) { + Quaternion orientation = OVRInput.GetLocalControllerRotation(activeController); + Vector3 localStartPoint = OVRInput.GetLocalControllerPosition(activeController); + + Matrix4x4 localToWorld = trackingSpace.localToWorldMatrix; + Vector3 worldStartPoint = localToWorld.MultiplyPoint(localStartPoint); + Vector3 worldOrientation = localToWorld.MultiplyVector(orientation * Vector3.forward); + + return new Ray(worldStartPoint, worldOrientation); + } + + Transform cameraTransform = Camera.main.transform; + + if (OVRManager.instance != null) { + OVRCameraRig cameraRig = OVRManager.instance.GetComponent(); + if (cameraRig != null) { + cameraTransform = cameraRig.centerEyeAnchor; + } + } + + return new Ray(cameraTransform.position, cameraTransform.forward); + } + + // Search the scene to find a tracking spce. This method can be expensive! Try to avoid it if possible. + public static Transform FindTrackingSpace() { + // There should be an OVRManager in the scene + if (OVRManager.instance != null) { + Transform trackingSpace = OVRManager.instance.transform.Find("TrackingSpace"); + if (trackingSpace != null) { + return trackingSpace; + } + } + + Debug.LogWarning("OVRManager is not in scene, finding tracking space is going to be expensive!"); + + // Look for any CameraRig objects + OVRCameraRig[] cameraRigs = UnityEngine.Object.FindObjectsOfType(typeof(OVRCameraRig)) as OVRCameraRig[]; + foreach (OVRCameraRig cameraRig in cameraRigs) { + if (cameraRig.gameObject.activeSelf) { + Transform trackingSpace = cameraRig.transform.Find("TrackingSpace"); + if (trackingSpace != null) { + return trackingSpace; + } + } + } + + // Last resort, look for a tracking space + GameObject trackingSpaceGO = UnityEngine.GameObject.Find("TrackingSpace"); + if (trackingSpaceGO != null) { + return trackingSpaceGO.transform; + } + + // Guess it doesn't exist + return null; + } + + // Find the current active controller, based on last time a certain button was hit. Needs to know the previous active controller. + public static OVRInput.Controller GetControllerForButton(OVRInput.Button joyPadClickButton, OVRInput.Controller oldController) { + OVRInput.Controller controller = OVRInput.GetConnectedControllers(); + + if ((controller & OVRInput.Controller.RTouch) == OVRInput.Controller.RTouch) { + if (OVRInput.Get(joyPadClickButton, OVRInput.Controller.RTouch) || oldController == OVRInput.Controller.None) { + return OVRInput.Controller.RTouch; + } + } + + if ((controller & OVRInput.Controller.LTouch) == OVRInput.Controller.LTouch) { + if (OVRInput.Get(joyPadClickButton, OVRInput.Controller.LTouch) || oldController == OVRInput.Controller.None) { + return OVRInput.Controller.LTouch; + } + } + + if ((controller & OVRInput.Controller.RTrackedRemote) == OVRInput.Controller.RTrackedRemote) { + if (OVRInput.Get(joyPadClickButton, OVRInput.Controller.RTrackedRemote) || oldController == OVRInput.Controller.None) { + return OVRInput.Controller.RTrackedRemote; + } + } + + if ((controller & OVRInput.Controller.LTrackedRemote) == OVRInput.Controller.LTrackedRemote) { + if (OVRInput.Get(joyPadClickButton, OVRInput.Controller.LTrackedRemote) || oldController == OVRInput.Controller.None) { + return OVRInput.Controller.LTrackedRemote; + } + } + + if ((controller & oldController) != oldController) { + return OVRInput.Controller.None; + } + + return oldController; + } + } +} \ No newline at end of file diff --git a/Assets/OVRInputSelection/InputSystem/OVRInputHelpers.cs.meta b/Assets/OVRInputSelection/InputSystem/OVRInputHelpers.cs.meta new file mode 100644 index 0000000..7f68fb7 --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRInputHelpers.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5d6a2606856ae4982b2ac4e50f32f93f +timeCreated: 1512451261 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/InputSystem/OVRInputModule.cs b/Assets/OVRInputSelection/InputSystem/OVRInputModule.cs new file mode 100644 index 0000000..39bf473 --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRInputModule.cs @@ -0,0 +1,895 @@ +/************************************************************************************ + +Copyright : Copyright 2014-Present Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using System; +using UnityEngine; +using System.Collections.Generic; +using UnityEngine.SceneManagement; + +namespace ControllerSelection +{ + public class OVRInputModule : UnityEngine.EventSystems.PointerInputModule + { + protected override void Awake() { + base.Awake(); + if (trackingSpace == null) { + Debug.LogWarning ("OVRInputModule did not have a tracking space set. Looking for one"); + trackingSpace = OVRInputHelpers.FindTrackingSpace (); + } + } + + protected override void OnEnable() + { + base.OnEnable(); + SceneManager.sceneLoaded += OnSceneLoaded; + } + + protected override void OnDisable() + { + base.OnDisable(); + + SceneManager.sceneLoaded -= OnSceneLoaded; + } + + void OnSceneLoaded(Scene scene, LoadSceneMode mode) + { + if (trackingSpace == null) { + Debug.LogWarning ("OVRInputModule did not have a tracking space set. Looking for one"); + trackingSpace = OVRInputHelpers.FindTrackingSpace (); + } + } + + [Header("(Optional) Tracking space")] + [Tooltip("Tracking space of the OVRCameraRig.\nIf tracking space is not set, the scene will be searched.\nThis search is expensive.")] + public Transform trackingSpace = null; + + [Header("Selection")] + [Tooltip("Primary selection button")] + public OVRInput.Button joyPadClickButton = OVRInput.Button.PrimaryIndexTrigger; + + [Header("Physics")] + [Tooltip("Perform an sphere cast to determine correct depth for gaze pointer")] + public bool performSphereCastForGazepointer; + + [Tooltip("Match the gaze pointer normal to geometry normal for physics colliders")] + public bool matchNormalOnPhysicsColliders; + + [Header("Gamepad Stick Scroll")] + [Tooltip("Enable scrolling with the left stick on a gamepad")] + public bool useLeftStickScroll = true; + + [Tooltip("Deadzone for left stick to prevent accidental scrolling")] + public float leftStickDeadZone = 0.15f; + + [Header("Touchpad Swipe Scroll")] + [Tooltip("Enable scrolling by swiping the GearVR touchpad")] + public bool useSwipeScroll = true; + [Tooltip("Minimum swipe amount to trigger scrolling")] + public float minSwipeMovement = 0; + [Tooltip("Distance scrolled when swipe scroll occurs")] + public float swipeScrollScale = 4f; + + + [HideInInspector] + public OVRInput.Controller activeController = OVRInput.Controller.None; + + public delegate void RayHitDelegate(Vector3 hitPosition, Vector3 hitNormal); + public RayHitDelegate OnSelectionRayHit; + + + #region GearVR swipe scroll + private Vector2 swipeStartPos; + private Vector2 unusedSwipe; + #endregion + + // The raycaster that gets to do pointer interaction (e.g. with a mouse), gaze interaction always works + // private OVRRaycaster _activeGraphicRaycaster; + [NonSerialized] + public OVRRaycaster activeGraphicRaycaster; + [Header("Dragging")] + [Tooltip("Minimum pointer movement in degrees to start dragging")] + public float angleDragThreshold = 1; + + // The following region contains code exactly the same as the implementation + // of StandaloneInputModule. It is copied here rather than inheriting from StandaloneInputModule + // because most of StandaloneInputModule is private so it isn't possible to easily derive from. + // Future changes from Unity to StandaloneInputModule will make it possible for this class to + // derive from StandaloneInputModule instead of PointerInput module. + // + // The following functions are not present in the following region since they have modified + // versions in the next region: + // Process + // ProcessMouseEvent + // UseMouse + #region StandaloneInputModule code + + private float m_NextAction; + + private Vector2 m_LastMousePosition; + private Vector2 m_MousePosition; + + protected OVRInputModule() + {} + + protected new void Reset() + { + allowActivationOnMobileDevice = true; + } + + [Obsolete("Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.", false)] + public enum InputMode + { + Mouse, + Buttons + } + + [Obsolete("Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.", false)] + public InputMode inputMode + { + get { return InputMode.Mouse; } + } + [Header("Standalone Input Module")] + [SerializeField] + private string m_HorizontalAxis = "Horizontal"; + + /// + /// Name of the vertical axis for movement (if axis events are used). + /// + [SerializeField] + private string m_VerticalAxis = "Vertical"; + + /// + /// Name of the submit button. + /// + [SerializeField] + private string m_SubmitButton = "Submit"; + + /// + /// Name of the submit button. + /// + [SerializeField] + private string m_CancelButton = "Cancel"; + + [SerializeField] + private float m_InputActionsPerSecond = 10; + + [SerializeField] + private bool m_AllowActivationOnMobileDevice; + + public bool allowActivationOnMobileDevice + { + get { return m_AllowActivationOnMobileDevice; } + set { m_AllowActivationOnMobileDevice = value; } + } + + public float inputActionsPerSecond + { + get { return m_InputActionsPerSecond; } + set { m_InputActionsPerSecond = value; } + } + + /// + /// Name of the horizontal axis for movement (if axis events are used). + /// + public string horizontalAxis + { + get { return m_HorizontalAxis; } + set { m_HorizontalAxis = value; } + } + + /// + /// Name of the vertical axis for movement (if axis events are used). + /// + public string verticalAxis + { + get { return m_VerticalAxis; } + set { m_VerticalAxis = value; } + } + + public string submitButton + { + get { return m_SubmitButton; } + set { m_SubmitButton = value; } + } + + public string cancelButton + { + get { return m_CancelButton; } + set { m_CancelButton = value; } + } + + public override void UpdateModule() + { + activeController = OVRInputHelpers.GetControllerForButton (OVRInput.Button.PrimaryIndexTrigger, activeController); + + m_LastMousePosition = m_MousePosition; + m_MousePosition = Input.mousePosition; + } + + public override bool IsModuleSupported() + { + // Check for mouse presence instead of whether touch is supported, + // as you can connect mouse to a tablet and in that case we'd want + // to use StandaloneInputModule for non-touch input events. + return m_AllowActivationOnMobileDevice || Input.mousePresent; + } + + public override bool ShouldActivateModule() + { + if (!base.ShouldActivateModule()) + return false; + + var shouldActivate = Input.GetButtonDown(m_SubmitButton); + shouldActivate |= Input.GetButtonDown(m_CancelButton); + shouldActivate |= !Mathf.Approximately(Input.GetAxisRaw(m_HorizontalAxis), 0.0f); + shouldActivate |= !Mathf.Approximately(Input.GetAxisRaw(m_VerticalAxis), 0.0f); + shouldActivate |= (m_MousePosition - m_LastMousePosition).sqrMagnitude > 0.0f; + shouldActivate |= Input.GetMouseButtonDown(0); + return shouldActivate; + } + + public override void ActivateModule() + { + base.ActivateModule(); + m_MousePosition = Input.mousePosition; + m_LastMousePosition = Input.mousePosition; + + var toSelect = eventSystem.currentSelectedGameObject; + if (toSelect == null) + toSelect = eventSystem.firstSelectedGameObject; + + eventSystem.SetSelectedGameObject(toSelect, GetBaseEventData()); + } + + public override void DeactivateModule() + { + base.DeactivateModule(); + ClearSelection(); + } + + + + /// + /// Process submit keys. + /// + private bool SendSubmitEventToSelectedObject() + { + if (eventSystem.currentSelectedGameObject == null) + return false; + + var data = GetBaseEventData(); + if (Input.GetButtonDown(m_SubmitButton)) + UnityEngine.EventSystems.ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, UnityEngine.EventSystems.ExecuteEvents.submitHandler); + + if (Input.GetButtonDown(m_CancelButton)) + UnityEngine.EventSystems.ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, UnityEngine.EventSystems.ExecuteEvents.cancelHandler); + return data.used; + } + + private bool AllowMoveEventProcessing(float time) + { + bool allow = Input.GetButtonDown(m_HorizontalAxis); + allow |= Input.GetButtonDown(m_VerticalAxis); + allow |= (time > m_NextAction); + return allow; + } + + private Vector2 GetRawMoveVector() + { + Vector2 move = Vector2.zero; + move.x = Input.GetAxisRaw(m_HorizontalAxis); + move.y = Input.GetAxisRaw(m_VerticalAxis); + + if (Input.GetButtonDown(m_HorizontalAxis)) + { + if (move.x < 0) + move.x = -1f; + if (move.x > 0) + move.x = 1f; + } + if (Input.GetButtonDown(m_VerticalAxis)) + { + if (move.y < 0) + move.y = -1f; + if (move.y > 0) + move.y = 1f; + } + return move; + } + + /// + /// Process keyboard events. + /// + private bool SendMoveEventToSelectedObject() + { + float time = Time.unscaledTime; + + if (!AllowMoveEventProcessing(time)) + return false; + + Vector2 movement = GetRawMoveVector(); + // Debug.Log(m_ProcessingEvent.rawType + " axis:" + m_AllowAxisEvents + " value:" + "(" + x + "," + y + ")"); + var axisEventData = GetAxisEventData(movement.x, movement.y, 0.6f); + if (!Mathf.Approximately(axisEventData.moveVector.x, 0f) + || !Mathf.Approximately(axisEventData.moveVector.y, 0f)) + { + UnityEngine.EventSystems.ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, axisEventData, UnityEngine.EventSystems.ExecuteEvents.moveHandler); + } + m_NextAction = time + 1f / m_InputActionsPerSecond; + return axisEventData.used; + } + + + + + + private bool SendUpdateEventToSelectedObject() + { + if (eventSystem.currentSelectedGameObject == null) + return false; + + var data = GetBaseEventData(); + UnityEngine.EventSystems.ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, UnityEngine.EventSystems.ExecuteEvents.updateSelectedHandler); + return data.used; + } + + /// + /// Process the current mouse press. + /// + private void ProcessMousePress(MouseButtonEventData data) + { + var pointerEvent = data.buttonData; + var currentOverGo = pointerEvent.pointerCurrentRaycast.gameObject; + + // PointerDown notification + if (data.PressedThisFrame()) + { + pointerEvent.eligibleForClick = true; + pointerEvent.delta = Vector2.zero; + pointerEvent.dragging = false; + pointerEvent.useDragThreshold = true; + pointerEvent.pressPosition = pointerEvent.position; + pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast; + + DeselectIfSelectionChanged(currentOverGo, pointerEvent); + + // search for the control that will receive the press + // if we can't find a press handler set the press + // handler to be what would receive a click. + var newPressed = UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(currentOverGo, pointerEvent, UnityEngine.EventSystems.ExecuteEvents.pointerDownHandler); + + // didnt find a press handler... search for a click handler + if (newPressed == null) + newPressed = UnityEngine.EventSystems.ExecuteEvents.GetEventHandler(currentOverGo); + + // Debug.Log("Pressed: " + newPressed); + + float time = Time.unscaledTime; + + if (newPressed == pointerEvent.lastPress) + { + var diffTime = time - pointerEvent.clickTime; + if (diffTime < 0.3f) + ++pointerEvent.clickCount; + else + pointerEvent.clickCount = 1; + + pointerEvent.clickTime = time; + } + else + { + pointerEvent.clickCount = 1; + } + + pointerEvent.pointerPress = newPressed; + pointerEvent.rawPointerPress = currentOverGo; + + pointerEvent.clickTime = time; + + // Save the drag handler as well + pointerEvent.pointerDrag = UnityEngine.EventSystems.ExecuteEvents.GetEventHandler(currentOverGo); + + if (pointerEvent.pointerDrag != null) + UnityEngine.EventSystems.ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, UnityEngine.EventSystems.ExecuteEvents.initializePotentialDrag); + } + + // PointerUp notification + if (data.ReleasedThisFrame()) + { + // Debug.Log("Executing pressup on: " + pointer.pointerPress); + UnityEngine.EventSystems.ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, UnityEngine.EventSystems.ExecuteEvents.pointerUpHandler); + + // Debug.Log("KeyCode: " + pointer.eventData.keyCode); + + // see if we mouse up on the same element that we clicked on... + var pointerUpHandler = UnityEngine.EventSystems.ExecuteEvents.GetEventHandler(currentOverGo); + + // PointerClick and Drop events + if (pointerEvent.pointerPress == pointerUpHandler && pointerEvent.eligibleForClick) + { + UnityEngine.EventSystems.ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, UnityEngine.EventSystems.ExecuteEvents.pointerClickHandler); + } + else if (pointerEvent.pointerDrag != null) + { + UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(currentOverGo, pointerEvent, UnityEngine.EventSystems.ExecuteEvents.dropHandler); + } + + pointerEvent.eligibleForClick = false; + pointerEvent.pointerPress = null; + pointerEvent.rawPointerPress = null; + + if (pointerEvent.pointerDrag != null && pointerEvent.dragging) + UnityEngine.EventSystems.ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, UnityEngine.EventSystems.ExecuteEvents.endDragHandler); + + pointerEvent.dragging = false; + pointerEvent.pointerDrag = null; + + // redo pointer enter / exit to refresh state + // so that if we moused over somethign that ignored it before + // due to having pressed on something else + // it now gets it. + if (currentOverGo != pointerEvent.pointerEnter) + { + HandlePointerExitAndEnter(pointerEvent, null); + HandlePointerExitAndEnter(pointerEvent, currentOverGo); + } + } + } +#endregion +#region Modified StandaloneInputModule methods + + /// + /// Process all mouse events. This is the same as the StandaloneInputModule version except that + /// it takes MouseState as a parameter, allowing it to be used for both Gaze and Mouse + /// pointerss. + /// + private void ProcessMouseEvent(MouseState mouseData) + { + var pressed = mouseData.AnyPressesThisFrame(); + var released = mouseData.AnyReleasesThisFrame(); + + var leftButtonData = mouseData.GetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton.Left).eventData; + + if (!UseMouse(pressed, released, leftButtonData.buttonData)) + return; + + // Process the first mouse button fully + ProcessMousePress(leftButtonData); + ProcessMove(leftButtonData.buttonData); + ProcessDrag(leftButtonData.buttonData); + + // Now process right / middle clicks + ProcessMousePress(mouseData.GetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton.Right).eventData); + ProcessDrag(mouseData.GetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton.Right).eventData.buttonData); + ProcessMousePress(mouseData.GetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton.Middle).eventData); + ProcessDrag(mouseData.GetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton.Middle).eventData.buttonData); + + if (!Mathf.Approximately(leftButtonData.buttonData.scrollDelta.sqrMagnitude, 0.0f)) + { + var scrollHandler = UnityEngine.EventSystems.ExecuteEvents.GetEventHandler(leftButtonData.buttonData.pointerCurrentRaycast.gameObject); + UnityEngine.EventSystems.ExecuteEvents.ExecuteHierarchy(scrollHandler, leftButtonData.buttonData, UnityEngine.EventSystems.ExecuteEvents.scrollHandler); + } + } + + /// + /// Process this InputModule. Same as the StandaloneInputModule version, except that it calls + /// ProcessMouseEvent twice, once for gaze pointers, and once for mouse pointers. + /// + public override void Process() + { + bool usedEvent = SendUpdateEventToSelectedObject(); + + if (eventSystem.sendNavigationEvents) + { + if (!usedEvent) + usedEvent |= SendMoveEventToSelectedObject(); + + if (!usedEvent) + SendSubmitEventToSelectedObject(); + } + + ProcessMouseEvent(GetGazePointerData()); +#if !UNITY_ANDROID + ProcessMouseEvent(GetCanvasPointerData()); +#endif + } + /// + /// Decide if mouse events need to be processed this frame. Same as StandloneInputModule except + /// that the IsPointerMoving method from this class is used, instead of the method on PointerEventData + /// + private static bool UseMouse(bool pressed, bool released, UnityEngine.EventSystems.PointerEventData pointerData) + { + if (pressed || released || IsPointerMoving(pointerData) || pointerData.IsScrolling()) + return true; + + return false; + } +#endregion + + + /// + /// Convenience function for cloning PointerEventData + /// + /// Copy this value + /// to this object + protected void CopyFromTo(OVRRayPointerEventData @from, OVRRayPointerEventData @to) + { + @to.position = @from.position; + @to.delta = @from.delta; + @to.scrollDelta = @from.scrollDelta; + @to.pointerCurrentRaycast = @from.pointerCurrentRaycast; + @to.pointerEnter = @from.pointerEnter; + @to.worldSpaceRay = @from.worldSpaceRay; + } + /// + /// Convenience function for cloning PointerEventData + /// + /// Copy this value + /// to this object + protected new void CopyFromTo(UnityEngine.EventSystems.PointerEventData @from, UnityEngine.EventSystems.PointerEventData @to) + { + @to.position = @from.position; + @to.delta = @from.delta; + @to.scrollDelta = @from.scrollDelta; + @to.pointerCurrentRaycast = @from.pointerCurrentRaycast; + @to.pointerEnter = @from.pointerEnter; + } + + + // In the following region we extend the PointerEventData system implemented in PointerInputModule + // We define an additional dictionary for ray(e.g. gaze) based pointers. Mouse pointers still use the dictionary + // in PointerInputModule +#region PointerEventData pool + + // Pool for OVRRayPointerEventData for ray based pointers + protected Dictionary m_VRRayPointerData = new Dictionary(); + + + protected bool GetPointerData(int id, out OVRRayPointerEventData data, bool create) + { + if (!m_VRRayPointerData.TryGetValue(id, out data) && create) + { + data = new OVRRayPointerEventData(eventSystem) + { + pointerId = id, + }; + + m_VRRayPointerData.Add(id, data); + return true; + } + return false; + } + + /// + /// Clear pointer state for both types of pointer + /// + protected new void ClearSelection() + { + var baseEventData = GetBaseEventData(); + + foreach (var pointer in m_PointerData.Values) + { + // clear all selection + HandlePointerExitAndEnter(pointer, null); + } + foreach (var pointer in m_VRRayPointerData.Values) + { + // clear all selection + HandlePointerExitAndEnter(pointer, null); + } + + m_PointerData.Clear(); + eventSystem.SetSelectedGameObject(null, baseEventData); + } +#endregion + + /// + /// For RectTransform, calculate it's normal in world space + /// + static Vector3 GetRectTransformNormal(RectTransform rectTransform) + { + Vector3[] corners = new Vector3[4]; + rectTransform.GetWorldCorners(corners); + Vector3 BottomEdge = corners[3] - corners[0]; + Vector3 LeftEdge = corners[1] - corners[0]; + rectTransform.GetWorldCorners(corners); + return Vector3.Cross(LeftEdge, BottomEdge).normalized; + } + + private readonly MouseState m_MouseState = new MouseState(); + // Overridden so that we can process the two types of pointer separately + + + // The following 2 functions are equivalent to PointerInputModule.GetMousePointerEventData but are customized to + // get data for ray pointers and canvas mouse pointers. + + /// + /// State for a pointer controlled by a world space ray. E.g. gaze pointer + /// + /// + protected MouseState GetGazePointerData() + { + // Get the OVRRayPointerEventData reference + OVRRayPointerEventData leftData; + GetPointerData(kMouseLeftId, out leftData, true ); + leftData.Reset(); + + + leftData.worldSpaceRay = OVRInputHelpers.GetSelectionRay(activeController, trackingSpace); + leftData.scrollDelta = GetExtraScrollDelta(); + + //Populate some default values + leftData.button = UnityEngine.EventSystems.PointerEventData.InputButton.Left; + leftData.useDragThreshold = true; + // Perform raycast to find intersections with world + eventSystem.RaycastAll(leftData, m_RaycastResultCache); + var raycast = FindFirstRaycast(m_RaycastResultCache); + leftData.pointerCurrentRaycast = raycast; + m_RaycastResultCache.Clear(); + + OVRRaycaster ovrRaycaster = raycast.module as OVRRaycaster; + // We're only interested in intersections from OVRRaycasters + if (ovrRaycaster) + { + // The Unity UI system expects event data to have a screen position + // so even though this raycast came from a world space ray we must get a screen + // space position for the camera attached to this raycaster for compatability + leftData.position = ovrRaycaster.GetScreenPosition(raycast); + + + // Find the world position and normal the Graphic the ray intersected + RectTransform graphicRect = raycast.gameObject.GetComponent(); + if (graphicRect != null) + { + // Set are gaze indicator with this world position and normal + // Vector3 worldPos = raycast.worldPosition; + //Vector3 normal = GetRectTransformNormal(graphicRect); + + if (OnSelectionRayHit != null) { + OnSelectionRayHit(raycast.worldPosition, raycast.worldNormal); + } + } + } + OVRPhysicsRaycaster physicsRaycaster = raycast.module as OVRPhysicsRaycaster; + if (physicsRaycaster) + { + leftData.position = physicsRaycaster.GetScreenPos(raycast.worldPosition); + + if (OnSelectionRayHit != null) { + OnSelectionRayHit(raycast.worldPosition, raycast.worldNormal); + } + } + + // Stick default data values in right and middle slots for compatability + + // copy the apropriate data into right and middle slots + OVRRayPointerEventData rightData; + GetPointerData(kMouseRightId, out rightData, true ); + CopyFromTo(leftData, rightData); + rightData.button = UnityEngine.EventSystems.PointerEventData.InputButton.Right; + + OVRRayPointerEventData middleData; + GetPointerData(kMouseMiddleId, out middleData, true ); + CopyFromTo(leftData, middleData); + middleData.button = UnityEngine.EventSystems.PointerEventData.InputButton.Middle; + + + m_MouseState.SetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton.Left, GetGazeButtonState(), leftData); + m_MouseState.SetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton.Right, UnityEngine.EventSystems.PointerEventData.FramePressState.NotChanged, rightData); + m_MouseState.SetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton.Middle, UnityEngine.EventSystems.PointerEventData.FramePressState.NotChanged, middleData); + return m_MouseState; + } + + /// + /// Get state for pointer which is a pointer moving in world space across the surface of a world space canvas. + /// + /// + protected MouseState GetCanvasPointerData() + { + // Get the OVRRayPointerEventData reference + UnityEngine.EventSystems.PointerEventData leftData; + GetPointerData(kMouseLeftId, out leftData, true ); + leftData.Reset(); + + // Setup default values here. Set position to zero because we don't actually know the pointer + // positions. Each canvas knows the position of its canvas pointer. + leftData.position = Vector2.zero; + leftData.scrollDelta = Input.mouseScrollDelta; + leftData.button = UnityEngine.EventSystems.PointerEventData.InputButton.Left; + + if (activeGraphicRaycaster) + { + // Let the active raycaster find intersections on its canvas + activeGraphicRaycaster.RaycastPointer(leftData, m_RaycastResultCache); + var raycast = FindFirstRaycast(m_RaycastResultCache); + leftData.pointerCurrentRaycast = raycast; + m_RaycastResultCache.Clear(); + + OVRRaycaster ovrRaycaster = raycast.module as OVRRaycaster; + if (ovrRaycaster) // raycast may not actually contain a result + { + // The Unity UI system expects event data to have a screen position + // so even though this raycast came from a world space ray we must get a screen + // space position for the camera attached to this raycaster for compatability + Vector2 position = ovrRaycaster.GetScreenPosition(raycast); + + leftData.delta = position - leftData.position; + leftData.position = position; + } + } + + // copy the apropriate data into right and middle slots + UnityEngine.EventSystems.PointerEventData rightData; + GetPointerData(kMouseRightId, out rightData, true ); + CopyFromTo(leftData, rightData); + rightData.button = UnityEngine.EventSystems.PointerEventData.InputButton.Right; + + UnityEngine.EventSystems.PointerEventData middleData; + GetPointerData(kMouseMiddleId, out middleData, true ); + CopyFromTo(leftData, middleData); + middleData.button = UnityEngine.EventSystems.PointerEventData.InputButton.Middle; + + m_MouseState.SetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton.Left, StateForMouseButton(0), leftData); + m_MouseState.SetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton.Right, StateForMouseButton(1), rightData); + m_MouseState.SetButtonState(UnityEngine.EventSystems.PointerEventData.InputButton.Middle, StateForMouseButton(2), middleData); + return m_MouseState; + } + + /// + /// New version of ShouldStartDrag implemented first in PointerInputModule. This version differs in that + /// for ray based pointers it makes a decision about whether a drag should start based on the angular change + /// the pointer has made so far, as seen from the camera. This also works when the world space ray is + /// translated rather than rotated, since the beginning and end of the movement are considered as angle from + /// the same point. + /// + private bool ShouldStartDrag(UnityEngine.EventSystems.PointerEventData pointerEvent) + { + if (!pointerEvent.useDragThreshold) + return true; + + if (pointerEvent as OVRRayPointerEventData == null) + { + // Same as original behaviour for canvas based pointers + return (pointerEvent.pressPosition - pointerEvent.position).sqrMagnitude >= eventSystem.pixelDragThreshold * eventSystem.pixelDragThreshold; + } + else + { + // When it's not a screen space pointer we have to look at the angle it moved rather than the pixels distance + // For gaze based pointing screen-space distance moved will always be near 0 + Vector3 cameraPos = pointerEvent.pressEventCamera.transform.position; + Vector3 pressDir = (pointerEvent.pointerPressRaycast.worldPosition - cameraPos).normalized; + Vector3 currentDir = (pointerEvent.pointerCurrentRaycast.worldPosition - cameraPos).normalized; + return Vector3.Dot(pressDir, currentDir) < Mathf.Cos(Mathf.Deg2Rad * (angleDragThreshold)); + } + } + + /// + /// The purpose of this function is to allow us to switch between using the standard IsPointerMoving + /// method for mouse driven pointers, but to always return true when it's a ray based pointer. + /// All real-world ray-based input devices are always moving so for simplicity we just return true + /// for them. + /// + /// If PointerEventData.IsPointerMoving was virtual we could just override that in + /// OVRRayPointerEventData. + /// + /// + /// + static bool IsPointerMoving(UnityEngine.EventSystems.PointerEventData pointerEvent) + { + OVRRayPointerEventData rayPointerEventData = pointerEvent as OVRRayPointerEventData; + if (rayPointerEventData != null) + return true; + else + return pointerEvent.IsPointerMoving(); + } + + /// + /// Exactly the same as the code from PointerInputModule, except that we call our own + /// IsPointerMoving. + /// + /// This would also not be necessary if PointerEventData.IsPointerMoving was virtual + /// + /// + protected override void ProcessDrag(UnityEngine.EventSystems.PointerEventData pointerEvent) + { + bool moving = IsPointerMoving(pointerEvent); + if (moving && pointerEvent.pointerDrag != null + && !pointerEvent.dragging + && ShouldStartDrag(pointerEvent)) + { + UnityEngine.EventSystems.ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, UnityEngine.EventSystems.ExecuteEvents.beginDragHandler); + pointerEvent.dragging = true; + } + + // Drag notification + if (pointerEvent.dragging && moving && pointerEvent.pointerDrag != null) + { + // Before doing drag we should cancel any pointer down state + // And clear selection! + if (pointerEvent.pointerPress != pointerEvent.pointerDrag) + { + UnityEngine.EventSystems.ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, UnityEngine.EventSystems.ExecuteEvents.pointerUpHandler); + + pointerEvent.eligibleForClick = false; + pointerEvent.pointerPress = null; + pointerEvent.rawPointerPress = null; + } + UnityEngine.EventSystems.ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, UnityEngine.EventSystems.ExecuteEvents.dragHandler); + } + } + + /// + /// Get state of button corresponding to gaze pointer + /// + /// + protected UnityEngine.EventSystems.PointerEventData.FramePressState GetGazeButtonState() + { + var pressed = false; + var released = false; + + if (activeController != OVRInput.Controller.None) { + pressed = OVRInput.GetDown(joyPadClickButton, activeController); + released = OVRInput.GetUp(joyPadClickButton, activeController); + } + else { + pressed = OVRInput.GetDown(joyPadClickButton); + released = OVRInput.GetUp(joyPadClickButton); + } + +#if UNITY_ANDROID && !UNITY_EDITOR + pressed |= Input.GetMouseButtonDown(0); + released |= Input.GetMouseButtonUp(0); +#endif + + if (pressed && released) { + //Debug.Log ("pressed & released"); + return UnityEngine.EventSystems.PointerEventData.FramePressState.PressedAndReleased; + } + if (pressed) { + //Debug.Log ("pressed"); + return UnityEngine.EventSystems.PointerEventData.FramePressState.Pressed; + } + if (released) { + //Debug.Log ("released"); + return UnityEngine.EventSystems.PointerEventData.FramePressState.Released; + } + + return UnityEngine.EventSystems.PointerEventData.FramePressState.NotChanged; + } + + /// + /// Get extra scroll delta from gamepad + /// + protected Vector2 GetExtraScrollDelta() + { + Vector2 scrollDelta = new Vector2(); + if (useLeftStickScroll) + { + float x = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick).x; + float y = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick).y; + if (Mathf.Abs(x) < leftStickDeadZone) x = 0; + if (Mathf.Abs(y) < leftStickDeadZone) y = 0; + scrollDelta = new Vector2 (x,y); + } + return scrollDelta; + } + }; +} \ No newline at end of file diff --git a/Assets/OVRInputSelection/InputSystem/OVRInputModule.cs.meta b/Assets/OVRInputSelection/InputSystem/OVRInputModule.cs.meta new file mode 100644 index 0000000..7619244 --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRInputModule.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b4a9c50de96f6d04386957f4741ac65c +timeCreated: 1512377439 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/InputSystem/OVRPhysicsRaycaster.cs b/Assets/OVRInputSelection/InputSystem/OVRPhysicsRaycaster.cs new file mode 100644 index 0000000..cd6f3e8 --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRPhysicsRaycaster.cs @@ -0,0 +1,176 @@ +/************************************************************************************ + +Copyright : Copyright 2014-Present Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ +using UnityEngine; +using System.Collections.Generic; + +namespace ControllerSelection +{ + /// + /// Simple event system using physics raycasts. + /// + [RequireComponent(typeof(OVRCameraRig))] + public class OVRPhysicsRaycaster : UnityEngine.EventSystems.BaseRaycaster + { + /// + /// Const to use for clarity when no event mask is set + /// + protected const int kNoEventMaskSet = -1; + + + /// + /// Layer mask used to filter events. Always combined with the camera's culling mask if a camera is used. + /// + [SerializeField] + protected LayerMask m_EventMask = kNoEventMaskSet; + + protected OVRPhysicsRaycaster() + { } + + public override Camera eventCamera + { + get + { + return GetComponent().leftEyeCamera; + } + } + + /// + /// Depth used to determine the order of event processing. + /// + public virtual int depth + { + get { return (eventCamera != null) ? (int)eventCamera.depth : 0xFFFFFF; } + } + + /// + /// Event mask used to determine which objects will receive events. + /// + public int finalEventMask + { + get { return (eventCamera != null) ? eventCamera.cullingMask & m_EventMask : kNoEventMaskSet; } + } + + /// + /// Layer mask used to filter events. Always combined with the camera's culling mask if a camera is used. + /// + public LayerMask eventMask + { + get { return m_EventMask; } + set { m_EventMask = value; } + } + + + /// + /// Perform a raycast using the worldSpaceRay in eventData. + /// + /// + /// + public override void Raycast(UnityEngine.EventSystems.PointerEventData eventData, List resultAppendList) + { + // This function is closely based on PhysicsRaycaster.Raycast + + if (eventCamera == null) + return; + + OVRRayPointerEventData rayPointerEventData = eventData as OVRRayPointerEventData; + if (rayPointerEventData == null) + return; + + var ray = rayPointerEventData.worldSpaceRay; + + float dist = eventCamera.farClipPlane - eventCamera.nearClipPlane; + + var hits = Physics.RaycastAll(ray, dist, finalEventMask); + + if (hits.Length > 1) + System.Array.Sort(hits, (r1, r2) => r1.distance.CompareTo(r2.distance)); + + if (hits.Length != 0) + { + for (int b = 0, bmax = hits.Length; b < bmax; ++b) + { + var result = new UnityEngine.EventSystems.RaycastResult + { + gameObject = hits[b].collider.gameObject, + module = this, + distance = hits[b].distance, + index = resultAppendList.Count, + worldPosition = hits[0].point, + worldNormal = hits[0].normal, + }; + resultAppendList.Add(result); + } + } + } + + /// + /// Perform a Spherecast using the worldSpaceRay in eventData. + /// + /// + /// + /// Radius of the sphere + public void Spherecast(UnityEngine.EventSystems.PointerEventData eventData, List resultAppendList, float radius) + { + if (eventCamera == null) + return; + + OVRRayPointerEventData rayPointerEventData = eventData as OVRRayPointerEventData; + if (rayPointerEventData == null) + return; + + var ray = rayPointerEventData.worldSpaceRay; + + float dist = eventCamera.farClipPlane - eventCamera.nearClipPlane; + + var hits = Physics.SphereCastAll(ray, radius, dist, finalEventMask); + + if (hits.Length > 1) + System.Array.Sort(hits, (r1, r2) => r1.distance.CompareTo(r2.distance)); + + if (hits.Length != 0) + { + for (int b = 0, bmax = hits.Length; b < bmax; ++b) + { + var result = new UnityEngine.EventSystems.RaycastResult + { + gameObject = hits[b].collider.gameObject, + module = this, + distance = hits[b].distance, + index = resultAppendList.Count, + worldPosition = hits[0].point, + worldNormal = hits[0].normal, + }; + resultAppendList.Add(result); + } + } + } + /// + /// Get screen position of this world position as seen by the event camera of this OVRPhysicsRaycaster + /// + /// + /// + public Vector2 GetScreenPos(Vector3 worldPosition) + { + // In future versions of Uinty RaycastResult will contain screenPosition so this will not be necessary + return eventCamera.WorldToScreenPoint(worldPosition); + } + } +} diff --git a/Assets/OVRInputSelection/InputSystem/OVRPhysicsRaycaster.cs.meta b/Assets/OVRInputSelection/InputSystem/OVRPhysicsRaycaster.cs.meta new file mode 100644 index 0000000..effbc8b --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRPhysicsRaycaster.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8a8570f210d5cef498074d4fe90d403f +timeCreated: 1512377479 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/InputSystem/OVRPointerVisualizer.cs b/Assets/OVRInputSelection/InputSystem/OVRPointerVisualizer.cs new file mode 100644 index 0000000..f6d10ce --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRPointerVisualizer.cs @@ -0,0 +1,102 @@ +/************************************************************************************ + +Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ +using UnityEngine; +using UnityEngine.SceneManagement; + +namespace ControllerSelection { + + public class OVRPointerVisualizer : MonoBehaviour { + [Header("(Optional) Tracking space")] + [Tooltip("Tracking space of the OVRCameraRig.\nIf tracking space is not set, the scene will be searched.\nThis search is expensive.")] + public Transform trackingSpace = null; + [Header("Visual Elements")] + [Tooltip("Line Renderer used to draw selection ray.")] + public LineRenderer linePointer = null; + [Tooltip("Fallback gaze pointer.")] + public Transform gazePointer = null; + [Tooltip("Visually, how far out should the ray be drawn.")] + public float rayDrawDistance = 500; + [Tooltip("How far away the gaze pointer should be from the camera.")] + public float gazeDrawDistance = 3; + + [HideInInspector] + public OVRInput.Controller activeController = OVRInput.Controller.None; + + void Awake() { + if (trackingSpace == null) { + Debug.LogWarning("OVRPointerVisualizer did not have a tracking space set. Looking for one"); + trackingSpace = OVRInputHelpers.FindTrackingSpace(); + } + } + + void OnEnable() { + SceneManager.sceneLoaded += OnSceneLoaded; + } + + void OnDisable() { + SceneManager.sceneLoaded -= OnSceneLoaded; + } + + void OnSceneLoaded(Scene scene, LoadSceneMode mode) { + if (trackingSpace == null) { + Debug.LogWarning("OVRPointerVisualizer did not have a tracking space set. Looking for one"); + trackingSpace = OVRInputHelpers.FindTrackingSpace(); + } + } + + public void SetPointer(Ray ray) { + if (linePointer != null) { + linePointer.SetPosition(0, ray.origin); + linePointer.SetPosition(1, ray.origin + ray.direction * rayDrawDistance); + } + + if (gazePointer != null) { + gazePointer.position = ray.origin + ray.direction * gazeDrawDistance; + } + } + + public void SetPointerVisibility() { + if (trackingSpace != null && activeController != OVRInput.Controller.None) { + if (linePointer != null) { + linePointer.enabled = true; + } + if (gazePointer != null) { + gazePointer.gameObject.SetActive(false); + } + } + else { + if (linePointer != null) { + linePointer.enabled = false; + } + if (gazePointer != null) { + gazePointer.gameObject.SetActive(true); + } + } + } + + void Update() { + activeController = OVRInputHelpers.GetControllerForButton(OVRInput.Button.PrimaryIndexTrigger, activeController); + Ray selectionRay = OVRInputHelpers.GetSelectionRay(activeController, trackingSpace); + SetPointerVisibility(); + SetPointer(selectionRay); + } + } +} \ No newline at end of file diff --git a/Assets/OVRInputSelection/InputSystem/OVRPointerVisualizer.cs.meta b/Assets/OVRInputSelection/InputSystem/OVRPointerVisualizer.cs.meta new file mode 100644 index 0000000..3333edf --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRPointerVisualizer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 12283131fa5724f44b343883ae474072 +timeCreated: 1512454634 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/InputSystem/OVRRawRaycaster.cs b/Assets/OVRInputSelection/InputSystem/OVRRawRaycaster.cs new file mode 100644 index 0000000..3b886d9 --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRRawRaycaster.cs @@ -0,0 +1,171 @@ +/************************************************************************************ + +Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.SceneManagement; + +namespace ControllerSelection { + public class OVRRawRaycaster : MonoBehaviour { + [System.Serializable] + public class HoverCallback : UnityEvent { } + [System.Serializable] + public class SelectionCallback : UnityEvent { } + + [Header("(Optional) Tracking space")] + [Tooltip("Tracking space of the OVRCameraRig.\nIf tracking space is not set, the scene will be searched.\nThis search is expensive.")] + public Transform trackingSpace = null; + + + [Header("Selection")] + [Tooltip("Primary selection button")] + public OVRInput.Button primaryButton = OVRInput.Button.PrimaryIndexTrigger; + [Tooltip("Secondary selection button")] + public OVRInput.Button secondaryButton = OVRInput.Button.PrimaryTouchpad; + [Tooltip("Layers to exclude from raycast")] + public LayerMask excludeLayers; + [Tooltip("Maximum raycast distance")] + public float raycastDistance = 500; + + [Header("Hover Callbacks")] + public OVRRawRaycaster.HoverCallback onHoverEnter; + public OVRRawRaycaster.HoverCallback onHoverExit; + public OVRRawRaycaster.HoverCallback onHover; + + [Header("Selection Callbacks")] + public OVRRawRaycaster.SelectionCallback onPrimarySelect; + public OVRRawRaycaster.SelectionCallback onSecondarySelect; + + //protected Ray pointer; + protected Transform lastHit = null; + protected Transform triggerDown = null; + protected Transform padDown = null; + + [HideInInspector] + public OVRInput.Controller activeController = OVRInput.Controller.None; + + void Awake() { + if (trackingSpace == null) { + Debug.LogWarning("OVRRawRaycaster did not have a tracking space set. Looking for one"); + trackingSpace = OVRInputHelpers.FindTrackingSpace(); + } + } + + void OnEnable() { + SceneManager.sceneLoaded += OnSceneLoaded; + } + + void OnDisable() { + SceneManager.sceneLoaded -= OnSceneLoaded; + } + + void OnSceneLoaded(Scene scene, LoadSceneMode mode) { + if (trackingSpace == null) { + Debug.LogWarning("OVRRawRaycaster did not have a tracking space set. Looking for one"); + trackingSpace = OVRInputHelpers.FindTrackingSpace(); + } + } + + void Update() { + activeController = OVRInputHelpers.GetControllerForButton(OVRInput.Button.PrimaryIndexTrigger, activeController); + Ray pointer = OVRInputHelpers.GetSelectionRay(activeController, trackingSpace); + + RaycastHit hit; // Was anything hit? + if (Physics.Raycast(pointer, out hit, raycastDistance, ~excludeLayers)) { + if (lastHit != null && lastHit != hit.transform) { + if (onHoverExit != null) { + onHoverExit.Invoke(lastHit); + } + lastHit = null; + } + + if (lastHit == null) { + if (onHoverEnter != null) { + onHoverEnter.Invoke(hit.transform); + } + } + + if (onHover != null) { + onHover.Invoke(hit.transform); + } + + lastHit = hit.transform; + + // Handle selection callbacks. An object is selected if the button selecting it was + // pressed AND released while hovering over the object. + if (activeController != OVRInput.Controller.None) { + if (OVRInput.GetDown(secondaryButton, activeController)) { + padDown = lastHit; + } + else if (OVRInput.GetUp(secondaryButton, activeController)) { + if (padDown != null && padDown == lastHit) { + if (onSecondarySelect != null) { + onSecondarySelect.Invoke(padDown); + } + } + } + if (!OVRInput.Get(secondaryButton, activeController)) { + padDown = null; + } + + if (OVRInput.GetDown(primaryButton, activeController)) { + triggerDown = lastHit; + } + else if (OVRInput.GetUp(primaryButton, activeController)) { + if (triggerDown != null && triggerDown == lastHit) { + if (onPrimarySelect != null) { + onPrimarySelect.Invoke(triggerDown); + } + } + } + if (!OVRInput.Get(primaryButton, activeController)) { + triggerDown = null; + } + } +#if UNITY_ANDROID && !UNITY_EDITOR + // Gaze pointer fallback + else { + if (Input.GetMouseButtonDown(0) ) { + triggerDown = lastHit; + } + else if (Input.GetMouseButtonUp(0) ) { + if (triggerDown != null && triggerDown == lastHit) { + if (onPrimarySelect != null) { + onPrimarySelect.Invoke(triggerDown); + } + } + } + if (!Input.GetMouseButton(0)) { + triggerDown = null; + } + } +#endif + } + // Nothing was hit, handle exit callback + else if (lastHit != null) { + if (onHoverExit != null) { + onHoverExit.Invoke(lastHit); + } + lastHit = null; + } + } + } +} \ No newline at end of file diff --git a/Assets/OVRInputSelection/InputSystem/OVRRawRaycaster.cs.meta b/Assets/OVRInputSelection/InputSystem/OVRRawRaycaster.cs.meta new file mode 100644 index 0000000..8527147 --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRRawRaycaster.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 472cd28b041d447a4b0f2b5c603034aa +timeCreated: 1512455466 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/InputSystem/OVRRayPointerEventData.cs b/Assets/OVRInputSelection/InputSystem/OVRRayPointerEventData.cs new file mode 100644 index 0000000..02fc8b7 --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRRayPointerEventData.cs @@ -0,0 +1,54 @@ +/************************************************************************************ + +Copyright : Copyright 2014-Present Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ +using System; +using System.Text; +using UnityEngine; + +namespace ControllerSelection +{ + + public class OVRRayPointerEventData : UnityEngine.EventSystems.PointerEventData + { + public OVRRayPointerEventData(UnityEngine.EventSystems.EventSystem eventSystem) + : base(eventSystem) + { + + } + + public Ray worldSpaceRay; + + public override string ToString() + { + var sb = new StringBuilder(); + sb.AppendLine("Position: " + position); + sb.AppendLine("delta: " + delta); + sb.AppendLine("eligibleForClick: " + eligibleForClick); + sb.AppendLine("pointerEnter: " + pointerEnter); + sb.AppendLine("pointerPress: " + pointerPress); + sb.AppendLine("lastPointerPress: " + lastPress); + sb.AppendLine("pointerDrag: " + pointerDrag); + sb.AppendLine("worldSpaceRay: " + worldSpaceRay); + sb.AppendLine("Use Drag Threshold: " + useDragThreshold); + return sb.ToString(); + } + + } +} diff --git a/Assets/OVRInputSelection/InputSystem/OVRRayPointerEventData.cs.meta b/Assets/OVRInputSelection/InputSystem/OVRRayPointerEventData.cs.meta new file mode 100644 index 0000000..adb010e --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRRayPointerEventData.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 222a144add71984439523eaef3164746 +timeCreated: 1512377471 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/InputSystem/OVRRaycaster.cs b/Assets/OVRInputSelection/InputSystem/OVRRaycaster.cs new file mode 100644 index 0000000..e5dd122 --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRRaycaster.cs @@ -0,0 +1,281 @@ +/************************************************************************************ + +Copyright : Copyright 2014-Present Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +namespace ControllerSelection { + [RequireComponent(typeof(Canvas))] + public class OVRRaycaster : GraphicRaycaster, UnityEngine.EventSystems.IPointerEnterHandler { + protected OVRRaycaster() { } + + [NonSerialized] + private Canvas m_Canvas; + + private Canvas canvas { + get { + if (m_Canvas != null) + return m_Canvas; + + m_Canvas = GetComponent(); + return m_Canvas; + } + } + + protected bool warnedAboutCamera = false; + public override Camera eventCamera { + get { + if (canvas == null || canvas.worldCamera == null) { + if (!warnedAboutCamera) { + warnedAboutCamera = true; + Debug.LogWarning("OVRRaycaster belongs to a canvas with no world camera!"); + } + if (OVRManager.instance != null) { + OVRCameraRig cameraRig = OVRManager.instance.GetComponent(); + if (cameraRig != null) { + if (cameraRig.leftEyeCamera != null) { + return cameraRig.leftEyeCamera; + } + } + } + return Camera.main; + } + return canvas.worldCamera; + } + } + + + /// + /// For the given ray, find graphics on this canvas which it intersects and are not blocked by other + /// world objects + /// + [NonSerialized] + private List m_RaycastResults = new List(); + private void Raycast(UnityEngine.EventSystems.PointerEventData eventData, List resultAppendList, Ray ray, bool checkForBlocking) { + //This function is closely based on + //void GraphicRaycaster.Raycast(PointerEventData eventData, List resultAppendList) + + if (canvas == null) + return; + + float hitDistance = float.MaxValue; + + if (checkForBlocking && blockingObjects != BlockingObjects.None) { + float dist = eventCamera.farClipPlane; + + if (blockingObjects == BlockingObjects.ThreeD || blockingObjects == BlockingObjects.All) { + var hits = Physics.RaycastAll(ray, dist, m_BlockingMask); + + if (hits.Length > 0 && hits[0].distance < hitDistance) { + hitDistance = hits[0].distance; + } + } + + if (blockingObjects == BlockingObjects.TwoD || blockingObjects == BlockingObjects.All) { + var hits = Physics2D.GetRayIntersectionAll(ray, dist, m_BlockingMask); + + if (hits.Length > 0 && hits[0].fraction * dist < hitDistance) { + hitDistance = hits[0].fraction * dist; + } + } + } + + m_RaycastResults.Clear(); + + GraphicRaycast(canvas, ray, m_RaycastResults); + + for (var index = 0; index < m_RaycastResults.Count; index++) { + var go = m_RaycastResults[index].graphic.gameObject; + bool appendGraphic = true; + + if (ignoreReversedGraphics) { + // If we have a camera compare the direction against the cameras forward. + var cameraFoward = ray.direction; + var dir = go.transform.rotation * Vector3.forward; + appendGraphic = Vector3.Dot(cameraFoward, dir) > 0; + } + + // Ignore points behind us (can happen with a canvas pointer) + if (eventCamera.transform.InverseTransformPoint(m_RaycastResults[index].worldPos).z <= 0) { + appendGraphic = false; + } + + if (appendGraphic) { + float distance = Vector3.Distance(ray.origin, m_RaycastResults[index].worldPos); + + if (distance >= hitDistance) { + continue; + } + + var castResult = new UnityEngine.EventSystems.RaycastResult { + gameObject = go, + module = this, + distance = distance, + index = resultAppendList.Count, + depth = m_RaycastResults[index].graphic.depth, + + worldPosition = m_RaycastResults[index].worldPos + }; + resultAppendList.Add(castResult); + } + } + } + + /// + /// Performs a raycast using eventData.worldSpaceRay + /// + /// + /// + public override void Raycast(UnityEngine.EventSystems.PointerEventData eventData, List resultAppendList) { + OVRRayPointerEventData rayPointerEventData = eventData as OVRRayPointerEventData; + if (rayPointerEventData != null) { + Raycast(eventData, resultAppendList, rayPointerEventData.worldSpaceRay, true); + } + } + /// + /// Performs a raycast using the pointer object attached to this OVRRaycaster + /// + /// + /// + public void RaycastPointer(UnityEngine.EventSystems.PointerEventData eventData, List resultAppendList) { + + } + + + /// + /// Perform a raycast into the screen and collect all graphics underneath it. + /// + [NonSerialized] + static readonly List s_SortedGraphics = new List(); + private void GraphicRaycast(Canvas canvas, Ray ray, List results) { + //This function is based closely on : + // void GraphicRaycaster.Raycast(Canvas canvas, Camera eventCamera, Vector2 pointerPosition, List results) + // But modified to take a Ray instead of a canvas pointer, and also to explicitly ignore + // the graphic associated with the pointer + + // Necessary for the event system + var foundGraphics = GraphicRegistry.GetGraphicsForCanvas(canvas); + s_SortedGraphics.Clear(); + for (int i = 0; i < foundGraphics.Count; ++i) { + Graphic graphic = foundGraphics[i]; + + // -1 means it hasn't been processed by the canvas, which means it isn't actually drawn + if (graphic.depth == -1) + continue; + Vector3 worldPos; + if (RayIntersectsRectTransform(graphic.rectTransform, ray, out worldPos) && eventCamera != null) { + //Work out where this is on the screen for compatibility with existing Unity UI code + Vector2 screenPos = eventCamera.WorldToScreenPoint(worldPos); + // mask/image intersection - See Unity docs on eventAlphaThreshold for when this does anything + if (graphic.Raycast(screenPos, eventCamera)) { + RaycastHit hit; + hit.graphic = graphic; + hit.worldPos = worldPos; + hit.fromMouse = false; + s_SortedGraphics.Add(hit); + } + } + } + + s_SortedGraphics.Sort((g1, g2) => g2.graphic.depth.CompareTo(g1.graphic.depth)); + + for (int i = 0; i < s_SortedGraphics.Count; ++i) { + results.Add(s_SortedGraphics[i]); + } + } + /// + /// Get screen position of worldPosition contained in this RaycastResult + /// + /// + /// + public Vector2 GetScreenPosition(UnityEngine.EventSystems.RaycastResult raycastResult) { + // In future versions of Uinty RaycastResult will contain screenPosition so this will not be necessary + return eventCamera.WorldToScreenPoint(raycastResult.worldPosition); + } + + + /// + /// Detects whether a ray intersects a RectTransform and if it does also + /// returns the world position of the intersection. + /// + /// + /// + /// + /// + static bool RayIntersectsRectTransform(RectTransform rectTransform, Ray ray, out Vector3 worldPos) { + Vector3[] corners = new Vector3[4]; + rectTransform.GetWorldCorners(corners); + Plane plane = new Plane(corners[0], corners[1], corners[2]); + + float enter; + if (!plane.Raycast(ray, out enter)) { + worldPos = Vector3.zero; + return false; + } + + Vector3 intersection = ray.GetPoint(enter); + + Vector3 BottomEdge = corners[3] - corners[0]; + Vector3 LeftEdge = corners[1] - corners[0]; + float BottomDot = Vector3.Dot(intersection - corners[0], BottomEdge); + float LeftDot = Vector3.Dot(intersection - corners[0], LeftEdge); + if (BottomDot < BottomEdge.sqrMagnitude && // Can use sqrMag because BottomEdge is not normalized + LeftDot < LeftEdge.sqrMagnitude && + BottomDot >= 0 && + LeftDot >= 0) { + worldPos = corners[0] + LeftDot * LeftEdge / LeftEdge.sqrMagnitude + BottomDot * BottomEdge / BottomEdge.sqrMagnitude; + return true; + } + else { + worldPos = Vector3.zero; + return false; + } + } + + + struct RaycastHit { + public Graphic graphic; + public Vector3 worldPos; + public bool fromMouse; + }; + + + /// + /// Is this the currently focussed Raycaster according to the InputModule + /// + /// + public bool IsFocussed() { + OVRInputModule inputModule = UnityEngine.EventSystems.EventSystem.current.currentInputModule as OVRInputModule; + return inputModule && inputModule.activeGraphicRaycaster == this; + } + + public void OnPointerEnter(UnityEngine.EventSystems.PointerEventData e) { + UnityEngine.EventSystems.PointerEventData ped = e as OVRRayPointerEventData; + if (ped != null) { + // Gaze has entered this canvas. We'll make it the active one so that canvas-mouse pointer can be used. + OVRInputModule inputModule = UnityEngine.EventSystems.EventSystem.current.currentInputModule as OVRInputModule; + inputModule.activeGraphicRaycaster = this; + } + } + } +} \ No newline at end of file diff --git a/Assets/OVRInputSelection/InputSystem/OVRRaycaster.cs.meta b/Assets/OVRInputSelection/InputSystem/OVRRaycaster.cs.meta new file mode 100644 index 0000000..e62254a --- /dev/null +++ b/Assets/OVRInputSelection/InputSystem/OVRRaycaster.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: aee672c7b0743724ea7d0d722d5e6aa2 +timeCreated: 1512377439 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/Materials.meta b/Assets/OVRInputSelection/Materials.meta new file mode 100644 index 0000000..6195633 --- /dev/null +++ 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+/************************************************************************************ + +Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using UnityEngine.SceneManagement; + +public class BackButtonLogic : MonoBehaviour { + bool buttonPressed = false; + + void Update() { + if (OVRInput.GetDown(OVRInput.Button.Back) || Input.GetKeyDown(KeyCode.Escape)) { + buttonPressed = true; + } + + if (buttonPressed && (OVRInput.GetUp(OVRInput.Button.Back) || Input.GetKeyUp(KeyCode.Escape))) { + buttonPressed = false; + Scene scene = SceneManager.GetActiveScene(); + + if (scene.name == "main") { +#if UNITY_ANDROID && !UNITY_EDITOR + OVRManager.PlatformUIConfirmQuit(); +#endif + } + else { + SceneManager.LoadScene("main", LoadSceneMode.Single); + } + } + + if (OVRInput.GetUp(OVRInput.Button.Back) || Input.GetKeyUp(KeyCode.Escape)) { + buttonPressed = false; + } + } +} diff --git a/Assets/OVRInputSelection/Scripts/BackButtonLogic.cs.meta b/Assets/OVRInputSelection/Scripts/BackButtonLogic.cs.meta new file mode 100644 index 0000000..5f3994a --- /dev/null +++ b/Assets/OVRInputSelection/Scripts/BackButtonLogic.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c52963611592b1f4e850fc927ddad8c7 +timeCreated: 1512508539 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/Scripts/MainMenuInteraction.cs b/Assets/OVRInputSelection/Scripts/MainMenuInteraction.cs new file mode 100644 index 0000000..3672625 --- /dev/null +++ b/Assets/OVRInputSelection/Scripts/MainMenuInteraction.cs @@ -0,0 +1,38 @@ +/************************************************************************************ + +Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using UnityEngine.SceneManagement; + +public class MainMenuInteraction : MonoBehaviour { + public void OnLoadUI() { + SceneManager.LoadScene("selection_ui", LoadSceneMode.Single); + } + public void OnLoadRaw() { + SceneManager.LoadScene("selection_raw", LoadSceneMode.Single); + } + public void OnLoadEvent() { + SceneManager.LoadScene("selection_physics", LoadSceneMode.Single); + } + public void OnLoadAllInOne() { + SceneManager.LoadScene("selection_all", LoadSceneMode.Single); + } +} diff --git a/Assets/OVRInputSelection/Scripts/MainMenuInteraction.cs.meta b/Assets/OVRInputSelection/Scripts/MainMenuInteraction.cs.meta new file mode 100644 index 0000000..c2281d9 --- /dev/null +++ b/Assets/OVRInputSelection/Scripts/MainMenuInteraction.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8d0b8b3fa3583fa479057753e1cfa754 +timeCreated: 1512379608 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/Scripts/PhysicsInteraction.cs b/Assets/OVRInputSelection/Scripts/PhysicsInteraction.cs new file mode 100644 index 0000000..b1e43a0 --- /dev/null +++ b/Assets/OVRInputSelection/Scripts/PhysicsInteraction.cs @@ -0,0 +1,62 @@ +/************************************************************************************ + +Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using UnityEngine.AI; +using UnityEngine.EventSystems; +using UnityEngine.SceneManagement; + + +namespace ControllerSelection { + public class PhysicsInteraction : MonoBehaviour { + public NavMeshAgent agent; + public const float navMeshSampleDistance = 4f; + public UnityEngine.UI.Text outText; + + private void Awake() { + agent.updateRotation = false; + } + + public void OnGroundClick(BaseEventData data) { + OVRRayPointerEventData pData = (OVRRayPointerEventData)data; + Vector3 destinationPosition = Vector3.zero; + NavMeshHit hit; + if (NavMesh.SamplePosition(pData.pointerCurrentRaycast.worldPosition, out hit, navMeshSampleDistance, NavMesh.AllAreas)) { + destinationPosition = hit.position; + } + else { + destinationPosition = pData.pointerCurrentRaycast.worldPosition; + } + + agent.isStopped = true; + agent.SetDestination(destinationPosition); + agent.isStopped = false; + + if (outText != null) { + outText.text = "Last Interaction:\nNavigate to: (" + destinationPosition.x + ", " + destinationPosition.y + ", " + destinationPosition.z + ")"; + } + } + + public void OnBackClick(BaseEventData data) { + SceneManager.LoadScene("main", LoadSceneMode.Single); + } + } +} \ No newline at end of file diff --git a/Assets/OVRInputSelection/Scripts/PhysicsInteraction.cs.meta b/Assets/OVRInputSelection/Scripts/PhysicsInteraction.cs.meta new file mode 100644 index 0000000..107fd41 --- /dev/null +++ b/Assets/OVRInputSelection/Scripts/PhysicsInteraction.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 1189ca8b34bccff47bad0a297bd32791 +timeCreated: 1512500256 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/Scripts/RawInteraction.cs b/Assets/OVRInputSelection/Scripts/RawInteraction.cs new file mode 100644 index 0000000..5a0eac7 --- /dev/null +++ b/Assets/OVRInputSelection/Scripts/RawInteraction.cs @@ -0,0 +1,66 @@ +/************************************************************************************ + +Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using UnityEngine.SceneManagement; + +public class RawInteraction : MonoBehaviour { + protected Material oldHoverMat; + public Material yellowMat; + public Material backIdle; + public Material backACtive; + public UnityEngine.UI.Text outText; + + public void OnHoverEnter(Transform t) { + if (t.gameObject.name == "BackButton") { + t.gameObject.GetComponent().material = backACtive; + } + else { + oldHoverMat = t.gameObject.GetComponent().material; + t.gameObject.GetComponent().material = yellowMat; + } + if (outText != null) { + outText.text = "Last Interaction:\nHover Enter:" + t.gameObject.name; + } + } + + public void OnHoverExit(Transform t) { + if (t.gameObject.name == "BackButton") { + t.gameObject.GetComponent().material = backIdle; + } + else { + t.gameObject.GetComponent().material = oldHoverMat; + } + if (outText != null) { + outText.text = "Last Interaction:\nHover Exit:" + t.gameObject.name; + } + } + + public void OnSelected(Transform t) { + if (t.gameObject.name == "BackButton") { + SceneManager.LoadScene("main", LoadSceneMode.Single); + } + Debug.Log("Clicked on " + t.gameObject.name); + if (outText != null) { + outText.text = "Last Interaction:\nClicked On:" + t.gameObject.name; + } + } +} diff --git a/Assets/OVRInputSelection/Scripts/RawInteraction.cs.meta b/Assets/OVRInputSelection/Scripts/RawInteraction.cs.meta new file mode 100644 index 0000000..8411090 --- /dev/null +++ b/Assets/OVRInputSelection/Scripts/RawInteraction.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 43034b73b1ab62b409e7c11bfffd57ef +timeCreated: 1512379608 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/Scripts/UIInteraction.cs b/Assets/OVRInputSelection/Scripts/UIInteraction.cs new file mode 100644 index 0000000..6100adc --- /dev/null +++ b/Assets/OVRInputSelection/Scripts/UIInteraction.cs @@ -0,0 +1,55 @@ +/************************************************************************************ + +Copyright : Copyright 2017-Present Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.2 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +http://www.oculusvr.com/licenses/LICENSE-3.2 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using UnityEngine.SceneManagement; + +public class UIInteraction : MonoBehaviour { + public UnityEngine.UI.Text outText; + + public void OnButtonClicked() { + if (outText != null) { + outText.text = "Last Interaction:\nUI Button clicked"; + } + } + + public void OnSliderChanged(float value) { + if (outText != null) { + outText.text = "Last Interaction:\nUI Slider value: " + value; + } + } + + public void OnToggleChanged(bool value) { + if (outText != null) { + outText.text = "Last Interaction:\nUI toggle value: " + value; + } + } + + public void OnClearText() { + if (outText != null) { + outText.text = ""; + } + } + + public void OnBackToMenu() { + SceneManager.LoadScene("main", LoadSceneMode.Single); + } +} diff --git a/Assets/OVRInputSelection/Scripts/UIInteraction.cs.meta b/Assets/OVRInputSelection/Scripts/UIInteraction.cs.meta new file mode 100644 index 0000000..3c9b1b7 --- /dev/null +++ b/Assets/OVRInputSelection/Scripts/UIInteraction.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7a42657cd72591c449cf96836acc166c +timeCreated: 1512379608 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/Textures.meta b/Assets/OVRInputSelection/Textures.meta new file mode 100644 index 0000000..ab10494 --- /dev/null +++ b/Assets/OVRInputSelection/Textures.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1efbf13cd2705f645bb6af7d9153a274 +folderAsset: yes +timeCreated: 1512498630 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/Textures/back_button_acive.png b/Assets/OVRInputSelection/Textures/back_button_acive.png new file mode 100644 index 0000000..dee35b4 Binary files /dev/null and b/Assets/OVRInputSelection/Textures/back_button_acive.png differ diff --git a/Assets/OVRInputSelection/Textures/back_button_acive.png.meta b/Assets/OVRInputSelection/Textures/back_button_acive.png.meta new file mode 100644 index 0000000..6b31571 --- /dev/null +++ b/Assets/OVRInputSelection/Textures/back_button_acive.png.meta @@ -0,0 +1,68 @@ +fileFormatVersion: 2 +guid: 79a1751fa7331b044b93be092b59625e +timeCreated: 1512499479 +licenseType: Pro +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 4 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + filterMode: -1 + aniso: -1 + mipBias: -1 + wrapMode: -1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - 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buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + - buildTarget: Standalone + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + - buildTarget: Android + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OVRInputSelection/Textures/screenshot_ui.png b/Assets/OVRInputSelection/Textures/screenshot_ui.png new file mode 100644 index 0000000..764f09d Binary files /dev/null and b/Assets/OVRInputSelection/Textures/screenshot_ui.png differ diff --git a/Assets/OVRInputSelection/Textures/screenshot_ui.png.meta b/Assets/OVRInputSelection/Textures/screenshot_ui.png.meta new file mode 100644 index 0000000..9c65e4a --- /dev/null +++ b/Assets/OVRInputSelection/Textures/screenshot_ui.png.meta @@ -0,0 +1,84 @@ +fileFormatVersion: 2 +guid: 27a7839379f859b44ae0f1e694c2995e +timeCreated: 1512502616 +licenseType: Pro +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 4 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + filterMode: -1 + aniso: -1 + mipBias: -1 + wrapMode: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + - buildTarget: Standalone + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + - buildTarget: Android + maxTextureSize: 2048 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus.meta b/Assets/Oculus.meta new file mode 100644 index 0000000..d342de1 --- /dev/null +++ b/Assets/Oculus.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 95b0fd1f6a61d1343bc3f6398e333900 +folderAsset: yes +timeCreated: 1522878500 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR.meta b/Assets/Oculus/VR.meta new file mode 100644 index 0000000..7f928c8 --- /dev/null +++ b/Assets/Oculus/VR.meta @@ -0,0 +1,4 @@ +fileFormatVersion: 2 +guid: 869fc009969608e4a9071237c584be0d +DefaultImporter: + userData: diff --git a/Assets/Oculus/VR/Editor.meta b/Assets/Oculus/VR/Editor.meta new file mode 100644 index 0000000..074dd72 --- /dev/null +++ b/Assets/Oculus/VR/Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 76c19abd24bec62459b5f0d26fdd9a85 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Oculus/VR/Editor/AndroidManifest.OVRSubmission.xml b/Assets/Oculus/VR/Editor/AndroidManifest.OVRSubmission.xml new file mode 100644 index 0000000..89ce277 --- /dev/null +++ b/Assets/Oculus/VR/Editor/AndroidManifest.OVRSubmission.xml @@ -0,0 +1,19 @@ + + + + + + + + + + + + diff --git a/Assets/Oculus/VR/Editor/AndroidManifest.OVRSubmission.xml.meta b/Assets/Oculus/VR/Editor/AndroidManifest.OVRSubmission.xml.meta new file mode 100644 index 0000000..1a052ad --- /dev/null +++ b/Assets/Oculus/VR/Editor/AndroidManifest.OVRSubmission.xml.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7a16cc136accf1f42bdc6f71f94b50ac +timeCreated: 1475710636 +licenseType: Pro +TextScriptImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Editor/OVRBuild.cs b/Assets/Oculus/VR/Editor/OVRBuild.cs new file mode 100644 index 0000000..7288c9b --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVRBuild.cs @@ -0,0 +1,55 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using UnityEditor; + +/// +/// Allows Oculus to build apps from the command line. +/// +partial class OculusBuildApp +{ + static void SetPCTarget() + { + if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.StandaloneWindows) + { + EditorUserBuildSettings.SwitchActiveBuildTarget (BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows); + } + UnityEditorInternal.VR.VREditor.SetVREnabledOnTargetGroup(BuildTargetGroup.Standalone, true); + PlayerSettings.virtualRealitySupported = true; + AssetDatabase.SaveAssets(); + } + + static void SetAndroidTarget() + { + EditorUserBuildSettings.androidBuildSubtarget = MobileTextureSubtarget.ASTC; + EditorUserBuildSettings.androidBuildSystem = AndroidBuildSystem.Internal; + + if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android) + { + EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android); + } + + UnityEditorInternal.VR.VREditor.SetVREnabledOnTargetGroup(BuildTargetGroup.Standalone, true); + PlayerSettings.virtualRealitySupported = true; + AssetDatabase.SaveAssets(); + } +} diff --git a/Assets/Oculus/VR/Editor/OVRBuild.cs.meta b/Assets/Oculus/VR/Editor/OVRBuild.cs.meta new file mode 100644 index 0000000..f3388c2 --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVRBuild.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fef522d0247215a43be6b1a8819bd940 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs b/Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs new file mode 100644 index 0000000..688d1de --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs @@ -0,0 +1,317 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using UnityEditor; +using UnityEditor.Callbacks; +using System; +using System.IO; + +[InitializeOnLoad] +class OVREngineConfigurationUpdater +{ + private const string prefName = "OVREngineConfigurationUpdater_Enabled"; + private const string menuItemName = "Tools/Oculus/Use Required Project Settings"; + private const string androidAssetsPath = "Assets/Plugins/Android/assets"; + private const string androidManifestPath = "Assets/Plugins/Android/AndroidManifest.xml"; + static bool setPrefsForUtilities; + + [MenuItem(menuItemName)] + static void ToggleUtilities() + { + setPrefsForUtilities = !setPrefsForUtilities; + Menu.SetChecked(menuItemName, setPrefsForUtilities); + + int newValue = (setPrefsForUtilities) ? 1 : 0; + PlayerPrefs.SetInt(prefName, newValue); + PlayerPrefs.Save(); + + Debug.Log("Using required project settings: " + setPrefsForUtilities); + } + +#if UNITY_2017_3_OR_NEWER + private static readonly string dashSupportEnableConfirmedKey = "Oculus_Utilities_OVREngineConfiguration_DashSupportEnableConfirmed_" + Application.unityVersion + OVRManager.utilitiesVersion; + private static bool dashSupportEnableConfirmed + { + get + { + return PlayerPrefs.GetInt(dashSupportEnableConfirmedKey, 0) == 1; + } + + set + { + PlayerPrefs.SetInt(dashSupportEnableConfirmedKey, value ? 1 : 0); + } + } + + private static void DashSupportWarningPrompt() + { + /// + /// Since Unity 2017.3.0f1 and 2017.3.0f2 have "Dash Support" enabled by default + /// We need prompt developers in case they never test their app with dash + /// + /// + if (Application.unityVersion == "2017.3.0f1" || Application.unityVersion == "2017.3.0f2") + { + if (!dashSupportEnableConfirmed) + { + bool dialogResult = EditorUtility.DisplayDialog("Oculus Dash support", "Your current Unity engine " + Application.unityVersion + + " has Oculus Dash Supporting enabled by default. please make sure to test your app with Dash enabled runtime 1.21 or newer," + + " Otherwise, you can also turn it off under XR Settings -> Oculus", "Understand", "Learn more "); + + if (!dialogResult) + { + Application.OpenURL("https://developer.oculus.com/documentation/unity/latest/concepts/unity-lifecycle/"); + } + + dashSupportEnableConfirmed = true; + } + } + } +#endif + + static OVREngineConfigurationUpdater() + { + EditorApplication.delayCall += OnDelayCall; + EditorApplication.update += OnUpdate; + +#if UNITY_2017_3_OR_NEWER + DashSupportWarningPrompt(); +#endif + } + + static void OnDelayCall() + { + setPrefsForUtilities = PlayerPrefs.GetInt(prefName, 1) != 0; + Menu.SetChecked(menuItemName, setPrefsForUtilities); + + if (!setPrefsForUtilities) + return; + + OVRPlugin.SendEvent("BuildTarget", EditorUserBuildSettings.activeBuildTarget.ToString()); + EnforceAndroidSettings(); + EnforceInputManagerBindings(); +#if UNITY_ANDROID + EnforceOSIG(); +#endif + } + + static void OnUpdate() + { + if (!setPrefsForUtilities) + return; + + EnforceBundleId(); + EnforceVRSupport(); + EnforceInstallLocation(); + } + + static void EnforceAndroidSettings() + { + if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android) + return; + + if (PlayerSettings.defaultInterfaceOrientation != UIOrientation.LandscapeLeft) + { + Debug.Log("OVREngineConfigurationUpdater: Setting orientation to Landscape Left"); + // Default screen orientation must be set to landscape left. + PlayerSettings.defaultInterfaceOrientation = UIOrientation.LandscapeLeft; + } + + if (!PlayerSettings.virtualRealitySupported) + { + // NOTE: This value should not affect the main window surface + // when Built-in VR support is enabled. + + // NOTE: On Adreno Lollipop, it is an error to have antiAliasing set on the + // main window surface with front buffer rendering enabled. The view will + // render black. + // On Adreno KitKat, some tiling control modes will cause the view to render + // black. + if (QualitySettings.antiAliasing != 0 && QualitySettings.antiAliasing != 1) + { + Debug.Log("OVREngineConfigurationUpdater: Disabling antiAliasing"); + QualitySettings.antiAliasing = 1; + } + } + + if (QualitySettings.vSyncCount != 0) + { + Debug.Log("OVREngineConfigurationUpdater: Setting vsyncCount to 0"); + // We sync in the TimeWarp, so we don't want unity syncing elsewhere. + QualitySettings.vSyncCount = 0; + } + } + + static void EnforceVRSupport() + { + if (PlayerSettings.virtualRealitySupported) + return; + + var mgrs = GameObject.FindObjectsOfType(); + for (int i = 0; i < mgrs.Length; ++i) + { + if (mgrs [i].isActiveAndEnabled) + { + Debug.Log ("Enabling Unity VR support"); + PlayerSettings.virtualRealitySupported = true; + + bool oculusFound = false; +#if UNITY_2017_2_OR_NEWER + foreach (var device in UnityEngine.XR.XRSettings.supportedDevices) +#else + foreach (var device in UnityEngine.VR.VRSettings.supportedDevices) +#endif + oculusFound |= (device == "Oculus"); + + if (!oculusFound) + Debug.LogError("Please add Oculus to the list of supported devices to use the Utilities."); + + return; + } + } + } + + private static void EnforceBundleId() + { + if (!PlayerSettings.virtualRealitySupported) + return; + + if (PlayerSettings.applicationIdentifier == "" || PlayerSettings.applicationIdentifier == "com.Company.ProductName") + { + string defaultBundleId = "com.oculus.UnitySample"; + Debug.LogWarning("\"" + PlayerSettings.applicationIdentifier + "\" is not a valid bundle identifier. Defaulting to \"" + defaultBundleId + "\"."); + PlayerSettings.applicationIdentifier = defaultBundleId; + } + } + + private static void EnforceInstallLocation() + { + if (PlayerSettings.Android.preferredInstallLocation != AndroidPreferredInstallLocation.Auto) + PlayerSettings.Android.preferredInstallLocation = AndroidPreferredInstallLocation.Auto; + } + + private static void EnforceInputManagerBindings() + { + try + { + BindAxis(new Axis() { name = "Oculus_GearVR_LThumbstickX", axis = 0, }); + BindAxis(new Axis() { name = "Oculus_GearVR_LThumbstickY", axis = 1, invert = true }); + BindAxis(new Axis() { name = "Oculus_GearVR_RThumbstickX", axis = 2, }); + BindAxis(new Axis() { name = "Oculus_GearVR_RThumbstickY", axis = 3, invert = true }); + BindAxis(new Axis() { name = "Oculus_GearVR_DpadX", axis = 4, }); + BindAxis(new Axis() { name = "Oculus_GearVR_DpadY", axis = 5, invert = true }); + BindAxis(new Axis() { name = "Oculus_GearVR_LIndexTrigger", axis = 12, }); + BindAxis(new Axis() { name = "Oculus_GearVR_RIndexTrigger", axis = 11, }); + } + catch + { + Debug.LogError("Failed to apply Oculus GearVR input manager bindings."); + } + } + + private static void EnforceOSIG() + { + // Don't bug the user in play mode. + if (Application.isPlaying) + return; + + // Don't warn if the project may be set up for submission or global signing. + if (File.Exists(androidManifestPath)) + return; + + bool foundPossibleOsig = false; + if (Directory.Exists(androidAssetsPath)) + { + var files = Directory.GetFiles(androidAssetsPath); + for (int i = 0; i < files.Length; ++i) + { + if (!files[i].Contains(".txt")) + { + foundPossibleOsig = true; + break; + } + } + } + + if (!foundPossibleOsig) + Debug.LogWarning("Missing Gear VR OSIG at " + androidAssetsPath + ". Please see https://dashboard.oculus.com/tools/osig-generator"); + } + + private class Axis + { + public string name = String.Empty; + public string descriptiveName = String.Empty; + public string descriptiveNegativeName = String.Empty; + public string negativeButton = String.Empty; + public string positiveButton = String.Empty; + public string altNegativeButton = String.Empty; + public string altPositiveButton = String.Empty; + public float gravity = 0.0f; + public float dead = 0.001f; + public float sensitivity = 1.0f; + public bool snap = false; + public bool invert = false; + public int type = 2; + public int axis = 0; + public int joyNum = 0; + } + + private static void BindAxis(Axis axis) + { + SerializedObject serializedObject = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset")[0]); + SerializedProperty axesProperty = serializedObject.FindProperty("m_Axes"); + + SerializedProperty axisIter = axesProperty.Copy(); + axisIter.Next(true); + axisIter.Next(true); + while (axisIter.Next(false)) + { + if (axisIter.FindPropertyRelative("m_Name").stringValue == axis.name) + { + // Axis already exists. Don't create binding. + return; + } + } + + axesProperty.arraySize++; + serializedObject.ApplyModifiedProperties(); + + SerializedProperty axisProperty = axesProperty.GetArrayElementAtIndex(axesProperty.arraySize - 1); + axisProperty.FindPropertyRelative("m_Name").stringValue = axis.name; + axisProperty.FindPropertyRelative("descriptiveName").stringValue = axis.descriptiveName; + axisProperty.FindPropertyRelative("descriptiveNegativeName").stringValue = axis.descriptiveNegativeName; + axisProperty.FindPropertyRelative("negativeButton").stringValue = axis.negativeButton; + axisProperty.FindPropertyRelative("positiveButton").stringValue = axis.positiveButton; + axisProperty.FindPropertyRelative("altNegativeButton").stringValue = axis.altNegativeButton; + axisProperty.FindPropertyRelative("altPositiveButton").stringValue = axis.altPositiveButton; + axisProperty.FindPropertyRelative("gravity").floatValue = axis.gravity; + axisProperty.FindPropertyRelative("dead").floatValue = axis.dead; + axisProperty.FindPropertyRelative("sensitivity").floatValue = axis.sensitivity; + axisProperty.FindPropertyRelative("snap").boolValue = axis.snap; + axisProperty.FindPropertyRelative("invert").boolValue = axis.invert; + axisProperty.FindPropertyRelative("type").intValue = axis.type; + axisProperty.FindPropertyRelative("axis").intValue = axis.axis; + axisProperty.FindPropertyRelative("joyNum").intValue = axis.joyNum; + serializedObject.ApplyModifiedProperties(); + } +} + diff --git a/Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs.meta b/Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs.meta new file mode 100644 index 0000000..4d5badd --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c86538ded11bfe24c8c79818bb9ea66a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Editor/OVRLayerAttributeEditor.cs b/Assets/Oculus/VR/Editor/OVRLayerAttributeEditor.cs new file mode 100644 index 0000000..a180970 --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVRLayerAttributeEditor.cs @@ -0,0 +1,11 @@ +using UnityEditor; +using UnityEngine; + +[CustomPropertyDrawer(typeof(OVRLayerAttribute))] +class LayerAttributeEditor : PropertyDrawer { + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + // One line of oxygen free code. + property.intValue = EditorGUI.LayerField(position, label, property.intValue); + } +} diff --git a/Assets/Oculus/VR/Editor/OVRLayerAttributeEditor.cs.meta b/Assets/Oculus/VR/Editor/OVRLayerAttributeEditor.cs.meta new file mode 100644 index 0000000..dc57728 --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVRLayerAttributeEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 6c08392d306aac74a88ba571af63c985 +timeCreated: 1499749379 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Editor/OVRManifestPreprocessor.cs b/Assets/Oculus/VR/Editor/OVRManifestPreprocessor.cs new file mode 100644 index 0000000..5ae040e --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVRManifestPreprocessor.cs @@ -0,0 +1,47 @@ +using UnityEngine; +using UnityEditor; +using System.IO; + +class OVRManifestPreprocessor +{ + [MenuItem("Tools/Oculus/Create store-compatible AndroidManifest.xml", false, 100000)] + public static void GenerateManifestForSubmission() + { + var so = ScriptableObject.CreateInstance(typeof(OVRPluginUpdaterStub)); + var script = MonoScript.FromScriptableObject(so); + string assetPath = AssetDatabase.GetAssetPath(script); + string editorDir = Directory.GetParent(assetPath).FullName; + string srcFile = editorDir + "/AndroidManifest.OVRSubmission.xml"; + + if (!File.Exists(srcFile)) + { + Debug.LogError("Cannot find Android manifest template for submission." + + " Please delete the OVR folder and reimport the Oculus Utilities."); + return; + } + + string manifestFolder = Application.dataPath + "/Plugins/Android"; + + if (!Directory.Exists(manifestFolder)) + Directory.CreateDirectory(manifestFolder); + + string dstFile = manifestFolder + "/AndroidManifest.xml"; + + if (File.Exists(dstFile)) + { + Debug.LogWarning("Cannot create Oculus store-compatible manifest due to conflicting file: \"" + + dstFile + "\". Please remove it and try again."); + return; + } + + File.Copy(srcFile, dstFile); + AssetDatabase.Refresh(); + } + + [MenuItem("Tools/Oculus/Remove AndroidManifest.xml")] + public static void RemoveAndroidManifest() + { + AssetDatabase.DeleteAsset("Assets/Plugins/Android/AndroidManifest.xml"); + AssetDatabase.Refresh(); + } +} diff --git a/Assets/Oculus/VR/Editor/OVRManifestPreprocessor.cs.meta b/Assets/Oculus/VR/Editor/OVRManifestPreprocessor.cs.meta new file mode 100644 index 0000000..4bf613e --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVRManifestPreprocessor.cs.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: fb6426f323b7f024ebb25886b5182c4c +timeCreated: 1462825988 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: + - renderFrom: {fileID: 168286, guid: a5014611cefbb6b4398b7e4c82203d08, type: 2} + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Editor/OVRPluginUpdater.cs b/Assets/Oculus/VR/Editor/OVRPluginUpdater.cs new file mode 100644 index 0000000..291f261 --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVRPluginUpdater.cs @@ -0,0 +1,507 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using UnityEditor; +using UnityEditor.Callbacks; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text.RegularExpressions; +using System.IO; +using System.Diagnostics; + +[InitializeOnLoad] +class OVRPluginUpdater +{ + class PluginPackage + { + public string RootPath; + public System.Version Version; + public Dictionary Plugins = new Dictionary(); + + public bool IsBundledPluginPackage() + { + return (RootPath == GetBundledPluginRootPath()); + } + + public bool IsEnabled() + { + // TODO: Check each individual platform rather than using the Win64 DLL status for the overall package status. + string win64PluginPath = ""; + if (Plugins.TryGetValue(BuildTarget.StandaloneWindows64, out win64PluginPath)) + { + return File.Exists(win64PluginPath); + } + + return false; + } + } + + static OVRPluginUpdater() + { + EditorApplication.delayCall += OnDelayCall; + } + + static void OnDelayCall() + { + if (ShouldAttemptPluginUpdate()) + { + AttemptPluginUpdate(true); + } + } + + private static PluginPackage GetPluginPackage(string rootPath) + { + return new PluginPackage() + { + RootPath = rootPath, + Version = GetPluginVersion(rootPath), + Plugins = new Dictionary() + { + { BuildTarget.Android, rootPath + GetPluginBuildTargetSubPath(BuildTarget.Android) }, +#if UNITY_2017_3_OR_NEWER + { BuildTarget.StandaloneOSX, rootPath + GetPluginBuildTargetSubPath(BuildTarget.StandaloneOSX) }, +#else + { BuildTarget.StandaloneOSXUniversal, rootPath + GetPluginBuildTargetSubPath(BuildTarget.StandaloneOSXUniversal) }, +#endif + { BuildTarget.StandaloneWindows, rootPath + GetPluginBuildTargetSubPath(BuildTarget.StandaloneWindows) }, + { BuildTarget.StandaloneWindows64, rootPath + GetPluginBuildTargetSubPath(BuildTarget.StandaloneWindows64) }, + } + }; + } + + private static PluginPackage GetBundledPluginPackage() + { + return GetPluginPackage(GetBundledPluginRootPath()); + } + + private static List GetAllUtilitiesPluginPackages() + { + string pluginRootPath = GetUtilitiesPluginRootPath(); + List packages = new List(); + + if (Directory.Exists(pluginRootPath)) + { + var dirs = Directory.GetDirectories(pluginRootPath); + + foreach(string dir in dirs) + { + packages.Add(GetPluginPackage(dir)); + } + } + + return packages; + } + + private static string GetCurrentProjectPath() + { + return Directory.GetParent(Application.dataPath).FullName; + } + + private static string GetUtilitiesPluginRootPath() + { + return GetUtilitiesRootPath() + @"/Plugins"; + } + + private static string GetUtilitiesRootPath() + { + var so = ScriptableObject.CreateInstance(typeof(OVRPluginUpdaterStub)); + var script = MonoScript.FromScriptableObject(so); + string assetPath = AssetDatabase.GetAssetPath(script); + string editorDir = Directory.GetParent(assetPath).FullName; + string ovrDir = Directory.GetParent(editorDir).FullName; + + return ovrDir; + } + + private static string GetBundledPluginRootPath() + { + string basePath = EditorApplication.applicationContentsPath; + string pluginPath = @"/UnityExtensions/Unity/VR"; + + return basePath + pluginPath; + } + + private static string GetPluginBuildTargetSubPath(BuildTarget target) + { + string path = string.Empty; + + switch (target) + { + case BuildTarget.Android: + path = @"/Android/OVRPlugin.aar"; + break; +#if UNITY_2017_3_OR_NEWER + case BuildTarget.StandaloneOSX: +#else + case BuildTarget.StandaloneOSXUniversal: +#endif + path = @"/OSXUniversal/OVRPlugin.bundle"; + break; + case BuildTarget.StandaloneWindows: + path = @"/Win/OVRPlugin.dll"; + break; + case BuildTarget.StandaloneWindows64: + path = @"/Win64/OVRPlugin.dll"; + break; + default: + throw new ArgumentException("Attempted GetPluginBuildTargetSubPath() for unsupported BuildTarget: " + target); + } + + return path; + } + + private static string GetDisabledPluginSuffix() + { + return @".disabled"; + } + + private static System.Version GetPluginVersion(string path) + { + System.Version invalidVersion = new System.Version("0.0.0"); + System.Version pluginVersion = invalidVersion; + + try + { + pluginVersion = new System.Version(Path.GetFileName(path)); + } + catch + { + pluginVersion = invalidVersion; + } + + if (pluginVersion == invalidVersion) + { + //Unable to determine version from path, fallback to Win64 DLL meta data + path += GetPluginBuildTargetSubPath(BuildTarget.StandaloneWindows64); + if (!File.Exists(path)) + { + path += GetDisabledPluginSuffix(); + if (!File.Exists(path)) + { + return invalidVersion; + } + } + + FileVersionInfo pluginVersionInfo = FileVersionInfo.GetVersionInfo(path); + if (pluginVersionInfo == null || pluginVersionInfo.ProductVersion == null || pluginVersionInfo.ProductVersion == "") + { + return invalidVersion; + } + + pluginVersion = new System.Version(pluginVersionInfo.ProductVersion); + } + + return pluginVersion; + } + + private static bool ShouldAttemptPluginUpdate() + { + return autoUpdateEnabled && !restartPending && !Application.isPlaying; + } + + private static void DisableAllUtilitiesPluginPackages() + { + List allUtilsPluginPkgs = GetAllUtilitiesPluginPackages(); + + foreach(PluginPackage pluginPkg in allUtilsPluginPkgs) + { + foreach(string path in pluginPkg.Plugins.Values) + { + if ((Directory.Exists(path)) || (File.Exists(path))) + { + string basePath = GetCurrentProjectPath(); + string relPath = path.Substring(basePath.Length + 1); + + AssetDatabase.MoveAsset(relPath, relPath + GetDisabledPluginSuffix()); + AssetDatabase.ImportAsset(relPath + GetDisabledPluginSuffix(), ImportAssetOptions.ForceUpdate); + } + } + } + + AssetDatabase.Refresh(); + AssetDatabase.SaveAssets(); + } + + private static void EnablePluginPackage(PluginPackage pluginPkg) + { + foreach(var kvp in pluginPkg.Plugins) + { + BuildTarget platform = kvp.Key; + string path = kvp.Value; + + if ((Directory.Exists(path + GetDisabledPluginSuffix())) || (File.Exists(path + GetDisabledPluginSuffix()))) + { + string basePath = GetCurrentProjectPath(); + string relPath = path.Substring(basePath.Length + 1); + + AssetDatabase.MoveAsset(relPath + GetDisabledPluginSuffix(), relPath); + AssetDatabase.ImportAsset(relPath, ImportAssetOptions.ForceUpdate); + + PluginImporter pi = PluginImporter.GetAtPath(relPath) as PluginImporter; + if (pi == null) + { + continue; + } + + pi.SetCompatibleWithAnyPlatform(false); + + switch (platform) + { + case BuildTarget.Android: + pi.SetCompatibleWithPlatform(BuildTarget.Android, true); + pi.SetPlatformData(BuildTarget.Android, "CPU", "ARMv7"); +#if UNITY_2017_3_OR_NEWER + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); +#else + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); +#endif + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); + pi.SetCompatibleWithEditor(false); + break; +#if UNITY_2017_3_OR_NEWER + case BuildTarget.StandaloneOSX: +#else + case BuildTarget.StandaloneOSXUniversal: +#endif + pi.SetCompatibleWithPlatform(BuildTarget.Android, false); + pi.SetPlatformData(BuildTarget.Android, "CPU", "ARMv7"); +#if UNITY_2017_3_OR_NEWER + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, true); +#else + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, true); + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, true); + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, true); +#endif + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); + pi.SetCompatibleWithEditor(true); + pi.SetEditorData("CPU", "AnyCPU"); + pi.SetEditorData("OS", "OSX"); + pi.SetPlatformData("Editor", "CPU", "AnyCPU"); + pi.SetPlatformData("Editor", "OS", "OSX"); + break; + case BuildTarget.StandaloneWindows: + pi.SetCompatibleWithPlatform(BuildTarget.Android, false); + pi.SetPlatformData(BuildTarget.Android, "CPU", "ARMv7"); +#if UNITY_2017_3_OR_NEWER + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); +#else + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); +#endif + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, true); + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); + pi.SetCompatibleWithEditor(true); + pi.SetEditorData("CPU", "X86"); + pi.SetEditorData("OS", "Windows"); + pi.SetPlatformData("Editor", "CPU", "X86"); + pi.SetPlatformData("Editor", "OS", "Windows"); + break; + case BuildTarget.StandaloneWindows64: + pi.SetCompatibleWithPlatform(BuildTarget.Android, false); + pi.SetPlatformData(BuildTarget.Android, "CPU", "ARMv7"); +#if UNITY_2017_3_OR_NEWER + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); +#else + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); +#endif + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); + pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, true); + pi.SetCompatibleWithEditor(true); + pi.SetEditorData("CPU", "X86_64"); + pi.SetEditorData("OS", "Windows"); + pi.SetPlatformData("Editor", "CPU", "X86_64"); + pi.SetPlatformData("Editor", "OS", "Windows"); + break; + default: + throw new ArgumentException("Attempted EnablePluginPackage() for unsupported BuildTarget: " + platform); + } + + AssetDatabase.ImportAsset(relPath, ImportAssetOptions.ForceUpdate); + } + } + + AssetDatabase.Refresh(); + AssetDatabase.SaveAssets(); + } + + private static bool restartPending = false; + private static readonly string autoUpdateEnabledKey = "Oculus_Utilities_OVRPluginUpdater_AutoUpdate_" + OVRManager.utilitiesVersion; + private static bool autoUpdateEnabled + { + get { + return PlayerPrefs.GetInt(autoUpdateEnabledKey, 1) == 1; + } + + set { + PlayerPrefs.SetInt(autoUpdateEnabledKey, value ? 1 : 0); + } + } + + [MenuItem("Tools/Oculus/Disable OVR Utilities Plugin")] + private static void AttemptPluginDisable() + { + PluginPackage bundledPluginPkg = GetBundledPluginPackage(); + List allUtilsPluginPkgs = GetAllUtilitiesPluginPackages(); + + PluginPackage enabledUtilsPluginPkg = null; + + foreach(PluginPackage pluginPkg in allUtilsPluginPkgs) + { + if (pluginPkg.IsEnabled()) + { + if ((enabledUtilsPluginPkg == null) || (pluginPkg.Version > enabledUtilsPluginPkg.Version)) + { + enabledUtilsPluginPkg = pluginPkg; + } + } + } + + if (enabledUtilsPluginPkg == null) + { + if (EditorUtility.DisplayDialog("Disable Oculus Utilities Plugin", "The OVRPlugin included with Oculus Utilities is already disabled. The OVRPlugin bundled with the Unity Editor will continue to be used.\n\nBundled version: " + bundledPluginPkg.Version, "Ok", "")) + { + return; + } + } + else + { + if (EditorUtility.DisplayDialog("Disable Oculus Utilities Plugin", "Do you want to disable the OVRPlugin included with Oculus Utilities and revert to the OVRPlugin bundled with the Unity Editor?\n\nCurrent version: " + enabledUtilsPluginPkg.Version + "\nBundled version: " + bundledPluginPkg.Version, "Yes", "No")) + { + DisableAllUtilitiesPluginPackages(); + + if (EditorUtility.DisplayDialog("Restart Unity", "OVRPlugin has been updated to " + bundledPluginPkg.Version + ".\n\nPlease restart the Unity Editor to complete the update process. You may need to manually relaunch Unity if you are using Unity 5.6 and higher.", "Restart", "Not Now")) + { + RestartUnityEditor(); + } + } + } + + } + + [MenuItem("Tools/Oculus/Update OVR Utilities Plugin")] + private static void RunPluginUpdate() + { + AttemptPluginUpdate(false); + } + + private static void AttemptPluginUpdate(bool triggeredByAutoUpdate) + { + autoUpdateEnabled = true; + + PluginPackage bundledPluginPkg = GetBundledPluginPackage(); + List allUtilsPluginPkgs = GetAllUtilitiesPluginPackages(); + + PluginPackage enabledUtilsPluginPkg = null; + PluginPackage newestUtilsPluginPkg = null; + + foreach(PluginPackage pluginPkg in allUtilsPluginPkgs) + { + if ((newestUtilsPluginPkg == null) || (pluginPkg.Version > newestUtilsPluginPkg.Version)) + { + newestUtilsPluginPkg = pluginPkg; + } + + if (pluginPkg.IsEnabled()) + { + if ((enabledUtilsPluginPkg == null) || (pluginPkg.Version > enabledUtilsPluginPkg.Version)) + { + enabledUtilsPluginPkg = pluginPkg; + } + } + } + + PluginPackage targetPluginPkg = null; + + if ((newestUtilsPluginPkg != null) && (newestUtilsPluginPkg.Version > bundledPluginPkg.Version)) + { + if ((enabledUtilsPluginPkg == null) || (enabledUtilsPluginPkg.Version != newestUtilsPluginPkg.Version)) + { + targetPluginPkg = newestUtilsPluginPkg; + } + } + else if ((enabledUtilsPluginPkg != null) && (enabledUtilsPluginPkg.Version < bundledPluginPkg.Version)) + { + targetPluginPkg = bundledPluginPkg; + } + + System.Version currentVersion = (enabledUtilsPluginPkg != null) ? enabledUtilsPluginPkg.Version : bundledPluginPkg.Version; + + if (targetPluginPkg == null) + { + if (!triggeredByAutoUpdate) + { + EditorUtility.DisplayDialog("Update Oculus Utilities Plugin", "OVRPlugin is already up to date.\n\nCurrent version: " + currentVersion + "\nBundled version: " + bundledPluginPkg.Version, "Ok", ""); + } + + return; // No update necessary. + } + + System.Version targetVersion = targetPluginPkg.Version; + + int dialogResult = EditorUtility.DisplayDialogComplex("Update Oculus Utilities Plugin", "Oculus Utilities has detected that a newer OVRPlugin is available. Using the newest version is recommended. Do you want to enable it?\n\nCurrent version: " + currentVersion + "\nAvailable version: " + targetVersion, "Yes", "No, Don't Ask Again", "No"); + + bool userAcceptsUpdate = false; + + switch (dialogResult) + { + case 0: // "Yes" + userAcceptsUpdate = true; + break; + case 1: // "No, Don't Ask Again" + autoUpdateEnabled = false; + + EditorUtility.DisplayDialog("Oculus Utilities OVRPlugin", "To manually update in the future, use the following menu option:\n\n[Tools -> Oculus -> Update OVR Utilities Plugin]", "Ok", ""); + return; + case 2: // "No" + return; + } + + if (userAcceptsUpdate) + { + DisableAllUtilitiesPluginPackages(); + + if (!targetPluginPkg.IsBundledPluginPackage()) + { + EnablePluginPackage(targetPluginPkg); + } + + if (EditorUtility.DisplayDialog("Restart Unity", "OVRPlugin has been updated to " + targetPluginPkg.Version + ".\n\nPlease restart the Unity Editor to complete the update process. You may need to manually relaunch Unity if you are using Unity 5.6 and higher.", "Restart", "Not Now")) + { + RestartUnityEditor(); + } + } + } + + private static void RestartUnityEditor() + { + restartPending = true; + EditorApplication.OpenProject(GetCurrentProjectPath()); + } +} diff --git a/Assets/Oculus/VR/Editor/OVRPluginUpdater.cs.meta b/Assets/Oculus/VR/Editor/OVRPluginUpdater.cs.meta new file mode 100644 index 0000000..ec95e43 --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVRPluginUpdater.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9e64a3a065da39f4caa17a7372962df6 +timeCreated: 1493086775 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Editor/OVRPluginUpdaterStub.cs b/Assets/Oculus/VR/Editor/OVRPluginUpdaterStub.cs new file mode 100644 index 0000000..362f4e3 --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVRPluginUpdaterStub.cs @@ -0,0 +1,29 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using System.Collections; + +public class OVRPluginUpdaterStub : ScriptableObject +{ + // Stub helper class to locate OVR Utilities Path through Unity Editor API. + // Required to be a standalone class in a separate file or else MonoScript.FromScriptableObject() returns an empty string path. +} diff --git a/Assets/Oculus/VR/Editor/OVRPluginUpdaterStub.cs.meta b/Assets/Oculus/VR/Editor/OVRPluginUpdaterStub.cs.meta new file mode 100644 index 0000000..192b4b4 --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVRPluginUpdaterStub.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 791840c2fc67dd3409b79f212fad7dd4 +timeCreated: 1493148044 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Editor/OVRScreenshotWizard.cs b/Assets/Oculus/VR/Editor/OVRScreenshotWizard.cs new file mode 100644 index 0000000..a6f5ab1 --- /dev/null +++ b/Assets/Oculus/VR/Editor/OVRScreenshotWizard.cs @@ -0,0 +1,195 @@ +using UnityEngine; +using UnityEditor; +using System.IO; + +/// +/// From the selected transform, takes a cubemap screenshot that can be submitted with the application +/// as a screenshot (or additionally used for reflection shaders). +/// +class OVRScreenshotWizard : ScriptableWizard +{ + public enum TexFormat + { + JPEG, // 512kb at 1k x 1k resolution vs + PNG, // 5.3mb + } + + public enum SaveMode { + SaveCubemapScreenshot, + SaveUnityCubemap, + SaveBoth, + } + + public GameObject renderFrom = null; + public int size = 2048; + public SaveMode saveMode = SaveMode.SaveUnityCubemap; + public string cubeMapFolder = "Assets/Textures/Cubemaps"; + public TexFormat textureFormat = TexFormat.PNG; + + /// + /// Validates the user's input + /// + void OnWizardUpdate() + { + helpString = "Select a game object positioned in the place where\nyou want to render the cubemap screenshot from: "; + isValid = (renderFrom != null); + } + + /// + /// Create the asset path if it is not available. + /// Assuming the newFolderPath is stated with "Assets", which is a requirement. + /// + static bool CreateAssetPath( string newFolderPath ) + { + const int maxFoldersCount = 32; + string currentPath; + string[] pathFolders; + + pathFolders = newFolderPath.Split (new char[]{ '/' }, maxFoldersCount); + + if (!string.Equals ("Assets", pathFolders [0], System.StringComparison.OrdinalIgnoreCase)) + { + Debug.LogError( "Folder path has to be started with \" Assets \" " ); + return false; + } + + currentPath = "Assets"; + for (int i = 1; i < pathFolders.Length; i++) + { + if (!string.IsNullOrEmpty(pathFolders[i])) + { + string newPath = currentPath + "/" + pathFolders[i]; + if (!AssetDatabase.IsValidFolder(newPath)) + AssetDatabase.CreateFolder(currentPath, pathFolders[i]); + currentPath = newPath; + } + } + + Debug.Log( "Created path: " + currentPath ); + return true; + } + + /// + /// Renders the cubemap + /// + void OnWizardCreate() + { + if ( !AssetDatabase.IsValidFolder( cubeMapFolder ) ) + { + if (!CreateAssetPath(cubeMapFolder)) + { + Debug.LogError( "Created path failed: " + cubeMapFolder ); + return; + } + } + + bool existingCamera = true; + bool existingCameraStateSave = true; + Camera camera = renderFrom.GetComponent(); + if (camera == null) + { + camera = renderFrom.AddComponent(); + camera.farClipPlane = 10000f; + existingCamera = false; + } + else + { + existingCameraStateSave = camera.enabled; + camera.enabled = true; + } + // find the last screenshot saved + if (cubeMapFolder[cubeMapFolder.Length-1] != '/') + { + cubeMapFolder += "/"; + } + int idx = 0; + string[] fileNames = Directory.GetFiles(cubeMapFolder); + foreach(string fileName in fileNames) + { + if (!fileName.ToLower().EndsWith(".cubemap")) + { + continue; + } + string temp = fileName.Replace(cubeMapFolder + "vr_screenshot_", string.Empty); + temp = temp.Replace(".cubemap", string.Empty); + int tempIdx = 0; + if (int.TryParse( temp, out tempIdx )) + { + if (tempIdx > idx) + { + idx = tempIdx; + } + } + } + string pathName = string.Format("{0}vr_screenshot_{1}.cubemap", cubeMapFolder, (++idx).ToString("d2")); + Cubemap cubemap = new Cubemap(size, TextureFormat.RGB24, false); + + // render into cubemap + if ((camera != null) && (cubemap != null)) + { + // set up cubemap defaults + OVRCubemapCapture.RenderIntoCubemap(camera, cubemap); + if (existingCamera) + { + camera.enabled = existingCameraStateSave; + } + else + { + DestroyImmediate(camera); + } + // generate a regular texture as well? + if ( ( saveMode == SaveMode.SaveCubemapScreenshot ) || ( saveMode == SaveMode.SaveBoth ) ) + { + GenerateTexture(cubemap, pathName); + } + + if ( ( saveMode == SaveMode.SaveUnityCubemap ) || ( saveMode == SaveMode.SaveBoth ) ) + { + Debug.Log( "Saving: " + pathName ); + // by default the unity cubemap isn't saved + AssetDatabase.CreateAsset( cubemap, pathName ); + // reimport as necessary + AssetDatabase.SaveAssets(); + // select it in the project tree so developers can find it + EditorGUIUtility.PingObject( cubemap ); + Selection.activeObject = cubemap; + } + AssetDatabase.Refresh(); + } + } + + /// + /// Generates a NPOT 6x1 cubemap in the following format PX NX PY NY PZ NZ + /// + void GenerateTexture(Cubemap cubemap, string pathName) + { + // Encode the texture and save it to disk + pathName = pathName.Replace(".cubemap", (textureFormat == TexFormat.PNG) ? 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+ { + float4 vertex : POSITION; + float2 texcoord : TEXCOORD0; + }; + + struct v2f + { + float4 vertex : SV_POSITION; + half3 cubedir : TEXCOORD0; + }; + + samplerCUBE _MainTex; + float4 _MainTex_ST; + int _face; + int _linearToSrgb; + int _premultiply; + + v2f vert (appdata_t va) + { + v2f vo; + vo.vertex = UnityObjectToClipPos(va.vertex); + + //Face bases, assuming +x, -x, +z, -z, +y, -y with origin at bottom-left. + float3 o[6] = { {1.0, -1.0, 1.0}, {-1.0, -1.0, -1.0}, {-1.0, 1.0, 1.0}, {-1.0, -1.0, -1.0}, {-1.0, -1.0, 1.0}, { 1.0, -1.0, -1.0} }; + float3 u[6] = { {0.0, 0.0, -1.0}, { 0.0, 0.0, 1.0}, { 1.0, 0.0, 0.0}, { 1.0, 0.0, 0.0}, { 1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0} }; + float3 v[6] = { {0.0, 1.0, 0.0}, { 0.0, 1.0, 0.0}, { 0.0, 0.0, -1.0}, { 0.0, 0.0, 1.0}, { 0.0, 1.0, 0.0}, { 0.0, 1.0, 0.0} }; + + //Map the input UV to the corresponding face basis. + vo.cubedir = o[_face] + 2.0*va.texcoord.x * u[_face] + 2.0*(1.0 - va.texcoord.y) * v[_face]; + + return vo; + } + + fixed4 frag (v2f vi) : COLOR + { + fixed4 col = texCUBE(_MainTex, vi.cubedir); + + if (_linearToSrgb) + { + float3 S1 = sqrt(col.rgb); + float3 S2 = sqrt(S1); + float3 S3 = sqrt(S2); + col.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.0225411470 * col.rgb; + } + + if (_premultiply) + col.rgb *= col.a; + + return col; + } + ENDCG + } + } +} diff --git a/Assets/Oculus/VR/Resources/Cubemap Blit.shader.meta b/Assets/Oculus/VR/Resources/Cubemap Blit.shader.meta new file mode 100644 index 0000000..849ae16 --- /dev/null +++ b/Assets/Oculus/VR/Resources/Cubemap Blit.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 561ccac587275c745aec500620f12fc7 +timeCreated: 1507678760 +licenseType: Free +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Resources/OVRMRCameraFrame.shader b/Assets/Oculus/VR/Resources/OVRMRCameraFrame.shader new file mode 100644 index 0000000..3d15c94 --- /dev/null +++ b/Assets/Oculus/VR/Resources/OVRMRCameraFrame.shader @@ -0,0 +1,99 @@ +Shader "Oculus/OVRMRCameraFrame" +{ + Properties + { + _Color("Main Color", Color) = (1,1,1,1) + _MainTex("Main Texture", 2D) = "white" {} + _Visible("Visible", Range(0.0,1.0)) = 1.0 + _ChromaAlphaCutoff("ChromaAlphaCutoff", Range(0.0,1.0)) = 0.01 + _ChromaToleranceA("ChromaToleranceA", Range(0.0,50.0)) = 20.0 + _ChromaToleranceB("ChromaToleranceB", Range(0.0,50.0)) = 15.0 + _ChromaShadows("ChromaShadows", Range(0.0,1.0)) = 0.02 + } + SubShader + { + Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" } + Blend SrcAlpha OneMinusSrcAlpha + AlphaTest Greater .01 + Fog{ Mode Off } + LOD 100 + Cull Off + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + #include "OVRMRChromaKey.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 texcoord : TEXCOORD0; + }; + + struct v2f + { + float4 vertex : SV_POSITION; + float2 texcoord : TEXCOORD0; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + sampler2D _MaskTex; + + float4 _TextureDimension; // (w, h, 1/w, 1/h) + + fixed4 _Color; + fixed _Visible; + float4 _FlipParams; // (flip_h, flip_v, 0, 0) + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.vertex *= _Visible; + o.texcoord = TRANSFORM_TEX(float2(v.texcoord.x, 1.0-v.texcoord.y), _MainTex); + return o; + } + + fixed GetMask(float2 uv) + { + return tex2D(_MaskTex, uv).r; + } + + fixed4 GetCameraColor(float2 colorUV) + { + fixed4 c = tex2D(_MainTex, colorUV) * _Color; + return c; + } + + fixed4 frag (v2f i) : SV_Target + { + float2 colorUV = i.texcoord; + if (_FlipParams.x > 0.0) + { + colorUV.x = 1.0 - colorUV.x; + } + if (_FlipParams.y > 0.0) + { + colorUV.y = 1.0 - colorUV.y; + } + float mask = GetMask(float2(colorUV.x, 1.0 - colorUV.y)); + if (mask == 0.0) + { + discard; + } + float4 col = GetColorAfterChromaKey(colorUV, _TextureDimension.zw, 1.0); + if (col.a < 0.0) + { + discard; + } + return col; + } + ENDCG + } + } +} diff --git a/Assets/Oculus/VR/Resources/OVRMRCameraFrame.shader.meta b/Assets/Oculus/VR/Resources/OVRMRCameraFrame.shader.meta new file mode 100644 index 0000000..bb6256b --- /dev/null +++ b/Assets/Oculus/VR/Resources/OVRMRCameraFrame.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2bd7618c3fa0e4b4ab8e08dc3fadc376 +timeCreated: 1497574409 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Resources/OVRMRCameraFrameLit.shader b/Assets/Oculus/VR/Resources/OVRMRCameraFrameLit.shader new file mode 100644 index 0000000..36bdc77 --- /dev/null +++ b/Assets/Oculus/VR/Resources/OVRMRCameraFrameLit.shader @@ -0,0 +1,112 @@ +Shader "Oculus/OVRMRCameraFrameLit" { + Properties{ + _Color("Color", Color) = (1,1,1,1) + _MainTex("Albedo (RGB)", 2D) = "white" {} + _DepthTex("Depth (cm)", 2D) = "black" {} + _InconfidenceTex("Inconfidence (0-100)", 2D) = "black" {} + _Visible("Visible", Range(0.0,1.0)) = 1.0 + } + SubShader{ + Tags{ "Queue" = "Transparent" "RenderType" = "Transparent" } + LOD 200 + + CGPROGRAM + #pragma surface surf Lambert alpha:fade + #pragma target 3.0 + + #include "OVRMRChromaKey.cginc" + + #define TEST_ENVIRONMENT 0 + + sampler2D _MainTex; + sampler2D _DepthTex; + sampler2D _MaskTex; + + float4 _TextureDimension; // (w, h, 1/w, 1/h) + float4 _TextureWorldSize; // (width_in_meter, height_in_meter, 0, 0) + + float _SmoothFactor; + float _DepthVariationClamp; + + float _CullingDistance; + + struct Input { + #if TEST_ENVIRONMENT + float2 uv_MainTex; + #endif + float4 screenPos; + }; + + fixed4 _Color; + fixed _Visible; + float4 _FlipParams; // (flip_h, flip_v, 0, 0) + + fixed GetMask(float2 uv) + { + return tex2D(_MaskTex, uv).r; + } + + fixed4 GetCameraColor(float2 colorUV) + { + fixed4 c = tex2D(_MainTex, colorUV) * _Color; + return c; + } + + float GetDepth(float2 uv) + { + float depth = tex2D(_DepthTex, uv).x * 1.0 / 100; + return depth; + } + + float3 GetNormal(float2 uv) + { + float dz_x = GetDepth(uv + float2(_TextureDimension.z, 0)) - GetDepth(uv - float2(_TextureDimension.z, 0)); + float dz_y = GetDepth(uv + float2(0, _TextureDimension.w)) - GetDepth(uv - float2(0, _TextureDimension.w)); + dz_x = clamp(dz_x, -_DepthVariationClamp, _DepthVariationClamp); + dz_y = clamp(dz_y, -_DepthVariationClamp, _DepthVariationClamp); + //float dist = 0.01; + //float3 normal = cross(float3(dist, 0, dz_x), float3(0, dist, dz_y)); + float3 normal = cross(float3(_TextureWorldSize.x * _TextureDimension.z * 2.0 * _SmoothFactor, 0, dz_x), float3(0, _TextureWorldSize.y * _TextureDimension.w * 2.0 * _SmoothFactor, dz_y)); + normal = normalize(normal); + return normal; + } + + void surf(Input IN, inout SurfaceOutput o) { + #if TEST_ENVIRONMENT + float2 colorUV = float2(IN.uv_MainTex.x, IN.uv_MainTex.y); + #else + float2 screenUV = IN.screenPos.xy / IN.screenPos.w; + float2 colorUV = float2(screenUV.x, 1.0 - screenUV.y); + #endif + if (_FlipParams.x > 0.0) + { + colorUV.x = 1.0 - colorUV.x; + } + if (_FlipParams.y > 0.0) + { + colorUV.y = 1.0 - colorUV.y; + } + float mask = GetMask(colorUV); + if (mask == 0.0) + { + discard; + } + float4 col = GetColorAfterChromaKey(colorUV, _TextureDimension.zw, 1.0); + if (col.a < 0.0) + { + discard; + } + float depth = GetDepth(colorUV); + if (depth > _CullingDistance) + { + discard; + } + float3 normal = GetNormal(colorUV); + o.Albedo = col.rgb; + o.Normal = normal; + o.Alpha = col.a *_Visible; + } + ENDCG + } + FallBack "Alpha-Diffuse" +} diff --git a/Assets/Oculus/VR/Resources/OVRMRCameraFrameLit.shader.meta b/Assets/Oculus/VR/Resources/OVRMRCameraFrameLit.shader.meta new file mode 100644 index 0000000..2e386c0 --- /dev/null +++ b/Assets/Oculus/VR/Resources/OVRMRCameraFrameLit.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a8577c885e80d8043946ac5b7abcf9a1 +timeCreated: 1497574409 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Resources/OVRMRChromaKey.cginc b/Assets/Oculus/VR/Resources/OVRMRChromaKey.cginc new file mode 100644 index 0000000..1897cdf --- /dev/null +++ b/Assets/Oculus/VR/Resources/OVRMRChromaKey.cginc @@ -0,0 +1,103 @@ +fixed4 _ChromaKeyColor; +float _ChromaKeySimilarity; +float _ChromaKeySmoothRange; +float _ChromaKeySpillRange; + +// https://en.wikipedia.org/wiki/YUV +float3 RGB2YUV(float3 rgb) +{ + float r = rgb.x; + float g = rgb.y; + float b = rgb.z; + float y = 0.2126 * r + 0.7152 * g + 0.0722 * b; + float u = -0.09991 * r - 0.33609 * g + 0.436 * b; + float v = 0.615 * r - 0.55861 * g - 0.05639 * b; + return float3(y, u, v); +} + +float3 YUV2RGB(float3 yuv) +{ + float y = yuv.x; + float u = yuv.y; + float v = yuv.z; + float r = y + 1.28033 * v; + float g = y - 0.21482 * u - 0.38059 * v; + float b = y + 2.12798 * u; + return float3(r, g, b); +} + +fixed4 GetCameraColor(float2 colorUV); + +float ColorDistance_YUV_YUV(float3 yuv1, float3 yuv2) +{ + float dist = distance(yuv1.yz, yuv2.yz); + // Increase the distance if the brightness of the first color is too high. + // It fixed the error on the over exposure areas + dist += saturate(yuv1.x - 0.9); + return dist; +} + +float ColorDistance_RGB_YUV(float3 rgb1, float3 yuv2) +{ + float3 yuv1 = RGB2YUV(rgb1); + return ColorDistance_YUV_YUV(yuv1, yuv2); +} + + +float ColorDistance_RGB_RGB(float3 rgb1, float3 rgb2) +{ + float3 yuv1 = RGB2YUV(rgb1); + float3 yuv2 = RGB2YUV(rgb2); + return ColorDistance_YUV_YUV(yuv1, yuv2); +} + +float RGB2Gray(float3 rgb) +{ + float r = rgb.x; + float g = rgb.y; + float b = rgb.z; + float y = 0.2126 * r + 0.7152 * g + 0.0722 * b; + return y; +} + +float GetAlphaFromDistance(float dist) +{ + float result = smoothstep(_ChromaKeySimilarity, _ChromaKeySimilarity + _ChromaKeySmoothRange, dist); + result = result * result; + return result; +} + +float GetSpillFromDistance(float dist) +{ + float result = smoothstep(_ChromaKeySimilarity, _ChromaKeySimilarity + _ChromaKeySpillRange, dist); + result = result * result * result; + return result; +} + + +float4 GetColorAfterChromaKey(float2 UV, float2 deltaUV, float step) +{ + float3 chromaColor = _ChromaKeyColor.rgb; + float3 chromaYUV = RGB2YUV(chromaColor); + float dist = 0.0; + const int samples = 3; + float offset = ((float)samples - 1.0) / 2.0; + for (int i = 0; i < samples; ++i) + { + for (int j = 0; j < samples; ++j) + { + fixed4 color = GetCameraColor(UV + float2((float)i - offset, (float)j - offset) * deltaUV * step); + float d = ColorDistance_RGB_YUV(color, chromaYUV); + dist += d; + } + } + dist /= (samples * samples); + fixed4 centerColor = GetCameraColor(UV); + float alpha = GetAlphaFromDistance(dist); + float spill = GetSpillFromDistance(dist); + float gray = RGB2Gray(centerColor.rgb); + float4 outColor; + outColor.rgb = lerp(float3(gray, gray, gray), centerColor.rgb, spill); + outColor.a = alpha; + return outColor; +} diff 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struct appdata + { + float4 vertex : POSITION; + }; + + struct v2f + { + float4 vertex : SV_POSITION; + }; + + fixed4 _Color; + fixed _Visible; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.vertex *= _Visible; + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + fixed4 col = _Color; + return col; + } + ENDCG + } + } +} diff --git a/Assets/Oculus/VR/Resources/OVRMRClipPlane.shader.meta b/Assets/Oculus/VR/Resources/OVRMRClipPlane.shader.meta new file mode 100644 index 0000000..e08ab95 --- /dev/null +++ b/Assets/Oculus/VR/Resources/OVRMRClipPlane.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2ab721dccaa7e6f4693cedd904dfdcac +timeCreated: 1494743027 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Resources/OVRMRUnlit.shader b/Assets/Oculus/VR/Resources/OVRMRUnlit.shader new file mode 100644 index 0000000..fe32817 --- /dev/null +++ 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(appdata_t v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); + return o; + } + + fixed4 frag (v2f i) : COLOR + { + fixed4 col = tex2D(_MainTex, i.texcoord); + if (_linearToSrgb) + { + float3 S1 = sqrt(col.rgb); + float3 S2 = sqrt(S1); + float3 S3 = sqrt(S2); + col.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.0225411470 * col.rgb; + } + + if (_premultiply) + col.rgb *= col.a; + + return col; + } + ENDCG + } + } +} diff --git a/Assets/Oculus/VR/Resources/Texture2D Blit.shader.meta b/Assets/Oculus/VR/Resources/Texture2D Blit.shader.meta new file mode 100644 index 0000000..7e8a996 --- /dev/null +++ b/Assets/Oculus/VR/Resources/Texture2D Blit.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: a31796e9e8816c7448b55d584c9417f1 +timeCreated: 1498190241 +licenseType: Pro +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git 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+fileFormatVersion: 2 +guid: 859d6d3fcffe1bb41ac06f93d267fc9d +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Oculus/VR/Scripts/Composition.meta b/Assets/Oculus/VR/Scripts/Composition.meta new file mode 100644 index 0000000..758acd7 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1f92828e69374384b8cb197653871a6e +folderAsset: yes +timeCreated: 1502989983 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Composition/OVRCameraComposition.cs b/Assets/Oculus/VR/Scripts/Composition/OVRCameraComposition.cs new file mode 100644 index 0000000..c67d084 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition/OVRCameraComposition.cs @@ -0,0 +1,294 @@ +using UnityEngine; +using System.Collections; + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + +public abstract class OVRCameraComposition : OVRComposition { + protected GameObject cameraFramePlaneObject; + protected float cameraFramePlaneDistance; + + protected readonly bool hasCameraDeviceOpened = false; + protected readonly bool useDynamicLighting = false; + + internal readonly OVRPlugin.CameraDevice cameraDevice = OVRPlugin.CameraDevice.WebCamera0; + + private OVRCameraRig cameraRig; + + private Mesh boundaryMesh = null; + private float boundaryMeshTopY = 0.0f; + private float boundaryMeshBottomY = 0.0f; + private OVRManager.VirtualGreenScreenType boundaryMeshType = OVRManager.VirtualGreenScreenType.Off; + + protected OVRCameraComposition(OVRManager.CameraDevice inCameraDevice, bool inUseDynamicLighting, OVRManager.DepthQuality depthQuality) + { + cameraDevice = OVRCompositionUtil.ConvertCameraDevice(inCameraDevice); + + Debug.Assert(!hasCameraDeviceOpened); + Debug.Assert(!OVRPlugin.IsCameraDeviceAvailable(cameraDevice) || !OVRPlugin.HasCameraDeviceOpened(cameraDevice)); + hasCameraDeviceOpened = false; + useDynamicLighting = inUseDynamicLighting; + + bool cameraSupportsDepth = OVRPlugin.DoesCameraDeviceSupportDepth(cameraDevice); + if (useDynamicLighting && !cameraSupportsDepth) + { + Debug.LogWarning("The camera device doesn't support depth. The result of dynamic lighting might not be correct"); + } + + if (OVRPlugin.IsCameraDeviceAvailable(cameraDevice)) + { + OVRPlugin.CameraExtrinsics extrinsics; + OVRPlugin.CameraIntrinsics intrinsics; + if (OVRPlugin.GetExternalCameraCount() > 0 && OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics)) + { + OVRPlugin.SetCameraDevicePreferredColorFrameSize(cameraDevice, intrinsics.ImageSensorPixelResolution.w, intrinsics.ImageSensorPixelResolution.h); + } + + if (useDynamicLighting) + { + OVRPlugin.SetCameraDeviceDepthSensingMode(cameraDevice, OVRPlugin.CameraDeviceDepthSensingMode.Fill); + OVRPlugin.CameraDeviceDepthQuality quality = OVRPlugin.CameraDeviceDepthQuality.Medium; + if (depthQuality == OVRManager.DepthQuality.Low) + { + quality = OVRPlugin.CameraDeviceDepthQuality.Low; + } + else if (depthQuality == OVRManager.DepthQuality.Medium) + { + quality = OVRPlugin.CameraDeviceDepthQuality.Medium; + } + else if (depthQuality == OVRManager.DepthQuality.High) + { + quality = OVRPlugin.CameraDeviceDepthQuality.High; + } + else + { + Debug.LogWarning("Unknown depth quality"); + } + OVRPlugin.SetCameraDevicePreferredDepthQuality(cameraDevice, quality); + } + + OVRPlugin.OpenCameraDevice(cameraDevice); + if (OVRPlugin.HasCameraDeviceOpened(cameraDevice)) + { + hasCameraDeviceOpened = true; + } + } + } + + public override void Cleanup() + { + OVRCompositionUtil.SafeDestroy(ref cameraFramePlaneObject); + if (hasCameraDeviceOpened) + { + OVRPlugin.CloseCameraDevice(cameraDevice); + } + } + + public override void RecenterPose() + { + boundaryMesh = null; + } + + protected void CreateCameraFramePlaneObject(GameObject parentObject, Camera mixedRealityCamera, bool useDynamicLighting) + { + Debug.Assert(cameraFramePlaneObject == null); + cameraFramePlaneObject = GameObject.CreatePrimitive(PrimitiveType.Quad); + cameraFramePlaneObject.name = "MRCameraFrame"; + cameraFramePlaneObject.transform.parent = parentObject.transform; + cameraFramePlaneObject.GetComponent().enabled = false; + cameraFramePlaneObject.GetComponent().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; + Material cameraFrameMaterial = new Material(Shader.Find(useDynamicLighting ? "Oculus/OVRMRCameraFrameLit" : "Oculus/OVRMRCameraFrame")); + cameraFramePlaneObject.GetComponent().material = cameraFrameMaterial; + cameraFrameMaterial.SetColor("_Color", Color.white); + cameraFrameMaterial.SetFloat("_Visible", 0.0f); + cameraFramePlaneObject.transform.localScale = new Vector3(4, 4, 4); + cameraFramePlaneObject.SetActive(true); + OVRCameraFrameCompositionManager cameraFrameCompositionManager = mixedRealityCamera.gameObject.AddComponent(); + cameraFrameCompositionManager.cameraFrameGameObj = cameraFramePlaneObject; + cameraFrameCompositionManager.composition = this; + } + + private bool nullcameraRigWarningDisplayed = false; + protected void UpdateCameraFramePlaneObject(Camera mainCamera, Camera mixedRealityCamera, RenderTexture boundaryMeshMaskTexture) + { + bool hasError = false; + Material cameraFrameMaterial = cameraFramePlaneObject.GetComponent().material; + Texture2D colorTexture = Texture2D.blackTexture; + Texture2D depthTexture = Texture2D.whiteTexture; + if (OVRPlugin.IsCameraDeviceColorFrameAvailable(cameraDevice)) + { + colorTexture = OVRPlugin.GetCameraDeviceColorFrameTexture(cameraDevice); + } + else + { + Debug.LogWarning("Camera: color frame not ready"); + hasError = true; + } + bool cameraSupportsDepth = OVRPlugin.DoesCameraDeviceSupportDepth(cameraDevice); + if (useDynamicLighting && cameraSupportsDepth) + { + if (OVRPlugin.IsCameraDeviceDepthFrameAvailable(cameraDevice)) + { + depthTexture = OVRPlugin.GetCameraDeviceDepthFrameTexture(cameraDevice); + } + else + { + Debug.LogWarning("Camera: depth frame not ready"); + hasError = true; + } + } + if (!hasError) + { + Vector3 offset = mainCamera.transform.position - mixedRealityCamera.transform.position; + float distance = Vector3.Dot(mixedRealityCamera.transform.forward, offset); + cameraFramePlaneDistance = distance; + + cameraFramePlaneObject.transform.position = mixedRealityCamera.transform.position + mixedRealityCamera.transform.forward * distance; + cameraFramePlaneObject.transform.rotation = mixedRealityCamera.transform.rotation; + + float tanFov = Mathf.Tan(mixedRealityCamera.fieldOfView * Mathf.Deg2Rad * 0.5f); + cameraFramePlaneObject.transform.localScale = new Vector3(distance * mixedRealityCamera.aspect * tanFov * 2.0f, distance * tanFov * 2.0f, 1.0f); + + float worldHeight = distance * tanFov * 2.0f; + float worldWidth = worldHeight * mixedRealityCamera.aspect; + + float cullingDistance = float.MaxValue; + + cameraRig = null; + if (OVRManager.instance.virtualGreenScreenType != OVRManager.VirtualGreenScreenType.Off) + { + cameraRig = mainCamera.GetComponentInParent(); + if (cameraRig != null) + { + if (cameraRig.centerEyeAnchor == null) + { + cameraRig = null; + } + } + RefreshBoundaryMesh(mixedRealityCamera, out cullingDistance); + } + + cameraFrameMaterial.mainTexture = colorTexture; + cameraFrameMaterial.SetTexture("_DepthTex", depthTexture); + cameraFrameMaterial.SetVector("_FlipParams", new Vector4((OVRManager.instance.flipCameraFrameHorizontally ? 1.0f : 0.0f), (OVRManager.instance.flipCameraFrameVertically ? 1.0f : 0.0f), 0.0f, 0.0f)); + cameraFrameMaterial.SetColor("_ChromaKeyColor", OVRManager.instance.chromaKeyColor); + cameraFrameMaterial.SetFloat("_ChromaKeySimilarity", OVRManager.instance.chromaKeySimilarity); + cameraFrameMaterial.SetFloat("_ChromaKeySmoothRange", OVRManager.instance.chromaKeySmoothRange); + cameraFrameMaterial.SetFloat("_ChromaKeySpillRange", OVRManager.instance.chromaKeySpillRange); + cameraFrameMaterial.SetVector("_TextureDimension", new Vector4(colorTexture.width, colorTexture.height, 1.0f / colorTexture.width, 1.0f / colorTexture.height)); + cameraFrameMaterial.SetVector("_TextureWorldSize", new Vector4(worldWidth, worldHeight, 0, 0)); + cameraFrameMaterial.SetFloat("_SmoothFactor", OVRManager.instance.dynamicLightingSmoothFactor); + cameraFrameMaterial.SetFloat("_DepthVariationClamp", OVRManager.instance.dynamicLightingDepthVariationClampingValue); + cameraFrameMaterial.SetFloat("_CullingDistance", cullingDistance); + if (OVRManager.instance.virtualGreenScreenType == OVRManager.VirtualGreenScreenType.Off || boundaryMesh == null || boundaryMeshMaskTexture == null) + { + cameraFrameMaterial.SetTexture("_MaskTex", Texture2D.whiteTexture); + } + else + { + if (cameraRig == null) + { + if (!nullcameraRigWarningDisplayed) + { + Debug.LogWarning("Could not find the OVRCameraRig/CenterEyeAnchor object. Please check if the OVRCameraRig has been setup properly. The virtual green screen has been temporarily disabled"); + nullcameraRigWarningDisplayed = true; + } + + cameraFrameMaterial.SetTexture("_MaskTex", Texture2D.whiteTexture); + } + else + { + if (nullcameraRigWarningDisplayed) + { + Debug.Log("OVRCameraRig/CenterEyeAnchor object found. Virtual green screen is activated"); + nullcameraRigWarningDisplayed = false; + } + + cameraFrameMaterial.SetTexture("_MaskTex", boundaryMeshMaskTexture); + } + } + } + } + + protected void RefreshBoundaryMesh(Camera camera, out float cullingDistance) + { + float depthTolerance = OVRManager.instance.virtualGreenScreenApplyDepthCulling ? OVRManager.instance.virtualGreenScreenDepthTolerance : float.PositiveInfinity; + cullingDistance = OVRCompositionUtil.GetMaximumBoundaryDistance(camera, OVRCompositionUtil.ToBoundaryType(OVRManager.instance.virtualGreenScreenType)) + depthTolerance; + if (boundaryMesh == null || boundaryMeshType != OVRManager.instance.virtualGreenScreenType || boundaryMeshTopY != OVRManager.instance.virtualGreenScreenTopY || boundaryMeshBottomY != OVRManager.instance.virtualGreenScreenBottomY) + { + boundaryMeshTopY = OVRManager.instance.virtualGreenScreenTopY; + boundaryMeshBottomY = OVRManager.instance.virtualGreenScreenBottomY; + boundaryMesh = OVRCompositionUtil.BuildBoundaryMesh(OVRCompositionUtil.ToBoundaryType(OVRManager.instance.virtualGreenScreenType), boundaryMeshTopY, boundaryMeshBottomY); + boundaryMeshType = OVRManager.instance.virtualGreenScreenType; + + // Creating GameObject for testing purpose only + //GameObject boundaryMeshObject = new GameObject("BoundaryMeshObject"); + //boundaryMeshObject.AddComponent().mesh = boundaryMesh; + //boundaryMeshObject.AddComponent(); + } + } + + public class OVRCameraFrameCompositionManager : MonoBehaviour + { + public GameObject cameraFrameGameObj; + public OVRCameraComposition composition; + public RenderTexture boundaryMeshMaskTexture; + private Material cameraFrameMaterial; + private Material whiteMaterial; + + void Start() + { + Shader shader = Shader.Find("Oculus/Unlit"); + if (!shader) + { + Debug.LogError("Oculus/Unlit shader does not exist"); + return; + } + whiteMaterial = new Material(shader); + whiteMaterial.color = Color.white; + } + + void OnPreRender() + { + if (OVRManager.instance.virtualGreenScreenType != OVRManager.VirtualGreenScreenType.Off && boundaryMeshMaskTexture != null && composition.boundaryMesh != null) + { + RenderTexture oldRT = RenderTexture.active; + RenderTexture.active = boundaryMeshMaskTexture; + + // The camera matrices haven't been setup when OnPreRender() is executed. Load the projection manually + GL.PushMatrix(); + GL.LoadProjectionMatrix(GetComponent().projectionMatrix); + + GL.Clear(false, true, Color.black); + + for (int i = 0; i < whiteMaterial.passCount; ++i) + { + if (whiteMaterial.SetPass(i)) + { + Graphics.DrawMeshNow(composition.boundaryMesh, composition.cameraRig.ComputeTrackReferenceMatrix()); + } + } + + GL.PopMatrix(); + RenderTexture.active = oldRT; + } + + if (cameraFrameGameObj) + { + if (cameraFrameMaterial == null) + cameraFrameMaterial = cameraFrameGameObj.GetComponent().material; + cameraFrameMaterial.SetFloat("_Visible", 1.0f); + } + } + void OnPostRender() + { + if (cameraFrameGameObj) + { + Debug.Assert(cameraFrameMaterial); + cameraFrameMaterial.SetFloat("_Visible", 0.0f); + } + } + } + +} + +#endif diff --git a/Assets/Oculus/VR/Scripts/Composition/OVRCameraComposition.cs.meta b/Assets/Oculus/VR/Scripts/Composition/OVRCameraComposition.cs.meta new file mode 100644 index 0000000..60b864f --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition/OVRCameraComposition.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 70818bad1fe6859439b190a61dfb6eb8 +timeCreated: 1503089686 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Composition/OVRComposition.cs b/Assets/Oculus/VR/Scripts/Composition/OVRComposition.cs new file mode 100644 index 0000000..179ca68 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition/OVRComposition.cs @@ -0,0 +1,56 @@ +using UnityEngine; +using System.Collections; + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + +public abstract class OVRComposition { + + public abstract OVRManager.CompositionMethod CompositionMethod(); + + public abstract void Update(Camera mainCamera); + public abstract void Cleanup(); + + public virtual void RecenterPose() { } + + protected bool usingLastAttachedNodePose = false; + protected OVRPose lastAttachedNodePose = new OVRPose(); // Sometimes the attach node pose is not readable (lose tracking, low battery, etc.) Use the last pose instead when it happens + + internal OVRPose ComputeCameraWorldSpacePose(OVRPlugin.CameraExtrinsics extrinsics) + { + OVRPose worldSpacePose = new OVRPose(); + OVRPose trackingSpacePose = new OVRPose(); + + OVRPose cameraTrackingSpacePose = extrinsics.RelativePose.ToOVRPose(); + trackingSpacePose = cameraTrackingSpacePose; + + if (extrinsics.AttachedToNode != OVRPlugin.Node.None && OVRPlugin.GetNodePresent(extrinsics.AttachedToNode)) + { + if (usingLastAttachedNodePose) + { + Debug.Log("The camera attached node get tracked"); + usingLastAttachedNodePose = false; + } + OVRPose attachedNodePose = OVRPlugin.GetNodePose(extrinsics.AttachedToNode, OVRPlugin.Step.Render).ToOVRPose(); + lastAttachedNodePose = attachedNodePose; + trackingSpacePose = attachedNodePose * trackingSpacePose; + } + else + { + if (extrinsics.AttachedToNode != OVRPlugin.Node.None) + { + if (!usingLastAttachedNodePose) + { + Debug.LogWarning("The camera attached node could not be tracked, using the last pose"); + usingLastAttachedNodePose = true; + } + trackingSpacePose = lastAttachedNodePose * trackingSpacePose; + } + } + + worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose); + return worldSpacePose; + } + +} + +#endif diff --git a/Assets/Oculus/VR/Scripts/Composition/OVRComposition.cs.meta b/Assets/Oculus/VR/Scripts/Composition/OVRComposition.cs.meta new file mode 100644 index 0000000..77ca9d0 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition/OVRComposition.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 829a382f3380d4b46ad9670463232a0b +timeCreated: 1502990005 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Composition/OVRCompositionUtil.cs b/Assets/Oculus/VR/Scripts/Composition/OVRCompositionUtil.cs new file mode 100644 index 0000000..2e4d61c --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition/OVRCompositionUtil.cs @@ -0,0 +1,149 @@ +using UnityEngine; +using System.Collections.Generic; + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + +internal class OVRCompositionUtil { + + public static void SafeDestroy(GameObject obj) + { + if (Application.isPlaying) + { + GameObject.Destroy(obj); + } + else + { + GameObject.DestroyImmediate(obj); + } + } + + public static void SafeDestroy(ref GameObject obj) + { + SafeDestroy(obj); + obj = null; + } + + public static OVRPlugin.CameraDevice ConvertCameraDevice(OVRManager.CameraDevice cameraDevice) + { + if (cameraDevice == OVRManager.CameraDevice.WebCamera0) + { + return OVRPlugin.CameraDevice.WebCamera0; + } + else if (cameraDevice == OVRManager.CameraDevice.WebCamera1) + { + return OVRPlugin.CameraDevice.WebCamera1; + } + else if (cameraDevice == OVRManager.CameraDevice.ZEDCamera) + { + return OVRPlugin.CameraDevice.ZEDCamera; + } + else + { + return OVRPlugin.CameraDevice.None; + } + } + + public static OVRBoundary.BoundaryType ToBoundaryType(OVRManager.VirtualGreenScreenType type) + { + if (type == OVRManager.VirtualGreenScreenType.OuterBoundary) + { + return OVRBoundary.BoundaryType.OuterBoundary; + } + else if (type == OVRManager.VirtualGreenScreenType.PlayArea) + { + return OVRBoundary.BoundaryType.PlayArea; + } + else + { + Debug.LogWarning("Unmatched VirtualGreenScreenType"); + return OVRBoundary.BoundaryType.OuterBoundary; + } + } + + public static Vector3 GetWorldPosition(Vector3 trackingSpacePosition) + { + OVRPose tsPose; + tsPose.position = trackingSpacePosition; + tsPose.orientation = Quaternion.identity; + OVRPose wsPose = OVRExtensions.ToWorldSpacePose(tsPose); + Vector3 pos = wsPose.position; + return pos; + } + + public static float GetMaximumBoundaryDistance(Camera camera, OVRBoundary.BoundaryType boundaryType) + { + if (!OVRManager.boundary.GetConfigured()) + { + return float.MaxValue; + } + + Vector3[] geometry = OVRManager.boundary.GetGeometry(boundaryType); + if (geometry.Length == 0) + { + return float.MaxValue; + } + + float maxDistance = -float.MaxValue; + foreach (Vector3 v in geometry) + { + Vector3 pos = GetWorldPosition(v); + float distance = Vector3.Dot(camera.transform.forward, pos); + if (maxDistance < distance) + { + maxDistance = distance; + } + } + return maxDistance; + } + + public static Mesh BuildBoundaryMesh(OVRBoundary.BoundaryType boundaryType, float topY, float bottomY) + { + if (!OVRManager.boundary.GetConfigured()) + { + return null; + } + + List geometry = new List(OVRManager.boundary.GetGeometry(boundaryType)); + if (geometry.Count == 0) + { + return null; + } + + geometry.Add(geometry[0]); + int numPoints = geometry.Count; + + Vector3[] vertices = new Vector3[numPoints * 2]; + Vector2[] uvs = new Vector2[numPoints * 2]; + for (int i = 0; i < numPoints; ++i) + { + Vector3 v = geometry[i]; + vertices[i] = new Vector3(v.x, bottomY, v.z); + vertices[i + numPoints] = new Vector3(v.x, topY, v.z); + uvs[i] = new Vector2((float)i / (numPoints - 1), 0.0f); + uvs[i + numPoints] = new Vector2(uvs[i].x, 1.0f); + } + + int[] triangles = new int[(numPoints - 1) * 2 * 3]; + for (int i = 0; i < numPoints - 1; ++i) + { + // the geometry is built clockwised. only the back faces should be rendered in the camera frame mask + + triangles[i * 6 + 0] = i; + triangles[i * 6 + 1] = i + numPoints; + triangles[i * 6 + 2] = i + 1 + numPoints; + + triangles[i * 6 + 3] = i; + triangles[i * 6 + 4] = i + 1 + numPoints; + triangles[i * 6 + 5] = i + 1; + } + + Mesh mesh = new Mesh(); + mesh.vertices = vertices; + mesh.uv = uvs; + mesh.triangles = triangles; + return mesh; + } + +} + +#endif diff --git a/Assets/Oculus/VR/Scripts/Composition/OVRCompositionUtil.cs.meta b/Assets/Oculus/VR/Scripts/Composition/OVRCompositionUtil.cs.meta new file mode 100644 index 0000000..e59ac18 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition/OVRCompositionUtil.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 43bf91d46b2eb874a842be95aee2cc9a +timeCreated: 1502992822 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Composition/OVRDirectComposition.cs b/Assets/Oculus/VR/Scripts/Composition/OVRDirectComposition.cs new file mode 100644 index 0000000..fbc4e46 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition/OVRDirectComposition.cs @@ -0,0 +1,118 @@ +using UnityEngine; +using System.Collections; + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + +public class OVRDirectComposition : OVRCameraComposition +{ + public GameObject directCompositionCameraGameObject; + public Camera directCompositionCamera; + public RenderTexture boundaryMeshMaskTexture = null; + + public override OVRManager.CompositionMethod CompositionMethod() { return OVRManager.CompositionMethod.Direct; } + + public OVRDirectComposition(GameObject parentObject, Camera mainCamera, OVRManager.CameraDevice cameraDevice, bool useDynamicLighting, OVRManager.DepthQuality depthQuality) + : base(cameraDevice, useDynamicLighting, depthQuality) + { + Debug.Assert(directCompositionCameraGameObject == null); + directCompositionCameraGameObject = new GameObject(); + directCompositionCameraGameObject.name = "MRDirectCompositionCamera"; + directCompositionCameraGameObject.transform.parent = parentObject.transform; + directCompositionCamera = directCompositionCameraGameObject.AddComponent(); + directCompositionCamera.stereoTargetEye = StereoTargetEyeMask.None; + directCompositionCamera.depth = float.MaxValue; + directCompositionCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f); + directCompositionCamera.clearFlags = mainCamera.clearFlags; + directCompositionCamera.backgroundColor = mainCamera.backgroundColor; + directCompositionCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers); + directCompositionCamera.nearClipPlane = mainCamera.nearClipPlane; + directCompositionCamera.farClipPlane = mainCamera.farClipPlane; + + + if (!hasCameraDeviceOpened) + { + Debug.LogError("Unable to open camera device " + cameraDevice); + } + else + { + Debug.Log("DirectComposition activated : useDynamicLighting " + (useDynamicLighting ? "ON" : "OFF")); + CreateCameraFramePlaneObject(parentObject, directCompositionCamera, useDynamicLighting); + } + } + + public override void Update(Camera mainCamera) + { + if (!hasCameraDeviceOpened) + { + return; + } + + if (!OVRPlugin.SetHandNodePoseStateLatency(OVRManager.instance.handPoseStateLatency)) + { + Debug.LogWarning("HandPoseStateLatency is invalid. Expect a value between 0.0 to 0.5, get " + OVRManager.instance.handPoseStateLatency); + } + + directCompositionCamera.clearFlags = mainCamera.clearFlags; + directCompositionCamera.backgroundColor = mainCamera.backgroundColor; + directCompositionCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers); + directCompositionCamera.nearClipPlane = mainCamera.nearClipPlane; + directCompositionCamera.farClipPlane = mainCamera.farClipPlane; + + if (OVRMixedReality.useFakeExternalCamera || OVRPlugin.GetExternalCameraCount() == 0) + { + OVRPose worldSpacePose = new OVRPose(); + OVRPose trackingSpacePose = new OVRPose(); + trackingSpacePose.position = OVRMixedReality.fakeCameraPositon; + trackingSpacePose.orientation = OVRMixedReality.fakeCameraRotation; + worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose); + + directCompositionCamera.fieldOfView = OVRMixedReality.fakeCameraFov; + directCompositionCamera.aspect = OVRMixedReality.fakeCameraAspect; + directCompositionCamera.transform.FromOVRPose(worldSpacePose); + } + else + { + OVRPlugin.CameraExtrinsics extrinsics; + OVRPlugin.CameraIntrinsics intrinsics; + + // So far, only support 1 camera for MR and always use camera index 0 + if (OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics)) + { + OVRPose worldSpacePose = ComputeCameraWorldSpacePose(extrinsics); + + float fovY = Mathf.Atan(intrinsics.FOVPort.UpTan) * Mathf.Rad2Deg * 2; + float aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan; + directCompositionCamera.fieldOfView = fovY; + directCompositionCamera.aspect = aspect; + directCompositionCamera.transform.FromOVRPose(worldSpacePose); + } + else + { + Debug.LogWarning("Failed to get external camera information"); + } + } + + if (hasCameraDeviceOpened) + { + if (boundaryMeshMaskTexture == null || boundaryMeshMaskTexture.width != Screen.width || boundaryMeshMaskTexture.height != Screen.height) + { + boundaryMeshMaskTexture = new RenderTexture(Screen.width, Screen.height, 0, RenderTextureFormat.R8); + boundaryMeshMaskTexture.Create(); + } + UpdateCameraFramePlaneObject(mainCamera, directCompositionCamera, boundaryMeshMaskTexture); + directCompositionCamera.GetComponent().boundaryMeshMaskTexture = boundaryMeshMaskTexture; + } + } + + public override void Cleanup() + { + base.Cleanup(); + + OVRCompositionUtil.SafeDestroy(ref directCompositionCameraGameObject); + directCompositionCamera = null; + + Debug.Log("DirectComposition deactivated"); + } +} + +#endif diff --git a/Assets/Oculus/VR/Scripts/Composition/OVRDirectComposition.cs.meta b/Assets/Oculus/VR/Scripts/Composition/OVRDirectComposition.cs.meta new file mode 100644 index 0000000..5b7706c --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition/OVRDirectComposition.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 8e9d1c62d6c68c7429ce265558cfd2b2 +timeCreated: 1502990248 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Composition/OVRExternalComposition.cs b/Assets/Oculus/VR/Scripts/Composition/OVRExternalComposition.cs new file mode 100644 index 0000000..5ed0997 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition/OVRExternalComposition.cs @@ -0,0 +1,165 @@ +using UnityEngine; +using System.Collections; + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + +public class OVRExternalComposition : OVRComposition +{ + private GameObject foregroundCameraGameObject; + private Camera foregroundCamera; + private GameObject backgroundCameraGameObject; + private Camera backgroundCamera; + private GameObject cameraProxyPlane; + + public override OVRManager.CompositionMethod CompositionMethod() { return OVRManager.CompositionMethod.External; } + + public OVRExternalComposition(GameObject parentObject, Camera mainCamera) + { + Debug.Assert(backgroundCameraGameObject == null); + backgroundCameraGameObject = new GameObject(); + backgroundCameraGameObject.name = "MRBackgroundCamera"; + backgroundCameraGameObject.transform.parent = parentObject.transform; + backgroundCamera = backgroundCameraGameObject.AddComponent(); + backgroundCamera.stereoTargetEye = StereoTargetEyeMask.None; + backgroundCamera.depth = float.MaxValue; + backgroundCamera.rect = new Rect(0.0f, 0.0f, 0.5f, 1.0f); + backgroundCamera.clearFlags = mainCamera.clearFlags; + backgroundCamera.backgroundColor = mainCamera.backgroundColor; + backgroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers); + backgroundCamera.nearClipPlane = mainCamera.nearClipPlane; + backgroundCamera.farClipPlane = mainCamera.farClipPlane; + + Debug.Assert(foregroundCameraGameObject == null); + foregroundCameraGameObject = new GameObject(); + foregroundCameraGameObject.name = "MRForgroundCamera"; + foregroundCameraGameObject.transform.parent = parentObject.transform; + foregroundCamera = foregroundCameraGameObject.AddComponent(); + foregroundCamera.stereoTargetEye = StereoTargetEyeMask.None; + foregroundCamera.depth = float.MaxValue; + foregroundCamera.rect = new Rect(0.5f, 0.0f, 0.5f, 1.0f); + foregroundCamera.clearFlags = CameraClearFlags.Color; + foregroundCamera.backgroundColor = OVRMixedReality.chromaKeyColor; + foregroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers); + foregroundCamera.nearClipPlane = mainCamera.nearClipPlane; + foregroundCamera.farClipPlane = mainCamera.farClipPlane; + + // Create cameraProxyPlane for clipping + Debug.Assert(cameraProxyPlane == null); + cameraProxyPlane = GameObject.CreatePrimitive(PrimitiveType.Quad); + cameraProxyPlane.name = "MRProxyClipPlane"; + cameraProxyPlane.transform.parent = parentObject.transform; + cameraProxyPlane.GetComponent().enabled = false; + cameraProxyPlane.GetComponent().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; + Material clipMaterial = new Material(Shader.Find("Oculus/OVRMRClipPlane")); + cameraProxyPlane.GetComponent().material = clipMaterial; + clipMaterial.SetColor("_Color", OVRMixedReality.chromaKeyColor); + clipMaterial.SetFloat("_Visible", 0.0f); + cameraProxyPlane.transform.localScale = new Vector3(1000, 1000, 1000); + cameraProxyPlane.SetActive(true); + OVRMRForegroundCameraManager foregroundCameraManager = foregroundCameraGameObject.AddComponent(); + foregroundCameraManager.clipPlaneGameObj = cameraProxyPlane; + } + + public override void Update(Camera mainCamera) + { + OVRPlugin.SetHandNodePoseStateLatency(0.0); // the HandNodePoseStateLatency doesn't apply to the external composition. Always enforce it to 0.0 + + backgroundCamera.clearFlags = mainCamera.clearFlags; + backgroundCamera.backgroundColor = mainCamera.backgroundColor; + backgroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers); + backgroundCamera.nearClipPlane = mainCamera.nearClipPlane; + backgroundCamera.farClipPlane = mainCamera.farClipPlane; + + foregroundCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers); + foregroundCamera.nearClipPlane = mainCamera.nearClipPlane; + foregroundCamera.farClipPlane = mainCamera.farClipPlane; + + if (OVRMixedReality.useFakeExternalCamera || OVRPlugin.GetExternalCameraCount() == 0) + { + OVRPose worldSpacePose = new OVRPose(); + OVRPose trackingSpacePose = new OVRPose(); + trackingSpacePose.position = OVRMixedReality.fakeCameraPositon; + trackingSpacePose.orientation = OVRMixedReality.fakeCameraRotation; + worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose); + + backgroundCamera.fieldOfView = OVRMixedReality.fakeCameraFov; + backgroundCamera.aspect = OVRMixedReality.fakeCameraAspect; + backgroundCamera.transform.FromOVRPose(worldSpacePose); + + foregroundCamera.fieldOfView = OVRMixedReality.fakeCameraFov; + foregroundCamera.aspect = OVRMixedReality.fakeCameraAspect; + foregroundCamera.transform.FromOVRPose(worldSpacePose); + } + else + { + OVRPlugin.CameraExtrinsics extrinsics; + OVRPlugin.CameraIntrinsics intrinsics; + + // So far, only support 1 camera for MR and always use camera index 0 + if (OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics)) + { + OVRPose worldSpacePose = ComputeCameraWorldSpacePose(extrinsics); + + float fovY = Mathf.Atan(intrinsics.FOVPort.UpTan) * Mathf.Rad2Deg * 2; + float aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan; + backgroundCamera.fieldOfView = fovY; + backgroundCamera.aspect = aspect; + backgroundCamera.transform.FromOVRPose(worldSpacePose); + foregroundCamera.fieldOfView = fovY; + foregroundCamera.aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan; + foregroundCamera.transform.FromOVRPose(worldSpacePose); + } + else + { + Debug.LogError("Failed to get external camera information"); + return; + } + } + + // Assume player always standing straightly + Vector3 externalCameraToHeadXZ = mainCamera.transform.position - foregroundCamera.transform.position; + externalCameraToHeadXZ.y = 0; + cameraProxyPlane.transform.position = mainCamera.transform.position; + cameraProxyPlane.transform.LookAt(cameraProxyPlane.transform.position + externalCameraToHeadXZ); + } + + public override void Cleanup() + { + OVRCompositionUtil.SafeDestroy(ref backgroundCameraGameObject); + backgroundCamera = null; + OVRCompositionUtil.SafeDestroy(ref foregroundCameraGameObject); + foregroundCamera = null; + OVRCompositionUtil.SafeDestroy(ref cameraProxyPlane); + Debug.Log("ExternalComposition deactivated"); + } + +} + +/// +/// Helper internal class for foregroundCamera, don't call it outside +/// +internal class OVRMRForegroundCameraManager : MonoBehaviour +{ + public GameObject clipPlaneGameObj; + private Material clipPlaneMaterial; + void OnPreRender() + { + // the clipPlaneGameObj should be only visible to foreground camera + if (clipPlaneGameObj) + { + if (clipPlaneMaterial == null) + clipPlaneMaterial = clipPlaneGameObj.GetComponent().material; + clipPlaneGameObj.GetComponent().material.SetFloat("_Visible", 1.0f); + } + } + void OnPostRender() + { + if (clipPlaneGameObj) + { + Debug.Assert(clipPlaneMaterial); + clipPlaneGameObj.GetComponent().material.SetFloat("_Visible", 0.0f); + } + } +} + +#endif diff --git a/Assets/Oculus/VR/Scripts/Composition/OVRExternalComposition.cs.meta b/Assets/Oculus/VR/Scripts/Composition/OVRExternalComposition.cs.meta new file mode 100644 index 0000000..228eb67 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition/OVRExternalComposition.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2c109ff55176f71418ec2c06d1b5d28e +timeCreated: 1502990231 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Composition/OVRSandwichComposition.cs b/Assets/Oculus/VR/Scripts/Composition/OVRSandwichComposition.cs new file mode 100644 index 0000000..d951699 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition/OVRSandwichComposition.cs @@ -0,0 +1,373 @@ +using UnityEngine; +using UnityEngine.Rendering; + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + +public class OVRSandwichComposition : OVRCameraComposition +{ + public float frameRealtime; + + public Camera fgCamera; + public Camera bgCamera; + + public class HistoryRecord + { + public float timestamp = float.MinValue; + public RenderTexture fgRenderTexture; + public RenderTexture bgRenderTexture; + public RenderTexture boundaryMeshMaskTexture; + } + + public readonly int historyRecordCount = 8; // enough to compensate 88ms latency @ 90 fps + public readonly HistoryRecord[] historyRecordArray; + public int historyRecordCursorIndex = 0; + + public GameObject cameraProxyPlane; + + public Camera compositionCamera; + public OVRSandwichCompositionManager compositionManager; + + private int _cameraFramePlaneLayer = -1; + + // find an unnamed layer between 24..29 + public int cameraFramePlaneLayer + { + get + { + if (_cameraFramePlaneLayer < 0) + { + for (int i=24; i<=29; ++i) + { + string layerName = LayerMask.LayerToName(i); + if (layerName == null || layerName.Length == 0) + { + _cameraFramePlaneLayer = i; + break; + } + } + if (_cameraFramePlaneLayer == -1) + { + Debug.LogWarning("Unable to find an unnamed layer between 24 and 29."); + _cameraFramePlaneLayer = 25; + } + Debug.LogFormat("Set the CameraFramePlaneLayer in SandwichComposition to {0}. Please do NOT put any other gameobject in this layer.", _cameraFramePlaneLayer); + } + return _cameraFramePlaneLayer; + } + } + + public override OVRManager.CompositionMethod CompositionMethod() { return OVRManager.CompositionMethod.Sandwich; } + + public OVRSandwichComposition(GameObject parentObject, Camera mainCamera, OVRManager.CameraDevice cameraDevice, bool useDynamicLighting, OVRManager.DepthQuality depthQuality) + : base(cameraDevice, useDynamicLighting, depthQuality) + { + frameRealtime = Time.realtimeSinceStartup; + + historyRecordCount = OVRManager.instance.sandwichCompositionBufferedFrames; + if (historyRecordCount < 1) + { + Debug.LogWarning("Invalid sandwichCompositionBufferedFrames in OVRManager. It should be at least 1"); + historyRecordCount = 1; + } + if (historyRecordCount > 16) + { + Debug.LogWarning("The value of sandwichCompositionBufferedFrames in OVRManager is too big. It would consume a lot of memory. It has been override to 16"); + historyRecordCount = 16; + } + historyRecordArray = new HistoryRecord[historyRecordCount]; + for (int i=0; i(); + fgCamera.depth = 200; + fgCamera.clearFlags = CameraClearFlags.SolidColor; + fgCamera.backgroundColor = Color.clear; + fgCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers); + fgCamera.nearClipPlane = mainCamera.nearClipPlane; + fgCamera.farClipPlane = mainCamera.farClipPlane; + + GameObject bgObject = new GameObject("MRSandwichBackgroundCamera"); + bgObject.transform.parent = parentObject.transform; + bgCamera = bgObject.AddComponent(); + bgCamera.depth = 100; + bgCamera.clearFlags = mainCamera.clearFlags; + bgCamera.backgroundColor = mainCamera.backgroundColor; + bgCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers); + bgCamera.nearClipPlane = mainCamera.nearClipPlane; + bgCamera.farClipPlane = mainCamera.farClipPlane; + + // Create cameraProxyPlane for clipping + Debug.Assert(cameraProxyPlane == null); + cameraProxyPlane = GameObject.CreatePrimitive(PrimitiveType.Quad); + cameraProxyPlane.name = "MRProxyClipPlane"; + cameraProxyPlane.transform.parent = parentObject.transform; + cameraProxyPlane.GetComponent().enabled = false; + cameraProxyPlane.GetComponent().shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; + Material clipMaterial = new Material(Shader.Find("Oculus/OVRMRClipPlane")); + cameraProxyPlane.GetComponent().material = clipMaterial; + clipMaterial.SetColor("_Color", Color.clear); + clipMaterial.SetFloat("_Visible", 0.0f); + cameraProxyPlane.transform.localScale = new Vector3(1000, 1000, 1000); + cameraProxyPlane.SetActive(true); + OVRMRForegroundCameraManager foregroundCameraManager = fgCamera.gameObject.AddComponent(); + foregroundCameraManager.clipPlaneGameObj = cameraProxyPlane; + + GameObject compositionCameraObject = new GameObject("MRSandwichCaptureCamera"); + compositionCameraObject.transform.parent = parentObject.transform; + compositionCamera = compositionCameraObject.AddComponent(); + compositionCamera.stereoTargetEye = StereoTargetEyeMask.None; + compositionCamera.depth = float.MaxValue; + compositionCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f); + compositionCamera.clearFlags = CameraClearFlags.Depth; + compositionCamera.backgroundColor = mainCamera.backgroundColor; + compositionCamera.cullingMask = 1 << cameraFramePlaneLayer; + compositionCamera.nearClipPlane = mainCamera.nearClipPlane; + compositionCamera.farClipPlane = mainCamera.farClipPlane; + + if (!hasCameraDeviceOpened) + { + Debug.LogError("Unable to open camera device " + cameraDevice); + } + else + { + Debug.Log("SandwichComposition activated : useDynamicLighting " + (useDynamicLighting ? "ON" : "OFF")); + CreateCameraFramePlaneObject(parentObject, compositionCamera, useDynamicLighting); + cameraFramePlaneObject.layer = cameraFramePlaneLayer; + RefreshRenderTextures(mainCamera); + compositionManager = compositionCamera.gameObject.AddComponent(); + compositionManager.fgTexture = historyRecordArray[historyRecordCursorIndex].fgRenderTexture; + compositionManager.bgTexture = historyRecordArray[historyRecordCursorIndex].bgRenderTexture; + } + } + + public override void Update(Camera mainCamera) + { + if (!hasCameraDeviceOpened) + { + return; + } + + frameRealtime = Time.realtimeSinceStartup; + + ++historyRecordCursorIndex; + if (historyRecordCursorIndex >= historyRecordCount) + { + historyRecordCursorIndex = 0; + } + + if (!OVRPlugin.SetHandNodePoseStateLatency(OVRManager.instance.handPoseStateLatency)) + { + Debug.LogWarning("HandPoseStateLatency is invalid. Expect a value between 0.0 to 0.5, get " + OVRManager.instance.handPoseStateLatency); + } + + RefreshRenderTextures(mainCamera); + + bgCamera.clearFlags = mainCamera.clearFlags; + bgCamera.backgroundColor = mainCamera.backgroundColor; + bgCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers); + + fgCamera.cullingMask = mainCamera.cullingMask & (~OVRManager.instance.extraHiddenLayers); + + if (OVRMixedReality.useFakeExternalCamera || OVRPlugin.GetExternalCameraCount() == 0) + { + OVRPose worldSpacePose = new OVRPose(); + OVRPose trackingSpacePose = new OVRPose(); + trackingSpacePose.position = OVRMixedReality.fakeCameraPositon; + trackingSpacePose.orientation = OVRMixedReality.fakeCameraRotation; + worldSpacePose = OVRExtensions.ToWorldSpacePose(trackingSpacePose); + + RefreshCameraPoses(OVRMixedReality.fakeCameraFov, OVRMixedReality.fakeCameraAspect, worldSpacePose); + } + else + { + OVRPlugin.CameraExtrinsics extrinsics; + OVRPlugin.CameraIntrinsics intrinsics; + + // So far, only support 1 camera for MR and always use camera index 0 + if (OVRPlugin.GetMixedRealityCameraInfo(0, out extrinsics, out intrinsics)) + { + OVRPose worldSpacePose = ComputeCameraWorldSpacePose(extrinsics); + + float fovY = Mathf.Atan(intrinsics.FOVPort.UpTan) * Mathf.Rad2Deg * 2; + float aspect = intrinsics.FOVPort.LeftTan / intrinsics.FOVPort.UpTan; + + RefreshCameraPoses(fovY, aspect, worldSpacePose); + } + else + { + Debug.LogWarning("Failed to get external camera information"); + } + } + + compositionCamera.GetComponent().boundaryMeshMaskTexture = historyRecordArray[historyRecordCursorIndex].boundaryMeshMaskTexture; + HistoryRecord record = GetHistoryRecordForComposition(); + UpdateCameraFramePlaneObject(mainCamera, compositionCamera, record.boundaryMeshMaskTexture); + OVRSandwichCompositionManager compositionManager = compositionCamera.gameObject.GetComponent(); + compositionManager.fgTexture = record.fgRenderTexture; + compositionManager.bgTexture = record.bgRenderTexture; + + cameraProxyPlane.transform.position = fgCamera.transform.position + fgCamera.transform.forward * cameraFramePlaneDistance; + cameraProxyPlane.transform.LookAt(cameraProxyPlane.transform.position + fgCamera.transform.forward); + } + + public override void Cleanup() + { + base.Cleanup(); + + Camera[] cameras = { fgCamera, bgCamera, compositionCamera }; + + foreach (Camera c in cameras) + { + OVRCompositionUtil.SafeDestroy(c.gameObject); + } + + fgCamera = null; + bgCamera = null; + compositionCamera = null; + + Debug.Log("SandwichComposition deactivated"); + } + + private RenderTextureFormat DesiredRenderTextureFormat(RenderTextureFormat originalFormat) + { + if (originalFormat == RenderTextureFormat.RGB565) + { + return RenderTextureFormat.ARGB1555; + } + else if (originalFormat == RenderTextureFormat.RGB111110Float) + { + return RenderTextureFormat.ARGBHalf; + } + else + { + return originalFormat; + } + } + + protected void RefreshRenderTextures(Camera mainCamera) + { + int width = Screen.width; + int height = Screen.height; + RenderTextureFormat format = mainCamera.targetTexture ? DesiredRenderTextureFormat(mainCamera.targetTexture.format) : RenderTextureFormat.ARGB32; + int depth = mainCamera.targetTexture ? mainCamera.targetTexture.depth : 24; + + Debug.Assert(fgCamera != null && bgCamera != null); + + HistoryRecord record = historyRecordArray[historyRecordCursorIndex]; + + record.timestamp = frameRealtime; + + if (record.fgRenderTexture == null || record.fgRenderTexture.width != width || record.fgRenderTexture.height != height || record.fgRenderTexture.format != format || record.fgRenderTexture.depth != depth) + { + record.fgRenderTexture = new RenderTexture(width, height, depth, format); + record.fgRenderTexture.name = "Sandwich FG " + historyRecordCursorIndex.ToString(); + } + fgCamera.targetTexture = record.fgRenderTexture; + + if (record.bgRenderTexture == null || record.bgRenderTexture.width != width || record.bgRenderTexture.height != height || record.bgRenderTexture.format != format || record.bgRenderTexture.depth != depth) + { + record.bgRenderTexture = new RenderTexture(width, height, depth, format); + record.bgRenderTexture.name = "Sandwich BG " + historyRecordCursorIndex.ToString(); + } + bgCamera.targetTexture = record.bgRenderTexture; + + if (OVRManager.instance.virtualGreenScreenType != OVRManager.VirtualGreenScreenType.Off) + { + if (record.boundaryMeshMaskTexture == null || record.boundaryMeshMaskTexture.width != width || record.boundaryMeshMaskTexture.height != height) + { + record.boundaryMeshMaskTexture = new RenderTexture(width, height, 0, RenderTextureFormat.R8); + record.boundaryMeshMaskTexture.name = "Boundary Mask " + historyRecordCursorIndex.ToString(); + record.boundaryMeshMaskTexture.Create(); + } + } + else + { + record.boundaryMeshMaskTexture = null; + } + + Debug.Assert(fgCamera.targetTexture != null && bgCamera.targetTexture != null && (OVRManager.instance.virtualGreenScreenType == OVRManager.VirtualGreenScreenType.Off || record.boundaryMeshMaskTexture != null)); + } + + protected HistoryRecord GetHistoryRecordForComposition() + { + float expectedTime = frameRealtime - OVRManager.instance.sandwichCompositionRenderLatency; + int currIndex = historyRecordCursorIndex; + int prevIndex = currIndex - 1; + if (prevIndex < 0) + { + prevIndex = historyRecordCount - 1; + } + while (prevIndex != historyRecordCursorIndex) + { + if (historyRecordArray[prevIndex].timestamp <= expectedTime) + { + float timeToCurrIndex = historyRecordArray[currIndex].timestamp - expectedTime; + float timeToPrevIndex = expectedTime - historyRecordArray[prevIndex].timestamp; + return timeToCurrIndex <= timeToPrevIndex ? historyRecordArray[currIndex] : historyRecordArray[prevIndex]; + } + currIndex = prevIndex; + prevIndex = currIndex - 1; + if (prevIndex < 0) prevIndex = historyRecordCount - 1; + } + // return the earliest frame + return historyRecordArray[currIndex]; + } + + protected void RefreshCameraPoses(float fovY, float aspect, OVRPose pose) + { + Camera[] cameras = { fgCamera, bgCamera, compositionCamera }; + foreach (Camera c in cameras) + { + c.fieldOfView = fovY; + c.aspect = aspect; + c.transform.FromOVRPose(pose); + } + } + + public class OVRSandwichCompositionManager : MonoBehaviour + { + public RenderTexture fgTexture; + public RenderTexture bgTexture; + public Material alphaBlendMaterial; + + void Start() + { + Shader alphaBlendShader = Shader.Find("Oculus/UnlitTransparent"); + if (alphaBlendShader == null) + { + Debug.LogError("Unable to create transparent shader"); + return; + } + alphaBlendMaterial = new Material(alphaBlendShader); + } + + private void OnPreRender() + { + if (fgTexture == null || bgTexture == null || alphaBlendMaterial == null) + { + Debug.LogError("OVRSandwichCompositionManager has not setup properly"); + return; + } + + Graphics.Blit(bgTexture, RenderTexture.active); + } + + void OnPostRender() + { + if (fgTexture == null || bgTexture == null || alphaBlendMaterial == null) + { + Debug.LogError("OVRSandwichCompositionManager has not setup properly"); + return; + } + + Graphics.Blit(fgTexture, RenderTexture.active, alphaBlendMaterial); + } + } +} + +#endif diff --git a/Assets/Oculus/VR/Scripts/Composition/OVRSandwichComposition.cs.meta b/Assets/Oculus/VR/Scripts/Composition/OVRSandwichComposition.cs.meta new file mode 100644 index 0000000..f998d77 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Composition/OVRSandwichComposition.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3c02efcdd3fb2aa4e9c641b0c2a54b9a +timeCreated: 1502990248 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Editor.meta b/Assets/Oculus/VR/Scripts/Editor.meta new file mode 100644 index 0000000..68c33e1 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Editor.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e87d4bbdfc8d17445b4a41760b401026 +folderAsset: yes +timeCreated: 1510282190 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Editor/OVRManagerEditor.cs b/Assets/Oculus/VR/Scripts/Editor/OVRManagerEditor.cs new file mode 100644 index 0000000..9e692b5 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Editor/OVRManagerEditor.cs @@ -0,0 +1,204 @@ +using UnityEngine; +using UnityEditor; +using System.Collections; +using System.Reflection; + +[CustomEditor(typeof(OVRManager))] +public class OVRManagerEditor : Editor +{ + override public void OnInspectorGUI() + { + DrawDefaultInspector(); + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + OVRManager manager = (OVRManager)target; + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Mixed Reality Capture", EditorStyles.boldLabel); + SetupBoolField("Show Properties", ref manager.expandMixedRealityCapturePropertySheet); + if (manager.expandMixedRealityCapturePropertySheet) + { + string[] layerMaskOptions = new string[32]; + for (int i=0; i<32; ++i) + { + layerMaskOptions[i] = LayerMask.LayerToName(i); + if (layerMaskOptions[i].Length == 0) + { + layerMaskOptions[i] = ""; + } + } + + EditorGUI.indentLevel++; + + EditorGUILayout.Space(); + SetupBoolField("enableMixedReality", ref manager.enableMixedReality); + SetupCompositoinMethodField("compositionMethod", ref manager.compositionMethod); + SetupLayerMaskField("extraHiddenLayers", ref manager.extraHiddenLayers, layerMaskOptions); + + if (manager.compositionMethod == OVRManager.CompositionMethod.Direct || manager.compositionMethod == OVRManager.CompositionMethod.Sandwich) + { + EditorGUILayout.Space(); + if (manager.compositionMethod == OVRManager.CompositionMethod.Direct) + { + EditorGUILayout.LabelField("Direct Composition", EditorStyles.boldLabel); + } + else + { + EditorGUILayout.LabelField("Sandwich Composition", EditorStyles.boldLabel); + } + EditorGUI.indentLevel++; + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Camera", EditorStyles.boldLabel); + SetupCameraDeviceField("capturingCameraDevice", ref manager.capturingCameraDevice); + SetupBoolField("flipCameraFrameHorizontally", ref manager.flipCameraFrameHorizontally); + SetupBoolField("flipCameraFrameVertically", ref manager.flipCameraFrameVertically); + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Chroma Key", EditorStyles.boldLabel); + SetupColorField("chromaKeyColor", ref manager.chromaKeyColor); + SetupFloatField("chromaKeySimilarity", ref manager.chromaKeySimilarity); + SetupFloatField("chromaKeySmoothRange", ref manager.chromaKeySmoothRange); + SetupFloatField("chromaKeySpillRange", ref manager.chromaKeySpillRange); + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Dynamic Lighting", EditorStyles.boldLabel); + SetupBoolField("useDynamicLighting", ref manager.useDynamicLighting); + SetupDepthQualityField("depthQuality", ref manager.depthQuality); + SetupFloatField("dynamicLightingSmoothFactor", ref manager.dynamicLightingSmoothFactor); + SetupFloatField("dynamicLightingDepthVariationClampingValue", ref manager.dynamicLightingDepthVariationClampingValue); + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Virtual Green Screen", EditorStyles.boldLabel); + SetupVirtualGreenTypeField("virtualGreenScreenType", ref manager.virtualGreenScreenType); + SetupFloatField("virtualGreenScreenTopY", ref manager.virtualGreenScreenTopY); + SetupFloatField("virtualGreenScreenBottomY", ref manager.virtualGreenScreenBottomY); + SetupBoolField("virtualGreenScreenApplyDepthCulling", ref manager.virtualGreenScreenApplyDepthCulling); + SetupFloatField("virtualGreenScreenDepthTolerance", ref manager.virtualGreenScreenDepthTolerance); + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Latency Control", EditorStyles.boldLabel); + SetupFloatField("handPoseStateLatency", ref manager.handPoseStateLatency); + if (manager.compositionMethod == OVRManager.CompositionMethod.Sandwich) + { + SetupFloatField("sandwichCompositionRenderLatency", ref manager.sandwichCompositionRenderLatency); + SetupIntField("sandwichCompositionBufferedFrames", ref manager.sandwichCompositionBufferedFrames); + } + EditorGUI.indentLevel--; + } + + EditorGUI.indentLevel--; + } +#endif + } + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + void SetupBoolField(string name, ref bool member) + { + EditorGUI.BeginChangeCheck(); + bool value = EditorGUILayout.Toggle(name, member); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(target, "Changed " + name); + member = value; + } + } + + void SetupIntField(string name, ref int member) + { + EditorGUI.BeginChangeCheck(); + int value = EditorGUILayout.IntField(name, member); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(target, "Changed " + name); + member = value; + } + } + + void SetupFloatField(string name, ref float member) + { + EditorGUI.BeginChangeCheck(); + float value = EditorGUILayout.FloatField(name, member); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(target, "Changed " + name); + member = value; + } + } + + void SetupDoubleField(string name, ref double member) + { + EditorGUI.BeginChangeCheck(); + double value = EditorGUILayout.DoubleField(name, member); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(target, "Changed " + name); + member = value; + } + } + void SetupColorField(string name, ref Color member) + { + EditorGUI.BeginChangeCheck(); + Color value = EditorGUILayout.ColorField(name, member); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(target, "Changed " + name); + member = value; + } + } + + void SetupLayerMaskField(string name, ref LayerMask layerMask, string[] layerMaskOptions) + { + EditorGUI.BeginChangeCheck(); + int value = EditorGUILayout.MaskField(name, layerMask, layerMaskOptions); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(target, "Changed " + name); + layerMask = value; + } + } + + void SetupCompositoinMethodField(string name, ref OVRManager.CompositionMethod method) + { + EditorGUI.BeginChangeCheck(); + OVRManager.CompositionMethod value = (OVRManager.CompositionMethod)EditorGUILayout.EnumPopup(name, method); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(target, "Changed " + name); + method = value; + } + } + + void SetupCameraDeviceField(string name, ref OVRManager.CameraDevice device) + { + EditorGUI.BeginChangeCheck(); + OVRManager.CameraDevice value = (OVRManager.CameraDevice)EditorGUILayout.EnumPopup(name, device); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(target, "Changed " + name); + device = value; + } + } + + void SetupDepthQualityField(string name, ref OVRManager.DepthQuality depthQuality) + { + EditorGUI.BeginChangeCheck(); + OVRManager.DepthQuality value = (OVRManager.DepthQuality)EditorGUILayout.EnumPopup(name, depthQuality); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(target, "Changed " + name); + depthQuality = value; + } + } + + void SetupVirtualGreenTypeField(string name, ref OVRManager.VirtualGreenScreenType virtualGreenScreenType) + { + EditorGUI.BeginChangeCheck(); + OVRManager.VirtualGreenScreenType value = (OVRManager.VirtualGreenScreenType)EditorGUILayout.EnumPopup(name, virtualGreenScreenType); + if (EditorGUI.EndChangeCheck()) + { + Undo.RecordObject(target, "Changed " + name); + virtualGreenScreenType = value; + } + } +#endif +} diff --git a/Assets/Oculus/VR/Scripts/Editor/OVRManagerEditor.cs.meta b/Assets/Oculus/VR/Scripts/Editor/OVRManagerEditor.cs.meta new file mode 100644 index 0000000..4ed7ed0 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Editor/OVRManagerEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 9b07d18088099f94fa00fc15e64b2b17 +timeCreated: 1502747851 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/OVRBoundary.cs b/Assets/Oculus/VR/Scripts/OVRBoundary.cs new file mode 100644 index 0000000..0442fe6 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRBoundary.cs @@ -0,0 +1,188 @@ +using System; +using System.Collections.Generic; +using UnityEngine; +using VR = UnityEngine.VR; +using System.Runtime.InteropServices; + +/// +/// Provides access to the Oculus boundary system. +/// +public class OVRBoundary +{ + /// + /// Specifies a tracked node that can be queried through the boundary system. + /// + public enum Node + { + HandLeft = OVRPlugin.Node.HandLeft, ///< Tracks the left hand node. + HandRight = OVRPlugin.Node.HandRight, ///< Tracks the right hand node. + Head = OVRPlugin.Node.Head, ///< Tracks the head node. + } + + /// + /// Specifies a boundary type surface. + /// + public enum BoundaryType + { + OuterBoundary = OVRPlugin.BoundaryType.OuterBoundary, ///< Outer boundary that closely matches the user's configured walls. + PlayArea = OVRPlugin.BoundaryType.PlayArea, ///< Smaller convex area inset within the outer boundary. + } + + /// + /// Provides test results of boundary system queries. + /// + public struct BoundaryTestResult + { + public bool IsTriggering; ///< Returns true if the queried test would violate and/or trigger the tested boundary types. + public float ClosestDistance; ///< Returns the distance between the queried test object and the closest tested boundary type. + public Vector3 ClosestPoint; ///< Returns the closest point to the queried test object. + public Vector3 ClosestPointNormal; ///< Returns the normal of the closest point to the queried test object. + } + + /// + /// Specifies the boundary system parameters that can be configured. Can be overridden by the system or user. + /// + public struct BoundaryLookAndFeel + { + public Color Color; + } + + /// + /// Returns true if the boundary system is currently configured with valid boundary data. + /// + public bool GetConfigured() + { + return OVRPlugin.GetBoundaryConfigured(); + } + + /// + /// Returns the results of testing a tracked node against the specified boundary type. + /// All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor. + /// + public OVRBoundary.BoundaryTestResult TestNode(OVRBoundary.Node node, OVRBoundary.BoundaryType boundaryType) + { + OVRPlugin.BoundaryTestResult ovrpRes = OVRPlugin.TestBoundaryNode((OVRPlugin.Node)node, (OVRPlugin.BoundaryType)boundaryType); + + OVRBoundary.BoundaryTestResult res = new OVRBoundary.BoundaryTestResult() + { + IsTriggering = (ovrpRes.IsTriggering == OVRPlugin.Bool.True), + ClosestDistance = ovrpRes.ClosestDistance, + ClosestPoint = ovrpRes.ClosestPoint.FromFlippedZVector3f(), + ClosestPointNormal = ovrpRes.ClosestPointNormal.FromFlippedZVector3f(), + }; + + return res; + } + + /// + /// Returns the results of testing a 3d point against the specified boundary type. + /// The test point is expected in local tracking space. + /// All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor. + /// + public OVRBoundary.BoundaryTestResult TestPoint(Vector3 point, OVRBoundary.BoundaryType boundaryType) + { + OVRPlugin.BoundaryTestResult ovrpRes = OVRPlugin.TestBoundaryPoint(point.ToFlippedZVector3f(), (OVRPlugin.BoundaryType)boundaryType); + + OVRBoundary.BoundaryTestResult res = new OVRBoundary.BoundaryTestResult() + { + IsTriggering = (ovrpRes.IsTriggering == OVRPlugin.Bool.True), + ClosestDistance = ovrpRes.ClosestDistance, + ClosestPoint = ovrpRes.ClosestPoint.FromFlippedZVector3f(), + ClosestPointNormal = ovrpRes.ClosestPointNormal.FromFlippedZVector3f(), + }; + + return res; + } + + /// + /// Requests that the visual look and feel of the boundary system be changed as specified. Can be overridden by the system or user. + /// + public void SetLookAndFeel(OVRBoundary.BoundaryLookAndFeel lookAndFeel) + { + OVRPlugin.BoundaryLookAndFeel lf = new OVRPlugin.BoundaryLookAndFeel() + { + Color = lookAndFeel.Color.ToColorf() + }; + + OVRPlugin.SetBoundaryLookAndFeel(lf); + } + + /// + /// Resets the visual look and feel of the boundary system to the initial system settings. + /// + public void ResetLookAndFeel() + { + OVRPlugin.ResetBoundaryLookAndFeel(); + } + + private static int cachedVector3fSize = Marshal.SizeOf(typeof(OVRPlugin.Vector3f)); + private static OVRNativeBuffer cachedGeometryNativeBuffer = new OVRNativeBuffer(0); + private static float[] cachedGeometryManagedBuffer = new float[0]; + /// + /// Returns an array of 3d points (in clockwise order) that define the specified boundary type. + /// All points are returned in local tracking space shared by tracked nodes and accessible through OVRCameraRig's trackingSpace anchor. + /// + public Vector3[] GetGeometry(OVRBoundary.BoundaryType boundaryType) + { + int pointsCount = 0; + if (OVRPlugin.GetBoundaryGeometry2((OVRPlugin.BoundaryType)boundaryType, IntPtr.Zero, ref pointsCount)) + { + if (pointsCount > 0) + { + int requiredNativeBufferCapacity = pointsCount * cachedVector3fSize; + if (cachedGeometryNativeBuffer.GetCapacity() < requiredNativeBufferCapacity) + cachedGeometryNativeBuffer.Reset(requiredNativeBufferCapacity); + + int requiredManagedBufferCapacity = pointsCount * 3; + if (cachedGeometryManagedBuffer.Length < requiredManagedBufferCapacity) + cachedGeometryManagedBuffer = new float[requiredManagedBufferCapacity]; + + if (OVRPlugin.GetBoundaryGeometry2((OVRPlugin.BoundaryType)boundaryType, cachedGeometryNativeBuffer.GetPointer(), ref pointsCount)) + { + Marshal.Copy(cachedGeometryNativeBuffer.GetPointer(), cachedGeometryManagedBuffer, 0, requiredManagedBufferCapacity); + + Vector3[] points = new Vector3[pointsCount]; + + for (int i = 0; i < pointsCount; i++) + { + points[i] = new OVRPlugin.Vector3f() + { + x = cachedGeometryManagedBuffer[3 * i + 0], + y = cachedGeometryManagedBuffer[3 * i + 1], + z = cachedGeometryManagedBuffer[3 * i + 2], + }.FromFlippedZVector3f(); + } + + return points; + } + } + } + + return new Vector3[0]; + } + + /// + /// Returns a vector that indicates the spatial dimensions of the specified boundary type. (x = width, y = height, z = depth) + /// + public Vector3 GetDimensions(OVRBoundary.BoundaryType boundaryType) + { + return OVRPlugin.GetBoundaryDimensions((OVRPlugin.BoundaryType)boundaryType).FromVector3f(); + } + + /// + /// Returns true if the boundary system is currently visible. + /// + public bool GetVisible() + { + return OVRPlugin.GetBoundaryVisible(); + } + + /// + /// Requests that the boundary system visibility be set to the specified value. + /// The actual visibility can be overridden by the system (i.e., proximity trigger) or by the user (boundary system disabled) + /// + public void SetVisible(bool value) + { + OVRPlugin.SetBoundaryVisible(value); + } +} diff --git a/Assets/Oculus/VR/Scripts/OVRBoundary.cs.meta b/Assets/Oculus/VR/Scripts/OVRBoundary.cs.meta new file mode 100644 index 0000000..186477c --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRBoundary.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 332b8e08854932543ba356eec601c0ef +timeCreated: 1470352252 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/OVRCameraRig.cs b/Assets/Oculus/VR/Scripts/OVRCameraRig.cs new file mode 100644 index 0000000..6641e99 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRCameraRig.cs @@ -0,0 +1,311 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// A head-tracked stereoscopic virtual reality camera rig. +/// +[ExecuteInEditMode] +public class OVRCameraRig : MonoBehaviour +{ + /// + /// The left eye camera. + /// + public Camera leftEyeCamera { get { return (usePerEyeCameras) ? _leftEyeCamera : _centerEyeCamera; } } + /// + /// The right eye camera. + /// + public Camera rightEyeCamera { get { return (usePerEyeCameras) ? _rightEyeCamera : _centerEyeCamera; } } + /// + /// Provides a root transform for all anchors in tracking space. + /// + public Transform trackingSpace { get; private set; } + /// + /// Always coincides with the pose of the left eye. + /// + public Transform leftEyeAnchor { get; private set; } + /// + /// Always coincides with average of the left and right eye poses. + /// + public Transform centerEyeAnchor { get; private set; } + /// + /// Always coincides with the pose of the right eye. + /// + public Transform rightEyeAnchor { get; private set; } + /// + /// Always coincides with the pose of the left hand. + /// + public Transform leftHandAnchor { get; private set; } + /// + /// Always coincides with the pose of the right hand. + /// + public Transform rightHandAnchor { get; private set; } + /// + /// Always coincides with the pose of the sensor. + /// + public Transform trackerAnchor { get; private set; } + /// + /// Occurs when the eye pose anchors have been set. + /// + public event System.Action UpdatedAnchors; + /// + /// If true, separate cameras will be used for the left and right eyes. + /// + public bool usePerEyeCameras = false; + /// + /// If true, all tracked anchors are updated in FixedUpdate instead of Update to favor physics fidelity. + /// \note: If the fixed update rate doesn't match the rendering framerate (OVRManager.display.appFramerate), the anchors will visibly judder. + /// + public bool useFixedUpdateForTracking = false; + + protected bool _skipUpdate = false; + protected readonly string trackingSpaceName = "TrackingSpace"; + protected readonly string trackerAnchorName = "TrackerAnchor"; + protected readonly string leftEyeAnchorName = "LeftEyeAnchor"; + protected readonly string centerEyeAnchorName = "CenterEyeAnchor"; + protected readonly string rightEyeAnchorName = "RightEyeAnchor"; + protected readonly string leftHandAnchorName = "LeftHandAnchor"; + protected readonly string rightHandAnchorName = "RightHandAnchor"; + protected Camera _centerEyeCamera; + protected Camera _leftEyeCamera; + protected Camera _rightEyeCamera; + +#region Unity Messages + protected virtual void Awake() + { + _skipUpdate = true; + EnsureGameObjectIntegrity(); + } + + protected virtual void Start() + { + UpdateAnchors(); + } + + protected virtual void FixedUpdate() + { + if (useFixedUpdateForTracking) + UpdateAnchors(); + } + + protected virtual void Update() + { + _skipUpdate = false; + + if (!useFixedUpdateForTracking) + UpdateAnchors(); + } +#endregion + + protected virtual void UpdateAnchors() + { + EnsureGameObjectIntegrity(); + + if (!Application.isPlaying) + return; + + if (_skipUpdate) + { + centerEyeAnchor.FromOVRPose(OVRPose.identity, true); + leftEyeAnchor.FromOVRPose(OVRPose.identity, true); + rightEyeAnchor.FromOVRPose(OVRPose.identity, true); + + return; + } + + bool monoscopic = OVRManager.instance.monoscopic; + + OVRPose tracker = OVRManager.tracker.GetPose(); + + trackerAnchor.localRotation = tracker.orientation; +#if UNITY_2017_2_OR_NEWER + centerEyeAnchor.localRotation = UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.CenterEye); + leftEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.LeftEye); + rightEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.RightEye); +#else + centerEyeAnchor.localRotation = UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.CenterEye); + leftEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.LeftEye); + rightEyeAnchor.localRotation = monoscopic ? centerEyeAnchor.localRotation : UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.RightEye); +#endif + leftHandAnchor.localRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.LTouch); + rightHandAnchor.localRotation = OVRInput.GetLocalControllerRotation(OVRInput.Controller.RTouch); + + trackerAnchor.localPosition = tracker.position; +#if UNITY_2017_2_OR_NEWER + centerEyeAnchor.localPosition = UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.CenterEye); + leftEyeAnchor.localPosition = monoscopic ? centerEyeAnchor.localPosition : UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.LeftEye); + rightEyeAnchor.localPosition = monoscopic ? centerEyeAnchor.localPosition : UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.RightEye); +#else + centerEyeAnchor.localPosition = UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.CenterEye); + leftEyeAnchor.localPosition = monoscopic ? centerEyeAnchor.localPosition : UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.LeftEye); + rightEyeAnchor.localPosition = monoscopic ? centerEyeAnchor.localPosition : UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.RightEye); +#endif + leftHandAnchor.localPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.LTouch); + rightHandAnchor.localPosition = OVRInput.GetLocalControllerPosition(OVRInput.Controller.RTouch); + + RaiseUpdatedAnchorsEvent(); + } + + protected virtual void RaiseUpdatedAnchorsEvent() + { + if (UpdatedAnchors != null) + { + UpdatedAnchors(this); + } + } + + public virtual void EnsureGameObjectIntegrity() + { + bool monoscopic = OVRManager.instance != null ? OVRManager.instance.monoscopic : false; + + if (trackingSpace == null) + trackingSpace = ConfigureAnchor(null, trackingSpaceName); + + if (leftEyeAnchor == null) + leftEyeAnchor = ConfigureAnchor(trackingSpace, leftEyeAnchorName); + + if (centerEyeAnchor == null) + centerEyeAnchor = ConfigureAnchor(trackingSpace, centerEyeAnchorName); + + if (rightEyeAnchor == null) + rightEyeAnchor = ConfigureAnchor(trackingSpace, rightEyeAnchorName); + + if (leftHandAnchor == null) + leftHandAnchor = ConfigureAnchor(trackingSpace, leftHandAnchorName); + + if (rightHandAnchor == null) + rightHandAnchor = ConfigureAnchor(trackingSpace, rightHandAnchorName); + + if (trackerAnchor == null) + trackerAnchor = ConfigureAnchor(trackingSpace, trackerAnchorName); + + if (_centerEyeCamera == null || _leftEyeCamera == null || _rightEyeCamera == null) + { + _centerEyeCamera = centerEyeAnchor.GetComponent(); + _leftEyeCamera = leftEyeAnchor.GetComponent(); + _rightEyeCamera = rightEyeAnchor.GetComponent(); + + if (_centerEyeCamera == null) + { + _centerEyeCamera = centerEyeAnchor.gameObject.AddComponent(); + _centerEyeCamera.tag = "MainCamera"; + } + + if (_leftEyeCamera == null) + { + _leftEyeCamera = leftEyeAnchor.gameObject.AddComponent(); + _leftEyeCamera.tag = "MainCamera"; + } + + if (_rightEyeCamera == null) + { + _rightEyeCamera = rightEyeAnchor.gameObject.AddComponent(); + _rightEyeCamera.tag = "MainCamera"; + } + + _centerEyeCamera.stereoTargetEye = StereoTargetEyeMask.Both; + _leftEyeCamera.stereoTargetEye = StereoTargetEyeMask.Left; + _rightEyeCamera.stereoTargetEye = StereoTargetEyeMask.Right; + } + + if (monoscopic && !OVRPlugin.EyeTextureArrayEnabled) + { + // Output to left eye only when in monoscopic mode + if (_centerEyeCamera.stereoTargetEye != StereoTargetEyeMask.Left) + { + _centerEyeCamera.stereoTargetEye = StereoTargetEyeMask.Left; + } + } + else + { + if (_centerEyeCamera.stereoTargetEye != StereoTargetEyeMask.Both) + { + _centerEyeCamera.stereoTargetEye = StereoTargetEyeMask.Both; + } + } + + // disable the right eye camera when in monoscopic mode + if (_centerEyeCamera.enabled == usePerEyeCameras || + _leftEyeCamera.enabled == !usePerEyeCameras || + _rightEyeCamera.enabled == !(usePerEyeCameras && (!monoscopic || OVRPlugin.EyeTextureArrayEnabled))) + { + _skipUpdate = true; + } + + _centerEyeCamera.enabled = !usePerEyeCameras; + _leftEyeCamera.enabled = usePerEyeCameras; + _rightEyeCamera.enabled = (usePerEyeCameras && (!monoscopic || OVRPlugin.EyeTextureArrayEnabled)); + } + + protected virtual Transform ConfigureAnchor(Transform root, string name) + { + Transform anchor = (root != null) ? transform.Find(root.name + "/" + name) : null; + + if (anchor == null) + { + anchor = transform.Find(name); + } + + if (anchor == null) + { + anchor = new GameObject(name).transform; + } + + anchor.name = name; + anchor.parent = (root != null) ? root : transform; + anchor.localScale = Vector3.one; + anchor.localPosition = Vector3.zero; + anchor.localRotation = Quaternion.identity; + + return anchor; + } + + public virtual Matrix4x4 ComputeTrackReferenceMatrix() + { + if (centerEyeAnchor == null) + { + Debug.LogError("centerEyeAnchor is required"); + return Matrix4x4.identity; + } + + // The ideal approach would be using UnityEngine.VR.VRNode.TrackingReference, then we would not have to depend on the OVRCameraRig. Unfortunately, it is not available in Unity 5.4.3 + + OVRPose headPose; +#if UNITY_2017_2_OR_NEWER + headPose.position = UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.Head); + headPose.orientation = UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.Head); +#else + headPose.position = UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.Head); + headPose.orientation = UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.Head); +#endif + + OVRPose invHeadPose = headPose.Inverse(); + Matrix4x4 invHeadMatrix = Matrix4x4.TRS(invHeadPose.position, invHeadPose.orientation, Vector3.one); + + Matrix4x4 ret = centerEyeAnchor.localToWorldMatrix * invHeadMatrix; + + return ret; + } +} diff --git a/Assets/Oculus/VR/Scripts/OVRCameraRig.cs.meta b/Assets/Oculus/VR/Scripts/OVRCameraRig.cs.meta new file mode 100644 index 0000000..9a03177 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRCameraRig.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: df9f338034892c44ebb62d97894772f1 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/OVRCommon.cs b/Assets/Oculus/VR/Scripts/OVRCommon.cs new file mode 100644 index 0000000..b8fbf85 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRCommon.cs @@ -0,0 +1,380 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using System; +using System.Collections.Generic; +using System.Runtime.InteropServices; + +/// +/// Miscellaneous extension methods that any script can use. +/// +public static class OVRExtensions +{ + /// + /// Converts the given world-space transform to an OVRPose in tracking space. + /// + public static OVRPose ToTrackingSpacePose(this Transform transform, Camera camera) + { + OVRPose headPose; +#if UNITY_2017_2_OR_NEWER + headPose.position = UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.Head); + headPose.orientation = UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.Head); +#else + headPose.position = UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.Head); + headPose.orientation = UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.Head); +#endif + + var ret = headPose * transform.ToHeadSpacePose(camera); + + return ret; + } + + + /// + /// Converts the given pose from tracking-space to world-space. + /// + public static OVRPose ToWorldSpacePose(OVRPose trackingSpacePose) + { + OVRPose headPose; +#if UNITY_2017_2_OR_NEWER + headPose.position = UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode.Head); + headPose.orientation = UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode.Head); +#else + headPose.position = UnityEngine.VR.InputTracking.GetLocalPosition(UnityEngine.VR.VRNode.Head); + headPose.orientation = UnityEngine.VR.InputTracking.GetLocalRotation(UnityEngine.VR.VRNode.Head); +#endif + + // Transform from tracking-Space to head-Space + OVRPose poseInHeadSpace = headPose.Inverse() * trackingSpacePose; + + // Transform from head space to world space + OVRPose ret = Camera.main.transform.ToOVRPose() * poseInHeadSpace; + + return ret; + } + + /// + /// Converts the given world-space transform to an OVRPose in head space. + /// + public static OVRPose ToHeadSpacePose(this Transform transform, Camera camera) + { + return camera.transform.ToOVRPose().Inverse() * transform.ToOVRPose(); + } + + internal static OVRPose ToOVRPose(this Transform t, bool isLocal = false) + { + OVRPose pose; + pose.orientation = (isLocal) ? t.localRotation : t.rotation; + pose.position = (isLocal) ? t.localPosition : t.position; + return pose; + } + + internal static void FromOVRPose(this Transform t, OVRPose pose, bool isLocal = false) + { + if (isLocal) + { + t.localRotation = pose.orientation; + t.localPosition = pose.position; + } + else + { + t.rotation = pose.orientation; + t.position = pose.position; + } + } + + internal static OVRPose ToOVRPose(this OVRPlugin.Posef p) + { + return new OVRPose() + { + position = new Vector3(p.Position.x, p.Position.y, -p.Position.z), + orientation = new Quaternion(-p.Orientation.x, -p.Orientation.y, p.Orientation.z, p.Orientation.w) + }; + } + + internal static OVRTracker.Frustum ToFrustum(this OVRPlugin.Frustumf f) + { + return new OVRTracker.Frustum() + { + nearZ = f.zNear, + farZ = f.zFar, + + fov = new Vector2() + { + x = Mathf.Rad2Deg * f.fovX, + y = Mathf.Rad2Deg * f.fovY + } + }; + } + + internal static Color FromColorf(this OVRPlugin.Colorf c) + { + return new Color() { r = c.r, g = c.g, b = c.b, a = c.a }; + } + + internal static OVRPlugin.Colorf ToColorf(this Color c) + { + return new OVRPlugin.Colorf() { r = c.r, g = c.g, b = c.b, a = c.a }; + } + + internal static Vector3 FromVector3f(this OVRPlugin.Vector3f v) + { + return new Vector3() { x = v.x, y = v.y, z = v.z }; + } + + internal static Vector3 FromFlippedZVector3f(this OVRPlugin.Vector3f v) + { + return new Vector3() { x = v.x, y = v.y, z = -v.z }; + } + + internal static OVRPlugin.Vector3f ToVector3f(this Vector3 v) + { + return new OVRPlugin.Vector3f() { x = v.x, y = v.y, z = v.z }; + } + + internal static OVRPlugin.Vector3f ToFlippedZVector3f(this Vector3 v) + { + return new OVRPlugin.Vector3f() { x = v.x, y = v.y, z = -v.z }; + } + + internal static Quaternion FromQuatf(this OVRPlugin.Quatf q) + { + return new Quaternion() { x = q.x, y = q.y, z = q.z, w = q.w }; + } + + internal static Quaternion FromFlippedZQuatf(this OVRPlugin.Quatf q) + { + return new Quaternion() { x = -q.x, y = -q.y, z = q.z, w = q.w }; + } + + internal static OVRPlugin.Quatf ToQuatf(this Quaternion q) + { + return new OVRPlugin.Quatf() { x = q.x, y = q.y, z = q.z, w = q.w }; + } + + internal static OVRPlugin.Quatf ToFlippedZQuatf(this Quaternion q) + { + return new OVRPlugin.Quatf() { x = -q.x, y = -q.y, z = q.z, w = q.w }; + } +} + +/// +/// An affine transformation built from a Unity position and orientation. +/// +[System.Serializable] +public struct OVRPose +{ + /// + /// A pose with no translation or rotation. + /// + public static OVRPose identity + { + get { + return new OVRPose() + { + position = Vector3.zero, + orientation = Quaternion.identity + }; + } + } + + public override bool Equals(System.Object obj) + { + return obj is OVRPose && this == (OVRPose)obj; + } + + public override int GetHashCode() + { + return position.GetHashCode() ^ orientation.GetHashCode(); + } + + public static bool operator ==(OVRPose x, OVRPose y) + { + return x.position == y.position && x.orientation == y.orientation; + } + + public static bool operator !=(OVRPose x, OVRPose y) + { + return !(x == y); + } + + /// + /// The position. + /// + public Vector3 position; + + /// + /// The orientation. + /// + public Quaternion orientation; + + /// + /// Multiplies two poses. + /// + public static OVRPose operator*(OVRPose lhs, OVRPose rhs) + { + var ret = new OVRPose(); + ret.position = lhs.position + lhs.orientation * rhs.position; + ret.orientation = lhs.orientation * rhs.orientation; + return ret; + } + + /// + /// Computes the inverse of the given pose. + /// + public OVRPose Inverse() + { + OVRPose ret; + ret.orientation = Quaternion.Inverse(orientation); + ret.position = ret.orientation * -position; + return ret; + } + + /// + /// Converts the pose from left- to right-handed or vice-versa. + /// + internal OVRPose flipZ() + { + var ret = this; + ret.position.z = -ret.position.z; + ret.orientation.z = -ret.orientation.z; + ret.orientation.w = -ret.orientation.w; + return ret; + } + + internal OVRPlugin.Posef ToPosef() + { + return new OVRPlugin.Posef() + { + Position = position.ToVector3f(), + Orientation = orientation.ToQuatf() + }; + } +} + +/// +/// Encapsulates an 8-byte-aligned of unmanaged memory. +/// +public class OVRNativeBuffer : IDisposable +{ + private bool disposed = false; + private int m_numBytes = 0; + private IntPtr m_ptr = IntPtr.Zero; + + /// + /// Creates a buffer of the specified size. + /// + public OVRNativeBuffer(int numBytes) + { + Reallocate(numBytes); + } + + /// + /// Releases unmanaged resources and performs other cleanup operations before the is + /// reclaimed by garbage collection. + /// + ~OVRNativeBuffer() + { + Dispose(false); + } + + /// + /// Reallocates the buffer with the specified new size. + /// + public void Reset(int numBytes) + { + Reallocate(numBytes); + } + + /// + /// The current number of bytes in the buffer. + /// + public int GetCapacity() + { + return m_numBytes; + } + + /// + /// A pointer to the unmanaged memory in the buffer, starting at the given offset in bytes. + /// + public IntPtr GetPointer(int byteOffset = 0) + { + if (byteOffset < 0 || byteOffset >= m_numBytes) + return IntPtr.Zero; + return (byteOffset == 0) ? m_ptr : new IntPtr(m_ptr.ToInt64() + byteOffset); + } + + /// + /// Releases all resource used by the object. + /// + /// Call when you are finished using the . The + /// method leaves the in an unusable state. After calling , you must + /// release all references to the so the garbage collector can reclaim the memory that + /// the was occupying. + public void Dispose() + { + Dispose(true); + GC.SuppressFinalize(this); + } + + private void Dispose(bool disposing) + { + if (disposed) + return; + + if (disposing) + { + // dispose managed resources + } + + // dispose unmanaged resources + Release(); + + disposed = true; + } + + private void Reallocate(int numBytes) + { + Release(); + + if (numBytes > 0) + { + m_ptr = Marshal.AllocHGlobal(numBytes); + m_numBytes = numBytes; + } + else + { + m_ptr = IntPtr.Zero; + m_numBytes = 0; + } + } + + private void Release() + { + if (m_ptr != IntPtr.Zero) + { + Marshal.FreeHGlobal(m_ptr); + m_ptr = IntPtr.Zero; + m_numBytes = 0; + } + } +} diff --git a/Assets/Oculus/VR/Scripts/OVRCommon.cs.meta b/Assets/Oculus/VR/Scripts/OVRCommon.cs.meta new file mode 100644 index 0000000..7e0dfeb --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRCommon.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 176f8d665b1d78048b1e87956698df6b +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/OVRDebugHeadController.cs b/Assets/Oculus/VR/Scripts/OVRDebugHeadController.cs new file mode 100644 index 0000000..8d0cb36 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRDebugHeadController.cs @@ -0,0 +1,124 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using System.Collections; + +/// +/// This is a simple behavior that can be attached to a parent of the CameraRig in order +/// to provide movement via the gamepad. This is useful when testing an application in +/// the Unity editor without the HMD. +/// To use it, create a game object in your scene and drag your CameraRig to be a child +/// of the game object. Then, add the OVRDebugHeadController behavior to the game object. +/// Alternatively, this behavior can be placed directly on the OVRCameraRig object, but +/// that is not guaranteed to work if OVRCameraRig functionality changes in the future. +/// In the parent case, the object with OVRDebugHeadController can be thougt of as a +/// platform that your camera is attached to. When the platform moves or rotates, the +/// camera moves or rotates, but the camera can still move independently while "on" the +/// platform. +/// In general, this behavior should be disabled when not debugging. +/// +public class OVRDebugHeadController : MonoBehaviour +{ + [SerializeField] + public bool AllowPitchLook = false; + [SerializeField] + public bool AllowYawLook = true; + [SerializeField] + public bool InvertPitch = false; + [SerializeField] + public float GamePad_PitchDegreesPerSec = 90.0f; + [SerializeField] + public float GamePad_YawDegreesPerSec = 90.0f; + [SerializeField] + public bool AllowMovement = false; + [SerializeField] + public float ForwardSpeed = 2.0f; + [SerializeField] + public float StrafeSpeed = 2.0f; + + protected OVRCameraRig CameraRig = null; + + void Awake() + { + // locate the camera rig so we can use it to get the current camera transform each frame + OVRCameraRig[] CameraRigs = gameObject.GetComponentsInChildren(); + + if( CameraRigs.Length == 0 ) + Debug.LogWarning("OVRCamParent: No OVRCameraRig attached."); + else if (CameraRigs.Length > 1) + Debug.LogWarning("OVRCamParent: More then 1 OVRCameraRig attached."); + else + CameraRig = CameraRigs[0]; + } + + // Use this for initialization + void Start () + { + + } + + // Update is called once per frame + void Update () + { + if ( AllowMovement ) + { + float gamePad_FwdAxis = OVRInput.Get(OVRInput.RawAxis2D.LThumbstick).y; + float gamePad_StrafeAxis = OVRInput.Get(OVRInput.RawAxis2D.LThumbstick).x; + + Vector3 fwdMove = ( CameraRig.centerEyeAnchor.rotation * Vector3.forward ) * gamePad_FwdAxis * Time.deltaTime * ForwardSpeed; + Vector3 strafeMove = ( CameraRig.centerEyeAnchor.rotation * Vector3.right ) * gamePad_StrafeAxis * Time.deltaTime * StrafeSpeed; + transform.position += fwdMove + strafeMove; + } + +#if UNITY_2017_2_OR_NEWER + if ( !UnityEngine.XR.XRDevice.isPresent && ( AllowYawLook || AllowPitchLook ) ) +#else + if ( !UnityEngine.VR.VRDevice.isPresent && ( AllowYawLook || AllowPitchLook ) ) +#endif + { + Quaternion r = transform.rotation; + if ( AllowYawLook ) + { + float gamePadYaw = OVRInput.Get(OVRInput.RawAxis2D.RThumbstick).x; + float yawAmount = gamePadYaw * Time.deltaTime * GamePad_YawDegreesPerSec; + Quaternion yawRot = Quaternion.AngleAxis( yawAmount, Vector3.up ); + r = yawRot * r; + } + if ( AllowPitchLook ) + { + float gamePadPitch = OVRInput.Get(OVRInput.RawAxis2D.RThumbstick).y; + if ( Mathf.Abs( gamePadPitch ) > 0.0001f ) + { + if ( InvertPitch ) + { + gamePadPitch *= -1.0f; + } + float pitchAmount = gamePadPitch * Time.deltaTime * GamePad_PitchDegreesPerSec; + Quaternion pitchRot = Quaternion.AngleAxis( pitchAmount, Vector3.left ); + r = r * pitchRot; + } + } + + transform.rotation = r; + } + } +} diff --git a/Assets/Oculus/VR/Scripts/OVRDebugHeadController.cs.meta b/Assets/Oculus/VR/Scripts/OVRDebugHeadController.cs.meta new file mode 100644 index 0000000..f90a79d --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRDebugHeadController.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 563681618daa71b4c89f979b1fd7170b +timeCreated: 1433450365 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/OVRDisplay.cs b/Assets/Oculus/VR/Scripts/OVRDisplay.cs new file mode 100644 index 0000000..baa65fe --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRDisplay.cs @@ -0,0 +1,355 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using System; +using System.Runtime.InteropServices; +using System.Text.RegularExpressions; +using UnityEngine; + +/// +/// Manages an Oculus Rift head-mounted display (HMD). +/// +public class OVRDisplay +{ + /// + /// Contains full fov information per eye + /// Under Symmetric Fov mode, UpFov == DownFov and LeftFov == RightFov. + /// + public struct EyeFov + { + public float UpFov; + public float DownFov; + public float LeftFov; + public float RightFov; + } + + /// + /// Specifies the size and field-of-view for one eye texture. + /// + public struct EyeRenderDesc + { + /// + /// The horizontal and vertical size of the texture. + /// + public Vector2 resolution; + + /// + /// The angle of the horizontal and vertical field of view in degrees. + /// For Symmetric FOV interface compatibility + /// Note this includes the fov angle from both sides + /// + public Vector2 fov; + + /// + /// The full information of field of view in degrees. + /// When Asymmetric FOV isn't enabled, this returns the maximum fov angle + /// + public EyeFov fullFov; + } + + /// + /// Contains latency measurements for a single frame of rendering. + /// + public struct LatencyData + { + /// + /// The time it took to render both eyes in seconds. + /// + public float render; + + /// + /// The time it took to perform TimeWarp in seconds. + /// + public float timeWarp; + + /// + /// The time between the end of TimeWarp and scan-out in seconds. + /// + public float postPresent; + public float renderError; + public float timeWarpError; + } + + private bool needsConfigureTexture; + private EyeRenderDesc[] eyeDescs = new EyeRenderDesc[2]; + private bool recenterRequested = false; + private int recenterRequestedFrameCount = int.MaxValue; + + /// + /// Creates an instance of OVRDisplay. Called by OVRManager. + /// + public OVRDisplay() + { + UpdateTextures(); + } + + /// + /// Updates the internal state of the OVRDisplay. Called by OVRManager. + /// + public void Update() + { + UpdateTextures(); + + if (recenterRequested && Time.frameCount > recenterRequestedFrameCount) + { + if (RecenteredPose != null) + { + RecenteredPose(); + } + recenterRequested = false; + recenterRequestedFrameCount = int.MaxValue; + } + } + + /// + /// Occurs when the head pose is reset. + /// + public event System.Action RecenteredPose; + + /// + /// Recenters the head pose. + /// + public void RecenterPose() + { +#if UNITY_2017_2_OR_NEWER + UnityEngine.XR.InputTracking.Recenter(); +#else + UnityEngine.VR.InputTracking.Recenter(); +#endif + + // The current poses are cached for the current frame and won't be updated immediately + // after UnityEngine.VR.InputTracking.Recenter(). So we need to wait until next frame + // to trigger the RecenteredPose delegate. The application could expect the correct pose + // when the RecenteredPose delegate get called. + recenterRequested = true; + recenterRequestedFrameCount = Time.frameCount; + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + OVRMixedReality.RecenterPose(); +#endif + } + + /// + /// Gets the current linear acceleration of the head. + /// + public Vector3 acceleration + { + get { + if (!OVRManager.isHmdPresent) + return Vector3.zero; + + return OVRPlugin.GetNodeAcceleration(OVRPlugin.Node.Head, OVRPlugin.Step.Render).FromFlippedZVector3f(); + } + } + + /// + /// Gets the current angular acceleration of the head. + /// + public Vector3 angularAcceleration + { + get + { + if (!OVRManager.isHmdPresent) + return Vector3.zero; + + return OVRPlugin.GetNodeAngularAcceleration(OVRPlugin.Node.Head, OVRPlugin.Step.Render).FromFlippedZVector3f() * Mathf.Rad2Deg; + } + } + + /// + /// Gets the current linear velocity of the head. + /// + public Vector3 velocity + { + get + { + if (!OVRManager.isHmdPresent) + return Vector3.zero; + + return OVRPlugin.GetNodeVelocity(OVRPlugin.Node.Head, OVRPlugin.Step.Render).FromFlippedZVector3f(); + } + } + + /// + /// Gets the current angular velocity of the head. + /// + public Vector3 angularVelocity + { + get { + if (!OVRManager.isHmdPresent) + return Vector3.zero; + + return OVRPlugin.GetNodeAngularVelocity(OVRPlugin.Node.Head, OVRPlugin.Step.Render).FromFlippedZVector3f() * Mathf.Rad2Deg; + } + } + + /// + /// Gets the resolution and field of view for the given eye. + /// +#if UNITY_2017_2_OR_NEWER + public EyeRenderDesc GetEyeRenderDesc(UnityEngine.XR.XRNode eye) +#else + public EyeRenderDesc GetEyeRenderDesc(UnityEngine.VR.VRNode eye) +#endif + { + return eyeDescs[(int)eye]; + } + + /// + /// Gets the current measured latency values. + /// + public LatencyData latency + { + get { + if (!OVRManager.isHmdPresent) + return new LatencyData(); + + string latency = OVRPlugin.latency; + + var r = new Regex("Render: ([0-9]+[.][0-9]+)ms, TimeWarp: ([0-9]+[.][0-9]+)ms, PostPresent: ([0-9]+[.][0-9]+)ms", RegexOptions.None); + + var ret = new LatencyData(); + + Match match = r.Match(latency); + if (match.Success) + { + ret.render = float.Parse(match.Groups[1].Value); + ret.timeWarp = float.Parse(match.Groups[2].Value); + ret.postPresent = float.Parse(match.Groups[3].Value); + } + + return ret; + } + } + + /// + /// Gets application's frame rate reported by oculus plugin + /// + public float appFramerate + { + get + { + if (!OVRManager.isHmdPresent) + return 0; + + return OVRPlugin.GetAppFramerate(); + } + } + + /// + /// Gets the recommended MSAA level for optimal quality/performance the current device. + /// + public int recommendedMSAALevel + { + get + { + int result = OVRPlugin.recommendedMSAALevel; + + if (result == 1) + result = 0; + + return result; + } + } + + /// + /// Gets the list of available display frequencies supported by this hardware. + /// + public float[] displayFrequenciesAvailable + { + get { return OVRPlugin.systemDisplayFrequenciesAvailable; } + } + + /// + /// Gets and sets the current display frequency. + /// + public float displayFrequency + { + get + { + return OVRPlugin.systemDisplayFrequency; + } + set + { + OVRPlugin.systemDisplayFrequency = value; + } + } + + private void UpdateTextures() + { +#if UNITY_2017_2_OR_NEWER + ConfigureEyeDesc(UnityEngine.XR.XRNode.LeftEye); + ConfigureEyeDesc(UnityEngine.XR.XRNode.RightEye); +#else + ConfigureEyeDesc(UnityEngine.VR.VRNode.LeftEye); + ConfigureEyeDesc(UnityEngine.VR.VRNode.RightEye); +#endif + } + +#if UNITY_2017_2_OR_NEWER + private void ConfigureEyeDesc(UnityEngine.XR.XRNode eye) +#else + private void ConfigureEyeDesc(UnityEngine.VR.VRNode eye) +#endif + { + if (!OVRManager.isHmdPresent) + return; + + OVRPlugin.Sizei size = OVRPlugin.GetEyeTextureSize((OVRPlugin.Eye)eye); + + eyeDescs[(int)eye] = new EyeRenderDesc(); + eyeDescs[(int)eye].resolution = new Vector2(size.w, size.h); + + OVRPlugin.Frustumf2 frust; + if (OVRPlugin.GetNodeFrustum2((OVRPlugin.Node)eye, out frust)) + { + eyeDescs[(int)eye].fullFov.LeftFov = Mathf.Rad2Deg * Mathf.Atan(frust.Fov.LeftTan); + eyeDescs[(int)eye].fullFov.RightFov = Mathf.Rad2Deg * Mathf.Atan(frust.Fov.RightTan); + eyeDescs[(int)eye].fullFov.UpFov = Mathf.Rad2Deg * Mathf.Atan(frust.Fov.UpTan); + eyeDescs[(int)eye].fullFov.DownFov = Mathf.Rad2Deg * Mathf.Atan(frust.Fov.DownTan); + } + else + { + OVRPlugin.Frustumf frustOld = OVRPlugin.GetEyeFrustum((OVRPlugin.Eye)eye); + eyeDescs[(int)eye].fullFov.LeftFov = Mathf.Rad2Deg * frustOld.fovX * 0.5f; + eyeDescs[(int)eye].fullFov.RightFov = Mathf.Rad2Deg * frustOld.fovX * 0.5f; + eyeDescs[(int)eye].fullFov.UpFov = Mathf.Rad2Deg * frustOld.fovY * 0.5f; + eyeDescs[(int)eye].fullFov.DownFov = Mathf.Rad2Deg * frustOld.fovY * 0.5f; + } + + // Symmetric Fov uses the maximum fov angle + float maxFovX = Mathf.Max(eyeDescs[(int)eye].fullFov.LeftFov, eyeDescs[(int)eye].fullFov.RightFov); + float maxFovY = Mathf.Max(eyeDescs[(int)eye].fullFov.UpFov, eyeDescs[(int)eye].fullFov.DownFov); + eyeDescs[(int)eye].fov.x = maxFovX * 2.0f; + eyeDescs[(int)eye].fov.y = maxFovY * 2.0f; + + if (!OVRPlugin.AsymmetricFovEnabled) + { + eyeDescs[(int)eye].fullFov.LeftFov = maxFovX; + eyeDescs[(int)eye].fullFov.RightFov = maxFovX; + + eyeDescs[(int)eye].fullFov.UpFov = maxFovY; + eyeDescs[(int)eye].fullFov.DownFov = maxFovY; + } + + + } +} diff --git a/Assets/Oculus/VR/Scripts/OVRDisplay.cs.meta b/Assets/Oculus/VR/Scripts/OVRDisplay.cs.meta new file mode 100644 index 0000000..83e0aae --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRDisplay.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bb365ebe8e821fc4e81e9dca9d704357 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/OVRHaptics.cs b/Assets/Oculus/VR/Scripts/OVRHaptics.cs new file mode 100644 index 0000000..22a81c0 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRHaptics.cs @@ -0,0 +1,373 @@ +using UnityEngine; +using System; +using System.IO; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; + +/// +/// Plays tactile effects on a tracked VR controller. +/// +public static class OVRHaptics +{ + public readonly static OVRHapticsChannel[] Channels; + public readonly static OVRHapticsChannel LeftChannel; + public readonly static OVRHapticsChannel RightChannel; + + private readonly static OVRHapticsOutput[] m_outputs; + + static OVRHaptics() + { + Config.Load(); + + m_outputs = new OVRHapticsOutput[] + { + new OVRHapticsOutput((uint)OVRPlugin.Controller.LTouch), + new OVRHapticsOutput((uint)OVRPlugin.Controller.RTouch), + }; + + Channels = new OVRHapticsChannel[] + { + LeftChannel = new OVRHapticsChannel(0), + RightChannel = new OVRHapticsChannel(1), + }; + } + + /// + /// Determines the target format for haptics data on a specific device. + /// + public static class Config + { + public static int SampleRateHz { get; private set; } + public static int SampleSizeInBytes { get; private set; } + public static int MinimumSafeSamplesQueued { get; private set; } + public static int MinimumBufferSamplesCount { get; private set; } + public static int OptimalBufferSamplesCount { get; private set; } + public static int MaximumBufferSamplesCount { get; private set; } + + static Config() + { + Load(); + } + + public static void Load() + { + OVRPlugin.HapticsDesc desc = OVRPlugin.GetControllerHapticsDesc((uint)OVRPlugin.Controller.RTouch); + + SampleRateHz = desc.SampleRateHz; + SampleSizeInBytes = desc.SampleSizeInBytes; + MinimumSafeSamplesQueued = desc.MinimumSafeSamplesQueued; + MinimumBufferSamplesCount = desc.MinimumBufferSamplesCount; + OptimalBufferSamplesCount = desc.OptimalBufferSamplesCount; + MaximumBufferSamplesCount = desc.MaximumBufferSamplesCount; + } + } + + /// + /// A track of haptics data that can be mixed or sequenced with another track. + /// + public class OVRHapticsChannel + { + private OVRHapticsOutput m_output; + + /// + /// Constructs a channel targeting the specified output. + /// + public OVRHapticsChannel(uint outputIndex) + { + m_output = m_outputs[outputIndex]; + } + + /// + /// Cancels any currently-playing clips and immediatly plays the specified clip instead. + /// + public void Preempt(OVRHapticsClip clip) + { + m_output.Preempt(clip); + } + + /// + /// Enqueues the specified clip to play after any currently-playing clips finish. + /// + public void Queue(OVRHapticsClip clip) + { + m_output.Queue(clip); + } + + /// + /// Adds the specified clip to play simultaneously to the currently-playing clip(s). + /// + public void Mix(OVRHapticsClip clip) + { + m_output.Mix(clip); + } + + /// + /// Cancels any currently-playing clips. + /// + public void Clear() + { + m_output.Clear(); + } + } + + private class OVRHapticsOutput + { + private class ClipPlaybackTracker + { + public int ReadCount { get; set; } + public OVRHapticsClip Clip { get; set; } + + public ClipPlaybackTracker(OVRHapticsClip clip) + { + Clip = clip; + } + } + + private bool m_lowLatencyMode = true; + private bool m_paddingEnabled = true; + private int m_prevSamplesQueued = 0; + private float m_prevSamplesQueuedTime = 0; + private int m_numPredictionHits = 0; + private int m_numPredictionMisses = 0; + private int m_numUnderruns = 0; + private List m_pendingClips = new List(); + private uint m_controller = 0; + private OVRNativeBuffer m_nativeBuffer = new OVRNativeBuffer(OVRHaptics.Config.MaximumBufferSamplesCount * OVRHaptics.Config.SampleSizeInBytes); + private OVRHapticsClip m_paddingClip = new OVRHapticsClip(); + + public OVRHapticsOutput(uint controller) + { +#if UNITY_ANDROID + m_paddingEnabled = false; +#endif + m_controller = controller; + } + + /// + /// The system calls this each frame to update haptics playback. + /// + public void Process() + { + var hapticsState = OVRPlugin.GetControllerHapticsState(m_controller); + + float elapsedTime = Time.realtimeSinceStartup - m_prevSamplesQueuedTime; + if (m_prevSamplesQueued > 0) + { + int expectedSamples = m_prevSamplesQueued - (int)(elapsedTime * OVRHaptics.Config.SampleRateHz + 0.5f); + if (expectedSamples < 0) + expectedSamples = 0; + + if ((hapticsState.SamplesQueued - expectedSamples) == 0) + m_numPredictionHits++; + else + m_numPredictionMisses++; + + //Debug.Log(hapticsState.SamplesAvailable + "a " + hapticsState.SamplesQueued + "q " + expectedSamples + "e " + //+ "Prediction Accuracy: " + m_numPredictionHits / (float)(m_numPredictionMisses + m_numPredictionHits)); + + if ((expectedSamples > 0) && (hapticsState.SamplesQueued == 0)) + { + m_numUnderruns++; + //Debug.LogError("Samples Underrun (" + m_controller + " #" + m_numUnderruns + ") -" + // + " Expected: " + expectedSamples + // + " Actual: " + hapticsState.SamplesQueued); + } + + m_prevSamplesQueued = hapticsState.SamplesQueued; + m_prevSamplesQueuedTime = Time.realtimeSinceStartup; + } + + int desiredSamplesCount = OVRHaptics.Config.OptimalBufferSamplesCount; + if (m_lowLatencyMode) + { + float sampleRateMs = 1000.0f / (float)OVRHaptics.Config.SampleRateHz; + float elapsedMs = elapsedTime * 1000.0f; + int samplesNeededPerFrame = (int)Mathf.Ceil(elapsedMs / sampleRateMs); + int lowLatencySamplesCount = OVRHaptics.Config.MinimumSafeSamplesQueued + samplesNeededPerFrame; + + if (lowLatencySamplesCount < desiredSamplesCount) + desiredSamplesCount = lowLatencySamplesCount; + } + + if (hapticsState.SamplesQueued > desiredSamplesCount) + return; + + if (desiredSamplesCount > OVRHaptics.Config.MaximumBufferSamplesCount) + desiredSamplesCount = OVRHaptics.Config.MaximumBufferSamplesCount; + if (desiredSamplesCount > hapticsState.SamplesAvailable) + desiredSamplesCount = hapticsState.SamplesAvailable; + + int acquiredSamplesCount = 0; + int clipIndex = 0; + while(acquiredSamplesCount < desiredSamplesCount && clipIndex < m_pendingClips.Count) + { + int numSamplesToCopy = desiredSamplesCount - acquiredSamplesCount; + int remainingSamplesInClip = m_pendingClips[clipIndex].Clip.Count - m_pendingClips[clipIndex].ReadCount; + if (numSamplesToCopy > remainingSamplesInClip) + numSamplesToCopy = remainingSamplesInClip; + + if (numSamplesToCopy > 0) + { + int numBytes = numSamplesToCopy * OVRHaptics.Config.SampleSizeInBytes; + int dstOffset = acquiredSamplesCount * OVRHaptics.Config.SampleSizeInBytes; + int srcOffset = m_pendingClips[clipIndex].ReadCount * OVRHaptics.Config.SampleSizeInBytes; + Marshal.Copy(m_pendingClips[clipIndex].Clip.Samples, srcOffset, m_nativeBuffer.GetPointer(dstOffset), numBytes); + + m_pendingClips[clipIndex].ReadCount += numSamplesToCopy; + acquiredSamplesCount += numSamplesToCopy; + } + + clipIndex++; + } + + for (int i = m_pendingClips.Count - 1; i >= 0 && m_pendingClips.Count > 0; i--) + { + if (m_pendingClips[i].ReadCount >= m_pendingClips[i].Clip.Count) + m_pendingClips.RemoveAt(i); + } + + if (m_paddingEnabled) + { + int desiredPadding = desiredSamplesCount - (hapticsState.SamplesQueued + acquiredSamplesCount); + if (desiredPadding < (OVRHaptics.Config.MinimumBufferSamplesCount - acquiredSamplesCount)) + desiredPadding = (OVRHaptics.Config.MinimumBufferSamplesCount - acquiredSamplesCount); + if (desiredPadding > hapticsState.SamplesAvailable) + desiredPadding = hapticsState.SamplesAvailable; + + if (desiredPadding > 0) + { + int numBytes = desiredPadding * OVRHaptics.Config.SampleSizeInBytes; + int dstOffset = acquiredSamplesCount * OVRHaptics.Config.SampleSizeInBytes; + int srcOffset = 0; + Marshal.Copy(m_paddingClip.Samples, srcOffset, m_nativeBuffer.GetPointer(dstOffset), numBytes); + + acquiredSamplesCount += desiredPadding; + } + } + + if (acquiredSamplesCount > 0) + { + OVRPlugin.HapticsBuffer hapticsBuffer; + hapticsBuffer.Samples = m_nativeBuffer.GetPointer(); + hapticsBuffer.SamplesCount = acquiredSamplesCount; + + OVRPlugin.SetControllerHaptics(m_controller, hapticsBuffer); + + hapticsState = OVRPlugin.GetControllerHapticsState(m_controller); + m_prevSamplesQueued = hapticsState.SamplesQueued; + m_prevSamplesQueuedTime = Time.realtimeSinceStartup; + } + } + + /// + /// Immediately plays the specified clip without waiting for any currently-playing clip to finish. + /// + public void Preempt(OVRHapticsClip clip) + { + m_pendingClips.Clear(); + m_pendingClips.Add(new ClipPlaybackTracker(clip)); + } + + /// + /// Enqueues the specified clip to play after any currently-playing clip finishes. + /// + public void Queue(OVRHapticsClip clip) + { + m_pendingClips.Add(new ClipPlaybackTracker(clip)); + } + + /// + /// Adds the samples from the specified clip to the ones in the currently-playing clip(s). + /// + public void Mix(OVRHapticsClip clip) + { + int numClipsToMix = 0; + int numSamplesToMix = 0; + int numSamplesRemaining = clip.Count; + + while (numSamplesRemaining > 0 && numClipsToMix < m_pendingClips.Count) + { + int numSamplesRemainingInClip = m_pendingClips[numClipsToMix].Clip.Count - m_pendingClips[numClipsToMix].ReadCount; + numSamplesRemaining -= numSamplesRemainingInClip; + numSamplesToMix += numSamplesRemainingInClip; + numClipsToMix++; + } + + if (numSamplesRemaining > 0) + { + numSamplesToMix += numSamplesRemaining; + numSamplesRemaining = 0; + } + + if (numClipsToMix > 0) + { + OVRHapticsClip mixClip = new OVRHapticsClip(numSamplesToMix); + + OVRHapticsClip a = clip; + int aReadCount = 0; + + for (int i = 0; i < numClipsToMix; i++) + { + OVRHapticsClip b = m_pendingClips[i].Clip; + for(int bReadCount = m_pendingClips[i].ReadCount; bReadCount < b.Count; bReadCount++) + { + if (OVRHaptics.Config.SampleSizeInBytes == 1) + { + byte sample = 0; // TODO support multi-byte samples + if ((aReadCount < a.Count) && (bReadCount < b.Count)) + { + sample = (byte)(Mathf.Clamp(a.Samples[aReadCount] + b.Samples[bReadCount], 0, System.Byte.MaxValue)); // TODO support multi-byte samples + aReadCount++; + } + else if (bReadCount < b.Count) + { + sample = b.Samples[bReadCount]; // TODO support multi-byte samples + } + + mixClip.WriteSample(sample); // TODO support multi-byte samples + } + } + } + + while (aReadCount < a.Count) + { + if (OVRHaptics.Config.SampleSizeInBytes == 1) + { + mixClip.WriteSample(a.Samples[aReadCount]); // TODO support multi-byte samples + } + aReadCount++; + } + + m_pendingClips[0] = new ClipPlaybackTracker(mixClip); + for (int i = 1; i < numClipsToMix; i++) + { + m_pendingClips.RemoveAt(1); + } + } + else + { + m_pendingClips.Add(new ClipPlaybackTracker(clip)); + } + } + + public void Clear() + { + m_pendingClips.Clear(); + } + } + + /// + /// The system calls this each frame to update haptics playback. + /// + public static void Process() + { + Config.Load(); + + for (int i = 0; i < m_outputs.Length; i++) + { + m_outputs[i].Process(); + } + } +} + diff --git a/Assets/Oculus/VR/Scripts/OVRHaptics.cs.meta b/Assets/Oculus/VR/Scripts/OVRHaptics.cs.meta new file mode 100644 index 0000000..bffc538 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRHaptics.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d3b22b858e27329498781f145fa42610 +timeCreated: 1463018541 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/OVRHapticsClip.cs b/Assets/Oculus/VR/Scripts/OVRHapticsClip.cs new file mode 100644 index 0000000..21c2d27 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRHapticsClip.cs @@ -0,0 +1,149 @@ +using UnityEngine; +using System.Collections; + +/// +/// A PCM buffer of data for a haptics effect. +/// +public class OVRHapticsClip +{ + /// + /// The current number of samples in the clip. + /// + public int Count { get; private set; } + + /// + /// The maximum number of samples the clip can store. + /// + public int Capacity { get; private set; } + + /// + /// The raw haptics data. + /// + public byte[] Samples { get; private set; } + + public OVRHapticsClip() + { + Capacity = OVRHaptics.Config.MaximumBufferSamplesCount; + Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes]; + } + + /// + /// Creates a clip with the specified capacity. + /// + public OVRHapticsClip(int capacity) + { + Capacity = (capacity >= 0) ? capacity : 0; + Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes]; + } + + /// + /// Creates a clip with the specified data. + /// + public OVRHapticsClip(byte[] samples, int samplesCount) + { + Samples = samples; + Capacity = Samples.Length / OVRHaptics.Config.SampleSizeInBytes; + Count = (samplesCount >= 0) ? samplesCount : 0; + } + + /// + /// Creates a clip by mixing the specified clips. + /// + public OVRHapticsClip(OVRHapticsClip a, OVRHapticsClip b) + { + int maxCount = a.Count; + if (b.Count > maxCount) + maxCount = b.Count; + + Capacity = maxCount; + Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes]; + + for (int i = 0; i < a.Count || i < b.Count; i++) + { + if (OVRHaptics.Config.SampleSizeInBytes == 1) + { + byte sample = 0; // TODO support multi-byte samples + if ((i < a.Count) && (i < b.Count)) + sample = (byte)(Mathf.Clamp(a.Samples[i] + b.Samples[i], 0, System.Byte.MaxValue)); // TODO support multi-byte samples + else if (i < a.Count) + sample = a.Samples[i]; // TODO support multi-byte samples + else if (i < b.Count) + sample = b.Samples[i]; // TODO support multi-byte samples + + WriteSample(sample); // TODO support multi-byte samples + } + } + } + + /// + /// Creates a haptics clip from the specified audio clip. + /// + public OVRHapticsClip(AudioClip audioClip, int channel = 0) + { + float[] audioData = new float[audioClip.samples * audioClip.channels]; + audioClip.GetData(audioData, 0); + + InitializeFromAudioFloatTrack(audioData, audioClip.frequency, audioClip.channels, channel); + } + + /// + /// Adds the specified sample to the end of the clip. + /// + public void WriteSample(byte sample) // TODO support multi-byte samples + { + if (Count >= Capacity) + { + //Debug.LogError("Attempted to write OVRHapticsClip sample out of range - Count:" + Count + " Capacity:" + Capacity); + return; + } + + if (OVRHaptics.Config.SampleSizeInBytes == 1) + { + Samples[Count * OVRHaptics.Config.SampleSizeInBytes] = sample; // TODO support multi-byte samples + } + + Count++; + } + + /// + /// Clears the clip and resets its size to 0. + /// + public void Reset() + { + Count = 0; + } + + private void InitializeFromAudioFloatTrack(float[] sourceData, double sourceFrequency, int sourceChannelCount, int sourceChannel) + { + double stepSizePrecise = (sourceFrequency + 1e-6) / OVRHaptics.Config.SampleRateHz; + + if (stepSizePrecise < 1.0) + return; + + int stepSize = (int)stepSizePrecise; + double stepSizeError = stepSizePrecise - stepSize; + double accumulatedStepSizeError = 0.0f; + int length = sourceData.Length; + + Count = 0; + Capacity = length / sourceChannelCount / stepSize + 1; + Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes]; + + int i = sourceChannel % sourceChannelCount; + while (i < length) + { + if (OVRHaptics.Config.SampleSizeInBytes == 1) + { + WriteSample((byte)(Mathf.Clamp01(Mathf.Abs(sourceData[i])) * System.Byte.MaxValue)); // TODO support multi-byte samples + } + i+= stepSize * sourceChannelCount; + accumulatedStepSizeError += stepSizeError; + if ((int)accumulatedStepSizeError > 0) + { + i+= (int)accumulatedStepSizeError * sourceChannelCount; + accumulatedStepSizeError = accumulatedStepSizeError - (int)accumulatedStepSizeError; + } + } + } +} + diff --git a/Assets/Oculus/VR/Scripts/OVRHapticsClip.cs.meta b/Assets/Oculus/VR/Scripts/OVRHapticsClip.cs.meta new file mode 100644 index 0000000..c893687 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRHapticsClip.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c123270a848515b458069b5242866451 +timeCreated: 1467575852 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/OVRInput.cs b/Assets/Oculus/VR/Scripts/OVRInput.cs new file mode 100644 index 0000000..96e3e9f --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRInput.cs @@ -0,0 +1,2993 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using UnityEngine; + +/// +/// Provides a unified input system for Oculus controllers and gamepads. +/// +public static class OVRInput +{ + [Flags] + /// Virtual button mappings that allow the same input bindings to work across different controllers. + public enum Button + { + None = 0, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + One = 0x00000001, ///< Maps to RawButton: [Gamepad, Touch, RTouch: A], [LTouch: X], [LTrackedRemote: LTouchpad], [RTrackedRemote: RTouchpad], [Touchpad, Remote: Start] + Two = 0x00000002, ///< Maps to RawButton: [Gamepad, Touch, RTouch: B], [LTouch: Y], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: Back] + Three = 0x00000004, ///< Maps to RawButton: [Gamepad, Touch: X], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Four = 0x00000008, ///< Maps to RawButton: [Gamepad, Touch: Y], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Start = 0x00000100, ///< Maps to RawButton: [Gamepad: Start], [Touch, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Start], [RTouch: None] + Back = 0x00000200, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Back], [Touch, LTouch, RTouch: None] + PrimaryShoulder = 0x00001000, ///< Maps to RawButton: [Gamepad: LShoulder], [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryIndexTrigger = 0x00002000, ///< Maps to RawButton: [Gamepad, Touch, LTouch, LTrackedRemote: LIndexTrigger], [RTouch, RTrackedRemote: RIndexTrigger], [Touchpad, Remote: None] + PrimaryHandTrigger = 0x00004000, ///< Maps to RawButton: [Touch, LTouch: LHandTrigger], [RTouch: RHandTrigger], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryThumbstick = 0x00008000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryThumbstickUp = 0x00010000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch: RThumbstickUp], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryThumbstickDown = 0x00020000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch: RThumbstickDown], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryThumbstickLeft = 0x00040000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch: RThumbstickLeft], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryThumbstickRight = 0x00080000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch: RThumbstickRight], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryTouchpad = 0x00000400, ///< Maps to RawButton: [LTrackedRemote, Touchpad: LTouchpad], [RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, Remote: None] + SecondaryShoulder = 0x00100000, ///< Maps to RawButton: [Gamepad: RShoulder], [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryIndexTrigger = 0x00200000, ///< Maps to RawButton: [Gamepad, Touch: RIndexTrigger], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryHandTrigger = 0x00400000, ///< Maps to RawButton: [Touch: RHandTrigger], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryThumbstick = 0x00800000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstick], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryThumbstickUp = 0x01000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickUp], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryThumbstickDown = 0x02000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickDown], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryThumbstickLeft = 0x04000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickLeft], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryThumbstickRight = 0x08000000, ///< Maps to RawButton: [Gamepad, Touch: RThumbstickRight], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryTouchpad = 0x00000800, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + DpadUp = 0x00000010, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadUp], [Touch, LTouch, RTouch: None] + DpadDown = 0x00000020, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadDown], [Touch, LTouch, RTouch: None] + DpadLeft = 0x00000040, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadLeft], [Touch, LTouch, RTouch: None] + DpadRight = 0x00000080, ///< Maps to RawButton: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadRight], [Touch, LTouch, RTouch: None] + Up = 0x10000000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch: RThumbstickUp], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadUp] + Down = 0x20000000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch: RThumbstickDown], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadDown] + Left = 0x40000000, ///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch: RThumbstickLeft], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadLeft] + Right = unchecked((int)0x80000000),///< Maps to RawButton: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch: RThumbstickRight], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadRight] + Any = ~None, ///< Maps to RawButton: [Gamepad, Touch, LTouch, RTouch: Any] + } + + [Flags] + /// Raw button mappings that can be used to directly query the state of a controller. + public enum RawButton + { + None = 0, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + A = 0x00000001, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: A], [LTrackedRemote: LIndexTrigger], [RTrackedRemote: RIndexTrigger], [LTouch, Touchpad, Remote: None] + B = 0x00000002, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: B], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + X = 0x00000100, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: X], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Y = 0x00000200, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: Y], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Start = 0x00100000, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Start], [RTouch: None] + Back = 0x00200000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Back], [Touch, LTouch, RTouch: None] + LShoulder = 0x00000800, ///< Maps to Physical Button: [Gamepad: LShoulder], [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LIndexTrigger = 0x10000000, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, LTrackedRemote: LIndexTrigger], [RTouch, RTrackedRemote, Touchpad, Remote: None] + LHandTrigger = 0x20000000, ///< Maps to Physical Button: [Touch, LTouch: LHandTrigger], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LThumbstick = 0x00000400, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstick], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LThumbstickUp = 0x00000010, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickUp], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LThumbstickDown = 0x00000020, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickDown], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LThumbstickLeft = 0x00000040, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickLeft], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LThumbstickRight = 0x00000080, ///< Maps to Physical Button: [Gamepad, Touch, LTouch: LThumbstickRight], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LTouchpad = 0x40000000, ///< Maps to Physical Button: [LTrackedRemote: LTouchpad], [Gamepad, Touch, LTouch, RTouch, RTrackedRemote, Touchpad, Remote: None] + RShoulder = 0x00000008, ///< Maps to Physical Button: [Gamepad: RShoulder], [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RIndexTrigger = 0x04000000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch, RTrackedRemote: RIndexTrigger], [LTouch, LTrackedRemote, Touchpad, Remote: None] + RHandTrigger = 0x08000000, ///< Maps to Physical Button: [Touch, RTouch: RHandTrigger], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RThumbstick = 0x00000004, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstick], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RThumbstickUp = 0x00001000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickUp], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RThumbstickDown = 0x00002000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickDown], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RThumbstickLeft = 0x00004000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickLeft], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RThumbstickRight = 0x00008000, ///< Maps to Physical Button: [Gamepad, Touch, RTouch: RThumbstickRight], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RTouchpad = unchecked((int)0x80000000),///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + DpadUp = 0x00010000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadUp], [Touch, LTouch, RTouch: None] + DpadDown = 0x00020000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadDown], [Touch, LTouch, RTouch: None] + DpadLeft = 0x00040000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadLeft], [Touch, LTouch, RTouch: None] + DpadRight = 0x00080000, ///< Maps to Physical Button: [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: DpadRight], [Touch, LTouch, RTouch: None] + Any = ~None, ///< Maps to Physical Button: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: Any] + } + + [Flags] + /// Virtual capacitive touch mappings that allow the same input bindings to work across different controllers with capacitive touch support. + public enum Touch + { + None = 0, ///< Maps to RawTouch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + One = Button.One, ///< Maps to RawTouch: [Touch, RTouch: A], [LTouch: X], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Two = Button.Two, ///< Maps to RawTouch: [Touch, RTouch: B], [LTouch: Y], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Three = Button.Three, ///< Maps to RawTouch: [Touch: X], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Four = Button.Four, ///< Maps to RawTouch: [Touch: Y], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryIndexTrigger = Button.PrimaryIndexTrigger, ///< Maps to RawTouch: [Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryThumbstick = Button.PrimaryThumbstick, ///< Maps to RawTouch: [Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryThumbRest = 0x00001000, ///< Maps to RawTouch: [Touch, LTouch: LThumbRest], [RTouch: RThumbRest], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryTouchpad = Button.PrimaryTouchpad, ///< Maps to RawTouch: [LTrackedRemote, Touchpad: LTouchpad], [RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, Remote: None] + SecondaryIndexTrigger = Button.SecondaryIndexTrigger, ///< Maps to RawTouch: [Touch: RIndexTrigger], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryThumbstick = Button.SecondaryThumbstick, ///< Maps to RawTouch: [Touch: RThumbstick], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryThumbRest = 0x00100000, ///< Maps to RawTouch: [Touch: RThumbRest], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryTouchpad = Button.SecondaryTouchpad, ///< Maps to RawTouch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Any = ~None, ///< Maps to RawTouch: [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad: Any], [Gamepad, Remote: None] + } + + [Flags] + /// Raw capacitive touch mappings that can be used to directly query the state of a controller. + public enum RawTouch + { + None = 0, ///< Maps to Physical Touch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + A = RawButton.A, ///< Maps to Physical Touch: [Touch, RTouch: A], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + B = RawButton.B, ///< Maps to Physical Touch: [Touch, RTouch: B], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + X = RawButton.X, ///< Maps to Physical Touch: [Touch, LTouch: X], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Y = RawButton.Y, ///< Maps to Physical Touch: [Touch, LTouch: Y], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LIndexTrigger = 0x00001000, ///< Maps to Physical Touch: [Touch, LTouch: LIndexTrigger], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LThumbstick = RawButton.LThumbstick, ///< Maps to Physical Touch: [Touch, LTouch: LThumbstick], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LThumbRest = 0x00000800, ///< Maps to Physical Touch: [Touch, LTouch: LThumbRest], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LTouchpad = RawButton.LTouchpad, ///< Maps to Physical Touch: [LTrackedRemote, Touchpad: LTouchpad], [Gamepad, Touch, LTouch, RTouch, RTrackedRemote, Remote: None] + RIndexTrigger = 0x00000010, ///< Maps to Physical Touch: [Touch, RTouch: RIndexTrigger], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RThumbstick = RawButton.RThumbstick, ///< Maps to Physical Touch: [Touch, RTouch: RThumbstick], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RThumbRest = 0x00000008, ///< Maps to Physical Touch: [Touch, RTouch: RThumbRest], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RTouchpad = RawButton.RTouchpad, ///< Maps to Physical Touch: [RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, Touchpad, Remote: None] + Any = ~None, ///< Maps to Physical Touch: [Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad: Any], [Gamepad, Remote: None] + } + + [Flags] + /// Virtual near touch mappings that allow the same input bindings to work across different controllers with near touch support. + /// A near touch uses the capacitive touch sensors of a controller to detect approximate finger proximity prior to a full touch being reported. + public enum NearTouch + { + None = 0, ///< Maps to RawNearTouch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryIndexTrigger = 0x00000001, ///< Maps to RawNearTouch: [Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryThumbButtons = 0x00000002, ///< Maps to RawNearTouch: [Touch, LTouch: LThumbButtons], [RTouch: RThumbButtons], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryIndexTrigger = 0x00000004, ///< Maps to RawNearTouch: [Touch: RIndexTrigger], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryThumbButtons = 0x00000008, ///< Maps to RawNearTouch: [Touch: RThumbButtons], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Any = ~None, ///< Maps to RawNearTouch: [Touch, LTouch, RTouch: Any], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + } + + [Flags] + /// Raw near touch mappings that can be used to directly query the state of a controller. + public enum RawNearTouch + { + None = 0, ///< Maps to Physical NearTouch: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LIndexTrigger = 0x00000001, ///< Maps to Physical NearTouch: [Touch, LTouch: Implies finger is in close proximity to LIndexTrigger.], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LThumbButtons = 0x00000002, ///< Maps to Physical NearTouch: [Touch, LTouch: Implies thumb is in close proximity to LThumbstick OR X/Y buttons.], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RIndexTrigger = 0x00000004, ///< Maps to Physical NearTouch: [Touch, RTouch: Implies finger is in close proximity to RIndexTrigger.], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RThumbButtons = 0x00000008, ///< Maps to Physical NearTouch: [Touch, RTouch: Implies thumb is in close proximity to RThumbstick OR A/B buttons.], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Any = ~None, ///< Maps to Physical NearTouch: [Touch, LTouch, RTouch: Any], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + } + + [Flags] + /// Virtual 1-dimensional axis (float) mappings that allow the same input bindings to work across different controllers. + public enum Axis1D + { + None = 0, ///< Maps to RawAxis1D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryIndexTrigger = 0x01, ///< Maps to RawAxis1D: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch: RIndexTrigger], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryHandTrigger = 0x04, ///< Maps to RawAxis1D: [Touch, LTouch: LHandTrigger], [RTouch: RHandTrigger], [Gamepad, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryIndexTrigger = 0x02, ///< Maps to RawAxis1D: [Gamepad, Touch: RIndexTrigger], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryHandTrigger = 0x08, ///< Maps to RawAxis1D: [Touch: RHandTrigger], [Gamepad, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Any = ~None, ///< Maps to RawAxis1D: [Gamepad, Touch, LTouch, RTouch: Any], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + } + + [Flags] + /// Raw 1-dimensional axis (float) mappings that can be used to directly query the state of a controller. + public enum RawAxis1D + { + None = 0, ///< Maps to Physical Axis1D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LIndexTrigger = 0x01, ///< Maps to Physical Axis1D: [Gamepad, Touch, LTouch: LIndexTrigger], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LHandTrigger = 0x04, ///< Maps to Physical Axis1D: [Touch, LTouch: LHandTrigger], [Gamepad, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RIndexTrigger = 0x02, ///< Maps to Physical Axis1D: [Gamepad, Touch, RTouch: RIndexTrigger], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RHandTrigger = 0x08, ///< Maps to Physical Axis1D: [Touch, RTouch: RHandTrigger], [Gamepad, LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Any = ~None, ///< Maps to Physical Axis1D: [Gamepad, Touch, LTouch, RTouch: Any], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + } + + [Flags] + /// Virtual 2-dimensional axis (Vector2) mappings that allow the same input bindings to work across different controllers. + public enum Axis2D + { + None = 0, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryThumbstick = 0x01, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch: LThumbstick], [RTouch: RThumbstick], [LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + PrimaryTouchpad = 0x04, ///< Maps to RawAxis2D: [LTrackedRemote, Touchpad: LTouchpad], RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, Remote: None] + SecondaryThumbstick = 0x02, ///< Maps to RawAxis2D: [Gamepad, Touch: RThumbstick], [LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + SecondaryTouchpad = 0x08, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + Any = ~None, ///< Maps to RawAxis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad: Any], [Remote: None] + } + + [Flags] + /// Raw 2-dimensional axis (Vector2) mappings that can be used to directly query the state of a controller. + public enum RawAxis2D + { + None = 0, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LThumbstick = 0x01, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch: LThumbstick], [RTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + LTouchpad = 0x04, ///< Maps to Physical Axis2D: [LTrackedRemote, Touchpad: LTouchpad], [Gamepad, Touch, LTouch, RTouch, RTrackedRemote, Remote: None] + RThumbstick = 0x02, ///< Maps to Physical Axis2D: [Gamepad, Touch, RTouch: RThumbstick], [LTouch, LTrackedRemote, RTrackedRemote, Touchpad, Remote: None] + RTouchpad = 0x08, ///< Maps to Physical Axis2D: [RTrackedRemote: RTouchpad], [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, Touchpad, Remote: None] + Any = ~None, ///< Maps to Physical Axis2D: [Gamepad, Touch, LTouch, RTouch, LTrackedRemote, RTrackedRemote: Any], [Touchpad, Remote: None] + } + + [Flags] + /// Identifies a controller which can be used to query the virtual or raw input state. + public enum Controller + { + None = OVRPlugin.Controller.None, ///< Null controller. + LTouch = OVRPlugin.Controller.LTouch, ///< Left Oculus Touch controller. Virtual input mapping differs from the combined L/R Touch mapping. + RTouch = OVRPlugin.Controller.RTouch, ///< Right Oculus Touch controller. Virtual input mapping differs from the combined L/R Touch mapping. + Touch = OVRPlugin.Controller.Touch, ///< Combined Left/Right pair of Oculus Touch controllers. + Remote = OVRPlugin.Controller.Remote, ///< Oculus Remote controller. + Gamepad = OVRPlugin.Controller.Gamepad, ///< Xbox 360 or Xbox One gamepad on PC. Generic gamepad on Android. + Touchpad = OVRPlugin.Controller.Touchpad, ///< GearVR touchpad on Android. + LTrackedRemote = OVRPlugin.Controller.LTrackedRemote, ///< Left GearVR tracked remote on Android. + RTrackedRemote = OVRPlugin.Controller.RTrackedRemote, ///< Right GearVR tracked remote on Android. + Active = OVRPlugin.Controller.Active, ///< Default controller. Represents the controller that most recently registered a button press from the user. + All = OVRPlugin.Controller.All, ///< Represents the logical OR of all controllers. + } + + public enum Handedness + { + Unsupported = OVRPlugin.Handedness.Unsupported, + LeftHanded = OVRPlugin.Handedness.LeftHanded, + RightHanded = OVRPlugin.Handedness.RightHanded, + } + + private static readonly float AXIS_AS_BUTTON_THRESHOLD = 0.5f; + private static readonly float AXIS_DEADZONE_THRESHOLD = 0.2f; + private static List controllers; + private static Controller activeControllerType = Controller.None; + private static Controller connectedControllerTypes = Controller.None; + private static OVRPlugin.Step stepType = OVRPlugin.Step.Render; + private static int fixedUpdateCount = 0; + + + private static bool _pluginSupportsActiveController = false; + private static bool _pluginSupportsActiveControllerCached = false; + private static System.Version _pluginSupportsActiveControllerMinVersion = new System.Version(1, 9, 0); + private static bool pluginSupportsActiveController + { + get + { + if (!_pluginSupportsActiveControllerCached) + { + bool isSupportedPlatform = true; +#if (UNITY_ANDROID && !UNITY_EDITOR) || UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX + isSupportedPlatform = false; +#endif + _pluginSupportsActiveController = isSupportedPlatform && (OVRPlugin.version >= _pluginSupportsActiveControllerMinVersion); + _pluginSupportsActiveControllerCached = true; + } + + return _pluginSupportsActiveController; + } + } + + /// + /// Creates an instance of OVRInput. + /// + static OVRInput() + { + controllers = new List + { +#if UNITY_ANDROID && !UNITY_EDITOR + new OVRControllerGamepadAndroid(), + new OVRControllerTouchpad(), + new OVRControllerLTrackedRemote(), + new OVRControllerRTrackedRemote(), + new OVRControllerTouch(), + new OVRControllerLTouch(), + new OVRControllerRTouch(), +#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX + new OVRControllerGamepadMac(), +#else + new OVRControllerGamepadPC(), + new OVRControllerTouch(), + new OVRControllerLTouch(), + new OVRControllerRTouch(), + new OVRControllerRemote(), +#endif + }; + } + + /// + /// Updates the internal state of OVRInput. Must be called manually if used independently from OVRManager. + /// + public static void Update() + { + connectedControllerTypes = Controller.None; + stepType = OVRPlugin.Step.Render; + fixedUpdateCount = 0; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + connectedControllerTypes |= controller.Update(); + + if ((connectedControllerTypes & controller.controllerType) != 0) + { + RawButton rawButtonMask = RawButton.Any; + RawTouch rawTouchMask = RawTouch.Any; + + if (Get(rawButtonMask, controller.controllerType) + || Get(rawTouchMask, controller.controllerType)) + { + activeControllerType = controller.controllerType; + } + } + } + + if ((activeControllerType == Controller.LTouch) || (activeControllerType == Controller.RTouch)) + { + if ((connectedControllerTypes & Controller.Touch) == Controller.Touch) + { + // If either Touch controller is Active and both Touch controllers are connected, set both to Active. + activeControllerType = Controller.Touch; + } + } + + if ((connectedControllerTypes & activeControllerType) == 0) + { + activeControllerType = Controller.None; + } + + // Promote TrackedRemote to Active if one is connected and no other controller is active + if (activeControllerType == Controller.None) + { + if ((connectedControllerTypes & Controller.RTrackedRemote) != 0) + { + activeControllerType = Controller.RTrackedRemote; + } + else if ((connectedControllerTypes & Controller.LTrackedRemote) != 0) + { + activeControllerType = Controller.LTrackedRemote; + } + } + + if (pluginSupportsActiveController) + { + // override locally derived active and connected controllers if plugin provides more accurate data + connectedControllerTypes = (OVRInput.Controller)OVRPlugin.GetConnectedControllers(); + activeControllerType = (OVRInput.Controller)OVRPlugin.GetActiveController(); + } + } + + /// + /// Updates the internal physics state of OVRInput. Must be called manually if used independently from OVRManager. + /// + public static void FixedUpdate() + { + stepType = OVRPlugin.Step.Physics; + + double predictionSeconds = (double)fixedUpdateCount * Time.fixedDeltaTime / Mathf.Max(Time.timeScale, 1e-6f); + fixedUpdateCount++; + + OVRPlugin.UpdateNodePhysicsPoses(0, predictionSeconds); + } + + /// + /// Returns true if the given Controller's orientation is currently tracked. + /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false. + /// + public static bool GetControllerOrientationTracked(OVRInput.Controller controllerType) + { + switch (controllerType) + { + case Controller.LTouch: + case Controller.LTrackedRemote: + return OVRPlugin.GetNodeOrientationTracked(OVRPlugin.Node.HandLeft); + case Controller.RTouch: + case Controller.RTrackedRemote: + return OVRPlugin.GetNodeOrientationTracked(OVRPlugin.Node.HandRight); + default: + return false; + } + } + + /// + /// Returns true if the given Controller's position is currently tracked. + /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return false. + /// + public static bool GetControllerPositionTracked(OVRInput.Controller controllerType) + { + switch (controllerType) + { + case Controller.LTouch: + case Controller.LTrackedRemote: + return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.HandLeft); + case Controller.RTouch: + case Controller.RTrackedRemote: + return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.HandRight); + default: + return false; + } + } + + /// + /// Gets the position of the given Controller local to its tracking space. + /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero. + /// + public static Vector3 GetLocalControllerPosition(OVRInput.Controller controllerType) + { + switch (controllerType) + { + case Controller.LTouch: + case Controller.LTrackedRemote: + return OVRPlugin.GetNodePose(OVRPlugin.Node.HandLeft, stepType).ToOVRPose().position; + case Controller.RTouch: + case Controller.RTrackedRemote: + return OVRPlugin.GetNodePose(OVRPlugin.Node.HandRight, stepType).ToOVRPose().position; + default: + return Vector3.zero; + } + } + + /// + /// Gets the linear velocity of the given Controller local to its tracking space. + /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero. + /// + public static Vector3 GetLocalControllerVelocity(OVRInput.Controller controllerType) + { + switch (controllerType) + { + case Controller.LTouch: + case Controller.LTrackedRemote: + return OVRPlugin.GetNodeVelocity(OVRPlugin.Node.HandLeft, stepType).FromFlippedZVector3f(); + case Controller.RTouch: + case Controller.RTrackedRemote: + return OVRPlugin.GetNodeVelocity(OVRPlugin.Node.HandRight, stepType).FromFlippedZVector3f(); + default: + return Vector3.zero; + } + } + + /// + /// Gets the linear acceleration of the given Controller local to its tracking space. + /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Vector3.zero. + /// + public static Vector3 GetLocalControllerAcceleration(OVRInput.Controller controllerType) + { + switch (controllerType) + { + case Controller.LTouch: + case Controller.LTrackedRemote: + return OVRPlugin.GetNodeAcceleration(OVRPlugin.Node.HandLeft, stepType).FromFlippedZVector3f(); + case Controller.RTouch: + case Controller.RTrackedRemote: + return OVRPlugin.GetNodeAcceleration(OVRPlugin.Node.HandRight, stepType).FromFlippedZVector3f(); + default: + return Vector3.zero; + } + } + + /// + /// Gets the rotation of the given Controller local to its tracking space. + /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Quaternion.identity. + /// + public static Quaternion GetLocalControllerRotation(OVRInput.Controller controllerType) + { + switch (controllerType) + { + case Controller.LTouch: + case Controller.LTrackedRemote: + return OVRPlugin.GetNodePose(OVRPlugin.Node.HandLeft, stepType).ToOVRPose().orientation; + case Controller.RTouch: + case Controller.RTrackedRemote: + return OVRPlugin.GetNodePose(OVRPlugin.Node.HandRight, stepType).ToOVRPose().orientation; + default: + return Quaternion.identity; + } + } + + /// + /// Gets the angular velocity of the given Controller local to its tracking space in radians per second around each axis. + /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Quaternion.identity. + /// + public static Vector3 GetLocalControllerAngularVelocity(OVRInput.Controller controllerType) + { + switch (controllerType) + { + case Controller.LTouch: + case Controller.LTrackedRemote: + return OVRPlugin.GetNodeAngularVelocity(OVRPlugin.Node.HandLeft, stepType).FromFlippedZVector3f(); + case Controller.RTouch: + case Controller.RTrackedRemote: + return OVRPlugin.GetNodeAngularVelocity(OVRPlugin.Node.HandRight, stepType).FromFlippedZVector3f(); + default: + return Vector3.zero; + } + } + + /// + /// Gets the angular acceleration of the given Controller local to its tracking space in radians per second per second around each axis. + /// Only supported for Oculus LTouch and RTouch controllers. Non-tracked controllers will return Quaternion.identity. + /// + public static Vector3 GetLocalControllerAngularAcceleration(OVRInput.Controller controllerType) + { + switch (controllerType) + { + case Controller.LTouch: + case Controller.LTrackedRemote: + return OVRPlugin.GetNodeAngularAcceleration(OVRPlugin.Node.HandLeft, stepType).FromFlippedZVector3f(); + case Controller.RTouch: + case Controller.RTrackedRemote: + return OVRPlugin.GetNodeAngularAcceleration(OVRPlugin.Node.HandRight, stepType).FromFlippedZVector3f(); + default: + return Vector3.zero; + } + } + + /// + /// Gets the dominant hand that the user has specified in settings, for mobile devices. + /// + public static Handedness GetDominantHand() + { + return (Handedness) OVRPlugin.GetDominantHand(); + } + + /// + /// Gets the current state of the given virtual button mask with the given controller mask. + /// Returns true if any masked button is down on any masked controller. + /// + public static bool Get(Button virtualMask, Controller controllerMask = Controller.Active) + { + return GetResolvedButton(virtualMask, RawButton.None, controllerMask); + } + + /// + /// Gets the current state of the given raw button mask with the given controller mask. + /// Returns true if any masked button is down on any masked controllers. + /// + public static bool Get(RawButton rawMask, Controller controllerMask = Controller.Active) + { + return GetResolvedButton(Button.None, rawMask, controllerMask); + } + + private static bool GetResolvedButton(Button virtualMask, RawButton rawMask, Controller controllerMask) + { + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + RawButton resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask); + + if (((RawButton)controller.currentState.Buttons & resolvedMask) != 0) + { + return true; + } + } + } + + return false; + } + + /// + /// Gets the current down state of the given virtual button mask with the given controller mask. + /// Returns true if any masked button was pressed this frame on any masked controller and no masked button was previously down last frame. + /// + public static bool GetDown(Button virtualMask, Controller controllerMask = Controller.Active) + { + return GetResolvedButtonDown(virtualMask, RawButton.None, controllerMask); + } + + /// + /// Gets the current down state of the given raw button mask with the given controller mask. + /// Returns true if any masked button was pressed this frame on any masked controller and no masked button was previously down last frame. + /// + public static bool GetDown(RawButton rawMask, Controller controllerMask = Controller.Active) + { + return GetResolvedButtonDown(Button.None, rawMask, controllerMask); + } + + private static bool GetResolvedButtonDown(Button virtualMask, RawButton rawMask, Controller controllerMask) + { + bool down = false; + + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + RawButton resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask); + + if (((RawButton)controller.previousState.Buttons & resolvedMask) != 0) + { + return false; + } + + if ((((RawButton)controller.currentState.Buttons & resolvedMask) != 0) + && (((RawButton)controller.previousState.Buttons & resolvedMask) == 0)) + { + down = true; + } + } + } + + return down; + } + + /// + /// Gets the current up state of the given virtual button mask with the given controller mask. + /// Returns true if any masked button was released this frame on any masked controller and no other masked button is still down this frame. + /// + public static bool GetUp(Button virtualMask, Controller controllerMask = Controller.Active) + { + return GetResolvedButtonUp(virtualMask, RawButton.None, controllerMask); + } + + /// + /// Gets the current up state of the given raw button mask with the given controller mask. + /// Returns true if any masked button was released this frame on any masked controller and no other masked button is still down this frame. + /// + public static bool GetUp(RawButton rawMask, Controller controllerMask = Controller.Active) + { + return GetResolvedButtonUp(Button.None, rawMask, controllerMask); + } + + private static bool GetResolvedButtonUp(Button virtualMask, RawButton rawMask, Controller controllerMask) + { + bool up = false; + + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + RawButton resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask); + + if (((RawButton)controller.currentState.Buttons & resolvedMask) != 0) + { + return false; + } + + if ((((RawButton)controller.currentState.Buttons & resolvedMask) == 0) + && (((RawButton)controller.previousState.Buttons & resolvedMask) != 0)) + { + up = true; + } + } + } + + return up; + } + + /// + /// Gets the current state of the given virtual touch mask with the given controller mask. + /// Returns true if any masked touch is down on any masked controller. + /// + public static bool Get(Touch virtualMask, Controller controllerMask = Controller.Active) + { + return GetResolvedTouch(virtualMask, RawTouch.None, controllerMask); + } + + /// + /// Gets the current state of the given raw touch mask with the given controller mask. + /// Returns true if any masked touch is down on any masked controllers. + /// + public static bool Get(RawTouch rawMask, Controller controllerMask = Controller.Active) + { + return GetResolvedTouch(Touch.None, rawMask, controllerMask); + } + + private static bool GetResolvedTouch(Touch virtualMask, RawTouch rawMask, Controller controllerMask) + { + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + RawTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask); + + if (((RawTouch)controller.currentState.Touches & resolvedMask) != 0) + { + return true; + } + } + } + + return false; + } + + /// + /// Gets the current down state of the given virtual touch mask with the given controller mask. + /// Returns true if any masked touch was pressed this frame on any masked controller and no masked touch was previously down last frame. + /// + public static bool GetDown(Touch virtualMask, Controller controllerMask = Controller.Active) + { + return GetResolvedTouchDown(virtualMask, RawTouch.None, controllerMask); + } + + /// + /// Gets the current down state of the given raw touch mask with the given controller mask. + /// Returns true if any masked touch was pressed this frame on any masked controller and no masked touch was previously down last frame. + /// + public static bool GetDown(RawTouch rawMask, Controller controllerMask = Controller.Active) + { + return GetResolvedTouchDown(Touch.None, rawMask, controllerMask); + } + + private static bool GetResolvedTouchDown(Touch virtualMask, RawTouch rawMask, Controller controllerMask) + { + bool down = false; + + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + RawTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask); + + if (((RawTouch)controller.previousState.Touches & resolvedMask) != 0) + { + return false; + } + + if ((((RawTouch)controller.currentState.Touches & resolvedMask) != 0) + && (((RawTouch)controller.previousState.Touches & resolvedMask) == 0)) + { + down = true; + } + } + } + + return down; + } + + /// + /// Gets the current up state of the given virtual touch mask with the given controller mask. + /// Returns true if any masked touch was released this frame on any masked controller and no other masked touch is still down this frame. + /// + public static bool GetUp(Touch virtualMask, Controller controllerMask = Controller.Active) + { + return GetResolvedTouchUp(virtualMask, RawTouch.None, controllerMask); + } + + /// + /// Gets the current up state of the given raw touch mask with the given controller mask. + /// Returns true if any masked touch was released this frame on any masked controller and no other masked touch is still down this frame. + /// + public static bool GetUp(RawTouch rawMask, Controller controllerMask = Controller.Active) + { + return GetResolvedTouchUp(Touch.None, rawMask, controllerMask); + } + + private static bool GetResolvedTouchUp(Touch virtualMask, RawTouch rawMask, Controller controllerMask) + { + bool up = false; + + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + RawTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask); + + if (((RawTouch)controller.currentState.Touches & resolvedMask) != 0) + { + return false; + } + + if ((((RawTouch)controller.currentState.Touches & resolvedMask) == 0) + && (((RawTouch)controller.previousState.Touches & resolvedMask) != 0)) + { + up = true; + } + } + } + + return up; + } + + /// + /// Gets the current state of the given virtual near touch mask with the given controller mask. + /// Returns true if any masked near touch is down on any masked controller. + /// + public static bool Get(NearTouch virtualMask, Controller controllerMask = Controller.Active) + { + return GetResolvedNearTouch(virtualMask, RawNearTouch.None, controllerMask); + } + + /// + /// Gets the current state of the given raw near touch mask with the given controller mask. + /// Returns true if any masked near touch is down on any masked controllers. + /// + public static bool Get(RawNearTouch rawMask, Controller controllerMask = Controller.Active) + { + return GetResolvedNearTouch(NearTouch.None, rawMask, controllerMask); + } + + private static bool GetResolvedNearTouch(NearTouch virtualMask, RawNearTouch rawMask, Controller controllerMask) + { + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + RawNearTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask); + + if (((RawNearTouch)controller.currentState.NearTouches & resolvedMask) != 0) + { + return true; + } + } + } + + return false; + } + + /// + /// Gets the current down state of the given virtual near touch mask with the given controller mask. + /// Returns true if any masked near touch was pressed this frame on any masked controller and no masked near touch was previously down last frame. + /// + public static bool GetDown(NearTouch virtualMask, Controller controllerMask = Controller.Active) + { + return GetResolvedNearTouchDown(virtualMask, RawNearTouch.None, controllerMask); + } + + /// + /// Gets the current down state of the given raw near touch mask with the given controller mask. + /// Returns true if any masked near touch was pressed this frame on any masked controller and no masked near touch was previously down last frame. + /// + public static bool GetDown(RawNearTouch rawMask, Controller controllerMask = Controller.Active) + { + return GetResolvedNearTouchDown(NearTouch.None, rawMask, controllerMask); + } + + private static bool GetResolvedNearTouchDown(NearTouch virtualMask, RawNearTouch rawMask, Controller controllerMask) + { + bool down = false; + + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + RawNearTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask); + + if (((RawNearTouch)controller.previousState.NearTouches & resolvedMask) != 0) + { + return false; + } + + if ((((RawNearTouch)controller.currentState.NearTouches & resolvedMask) != 0) + && (((RawNearTouch)controller.previousState.NearTouches & resolvedMask) == 0)) + { + down = true; + } + } + } + + return down; + } + + /// + /// Gets the current up state of the given virtual near touch mask with the given controller mask. + /// Returns true if any masked near touch was released this frame on any masked controller and no other masked near touch is still down this frame. + /// + public static bool GetUp(NearTouch virtualMask, Controller controllerMask = Controller.Active) + { + return GetResolvedNearTouchUp(virtualMask, RawNearTouch.None, controllerMask); + } + + /// + /// Gets the current up state of the given raw near touch mask with the given controller mask. + /// Returns true if any masked near touch was released this frame on any masked controller and no other masked near touch is still down this frame. + /// + public static bool GetUp(RawNearTouch rawMask, Controller controllerMask = Controller.Active) + { + return GetResolvedNearTouchUp(NearTouch.None, rawMask, controllerMask); + } + + private static bool GetResolvedNearTouchUp(NearTouch virtualMask, RawNearTouch rawMask, Controller controllerMask) + { + bool up = false; + + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + RawNearTouch resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask); + + if (((RawNearTouch)controller.currentState.NearTouches & resolvedMask) != 0) + { + return false; + } + + if ((((RawNearTouch)controller.currentState.NearTouches & resolvedMask) == 0) + && (((RawNearTouch)controller.previousState.NearTouches & resolvedMask) != 0)) + { + up = true; + } + } + } + + return up; + } + + /// + /// Gets the current state of the given virtual 1-dimensional axis mask on the given controller mask. + /// Returns the value of the largest masked axis across all masked controllers. Values range from 0 to 1. + /// + public static float Get(Axis1D virtualMask, Controller controllerMask = Controller.Active) + { + return GetResolvedAxis1D(virtualMask, RawAxis1D.None, controllerMask); + } + + /// + /// Gets the current state of the given raw 1-dimensional axis mask on the given controller mask. + /// Returns the value of the largest masked axis across all masked controllers. Values range from 0 to 1. + /// + public static float Get(RawAxis1D rawMask, Controller controllerMask = Controller.Active) + { + return GetResolvedAxis1D(Axis1D.None, rawMask, controllerMask); + } + + private static float GetResolvedAxis1D(Axis1D virtualMask, RawAxis1D rawMask, Controller controllerMask) + { + float maxAxis = 0.0f; + + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + RawAxis1D resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask); + + if ((RawAxis1D.LIndexTrigger & resolvedMask) != 0) + { + float axis = controller.currentState.LIndexTrigger; + + if (controller.shouldApplyDeadzone) + axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD); + + maxAxis = CalculateAbsMax(maxAxis, axis); + } + if ((RawAxis1D.RIndexTrigger & resolvedMask) != 0) + { + float axis = controller.currentState.RIndexTrigger; + + if (controller.shouldApplyDeadzone) + axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD); + + maxAxis = CalculateAbsMax(maxAxis, axis); + } + if ((RawAxis1D.LHandTrigger & resolvedMask) != 0) + { + float axis = controller.currentState.LHandTrigger; + + if (controller.shouldApplyDeadzone) + axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD); + + maxAxis = CalculateAbsMax(maxAxis, axis); + } + if ((RawAxis1D.RHandTrigger & resolvedMask) != 0) + { + float axis = controller.currentState.RHandTrigger; + + if (controller.shouldApplyDeadzone) + axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD); + + maxAxis = CalculateAbsMax(maxAxis, axis); + } + } + } + + return maxAxis; + } + + /// + /// Gets the current state of the given virtual 2-dimensional axis mask on the given controller mask. + /// Returns the vector of the largest masked axis across all masked controllers. Values range from -1 to 1. + /// + public static Vector2 Get(Axis2D virtualMask, Controller controllerMask = Controller.Active) + { + return GetResolvedAxis2D(virtualMask, RawAxis2D.None, controllerMask); + } + + /// + /// Gets the current state of the given raw 2-dimensional axis mask on the given controller mask. + /// Returns the vector of the largest masked axis across all masked controllers. Values range from -1 to 1. + /// + public static Vector2 Get(RawAxis2D rawMask, Controller controllerMask = Controller.Active) + { + return GetResolvedAxis2D(Axis2D.None, rawMask, controllerMask); + } + + private static Vector2 GetResolvedAxis2D(Axis2D virtualMask, RawAxis2D rawMask, Controller controllerMask) + { + Vector2 maxAxis = Vector2.zero; + + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + RawAxis2D resolvedMask = rawMask | controller.ResolveToRawMask(virtualMask); + + if ((RawAxis2D.LThumbstick & resolvedMask) != 0) + { + Vector2 axis = new Vector2( + controller.currentState.LThumbstick.x, + controller.currentState.LThumbstick.y); + + if (controller.shouldApplyDeadzone) + axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD); + + maxAxis = CalculateAbsMax(maxAxis, axis); + } + if ((RawAxis2D.LTouchpad & resolvedMask) != 0) + { + Vector2 axis = new Vector2( + controller.currentState.LTouchpad.x, + controller.currentState.LTouchpad.y); + + //if (controller.shouldApplyDeadzone) + // axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD); + + maxAxis = CalculateAbsMax(maxAxis, axis); + } + if ((RawAxis2D.RThumbstick & resolvedMask) != 0) + { + Vector2 axis = new Vector2( + controller.currentState.RThumbstick.x, + controller.currentState.RThumbstick.y); + + if (controller.shouldApplyDeadzone) + axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD); + + maxAxis = CalculateAbsMax(maxAxis, axis); + } + if ((RawAxis2D.RTouchpad & resolvedMask) != 0) + { + Vector2 axis = new Vector2( + controller.currentState.RTouchpad.x, + controller.currentState.RTouchpad.y); + + //if (controller.shouldApplyDeadzone) + // axis = CalculateDeadzone(axis, AXIS_DEADZONE_THRESHOLD); + + maxAxis = CalculateAbsMax(maxAxis, axis); + } + } + } + + return maxAxis; + } + + /// + /// Returns a mask of all currently connected controller types. + /// + public static Controller GetConnectedControllers() + { + return connectedControllerTypes; + } + + /// + /// Returns true if the specified controller type is currently connected. + /// + public static bool IsControllerConnected(Controller controller) + { + return (connectedControllerTypes & controller) == controller; + } + + /// + /// Returns the current active controller type. + /// + public static Controller GetActiveController() + { + return activeControllerType; + } + + /// + /// Activates vibration with the given frequency and amplitude with the given controller mask. + /// Ignored on controllers that do not support vibration. Expected values range from 0 to 1. + /// + public static void SetControllerVibration(float frequency, float amplitude, Controller controllerMask = Controller.Active) + { + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + controller.SetControllerVibration(frequency, amplitude); + } + } + } + + /// + /// Triggers a recenter to realign the specified controller's virtual pose with the user's real-world pose. + /// Only applicable to controllers that require recentering, such as the GearVR Controller. + /// Ignored for controllers that do not require recentering. + /// + public static void RecenterController(Controller controllerMask = Controller.Active) + { + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + controller.RecenterController(); + } + } + } + + /// + /// Returns true if the specified controller was recentered this frame. + /// Only applicable to controllers that require recentering, such as the GearVR Controller. + /// Returns false for controllers that do not require recentering. + /// + public static bool GetControllerWasRecentered(Controller controllerMask = Controller.Active) + { + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + bool wasRecentered = false; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + wasRecentered |= controller.WasRecentered(); + } + } + + return wasRecentered; + } + + /// + /// Returns the number of times the controller has been recentered this session. + /// Useful for detecting recenter events and resetting state such as arm model simulations, etc. + /// Wraps around to 0 after 255. + /// Only applicable to controllers that require recentering, such as the GearVR Controller. + /// Returns 0 for controllers that do not require recentering. + /// + public static byte GetControllerRecenterCount(Controller controllerMask = Controller.Active) + { + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + byte recenterCount = 0; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + recenterCount = controller.GetRecenterCount(); + break; + } + } + + return recenterCount; + } + + /// + /// Returns the battery percentage remaining for the specified controller. Values range from 0 to 100. + /// Only applicable to controllers that report battery level, such as the GearVR Controller. + /// Returns 0 for controllers that do not report battery level. + /// + public static byte GetControllerBatteryPercentRemaining(Controller controllerMask = Controller.Active) + { + if ((controllerMask & Controller.Active) != 0) + controllerMask |= activeControllerType; + + byte battery = 0; + + for (int i = 0; i < controllers.Count; i++) + { + OVRControllerBase controller = controllers[i]; + + if (ShouldResolveController(controller.controllerType, controllerMask)) + { + battery = controller.GetBatteryPercentRemaining(); + break; + } + } + + return battery; + } + + private static Vector2 CalculateAbsMax(Vector2 a, Vector2 b) + { + float absA = a.sqrMagnitude; + float absB = b.sqrMagnitude; + + if (absA >= absB) + return a; + return b; + } + + private static float CalculateAbsMax(float a, float b) + { + float absA = (a >= 0) ? a : -a; + float absB = (b >= 0) ? b : -b; + + if (absA >= absB) + return a; + return b; + } + + private static Vector2 CalculateDeadzone(Vector2 a, float deadzone) + { + if (a.sqrMagnitude <= (deadzone * deadzone)) + return Vector2.zero; + + a *= ((a.magnitude - deadzone) / (1.0f - deadzone)); + + if (a.sqrMagnitude > 1.0f) + return a.normalized; + return a; + } + + private static float CalculateDeadzone(float a, float deadzone) + { + float mag = (a >= 0) ? a : -a; + + if (mag <= deadzone) + return 0.0f; + + a *= (mag - deadzone) / (1.0f - deadzone); + + if ((a * a) > 1.0f) + return (a >= 0) ? 1.0f : -1.0f; + return a; + } + + private static bool ShouldResolveController(Controller controllerType, Controller controllerMask) + { + bool isValid = false; + + if ((controllerType & controllerMask) == controllerType) + { + isValid = true; + } + + // If the mask requests both Touch controllers, reject the individual touch controllers. + if (((controllerMask & Controller.Touch) == Controller.Touch) + && ((controllerType & Controller.Touch) != 0) + && ((controllerType & Controller.Touch) != Controller.Touch)) + { + isValid = false; + } + + return isValid; + } + + private abstract class OVRControllerBase + { + public class VirtualButtonMap + { + public RawButton None = RawButton.None; + public RawButton One = RawButton.None; + public RawButton Two = RawButton.None; + public RawButton Three = RawButton.None; + public RawButton Four = RawButton.None; + public RawButton Start = RawButton.None; + public RawButton Back = RawButton.None; + public RawButton PrimaryShoulder = RawButton.None; + public RawButton PrimaryIndexTrigger = RawButton.None; + public RawButton PrimaryHandTrigger = RawButton.None; + public RawButton PrimaryThumbstick = RawButton.None; + public RawButton PrimaryThumbstickUp = RawButton.None; + public RawButton PrimaryThumbstickDown = RawButton.None; + public RawButton PrimaryThumbstickLeft = RawButton.None; + public RawButton PrimaryThumbstickRight = RawButton.None; + public RawButton PrimaryTouchpad = RawButton.None; + public RawButton SecondaryShoulder = RawButton.None; + public RawButton SecondaryIndexTrigger = RawButton.None; + public RawButton SecondaryHandTrigger = RawButton.None; + public RawButton SecondaryThumbstick = RawButton.None; + public RawButton SecondaryThumbstickUp = RawButton.None; + public RawButton SecondaryThumbstickDown = RawButton.None; + public RawButton SecondaryThumbstickLeft = RawButton.None; + public RawButton SecondaryThumbstickRight = RawButton.None; + public RawButton SecondaryTouchpad = RawButton.None; + public RawButton DpadUp = RawButton.None; + public RawButton DpadDown = RawButton.None; + public RawButton DpadLeft = RawButton.None; + public RawButton DpadRight = RawButton.None; + public RawButton Up = RawButton.None; + public RawButton Down = RawButton.None; + public RawButton Left = RawButton.None; + public RawButton Right = RawButton.None; + + public RawButton ToRawMask(Button virtualMask) + { + RawButton rawMask = 0; + + if (virtualMask == Button.None) + return RawButton.None; + + if ((virtualMask & Button.One) != 0) + rawMask |= One; + if ((virtualMask & Button.Two) != 0) + rawMask |= Two; + if ((virtualMask & Button.Three) != 0) + rawMask |= Three; + if ((virtualMask & Button.Four) != 0) + rawMask |= Four; + if ((virtualMask & Button.Start) != 0) + rawMask |= Start; + if ((virtualMask & Button.Back) != 0) + rawMask |= Back; + if ((virtualMask & Button.PrimaryShoulder) != 0) + rawMask |= PrimaryShoulder; + if ((virtualMask & Button.PrimaryIndexTrigger) != 0) + rawMask |= PrimaryIndexTrigger; + if ((virtualMask & Button.PrimaryHandTrigger) != 0) + rawMask |= PrimaryHandTrigger; + if ((virtualMask & Button.PrimaryThumbstick) != 0) + rawMask |= PrimaryThumbstick; + if ((virtualMask & Button.PrimaryThumbstickUp) != 0) + rawMask |= PrimaryThumbstickUp; + if ((virtualMask & Button.PrimaryThumbstickDown) != 0) + rawMask |= PrimaryThumbstickDown; + if ((virtualMask & Button.PrimaryThumbstickLeft) != 0) + rawMask |= PrimaryThumbstickLeft; + if ((virtualMask & Button.PrimaryThumbstickRight) != 0) + rawMask |= PrimaryThumbstickRight; + if ((virtualMask & Button.PrimaryTouchpad) != 0) + rawMask |= PrimaryTouchpad; + if ((virtualMask & Button.SecondaryShoulder) != 0) + rawMask |= SecondaryShoulder; + if ((virtualMask & Button.SecondaryIndexTrigger) != 0) + rawMask |= SecondaryIndexTrigger; + if ((virtualMask & Button.SecondaryHandTrigger) != 0) + rawMask |= SecondaryHandTrigger; + if ((virtualMask & Button.SecondaryThumbstick) != 0) + rawMask |= SecondaryThumbstick; + if ((virtualMask & Button.SecondaryThumbstickUp) != 0) + rawMask |= SecondaryThumbstickUp; + if ((virtualMask & Button.SecondaryThumbstickDown) != 0) + rawMask |= SecondaryThumbstickDown; + if ((virtualMask & Button.SecondaryThumbstickLeft) != 0) + rawMask |= SecondaryThumbstickLeft; + if ((virtualMask & Button.SecondaryThumbstickRight) != 0) + rawMask |= SecondaryThumbstickRight; + if ((virtualMask & Button.SecondaryTouchpad) != 0) + rawMask |= SecondaryTouchpad; + if ((virtualMask & Button.DpadUp) != 0) + rawMask |= DpadUp; + if ((virtualMask & Button.DpadDown) != 0) + rawMask |= DpadDown; + if ((virtualMask & Button.DpadLeft) != 0) + rawMask |= DpadLeft; + if ((virtualMask & Button.DpadRight) != 0) + rawMask |= DpadRight; + if ((virtualMask & Button.Up) != 0) + rawMask |= Up; + if ((virtualMask & Button.Down) != 0) + rawMask |= Down; + if ((virtualMask & Button.Left) != 0) + rawMask |= Left; + if ((virtualMask & Button.Right) != 0) + rawMask |= Right; + + return rawMask; + } + } + + public class VirtualTouchMap + { + public RawTouch None = RawTouch.None; + public RawTouch One = RawTouch.None; + public RawTouch Two = RawTouch.None; + public RawTouch Three = RawTouch.None; + public RawTouch Four = RawTouch.None; + public RawTouch PrimaryIndexTrigger = RawTouch.None; + public RawTouch PrimaryThumbstick = RawTouch.None; + public RawTouch PrimaryThumbRest = RawTouch.None; + public RawTouch PrimaryTouchpad = RawTouch.None; + public RawTouch SecondaryIndexTrigger = RawTouch.None; + public RawTouch SecondaryThumbstick = RawTouch.None; + public RawTouch SecondaryThumbRest = RawTouch.None; + public RawTouch SecondaryTouchpad = RawTouch.None; + + public RawTouch ToRawMask(Touch virtualMask) + { + RawTouch rawMask = 0; + + if (virtualMask == Touch.None) + return RawTouch.None; + + if ((virtualMask & Touch.One) != 0) + rawMask |= One; + if ((virtualMask & Touch.Two) != 0) + rawMask |= Two; + if ((virtualMask & Touch.Three) != 0) + rawMask |= Three; + if ((virtualMask & Touch.Four) != 0) + rawMask |= Four; + if ((virtualMask & Touch.PrimaryIndexTrigger) != 0) + rawMask |= PrimaryIndexTrigger; + if ((virtualMask & Touch.PrimaryThumbstick) != 0) + rawMask |= PrimaryThumbstick; + if ((virtualMask & Touch.PrimaryThumbRest) != 0) + rawMask |= PrimaryThumbRest; + if ((virtualMask & Touch.PrimaryTouchpad) != 0) + rawMask |= PrimaryTouchpad; + if ((virtualMask & Touch.SecondaryIndexTrigger) != 0) + rawMask |= SecondaryIndexTrigger; + if ((virtualMask & Touch.SecondaryThumbstick) != 0) + rawMask |= SecondaryThumbstick; + if ((virtualMask & Touch.SecondaryThumbRest) != 0) + rawMask |= SecondaryThumbRest; + if ((virtualMask & Touch.SecondaryTouchpad) != 0) + rawMask |= SecondaryTouchpad; + + return rawMask; + } + } + + public class VirtualNearTouchMap + { + public RawNearTouch None = RawNearTouch.None; + public RawNearTouch PrimaryIndexTrigger = RawNearTouch.None; + public RawNearTouch PrimaryThumbButtons = RawNearTouch.None; + public RawNearTouch SecondaryIndexTrigger = RawNearTouch.None; + public RawNearTouch SecondaryThumbButtons = RawNearTouch.None; + + public RawNearTouch ToRawMask(NearTouch virtualMask) + { + RawNearTouch rawMask = 0; + + if (virtualMask == NearTouch.None) + return RawNearTouch.None; + + if ((virtualMask & NearTouch.PrimaryIndexTrigger) != 0) + rawMask |= PrimaryIndexTrigger; + if ((virtualMask & NearTouch.PrimaryThumbButtons) != 0) + rawMask |= PrimaryThumbButtons; + if ((virtualMask & NearTouch.SecondaryIndexTrigger) != 0) + rawMask |= SecondaryIndexTrigger; + if ((virtualMask & NearTouch.SecondaryThumbButtons) != 0) + rawMask |= SecondaryThumbButtons; + + return rawMask; + } + } + + public class VirtualAxis1DMap + { + public RawAxis1D None = RawAxis1D.None; + public RawAxis1D PrimaryIndexTrigger = RawAxis1D.None; + public RawAxis1D PrimaryHandTrigger = RawAxis1D.None; + public RawAxis1D SecondaryIndexTrigger = RawAxis1D.None; + public RawAxis1D SecondaryHandTrigger = RawAxis1D.None; + + public RawAxis1D ToRawMask(Axis1D virtualMask) + { + RawAxis1D rawMask = 0; + + if (virtualMask == Axis1D.None) + return RawAxis1D.None; + + if ((virtualMask & Axis1D.PrimaryIndexTrigger) != 0) + rawMask |= PrimaryIndexTrigger; + if ((virtualMask & Axis1D.PrimaryHandTrigger) != 0) + rawMask |= PrimaryHandTrigger; + if ((virtualMask & Axis1D.SecondaryIndexTrigger) != 0) + rawMask |= SecondaryIndexTrigger; + if ((virtualMask & Axis1D.SecondaryHandTrigger) != 0) + rawMask |= SecondaryHandTrigger; + + return rawMask; + } + } + + public class VirtualAxis2DMap + { + public RawAxis2D None = RawAxis2D.None; + public RawAxis2D PrimaryThumbstick = RawAxis2D.None; + public RawAxis2D PrimaryTouchpad = RawAxis2D.None; + public RawAxis2D SecondaryThumbstick = RawAxis2D.None; + public RawAxis2D SecondaryTouchpad = RawAxis2D.None; + + public RawAxis2D ToRawMask(Axis2D virtualMask) + { + RawAxis2D rawMask = 0; + + if (virtualMask == Axis2D.None) + return RawAxis2D.None; + + if ((virtualMask & Axis2D.PrimaryThumbstick) != 0) + rawMask |= PrimaryThumbstick; + if ((virtualMask & Axis2D.PrimaryTouchpad) != 0) + rawMask |= PrimaryTouchpad; + if ((virtualMask & Axis2D.SecondaryThumbstick) != 0) + rawMask |= SecondaryThumbstick; + if ((virtualMask & Axis2D.SecondaryTouchpad) != 0) + rawMask |= SecondaryTouchpad; + + return rawMask; + } + } + + public Controller controllerType = Controller.None; + public VirtualButtonMap buttonMap = new VirtualButtonMap(); + public VirtualTouchMap touchMap = new VirtualTouchMap(); + public VirtualNearTouchMap nearTouchMap = new VirtualNearTouchMap(); + public VirtualAxis1DMap axis1DMap = new VirtualAxis1DMap(); + public VirtualAxis2DMap axis2DMap = new VirtualAxis2DMap(); + public OVRPlugin.ControllerState4 previousState = new OVRPlugin.ControllerState4(); + public OVRPlugin.ControllerState4 currentState = new OVRPlugin.ControllerState4(); + public bool shouldApplyDeadzone = true; + + public OVRControllerBase() + { + ConfigureButtonMap(); + ConfigureTouchMap(); + ConfigureNearTouchMap(); + ConfigureAxis1DMap(); + ConfigureAxis2DMap(); + } + + public virtual Controller Update() + { + OVRPlugin.ControllerState4 state = OVRPlugin.GetControllerState4((uint)controllerType); + + if (state.LIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.LIndexTrigger; + if (state.LHandTrigger >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.LHandTrigger; + if (state.LThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.LThumbstickUp; + if (state.LThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.LThumbstickDown; + if (state.LThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.LThumbstickLeft; + if (state.LThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.LThumbstickRight; + + if (state.RIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.RIndexTrigger; + if (state.RHandTrigger >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.RHandTrigger; + if (state.RThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.RThumbstickUp; + if (state.RThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.RThumbstickDown; + if (state.RThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.RThumbstickLeft; + if (state.RThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.RThumbstickRight; + + previousState = currentState; + currentState = state; + + return ((Controller)currentState.ConnectedControllers & controllerType); + } + + public virtual void SetControllerVibration(float frequency, float amplitude) + { + OVRPlugin.SetControllerVibration((uint)controllerType, frequency, amplitude); + } + + public virtual void RecenterController() + { + OVRPlugin.RecenterTrackingOrigin(OVRPlugin.RecenterFlags.Controllers); + } + + public virtual bool WasRecentered() + { + return false; + } + + public virtual byte GetRecenterCount() + { + return 0; + } + + public virtual byte GetBatteryPercentRemaining() + { + return 0; + } + + public abstract void ConfigureButtonMap(); + public abstract void ConfigureTouchMap(); + public abstract void ConfigureNearTouchMap(); + public abstract void ConfigureAxis1DMap(); + public abstract void ConfigureAxis2DMap(); + + public RawButton ResolveToRawMask(Button virtualMask) + { + return buttonMap.ToRawMask(virtualMask); + } + + public RawTouch ResolveToRawMask(Touch virtualMask) + { + return touchMap.ToRawMask(virtualMask); + } + + public RawNearTouch ResolveToRawMask(NearTouch virtualMask) + { + return nearTouchMap.ToRawMask(virtualMask); + } + + public RawAxis1D ResolveToRawMask(Axis1D virtualMask) + { + return axis1DMap.ToRawMask(virtualMask); + } + + public RawAxis2D ResolveToRawMask(Axis2D virtualMask) + { + return axis2DMap.ToRawMask(virtualMask); + } + } + + private class OVRControllerTouch : OVRControllerBase + { + public OVRControllerTouch() + { + controllerType = Controller.Touch; + } + + public override void ConfigureButtonMap() + { + buttonMap.None = RawButton.None; + buttonMap.One = RawButton.A; + buttonMap.Two = RawButton.B; + buttonMap.Three = RawButton.X; + buttonMap.Four = RawButton.Y; + buttonMap.Start = RawButton.Start; + buttonMap.Back = RawButton.None; + buttonMap.PrimaryShoulder = RawButton.None; + buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger; + buttonMap.PrimaryHandTrigger = RawButton.LHandTrigger; + buttonMap.PrimaryThumbstick = RawButton.LThumbstick; + buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp; + buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown; + buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft; + buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight; + buttonMap.PrimaryTouchpad = RawButton.None; + buttonMap.SecondaryShoulder = RawButton.None; + buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger; + buttonMap.SecondaryHandTrigger = RawButton.RHandTrigger; + buttonMap.SecondaryThumbstick = RawButton.RThumbstick; + buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp; + buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown; + buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft; + buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight; + buttonMap.SecondaryTouchpad = RawButton.None; + buttonMap.DpadUp = RawButton.None; + buttonMap.DpadDown = RawButton.None; + buttonMap.DpadLeft = RawButton.None; + buttonMap.DpadRight = RawButton.None; + buttonMap.Up = RawButton.LThumbstickUp; + buttonMap.Down = RawButton.LThumbstickDown; + buttonMap.Left = RawButton.LThumbstickLeft; + buttonMap.Right = RawButton.LThumbstickRight; + } + + public override void ConfigureTouchMap() + { + touchMap.None = RawTouch.None; + touchMap.One = RawTouch.A; + touchMap.Two = RawTouch.B; + touchMap.Three = RawTouch.X; + touchMap.Four = RawTouch.Y; + touchMap.PrimaryIndexTrigger = RawTouch.LIndexTrigger; + touchMap.PrimaryThumbstick = RawTouch.LThumbstick; + touchMap.PrimaryThumbRest = RawTouch.LThumbRest; + touchMap.PrimaryTouchpad = RawTouch.None; + touchMap.SecondaryIndexTrigger = RawTouch.RIndexTrigger; + touchMap.SecondaryThumbstick = RawTouch.RThumbstick; + touchMap.SecondaryThumbRest = RawTouch.RThumbRest; + touchMap.SecondaryTouchpad = RawTouch.None; + } + + public override void ConfigureNearTouchMap() + { + nearTouchMap.None = RawNearTouch.None; + nearTouchMap.PrimaryIndexTrigger = RawNearTouch.LIndexTrigger; + nearTouchMap.PrimaryThumbButtons = RawNearTouch.LThumbButtons; + nearTouchMap.SecondaryIndexTrigger = RawNearTouch.RIndexTrigger; + nearTouchMap.SecondaryThumbButtons = RawNearTouch.RThumbButtons; + } + + public override void ConfigureAxis1DMap() + { + axis1DMap.None = RawAxis1D.None; + axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger; + axis1DMap.PrimaryHandTrigger = RawAxis1D.LHandTrigger; + axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger; + axis1DMap.SecondaryHandTrigger = RawAxis1D.RHandTrigger; + } + + public override void ConfigureAxis2DMap() + { + axis2DMap.None = RawAxis2D.None; + axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick; + axis2DMap.PrimaryTouchpad = RawAxis2D.None; + axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick; + axis2DMap.SecondaryTouchpad = RawAxis2D.None; + } + + public override bool WasRecentered() + { + return ((currentState.LRecenterCount + currentState.RRecenterCount) != (previousState.LRecenterCount + previousState.RRecenterCount)); + } + + public override byte GetRecenterCount() + { + return (byte)(currentState.LRecenterCount + currentState.RRecenterCount); + } + + public override byte GetBatteryPercentRemaining() + { + byte leftBattery = currentState.LBatteryPercentRemaining; + byte rightBattery = currentState.RBatteryPercentRemaining; + byte minBattery = (leftBattery <= rightBattery) ? leftBattery : rightBattery; + + return minBattery; + } + } + + private class OVRControllerLTouch : OVRControllerBase + { + public OVRControllerLTouch() + { + controllerType = Controller.LTouch; + } + + public override void ConfigureButtonMap() + { + buttonMap.None = RawButton.None; + buttonMap.One = RawButton.X; + buttonMap.Two = RawButton.Y; + buttonMap.Three = RawButton.None; + buttonMap.Four = RawButton.None; + buttonMap.Start = RawButton.Start; + buttonMap.Back = RawButton.None; + buttonMap.PrimaryShoulder = RawButton.None; + buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger; + buttonMap.PrimaryHandTrigger = RawButton.LHandTrigger; + buttonMap.PrimaryThumbstick = RawButton.LThumbstick; + buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp; + buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown; + buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft; + buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight; + buttonMap.PrimaryTouchpad = RawButton.None; + buttonMap.SecondaryShoulder = RawButton.None; + buttonMap.SecondaryIndexTrigger = RawButton.None; + buttonMap.SecondaryHandTrigger = RawButton.None; + buttonMap.SecondaryThumbstick = RawButton.None; + buttonMap.SecondaryThumbstickUp = RawButton.None; + buttonMap.SecondaryThumbstickDown = RawButton.None; + buttonMap.SecondaryThumbstickLeft = RawButton.None; + buttonMap.SecondaryThumbstickRight = RawButton.None; + buttonMap.SecondaryTouchpad = RawButton.None; + buttonMap.DpadUp = RawButton.None; + buttonMap.DpadDown = RawButton.None; + buttonMap.DpadLeft = RawButton.None; + buttonMap.DpadRight = RawButton.None; + buttonMap.Up = RawButton.LThumbstickUp; + buttonMap.Down = RawButton.LThumbstickDown; + buttonMap.Left = RawButton.LThumbstickLeft; + buttonMap.Right = RawButton.LThumbstickRight; + } + + public override void ConfigureTouchMap() + { + touchMap.None = RawTouch.None; + touchMap.One = RawTouch.X; + touchMap.Two = RawTouch.Y; + touchMap.Three = RawTouch.None; + touchMap.Four = RawTouch.None; + touchMap.PrimaryIndexTrigger = RawTouch.LIndexTrigger; + touchMap.PrimaryThumbstick = RawTouch.LThumbstick; + touchMap.PrimaryThumbRest = RawTouch.LThumbRest; + touchMap.PrimaryTouchpad = RawTouch.None; + touchMap.SecondaryIndexTrigger = RawTouch.None; + touchMap.SecondaryThumbstick = RawTouch.None; + touchMap.SecondaryThumbRest = RawTouch.None; + touchMap.SecondaryTouchpad = RawTouch.None; + } + + public override void ConfigureNearTouchMap() + { + nearTouchMap.None = RawNearTouch.None; + nearTouchMap.PrimaryIndexTrigger = RawNearTouch.LIndexTrigger; + nearTouchMap.PrimaryThumbButtons = RawNearTouch.LThumbButtons; + nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None; + nearTouchMap.SecondaryThumbButtons = RawNearTouch.None; + } + + public override void ConfigureAxis1DMap() + { + axis1DMap.None = RawAxis1D.None; + axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger; + axis1DMap.PrimaryHandTrigger = RawAxis1D.LHandTrigger; + axis1DMap.SecondaryIndexTrigger = RawAxis1D.None; + axis1DMap.SecondaryHandTrigger = RawAxis1D.None; + } + + public override void ConfigureAxis2DMap() + { + axis2DMap.None = RawAxis2D.None; + axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick; + axis2DMap.PrimaryTouchpad = RawAxis2D.None; + axis2DMap.SecondaryThumbstick = RawAxis2D.None; + axis2DMap.SecondaryTouchpad = RawAxis2D.None; + } + + public override bool WasRecentered() + { + return (currentState.LRecenterCount != previousState.LRecenterCount); + } + + public override byte GetRecenterCount() + { + return currentState.LRecenterCount; + } + + public override byte GetBatteryPercentRemaining() + { + return currentState.LBatteryPercentRemaining; + } + } + + private class OVRControllerRTouch : OVRControllerBase + { + public OVRControllerRTouch() + { + controllerType = Controller.RTouch; + } + + public override void ConfigureButtonMap() + { + buttonMap.None = RawButton.None; + buttonMap.One = RawButton.A; + buttonMap.Two = RawButton.B; + buttonMap.Three = RawButton.None; + buttonMap.Four = RawButton.None; + buttonMap.Start = RawButton.None; + buttonMap.Back = RawButton.None; + buttonMap.PrimaryShoulder = RawButton.None; + buttonMap.PrimaryIndexTrigger = RawButton.RIndexTrigger; + buttonMap.PrimaryHandTrigger = RawButton.RHandTrigger; + buttonMap.PrimaryThumbstick = RawButton.RThumbstick; + buttonMap.PrimaryThumbstickUp = RawButton.RThumbstickUp; + buttonMap.PrimaryThumbstickDown = RawButton.RThumbstickDown; + buttonMap.PrimaryThumbstickLeft = RawButton.RThumbstickLeft; + buttonMap.PrimaryThumbstickRight = RawButton.RThumbstickRight; + buttonMap.PrimaryTouchpad = RawButton.None; + buttonMap.SecondaryShoulder = RawButton.None; + buttonMap.SecondaryIndexTrigger = RawButton.None; + buttonMap.SecondaryHandTrigger = RawButton.None; + buttonMap.SecondaryThumbstick = RawButton.None; + buttonMap.SecondaryThumbstickUp = RawButton.None; + buttonMap.SecondaryThumbstickDown = RawButton.None; + buttonMap.SecondaryThumbstickLeft = RawButton.None; + buttonMap.SecondaryThumbstickRight = RawButton.None; + buttonMap.SecondaryTouchpad = RawButton.None; + buttonMap.DpadUp = RawButton.None; + buttonMap.DpadDown = RawButton.None; + buttonMap.DpadLeft = RawButton.None; + buttonMap.DpadRight = RawButton.None; + buttonMap.Up = RawButton.RThumbstickUp; + buttonMap.Down = RawButton.RThumbstickDown; + buttonMap.Left = RawButton.RThumbstickLeft; + buttonMap.Right = RawButton.RThumbstickRight; + } + + public override void ConfigureTouchMap() + { + touchMap.None = RawTouch.None; + touchMap.One = RawTouch.A; + touchMap.Two = RawTouch.B; + touchMap.Three = RawTouch.None; + touchMap.Four = RawTouch.None; + touchMap.PrimaryIndexTrigger = RawTouch.RIndexTrigger; + touchMap.PrimaryThumbstick = RawTouch.RThumbstick; + touchMap.PrimaryThumbRest = RawTouch.RThumbRest; + touchMap.PrimaryTouchpad = RawTouch.None; + touchMap.SecondaryIndexTrigger = RawTouch.None; + touchMap.SecondaryThumbstick = RawTouch.None; + touchMap.SecondaryThumbRest = RawTouch.None; + touchMap.SecondaryTouchpad = RawTouch.None; + } + + public override void ConfigureNearTouchMap() + { + nearTouchMap.None = RawNearTouch.None; + nearTouchMap.PrimaryIndexTrigger = RawNearTouch.RIndexTrigger; + nearTouchMap.PrimaryThumbButtons = RawNearTouch.RThumbButtons; + nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None; + nearTouchMap.SecondaryThumbButtons = RawNearTouch.None; + } + + public override void ConfigureAxis1DMap() + { + axis1DMap.None = RawAxis1D.None; + axis1DMap.PrimaryIndexTrigger = RawAxis1D.RIndexTrigger; + axis1DMap.PrimaryHandTrigger = RawAxis1D.RHandTrigger; + axis1DMap.SecondaryIndexTrigger = RawAxis1D.None; + axis1DMap.SecondaryHandTrigger = RawAxis1D.None; + } + + public override void ConfigureAxis2DMap() + { + axis2DMap.None = RawAxis2D.None; + axis2DMap.PrimaryThumbstick = RawAxis2D.RThumbstick; + axis2DMap.PrimaryTouchpad = RawAxis2D.None; + axis2DMap.SecondaryThumbstick = RawAxis2D.None; + axis2DMap.SecondaryTouchpad = RawAxis2D.None; + } + + public override bool WasRecentered() + { + return (currentState.RRecenterCount != previousState.RRecenterCount); + } + + public override byte GetRecenterCount() + { + return currentState.RRecenterCount; + } + + public override byte GetBatteryPercentRemaining() + { + return currentState.RBatteryPercentRemaining; + } + } + + private class OVRControllerRemote : OVRControllerBase + { + public OVRControllerRemote() + { + controllerType = Controller.Remote; + } + + public override void ConfigureButtonMap() + { + buttonMap.None = RawButton.None; + buttonMap.One = RawButton.Start; + buttonMap.Two = RawButton.Back; + buttonMap.Three = RawButton.None; + buttonMap.Four = RawButton.None; + buttonMap.Start = RawButton.Start; + buttonMap.Back = RawButton.Back; + buttonMap.PrimaryShoulder = RawButton.None; + buttonMap.PrimaryIndexTrigger = RawButton.None; + buttonMap.PrimaryHandTrigger = RawButton.None; + buttonMap.PrimaryThumbstick = RawButton.None; + buttonMap.PrimaryThumbstickUp = RawButton.None; + buttonMap.PrimaryThumbstickDown = RawButton.None; + buttonMap.PrimaryThumbstickLeft = RawButton.None; + buttonMap.PrimaryThumbstickRight = RawButton.None; + buttonMap.PrimaryTouchpad = RawButton.None; + buttonMap.SecondaryShoulder = RawButton.None; + buttonMap.SecondaryIndexTrigger = RawButton.None; + buttonMap.SecondaryHandTrigger = RawButton.None; + buttonMap.SecondaryThumbstick = RawButton.None; + buttonMap.SecondaryThumbstickUp = RawButton.None; + buttonMap.SecondaryThumbstickDown = RawButton.None; + buttonMap.SecondaryThumbstickLeft = RawButton.None; + buttonMap.SecondaryThumbstickRight = RawButton.None; + buttonMap.SecondaryTouchpad = RawButton.None; + buttonMap.DpadUp = RawButton.DpadUp; + buttonMap.DpadDown = RawButton.DpadDown; + buttonMap.DpadLeft = RawButton.DpadLeft; + buttonMap.DpadRight = RawButton.DpadRight; + buttonMap.Up = RawButton.DpadUp; + buttonMap.Down = RawButton.DpadDown; + buttonMap.Left = RawButton.DpadLeft; + buttonMap.Right = RawButton.DpadRight; + } + + public override void ConfigureTouchMap() + { + touchMap.None = RawTouch.None; + touchMap.One = RawTouch.None; + touchMap.Two = RawTouch.None; + touchMap.Three = RawTouch.None; + touchMap.Four = RawTouch.None; + touchMap.PrimaryIndexTrigger = RawTouch.None; + touchMap.PrimaryThumbstick = RawTouch.None; + touchMap.PrimaryThumbRest = RawTouch.None; + touchMap.PrimaryTouchpad = RawTouch.None; + touchMap.SecondaryIndexTrigger = RawTouch.None; + touchMap.SecondaryThumbstick = RawTouch.None; + touchMap.SecondaryThumbRest = RawTouch.None; + touchMap.SecondaryTouchpad = RawTouch.None; + } + + public override void ConfigureNearTouchMap() + { + nearTouchMap.None = RawNearTouch.None; + nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None; + nearTouchMap.PrimaryThumbButtons = RawNearTouch.None; + nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None; + nearTouchMap.SecondaryThumbButtons = RawNearTouch.None; + } + + public override void ConfigureAxis1DMap() + { + axis1DMap.None = RawAxis1D.None; + axis1DMap.PrimaryIndexTrigger = RawAxis1D.None; + axis1DMap.PrimaryHandTrigger = RawAxis1D.None; + axis1DMap.SecondaryIndexTrigger = RawAxis1D.None; + axis1DMap.SecondaryHandTrigger = RawAxis1D.None; + } + + public override void ConfigureAxis2DMap() + { + axis2DMap.None = RawAxis2D.None; + axis2DMap.PrimaryThumbstick = RawAxis2D.None; + axis2DMap.PrimaryTouchpad = RawAxis2D.None; + axis2DMap.SecondaryThumbstick = RawAxis2D.None; + axis2DMap.SecondaryTouchpad = RawAxis2D.None; + } + } + + private class OVRControllerGamepadPC : OVRControllerBase + { + public OVRControllerGamepadPC() + { + controllerType = Controller.Gamepad; + } + + public override void ConfigureButtonMap() + { + buttonMap.None = RawButton.None; + buttonMap.One = RawButton.A; + buttonMap.Two = RawButton.B; + buttonMap.Three = RawButton.X; + buttonMap.Four = RawButton.Y; + buttonMap.Start = RawButton.Start; + buttonMap.Back = RawButton.Back; + buttonMap.PrimaryShoulder = RawButton.LShoulder; + buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger; + buttonMap.PrimaryHandTrigger = RawButton.None; + buttonMap.PrimaryThumbstick = RawButton.LThumbstick; + buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp; + buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown; + buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft; + buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight; + buttonMap.PrimaryTouchpad = RawButton.None; + buttonMap.SecondaryShoulder = RawButton.RShoulder; + buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger; + buttonMap.SecondaryHandTrigger = RawButton.None; + buttonMap.SecondaryThumbstick = RawButton.RThumbstick; + buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp; + buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown; + buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft; + buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight; + buttonMap.SecondaryTouchpad = RawButton.None; + buttonMap.DpadUp = RawButton.DpadUp; + buttonMap.DpadDown = RawButton.DpadDown; + buttonMap.DpadLeft = RawButton.DpadLeft; + buttonMap.DpadRight = RawButton.DpadRight; + buttonMap.Up = RawButton.LThumbstickUp; + buttonMap.Down = RawButton.LThumbstickDown; + buttonMap.Left = RawButton.LThumbstickLeft; + buttonMap.Right = RawButton.LThumbstickRight; + } + + public override void ConfigureTouchMap() + { + touchMap.None = RawTouch.None; + touchMap.One = RawTouch.None; + touchMap.Two = RawTouch.None; + touchMap.Three = RawTouch.None; + touchMap.Four = RawTouch.None; + touchMap.PrimaryIndexTrigger = RawTouch.None; + touchMap.PrimaryThumbstick = RawTouch.None; + touchMap.PrimaryThumbRest = RawTouch.None; + touchMap.PrimaryTouchpad = RawTouch.None; + touchMap.SecondaryIndexTrigger = RawTouch.None; + touchMap.SecondaryThumbstick = RawTouch.None; + touchMap.SecondaryThumbRest = RawTouch.None; + touchMap.SecondaryTouchpad = RawTouch.None; + } + + public override void ConfigureNearTouchMap() + { + nearTouchMap.None = RawNearTouch.None; + nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None; + nearTouchMap.PrimaryThumbButtons = RawNearTouch.None; + nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None; + nearTouchMap.SecondaryThumbButtons = RawNearTouch.None; + } + + public override void ConfigureAxis1DMap() + { + axis1DMap.None = RawAxis1D.None; + axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger; + axis1DMap.PrimaryHandTrigger = RawAxis1D.None; + axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger; + axis1DMap.SecondaryHandTrigger = RawAxis1D.None; + } + + public override void ConfigureAxis2DMap() + { + axis2DMap.None = RawAxis2D.None; + axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick; + axis2DMap.PrimaryTouchpad = RawAxis2D.None; + axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick; + axis2DMap.SecondaryTouchpad = RawAxis2D.None; + } + } + + private class OVRControllerGamepadMac : OVRControllerBase + { + /// An axis on the gamepad. + private enum AxisGPC + { + None = -1, + LeftXAxis = 0, + LeftYAxis, + RightXAxis, + RightYAxis, + LeftTrigger, + RightTrigger, + DPad_X_Axis, + DPad_Y_Axis, + Max, + }; + + /// A button on the gamepad. + public enum ButtonGPC + { + None = -1, + A = 0, + B, + X, + Y, + Up, + Down, + Left, + Right, + Start, + Back, + LStick, + RStick, + LeftShoulder, + RightShoulder, + Max + }; + + private bool initialized = false; + + public OVRControllerGamepadMac() + { + controllerType = Controller.Gamepad; + + initialized = OVR_GamepadController_Initialize(); + } + + ~OVRControllerGamepadMac() + { + if (!initialized) + return; + + OVR_GamepadController_Destroy(); + } + + public override Controller Update() + { + if (!initialized) + { + return Controller.None; + } + + OVRPlugin.ControllerState4 state = new OVRPlugin.ControllerState4(); + + bool result = OVR_GamepadController_Update(); + + if (result) + state.ConnectedControllers = (uint)Controller.Gamepad; + + if (OVR_GamepadController_GetButton((int)ButtonGPC.A)) + state.Buttons |= (uint)RawButton.A; + if (OVR_GamepadController_GetButton((int)ButtonGPC.B)) + state.Buttons |= (uint)RawButton.B; + if (OVR_GamepadController_GetButton((int)ButtonGPC.X)) + state.Buttons |= (uint)RawButton.X; + if (OVR_GamepadController_GetButton((int)ButtonGPC.Y)) + state.Buttons |= (uint)RawButton.Y; + if (OVR_GamepadController_GetButton((int)ButtonGPC.Up)) + state.Buttons |= (uint)RawButton.DpadUp; + if (OVR_GamepadController_GetButton((int)ButtonGPC.Down)) + state.Buttons |= (uint)RawButton.DpadDown; + if (OVR_GamepadController_GetButton((int)ButtonGPC.Left)) + state.Buttons |= (uint)RawButton.DpadLeft; + if (OVR_GamepadController_GetButton((int)ButtonGPC.Right)) + state.Buttons |= (uint)RawButton.DpadRight; + if (OVR_GamepadController_GetButton((int)ButtonGPC.Start)) + state.Buttons |= (uint)RawButton.Start; + if (OVR_GamepadController_GetButton((int)ButtonGPC.Back)) + state.Buttons |= (uint)RawButton.Back; + if (OVR_GamepadController_GetButton((int)ButtonGPC.LStick)) + state.Buttons |= (uint)RawButton.LThumbstick; + if (OVR_GamepadController_GetButton((int)ButtonGPC.RStick)) + state.Buttons |= (uint)RawButton.RThumbstick; + if (OVR_GamepadController_GetButton((int)ButtonGPC.LeftShoulder)) + state.Buttons |= (uint)RawButton.LShoulder; + if (OVR_GamepadController_GetButton((int)ButtonGPC.RightShoulder)) + state.Buttons |= (uint)RawButton.RShoulder; + + state.LThumbstick.x = OVR_GamepadController_GetAxis((int)AxisGPC.LeftXAxis); + state.LThumbstick.y = OVR_GamepadController_GetAxis((int)AxisGPC.LeftYAxis); + state.RThumbstick.x = OVR_GamepadController_GetAxis((int)AxisGPC.RightXAxis); + state.RThumbstick.y = OVR_GamepadController_GetAxis((int)AxisGPC.RightYAxis); + state.LIndexTrigger = OVR_GamepadController_GetAxis((int)AxisGPC.LeftTrigger); + state.RIndexTrigger = OVR_GamepadController_GetAxis((int)AxisGPC.RightTrigger); + + if (state.LIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.LIndexTrigger; + if (state.LHandTrigger >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.LHandTrigger; + if (state.LThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.LThumbstickUp; + if (state.LThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.LThumbstickDown; + if (state.LThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.LThumbstickLeft; + if (state.LThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.LThumbstickRight; + + if (state.RIndexTrigger >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.RIndexTrigger; + if (state.RHandTrigger >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.RHandTrigger; + if (state.RThumbstick.y >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.RThumbstickUp; + if (state.RThumbstick.y <= -AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.RThumbstickDown; + if (state.RThumbstick.x <= -AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.RThumbstickLeft; + if (state.RThumbstick.x >= AXIS_AS_BUTTON_THRESHOLD) + state.Buttons |= (uint)RawButton.RThumbstickRight; + + previousState = currentState; + currentState = state; + + return ((Controller)currentState.ConnectedControllers & controllerType); + } + + public override void ConfigureButtonMap() + { + buttonMap.None = RawButton.None; + buttonMap.One = RawButton.A; + buttonMap.Two = RawButton.B; + buttonMap.Three = RawButton.X; + buttonMap.Four = RawButton.Y; + buttonMap.Start = RawButton.Start; + buttonMap.Back = RawButton.Back; + buttonMap.PrimaryShoulder = RawButton.LShoulder; + buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger; + buttonMap.PrimaryHandTrigger = RawButton.None; + buttonMap.PrimaryThumbstick = RawButton.LThumbstick; + buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp; + buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown; + buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft; + buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight; + buttonMap.PrimaryTouchpad = RawButton.None; + buttonMap.SecondaryShoulder = RawButton.RShoulder; + buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger; + buttonMap.SecondaryHandTrigger = RawButton.None; + buttonMap.SecondaryThumbstick = RawButton.RThumbstick; + buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp; + buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown; + buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft; + buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight; + buttonMap.SecondaryTouchpad = RawButton.None; + buttonMap.DpadUp = RawButton.DpadUp; + buttonMap.DpadDown = RawButton.DpadDown; + buttonMap.DpadLeft = RawButton.DpadLeft; + buttonMap.DpadRight = RawButton.DpadRight; + buttonMap.Up = RawButton.LThumbstickUp; + buttonMap.Down = RawButton.LThumbstickDown; + buttonMap.Left = RawButton.LThumbstickLeft; + buttonMap.Right = RawButton.LThumbstickRight; + } + + public override void ConfigureTouchMap() + { + touchMap.None = RawTouch.None; + touchMap.One = RawTouch.None; + touchMap.Two = RawTouch.None; + touchMap.Three = RawTouch.None; + touchMap.Four = RawTouch.None; + touchMap.PrimaryIndexTrigger = RawTouch.None; + touchMap.PrimaryThumbstick = RawTouch.None; + touchMap.PrimaryThumbRest = RawTouch.None; + touchMap.PrimaryTouchpad = RawTouch.None; + touchMap.SecondaryIndexTrigger = RawTouch.None; + touchMap.SecondaryThumbstick = RawTouch.None; + touchMap.SecondaryThumbRest = RawTouch.None; + touchMap.SecondaryTouchpad = RawTouch.None; + } + + public override void ConfigureNearTouchMap() + { + nearTouchMap.None = RawNearTouch.None; + nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None; + nearTouchMap.PrimaryThumbButtons = RawNearTouch.None; + nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None; + nearTouchMap.SecondaryThumbButtons = RawNearTouch.None; + } + + public override void ConfigureAxis1DMap() + { + axis1DMap.None = RawAxis1D.None; + axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger; + axis1DMap.PrimaryHandTrigger = RawAxis1D.None; + axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger; + axis1DMap.SecondaryHandTrigger = RawAxis1D.None; + } + + public override void ConfigureAxis2DMap() + { + axis2DMap.None = RawAxis2D.None; + axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick; + axis2DMap.PrimaryTouchpad = RawAxis2D.None; + axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick; + axis2DMap.SecondaryTouchpad = RawAxis2D.None; + } + + public override void SetControllerVibration(float frequency, float amplitude) + { + int gpcNode = 0; + float gpcFrequency = frequency * 200.0f; //Map frequency from 0-1 CAPI range to 0-200 GPC range + float gpcStrength = amplitude; + + OVR_GamepadController_SetVibration(gpcNode, gpcStrength, gpcFrequency); + } + + private const string DllName = "OVRGamepad"; + + [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] + private static extern bool OVR_GamepadController_Initialize(); + [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] + private static extern bool OVR_GamepadController_Destroy(); + [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] + private static extern bool OVR_GamepadController_Update(); + [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] + private static extern float OVR_GamepadController_GetAxis(int axis); + [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] + private static extern bool OVR_GamepadController_GetButton(int button); + [DllImport(DllName, CallingConvention = CallingConvention.Cdecl)] + private static extern bool OVR_GamepadController_SetVibration(int node, float strength, float frequency); + } + + private class OVRControllerGamepadAndroid : OVRControllerBase + { + public OVRControllerGamepadAndroid() + { + controllerType = Controller.Gamepad; + } + + public override void ConfigureButtonMap() + { + buttonMap.None = RawButton.None; + buttonMap.One = RawButton.A; + buttonMap.Two = RawButton.B; + buttonMap.Three = RawButton.X; + buttonMap.Four = RawButton.Y; + buttonMap.Start = RawButton.Start; + buttonMap.Back = RawButton.Back; + buttonMap.PrimaryShoulder = RawButton.LShoulder; + buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger; + buttonMap.PrimaryHandTrigger = RawButton.None; + buttonMap.PrimaryThumbstick = RawButton.LThumbstick; + buttonMap.PrimaryThumbstickUp = RawButton.LThumbstickUp; + buttonMap.PrimaryThumbstickDown = RawButton.LThumbstickDown; + buttonMap.PrimaryThumbstickLeft = RawButton.LThumbstickLeft; + buttonMap.PrimaryThumbstickRight = RawButton.LThumbstickRight; + buttonMap.PrimaryTouchpad = RawButton.None; + buttonMap.SecondaryShoulder = RawButton.RShoulder; + buttonMap.SecondaryIndexTrigger = RawButton.RIndexTrigger; + buttonMap.SecondaryHandTrigger = RawButton.None; + buttonMap.SecondaryThumbstick = RawButton.RThumbstick; + buttonMap.SecondaryThumbstickUp = RawButton.RThumbstickUp; + buttonMap.SecondaryThumbstickDown = RawButton.RThumbstickDown; + buttonMap.SecondaryThumbstickLeft = RawButton.RThumbstickLeft; + buttonMap.SecondaryThumbstickRight = RawButton.RThumbstickRight; + buttonMap.SecondaryTouchpad = RawButton.None; + buttonMap.DpadUp = RawButton.DpadUp; + buttonMap.DpadDown = RawButton.DpadDown; + buttonMap.DpadLeft = RawButton.DpadLeft; + buttonMap.DpadRight = RawButton.DpadRight; + buttonMap.Up = RawButton.LThumbstickUp; + buttonMap.Down = RawButton.LThumbstickDown; + buttonMap.Left = RawButton.LThumbstickLeft; + buttonMap.Right = RawButton.LThumbstickRight; + } + + public override void ConfigureTouchMap() + { + touchMap.None = RawTouch.None; + touchMap.One = RawTouch.None; + touchMap.Two = RawTouch.None; + touchMap.Three = RawTouch.None; + touchMap.Four = RawTouch.None; + touchMap.PrimaryIndexTrigger = RawTouch.None; + touchMap.PrimaryThumbstick = RawTouch.None; + touchMap.PrimaryThumbRest = RawTouch.None; + touchMap.PrimaryTouchpad = RawTouch.None; + touchMap.SecondaryIndexTrigger = RawTouch.None; + touchMap.SecondaryThumbstick = RawTouch.None; + touchMap.SecondaryThumbRest = RawTouch.None; + touchMap.SecondaryTouchpad = RawTouch.None; + } + + public override void ConfigureNearTouchMap() + { + nearTouchMap.None = RawNearTouch.None; + nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None; + nearTouchMap.PrimaryThumbButtons = RawNearTouch.None; + nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None; + nearTouchMap.SecondaryThumbButtons = RawNearTouch.None; + } + + public override void ConfigureAxis1DMap() + { + axis1DMap.None = RawAxis1D.None; + axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger; + axis1DMap.PrimaryHandTrigger = RawAxis1D.None; + axis1DMap.SecondaryIndexTrigger = RawAxis1D.RIndexTrigger; + axis1DMap.SecondaryHandTrigger = RawAxis1D.None; + } + + public override void ConfigureAxis2DMap() + { + axis2DMap.None = RawAxis2D.None; + axis2DMap.PrimaryThumbstick = RawAxis2D.LThumbstick; + axis2DMap.PrimaryTouchpad = RawAxis2D.None; + axis2DMap.SecondaryThumbstick = RawAxis2D.RThumbstick; + axis2DMap.SecondaryTouchpad = RawAxis2D.None; + } + } + + private class OVRControllerTouchpad : OVRControllerBase + { + private OVRPlugin.Vector2f moveAmount; + private float maxTapMagnitude = 0.1f; + private float minMoveMagnitude = 0.15f; + + public OVRControllerTouchpad() + { + controllerType = Controller.Touchpad; + } + + public override Controller Update() + { + Controller res = base.Update(); + + if (GetDown(RawTouch.LTouchpad, OVRInput.Controller.Touchpad)) + { + moveAmount = currentState.LTouchpad; + } + + if (GetUp(RawTouch.LTouchpad, OVRInput.Controller.Touchpad)) + { + moveAmount.x = previousState.LTouchpad.x - moveAmount.x; + moveAmount.y = previousState.LTouchpad.y - moveAmount.y; + + Vector2 move = new Vector2(moveAmount.x, moveAmount.y); + float moveMag = move.magnitude; + + if (moveMag < maxTapMagnitude) + { + // Emit Touchpad Tap + currentState.Buttons |= (uint)RawButton.Start; + currentState.Buttons |= (uint)RawButton.LTouchpad; + } + else if (moveMag >= minMoveMagnitude) + { + move.Normalize(); + + // Left/Right + if (Mathf.Abs(move.x) > Mathf.Abs(move.y)) + { + if (move.x < 0.0f) + { + currentState.Buttons |= (uint)RawButton.DpadLeft; + } + else + { + currentState.Buttons |= (uint)RawButton.DpadRight; + } + } + // Up/Down + else + { + if (move.y < 0.0f) + { + currentState.Buttons |= (uint)RawButton.DpadDown; + } + else + { + currentState.Buttons |= (uint)RawButton.DpadUp; + } + } + } + } + + return res; + } + + public override void ConfigureButtonMap() + { + buttonMap.None = RawButton.None; + buttonMap.One = RawButton.LTouchpad; + buttonMap.Two = RawButton.Back; + buttonMap.Three = RawButton.None; + buttonMap.Four = RawButton.None; + buttonMap.Start = RawButton.Start; + buttonMap.Back = RawButton.Back; + buttonMap.PrimaryShoulder = RawButton.None; + buttonMap.PrimaryIndexTrigger = RawButton.None; + buttonMap.PrimaryHandTrigger = RawButton.None; + buttonMap.PrimaryThumbstick = RawButton.None; + buttonMap.PrimaryThumbstickUp = RawButton.None; + buttonMap.PrimaryThumbstickDown = RawButton.None; + buttonMap.PrimaryThumbstickLeft = RawButton.None; + buttonMap.PrimaryThumbstickRight = RawButton.None; + buttonMap.PrimaryTouchpad = RawButton.LTouchpad; + buttonMap.SecondaryShoulder = RawButton.None; + buttonMap.SecondaryIndexTrigger = RawButton.None; + buttonMap.SecondaryHandTrigger = RawButton.None; + buttonMap.SecondaryThumbstick = RawButton.None; + buttonMap.SecondaryThumbstickUp = RawButton.None; + buttonMap.SecondaryThumbstickDown = RawButton.None; + buttonMap.SecondaryThumbstickLeft = RawButton.None; + buttonMap.SecondaryThumbstickRight = RawButton.None; + buttonMap.SecondaryTouchpad = RawButton.None; + buttonMap.DpadUp = RawButton.DpadUp; + buttonMap.DpadDown = RawButton.DpadDown; + buttonMap.DpadLeft = RawButton.DpadLeft; + buttonMap.DpadRight = RawButton.DpadRight; + buttonMap.Up = RawButton.DpadUp; + buttonMap.Down = RawButton.DpadDown; + buttonMap.Left = RawButton.DpadLeft; + buttonMap.Right = RawButton.DpadRight; + } + + public override void ConfigureTouchMap() + { + touchMap.None = RawTouch.None; + touchMap.One = RawTouch.LTouchpad; + touchMap.Two = RawTouch.None; + touchMap.Three = RawTouch.None; + touchMap.Four = RawTouch.None; + touchMap.PrimaryIndexTrigger = RawTouch.None; + touchMap.PrimaryThumbstick = RawTouch.None; + touchMap.PrimaryThumbRest = RawTouch.None; + touchMap.PrimaryTouchpad = RawTouch.LTouchpad; + touchMap.SecondaryIndexTrigger = RawTouch.None; + touchMap.SecondaryThumbstick = RawTouch.None; + touchMap.SecondaryThumbRest = RawTouch.None; + touchMap.SecondaryTouchpad = RawTouch.None; + } + + public override void ConfigureNearTouchMap() + { + nearTouchMap.None = RawNearTouch.None; + nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None; + nearTouchMap.PrimaryThumbButtons = RawNearTouch.None; + nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None; + nearTouchMap.SecondaryThumbButtons = RawNearTouch.None; + } + + public override void ConfigureAxis1DMap() + { + axis1DMap.None = RawAxis1D.None; + axis1DMap.PrimaryIndexTrigger = RawAxis1D.None; + axis1DMap.PrimaryHandTrigger = RawAxis1D.None; + axis1DMap.SecondaryIndexTrigger = RawAxis1D.None; + axis1DMap.SecondaryHandTrigger = RawAxis1D.None; + } + + public override void ConfigureAxis2DMap() + { + axis2DMap.None = RawAxis2D.None; + axis2DMap.PrimaryThumbstick = RawAxis2D.None; + axis2DMap.PrimaryTouchpad = RawAxis2D.LTouchpad; + axis2DMap.SecondaryThumbstick = RawAxis2D.None; + axis2DMap.SecondaryTouchpad = RawAxis2D.None; + } + } + + private class OVRControllerLTrackedRemote : OVRControllerBase + { + private bool emitSwipe; + private OVRPlugin.Vector2f moveAmount; + private float minMoveMagnitude = 0.3f; + + public OVRControllerLTrackedRemote() + { + controllerType = Controller.LTrackedRemote; + } + + public override void ConfigureButtonMap() + { + buttonMap.None = RawButton.None; + buttonMap.One = RawButton.LTouchpad; + buttonMap.Two = RawButton.Back; + buttonMap.Three = RawButton.None; + buttonMap.Four = RawButton.None; + buttonMap.Start = RawButton.Start; + buttonMap.Back = RawButton.Back; + buttonMap.PrimaryShoulder = RawButton.None; + buttonMap.PrimaryIndexTrigger = RawButton.LIndexTrigger; + buttonMap.PrimaryHandTrigger = RawButton.LHandTrigger; + buttonMap.PrimaryThumbstick = RawButton.None; + buttonMap.PrimaryThumbstickUp = RawButton.None; + buttonMap.PrimaryThumbstickDown = RawButton.None; + buttonMap.PrimaryThumbstickLeft = RawButton.None; + buttonMap.PrimaryThumbstickRight = RawButton.None; + buttonMap.PrimaryTouchpad = RawButton.LTouchpad; + buttonMap.SecondaryShoulder = RawButton.None; + buttonMap.SecondaryIndexTrigger = RawButton.None; + buttonMap.SecondaryHandTrigger = RawButton.None; + buttonMap.SecondaryThumbstick = RawButton.None; + buttonMap.SecondaryThumbstickUp = RawButton.None; + buttonMap.SecondaryThumbstickDown = RawButton.None; + buttonMap.SecondaryThumbstickLeft = RawButton.None; + buttonMap.SecondaryThumbstickRight = RawButton.None; + buttonMap.SecondaryTouchpad = RawButton.None; + buttonMap.DpadUp = RawButton.DpadUp; + buttonMap.DpadDown = RawButton.DpadDown; + buttonMap.DpadLeft = RawButton.DpadLeft; + buttonMap.DpadRight = RawButton.DpadRight; + buttonMap.Up = RawButton.DpadUp; + buttonMap.Down = RawButton.DpadDown; + buttonMap.Left = RawButton.DpadLeft; + buttonMap.Right = RawButton.DpadRight; + } + + public override void ConfigureTouchMap() + { + touchMap.None = RawTouch.None; + touchMap.One = RawTouch.LTouchpad; + touchMap.Two = RawTouch.None; + touchMap.Three = RawTouch.None; + touchMap.Four = RawTouch.None; + touchMap.PrimaryIndexTrigger = RawTouch.LIndexTrigger; + touchMap.PrimaryThumbstick = RawTouch.None; + touchMap.PrimaryThumbRest = RawTouch.None; + touchMap.PrimaryTouchpad = RawTouch.LTouchpad; + touchMap.SecondaryIndexTrigger = RawTouch.None; + touchMap.SecondaryThumbstick = RawTouch.None; + touchMap.SecondaryThumbRest = RawTouch.None; + touchMap.SecondaryTouchpad = RawTouch.None; + } + + public override void ConfigureNearTouchMap() + { + nearTouchMap.None = RawNearTouch.None; + nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None; + nearTouchMap.PrimaryThumbButtons = RawNearTouch.None; + nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None; + nearTouchMap.SecondaryThumbButtons = RawNearTouch.None; + } + + public override void ConfigureAxis1DMap() + { + axis1DMap.None = RawAxis1D.None; + axis1DMap.PrimaryIndexTrigger = RawAxis1D.LIndexTrigger; + axis1DMap.PrimaryHandTrigger = RawAxis1D.LHandTrigger; + axis1DMap.SecondaryIndexTrigger = RawAxis1D.None; + axis1DMap.SecondaryHandTrigger = RawAxis1D.None; + } + + public override void ConfigureAxis2DMap() + { + axis2DMap.None = RawAxis2D.None; + axis2DMap.PrimaryThumbstick = RawAxis2D.None; + axis2DMap.PrimaryTouchpad = RawAxis2D.LTouchpad; + axis2DMap.SecondaryThumbstick = RawAxis2D.None; + axis2DMap.SecondaryTouchpad = RawAxis2D.None; + } + + public override Controller Update() + { + Controller res = base.Update(); + + if (GetDown(RawTouch.LTouchpad, OVRInput.Controller.LTrackedRemote)) + { + emitSwipe = true; + moveAmount = currentState.LTouchpad; + } + + if (GetDown(RawButton.LTouchpad, OVRInput.Controller.LTrackedRemote)) + { + emitSwipe = false; + } + + if (GetUp(RawTouch.LTouchpad, OVRInput.Controller.LTrackedRemote) && emitSwipe) + { + emitSwipe = false; + + moveAmount.x = previousState.LTouchpad.x - moveAmount.x; + moveAmount.y = previousState.LTouchpad.y - moveAmount.y; + + Vector2 move = new Vector2(moveAmount.x, moveAmount.y); + + if (move.magnitude >= minMoveMagnitude) + { + move.Normalize(); + + // Left/Right + if (Mathf.Abs(move.x) > Mathf.Abs(move.y)) + { + if (move.x < 0.0f) + { + currentState.Buttons |= (uint)RawButton.DpadLeft; + } + else + { + currentState.Buttons |= (uint)RawButton.DpadRight; + } + } + // Up/Down + else + { + if (move.y < 0.0f) + { + currentState.Buttons |= (uint)RawButton.DpadDown; + } + else + { + currentState.Buttons |= (uint)RawButton.DpadUp; + } + } + } + } + + return res; + } + + public override bool WasRecentered() + { + return (currentState.LRecenterCount != previousState.LRecenterCount); + } + + public override byte GetRecenterCount() + { + return currentState.LRecenterCount; + } + + public override byte GetBatteryPercentRemaining() + { + return currentState.LBatteryPercentRemaining; + } + } + + private class OVRControllerRTrackedRemote : OVRControllerBase + { + private bool emitSwipe; + private OVRPlugin.Vector2f moveAmount; + private float minMoveMagnitude = 0.3f; + + public OVRControllerRTrackedRemote() + { + controllerType = Controller.RTrackedRemote; + } + + public override void ConfigureButtonMap() + { + buttonMap.None = RawButton.None; + buttonMap.One = RawButton.RTouchpad; + buttonMap.Two = RawButton.Back; + buttonMap.Three = RawButton.None; + buttonMap.Four = RawButton.None; + buttonMap.Start = RawButton.Start; + buttonMap.Back = RawButton.Back; + buttonMap.PrimaryShoulder = RawButton.None; + buttonMap.PrimaryIndexTrigger = RawButton.RIndexTrigger; + buttonMap.PrimaryHandTrigger = RawButton.RHandTrigger; + buttonMap.PrimaryThumbstick = RawButton.None; + buttonMap.PrimaryThumbstickUp = RawButton.None; + buttonMap.PrimaryThumbstickDown = RawButton.None; + buttonMap.PrimaryThumbstickLeft = RawButton.None; + buttonMap.PrimaryThumbstickRight = RawButton.None; + buttonMap.PrimaryTouchpad = RawButton.RTouchpad; + buttonMap.SecondaryShoulder = RawButton.None; + buttonMap.SecondaryIndexTrigger = RawButton.None; + buttonMap.SecondaryHandTrigger = RawButton.None; + buttonMap.SecondaryThumbstick = RawButton.None; + buttonMap.SecondaryThumbstickUp = RawButton.None; + buttonMap.SecondaryThumbstickDown = RawButton.None; + buttonMap.SecondaryThumbstickLeft = RawButton.None; + buttonMap.SecondaryThumbstickRight = RawButton.None; + buttonMap.SecondaryTouchpad = RawButton.None; + buttonMap.DpadUp = RawButton.DpadUp; + buttonMap.DpadDown = RawButton.DpadDown; + buttonMap.DpadLeft = RawButton.DpadLeft; + buttonMap.DpadRight = RawButton.DpadRight; + buttonMap.Up = RawButton.DpadUp; + buttonMap.Down = RawButton.DpadDown; + buttonMap.Left = RawButton.DpadLeft; + buttonMap.Right = RawButton.DpadRight; + } + + public override void ConfigureTouchMap() + { + touchMap.None = RawTouch.None; + touchMap.One = RawTouch.RTouchpad; + touchMap.Two = RawTouch.None; + touchMap.Three = RawTouch.None; + touchMap.Four = RawTouch.None; + touchMap.PrimaryIndexTrigger = RawTouch.RIndexTrigger; + touchMap.PrimaryThumbstick = RawTouch.None; + touchMap.PrimaryThumbRest = RawTouch.None; + touchMap.PrimaryTouchpad = RawTouch.RTouchpad; + touchMap.SecondaryIndexTrigger = RawTouch.None; + touchMap.SecondaryThumbstick = RawTouch.None; + touchMap.SecondaryThumbRest = RawTouch.None; + touchMap.SecondaryTouchpad = RawTouch.None; + } + + public override void ConfigureNearTouchMap() + { + nearTouchMap.None = RawNearTouch.None; + nearTouchMap.PrimaryIndexTrigger = RawNearTouch.None; + nearTouchMap.PrimaryThumbButtons = RawNearTouch.None; + nearTouchMap.SecondaryIndexTrigger = RawNearTouch.None; + nearTouchMap.SecondaryThumbButtons = RawNearTouch.None; + } + + public override void ConfigureAxis1DMap() + { + axis1DMap.None = RawAxis1D.None; + axis1DMap.PrimaryIndexTrigger = RawAxis1D.RIndexTrigger; + axis1DMap.PrimaryHandTrigger = RawAxis1D.RHandTrigger; + axis1DMap.SecondaryIndexTrigger = RawAxis1D.None; + axis1DMap.SecondaryHandTrigger = RawAxis1D.None; + } + + public override void ConfigureAxis2DMap() + { + axis2DMap.None = RawAxis2D.None; + axis2DMap.PrimaryThumbstick = RawAxis2D.None; + axis2DMap.PrimaryTouchpad = RawAxis2D.RTouchpad; + axis2DMap.SecondaryThumbstick = RawAxis2D.None; + axis2DMap.SecondaryTouchpad = RawAxis2D.None; + } + + public override Controller Update() + { + Controller res = base.Update(); + + if (GetDown(RawTouch.RTouchpad, OVRInput.Controller.RTrackedRemote)) + { + emitSwipe = true; + moveAmount = currentState.RTouchpad; + } + + if (GetDown(RawButton.RTouchpad, OVRInput.Controller.RTrackedRemote)) + { + emitSwipe = false; + } + + if (GetUp(RawTouch.RTouchpad, OVRInput.Controller.RTrackedRemote) && emitSwipe) + { + emitSwipe = false; + + moveAmount.x = previousState.RTouchpad.x - moveAmount.x; + moveAmount.y = previousState.RTouchpad.y - moveAmount.y; + + Vector2 move = new Vector2(moveAmount.x, moveAmount.y); + + if (move.magnitude >= minMoveMagnitude) + { + move.Normalize(); + + // Left/Right + if (Mathf.Abs(move.x) > Mathf.Abs(move.y)) + { + if (move.x < 0.0f) + { + currentState.Buttons |= (uint)RawButton.DpadLeft; + } + else + { + currentState.Buttons |= (uint)RawButton.DpadRight; + } + } + // Up/Down + else + { + if (move.y < 0.0f) + { + currentState.Buttons |= (uint)RawButton.DpadDown; + } + else + { + currentState.Buttons |= (uint)RawButton.DpadUp; + } + } + } + } + + return res; + } + + public override bool WasRecentered() + { + return (currentState.RRecenterCount != previousState.RRecenterCount); + } + + public override byte GetRecenterCount() + { + return currentState.RRecenterCount; + } + + public override byte GetBatteryPercentRemaining() + { + return currentState.RBatteryPercentRemaining; + } + } +} diff --git a/Assets/Oculus/VR/Scripts/OVRInput.cs.meta b/Assets/Oculus/VR/Scripts/OVRInput.cs.meta new file mode 100644 index 0000000..d72ccb4 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRInput.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d210caf8a50e1954c80690fa858572ad +timeCreated: 1438295094 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/OVRLayerAttribute.cs b/Assets/Oculus/VR/Scripts/OVRLayerAttribute.cs new file mode 100644 index 0000000..51fec4b --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRLayerAttribute.cs @@ -0,0 +1,7 @@ +using UnityEngine; + +/// +/// Dummy subtype of PropertyAttribute for custom inspector to use. +/// +public class OVRLayerAttribute : PropertyAttribute { +} diff --git a/Assets/Oculus/VR/Scripts/OVRLayerAttribute.cs.meta b/Assets/Oculus/VR/Scripts/OVRLayerAttribute.cs.meta new file mode 100644 index 0000000..daaacd9 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRLayerAttribute.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 701bfebb60063334f994e36546c103d6 +timeCreated: 1499749327 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/OVRLint.cs b/Assets/Oculus/VR/Scripts/OVRLint.cs new file mode 100644 index 0000000..720bda6 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRLint.cs @@ -0,0 +1,808 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#if UNITY_EDITOR + +using UnityEngine; +using UnityEditor; +using System.Collections.Generic; +using Assets.OVR.Scripts; + +/// +///Scans the project and warns about the following conditions: +///Audio sources > 16 +///Using MSAA levels other than recommended level +///Excessive pixel lights (>1 on Gear VR; >3 on Rift) +///Directional Lightmapping Modes (on Gear; use Non-Directional) +///Preload audio setting on individual audio clips +///Decompressing audio clips on load +///Disabling occlusion mesh +///Android target API level set to 21 or higher +///Unity skybox use (on by default, but if you can't see the skybox switching to Color is much faster on Gear) +///Lights marked as "baked" but that were not included in the last bake (and are therefore realtime). +///Lack of static batching and dynamic batching settings activated. +///Full screen image effects (Gear) +///Warn about large textures that are marked as uncompressed. +///32-bit depth buffer (use 16) +///Use of projectors (Gear; can be used carefully but slow enough to warrant a warning) +///Maybe in the future once quantified: Graphics jobs and IL2CPP on Gear. +///Real-time global illumination +///No texture compression, or non-ASTC texture compression as a global setting (Gear). +///Using deferred rendering +///Excessive texture resolution after LOD bias (>2k on Gear VR; >4k on Rift) +///Not using trilinear or aniso filtering and not generating mipmaps +///Excessive render scale (>1.2) +///Slow physics settings: Sleep Threshold < 0.005, Default Contact Offset < 0.01, Solver Iteration Count > 6 +///Shadows on when approaching the geometry or draw call limits +///Non-static objects with colliders that are missing rigidbodies on themselves or in the parent chain. +///No initialization of GPU/CPU throttling settings, or init to dangerous values (-1 or > 3) (Gear) +///Using inefficient effects: SSAO, motion blur, global fog, parallax mapping, etc. +///Too many Overlay layers +///Use of Standard shader or Standard Specular shader on Gear. More generally, excessive use of multipass shaders (legacy specular, etc). +///Multiple cameras with clears (on Gear, potential for excessive fill cost) +///Excessive shader passes (>2) +///Material pointers that have been instanced in the editor (esp. if we could determine that the instance has no deltas from the original) +///Excessive draw calls (>150 on Gear VR; >2000 on Rift) +///Excessive tris or verts (>100k on Gear VR; >1M on Rift) +///Large textures, lots of prefabs in startup scene (for bootstrap optimization) +///GPU skinning: testing Android-only, as most Rift devs are GPU-bound. +/// +public class OVRLint : EditorWindow +{ + //TODO: The following require reflection or static analysis. + ///Use of ONSP reflections (Gear) + ///Use of LoadLevelAsync / LoadLevelAdditiveAsync (on Gear, this kills frame rate so dramatically it's probably better to just go to black and load synchronously) + ///Use of Linq in non-editor assemblies (common cause of GCs). Minor: use of foreach. + ///Use of Unity WWW (exceptionally high overhead for large file downloads, but acceptable for tiny gets). + ///Declared but empty Awake/Start/Update/OnCollisionEnter/OnCollisionExit/OnCollisionStay. Also OnCollision* star methods that declare the Collision argument but do not reference it (omitting it short-circuits the collision contact calculation). + + private static List mRecords = new List(); + private Vector2 mScrollPosition; + + + [MenuItem("Tools/Oculus/OVR Performance Lint Tool")] + static void Init() + { + // Get existing open window or if none, make a new one: + EditorWindow.GetWindow(typeof(OVRLint)); + OVRLint.RunCheck(); + } + + void OnGUI() + { + GUILayout.Label("OVR Performance Lint Tool", EditorStyles.boldLabel); + if (GUILayout.Button("Refresh", EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))) + { + RunCheck(); + } + + string lastCategory = ""; + + mScrollPosition = EditorGUILayout.BeginScrollView(mScrollPosition); + + for (int x = 0; x < mRecords.Count; x++) + { + FixRecord record = mRecords[x]; + + if (!record.category.Equals(lastCategory)) // new category + { + lastCategory = record.category; + EditorGUILayout.Separator(); + EditorGUILayout.BeginHorizontal(); + GUILayout.Label(lastCategory, EditorStyles.label, GUILayout.Width(200)); + bool moreThanOne = (x + 1 < mRecords.Count && mRecords[x + 1].category.Equals(lastCategory)); + if (record.buttonNames != null && record.buttonNames.Length > 0) + { + if (moreThanOne) + { + GUILayout.Label("Apply to all:", EditorStyles.label, GUILayout.Width(75)); + for (int y = 0; y < record.buttonNames.Length; y++) + { + if (GUILayout.Button(record.buttonNames[y], EditorStyles.toolbarButton, GUILayout.Width(200))) + { + List recordsToProcess = new List(); + + for (int z = x; z < mRecords.Count; z++) + { + FixRecord thisRecord = mRecords[z]; + bool isLast = false; + if (z + 1 >= mRecords.Count || !mRecords[z + 1].category.Equals(lastCategory)) + { + isLast = true; + } + + if (!thisRecord.complete) + { + recordsToProcess.Add(thisRecord); + } + + if (isLast) + { + break; + } + } + + UnityEngine.Object[] undoObjects = new UnityEngine.Object[recordsToProcess.Count]; + for (int z = 0; z < recordsToProcess.Count; z++) + { + undoObjects[z] = recordsToProcess[z].targetObject; + } + Undo.RecordObjects(undoObjects, record.category + " (Multiple)"); + for (int z = 0; z < recordsToProcess.Count; z++) + { + FixRecord thisRecord = recordsToProcess[z]; + thisRecord.fixMethod(thisRecord.targetObject, (z + 1 == recordsToProcess.Count), y); + thisRecord.complete = true; + } + } + } + } + } + EditorGUILayout.EndHorizontal(); + if (moreThanOne || record.targetObject) + { + GUILayout.Label(record.message); + } + } + + EditorGUILayout.BeginHorizontal(); + GUI.enabled = !record.complete; + if (record.targetObject) + { + EditorGUILayout.ObjectField(record.targetObject, record.targetObject.GetType(), true); + } + else + { + GUILayout.Label(record.message); + } + if (record.buttonNames != null) + { + for (int y = 0; y < record.buttonNames.Length; y++) + { + if (GUILayout.Button(record.buttonNames[y], EditorStyles.toolbarButton, GUILayout.Width(200))) + { + if (record.targetObject != null) + { + Undo.RecordObject(record.targetObject, record.category); + } + record.fixMethod(record.targetObject, true, y); + record.complete = true; + } + } + + } + GUI.enabled = true; + EditorGUILayout.EndHorizontal(); + } + + EditorGUILayout.EndScrollView(); + } + + + static void RunCheck() + { + mRecords.Clear(); + + CheckStaticCommonIssues(); +#if UNITY_ANDROID + CheckStaticAndroidIssues(); +#endif + + if (EditorApplication.isPlaying) + { + CheckRuntimeCommonIssues(); +#if UNITY_ANDROID + CheckRuntimeAndroidIssues(); +#endif + } + + mRecords.Sort(delegate (FixRecord record1, FixRecord record2) + { + return record1.category.CompareTo(record2.category); + }); + } + + static void AddFix(string category, string message, FixMethodDelegate method, UnityEngine.Object target, params string[] buttons) + { + mRecords.Add(new FixRecord(category, message, method, target, buttons)); + } + + static void CheckStaticCommonIssues() + { + if (OVRManager.IsUnityAlphaOrBetaVersion()) + { + AddFix("General", OVRManager.UnityAlphaOrBetaVersionWarningMessage, null, null); + } + + if (QualitySettings.anisotropicFiltering != AnisotropicFiltering.Enable && QualitySettings.anisotropicFiltering != AnisotropicFiltering.ForceEnable) + { + AddFix("Optimize Aniso", "Anisotropic filtering is recommended for optimal image sharpness and GPU performance.", delegate (UnityEngine.Object obj, bool last, int selected) + { + // Ideally this would be multi-option: offer Enable or ForceEnable. + QualitySettings.anisotropicFiltering = AnisotropicFiltering.Enable; + }, null, "Fix"); + } + +#if UNITY_ANDROID + int recommendedPixelLightCount = 1; +#else + int recommendedPixelLightCount = 3; +#endif + + if (QualitySettings.pixelLightCount > recommendedPixelLightCount) + { + AddFix("Optimize Pixel Light Count", "For GPU performance set no more than " + recommendedPixelLightCount + " pixel lights in Quality Settings (currently " + QualitySettings.pixelLightCount + ").", delegate (UnityEngine.Object obj, bool last, int selected) + { + QualitySettings.pixelLightCount = recommendedPixelLightCount; + }, null, "Fix"); + } + +#if false + // Should we recommend this? Seems to be mutually exclusive w/ dynamic batching. + if (!PlayerSettings.graphicsJobs) + { + AddFix ("Optimize Graphics Jobs", "For CPU performance, please use graphics jobs.", delegate(UnityEngine.Object obj, bool last, int selected) + { + PlayerSettings.graphicsJobs = true; + }, null, "Fix"); + } +#endif + +#if UNITY_2017_2_OR_NEWER + if ((!PlayerSettings.MTRendering || !PlayerSettings.GetMobileMTRendering(BuildTargetGroup.Android))) +#else + if ((!PlayerSettings.MTRendering || !PlayerSettings.mobileMTRendering)) +#endif + { + AddFix("Optimize MT Rendering", "For CPU performance, please enable multithreaded rendering.", delegate (UnityEngine.Object obj, bool last, int selected) + { +#if UNITY_2017_2_OR_NEWER + PlayerSettings.SetMobileMTRendering(BuildTargetGroup.Standalone, true); + PlayerSettings.SetMobileMTRendering(BuildTargetGroup.Android, true); +#else + PlayerSettings.MTRendering = PlayerSettings.mobileMTRendering = true; +#endif + }, null, "Fix"); + } + +#if UNITY_ANDROID + if (!PlayerSettings.use32BitDisplayBuffer) + { + AddFix("Optimize Display Buffer Format", "We recommend to enable use32BitDisplayBuffer.", delegate (UnityEngine.Object obj, bool last, int selected) + { + PlayerSettings.use32BitDisplayBuffer = true; + }, null, "Fix"); + } +#endif + + BuildTargetGroup target = EditorUserBuildSettings.selectedBuildTargetGroup; + var tier = UnityEngine.Rendering.GraphicsTier.Tier1; + var tierSettings = UnityEditor.Rendering.EditorGraphicsSettings.GetTierSettings(target, tier); + + if ((tierSettings.renderingPath == RenderingPath.DeferredShading || + tierSettings.renderingPath == RenderingPath.DeferredLighting)) + { + AddFix("Optimize Rendering Path", "For CPU performance, please do not use deferred shading.", delegate (UnityEngine.Object obj, bool last, int selected) + { + tierSettings.renderingPath = RenderingPath.Forward; + UnityEditor.Rendering.EditorGraphicsSettings.SetTierSettings(target, tier, tierSettings); + }, null, "Use Forward"); + } + + if (PlayerSettings.stereoRenderingPath == StereoRenderingPath.MultiPass) + { + AddFix("Optimize Stereo Rendering", "For CPU performance, please enable single-pass or instanced stereo rendering.", delegate (UnityEngine.Object obj, bool last, int selected) + { + PlayerSettings.stereoRenderingPath = StereoRenderingPath.Instancing; + }, null, "Fix"); + } + + if (LightmapSettings.lightmaps.Length > 0 && LightmapSettings.lightmapsMode != LightmapsMode.NonDirectional) + { + AddFix("Optimize Lightmap Directionality", "Switching from directional lightmaps to non-directional lightmaps can save a small amount of GPU time.", delegate (UnityEngine.Object obj, bool last, int selected) + { + LightmapSettings.lightmapsMode = LightmapsMode.NonDirectional; + }, null, "Switch to non-directional lightmaps"); + } + + if (Lightmapping.realtimeGI) + { + AddFix("Disable Realtime GI", "Disabling real-time global illumination can improve GPU performance.", delegate (UnityEngine.Object obj, bool last, int selected) + { + Lightmapping.realtimeGI = false; + }, null, "Set Lightmapping.realtimeGI = false."); + } + + var lights = GameObject.FindObjectsOfType(); + for (int i = 0; i < lights.Length; ++i) + { +#if UNITY_2017_3_OR_NEWER + if (lights [i].type != LightType.Directional && !lights [i].bakingOutput.isBaked && IsLightBaked(lights[i])) +#else + if (lights[i].type != LightType.Directional && !lights[i].isBaked && IsLightBaked(lights[i])) +#endif + { + AddFix("Unbaked Lights", "The following lights in the scene are marked as Baked, but they don't have up to date lightmap data. Generate the lightmap data, or set it to auto-generate, in Window->Lighting->Settings.", null, lights[i], null); + } + + if (lights[i].shadows != LightShadows.None && !IsLightBaked(lights[i])) + { + AddFix("Optimize Shadows", "For CPU performance, consider disabling shadows on realtime lights.", delegate (UnityEngine.Object obj, bool last, int selected) + { + Light thisLight = (Light)obj; + thisLight.shadows = LightShadows.None; + }, lights[i], "Set \"Shadow Type\" to \"No Shadows\""); + } + } + + var sources = GameObject.FindObjectsOfType(); + if (sources.Length > 16) + { + List playingAudioSources = new List(); + foreach (var audioSource in sources) + { + if (audioSource.isPlaying) + { + playingAudioSources.Add(audioSource); + } + } + + if (playingAudioSources.Count > 16) + { + // Sort playing audio sources by priority + playingAudioSources.Sort(delegate (AudioSource x, AudioSource y) + { + return x.priority.CompareTo(y.priority); + }); + for (int i = 16; i < playingAudioSources.Count; ++i) + { + AddFix("Optimize Audio Source Count", "For CPU performance, please disable all but the top 16 AudioSources.", delegate (UnityEngine.Object obj, bool last, int selected) + { + AudioSource audioSource = (AudioSource)obj; + audioSource.enabled = false; + }, playingAudioSources[i], "Disable"); + } + } + } + + var clips = GameObject.FindObjectsOfType(); + for (int i = 0; i < clips.Length; ++i) + { + if (clips[i].loadType == AudioClipLoadType.DecompressOnLoad) + { + AddFix("Audio Loading", "For fast loading, please don't use decompress on load for audio clips", delegate (UnityEngine.Object obj, bool last, int selected) + { + AudioClip thisClip = (AudioClip)obj; + if (selected == 0) + { + SetAudioLoadType(thisClip, AudioClipLoadType.CompressedInMemory, last); + } + else + { + SetAudioLoadType(thisClip, AudioClipLoadType.Streaming, last); + } + + }, clips[i], "Change to Compressed in Memory", "Change to Streaming"); + } + + if (clips[i].preloadAudioData) + { + AddFix("Audio Preload", "For fast loading, please don't preload data for audio clips.", delegate (UnityEngine.Object obj, bool last, int selected) + { + SetAudioPreload(clips[i], false, last); + }, clips[i], "Fix"); + } + } + + if (Physics.defaultContactOffset < 0.01f) + { + AddFix("Optimize Contact Offset", "For CPU performance, please don't use default contact offset below 0.01.", delegate (UnityEngine.Object obj, bool last, int selected) + { + Physics.defaultContactOffset = 0.01f; + }, null, "Fix"); + } + + if (Physics.sleepThreshold < 0.005f) + { + AddFix("Optimize Sleep Threshold", "For CPU performance, please don't use sleep threshold below 0.005.", delegate (UnityEngine.Object obj, bool last, int selected) + { + Physics.sleepThreshold = 0.005f; + }, null, "Fix"); + } + + if (Physics.defaultSolverIterations > 8) + { + AddFix("Optimize Solver Iterations", "For CPU performance, please don't use excessive solver iteration counts.", delegate (UnityEngine.Object obj, bool last, int selected) + { + Physics.defaultSolverIterations = 8; + }, null, "Fix"); + } + + var materials = Resources.FindObjectsOfTypeAll(); + for (int i = 0; i < materials.Length; ++i) + { + if (materials[i].shader.name.Contains("Parallax") || materials[i].IsKeywordEnabled("_PARALLAXMAP")) + { + AddFix("Optimize Shading", "For GPU performance, please don't use parallax-mapped materials.", delegate (UnityEngine.Object obj, bool last, int selected) + { + Material thisMaterial = (Material)obj; + if (thisMaterial.IsKeywordEnabled("_PARALLAXMAP")) + { + thisMaterial.DisableKeyword("_PARALLAXMAP"); + } + + if (thisMaterial.shader.name.Contains("Parallax")) + { + var newName = thisMaterial.shader.name.Replace("-ParallaxSpec", "-BumpSpec"); + newName = newName.Replace("-Parallax", "-Bump"); + var newShader = Shader.Find(newName); + if (newShader) + { + thisMaterial.shader = newShader; + } + else + { + Debug.LogWarning("Unable to find a replacement for shader " + materials[i].shader.name); + } + } + }, materials[i], "Fix"); + } + } + + var renderers = GameObject.FindObjectsOfType(); + for (int i = 0; i < renderers.Length; ++i) + { + if (renderers[i].sharedMaterial == null) + { + AddFix("Instanced Materials", "Please avoid instanced materials on renderers.", null, renderers[i]); + } + } + + var overlays = GameObject.FindObjectsOfType(); + if (overlays.Length > 4) + { + AddFix("Optimize VR Layer Count", "For GPU performance, please use 4 or fewer VR layers.", delegate (UnityEngine.Object obj, bool last, int selected) + { + for (int i = 4; i < OVROverlay.instances.Length; ++i) + { + OVROverlay.instances[i].enabled = false; + } + }, null, "Fix"); + } + + var splashScreen = PlayerSettings.virtualRealitySplashScreen; + if (splashScreen != null) + { + if (splashScreen.filterMode != FilterMode.Trilinear) + { + AddFix("Optimize VR Splash Filtering", "For visual quality, please use trilinear filtering on your VR splash screen.", delegate (UnityEngine.Object obj, bool last, int EditorSelectedRenderState) + { + var assetPath = AssetDatabase.GetAssetPath(splashScreen); + var importer = (TextureImporter)TextureImporter.GetAtPath(assetPath); + importer.filterMode = FilterMode.Trilinear; + AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate); + }, null, "Fix"); + } + + if (splashScreen.mipmapCount <= 1) + { + AddFix("Generate VR Splash Mipmaps", "For visual quality, please use mipmaps with your VR splash screen.", delegate (UnityEngine.Object obj, bool last, int EditorSelectedRenderState) + { + var assetPath = AssetDatabase.GetAssetPath(splashScreen); + var importer = (TextureImporter)TextureImporter.GetAtPath(assetPath); + importer.mipmapEnabled = true; + AssetDatabase.ImportAsset(assetPath, ImportAssetOptions.ForceUpdate); + }, null, "Fix"); + } + } + } + + static void CheckRuntimeCommonIssues() + { + if (!OVRPlugin.occlusionMesh) + { + AddFix("Occlusion Mesh", "Enabling the occlusion mesh saves substantial GPU resources, generally with no visual impact. Enable unless you have an exceptional use case.", delegate (UnityEngine.Object obj, bool last, int selected) + { + OVRPlugin.occlusionMesh = true; + }, null, "Set OVRPlugin.occlusionMesh = true"); + } + + if (OVRManager.instance != null && !OVRManager.instance.useRecommendedMSAALevel) + { + AddFix("Optimize MSAA", "OVRManager can select the optimal antialiasing for the installed hardware at runtime. Recommend enabling this.", delegate (UnityEngine.Object obj, bool last, int selected) + { + OVRManager.instance.useRecommendedMSAALevel = true; + }, null, "Set useRecommendedMSAALevel = true"); + } + +#if UNITY_2017_2_OR_NEWER + if (UnityEngine.XR.XRSettings.eyeTextureResolutionScale > 1.5) +#else + if (UnityEngine.VR.VRSettings.renderScale > 1.5) +#endif + { + AddFix("Optimize Render Scale", "Render scale above 1.5 is extremely expensive on the GPU, with little if any positive visual benefit.", delegate (UnityEngine.Object obj, bool last, int selected) + { +#if UNITY_2017_2_OR_NEWER + UnityEngine.XR.XRSettings.eyeTextureResolutionScale = 1.5f; +#else + UnityEngine.VR.VRSettings.renderScale = 1.5f; +#endif + }, null, "Fix"); + } + } + + static void CheckStaticAndroidIssues() + { + AndroidSdkVersions recommendedAndroidSdkVersion = AndroidSdkVersions.AndroidApiLevel21; + if ((int)PlayerSettings.Android.minSdkVersion < (int)recommendedAndroidSdkVersion) + { + AddFix("Optimize Android API Level", "To avoid legacy workarounds, please require at least API level " + (int)recommendedAndroidSdkVersion, delegate (UnityEngine.Object obj, bool last, int selected) + { + PlayerSettings.Android.minSdkVersion = recommendedAndroidSdkVersion; + }, null, "Fix"); + } + + if (!PlayerSettings.gpuSkinning) + { + AddFix("Optimize GPU Skinning", "If you are CPU-bound, consider using GPU skinning.", delegate (UnityEngine.Object obj, bool last, int selected) + { + PlayerSettings.gpuSkinning = true; + }, null, "Fix"); + } + + + if (RenderSettings.skybox) + { + AddFix("Optimize Clearing", "For GPU performance, please don't use Unity's built-in Skybox.", delegate (UnityEngine.Object obj, bool last, int selected) + { + RenderSettings.skybox = null; + }, null, "Clear Skybox"); + } + + var materials = Resources.FindObjectsOfTypeAll(); + for (int i = 0; i < materials.Length; ++i) + { + if (materials[i].IsKeywordEnabled("_SPECGLOSSMAP") || materials[i].IsKeywordEnabled("_METALLICGLOSSMAP")) + { + AddFix("Optimize Specular Material", "For GPU performance, please don't use specular shader on materials.", delegate (UnityEngine.Object obj, bool last, int selected) + { + Material thisMaterial = (Material)obj; + thisMaterial.DisableKeyword("_SPECGLOSSMAP"); + thisMaterial.DisableKeyword("_METALLICGLOSSMAP"); + }, materials[i], "Fix"); + } + + if (materials[i].passCount > 1) + { + AddFix("Material Passes", "Please use 2 or fewer passes in materials.", null, materials[i]); + } + } + + ScriptingImplementation backend = PlayerSettings.GetScriptingBackend(UnityEditor.BuildTargetGroup.Android); + if (backend != UnityEditor.ScriptingImplementation.IL2CPP) + { + AddFix("Optimize Scripting Backend", "For CPU performance, please use IL2CPP.", delegate (UnityEngine.Object obj, bool last, int selected) + { + PlayerSettings.SetScriptingBackend(UnityEditor.BuildTargetGroup.Android, UnityEditor.ScriptingImplementation.IL2CPP); + }, null, "Fix"); + } + + var monoBehaviours = GameObject.FindObjectsOfType(); + System.Type effectBaseType = System.Type.GetType("UnityStandardAssets.ImageEffects.PostEffectsBase"); + if (effectBaseType != null) + { + for (int i = 0; i < monoBehaviours.Length; ++i) + { + if (monoBehaviours[i].GetType().IsSubclassOf(effectBaseType)) + { + AddFix("Image Effects", "Please don't use image effects.", null, monoBehaviours[i]); + } + } + } + + var textures = Resources.FindObjectsOfTypeAll(); + + int maxTextureSize = 1024 * (1 << QualitySettings.masterTextureLimit); + maxTextureSize = maxTextureSize * maxTextureSize; + + for (int i = 0; i < textures.Length; ++i) + { + if (textures[i].filterMode == FilterMode.Trilinear && textures[i].mipmapCount == 1) + { + AddFix("Optimize Texture Filtering", "For GPU performance, please generate mipmaps or disable trilinear filtering for textures.", delegate (UnityEngine.Object obj, bool last, int selected) + { + Texture2D thisTexture = (Texture2D)obj; + if (selected == 0) + { + thisTexture.filterMode = FilterMode.Bilinear; + } + else + { + SetTextureUseMips(thisTexture, true, last); + } + }, textures[i], "Switch to Bilinear", "Generate Mipmaps"); + } + } + + var projectors = GameObject.FindObjectsOfType(); + if (projectors.Length > 0) + { + AddFix("Optimize Projectors", "For GPU performance, please don't use projectors.", delegate (UnityEngine.Object obj, bool last, int selected) + { + Projector[] thisProjectors = GameObject.FindObjectsOfType(); + for (int i = 0; i < thisProjectors.Length; ++i) + { + thisProjectors[i].enabled = false; + } + }, null, "Disable Projectors"); + } + + if (EditorUserBuildSettings.androidBuildSubtarget != MobileTextureSubtarget.ASTC) + { + AddFix("Optimize Texture Compression", "For GPU performance, please use ASTC.", delegate (UnityEngine.Object obj, bool last, int selected) + { + EditorUserBuildSettings.androidBuildSubtarget = MobileTextureSubtarget.ASTC; + }, null, "Fix"); + } + + var cameras = GameObject.FindObjectsOfType(); + int clearCount = 0; + for (int i = 0; i < cameras.Length; ++i) + { + if (cameras[i].clearFlags != CameraClearFlags.Nothing && cameras[i].clearFlags != CameraClearFlags.Depth) + ++clearCount; + } + + if (clearCount > 2) + { + AddFix("Camera Clears", "Please use 2 or fewer clears.", null, null); + } + } + + static void CheckRuntimeAndroidIssues() + { + if (UnityStats.usedTextureMemorySize + UnityStats.vboTotalBytes > 1000000) + { + AddFix("Graphics Memory", "Please use less than 1GB of vertex and texture memory.", null, null); + } + + if (OVRManager.cpuLevel < 0 || OVRManager.cpuLevel > 3) + { + AddFix("Optimize CPU level", "For battery life, please use a safe CPU level.", delegate (UnityEngine.Object obj, bool last, int selected) + { + OVRManager.cpuLevel = 2; + }, null, "Set to CPU2"); + } + + if (OVRManager.gpuLevel < 0 || OVRManager.gpuLevel > 3) + { + AddFix("Optimize GPU level", "For battery life, please use a safe GPU level.", delegate (UnityEngine.Object obj, bool last, int selected) + { + OVRManager.gpuLevel = 2; + }, null, "Set to GPU2"); + } + + if (UnityStats.triangles > 100000 || UnityStats.vertices > 100000) + { + AddFix("Triangles and Verts", "Please use less than 100000 triangles or vertices.", null, null); + } + + // Warn for 50 if in non-VR mode? + if (UnityStats.drawCalls > 100) + { + AddFix("Draw Calls", "Please use less than 100 draw calls.", null, null); + } + } + + + enum LightmapType { Realtime = 4, Baked = 2, Mixed = 1 }; + + static bool IsLightBaked(Light light) + { + return light.lightmapBakeType == LightmapBakeType.Baked; + } + + static void SetAudioPreload(AudioClip clip, bool preload, bool refreshImmediately) + { + if (clip != null) + { + string assetPath = AssetDatabase.GetAssetPath(clip); + AudioImporter importer = AssetImporter.GetAtPath(assetPath) as AudioImporter; + if (importer != null) + { + if (preload != importer.preloadAudioData) + { + importer.preloadAudioData = preload; + + AssetDatabase.ImportAsset(assetPath); + if (refreshImmediately) + { + AssetDatabase.Refresh(); + } + } + } + } + } + + static void SetAudioLoadType(AudioClip clip, AudioClipLoadType loadType, bool refreshImmediately) + { + if (clip != null) + { + string assetPath = AssetDatabase.GetAssetPath(clip); + AudioImporter importer = AssetImporter.GetAtPath(assetPath) as AudioImporter; + if (importer != null) + { + if (loadType != importer.defaultSampleSettings.loadType) + { + AudioImporterSampleSettings settings = importer.defaultSampleSettings; + settings.loadType = loadType; + importer.defaultSampleSettings = settings; + + AssetDatabase.ImportAsset(assetPath); + if (refreshImmediately) + { + AssetDatabase.Refresh(); + } + } + } + } + } + + public static void SetTextureUseMips(Texture texture, bool useMips, bool refreshImmediately) + { + if (texture != null) + { + string assetPath = AssetDatabase.GetAssetPath(texture); + TextureImporter tImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter; + if (tImporter != null && tImporter.mipmapEnabled != useMips) + { + tImporter.mipmapEnabled = useMips; + + AssetDatabase.ImportAsset(assetPath); + if (refreshImmediately) + { + AssetDatabase.Refresh(); + } + } + } + } + + static T FindComponentInParents(GameObject obj) where T : Component + { + T component = null; + if (obj != null) + { + Transform parent = obj.transform.parent; + if (parent != null) + { + do + { + component = parent.GetComponent(typeof(T)) as T; + parent = parent.parent; + } while (parent != null && component == null); + } + } + return component; + } +} + +#endif diff --git a/Assets/Oculus/VR/Scripts/OVRLint.cs.meta b/Assets/Oculus/VR/Scripts/OVRLint.cs.meta new file mode 100644 index 0000000..80c4209 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRLint.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f483b2ec6fdc344049771ed51034b4e4 +timeCreated: 1484088598 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/OVRManager.cs b/Assets/Oculus/VR/Scripts/OVRManager.cs new file mode 100644 index 0000000..a2750a4 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRManager.cs @@ -0,0 +1,1484 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#if !UNITY_5_6_OR_NEWER +#error Oculus Utilities require Unity 5.6 or higher. +#endif + +using System; +using System.Collections.Generic; +using UnityEngine; +#if UNITY_EDITOR +using UnityEditor; +#endif + +/// +/// Configuration data for Oculus virtual reality. +/// +public class OVRManager : MonoBehaviour +{ + public enum TrackingOrigin + { + EyeLevel = OVRPlugin.TrackingOrigin.EyeLevel, + FloorLevel = OVRPlugin.TrackingOrigin.FloorLevel, + } + + public enum EyeTextureFormat + { + Default = OVRPlugin.EyeTextureFormat.Default, + R16G16B16A16_FP = OVRPlugin.EyeTextureFormat.R16G16B16A16_FP, + R11G11B10_FP = OVRPlugin.EyeTextureFormat.R11G11B10_FP, + } + + public enum TiledMultiResLevel + { + Off = OVRPlugin.TiledMultiResLevel.Off, + LMSLow = OVRPlugin.TiledMultiResLevel.LMSLow, + LMSMedium = OVRPlugin.TiledMultiResLevel.LMSMedium, + LMSHigh = OVRPlugin.TiledMultiResLevel.LMSHigh, + } + + /// + /// Gets the singleton instance. + /// + public static OVRManager instance { get; private set; } + + /// + /// Gets a reference to the active display. + /// + public static OVRDisplay display { get; private set; } + + /// + /// Gets a reference to the active sensor. + /// + public static OVRTracker tracker { get; private set; } + + /// + /// Gets a reference to the active boundary system. + /// + public static OVRBoundary boundary { get; private set; } + + private static OVRProfile _profile; + /// + /// Gets the current profile, which contains information about the user's settings and body dimensions. + /// + public static OVRProfile profile + { + get { + if (_profile == null) + _profile = new OVRProfile(); + + return _profile; + } + } + + private IEnumerable disabledCameras; + float prevTimeScale; + + /// + /// Occurs when an HMD attached. + /// + public static event Action HMDAcquired; + + /// + /// Occurs when an HMD detached. + /// + public static event Action HMDLost; + + /// + /// Occurs when an HMD is put on the user's head. + /// + public static event Action HMDMounted; + + /// + /// Occurs when an HMD is taken off the user's head. + /// + public static event Action HMDUnmounted; + + /// + /// Occurs when VR Focus is acquired. + /// + public static event Action VrFocusAcquired; + + /// + /// Occurs when VR Focus is lost. + /// + public static event Action VrFocusLost; + + /// + /// Occurs when Input Focus is acquired. + /// + public static event Action InputFocusAcquired; + + /// + /// Occurs when Input Focus is lost. + /// + public static event Action InputFocusLost; + + /// + /// Occurs when the active Audio Out device has changed and a restart is needed. + /// + public static event Action AudioOutChanged; + + /// + /// Occurs when the active Audio In device has changed and a restart is needed. + /// + public static event Action AudioInChanged; + + /// + /// Occurs when the sensor gained tracking. + /// + public static event Action TrackingAcquired; + + /// + /// Occurs when the sensor lost tracking. + /// + public static event Action TrackingLost; + + /// + /// Occurs when Health & Safety Warning is dismissed. + /// + //Disable the warning about it being unused. It's deprecated. + #pragma warning disable 0067 + [Obsolete] + public static event Action HSWDismissed; + #pragma warning restore + + private static bool _isHmdPresentCached = false; + private static bool _isHmdPresent = false; + private static bool _wasHmdPresent = false; + /// + /// If true, a head-mounted display is connected and present. + /// + public static bool isHmdPresent + { + get { + if (!_isHmdPresentCached) + { + _isHmdPresentCached = true; + _isHmdPresent = OVRPlugin.hmdPresent; + } + + return _isHmdPresent; + } + + private set { + _isHmdPresentCached = true; + _isHmdPresent = value; + } + } + + /// + /// Gets the audio output device identifier. + /// + /// + /// On Windows, this is a string containing the GUID of the IMMDevice for the Windows audio endpoint to use. + /// + public static string audioOutId + { + get { return OVRPlugin.audioOutId; } + } + + /// + /// Gets the audio input device identifier. + /// + /// + /// On Windows, this is a string containing the GUID of the IMMDevice for the Windows audio endpoint to use. + /// + public static string audioInId + { + get { return OVRPlugin.audioInId; } + } + + private static bool _hasVrFocusCached = false; + private static bool _hasVrFocus = false; + private static bool _hadVrFocus = false; + /// + /// If true, the app has VR Focus. + /// + public static bool hasVrFocus + { + get { + if (!_hasVrFocusCached) + { + _hasVrFocusCached = true; + _hasVrFocus = OVRPlugin.hasVrFocus; + } + + return _hasVrFocus; + } + + private set { + _hasVrFocusCached = true; + _hasVrFocus = value; + } + } + + private static bool _hadInputFocus = true; + /// + /// If true, the app has Input Focus. + /// + public static bool hasInputFocus + { + get + { + return OVRPlugin.hasInputFocus; + } + } + + /// + /// If true, chromatic de-aberration will be applied, improving the image at the cost of texture bandwidth. + /// + public bool chromatic + { + get { + if (!isHmdPresent) + return false; + + return OVRPlugin.chromatic; + } + + set { + if (!isHmdPresent) + return; + + OVRPlugin.chromatic = value; + } + } + + [Header("Performance/Quality")] + /// + /// If true, distortion rendering work is submitted a quarter-frame early to avoid pipeline stalls and increase CPU-GPU parallelism. + /// + [Tooltip("If true, distortion rendering work is submitted a quarter-frame early to avoid pipeline stalls and increase CPU-GPU parallelism.")] + public bool queueAhead = true; + + /// + /// If true, Unity will use the optimal antialiasing level for quality/performance on the current hardware. + /// + [Tooltip("If true, Unity will use the optimal antialiasing level for quality/performance on the current hardware.")] + public bool useRecommendedMSAALevel = false; + + /// + /// If true, both eyes will see the same image, rendered from the center eye pose, saving performance. + /// + [SerializeField] + [Tooltip("If true, both eyes will see the same image, rendered from the center eye pose, saving performance.")] + private bool _monoscopic = false; + + public bool monoscopic + { + get + { + if (!isHmdPresent) + return _monoscopic; + + return OVRPlugin.monoscopic; + } + + set + { + if (!isHmdPresent) + return; + + OVRPlugin.monoscopic = value; + _monoscopic = value; + } + } + + /// + /// If true, dynamic resolution will be enabled + /// + [Tooltip("If true, dynamic resolution will be enabled On PC")] + public bool enableAdaptiveResolution = false; + + /// + /// Adaptive Resolution is based on Unity engine's renderViewportScale/eyeTextureResolutionScale feature + /// But renderViewportScale was broken in an array of Unity engines, this function help to filter out those broken engines + /// + public static bool IsAdaptiveResSupportedByEngine() + { +#if UNITY_2017_1_OR_NEWER + return Application.unityVersion != "2017.1.0f1"; +#else + return false; +#endif + } + + /// + /// Min RenderScale the app can reach under adaptive resolution mode ( enableAdaptiveResolution = true ); + /// + [RangeAttribute(0.5f, 2.0f)] + [Tooltip("Min RenderScale the app can reach under adaptive resolution mode")] + public float minRenderScale = 0.7f; + + /// + /// Max RenderScale the app can reach under adaptive resolution mode ( enableAdaptiveResolution = true ); + /// + [RangeAttribute(0.5f, 2.0f)] + [Tooltip("Max RenderScale the app can reach under adaptive resolution mode")] + public float maxRenderScale = 1.0f; + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + /// + /// If true, the MixedRealityCapture properties will be displayed + /// + [HideInInspector] + public bool expandMixedRealityCapturePropertySheet = false; + + + /// + /// If true, Mixed Reality mode will be enabled + /// + [HideInInspector, Tooltip("If true, Mixed Reality mode will be enabled. It would be always set to false when the game is launching without editor")] + public bool enableMixedReality = false; + + public enum CompositionMethod + { + External, + Direct, + Sandwich + } + + /// + /// Composition method + /// + [HideInInspector] + public CompositionMethod compositionMethod = CompositionMethod.External; + + /// + /// Extra hidden layers + /// + [HideInInspector, Tooltip("Extra hidden layers")] + public LayerMask extraHiddenLayers; + + + /// + /// If true, Mixed Reality mode will use direct composition from the first web camera + /// + + public enum CameraDevice + { + WebCamera0, + WebCamera1, + ZEDCamera + } + + /// + /// The camera device for direct composition + /// + [HideInInspector, Tooltip("The camera device for direct composition")] + public CameraDevice capturingCameraDevice = CameraDevice.WebCamera0; + + /// + /// Flip the camera frame horizontally + /// + [HideInInspector, Tooltip("Flip the camera frame horizontally")] + public bool flipCameraFrameHorizontally = false; + + /// + /// Flip the camera frame vertically + /// + [HideInInspector, Tooltip("Flip the camera frame vertically")] + public bool flipCameraFrameVertically = false; + + /// + /// Delay the touch controller pose by a short duration (0 to 0.5 second) to match the physical camera latency + /// + [HideInInspector, Tooltip("Delay the touch controller pose by a short duration (0 to 0.5 second) to match the physical camera latency")] + public float handPoseStateLatency = 0.0f; + + /// + /// Delay the foreground / background image in the sandwich composition to match the physical camera latency. The maximum duration is sandwichCompositionBufferedFrames / {Game FPS} + /// + [HideInInspector, Tooltip("Delay the foreground / background image in the sandwich composition to match the physical camera latency. The maximum duration is sandwichCompositionBufferedFrames / {Game FPS}")] + public float sandwichCompositionRenderLatency = 0.0f; + + /// + /// The number of frames are buffered in the SandWich composition. The more buffered frames, the more memory it would consume. + /// + [HideInInspector, Tooltip("The number of frames are buffered in the SandWich composition. The more buffered frames, the more memory it would consume.")] + public int sandwichCompositionBufferedFrames = 8; + + + /// + /// Chroma Key Color + /// + [HideInInspector, Tooltip("Chroma Key Color")] + public Color chromaKeyColor = Color.green; + + /// + /// Chroma Key Similarity + /// + [HideInInspector, Tooltip("Chroma Key Similarity")] + public float chromaKeySimilarity = 0.60f; + + /// + /// Chroma Key Smooth Range + /// + [HideInInspector, Tooltip("Chroma Key Smooth Range")] + public float chromaKeySmoothRange = 0.03f; + + /// + /// Chroma Key Spill Range + /// + [HideInInspector, Tooltip("Chroma Key Spill Range")] + public float chromaKeySpillRange = 0.06f; + + /// + /// Use dynamic lighting (Depth sensor required) + /// + [HideInInspector, Tooltip("Use dynamic lighting (Depth sensor required)")] + public bool useDynamicLighting = false; + + public enum DepthQuality + { + Low, + Medium, + High + } + /// + /// The quality level of depth image. The lighting could be more smooth and accurate with high quality depth, but it would also be more costly in performance. + /// + [HideInInspector, Tooltip("The quality level of depth image. The lighting could be more smooth and accurate with high quality depth, but it would also be more costly in performance.")] + public DepthQuality depthQuality = DepthQuality.Medium; + + /// + /// Smooth factor in dynamic lighting. Larger is smoother + /// + [HideInInspector, Tooltip("Smooth factor in dynamic lighting. Larger is smoother")] + public float dynamicLightingSmoothFactor = 8.0f; + + /// + /// The maximum depth variation across the edges. Make it smaller to smooth the lighting on the edges. + /// + [HideInInspector, Tooltip("The maximum depth variation across the edges. Make it smaller to smooth the lighting on the edges.")] + public float dynamicLightingDepthVariationClampingValue = 0.001f; + + public enum VirtualGreenScreenType + { + Off, + OuterBoundary, + PlayArea + } + + /// + /// Set the current type of the virtual green screen + /// + [HideInInspector, Tooltip("Type of virutal green screen ")] + public VirtualGreenScreenType virtualGreenScreenType = VirtualGreenScreenType.Off; + + /// + /// Top Y of virtual screen + /// + [HideInInspector, Tooltip("Top Y of virtual green screen")] + public float virtualGreenScreenTopY = 10.0f; + + /// + /// Bottom Y of virtual screen + /// + [HideInInspector, Tooltip("Bottom Y of virtual green screen")] + public float virtualGreenScreenBottomY = -10.0f; + + /// + /// When using a depth camera (e.g. ZED), whether to use the depth in virtual green screen culling. + /// + [HideInInspector, Tooltip("When using a depth camera (e.g. ZED), whether to use the depth in virtual green screen culling.")] + public bool virtualGreenScreenApplyDepthCulling = false; + + /// + /// The tolerance value (in meter) when using the virtual green screen with a depth camera. Make it bigger if the foreground objects got culled incorrectly. + /// + [HideInInspector, Tooltip("The tolerance value (in meter) when using the virtual green screen with a depth camera. Make it bigger if the foreground objects got culled incorrectly.")] + public float virtualGreenScreenDepthTolerance = 0.2f; +#endif + + /// + /// The number of expected display frames per rendered frame. + /// + public int vsyncCount + { + get { + if (!isHmdPresent) + return 1; + + return OVRPlugin.vsyncCount; + } + + set { + if (!isHmdPresent) + return; + + OVRPlugin.vsyncCount = value; + } + } + + /// + /// Gets the current battery level. + /// + /// battery level in the range [0.0,1.0] + /// Battery level. + public static float batteryLevel + { + get { + if (!isHmdPresent) + return 1f; + + return OVRPlugin.batteryLevel; + } + } + + /// + /// Gets the current battery temperature. + /// + /// battery temperature in Celsius + /// Battery temperature. + public static float batteryTemperature + { + get { + if (!isHmdPresent) + return 0f; + + return OVRPlugin.batteryTemperature; + } + } + + /// + /// Gets the current battery status. + /// + /// battery status + /// Battery status. + public static int batteryStatus + { + get { + if (!isHmdPresent) + return -1; + + return (int)OVRPlugin.batteryStatus; + } + } + + /// + /// Gets the current volume level. + /// + /// volume level in the range [0,1]. + public static float volumeLevel + { + get { + if (!isHmdPresent) + return 0f; + + return OVRPlugin.systemVolume; + } + } + + /// + /// Gets or sets the current CPU performance level (0-2). Lower performance levels save more power. + /// + public static int cpuLevel + { + get { + if (!isHmdPresent) + return 2; + + return OVRPlugin.cpuLevel; + } + + set { + if (!isHmdPresent) + return; + + OVRPlugin.cpuLevel = value; + } + } + + /// + /// Gets or sets the current GPU performance level (0-2). Lower performance levels save more power. + /// + public static int gpuLevel + { + get { + if (!isHmdPresent) + return 2; + + return OVRPlugin.gpuLevel; + } + + set { + if (!isHmdPresent) + return; + + OVRPlugin.gpuLevel = value; + } + } + + /// + /// If true, the CPU and GPU are currently throttled to save power and/or reduce the temperature. + /// + public static bool isPowerSavingActive + { + get { + if (!isHmdPresent) + return false; + + return OVRPlugin.powerSaving; + } + } + + /// + /// Gets or sets the eye texture format. + /// + public static EyeTextureFormat eyeTextureFormat + { + get + { + return (OVRManager.EyeTextureFormat)OVRPlugin.GetDesiredEyeTextureFormat(); + } + + set + { + OVRPlugin.SetDesiredEyeTextureFormat((OVRPlugin.EyeTextureFormat)value); + } + } + + /// + /// Gets if tiled-based multi-resolution technique is supported + /// This feature is only supported on QCOMM-based Android devices + /// + public static bool tiledMultiResSupported + { + get + { + return OVRPlugin.tiledMultiResSupported; + } + } + + /// + /// Gets or sets the tiled-based multi-resolution level + /// This feature is only supported on QCOMM-based Android devices + /// + public static TiledMultiResLevel tiledMultiResLevel + { + get + { + if (!OVRPlugin.tiledMultiResSupported) + { + Debug.LogWarning("Tiled-based Multi-resolution feature is not supported"); + } + return (TiledMultiResLevel)OVRPlugin.tiledMultiResLevel; + } + set + { + if (!OVRPlugin.tiledMultiResSupported) + { + Debug.LogWarning("Tiled-based Multi-resolution feature is not supported"); + } + OVRPlugin.tiledMultiResLevel = (OVRPlugin.TiledMultiResLevel)value; + } + } + + /// + /// Gets if the GPU Utility is supported + /// This feature is only supported on QCOMM-based Android devices + /// + public static bool gpuUtilSupported + { + get + { + return OVRPlugin.gpuUtilSupported; + } + } + + /// + /// Gets the GPU Utilised Level (0.0 - 1.0) + /// This feature is only supported on QCOMM-based Android devices + /// + public static float gpuUtilLevel + { + get + { + if (!OVRPlugin.gpuUtilSupported) + { + Debug.LogWarning("GPU Util is not supported"); + } + return OVRPlugin.gpuUtilLevel; + } + } + + + [Header("Tracking")] + [SerializeField] + [Tooltip("Defines the current tracking origin type.")] + private OVRManager.TrackingOrigin _trackingOriginType = OVRManager.TrackingOrigin.EyeLevel; + /// + /// Defines the current tracking origin type. + /// + public OVRManager.TrackingOrigin trackingOriginType + { + get { + if (!isHmdPresent) + return _trackingOriginType; + + return (OVRManager.TrackingOrigin)OVRPlugin.GetTrackingOriginType(); + } + + set { + if (!isHmdPresent) + return; + + if (OVRPlugin.SetTrackingOriginType((OVRPlugin.TrackingOrigin)value)) + { + // Keep the field exposed in the Unity Editor synchronized with any changes. + _trackingOriginType = value; + } + } + } + + /// + /// If true, head tracking will affect the position of each OVRCameraRig's cameras. + /// + [Tooltip("If true, head tracking will affect the position of each OVRCameraRig's cameras.")] + public bool usePositionTracking = true; + + /// + /// If true, head tracking will affect the rotation of each OVRCameraRig's cameras. + /// + [HideInInspector] + public bool useRotationTracking = true; + + /// + /// If true, the distance between the user's eyes will affect the position of each OVRCameraRig's cameras. + /// + [Tooltip("If true, the distance between the user's eyes will affect the position of each OVRCameraRig's cameras.")] + public bool useIPDInPositionTracking = true; + + /// + /// If true, each scene load will cause the head pose to reset. + /// + [Tooltip("If true, each scene load will cause the head pose to reset.")] + public bool resetTrackerOnLoad = false; + + /// + /// If true, the Reset View in the universal menu will cause the pose to be reset. This should generally be + /// enabled for applications with a stationary position in the virtual world and will allow the View Reset + /// command to place the person back to a predefined location (such as a cockpit seat). + /// Set this to false if you have a locomotion system because resetting the view would effectively teleport + /// the player to potentially invalid locations. + /// + [Tooltip("If true, the Reset View in the universal menu will cause the pose to be reset. This should generally be enabled for applications with a stationary position in the virtual world and will allow the View Reset command to place the person back to a predefined location (such as a cockpit seat). Set this to false if you have a locomotion system because resetting the view would effectively teleport the player to potentially invalid locations.")] + public bool AllowRecenter = true; + + [SerializeField] + [Tooltip("Specifies HMD recentering behavior when controller recenter is performed. True recenters the HMD as well, false does not.")] + private bool _reorientHMDOnControllerRecenter = true; + /// + /// Defines the recentering mode specified in the tooltip above. + /// + public bool reorientHMDOnControllerRecenter + { + get + { + if (!isHmdPresent) + return false; + + return OVRPlugin.GetReorientHMDOnControllerRecenter(); + } + + set + { + if (!isHmdPresent) + return; + + OVRPlugin.SetReorientHMDOnControllerRecenter(value); + + } + } + + /// + /// True if the current platform supports virtual reality. + /// + public bool isSupportedPlatform { get; private set; } + + private static bool _isUserPresentCached = false; + private static bool _isUserPresent = false; + private static bool _wasUserPresent = false; + /// + /// True if the user is currently wearing the display. + /// + public bool isUserPresent + { + get { + if (!_isUserPresentCached) + { + _isUserPresentCached = true; + _isUserPresent = OVRPlugin.userPresent; + } + + return _isUserPresent; + } + + private set { + _isUserPresentCached = true; + _isUserPresent = value; + } + } + + private static bool prevAudioOutIdIsCached = false; + private static bool prevAudioInIdIsCached = false; + private static string prevAudioOutId = string.Empty; + private static string prevAudioInId = string.Empty; + private static bool wasPositionTracked = false; + + public static System.Version utilitiesVersion + { + get { return OVRPlugin.wrapperVersion; } + } + + public static System.Version pluginVersion + { + get { return OVRPlugin.version; } + } + + public static System.Version sdkVersion + { + get { return OVRPlugin.nativeSDKVersion; } + } + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + private static bool prevEnableMixedReality = false; + private static bool MixedRealityEnabledFromCmd() + { + var args = System.Environment.GetCommandLineArgs(); + for (int i = 0; i < args.Length; i++) + { + if (args[i].ToLower() == "-mixedreality") + return true; + } + return false; + } + + private static bool UseDirectCompositionFromCmd() + { + var args = System.Environment.GetCommandLineArgs(); + for (int i = 0; i < args.Length; i++) + { + if (args[i].ToLower() == "-directcomposition") + return true; + } + return false; + } + + private static bool UseExternalCompositionFromCmd() + { + var args = System.Environment.GetCommandLineArgs(); + for (int i = 0; i < args.Length; i++) + { + if (args[i].ToLower() == "-externalcomposition") + return true; + } + return false; + } + + private static bool CreateMixedRealityCaptureConfigurationFileFromCmd() + { + var args = System.Environment.GetCommandLineArgs(); + for (int i = 0; i < args.Length; i++) + { + if (args[i].ToLower() == "-create_mrc_config") + return true; + } + return false; + } + + private static bool LoadMixedRealityCaptureConfigurationFileFromCmd() + { + var args = System.Environment.GetCommandLineArgs(); + for (int i = 0; i < args.Length; i++) + { + if (args[i].ToLower() == "-load_mrc_config") + return true; + } + return false; + } +#endif + + internal static bool IsUnityAlphaOrBetaVersion() + { + string ver = Application.unityVersion; + int pos = ver.Length - 1; + + while (pos >= 0 && ver[pos] >= '0' && ver[pos] <= '9') + { + --pos; + } + + if (pos >= 0 && (ver[pos] == 'a' || ver[pos] == 'b')) + return true; + + return false; + } + + internal static string UnityAlphaOrBetaVersionWarningMessage = "WARNING: It's not recommended to use Unity alpha/beta release in Oculus development. Use a stable release if you encounter any issue."; + +#region Unity Messages + + private void Awake() + { + // Only allow one instance at runtime. + if (instance != null) + { + enabled = false; + DestroyImmediate(this); + return; + } + + instance = this; + + Debug.Log("Unity v" + Application.unityVersion + ", " + + "Oculus Utilities v" + OVRPlugin.wrapperVersion + ", " + + "OVRPlugin v" + OVRPlugin.version + ", " + + "SDK v" + OVRPlugin.nativeSDKVersion + "."); + +#if !UNITY_EDITOR + if (IsUnityAlphaOrBetaVersion()) + { + Debug.LogWarning(UnityAlphaOrBetaVersionWarningMessage); + } +#endif + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + var supportedTypes = + UnityEngine.Rendering.GraphicsDeviceType.Direct3D11.ToString() + ", " + + UnityEngine.Rendering.GraphicsDeviceType.Direct3D12.ToString(); + + if (!supportedTypes.Contains(SystemInfo.graphicsDeviceType.ToString())) + Debug.LogWarning("VR rendering requires one of the following device types: (" + supportedTypes + "). Your graphics device: " + SystemInfo.graphicsDeviceType.ToString()); +#endif + + // Detect whether this platform is a supported platform + RuntimePlatform currPlatform = Application.platform; + if (currPlatform == RuntimePlatform.Android || + // currPlatform == RuntimePlatform.LinuxPlayer || + currPlatform == RuntimePlatform.OSXEditor || + currPlatform == RuntimePlatform.OSXPlayer || + currPlatform == RuntimePlatform.WindowsEditor || + currPlatform == RuntimePlatform.WindowsPlayer) + { + isSupportedPlatform = true; + } + else + { + isSupportedPlatform = false; + } + if (!isSupportedPlatform) + { + Debug.LogWarning("This platform is unsupported"); + return; + } + +#if UNITY_ANDROID && !UNITY_EDITOR + // Turn off chromatic aberration by default to save texture bandwidth. + chromatic = false; +#endif + +#if UNITY_STANDALONE_WIN && !UNITY_EDITOR + enableMixedReality = false; // we should never start the standalone game in MxR mode, unless the command-line parameter is provided +#endif + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + bool loadMrcConfig = LoadMixedRealityCaptureConfigurationFileFromCmd(); + bool createMrcConfig = CreateMixedRealityCaptureConfigurationFileFromCmd(); + + if (loadMrcConfig || createMrcConfig) + { + OVRMixedRealityCaptureSettings mrcSettings = ScriptableObject.CreateInstance(); + mrcSettings.ReadFrom(this); + if (loadMrcConfig) + { + mrcSettings.CombineWithConfigurationFile(); + mrcSettings.ApplyTo(this); + } + if (createMrcConfig) + { + mrcSettings.WriteToConfigurationFile(); + } + ScriptableObject.Destroy(mrcSettings); + } + + if (MixedRealityEnabledFromCmd()) + { + enableMixedReality = true; + } + + if (enableMixedReality) + { + Debug.Log("OVR: Mixed Reality mode enabled"); + if (UseDirectCompositionFromCmd()) + { + compositionMethod = CompositionMethod.Direct; + } + if (UseExternalCompositionFromCmd()) + { + compositionMethod = CompositionMethod.External; + } + Debug.Log("OVR: CompositionMethod : " + compositionMethod); + } +#endif + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + if (enableAdaptiveResolution && !OVRManager.IsAdaptiveResSupportedByEngine()) + { + enableAdaptiveResolution = false; + UnityEngine.Debug.LogError("Your current Unity Engine " + Application.unityVersion + " might have issues to support adaptive resolution, please disable it under OVRManager"); + } +#endif + + Initialize(); + + if (resetTrackerOnLoad) + display.RecenterPose(); + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + // Force OcculusionMesh on all the time, you can change the value to false if you really need it be off for some reasons, + // be aware there are performance drops if you don't use occlusionMesh. + OVRPlugin.occlusionMesh = true; +#endif + } + +#if UNITY_EDITOR + private static bool _scriptsReloaded; + + [UnityEditor.Callbacks.DidReloadScripts] + static void ScriptsReloaded() + { + _scriptsReloaded = true; + } +#endif + + void Initialize() + { + if (display == null) + display = new OVRDisplay(); + if (tracker == null) + tracker = new OVRTracker(); + if (boundary == null) + boundary = new OVRBoundary(); + + reorientHMDOnControllerRecenter = _reorientHMDOnControllerRecenter; + } + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + private bool suppressDisableMixedRealityBecauseOfNoMainCameraWarning = false; +#endif + private void Update() + { +#if UNITY_EDITOR + if (_scriptsReloaded) + { + _scriptsReloaded = false; + instance = this; + Initialize(); + } +#endif + + if (OVRPlugin.shouldQuit) + Application.Quit(); + + if (AllowRecenter && OVRPlugin.shouldRecenter) + { + OVRManager.display.RecenterPose(); + } + + if (trackingOriginType != _trackingOriginType) + trackingOriginType = _trackingOriginType; + + tracker.isEnabled = usePositionTracking; + + OVRPlugin.rotation = useRotationTracking; + + OVRPlugin.useIPDInPositionTracking = useIPDInPositionTracking; + + // Dispatch HMD events. + + isHmdPresent = OVRPlugin.hmdPresent; + + if (useRecommendedMSAALevel && QualitySettings.antiAliasing != display.recommendedMSAALevel) + { + Debug.Log("The current MSAA level is " + QualitySettings.antiAliasing + + ", but the recommended MSAA level is " + display.recommendedMSAALevel + + ". Switching to the recommended level."); + + QualitySettings.antiAliasing = display.recommendedMSAALevel; + } + + if (monoscopic != _monoscopic) + { + monoscopic = _monoscopic; + } + + if (_wasHmdPresent && !isHmdPresent) + { + try + { + if (HMDLost != null) + HMDLost(); + } + catch (Exception e) + { + Debug.LogError("Caught Exception: " + e); + } + } + + if (!_wasHmdPresent && isHmdPresent) + { + try + { + if (HMDAcquired != null) + HMDAcquired(); + } + catch (Exception e) + { + Debug.LogError("Caught Exception: " + e); + } + } + + _wasHmdPresent = isHmdPresent; + + // Dispatch HMD mounted events. + + isUserPresent = OVRPlugin.userPresent; + + if (_wasUserPresent && !isUserPresent) + { + try + { + if (HMDUnmounted != null) + HMDUnmounted(); + } + catch (Exception e) + { + Debug.LogError("Caught Exception: " + e); + } + } + + if (!_wasUserPresent && isUserPresent) + { + try + { + if (HMDMounted != null) + HMDMounted(); + } + catch (Exception e) + { + Debug.LogError("Caught Exception: " + e); + } + } + + _wasUserPresent = isUserPresent; + + // Dispatch VR Focus events. + + hasVrFocus = OVRPlugin.hasVrFocus; + + if (_hadVrFocus && !hasVrFocus) + { + try + { + if (VrFocusLost != null) + VrFocusLost(); + } + catch (Exception e) + { + Debug.LogError("Caught Exception: " + e); + } + } + + if (!_hadVrFocus && hasVrFocus) + { + try + { + if (VrFocusAcquired != null) + VrFocusAcquired(); + } + catch (Exception e) + { + Debug.LogError("Caught Exception: " + e); + } + } + + _hadVrFocus = hasVrFocus; + + // Dispatch VR Input events. + + bool hasInputFocus = OVRPlugin.hasInputFocus; + + if (_hadInputFocus && !hasInputFocus) + { + try + { + if (InputFocusLost != null) + InputFocusLost(); + } + catch (Exception e) + { + Debug.LogError("Caught Exception: " + e); + } + } + + if (!_hadInputFocus && hasInputFocus) + { + try + { + if (InputFocusAcquired != null) + InputFocusAcquired(); + } + catch (Exception e) + { + Debug.LogError("Caught Exception: " + e); + } + } + + _hadInputFocus = hasInputFocus; + + // Changing effective rendering resolution dynamically according performance +#if (UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN) + + if (enableAdaptiveResolution) + { +#if UNITY_2017_2_OR_NEWER + if (UnityEngine.XR.XRSettings.eyeTextureResolutionScale < maxRenderScale) + { + // Allocate renderScale to max to avoid re-allocation + UnityEngine.XR.XRSettings.eyeTextureResolutionScale = maxRenderScale; + } + else + { + // Adjusting maxRenderScale in case app started with a larger renderScale value + maxRenderScale = Mathf.Max(maxRenderScale, UnityEngine.XR.XRSettings.eyeTextureResolutionScale); + } + minRenderScale = Mathf.Min(minRenderScale, maxRenderScale); + float minViewportScale = minRenderScale / UnityEngine.XR.XRSettings.eyeTextureResolutionScale; + float recommendedViewportScale = OVRPlugin.GetEyeRecommendedResolutionScale() / UnityEngine.XR.XRSettings.eyeTextureResolutionScale; + recommendedViewportScale = Mathf.Clamp(recommendedViewportScale, minViewportScale, 1.0f); + UnityEngine.XR.XRSettings.renderViewportScale = recommendedViewportScale; +#else + if (UnityEngine.VR.VRSettings.renderScale < maxRenderScale) + { + // Allocate renderScale to max to avoid re-allocation + UnityEngine.VR.VRSettings.renderScale = maxRenderScale; + } + else + { + // Adjusting maxRenderScale in case app started with a larger renderScale value + maxRenderScale = Mathf.Max(maxRenderScale, UnityEngine.VR.VRSettings.renderScale); + } + minRenderScale = Mathf.Min(minRenderScale, maxRenderScale); + float minViewportScale = minRenderScale / UnityEngine.VR.VRSettings.renderScale; + float recommendedViewportScale = OVRPlugin.GetEyeRecommendedResolutionScale() / UnityEngine.VR.VRSettings.renderScale; + recommendedViewportScale = Mathf.Clamp(recommendedViewportScale, minViewportScale, 1.0f); + UnityEngine.VR.VRSettings.renderViewportScale = recommendedViewportScale; +#endif + } +#endif + + // Dispatch Audio Device events. + + string audioOutId = OVRPlugin.audioOutId; + if (!prevAudioOutIdIsCached) + { + prevAudioOutId = audioOutId; + prevAudioOutIdIsCached = true; + } + else if (audioOutId != prevAudioOutId) + { + try + { + if (AudioOutChanged != null) + AudioOutChanged(); + } + catch (Exception e) + { + Debug.LogError("Caught Exception: " + e); + } + + prevAudioOutId = audioOutId; + } + + string audioInId = OVRPlugin.audioInId; + if (!prevAudioInIdIsCached) + { + prevAudioInId = audioInId; + prevAudioInIdIsCached = true; + } + else if (audioInId != prevAudioInId) + { + try + { + if (AudioInChanged != null) + AudioInChanged(); + } + catch (Exception e) + { + Debug.LogError("Caught Exception: " + e); + } + + prevAudioInId = audioInId; + } + + // Dispatch tracking events. + + if (wasPositionTracked && !tracker.isPositionTracked) + { + try + { + if (TrackingLost != null) + TrackingLost(); + } + catch (Exception e) + { + Debug.LogError("Caught Exception: " + e); + } + } + + if (!wasPositionTracked && tracker.isPositionTracked) + { + try + { + if (TrackingAcquired != null) + TrackingAcquired(); + } + catch (Exception e) + { + Debug.LogError("Caught Exception: " + e); + } + } + + wasPositionTracked = tracker.isPositionTracked; + + display.Update(); + OVRInput.Update(); + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + if (enableMixedReality || prevEnableMixedReality) + { + Camera mainCamera = FindMainCamera(); + if (Camera.main != null) + { + suppressDisableMixedRealityBecauseOfNoMainCameraWarning = false; + + if (enableMixedReality) + { + OVRMixedReality.Update(this.gameObject, mainCamera, compositionMethod, useDynamicLighting, capturingCameraDevice, depthQuality); + } + + if (prevEnableMixedReality && !enableMixedReality) + { + OVRMixedReality.Cleanup(); + } + + prevEnableMixedReality = enableMixedReality; + } + else + { + if (!suppressDisableMixedRealityBecauseOfNoMainCameraWarning) + { + Debug.LogWarning("Main Camera is not set, Mixed Reality disabled"); + suppressDisableMixedRealityBecauseOfNoMainCameraWarning = true; + } + } + } +#endif + } + + private bool multipleMainCameraWarningPresented = false; + private Camera FindMainCamera() + { + GameObject[] objects = GameObject.FindGameObjectsWithTag("MainCamera"); + List cameras = new List(4); + foreach (GameObject obj in objects) + { + Camera camera = obj.GetComponent(); + if (camera != null && camera.enabled) + { + OVRCameraRig cameraRig = camera.GetComponentInParent(); + if (cameraRig != null && cameraRig.trackingSpace != null) + { + cameras.Add(camera); + } + } + } + if (cameras.Count == 0) + { + return Camera.main; // pick one of the cameras which tagged as "MainCamera" + } + else if (cameras.Count == 1) + { + return cameras[0]; + } + else + { + if (!multipleMainCameraWarningPresented) + { + Debug.LogWarning("Multiple MainCamera found. Assume the real MainCamera is the camera with the least depth"); + multipleMainCameraWarningPresented = true; + } + // return the camera with least depth + cameras.Sort((Camera c0, Camera c1) => { return c0.depth < c1.depth ? -1 : (c0.depth > c1.depth ? 1 : 0); }); + return cameras[0]; + } + } + + private void OnDisable() + { +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + OVRMixedReality.Cleanup(); +#endif + } + + private void LateUpdate() + { + OVRHaptics.Process(); + } + + private void FixedUpdate() + { + OVRInput.FixedUpdate(); + } + + /// + /// Leaves the application/game and returns to the launcher/dashboard + /// + public void ReturnToLauncher() + { + // show the platform UI quit prompt + OVRManager.PlatformUIConfirmQuit(); + } + +#endregion + + public static void PlatformUIConfirmQuit() + { + if (!isHmdPresent) + return; + + OVRPlugin.ShowUI(OVRPlugin.PlatformUI.ConfirmQuit); + } +} diff --git a/Assets/Oculus/VR/Scripts/OVRManager.cs.meta b/Assets/Oculus/VR/Scripts/OVRManager.cs.meta new file mode 100644 index 0000000..177b3b7 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRManager.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7e933e81d3c20c74ea6fdc708a67e3a5 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: -100 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/OVRMixedReality.cs b/Assets/Oculus/VR/Scripts/OVRMixedReality.cs new file mode 100644 index 0000000..ef0d068 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRMixedReality.cs @@ -0,0 +1,134 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ +using System; +using System.Runtime.InteropServices; +using System.Text.RegularExpressions; +using System.Collections.Generic; +using UnityEngine; + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + +/// +/// Manages mix-reality elements +/// +internal static class OVRMixedReality +{ + /// + /// Configurable parameters + /// + public static Color chromaKeyColor = Color.green; + + /// + /// For Debugging purpose, we can use preset parameters to fake a camera when external camera is not available + /// + public static bool useFakeExternalCamera = false; + public static Vector3 fakeCameraPositon = new Vector3(3.0f, 0.0f, 3.0f); + public static Quaternion fakeCameraRotation = Quaternion.LookRotation((new Vector3(0.0f, 1.0f, 0.0f) - fakeCameraPositon).normalized, Vector3.up); + public static float fakeCameraFov = 60.0f; + public static float fakeCameraAspect = 16.0f / 9.0f; + + /// + /// Composition object + /// + public static OVRComposition currentComposition = null; + + /// + /// Updates the internal state of the Mixed Reality Camera. Called by OVRManager. + /// + + public static void Update(GameObject parentObject, Camera mainCamera, OVRManager.CompositionMethod compositionMethod, bool useDynamicLighting, OVRManager.CameraDevice cameraDevice, OVRManager.DepthQuality depthQuality) + { + if (!OVRPlugin.initialized) + { + Debug.LogError("OVRPlugin not initialized"); + return; + } + + if (!OVRPlugin.IsMixedRealityInitialized()) + OVRPlugin.InitializeMixedReality(); + + if (!OVRPlugin.IsMixedRealityInitialized()) + { + Debug.LogError("Unable to initialize MixedReality"); + return; + } + + OVRPlugin.UpdateExternalCamera(); + OVRPlugin.UpdateCameraDevices(); + + if (currentComposition != null && currentComposition.CompositionMethod() != compositionMethod) + { + currentComposition.Cleanup(); + currentComposition = null; + } + + if (compositionMethod == OVRManager.CompositionMethod.External) + { + if (currentComposition == null) + { + currentComposition = new OVRExternalComposition(parentObject, mainCamera); + } + } + else if (compositionMethod == OVRManager.CompositionMethod.Direct) + { + if (currentComposition == null) + { + currentComposition = new OVRDirectComposition(parentObject, mainCamera, cameraDevice, useDynamicLighting, depthQuality); + } + } + else if (compositionMethod == OVRManager.CompositionMethod.Sandwich) + { + if (currentComposition == null) + { + currentComposition = new OVRSandwichComposition(parentObject, mainCamera, cameraDevice, useDynamicLighting, depthQuality); + } + } + else + { + Debug.LogError("Unknown CompositionMethod : " + compositionMethod); + return; + } + currentComposition.Update(mainCamera); + } + + public static void Cleanup() + { + if (currentComposition != null) + { + currentComposition.Cleanup(); + currentComposition = null; + } + if (OVRPlugin.IsMixedRealityInitialized()) + { + OVRPlugin.ShutdownMixedReality(); + } + } + + public static void RecenterPose() + { + if (currentComposition != null) + { + currentComposition.RecenterPose(); + } + } +} + +#endif diff --git a/Assets/Oculus/VR/Scripts/OVRMixedReality.cs.meta b/Assets/Oculus/VR/Scripts/OVRMixedReality.cs.meta new file mode 100644 index 0000000..8207904 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRMixedReality.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 5daf6258e951ab84bb8b3e3b03386396 +timeCreated: 1497574405 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/OVROnCompleteListener.cs b/Assets/Oculus/VR/Scripts/OVROnCompleteListener.cs new file mode 100644 index 0000000..06b124e --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVROnCompleteListener.cs @@ -0,0 +1,38 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using System.Collections; + +#if UNITY_ANDROID && !UNITY_EDITOR + +public abstract class OVROnCompleteListener : AndroidJavaProxy +{ + public OVROnCompleteListener() : base("com.oculus.svclib.OnCompleteListener") + { + } + + public abstract void onSuccess(); + + public abstract void onFailure(); +} + +#endif diff --git a/Assets/Oculus/VR/Scripts/OVROnCompleteListener.cs.meta b/Assets/Oculus/VR/Scripts/OVROnCompleteListener.cs.meta new file mode 100644 index 0000000..2b7d7ee --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVROnCompleteListener.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8730118d7f00f9b47b09be73f7e91d2b +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/OVROverlay.cs b/Assets/Oculus/VR/Scripts/OVROverlay.cs new file mode 100644 index 0000000..edc54d3 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVROverlay.cs @@ -0,0 +1,668 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using System; +using System.Collections; +using System.Runtime.InteropServices; + +/// +/// Add OVROverlay script to an object with an optional mesh primitive +/// rendered as a TimeWarp overlay instead by drawing it into the eye buffer. +/// This will take full advantage of the display resolution and avoid double +/// resampling of the texture. +/// +/// We support 3 types of Overlay shapes right now +/// 1. Quad : This is most common overlay type , you render a quad in Timewarp space. +/// 2. Cylinder: [Mobile Only][Experimental], Display overlay as partial surface of a cylinder +/// * The cylinder's center will be your game object's center +/// * We encoded the cylinder's parameters in transform.scale, +/// **[scale.z] is the radius of the cylinder +/// **[scale.y] is the height of the cylinder +/// **[scale.x] is the length of the arc of cylinder +/// * Limitations +/// **Only the half of the cylinder can be displayed, which means the arc angle has to be smaller than 180 degree, [scale.x] / [scale.z] <= PI +/// **Your camera has to be inside of the inscribed sphere of the cylinder, the overlay will be faded out automatically when the camera is close to the inscribed sphere's surface. +/// **Translation only works correctly with vrDriver 1.04 or above +/// 3. Cubemap: Display overlay as a cube map +/// 4. OffcenterCubemap: [Mobile Only] Display overlay as a cube map with a texture coordinate offset +/// * The actually sampling will looks like [color = texture(cubeLayerSampler, normalize(direction) + offset)] instead of [color = texture( cubeLayerSampler, direction )] +/// * The extra center offset can be feed from transform.position +/// * Note: if transform.position's magnitude is greater than 1, which will cause some cube map pixel always invisible +/// Which is usually not what people wanted, we don't kill the ability for developer to do so here, but will warn out. +/// 5. Equirect: Display overlay as a 360-degree equirectangular skybox. +/// +public class OVROverlay : MonoBehaviour +{ +#region Interface + + /// + /// Determines the on-screen appearance of a layer. + /// + public enum OverlayShape + { + Quad = OVRPlugin.OverlayShape.Quad, + Cylinder = OVRPlugin.OverlayShape.Cylinder, + Cubemap = OVRPlugin.OverlayShape.Cubemap, + OffcenterCubemap = OVRPlugin.OverlayShape.OffcenterCubemap, + Equirect = OVRPlugin.OverlayShape.Equirect, + } + + /// + /// Whether the layer appears behind or infront of other content in the scene. + /// + public enum OverlayType + { + None, + Underlay, + Overlay, + }; + + /// + /// Specify overlay's type + /// + [Tooltip("Specify overlay's type")] + public OverlayType currentOverlayType = OverlayType.Overlay; + + /// + /// If true, the texture's content is copied to the compositor each frame. + /// + [Tooltip("If true, the texture's content is copied to the compositor each frame.")] + public bool isDynamic = false; + + /// + /// If true, the layer would be used to present protected content (e.g. HDCP). The flag is effective only on PC. + /// + [Tooltip("If true, the layer would be used to present protected content (e.g. HDCP). The flag is effective only on PC.")] + public bool isProtectedContent = false; + + /// + /// The compositionDepth defines the order of the OVROverlays in composition. The overlay/underlay with smaller compositionDepth would be composited in the front of the overlay/underlay with larger compositionDepth. + /// + [Tooltip("The compositionDepth defines the order of the OVROverlays in composition. The overlay/underlay with smaller compositionDepth would be composited in the front of the overlay/underlay with larger compositionDepth.")] + public int compositionDepth = 0; + + /// + /// Specify overlay's shape + /// + [Tooltip("Specify overlay's shape")] + public OverlayShape currentOverlayShape = OverlayShape.Quad; + private OverlayShape prevOverlayShape = OverlayShape.Quad; + + /// + /// The left- and right-eye Textures to show in the layer. + /// \note If you need to change the texture on a per-frame basis, please use OverrideOverlayTextureInfo(..) to avoid caching issues. + /// + [Tooltip("The left- and right-eye Textures to show in the layer.")] + public Texture[] textures = new Texture[] { null, null }; + + protected IntPtr[] texturePtrs = new IntPtr[] { IntPtr.Zero, IntPtr.Zero }; + + /// + /// Use this function to set texture and texNativePtr when app is running + /// GetNativeTexturePtr is a slow behavior, the value should be pre-cached + /// +#if UNITY_2017_2_OR_NEWER + public void OverrideOverlayTextureInfo(Texture srcTexture, IntPtr nativePtr, UnityEngine.XR.XRNode node) +#else + public void OverrideOverlayTextureInfo(Texture srcTexture, IntPtr nativePtr, UnityEngine.VR.VRNode node) +#endif + { +#if UNITY_2017_2_OR_NEWER + int index = (node == UnityEngine.XR.XRNode.RightEye) ? 1 : 0; +#else + int index = (node == UnityEngine.VR.VRNode.RightEye) ? 1 : 0; +#endif + + if (textures.Length <= index) + return; + + textures[index] = srcTexture; + texturePtrs[index] = nativePtr; + + isOverridePending = true; + } + + protected bool isOverridePending; + + internal const int maxInstances = 15; + internal static OVROverlay[] instances = new OVROverlay[maxInstances]; + +#endregion + + private static Material tex2DMaterial; + private static Material cubeMaterial; + + private OVRPlugin.LayerLayout layout { + get { +#if UNITY_ANDROID && !UNITY_EDITOR + if (textures.Length == 2 && textures[1] != null) + return OVRPlugin.LayerLayout.Stereo; +#endif + return OVRPlugin.LayerLayout.Mono; + } + } + + private struct LayerTexture { + public Texture appTexture; + public IntPtr appTexturePtr; + public Texture[] swapChain; + public IntPtr[] swapChainPtr; + }; + private LayerTexture[] layerTextures; + + private OVRPlugin.LayerDesc layerDesc; + private int stageCount = -1; + + private int layerIndex = -1; // Controls the composition order based on wake-up time. + + private int layerId = 0; // The layer's internal handle in the compositor. + private GCHandle layerIdHandle; + private IntPtr layerIdPtr = IntPtr.Zero; + + private int frameIndex = 0; + private int prevFrameIndex = -1; + + private Renderer rend; + + private int texturesPerStage { get { return (layout == OVRPlugin.LayerLayout.Stereo) ? 2 : 1; } } + + private bool CreateLayer(int mipLevels, int sampleCount, OVRPlugin.EyeTextureFormat etFormat, int flags, OVRPlugin.Sizei size, OVRPlugin.OverlayShape shape) + { + if (!layerIdHandle.IsAllocated || layerIdPtr == IntPtr.Zero) + { + layerIdHandle = GCHandle.Alloc(layerId, GCHandleType.Pinned); + layerIdPtr = layerIdHandle.AddrOfPinnedObject(); + } + + if (layerIndex == -1) + { + for (int i = 0; i < maxInstances; ++i) + { + if (instances[i] == null || instances[i] == this) + { + layerIndex = i; + instances[i] = this; + break; + } + } + } + + bool needsSetup = ( + isOverridePending || + layerDesc.MipLevels != mipLevels || + layerDesc.SampleCount != sampleCount || + layerDesc.Format != etFormat || + layerDesc.Layout != layout || + layerDesc.LayerFlags != flags || + !layerDesc.TextureSize.Equals(size) || + layerDesc.Shape != shape); + + if (!needsSetup) + return false; + + OVRPlugin.LayerDesc desc = OVRPlugin.CalculateLayerDesc(shape, layout, size, mipLevels, sampleCount, etFormat, flags); + OVRPlugin.EnqueueSetupLayer(desc, compositionDepth, layerIdPtr); + layerId = (int)layerIdHandle.Target; + + if (layerId > 0) + { + layerDesc = desc; + stageCount = OVRPlugin.GetLayerTextureStageCount(layerId); + } + + isOverridePending = false; + + return true; + } + + private bool CreateLayerTextures(bool useMipmaps, OVRPlugin.Sizei size, bool isHdr) + { + bool needsCopy = false; + + if (stageCount <= 0) + return false; + + // For newer SDKs, blit directly to the surface that will be used in compositing. + + if (layerTextures == null) + layerTextures = new LayerTexture[texturesPerStage]; + + for (int eyeId = 0; eyeId < texturesPerStage; ++eyeId) + { + if (layerTextures[eyeId].swapChain == null) + layerTextures[eyeId].swapChain = new Texture[stageCount]; + + if (layerTextures[eyeId].swapChainPtr == null) + layerTextures[eyeId].swapChainPtr = new IntPtr[stageCount]; + + for (int stage = 0; stage < stageCount; ++stage) + { + Texture sc = layerTextures[eyeId].swapChain[stage]; + IntPtr scPtr = layerTextures[eyeId].swapChainPtr[stage]; + + if (sc != null && scPtr != IntPtr.Zero) + continue; + + if (scPtr == IntPtr.Zero) + scPtr = OVRPlugin.GetLayerTexture(layerId, stage, (OVRPlugin.Eye)eyeId); + + if (scPtr == IntPtr.Zero) + continue; + + var txFormat = (isHdr) ? TextureFormat.RGBAHalf : TextureFormat.RGBA32; + + if (currentOverlayShape != OverlayShape.Cubemap && currentOverlayShape != OverlayShape.OffcenterCubemap) + sc = Texture2D.CreateExternalTexture(size.w, size.h, txFormat, useMipmaps, true, scPtr); +#if UNITY_2017_1_OR_NEWER + else + sc = Cubemap.CreateExternalTexture(size.w, txFormat, useMipmaps, scPtr); +#endif + + layerTextures[eyeId].swapChain[stage] = sc; + layerTextures[eyeId].swapChainPtr[stage] = scPtr; + + needsCopy = true; + } + } + + return needsCopy; + } + + private void DestroyLayerTextures() + { + for (int eyeId = 0; layerTextures != null && eyeId < texturesPerStage; ++eyeId) + { + if (layerTextures[eyeId].swapChain != null) + { + for (int stage = 0; stage < stageCount; ++stage) + DestroyImmediate(layerTextures[eyeId].swapChain[stage]); + } + } + + layerTextures = null; + } + + private void DestroyLayer() + { + if (layerIndex != -1) + { + // Turn off the overlay if it was on. + OVRPlugin.EnqueueSubmitLayer(true, false, IntPtr.Zero, IntPtr.Zero, -1, 0, OVRPose.identity.ToPosef(), Vector3.one.ToVector3f(), layerIndex, (OVRPlugin.OverlayShape)prevOverlayShape); + instances[layerIndex] = null; + layerIndex = -1; + } + + if (layerIdPtr != IntPtr.Zero) + { + OVRPlugin.EnqueueDestroyLayer(layerIdPtr); + layerIdPtr = IntPtr.Zero; + layerIdHandle.Free(); + layerId = 0; + } + + layerDesc = new OVRPlugin.LayerDesc(); + + frameIndex = 0; + prevFrameIndex = -1; + } + + private bool LatchLayerTextures() + { + for (int i = 0; i < texturesPerStage; ++i) + { + if (textures[i] != layerTextures[i].appTexture || layerTextures[i].appTexturePtr == IntPtr.Zero) + { + if (textures[i] != null) + { +#if UNITY_EDITOR + var assetPath = UnityEditor.AssetDatabase.GetAssetPath(textures[i]); + var importer = (UnityEditor.TextureImporter)UnityEditor.TextureImporter.GetAtPath(assetPath); + if (importer && importer.textureType != UnityEditor.TextureImporterType.Default) + { + Debug.LogError("Need Default Texture Type for overlay"); + return false; + } +#endif + var rt = textures[i] as RenderTexture; + if (rt && !rt.IsCreated()) + rt.Create(); + + layerTextures[i].appTexturePtr = (texturePtrs[i] != IntPtr.Zero) ? texturePtrs[i] : textures[i].GetNativeTexturePtr(); + + if (layerTextures[i].appTexturePtr != IntPtr.Zero) + layerTextures[i].appTexture = textures[i]; + } + } + + if (currentOverlayShape == OverlayShape.Cubemap) + { + if (textures[i] as Cubemap == null) + { + Debug.LogError("Need Cubemap texture for cube map overlay"); + return false; + } + } + } + +#if !UNITY_ANDROID || UNITY_EDITOR + if (currentOverlayShape == OverlayShape.OffcenterCubemap) + { + Debug.LogWarning("Overlay shape " + currentOverlayShape + " is not supported on current platform"); + return false; + } +#endif + + if (layerTextures[0].appTexture == null || layerTextures[0].appTexturePtr == IntPtr.Zero) + return false; + + return true; + } + + private OVRPlugin.LayerDesc GetCurrentLayerDesc() + { + OVRPlugin.LayerDesc newDesc = new OVRPlugin.LayerDesc() { + Format = OVRPlugin.EyeTextureFormat.R8G8B8A8_sRGB, + LayerFlags = (int)OVRPlugin.LayerFlags.TextureOriginAtBottomLeft, + Layout = layout, + MipLevels = 1, + SampleCount = 1, + Shape = (OVRPlugin.OverlayShape)currentOverlayShape, + TextureSize = new OVRPlugin.Sizei() { w = textures[0].width, h = textures[0].height } + }; + + var tex2D = textures[0] as Texture2D; + if (tex2D != null) + { + if (tex2D.format == TextureFormat.RGBAHalf || tex2D.format == TextureFormat.RGBAFloat) + newDesc.Format = OVRPlugin.EyeTextureFormat.R16G16B16A16_FP; + + newDesc.MipLevels = tex2D.mipmapCount; + } + + var texCube = textures[0] as Cubemap; + if (texCube != null) + { + if (texCube.format == TextureFormat.RGBAHalf || texCube.format == TextureFormat.RGBAFloat) + newDesc.Format = OVRPlugin.EyeTextureFormat.R16G16B16A16_FP; + + newDesc.MipLevels = texCube.mipmapCount; + } + + var rt = textures[0] as RenderTexture; + if (rt != null) + { + newDesc.SampleCount = rt.antiAliasing; + + if (rt.format == RenderTextureFormat.ARGBHalf || rt.format == RenderTextureFormat.ARGBFloat || rt.format == RenderTextureFormat.RGB111110Float) + newDesc.Format = OVRPlugin.EyeTextureFormat.R16G16B16A16_FP; + } + + if (isProtectedContent) + { + newDesc.LayerFlags |= (int)OVRPlugin.LayerFlags.ProtectedContent; + } + + return newDesc; + } + + private bool PopulateLayer(int mipLevels, bool isHdr, OVRPlugin.Sizei size, int sampleCount, int stage) + { + bool ret = false; + + RenderTextureFormat rtFormat = (isHdr) ? RenderTextureFormat.ARGBHalf : RenderTextureFormat.ARGB32; + + for (int eyeId = 0; eyeId < texturesPerStage; ++eyeId) + { + Texture et = layerTextures[eyeId].swapChain[stage]; + if (et == null) + continue; + + for (int mip = 0; mip < mipLevels; ++mip) + { + int width = size.w >> mip; + if (width < 1) width = 1; + int height = size.h >> mip; + if (height < 1) height = 1; +#if UNITY_2017_1_1 || UNITY_2017_2_OR_NEWER + RenderTextureDescriptor descriptor = new RenderTextureDescriptor(width, height, rtFormat, 0); + descriptor.msaaSamples = sampleCount; + descriptor.useMipMap = true; + descriptor.autoGenerateMips = false; + descriptor.sRGB = false; + + var tempRTDst = RenderTexture.GetTemporary(descriptor); +#else + var tempRTDst = RenderTexture.GetTemporary(width, height, 0, rtFormat, RenderTextureReadWrite.Linear, sampleCount); +#endif + + if (!tempRTDst.IsCreated()) + tempRTDst.Create(); + + tempRTDst.DiscardContents(); + + bool dataIsLinear = isHdr || (QualitySettings.activeColorSpace == ColorSpace.Linear); + +#if !UNITY_2017_1_OR_NEWER + var rt = textures[eyeId] as RenderTexture; + dataIsLinear |= rt != null && rt.sRGB; //HACK: Unity 5.6 and earlier convert to linear on read from sRGB RenderTexture. +#endif +#if UNITY_ANDROID && !UNITY_EDITOR + dataIsLinear = true; //HACK: Graphics.CopyTexture causes linear->srgb conversion on target write with D3D but not GLES. +#endif + + if (currentOverlayShape != OverlayShape.Cubemap && currentOverlayShape != OverlayShape.OffcenterCubemap) + { + tex2DMaterial.SetInt("_linearToSrgb", (!isHdr && dataIsLinear) ? 1 : 0); + + //Resolve, decompress, swizzle, etc not handled by simple CopyTexture. +#if !UNITY_ANDROID || UNITY_EDITOR + // The PC compositor uses premultiplied alpha, so multiply it here. + tex2DMaterial.SetInt("_premultiply", 1); +#endif + Graphics.Blit(textures[eyeId], tempRTDst, tex2DMaterial); + Graphics.CopyTexture(tempRTDst, 0, 0, et, 0, mip); + } +#if UNITY_2017_1_OR_NEWER + else // Cubemap + { + for (int face = 0; face < 6; ++face) + { + cubeMaterial.SetInt("_linearToSrgb", (!isHdr && dataIsLinear) ? 1 : 0); + +#if !UNITY_ANDROID || UNITY_EDITOR + // The PC compositor uses premultiplied alpha, so multiply it here. + cubeMaterial.SetInt("_premultiply", 1); +#endif + cubeMaterial.SetInt("_face", face); + //Resolve, decompress, swizzle, etc not handled by simple CopyTexture. + Graphics.Blit(textures[eyeId], tempRTDst, cubeMaterial); + Graphics.CopyTexture(tempRTDst, 0, 0, et, face, mip); + } + } +#endif + RenderTexture.ReleaseTemporary(tempRTDst); + + ret = true; + } + } + + return ret; + } + + private bool SubmitLayer(bool overlay, bool headLocked, OVRPose pose, Vector3 scale, int frameIndex) + { + int rightEyeIndex = (texturesPerStage >= 2) ? 1 : 0; + bool isOverlayVisible = OVRPlugin.EnqueueSubmitLayer(overlay, headLocked, layerTextures[0].appTexturePtr, layerTextures[rightEyeIndex].appTexturePtr, layerId, frameIndex, pose.flipZ().ToPosef(), scale.ToVector3f(), layerIndex, (OVRPlugin.OverlayShape)currentOverlayShape); + + prevOverlayShape = currentOverlayShape; + + return isOverlayVisible; + } + +#region Unity Messages + + void Awake() + { + Debug.Log("Overlay Awake"); + + if (tex2DMaterial == null) + tex2DMaterial = new Material(Shader.Find("Oculus/Texture2D Blit")); + + if (cubeMaterial == null) + cubeMaterial = new Material(Shader.Find("Oculus/Cubemap Blit")); + + rend = GetComponent(); + + if (textures.Length == 0) + textures = new Texture[] { null }; + + // Backward compatibility + if (rend != null && textures[0] == null) + textures[0] = rend.material.mainTexture; + } + + void OnEnable() + { + if (!OVRManager.isHmdPresent) + { + enabled = false; + return; + } + } + + void OnDisable() + { + if ((gameObject.hideFlags & HideFlags.DontSaveInBuild) != 0) + return; + + DestroyLayerTextures(); + DestroyLayer(); + } + + void OnDestroy() + { + DestroyLayerTextures(); + DestroyLayer(); + } + + bool ComputeSubmit(ref OVRPose pose, ref Vector3 scale, ref bool overlay, ref bool headLocked) + { + Camera headCamera = Camera.main; + + overlay = (currentOverlayType == OverlayType.Overlay); + headLocked = false; + for (var t = transform; t != null && !headLocked; t = t.parent) + headLocked |= (t == headCamera.transform); + + pose = (headLocked) ? transform.ToHeadSpacePose(headCamera) : transform.ToTrackingSpacePose(headCamera); + scale = transform.lossyScale; + for (int i = 0; i < 3; ++i) + scale[i] /= headCamera.transform.lossyScale[i]; + + if (currentOverlayShape == OverlayShape.Cubemap) + { +#if UNITY_ANDROID && !UNITY_EDITOR + //HACK: VRAPI cubemaps assume are yawed 180 degrees relative to LibOVR. + pose.orientation = pose.orientation * Quaternion.AngleAxis(180, Vector3.up); +#endif + pose.position = headCamera.transform.position; + } + + // Pack the offsetCenter directly into pose.position for offcenterCubemap + if (currentOverlayShape == OverlayShape.OffcenterCubemap) + { + pose.position = transform.position; + if (pose.position.magnitude > 1.0f) + { + Debug.LogWarning("Your cube map center offset's magnitude is greater than 1, which will cause some cube map pixel always invisible ."); + return false; + } + } + + // Cylinder overlay sanity checking + if (currentOverlayShape == OverlayShape.Cylinder) + { + float arcAngle = scale.x / scale.z / (float)Math.PI * 180.0f; + if (arcAngle > 180.0f) + { + Debug.LogWarning("Cylinder overlay's arc angle has to be below 180 degree, current arc angle is " + arcAngle + " degree." ); + return false; + } + } + + return true; + } + + void LateUpdate() + { + // The overlay must be specified every eye frame, because it is positioned relative to the + // current head location. If frames are dropped, it will be time warped appropriately, + // just like the eye buffers. + if (currentOverlayType == OverlayType.None || textures.Length < texturesPerStage || textures[0] == null) + return; + + OVRPose pose = OVRPose.identity; + Vector3 scale = Vector3.one; + bool overlay = false; + bool headLocked = false; + if (!ComputeSubmit(ref pose, ref scale, ref overlay, ref headLocked)) + return; + + OVRPlugin.LayerDesc newDesc = GetCurrentLayerDesc(); + bool isHdr = (newDesc.Format == OVRPlugin.EyeTextureFormat.R16G16B16A16_FP); + + bool createdLayer = CreateLayer(newDesc.MipLevels, newDesc.SampleCount, newDesc.Format, newDesc.LayerFlags, newDesc.TextureSize, newDesc.Shape); + + if (layerIndex == -1 || layerId <= 0) + return; + + bool useMipmaps = (newDesc.MipLevels > 1); + + createdLayer |= CreateLayerTextures(useMipmaps, newDesc.TextureSize, isHdr); + + if (layerTextures[0].appTexture as RenderTexture != null) + isDynamic = true; + + if (!LatchLayerTextures()) + return; + + // Don't populate the same frame image twice. + if (frameIndex > prevFrameIndex) + { + int stage = frameIndex % stageCount; + if (!PopulateLayer (newDesc.MipLevels, isHdr, newDesc.TextureSize, newDesc.SampleCount, stage)) + return; + } + + bool isOverlayVisible = SubmitLayer(overlay, headLocked, pose, scale, frameIndex); + + prevFrameIndex = frameIndex; + if (isDynamic) + ++frameIndex; + + // Backward compatibility: show regular renderer if overlay isn't visible. + if (rend) + rend.enabled = !isOverlayVisible; + } + +#endregion +} diff --git a/Assets/Oculus/VR/Scripts/OVROverlay.cs.meta b/Assets/Oculus/VR/Scripts/OVROverlay.cs.meta new file mode 100644 index 0000000..97d97b0 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVROverlay.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4444ce35d262aa648ad0c425a559b931 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/OVRPlatformMenu.cs b/Assets/Oculus/VR/Scripts/OVRPlatformMenu.cs new file mode 100644 index 0000000..8beb18f --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRPlatformMenu.cs @@ -0,0 +1,129 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using VR = UnityEngine.VR; +using System.Collections; +using System.Collections.Generic; + +/// +/// Shows the Oculus plaform UI. +/// +public class OVRPlatformMenu : MonoBehaviour +{ + /// + /// The key code. + /// + private OVRInput.RawButton inputCode = OVRInput.RawButton.Back; + + public enum eHandler + { + ShowConfirmQuit, + RetreatOneLevel, + }; + + public eHandler shortPressHandler = eHandler.ShowConfirmQuit; + + /// + /// Callback to handle short press. Returns true if ConfirmQuit menu should be shown. + /// + public System.Func OnShortPress; + private static Stack sceneStack = new Stack(); + + enum eBackButtonAction + { + NONE, + SHORT_PRESS + }; + + eBackButtonAction HandleBackButtonState() + { + eBackButtonAction action = eBackButtonAction.NONE; + + if (OVRInput.GetDown(inputCode)) + { + action = eBackButtonAction.SHORT_PRESS; + } + + return action; + } + + /// + /// Instantiate the cursor timer + /// + void Awake() + { + if (shortPressHandler == eHandler.RetreatOneLevel && OnShortPress == null) + OnShortPress = RetreatOneLevel; + + if (!OVRManager.isHmdPresent) + { + enabled = false; + return; + } + + sceneStack.Push(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name); + } + + /// + /// Show the confirm quit menu + /// + void ShowConfirmQuitMenu() + { +#if UNITY_ANDROID && !UNITY_EDITOR + Debug.Log("[PlatformUI-ConfirmQuit] Showing @ " + Time.time); + OVRManager.PlatformUIConfirmQuit(); +#endif + } + + /// + /// Sample handler for short press which retreats to the previous scene that used OVRPlatformMenu. + /// + private static bool RetreatOneLevel() + { + if (sceneStack.Count > 1) + { + string parentScene = sceneStack.Pop(); + UnityEngine.SceneManagement.SceneManager.LoadSceneAsync (parentScene); + return false; + } + + return true; + } + + /// + /// Tests for long-press and activates global platform menu when detected. + /// as per the Unity integration doc, the back button responds to "mouse 1" button down/up/etc + /// + void Update() + { +#if UNITY_ANDROID + eBackButtonAction action = HandleBackButtonState(); + if (action == eBackButtonAction.SHORT_PRESS) + { + if (OnShortPress == null || OnShortPress()) + { + ShowConfirmQuitMenu(); + } + } +#endif + } +} diff --git a/Assets/Oculus/VR/Scripts/OVRPlatformMenu.cs.meta b/Assets/Oculus/VR/Scripts/OVRPlatformMenu.cs.meta new file mode 100644 index 0000000..6921f91 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRPlatformMenu.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2afcf575f4a68de4db434c7b7233c451 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/OVRPlugin.cs b/Assets/Oculus/VR/Scripts/OVRPlugin.cs new file mode 100644 index 0000000..2b69cbd --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRPlugin.cs @@ -0,0 +1,3611 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +#if !(UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || (UNITY_ANDROID && !UNITY_EDITOR)) +#define OVRPLUGIN_UNSUPPORTED_PLATFORM +#endif + +using System; +using System.Runtime.InteropServices; +using UnityEngine; + +// Internal C# wrapper for OVRPlugin. + +public static class OVRPlugin +{ +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + public const bool isSupportedPlatform = false; +#else + public const bool isSupportedPlatform = true; +#endif + +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + public static readonly System.Version wrapperVersion = _versionZero; +#else + public static readonly System.Version wrapperVersion = OVRP_1_28_0.version; +#endif + + private static System.Version _version; + public static System.Version version + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + Debug.LogWarning("Platform is not currently supported by OVRPlugin"); + return _versionZero; +#else + if (_version == null) + { + try + { + string pluginVersion = OVRP_1_1_0.ovrp_GetVersion(); + + if (pluginVersion != null) + { + // Truncate unsupported trailing version info for System.Version. Original string is returned if not present. + pluginVersion = pluginVersion.Split('-')[0]; + _version = new System.Version(pluginVersion); + } + else + { + _version = _versionZero; + } + } + catch + { + _version = _versionZero; + } + + // Unity 5.1.1f3-p3 have OVRPlugin version "0.5.0", which isn't accurate. + if (_version == OVRP_0_5_0.version) + _version = OVRP_0_1_0.version; + + if (_version > _versionZero && _version < OVRP_1_3_0.version) + throw new PlatformNotSupportedException("Oculus Utilities version " + wrapperVersion + " is too new for OVRPlugin version " + _version.ToString() + ". Update to the latest version of Unity."); + } + + return _version; +#endif + } + } + + private static System.Version _nativeSDKVersion; + public static System.Version nativeSDKVersion + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return _versionZero; +#else + if (_nativeSDKVersion == null) + { + try + { + string sdkVersion = string.Empty; + + if (version >= OVRP_1_1_0.version) + sdkVersion = OVRP_1_1_0.ovrp_GetNativeSDKVersion(); + else + sdkVersion = _versionZero.ToString(); + + if (sdkVersion != null) + { + // Truncate unsupported trailing version info for System.Version. Original string is returned if not present. + sdkVersion = sdkVersion.Split('-')[0]; + _nativeSDKVersion = new System.Version(sdkVersion); + } + else + { + _nativeSDKVersion = _versionZero; + } + } + catch + { + _nativeSDKVersion = _versionZero; + } + } + + return _nativeSDKVersion; +#endif + } + } + + [StructLayout(LayoutKind.Sequential)] + private class GUID + { + public int a; + public short b; + public short c; + public byte d0; + public byte d1; + public byte d2; + public byte d3; + public byte d4; + public byte d5; + public byte d6; + public byte d7; + } + + public enum Bool + { + False = 0, + True + } + + public enum Result + { + /// Success + Success = 0, + + /// Failure + Failure = -1000, + Failure_InvalidParameter = -1001, + Failure_NotInitialized = -1002, + Failure_InvalidOperation = -1003, + Failure_Unsupported = -1004, + Failure_NotYetImplemented = -1005, + Failure_OperationFailed = -1006, + Failure_InsufficientSize = -1007, + } + + public enum CameraStatus + { + CameraStatus_None, + CameraStatus_Connected, + CameraStatus_Calibrating, + CameraStatus_CalibrationFailed, + CameraStatus_Calibrated, + CameraStatus_EnumSize = 0x7fffffff + } + + public enum Eye + { + None = -1, + Left = 0, + Right = 1, + Count = 2 + } + + public enum Tracker + { + None = -1, + Zero = 0, + One = 1, + Two = 2, + Three = 3, + Count, + } + + public enum Node + { + None = -1, + EyeLeft = 0, + EyeRight = 1, + EyeCenter = 2, + HandLeft = 3, + HandRight = 4, + TrackerZero = 5, + TrackerOne = 6, + TrackerTwo = 7, + TrackerThree = 8, + Head = 9, + DeviceObjectZero = 10, + Count, + } + + public enum Controller + { + None = 0, + LTouch = 0x00000001, + RTouch = 0x00000002, + Touch = LTouch | RTouch, + Remote = 0x00000004, + Gamepad = 0x00000010, + Touchpad = 0x08000000, + LTrackedRemote = 0x01000000, + RTrackedRemote = 0x02000000, + Active = unchecked((int)0x80000000), + All = ~None, + } + + public enum Handedness + { + Unsupported = 0, + LeftHanded = 1, + RightHanded = 2, + } + + public enum TrackingOrigin + { + EyeLevel = 0, + FloorLevel = 1, + Count, + } + + public enum RecenterFlags + { + Default = 0, + Controllers = 0x40000000, + IgnoreAll = unchecked((int)0x80000000), + Count, + } + + public enum BatteryStatus + { + Charging = 0, + Discharging, + Full, + NotCharging, + Unknown, + } + + public enum EyeTextureFormat + { + Default = 0, + R8G8B8A8_sRGB = 0, + R8G8B8A8 = 1, + R16G16B16A16_FP = 2, + R11G11B10_FP = 3, + B8G8R8A8_sRGB = 4, + B8G8R8A8 = 5, + R5G6B5 = 11, + EnumSize = 0x7fffffff + } + + public enum PlatformUI + { + None = -1, + ConfirmQuit = 1, + GlobalMenuTutorial, // Deprecated + } + + public enum SystemRegion + { + Unspecified = 0, + Japan, + China, + } + + public enum SystemHeadset + { + None = 0, + GearVR_R320, // Note4 Innovator + GearVR_R321, // S6 Innovator + GearVR_R322, // Commercial 1 + GearVR_R323, // Commercial 2 (USB Type C) + GearVR_R324, // Commercial 3 (USB Type C) + GearVR_R325, // Commercial 4 (USB Type C) + Oculus_Go, + + Rift_DK1 = 0x1000, + Rift_DK2, + Rift_CV1, + } + + public enum OverlayShape + { + Quad = 0, + Cylinder = 1, + Cubemap = 2, + OffcenterCubemap = 4, + Equirect = 5, + } + + public enum Step + { + Render = -1, + Physics = 0, + } + + public enum CameraDevice + { + None = 0, + WebCamera0 = 100, + WebCamera1 = 101, + ZEDCamera = 300, + } + + public enum CameraDeviceDepthSensingMode + { + Standard = 0, + Fill = 1, + } + + public enum CameraDeviceDepthQuality + { + Low = 0, + Medium = 1, + High = 2, + } + + public enum TiledMultiResLevel + { + Off = 0, + LMSLow = 1, + LMSMedium = 2, + LMSHigh = 3, + EnumSize = 0x7FFFFFFF + } + + [StructLayout(LayoutKind.Sequential)] + public struct CameraDeviceIntrinsicsParameters + { + float fx; /* Focal length in pixels along x axis. */ + float fy; /* Focal length in pixels along y axis. */ + float cx; /* Optical center along x axis, defined in pixels (usually close to width/2). */ + float cy; /* Optical center along y axis, defined in pixels (usually close to height/2). */ + double disto0; /* Distortion factor : [ k1, k2, p1, p2, k3 ]. Radial (k1,k2,k3) and Tangential (p1,p2) distortion.*/ + double disto1; + double disto2; + double disto3; + double disto4; + float v_fov; /* Vertical field of view after stereo rectification, in degrees. */ + float h_fov; /* Horizontal field of view after stereo rectification, in degrees.*/ + float d_fov; /* Diagonal field of view after stereo rectification, in degrees.*/ + int w; /* Resolution width */ + int h; /* Resolution height */ + } + + private const int OverlayShapeFlagShift = 4; + private enum OverlayFlag + { + None = unchecked((int)0x00000000), + OnTop = unchecked((int)0x00000001), + HeadLocked = unchecked((int)0x00000002), + + // Using the 5-8 bits for shapes, total 16 potential shapes can be supported 0x000000[0]0 -> 0x000000[F]0 + ShapeFlag_Quad = unchecked((int)OverlayShape.Quad << OverlayShapeFlagShift), + ShapeFlag_Cylinder = unchecked((int)OverlayShape.Cylinder << OverlayShapeFlagShift), + ShapeFlag_Cubemap = unchecked((int)OverlayShape.Cubemap << OverlayShapeFlagShift), + ShapeFlag_OffcenterCubemap = unchecked((int)OverlayShape.OffcenterCubemap << OverlayShapeFlagShift), + ShapeFlagRangeMask = unchecked((int)0xF << OverlayShapeFlagShift), + } + + [StructLayout(LayoutKind.Sequential)] + public struct Vector2f + { + public float x; + public float y; + } + + [StructLayout(LayoutKind.Sequential)] + public struct Vector3f + { + public float x; + public float y; + public float z; + public static readonly Vector3f zero = new Vector3f { x = 0.0f, y = 0.0f, z = 0.0f }; + public override string ToString() + { + return string.Format("{0}, {1}, {2}", x, y, z); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct Quatf + { + public float x; + public float y; + public float z; + public float w; + public static readonly Quatf identity = new Quatf {x = 0.0f, y = 0.0f, z = 0.0f, w = 1.0f}; + public override string ToString() + { + return string.Format("{0}, {1}, {2}, {3}", x, y, z, w); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct Posef + { + public Quatf Orientation; + public Vector3f Position; + public static readonly Posef identity = new Posef { Orientation = Quatf.identity, Position = Vector3f.zero }; + public override string ToString() + { + return string.Format("Position ({0}), Orientation({1})", Position, Orientation); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct PoseStatef + { + public Posef Pose; + public Vector3f Velocity; + public Vector3f Acceleration; + public Vector3f AngularVelocity; + public Vector3f AngularAcceleration; + double Time; + } + + [StructLayout(LayoutKind.Sequential)] + public struct ControllerState4 + { + public uint ConnectedControllers; + public uint Buttons; + public uint Touches; + public uint NearTouches; + public float LIndexTrigger; + public float RIndexTrigger; + public float LHandTrigger; + public float RHandTrigger; + public Vector2f LThumbstick; + public Vector2f RThumbstick; + public Vector2f LTouchpad; + public Vector2f RTouchpad; + public byte LBatteryPercentRemaining; + public byte RBatteryPercentRemaining; + public byte LRecenterCount; + public byte RRecenterCount; + public byte Reserved_27; + public byte Reserved_26; + public byte Reserved_25; + public byte Reserved_24; + public byte Reserved_23; + public byte Reserved_22; + public byte Reserved_21; + public byte Reserved_20; + public byte Reserved_19; + public byte Reserved_18; + public byte Reserved_17; + public byte Reserved_16; + public byte Reserved_15; + public byte Reserved_14; + public byte Reserved_13; + public byte Reserved_12; + public byte Reserved_11; + public byte Reserved_10; + public byte Reserved_09; + public byte Reserved_08; + public byte Reserved_07; + public byte Reserved_06; + public byte Reserved_05; + public byte Reserved_04; + public byte Reserved_03; + public byte Reserved_02; + public byte Reserved_01; + public byte Reserved_00; + + public ControllerState4(ControllerState2 cs) + { + ConnectedControllers = cs.ConnectedControllers; + Buttons = cs.Buttons; + Touches = cs.Touches; + NearTouches = cs.NearTouches; + LIndexTrigger = cs.LIndexTrigger; + RIndexTrigger = cs.RIndexTrigger; + LHandTrigger = cs.LHandTrigger; + RHandTrigger = cs.RHandTrigger; + LThumbstick = cs.LThumbstick; + RThumbstick = cs.RThumbstick; + LTouchpad = cs.LTouchpad; + RTouchpad = cs.RTouchpad; + LBatteryPercentRemaining = 0; + RBatteryPercentRemaining = 0; + LRecenterCount = 0; + RRecenterCount = 0; + Reserved_27 = 0; + Reserved_26 = 0; + Reserved_25 = 0; + Reserved_24 = 0; + Reserved_23 = 0; + Reserved_22 = 0; + Reserved_21 = 0; + Reserved_20 = 0; + Reserved_19 = 0; + Reserved_18 = 0; + Reserved_17 = 0; + Reserved_16 = 0; + Reserved_15 = 0; + Reserved_14 = 0; + Reserved_13 = 0; + Reserved_12 = 0; + Reserved_11 = 0; + Reserved_10 = 0; + Reserved_09 = 0; + Reserved_08 = 0; + Reserved_07 = 0; + Reserved_06 = 0; + Reserved_05 = 0; + Reserved_04 = 0; + Reserved_03 = 0; + Reserved_02 = 0; + Reserved_01 = 0; + Reserved_00 = 0; + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct ControllerState2 + { + public uint ConnectedControllers; + public uint Buttons; + public uint Touches; + public uint NearTouches; + public float LIndexTrigger; + public float RIndexTrigger; + public float LHandTrigger; + public float RHandTrigger; + public Vector2f LThumbstick; + public Vector2f RThumbstick; + public Vector2f LTouchpad; + public Vector2f RTouchpad; + + public ControllerState2(ControllerState cs) + { + ConnectedControllers = cs.ConnectedControllers; + Buttons = cs.Buttons; + Touches = cs.Touches; + NearTouches = cs.NearTouches; + LIndexTrigger = cs.LIndexTrigger; + RIndexTrigger = cs.RIndexTrigger; + LHandTrigger = cs.LHandTrigger; + RHandTrigger = cs.RHandTrigger; + LThumbstick = cs.LThumbstick; + RThumbstick = cs.RThumbstick; + LTouchpad = new Vector2f() { x = 0.0f, y = 0.0f }; + RTouchpad = new Vector2f() { x = 0.0f, y = 0.0f }; + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct ControllerState + { + public uint ConnectedControllers; + public uint Buttons; + public uint Touches; + public uint NearTouches; + public float LIndexTrigger; + public float RIndexTrigger; + public float LHandTrigger; + public float RHandTrigger; + public Vector2f LThumbstick; + public Vector2f RThumbstick; + } + + [StructLayout(LayoutKind.Sequential)] + public struct HapticsBuffer + { + public IntPtr Samples; + public int SamplesCount; + } + + [StructLayout(LayoutKind.Sequential)] + public struct HapticsState + { + public int SamplesAvailable; + public int SamplesQueued; + } + + [StructLayout(LayoutKind.Sequential)] + public struct HapticsDesc + { + public int SampleRateHz; + public int SampleSizeInBytes; + public int MinimumSafeSamplesQueued; + public int MinimumBufferSamplesCount; + public int OptimalBufferSamplesCount; + public int MaximumBufferSamplesCount; + } + + [StructLayout(LayoutKind.Sequential)] + public struct AppPerfFrameStats + { + public int HmdVsyncIndex; + public int AppFrameIndex; + public int AppDroppedFrameCount; + public float AppMotionToPhotonLatency; + public float AppQueueAheadTime; + public float AppCpuElapsedTime; + public float AppGpuElapsedTime; + public int CompositorFrameIndex; + public int CompositorDroppedFrameCount; + public float CompositorLatency; + public float CompositorCpuElapsedTime; + public float CompositorGpuElapsedTime; + public float CompositorCpuStartToGpuEndElapsedTime; + public float CompositorGpuEndToVsyncElapsedTime; + } + + public const int AppPerfFrameStatsMaxCount = 5; + + [StructLayout(LayoutKind.Sequential)] + public struct AppPerfStats + { + [MarshalAs(UnmanagedType.ByValArray, SizeConst = AppPerfFrameStatsMaxCount)] + public AppPerfFrameStats[] FrameStats; + public int FrameStatsCount; + public Bool AnyFrameStatsDropped; + public float AdaptiveGpuPerformanceScale; + } + + [StructLayout(LayoutKind.Sequential)] + public struct Sizei + { + public int w; + public int h; + } + + [StructLayout(LayoutKind.Sequential)] + public struct Sizef + { + public float w; + public float h; + } + + [StructLayout(LayoutKind.Sequential)] + public struct Vector2i + { + public int x; + public int y; + } + + [StructLayout(LayoutKind.Sequential)] + public struct Recti { + Vector2i Pos; + Sizei Size; + } + + [StructLayout(LayoutKind.Sequential)] + public struct Rectf { + Vector2f Pos; + Sizef Size; + } + + [StructLayout(LayoutKind.Sequential)] + public struct Frustumf + { + public float zNear; + public float zFar; + public float fovX; + public float fovY; + } + + [StructLayout(LayoutKind.Sequential)] + public struct Frustumf2 + { + public float zNear; + public float zFar; + public Fovf Fov; + } + + public enum BoundaryType + { + OuterBoundary = 0x0001, + PlayArea = 0x0100, + } + + [StructLayout(LayoutKind.Sequential)] + public struct BoundaryTestResult + { + public Bool IsTriggering; + public float ClosestDistance; + public Vector3f ClosestPoint; + public Vector3f ClosestPointNormal; + } + + [StructLayout(LayoutKind.Sequential)] + public struct BoundaryLookAndFeel + { + public Colorf Color; + } + + [StructLayout(LayoutKind.Sequential)] + public struct BoundaryGeometry + { + public BoundaryType BoundaryType; + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)] + public Vector3f[] Points; + public int PointsCount; + } + + [StructLayout(LayoutKind.Sequential)] + public struct Colorf + { + public float r; + public float g; + public float b; + public float a; + } + + [StructLayout(LayoutKind.Sequential)] + public struct Fovf + { + public float UpTan; + public float DownTan; + public float LeftTan; + public float RightTan; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CameraIntrinsics + { + public bool IsValid; + public double LastChangedTimeSeconds; + public Fovf FOVPort; + public float VirtualNearPlaneDistanceMeters; + public float VirtualFarPlaneDistanceMeters; + public Sizei ImageSensorPixelResolution; + } + + [StructLayout(LayoutKind.Sequential)] + public struct CameraExtrinsics + { + public bool IsValid; + public double LastChangedTimeSeconds; + public CameraStatus CameraStatusData; + public Node AttachedToNode; + public Posef RelativePose; + } + + public enum LayerLayout + { + Stereo = 0, + Mono = 1, + DoubleWide = 2, + Array = 3, + EnumSize = 0xF + } + + public enum LayerFlags + { + Static = (1 << 0), + LoadingScreen = (1 << 1), + SymmetricFov = (1 << 2), + TextureOriginAtBottomLeft = (1 << 3), + ChromaticAberrationCorrection = (1 << 4), + NoAllocation = (1 << 5), + ProtectedContent = (1 << 6), + } + + [StructLayout(LayoutKind.Sequential)] + public struct LayerDesc + { + public OverlayShape Shape; + public LayerLayout Layout; + public Sizei TextureSize; + public int MipLevels; + public int SampleCount; + public EyeTextureFormat Format; + public int LayerFlags; + + //Eye FOV-only members. + [MarshalAs(UnmanagedType.ByValArray, SizeConst=2)] + public Fovf[] Fov; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=2)] + public Rectf[] VisibleRect; + public Sizei MaxViewportSize; + EyeTextureFormat DepthFormat; + + public override string ToString () + { + string delim = ", "; + return Shape.ToString() + + delim + Layout.ToString() + + delim + TextureSize.w.ToString() + "x" + TextureSize.h.ToString() + + delim + MipLevels.ToString() + + delim + SampleCount.ToString() + + delim + Format.ToString() + + delim + LayerFlags.ToString(); + } + } + + [StructLayout(LayoutKind.Sequential)] + public struct LayerSubmit + { + int LayerId; + int TextureStage; + [MarshalAs(UnmanagedType.ByValArray, SizeConst=2)] + Recti[] ViewportRect; + Posef Pose; + int LayerSubmitFlags; + } + + public static bool initialized + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_1_1_0.ovrp_GetInitialized() == OVRPlugin.Bool.True; +#endif + } + } + + public static bool chromatic + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_7_0.version) + return initialized && OVRP_1_7_0.ovrp_GetAppChromaticCorrection() == OVRPlugin.Bool.True; + +#if UNITY_ANDROID && !UNITY_EDITOR + return false; +#else + return true; +#endif +#endif + } + + set { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + if (initialized && version >= OVRP_1_7_0.version) + OVRP_1_7_0.ovrp_SetAppChromaticCorrection(ToBool(value)); +#endif + } + } + + public static bool monoscopic + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return initialized && OVRP_1_1_0.ovrp_GetAppMonoscopic() == OVRPlugin.Bool.True; +#endif + } + set { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + if (initialized) + { + OVRP_1_1_0.ovrp_SetAppMonoscopic(ToBool(value)); + } +#endif + } + } + + public static bool rotation + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return initialized && OVRP_1_1_0.ovrp_GetTrackingOrientationEnabled() == Bool.True; +#endif + } + set { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + if (initialized) + { + OVRP_1_1_0.ovrp_SetTrackingOrientationEnabled(ToBool(value)); + } +#endif + } + } + + public static bool position + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return initialized && OVRP_1_1_0.ovrp_GetTrackingPositionEnabled() == Bool.True; +#endif + } + set { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + if (initialized) + { + OVRP_1_1_0.ovrp_SetTrackingPositionEnabled(ToBool(value)); + } +#endif + } + } + + public static bool useIPDInPositionTracking + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (initialized && version >= OVRP_1_6_0.version) + return OVRP_1_6_0.ovrp_GetTrackingIPDEnabled() == OVRPlugin.Bool.True; + + return true; +#endif + } + + set { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + if (initialized && version >= OVRP_1_6_0.version) + OVRP_1_6_0.ovrp_SetTrackingIPDEnabled(ToBool(value)); +#endif + } + } + + public static bool positionSupported + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return initialized && OVRP_1_1_0.ovrp_GetTrackingPositionSupported() == Bool.True; +#endif + } + } + + public static bool positionTracked + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return initialized && OVRP_1_1_0.ovrp_GetNodePositionTracked(Node.EyeCenter) == Bool.True; +#endif + } + } + + public static bool powerSaving + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return initialized && OVRP_1_1_0.ovrp_GetSystemPowerSavingMode() == Bool.True; +#endif + } + } + + public static bool hmdPresent + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return initialized && OVRP_1_1_0.ovrp_GetNodePresent(Node.EyeCenter) == Bool.True; +#endif + } + } + + public static bool userPresent + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return initialized && OVRP_1_1_0.ovrp_GetUserPresent() == Bool.True; +#endif + } + } + + public static bool headphonesPresent + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return initialized && OVRP_1_3_0.ovrp_GetSystemHeadphonesPresent() == OVRPlugin.Bool.True; +#endif + } + } + + public static int recommendedMSAALevel + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 2; +#else + if (initialized && version >= OVRP_1_6_0.version) + return OVRP_1_6_0.ovrp_GetSystemRecommendedMSAALevel(); + else + return 2; +#endif + } + } + + public static SystemRegion systemRegion + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return SystemRegion.Unspecified; +#else + if (initialized && version >= OVRP_1_5_0.version) + return OVRP_1_5_0.ovrp_GetSystemRegion(); + else + return SystemRegion.Unspecified; +#endif + } + } + +#if !OVRPLUGIN_UNSUPPORTED_PLATFORM + private static GUID _nativeAudioOutGuid = new OVRPlugin.GUID(); + private static Guid _cachedAudioOutGuid; + private static string _cachedAudioOutString; +#endif + + public static string audioOutId + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return string.Empty; +#else + try + { + if (_nativeAudioOutGuid == null) + _nativeAudioOutGuid = new OVRPlugin.GUID(); + + IntPtr ptr = OVRP_1_1_0.ovrp_GetAudioOutId(); + if (ptr != IntPtr.Zero) + { + Marshal.PtrToStructure(ptr, _nativeAudioOutGuid); + Guid managedGuid = new Guid( + _nativeAudioOutGuid.a, + _nativeAudioOutGuid.b, + _nativeAudioOutGuid.c, + _nativeAudioOutGuid.d0, + _nativeAudioOutGuid.d1, + _nativeAudioOutGuid.d2, + _nativeAudioOutGuid.d3, + _nativeAudioOutGuid.d4, + _nativeAudioOutGuid.d5, + _nativeAudioOutGuid.d6, + _nativeAudioOutGuid.d7); + + if (managedGuid != _cachedAudioOutGuid) + { + _cachedAudioOutGuid = managedGuid; + _cachedAudioOutString = _cachedAudioOutGuid.ToString(); + } + + return _cachedAudioOutString; + } + } + catch { } + + return string.Empty; +#endif + } + } + +#if !OVRPLUGIN_UNSUPPORTED_PLATFORM + private static GUID _nativeAudioInGuid = new OVRPlugin.GUID(); + private static Guid _cachedAudioInGuid; + private static string _cachedAudioInString; +#endif + + public static string audioInId + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return string.Empty; +#else + try + { + if (_nativeAudioInGuid == null) + _nativeAudioInGuid = new OVRPlugin.GUID(); + + IntPtr ptr = OVRP_1_1_0.ovrp_GetAudioInId(); + if (ptr != IntPtr.Zero) + { + Marshal.PtrToStructure(ptr, _nativeAudioInGuid); + Guid managedGuid = new Guid( + _nativeAudioInGuid.a, + _nativeAudioInGuid.b, + _nativeAudioInGuid.c, + _nativeAudioInGuid.d0, + _nativeAudioInGuid.d1, + _nativeAudioInGuid.d2, + _nativeAudioInGuid.d3, + _nativeAudioInGuid.d4, + _nativeAudioInGuid.d5, + _nativeAudioInGuid.d6, + _nativeAudioInGuid.d7); + + if (managedGuid != _cachedAudioInGuid) + { + _cachedAudioInGuid = managedGuid; + _cachedAudioInString = _cachedAudioInGuid.ToString(); + } + + return _cachedAudioInString; + } + } + catch { } + + return string.Empty; +#endif + } + } + + public static bool hasVrFocus + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_1_1_0.ovrp_GetAppHasVrFocus() == Bool.True; +#endif + } + } + + public static bool hasInputFocus + { + get + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return true; +#else + if (version >= OVRP_1_18_0.version) + { + Bool inputFocus = Bool.False; + Result result = OVRP_1_18_0.ovrp_GetAppHasInputFocus(out inputFocus); + if (Result.Success == result) + return inputFocus == Bool.True; + else + { + //Debug.LogWarning("ovrp_GetAppHasInputFocus return " + result); + return false; + } + } + + return true; +#endif + } + } + + public static bool shouldQuit + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_1_1_0.ovrp_GetAppShouldQuit() == Bool.True; +#endif + } + } + + public static bool shouldRecenter + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_1_1_0.ovrp_GetAppShouldRecenter() == Bool.True; +#endif + } + } + + public static string productName + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return string.Empty; +#else + return OVRP_1_1_0.ovrp_GetSystemProductName(); +#endif + } + } + + public static string latency + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return string.Empty; +#else + return OVRP_1_1_0.ovrp_GetAppLatencyTimings(); +#endif + } + } + + public static float eyeDepth + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0.0f; +#else + return OVRP_1_1_0.ovrp_GetUserEyeDepth(); +#endif + } + set { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + OVRP_1_1_0.ovrp_SetUserEyeDepth(value); +#endif + } + } + + public static float eyeHeight + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0.0f; +#else + return OVRP_1_1_0.ovrp_GetUserEyeHeight(); +#endif + } + set { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + OVRP_1_1_0.ovrp_SetUserEyeHeight(value); +#endif + } + } + + public static float batteryLevel + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0.0f; +#else + return OVRP_1_1_0.ovrp_GetSystemBatteryLevel(); +#endif + } + } + + public static float batteryTemperature + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0.0f; +#else + return OVRP_1_1_0.ovrp_GetSystemBatteryTemperature(); +#endif + } + } + + public static int cpuLevel + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0; +#else + return OVRP_1_1_0.ovrp_GetSystemCpuLevel(); +#endif + } + set { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + OVRP_1_1_0.ovrp_SetSystemCpuLevel(value); +#endif + } + } + + public static int gpuLevel + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0; +#else + return OVRP_1_1_0.ovrp_GetSystemGpuLevel(); +#endif + } + set { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + OVRP_1_1_0.ovrp_SetSystemGpuLevel(value); +#endif + } + } + + public static int vsyncCount + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0; +#else + return OVRP_1_1_0.ovrp_GetSystemVSyncCount(); +#endif + } + set { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + OVRP_1_2_0.ovrp_SetSystemVSyncCount(value); +#endif + } + } + + public static float systemVolume + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0.0f; +#else + return OVRP_1_1_0.ovrp_GetSystemVolume(); +#endif + } + } + + public static float ipd + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0.0f; +#else + return OVRP_1_1_0.ovrp_GetUserIPD(); +#endif + } + set { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + OVRP_1_1_0.ovrp_SetUserIPD(value); +#endif + } + } + + public static bool occlusionMesh + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_1_3_0.ovrp_GetEyeOcclusionMeshEnabled() == Bool.True; +#endif + } + set { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + OVRP_1_3_0.ovrp_SetEyeOcclusionMeshEnabled(ToBool(value)); +#endif + } + } + + public static BatteryStatus batteryStatus + { + get { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return default(BatteryStatus); +#else + return OVRP_1_1_0.ovrp_GetSystemBatteryStatus(); +#endif + } + } + + public static Frustumf GetEyeFrustum(Eye eyeId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new Frustumf(); +#else + return OVRP_1_1_0.ovrp_GetNodeFrustum((Node)eyeId); +#endif + } + + public static Sizei GetEyeTextureSize(Eye eyeId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new Sizei(); +#else + return OVRP_0_1_0.ovrp_GetEyeTextureSize(eyeId); +#endif + } + + public static Posef GetTrackerPose(Tracker trackerId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return Posef.identity; +#else + return GetNodePose((Node)((int)trackerId + (int)Node.TrackerZero), Step.Render); +#endif + } + + public static Frustumf GetTrackerFrustum(Tracker trackerId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new Frustumf(); +#else + return OVRP_1_1_0.ovrp_GetNodeFrustum((Node)((int)trackerId + (int)Node.TrackerZero)); +#endif + } + + public static bool ShowUI(PlatformUI ui) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_1_1_0.ovrp_ShowSystemUI(ui) == Bool.True; +#endif + } + + public static bool EnqueueSubmitLayer(bool onTop, bool headLocked, IntPtr leftTexture, IntPtr rightTexture, int layerId, int frameIndex, Posef pose, Vector3f scale, int layerIndex=0, OverlayShape shape=OverlayShape.Quad) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_6_0.version) + { + uint flags = (uint)OverlayFlag.None; + if (onTop) + flags |= (uint)OverlayFlag.OnTop; + if (headLocked) + flags |= (uint)OverlayFlag.HeadLocked; + + if (shape == OverlayShape.Cylinder || shape == OverlayShape.Cubemap) + { +#if UNITY_ANDROID + if (version >= OVRP_1_7_0.version) + flags |= (uint)(shape) << OverlayShapeFlagShift; + else +#else + if (shape == OverlayShape.Cubemap && version >= OVRP_1_10_0.version) + flags |= (uint)(shape) << OverlayShapeFlagShift; + else if (shape == OverlayShape.Cylinder && version >= OVRP_1_16_0.version) + flags |= (uint)(shape) << OverlayShapeFlagShift; + else +#endif + return false; + } + + if (shape == OverlayShape.OffcenterCubemap) + { +#if UNITY_ANDROID + if (version >= OVRP_1_11_0.version) + flags |= (uint)(shape) << OverlayShapeFlagShift; + else +#endif + return false; + } + + if (shape == OverlayShape.Equirect) + { +#if UNITY_ANDROID + if (version >= OVRP_1_21_0.version) + flags |= (uint)(shape) << OverlayShapeFlagShift; + else +#endif + return false; + } + + if (version >= OVRP_1_15_0.version && layerId != -1) + return OVRP_1_15_0.ovrp_EnqueueSubmitLayer(flags, leftTexture, rightTexture, layerId, frameIndex, ref pose, ref scale, layerIndex) == Result.Success; + + return OVRP_1_6_0.ovrp_SetOverlayQuad3(flags, leftTexture, rightTexture, IntPtr.Zero, pose, scale, layerIndex) == Bool.True; + } + + if (layerIndex != 0) + return false; + + return OVRP_0_1_1.ovrp_SetOverlayQuad2(ToBool(onTop), ToBool(headLocked), leftTexture, IntPtr.Zero, pose, scale) == Bool.True; +#endif + } + + public static LayerDesc CalculateLayerDesc(OverlayShape shape, LayerLayout layout, Sizei textureSize, + int mipLevels, int sampleCount, EyeTextureFormat format, int layerFlags) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new LayerDesc(); +#else + LayerDesc layerDesc = new LayerDesc(); + + if (version >= OVRP_1_15_0.version) + { + OVRP_1_15_0.ovrp_CalculateLayerDesc (shape, layout, ref textureSize, + mipLevels, sampleCount, format, layerFlags, ref layerDesc); + } + + return layerDesc; +#endif + } + + public static bool EnqueueSetupLayer(LayerDesc desc, int compositionDepth, IntPtr layerID) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_28_0.version) + return OVRP_1_28_0.ovrp_EnqueueSetupLayer2(ref desc, compositionDepth, layerID) == Result.Success; + else if (version >= OVRP_1_15_0.version) + { + if (compositionDepth != 0) + { + Debug.LogWarning("Use Oculus Plugin 1.28.0 or above to support non-zero compositionDepth"); + } + return OVRP_1_15_0.ovrp_EnqueueSetupLayer(ref desc, layerID) == Result.Success; + } + + return false; +#endif + } + + public static bool EnqueueDestroyLayer(IntPtr layerID) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_15_0.version) + return OVRP_1_15_0.ovrp_EnqueueDestroyLayer(layerID) == Result.Success; + + return false; +#endif + } + + public static IntPtr GetLayerTexture(int layerId, int stage, Eye eyeId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return IntPtr.Zero; +#else + IntPtr textureHandle = IntPtr.Zero; + + if (version >= OVRP_1_15_0.version) + OVRP_1_15_0.ovrp_GetLayerTexturePtr(layerId, stage, eyeId, ref textureHandle); + + return textureHandle; +#endif + } + + public static int GetLayerTextureStageCount(int layerId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 1; +#else + int stageCount = 1; + + if (version >= OVRP_1_15_0.version) + OVRP_1_15_0.ovrp_GetLayerTextureStageCount(layerId, ref stageCount); + + return stageCount; +#endif + } + + public static bool UpdateNodePhysicsPoses(int frameIndex, double predictionSeconds) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_8_0.version) + return OVRP_1_8_0.ovrp_Update2((int)Step.Physics, frameIndex, predictionSeconds) == Bool.True; + + return false; +#endif + } + + public static Posef GetNodePose(Node nodeId, Step stepId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return Posef.identity; +#else + if (version >= OVRP_1_12_0.version) + return OVRP_1_12_0.ovrp_GetNodePoseState(stepId, nodeId).Pose; + + if (version >= OVRP_1_8_0.version && stepId == Step.Physics) + return OVRP_1_8_0.ovrp_GetNodePose2(0, nodeId); + + return OVRP_0_1_2.ovrp_GetNodePose(nodeId); +#endif + } + + public static Vector3f GetNodeVelocity(Node nodeId, Step stepId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new Vector3f(); +#else + if (version >= OVRP_1_12_0.version) + return OVRP_1_12_0.ovrp_GetNodePoseState(stepId, nodeId).Velocity; + + if (version >= OVRP_1_8_0.version && stepId == Step.Physics) + return OVRP_1_8_0.ovrp_GetNodeVelocity2(0, nodeId).Position; + + return OVRP_0_1_3.ovrp_GetNodeVelocity(nodeId).Position; +#endif + } + + public static Vector3f GetNodeAngularVelocity(Node nodeId, Step stepId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new Vector3f(); +#else + if (version >= OVRP_1_12_0.version) + return OVRP_1_12_0.ovrp_GetNodePoseState(stepId, nodeId).AngularVelocity; + + return new Vector3f(); //TODO: Convert legacy quat to vec3? +#endif + } + + public static Vector3f GetNodeAcceleration(Node nodeId, Step stepId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new Vector3f(); +#else + if (version >= OVRP_1_12_0.version) + return OVRP_1_12_0.ovrp_GetNodePoseState(stepId, nodeId).Acceleration; + + if (version >= OVRP_1_8_0.version && stepId == Step.Physics) + return OVRP_1_8_0.ovrp_GetNodeAcceleration2(0, nodeId).Position; + + return OVRP_0_1_3.ovrp_GetNodeAcceleration(nodeId).Position; +#endif + } + + public static Vector3f GetNodeAngularAcceleration(Node nodeId, Step stepId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new Vector3f(); +#else + if (version >= OVRP_1_12_0.version) + return OVRP_1_12_0.ovrp_GetNodePoseState(stepId, nodeId).AngularAcceleration; + + return new Vector3f(); //TODO: Convert legacy quat to vec3? +#endif + } + + public static bool GetNodePresent(Node nodeId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_1_1_0.ovrp_GetNodePresent(nodeId) == Bool.True; +#endif + } + + public static bool GetNodeOrientationTracked(Node nodeId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_1_1_0.ovrp_GetNodeOrientationTracked(nodeId) == Bool.True; +#endif + } + + public static bool GetNodePositionTracked(Node nodeId) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_1_1_0.ovrp_GetNodePositionTracked(nodeId) == Bool.True; +#endif + } + + public static ControllerState GetControllerState(uint controllerMask) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new ControllerState(); +#else + return OVRP_1_1_0.ovrp_GetControllerState(controllerMask); +#endif + } + + public static ControllerState2 GetControllerState2(uint controllerMask) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new ControllerState2(); +#else + if (version >= OVRP_1_12_0.version) + { + return OVRP_1_12_0.ovrp_GetControllerState2(controllerMask); + } + + return new ControllerState2(OVRP_1_1_0.ovrp_GetControllerState(controllerMask)); +#endif + } + + public static ControllerState4 GetControllerState4(uint controllerMask) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new ControllerState4(); +#else + if (version >= OVRP_1_16_0.version) + { + ControllerState4 controllerState = new ControllerState4(); + OVRP_1_16_0.ovrp_GetControllerState4(controllerMask, ref controllerState); + return controllerState; + } + + return new ControllerState4(GetControllerState2(controllerMask)); +#endif + } + + public static bool SetControllerVibration(uint controllerMask, float frequency, float amplitude) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_0_1_2.ovrp_SetControllerVibration(controllerMask, frequency, amplitude) == Bool.True; +#endif + } + + public static HapticsDesc GetControllerHapticsDesc(uint controllerMask) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new HapticsDesc(); +#else + if (version >= OVRP_1_6_0.version) + { + return OVRP_1_6_0.ovrp_GetControllerHapticsDesc(controllerMask); + } + else + { + return new HapticsDesc(); + } +#endif + } + + public static HapticsState GetControllerHapticsState(uint controllerMask) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new HapticsState(); +#else + if (version >= OVRP_1_6_0.version) + { + return OVRP_1_6_0.ovrp_GetControllerHapticsState(controllerMask); + } + else + { + return new HapticsState(); + } +#endif + } + + public static bool SetControllerHaptics(uint controllerMask, HapticsBuffer hapticsBuffer) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_6_0.version) + { + return OVRP_1_6_0.ovrp_SetControllerHaptics(controllerMask, hapticsBuffer) == Bool.True; + } + else + { + return false; + } +#endif + } + + public static float GetEyeRecommendedResolutionScale() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 1.0f; +#else + if (version >= OVRP_1_6_0.version) + { + return OVRP_1_6_0.ovrp_GetEyeRecommendedResolutionScale(); + } + else + { + return 1.0f; + } +#endif + } + + public static float GetAppCpuStartToGpuEndTime() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0.0f; +#else + if (version >= OVRP_1_6_0.version) + { + return OVRP_1_6_0.ovrp_GetAppCpuStartToGpuEndTime(); + } + else + { + return 0.0f; + } +#endif + } + + public static bool GetBoundaryConfigured() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_8_0.version) + { + return OVRP_1_8_0.ovrp_GetBoundaryConfigured() == OVRPlugin.Bool.True; + } + else + { + return false; + } +#endif + } + + public static BoundaryTestResult TestBoundaryNode(Node nodeId, BoundaryType boundaryType) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new BoundaryTestResult(); +#else + if (version >= OVRP_1_8_0.version) + { + return OVRP_1_8_0.ovrp_TestBoundaryNode(nodeId, boundaryType); + } + else + { + return new BoundaryTestResult(); + } +#endif + } + + public static BoundaryTestResult TestBoundaryPoint(Vector3f point, BoundaryType boundaryType) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new BoundaryTestResult(); +#else + if (version >= OVRP_1_8_0.version) + { + return OVRP_1_8_0.ovrp_TestBoundaryPoint(point, boundaryType); + } + else + { + return new BoundaryTestResult(); + } +#endif + } + + public static bool SetBoundaryLookAndFeel(BoundaryLookAndFeel lookAndFeel) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_8_0.version) + { + return OVRP_1_8_0.ovrp_SetBoundaryLookAndFeel(lookAndFeel) == OVRPlugin.Bool.True; + } + else + { + return false; + } +#endif + } + + public static bool ResetBoundaryLookAndFeel() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_8_0.version) + { + return OVRP_1_8_0.ovrp_ResetBoundaryLookAndFeel() == OVRPlugin.Bool.True; + } + else + { + return false; + } +#endif + } + + public static BoundaryGeometry GetBoundaryGeometry(BoundaryType boundaryType) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new BoundaryGeometry(); +#else + if (version >= OVRP_1_8_0.version) + { + return OVRP_1_8_0.ovrp_GetBoundaryGeometry(boundaryType); + } + else + { + return new BoundaryGeometry(); + } +#endif + } + + public static bool GetBoundaryGeometry2(BoundaryType boundaryType, IntPtr points, ref int pointsCount) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + pointsCount = 0; + return false; +#else + if (version >= OVRP_1_9_0.version) + { + return OVRP_1_9_0.ovrp_GetBoundaryGeometry2(boundaryType, points, ref pointsCount) == OVRPlugin.Bool.True; + } + else + { + pointsCount = 0; + + return false; + } +#endif + } + + public static AppPerfStats GetAppPerfStats() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new AppPerfStats(); +#else + if (version >= OVRP_1_9_0.version) + { + return OVRP_1_9_0.ovrp_GetAppPerfStats(); + } + else + { + return new AppPerfStats(); + } +#endif + } + + public static bool ResetAppPerfStats() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + + if (version >= OVRP_1_9_0.version) + { + return OVRP_1_9_0.ovrp_ResetAppPerfStats() == OVRPlugin.Bool.True; + } + else + { + return false; + } +#endif + } + + public static float GetAppFramerate() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0.0f; +#else + if (version >= OVRP_1_12_0.version) + { + return OVRP_1_12_0.ovrp_GetAppFramerate(); + } + else + { + return 0.0f; + } +#endif + } + + public static bool SetHandNodePoseStateLatency(double latencyInSeconds) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_18_0.version) + { + Result result = OVRP_1_18_0.ovrp_SetHandNodePoseStateLatency(latencyInSeconds); + if (result == Result.Success) + { + return true; + } + else + { + //Debug.LogWarning("ovrp_SetHandNodePoseStateLatency return " + result); + return false; + } + } + else + { + return false; + } +#endif + } + + public static double GetHandNodePoseStateLatency() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0.0; +#else + if (version >= OVRP_1_18_0.version) + { + double value = 0.0; + if (OVRP_1_18_0.ovrp_GetHandNodePoseStateLatency(out value) == OVRPlugin.Result.Success) + { + return value; + } + else + { + return 0.0; + } + } + else + { + return 0.0; + } +#endif + } + + public static EyeTextureFormat GetDesiredEyeTextureFormat() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return EyeTextureFormat.Default; +#else + if (version >= OVRP_1_11_0.version) + { + uint eyeTextureFormatValue = (uint)OVRP_1_11_0.ovrp_GetDesiredEyeTextureFormat(); + + // convert both R8G8B8A8 and R8G8B8A8_SRGB to R8G8B8A8 here for avoid confusing developers + if (eyeTextureFormatValue == 1) + eyeTextureFormatValue = 0; + + return (EyeTextureFormat)eyeTextureFormatValue; + } + else + { + return EyeTextureFormat.Default; + } +#endif + } + + public static bool SetDesiredEyeTextureFormat(EyeTextureFormat value) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_11_0.version) + { + return OVRP_1_11_0.ovrp_SetDesiredEyeTextureFormat(value) == OVRPlugin.Bool.True; + } + else + { + return false; + } +#endif + } + + public static bool InitializeMixedReality() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_15_0.version) + { + Result result = OVRP_1_15_0.ovrp_InitializeMixedReality(); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_InitializeMixedReality return " + result); + } + return result == Result.Success; + } + else + { + return false; + } +#endif + } + + public static bool ShutdownMixedReality() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_15_0.version) + { + Result result = OVRP_1_15_0.ovrp_ShutdownMixedReality(); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_ShutdownMixedReality return " + result); + } + return result == Result.Success; + } + else + { + return false; + } +#endif + } + + public static bool IsMixedRealityInitialized() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_15_0.version) + { + return OVRP_1_15_0.ovrp_GetMixedRealityInitialized() == Bool.True; + } + else + { + return false; + } +#endif + } + + public static int GetExternalCameraCount() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0; +#else + if (version >= OVRP_1_15_0.version) + { + int cameraCount = 0; + Result result = OVRP_1_15_0.ovrp_GetExternalCameraCount(out cameraCount); + if (result != OVRPlugin.Result.Success) + { + //Debug.LogWarning("ovrp_GetExternalCameraCount return " + result); + return 0; + } + + return cameraCount; + } + else + { + return 0; + } +#endif + } + + public static bool UpdateExternalCamera() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_15_0.version) + { + Result result = OVRP_1_15_0.ovrp_UpdateExternalCamera(); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_UpdateExternalCamera return " + result); + } + return result == Result.Success; + } + else + { + return false; + } +#endif + } + + public static bool GetMixedRealityCameraInfo(int cameraId, out CameraExtrinsics cameraExtrinsics, out CameraIntrinsics cameraIntrinsics) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + cameraExtrinsics = default(CameraExtrinsics); + cameraIntrinsics = default(CameraIntrinsics); + return false; +#else + cameraExtrinsics = default(CameraExtrinsics); + cameraIntrinsics = default(CameraIntrinsics); + + if (version >= OVRP_1_15_0.version) + { + bool retValue = true; + + Result result = OVRP_1_15_0.ovrp_GetExternalCameraExtrinsics(cameraId, out cameraExtrinsics); + if (result != Result.Success) + { + retValue = false; + //Debug.LogWarning("ovrp_GetExternalCameraExtrinsics return " + result); + } + + result = OVRP_1_15_0.ovrp_GetExternalCameraIntrinsics(cameraId, out cameraIntrinsics); + if (result != Result.Success) + { + retValue = false; + //Debug.LogWarning("ovrp_GetExternalCameraIntrinsics return " + result); + } + return retValue; + } + else + { + return false; + } +#endif + } + + public static Vector3f GetBoundaryDimensions(BoundaryType boundaryType) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new Vector3f(); +#else + if (version >= OVRP_1_8_0.version) + { + return OVRP_1_8_0.ovrp_GetBoundaryDimensions(boundaryType); + } + else + { + return new Vector3f(); + } +#endif + } + + public static bool GetBoundaryVisible() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_8_0.version) + { + return OVRP_1_8_0.ovrp_GetBoundaryVisible() == OVRPlugin.Bool.True; + } + else + { + return false; + } +#endif + } + + public static bool SetBoundaryVisible(bool value) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_8_0.version) + { + return OVRP_1_8_0.ovrp_SetBoundaryVisible(ToBool(value)) == OVRPlugin.Bool.True; + } + else + { + return false; + } +#endif + } + + public static SystemHeadset GetSystemHeadsetType() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return SystemHeadset.None; +#else + if (version >= OVRP_1_9_0.version) + return OVRP_1_9_0.ovrp_GetSystemHeadsetType(); + + return SystemHeadset.None; +#endif + } + + public static Controller GetActiveController() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return Controller.None; +#else + if (version >= OVRP_1_9_0.version) + return OVRP_1_9_0.ovrp_GetActiveController(); + + return Controller.None; +#endif + } + + public static Controller GetConnectedControllers() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return Controller.None; +#else + if (version >= OVRP_1_9_0.version) + return OVRP_1_9_0.ovrp_GetConnectedControllers(); + + return Controller.None; +#endif + } + + private static Bool ToBool(bool b) + { + return (b) ? OVRPlugin.Bool.True : OVRPlugin.Bool.False; + } + + public static TrackingOrigin GetTrackingOriginType() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return default(TrackingOrigin); +#else + return OVRP_1_0_0.ovrp_GetTrackingOriginType(); +#endif + } + + public static bool SetTrackingOriginType(TrackingOrigin originType) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_1_0_0.ovrp_SetTrackingOriginType(originType) == Bool.True; +#endif + } + + public static Posef GetTrackingCalibratedOrigin() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return Posef.identity; +#else + return OVRP_1_0_0.ovrp_GetTrackingCalibratedOrigin(); +#endif + } + + public static bool SetTrackingCalibratedOrigin() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_1_2_0.ovrpi_SetTrackingCalibratedOrigin() == Bool.True; +#endif + } + + public static bool RecenterTrackingOrigin(RecenterFlags flags) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + return OVRP_1_0_0.ovrp_RecenterTrackingOrigin((uint)flags) == Bool.True; +#endif + } + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + public static bool UpdateCameraDevices() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_16_0.version) + { + Result result = OVRP_1_16_0.ovrp_UpdateCameraDevices(); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_UpdateCameraDevices return " + result); + } + return result == Result.Success; + } + else + { + return false; + } +#endif + } + + public static bool IsCameraDeviceAvailable(CameraDevice cameraDevice) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_16_0.version) + { + Bool result = OVRP_1_16_0.ovrp_IsCameraDeviceAvailable(cameraDevice); + return result == Bool.True; + } + else + { + return false; + } +#endif + } + + public static bool SetCameraDevicePreferredColorFrameSize(CameraDevice cameraDevice, int width, int height) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_16_0.version) + { + Sizei size = new Sizei(); + size.w = width; + size.h = height; + Result result = OVRP_1_16_0.ovrp_SetCameraDevicePreferredColorFrameSize(cameraDevice, size); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_SetCameraDevicePreferredColorFrameSize return " + result); + } + return result == Result.Success; + } + else + { + return false; + } +#endif + } + + public static bool OpenCameraDevice(CameraDevice cameraDevice) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_16_0.version) + { + Result result = OVRP_1_16_0.ovrp_OpenCameraDevice(cameraDevice); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_OpenCameraDevice return " + result); + } + return result == Result.Success; + } + else + { + return false; + } +#endif + } + + public static bool CloseCameraDevice(CameraDevice cameraDevice) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_16_0.version) + { + Result result = OVRP_1_16_0.ovrp_CloseCameraDevice(cameraDevice); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_OpenCameraDevice return " + result); + } + return result == Result.Success; + } + else + { + return false; + } +#endif + } + + public static bool HasCameraDeviceOpened(CameraDevice cameraDevice) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_16_0.version) + { + Bool result = OVRP_1_16_0.ovrp_HasCameraDeviceOpened(cameraDevice); + return result == Bool.True; + } + else + { + return false; + } +#endif + } + + public static bool IsCameraDeviceColorFrameAvailable(CameraDevice cameraDevice) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_16_0.version) + { + Bool result = OVRP_1_16_0.ovrp_IsCameraDeviceColorFrameAvailable(cameraDevice); + return result == Bool.True; + } + else + { + return false; + } +#endif + } + + private static Texture2D cachedCameraFrameTexture = null; + public static Texture2D GetCameraDeviceColorFrameTexture(CameraDevice cameraDevice) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return null; +#else + if (version >= OVRP_1_16_0.version) + { + Sizei size = new Sizei(); + Result result = OVRP_1_16_0.ovrp_GetCameraDeviceColorFrameSize(cameraDevice, out size); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_GetCameraDeviceColorFrameSize return " + result); + return null; + } + IntPtr pixels; + int rowPitch; + result = OVRP_1_16_0.ovrp_GetCameraDeviceColorFrameBgraPixels(cameraDevice, out pixels, out rowPitch); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_GetCameraDeviceColorFrameBgraPixels return " + result); + return null; + } + if (rowPitch != size.w * 4) + { + //Debug.LogWarning(string.Format("RowPitch mismatch, expected {0}, get {1}", size.w * 4, rowPitch)); + return null; + } + if (!cachedCameraFrameTexture || cachedCameraFrameTexture.width != size.w || cachedCameraFrameTexture.height != size.h) + { + cachedCameraFrameTexture = new Texture2D(size.w, size.h, TextureFormat.BGRA32, false); + } + cachedCameraFrameTexture.LoadRawTextureData(pixels, rowPitch * size.h); + cachedCameraFrameTexture.Apply(); + return cachedCameraFrameTexture; + } + else + { + return null; + } +#endif + } + + public static bool DoesCameraDeviceSupportDepth(CameraDevice cameraDevice) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_17_0.version) + { + Bool supportDepth; + Result result = OVRP_1_17_0.ovrp_DoesCameraDeviceSupportDepth(cameraDevice, out supportDepth); + return result == Result.Success && supportDepth == Bool.True; + } + else + { + return false; + } +#endif + } + + public static bool SetCameraDeviceDepthSensingMode(CameraDevice camera, CameraDeviceDepthSensingMode depthSensoringMode) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_17_0.version) + { + Result result = OVRP_1_17_0.ovrp_SetCameraDeviceDepthSensingMode(camera, depthSensoringMode); + return result == Result.Success; + } + else + { + return false; + } +#endif + } + + public static bool SetCameraDevicePreferredDepthQuality(CameraDevice camera, CameraDeviceDepthQuality depthQuality) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_17_0.version) + { + Result result = OVRP_1_17_0.ovrp_SetCameraDevicePreferredDepthQuality(camera, depthQuality); + return result == Result.Success; + } + else + { + return false; + } +#endif + } + + public static bool IsCameraDeviceDepthFrameAvailable(CameraDevice cameraDevice) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_17_0.version) + { + Bool available; + Result result = OVRP_1_17_0.ovrp_IsCameraDeviceDepthFrameAvailable(cameraDevice, out available); + return result == Result.Success && available == Bool.True; + } + else + { + return false; + } +#endif + } + + private static Texture2D cachedCameraDepthTexture = null; + public static Texture2D GetCameraDeviceDepthFrameTexture(CameraDevice cameraDevice) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return null; +#else + if (version >= OVRP_1_17_0.version) + { + Sizei size = new Sizei(); + Result result = OVRP_1_17_0.ovrp_GetCameraDeviceDepthFrameSize(cameraDevice, out size); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_GetCameraDeviceDepthFrameSize return " + result); + return null; + } + IntPtr depthData; + int rowPitch; + result = OVRP_1_17_0.ovrp_GetCameraDeviceDepthFramePixels(cameraDevice, out depthData, out rowPitch); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_GetCameraDeviceDepthFramePixels return " + result); + return null; + } + if (rowPitch != size.w * 4) + { + //Debug.LogWarning(string.Format("RowPitch mismatch, expected {0}, get {1}", size.w * 4, rowPitch)); + return null; + } + if (!cachedCameraDepthTexture || cachedCameraDepthTexture.width != size.w || cachedCameraDepthTexture.height != size.h) + { + cachedCameraDepthTexture = new Texture2D(size.w, size.h, TextureFormat.RFloat, false); + cachedCameraDepthTexture.filterMode = FilterMode.Point; + } + cachedCameraDepthTexture.LoadRawTextureData(depthData, rowPitch * size.h); + cachedCameraDepthTexture.Apply(); + return cachedCameraDepthTexture; + } + else + { + return null; + } +#endif + } + + private static Texture2D cachedCameraDepthConfidenceTexture = null; + public static Texture2D GetCameraDeviceDepthConfidenceTexture(CameraDevice cameraDevice) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return null; +#else + if (version >= OVRP_1_17_0.version) + { + Sizei size = new Sizei(); + Result result = OVRP_1_17_0.ovrp_GetCameraDeviceDepthFrameSize(cameraDevice, out size); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_GetCameraDeviceDepthFrameSize return " + result); + return null; + } + IntPtr confidenceData; + int rowPitch; + result = OVRP_1_17_0.ovrp_GetCameraDeviceDepthConfidencePixels(cameraDevice, out confidenceData, out rowPitch); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_GetCameraDeviceDepthConfidencePixels return " + result); + return null; + } + if (rowPitch != size.w * 4) + { + //Debug.LogWarning(string.Format("RowPitch mismatch, expected {0}, get {1}", size.w * 4, rowPitch)); + return null; + } + if (!cachedCameraDepthConfidenceTexture || cachedCameraDepthConfidenceTexture.width != size.w || cachedCameraDepthConfidenceTexture.height != size.h) + { + cachedCameraDepthConfidenceTexture = new Texture2D(size.w, size.h, TextureFormat.RFloat, false); + } + cachedCameraDepthConfidenceTexture.LoadRawTextureData(confidenceData, rowPitch * size.h); + cachedCameraDepthConfidenceTexture.Apply(); + return cachedCameraDepthConfidenceTexture; + } + else + { + return null; + } +#endif + } +#endif + + public static bool tiledMultiResSupported + { + get + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_21_0.version) + { + Bool supported; + Result result = OVRP_1_21_0.ovrp_GetTiledMultiResSupported(out supported); + if (result == Result.Success) + { + return supported == Bool.True; + } + else + { + //Debug.LogWarning("ovrp_GetTiledMultiResSupported return " + result); + return false; + } + } + else + { + return false; + } +#endif + } + } + + public static TiledMultiResLevel tiledMultiResLevel + { + get + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return TiledMultiResLevel.Off; +#else + if (version >= OVRP_1_21_0.version && tiledMultiResSupported) + { + TiledMultiResLevel level; + Result result = OVRP_1_21_0.ovrp_GetTiledMultiResLevel(out level); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_GetTiledMultiResLevel return " + result); + } + return level; + } + else + { + return TiledMultiResLevel.Off; + } +#endif + } + set + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + if (version >= OVRP_1_21_0.version && tiledMultiResSupported) + { + Result result = OVRP_1_21_0.ovrp_SetTiledMultiResLevel(value); + if (result != Result.Success) + { + //Debug.LogWarning("ovrp_SetTiledMultiResLevel return " + result); + } + } +#endif + } + } + + public static bool gpuUtilSupported + { + get + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_21_0.version) + { + Bool supported; + Result result = OVRP_1_21_0.ovrp_GetGPUUtilSupported(out supported); + if (result == Result.Success) + { + return supported == Bool.True; + } + else + { + //Debug.LogWarning("ovrp_GetGPUUtilSupported return " + result); + return false; + } + } + else + { + return false; + } +#endif + } + } + + public static float gpuUtilLevel + { + get + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0.0f; +#else + if (version >= OVRP_1_21_0.version && gpuUtilSupported) + { + float level; + Result result = OVRP_1_21_0.ovrp_GetGPUUtilLevel(out level); + if (result == Result.Success) + { + return level; + } + else + { + //Debug.LogWarning("ovrp_GetGPUUtilLevel return " + result); + return 0.0f; + } + } + else + { + return 0.0f; + } +#endif + } + } + +#if !OVRPLUGIN_UNSUPPORTED_PLATFORM + private static OVRNativeBuffer _nativeSystemDisplayFrequenciesAvailable = null; + private static float[] _cachedSystemDisplayFrequenciesAvailable = null; +#endif + + public static float[] systemDisplayFrequenciesAvailable + { + get + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return new float[0]; +#else + if (_cachedSystemDisplayFrequenciesAvailable == null) + { + _cachedSystemDisplayFrequenciesAvailable = new float[0]; + + if (version >= OVRP_1_21_0.version) + { + int numFrequencies = 0; + Result result = OVRP_1_21_0.ovrp_GetSystemDisplayAvailableFrequencies(IntPtr.Zero, out numFrequencies); + if (result == Result.Success) + { + if (numFrequencies > 0) + { + int maxNumElements = numFrequencies; + _nativeSystemDisplayFrequenciesAvailable = new OVRNativeBuffer(sizeof(float) * maxNumElements); + result = OVRP_1_21_0.ovrp_GetSystemDisplayAvailableFrequencies(_nativeSystemDisplayFrequenciesAvailable.GetPointer(), out numFrequencies); + if (result == Result.Success) + { + int numElementsToCopy = (numFrequencies <= maxNumElements) ? numFrequencies : maxNumElements; + if (numElementsToCopy > 0) + { + _cachedSystemDisplayFrequenciesAvailable = new float[numElementsToCopy]; + Marshal.Copy(_nativeSystemDisplayFrequenciesAvailable.GetPointer(), _cachedSystemDisplayFrequenciesAvailable, 0, numElementsToCopy); + } + } + } + } + } + } + + return _cachedSystemDisplayFrequenciesAvailable; +#endif + } + } + + public static float systemDisplayFrequency + { + get + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return 0.0f; +#else + if (version >= OVRP_1_21_0.version) + { + float displayFrequency; + Result result = OVRP_1_21_0.ovrp_GetSystemDisplayFrequency2(out displayFrequency); + if (result == Result.Success) + { + return displayFrequency; + } + + return 0.0f; + } + else if (version >= OVRP_1_1_0.version) + { + return OVRP_1_1_0.ovrp_GetSystemDisplayFrequency(); + } + else + { + return 0.0f; + } +#endif + } + set + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return; +#else + if (version >= OVRP_1_21_0.version) + { + OVRP_1_21_0.ovrp_SetSystemDisplayFrequency(value); + } +#endif + } + } + + public static bool GetNodeFrustum2(Node nodeId, out Frustumf2 frustum) + { + frustum = default(Frustumf2); + +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_15_0.version) + { + Result result = OVRP_1_15_0.ovrp_GetNodeFrustum2(nodeId, out frustum); + if (result != Result.Success) + { + return false; + } + else + { + return true; + } + } + else + { + return false; + } +#endif + } + + public static bool AsymmetricFovEnabled + { + get + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_21_0.version) + { + Bool asymmetricFovEnabled = Bool.False; + Result result = OVRP_1_21_0.ovrp_GetAppAsymmetricFov(out asymmetricFovEnabled); + + if (result != Result.Success) + { + return false; + } + else + { + return asymmetricFovEnabled == Bool.True; + } + } + else + { + return false; + } +#endif + } + } + + public static bool EyeTextureArrayEnabled + { + get + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_15_0.version) + { + Bool enabled = Bool.False; + enabled = OVRP_1_15_0.ovrp_GetEyeTextureArrayEnabled(); + return enabled == Bool.True; + } + else + { + return false; + } +#endif + } + } + + + public static Handedness GetDominantHand() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return Handedness.Unsupported; +#else + Handedness dominantHand; + + if (version >= OVRP_1_28_0.version && OVRP_1_28_0.ovrp_GetDominantHand(out dominantHand) == Result.Success) + { + return dominantHand; + } + + return Handedness.Unsupported; +#endif + } + + public static bool GetReorientHMDOnControllerRecenter() + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + Bool recenterMode; + if (version < OVRP_1_28_0.version || OVRP_1_28_0.ovrp_GetReorientHMDOnControllerRecenter(out recenterMode) != Result.Success) + return false; + + return (recenterMode == Bool.True); +#endif + } + + public static bool SetReorientHMDOnControllerRecenter(bool recenterSetting) + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + Bool ovrpBoolRecenterSetting = recenterSetting ? Bool.True : Bool.False; + if (version < OVRP_1_28_0.version || OVRP_1_28_0.ovrp_SetReorientHMDOnControllerRecenter(ovrpBoolRecenterSetting) != Result.Success) + return false; + + return true; +#endif + } + + public static bool SendEvent(string name, string param = "") + { +#if OVRPLUGIN_UNSUPPORTED_PLATFORM + return false; +#else + if (version >= OVRP_1_28_0.version) + { + return OVRP_1_28_0.ovrp_SendEvent(name, param) == Result.Success; + } + else + { + return false; + } +#endif + } + + private const string pluginName = "OVRPlugin"; + private static System.Version _versionZero = new System.Version(0, 0, 0); + + // Disable all the DllImports when the platform is not supported +#if !OVRPLUGIN_UNSUPPORTED_PLATFORM + + private static class OVRP_0_1_0 + { + public static readonly System.Version version = new System.Version(0, 1, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Sizei ovrp_GetEyeTextureSize(Eye eyeId); + } + + private static class OVRP_0_1_1 + { + public static readonly System.Version version = new System.Version(0, 1, 1); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetOverlayQuad2(Bool onTop, Bool headLocked, IntPtr texture, IntPtr device, Posef pose, Vector3f scale); + } + + private static class OVRP_0_1_2 + { + public static readonly System.Version version = new System.Version(0, 1, 2); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Posef ovrp_GetNodePose(Node nodeId); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetControllerVibration(uint controllerMask, float frequency, float amplitude); + } + + private static class OVRP_0_1_3 + { + public static readonly System.Version version = new System.Version(0, 1, 3); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Posef ovrp_GetNodeVelocity(Node nodeId); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Posef ovrp_GetNodeAcceleration(Node nodeId); + } + + private static class OVRP_0_5_0 + { + public static readonly System.Version version = new System.Version(0, 5, 0); + } + + private static class OVRP_1_0_0 + { + public static readonly System.Version version = new System.Version(1, 0, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern TrackingOrigin ovrp_GetTrackingOriginType(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetTrackingOriginType(TrackingOrigin originType); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Posef ovrp_GetTrackingCalibratedOrigin(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_RecenterTrackingOrigin(uint flags); + } + + private static class OVRP_1_1_0 + { + public static readonly System.Version version = new System.Version(1, 1, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetInitialized(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrp_GetVersion")] + private static extern IntPtr _ovrp_GetVersion(); + public static string ovrp_GetVersion() { return Marshal.PtrToStringAnsi(_ovrp_GetVersion()); } + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrp_GetNativeSDKVersion")] + private static extern IntPtr _ovrp_GetNativeSDKVersion(); + public static string ovrp_GetNativeSDKVersion() { return Marshal.PtrToStringAnsi(_ovrp_GetNativeSDKVersion()); } + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern IntPtr ovrp_GetAudioOutId(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern IntPtr ovrp_GetAudioInId(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern float ovrp_GetEyeTextureScale(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetEyeTextureScale(float value); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetTrackingOrientationSupported(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetTrackingOrientationEnabled(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetTrackingOrientationEnabled(Bool value); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetTrackingPositionSupported(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetTrackingPositionEnabled(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetTrackingPositionEnabled(Bool value); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetNodePresent(Node nodeId); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetNodeOrientationTracked(Node nodeId); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetNodePositionTracked(Node nodeId); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Frustumf ovrp_GetNodeFrustum(Node nodeId); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern ControllerState ovrp_GetControllerState(uint controllerMask); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern int ovrp_GetSystemCpuLevel(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetSystemCpuLevel(int value); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern int ovrp_GetSystemGpuLevel(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetSystemGpuLevel(int value); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetSystemPowerSavingMode(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern float ovrp_GetSystemDisplayFrequency(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern int ovrp_GetSystemVSyncCount(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern float ovrp_GetSystemVolume(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern BatteryStatus ovrp_GetSystemBatteryStatus(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern float ovrp_GetSystemBatteryLevel(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern float ovrp_GetSystemBatteryTemperature(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrp_GetSystemProductName")] + private static extern IntPtr _ovrp_GetSystemProductName(); + public static string ovrp_GetSystemProductName() { return Marshal.PtrToStringAnsi(_ovrp_GetSystemProductName()); } + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_ShowSystemUI(PlatformUI ui); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetAppMonoscopic(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetAppMonoscopic(Bool value); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetAppHasVrFocus(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetAppShouldQuit(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetAppShouldRecenter(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrp_GetAppLatencyTimings")] + private static extern IntPtr _ovrp_GetAppLatencyTimings(); + public static string ovrp_GetAppLatencyTimings() { return Marshal.PtrToStringAnsi(_ovrp_GetAppLatencyTimings()); } + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetUserPresent(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern float ovrp_GetUserIPD(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetUserIPD(float value); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern float ovrp_GetUserEyeDepth(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetUserEyeDepth(float value); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern float ovrp_GetUserEyeHeight(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetUserEyeHeight(float value); + } + + private static class OVRP_1_2_0 + { + public static readonly System.Version version = new System.Version(1, 2, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetSystemVSyncCount(int vsyncCount); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrpi_SetTrackingCalibratedOrigin(); + } + + private static class OVRP_1_3_0 + { + public static readonly System.Version version = new System.Version(1, 3, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetEyeOcclusionMeshEnabled(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetEyeOcclusionMeshEnabled(Bool value); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetSystemHeadphonesPresent(); + } + + private static class OVRP_1_5_0 + { + public static readonly System.Version version = new System.Version(1, 5, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern SystemRegion ovrp_GetSystemRegion(); + } + + private static class OVRP_1_6_0 + { + public static readonly System.Version version = new System.Version(1, 6, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetTrackingIPDEnabled(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetTrackingIPDEnabled(Bool value); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern HapticsDesc ovrp_GetControllerHapticsDesc(uint controllerMask); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern HapticsState ovrp_GetControllerHapticsState(uint controllerMask); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetControllerHaptics(uint controllerMask, HapticsBuffer hapticsBuffer); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetOverlayQuad3(uint flags, IntPtr textureLeft, IntPtr textureRight, IntPtr device, Posef pose, Vector3f scale, int layerIndex); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern float ovrp_GetEyeRecommendedResolutionScale(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern float ovrp_GetAppCpuStartToGpuEndTime(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern int ovrp_GetSystemRecommendedMSAALevel(); + } + + private static class OVRP_1_7_0 + { + public static readonly System.Version version = new System.Version(1, 7, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetAppChromaticCorrection(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetAppChromaticCorrection(Bool value); + } + + private static class OVRP_1_8_0 + { + public static readonly System.Version version = new System.Version(1, 8, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetBoundaryConfigured(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern BoundaryTestResult ovrp_TestBoundaryNode(Node nodeId, BoundaryType boundaryType); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern BoundaryTestResult ovrp_TestBoundaryPoint(Vector3f point, BoundaryType boundaryType); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetBoundaryLookAndFeel(BoundaryLookAndFeel lookAndFeel); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_ResetBoundaryLookAndFeel(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern BoundaryGeometry ovrp_GetBoundaryGeometry(BoundaryType boundaryType); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Vector3f ovrp_GetBoundaryDimensions(BoundaryType boundaryType); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetBoundaryVisible(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetBoundaryVisible(Bool value); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_Update2(int stateId, int frameIndex, double predictionSeconds); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Posef ovrp_GetNodePose2(int stateId, Node nodeId); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Posef ovrp_GetNodeVelocity2(int stateId, Node nodeId); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Posef ovrp_GetNodeAcceleration2(int stateId, Node nodeId); + } + + private static class OVRP_1_9_0 + { + public static readonly System.Version version = new System.Version(1, 9, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern SystemHeadset ovrp_GetSystemHeadsetType(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Controller ovrp_GetActiveController(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Controller ovrp_GetConnectedControllers(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetBoundaryGeometry2(BoundaryType boundaryType, IntPtr points, ref int pointsCount); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern AppPerfStats ovrp_GetAppPerfStats(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_ResetAppPerfStats(); + } + + private static class OVRP_1_10_0 + { + public static readonly System.Version version = new System.Version(1, 10, 0); + } + + private static class OVRP_1_11_0 + { + public static readonly System.Version version = new System.Version(1, 11, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_SetDesiredEyeTextureFormat(EyeTextureFormat value); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern EyeTextureFormat ovrp_GetDesiredEyeTextureFormat(); + } + + private static class OVRP_1_12_0 + { + public static readonly System.Version version = new System.Version(1, 12, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern float ovrp_GetAppFramerate(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern PoseStatef ovrp_GetNodePoseState(Step stepId, Node nodeId); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern ControllerState2 ovrp_GetControllerState2(uint controllerMask); + } + + private static class OVRP_1_15_0 + { + public const int OVRP_EXTERNAL_CAMERA_NAME_SIZE = 32; + + public static readonly System.Version version = new System.Version(1, 15, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_InitializeMixedReality(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_ShutdownMixedReality(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetMixedRealityInitialized(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_UpdateExternalCamera(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetExternalCameraCount(out int cameraCount); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetExternalCameraName(int cameraId, [MarshalAs(UnmanagedType.LPArray, SizeConst = OVRP_EXTERNAL_CAMERA_NAME_SIZE)] char[] cameraName); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetExternalCameraIntrinsics(int cameraId, out CameraIntrinsics cameraIntrinsics); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetExternalCameraExtrinsics(int cameraId, out CameraExtrinsics cameraExtrinsics); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_CalculateLayerDesc(OverlayShape shape, LayerLayout layout, ref Sizei textureSize, + int mipLevels, int sampleCount, EyeTextureFormat format, int layerFlags, ref LayerDesc layerDesc); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_EnqueueSetupLayer(ref LayerDesc desc, IntPtr layerId); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_EnqueueDestroyLayer(IntPtr layerId); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetLayerTextureStageCount(int layerId, ref int layerTextureStageCount); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetLayerTexturePtr(int layerId, int stage, Eye eyeId, ref IntPtr textureHandle); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_EnqueueSubmitLayer(uint flags, IntPtr textureLeft, IntPtr textureRight, int layerId, int frameIndex, ref Posef pose, ref Vector3f scale, int layerIndex); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetNodeFrustum2(Node nodeId, out Frustumf2 nodeFrustum); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_GetEyeTextureArrayEnabled(); + } + + private static class OVRP_1_16_0 + { + public static readonly System.Version version = new System.Version(1, 16, 0); + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_UpdateCameraDevices(); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_IsCameraDeviceAvailable(CameraDevice cameraDevice); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_SetCameraDevicePreferredColorFrameSize(CameraDevice cameraDevice, Sizei preferredColorFrameSize); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_OpenCameraDevice(CameraDevice cameraDevice); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_CloseCameraDevice(CameraDevice cameraDevice); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_HasCameraDeviceOpened(CameraDevice cameraDevice); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Bool ovrp_IsCameraDeviceColorFrameAvailable(CameraDevice cameraDevice); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetCameraDeviceColorFrameSize(CameraDevice cameraDevice, out Sizei colorFrameSize); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetCameraDeviceColorFrameBgraPixels(CameraDevice cameraDevice, out IntPtr colorFrameBgraPixels, out int colorFrameRowPitch); +#endif + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetControllerState4(uint controllerMask, ref ControllerState4 controllerState); + } + + private static class OVRP_1_17_0 + { + public static readonly System.Version version = new System.Version(1, 17, 0); + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetExternalCameraPose(CameraDevice camera, out Posef cameraPose); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_ConvertPoseToCameraSpace(CameraDevice camera, ref Posef trackingSpacePose, out Posef cameraSpacePose); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetCameraDeviceIntrinsicsParameters(CameraDevice camera, out Bool supportIntrinsics, out CameraDeviceIntrinsicsParameters intrinsicsParameters); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_DoesCameraDeviceSupportDepth(CameraDevice camera, out Bool supportDepth); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetCameraDeviceDepthSensingMode(CameraDevice camera, out CameraDeviceDepthSensingMode depthSensoringMode); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_SetCameraDeviceDepthSensingMode(CameraDevice camera, CameraDeviceDepthSensingMode depthSensoringMode); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetCameraDevicePreferredDepthQuality(CameraDevice camera, out CameraDeviceDepthQuality depthQuality); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_SetCameraDevicePreferredDepthQuality(CameraDevice camera, CameraDeviceDepthQuality depthQuality); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_IsCameraDeviceDepthFrameAvailable(CameraDevice camera, out Bool available); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetCameraDeviceDepthFrameSize(CameraDevice camera, out Sizei depthFrameSize); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetCameraDeviceDepthFramePixels(CameraDevice cameraDevice, out IntPtr depthFramePixels, out int depthFrameRowPitch); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetCameraDeviceDepthConfidencePixels(CameraDevice cameraDevice, out IntPtr depthConfidencePixels, out int depthConfidenceRowPitch); +#endif + } + + private static class OVRP_1_18_0 + { + public static readonly System.Version version = new System.Version(1, 18, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_SetHandNodePoseStateLatency(double latencyInSeconds); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetHandNodePoseStateLatency(out double latencyInSeconds); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetAppHasInputFocus(out Bool appHasInputFocus); + } + + private static class OVRP_1_19_0 + { + public static readonly System.Version version = new System.Version(1, 19, 0); + } + + private static class OVRP_1_21_0 + { + public static readonly System.Version version = new System.Version(1, 21, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetTiledMultiResSupported(out Bool foveationSupported); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetTiledMultiResLevel(out TiledMultiResLevel level); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_SetTiledMultiResLevel(TiledMultiResLevel level); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetGPUUtilSupported(out Bool gpuUtilSupported); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetGPUUtilLevel(out float gpuUtil); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetSystemDisplayFrequency2(out float systemDisplayFrequency); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetSystemDisplayAvailableFrequencies(IntPtr systemDisplayAvailableFrequencies, out int numFrequencies); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_SetSystemDisplayFrequency(float requestedFrequency); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetAppAsymmetricFov(out Bool useAsymmetricFov); + } + + private static class OVRP_1_28_0 + { + public static readonly System.Version version = new System.Version(1, 28, 0); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetDominantHand(out Handedness dominantHand); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_GetReorientHMDOnControllerRecenter(out Bool recenter); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_SetReorientHMDOnControllerRecenter(Bool recenter); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_SendEvent(string name, string param); + + [DllImport(pluginName, CallingConvention = CallingConvention.Cdecl)] + public static extern Result ovrp_EnqueueSetupLayer2(ref LayerDesc desc, int compositionDepth, IntPtr layerId); + } + +#endif // !OVRPLUGIN_UNSUPPORTED_PLATFORM + +} diff --git a/Assets/Oculus/VR/Scripts/OVRPlugin.cs.meta b/Assets/Oculus/VR/Scripts/OVRPlugin.cs.meta new file mode 100644 index 0000000..78331ef --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRPlugin.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 61abd23f3aff5394ba8027ee380760b8 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/OVRProfile.cs b/Assets/Oculus/VR/Scripts/OVRProfile.cs new file mode 100644 index 0000000..cd4ad94 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRProfile.cs @@ -0,0 +1,55 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using System.Collections; +using System.Threading; +using VR = UnityEngine.VR; + +/// +/// (Deprecated) Contains information about the user's preferences and body dimensions. +/// +public class OVRProfile : Object +{ + [System.Obsolete] + public enum State + { + NOT_TRIGGERED, + LOADING, + READY, + ERROR + }; + + [System.Obsolete] + public string id { get { return "000abc123def"; } } + [System.Obsolete] + public string userName { get { return "Oculus User"; } } + [System.Obsolete] + public string locale { get { return "en_US"; } } + + public float ipd { get { return Vector3.Distance (OVRPlugin.GetNodePose (OVRPlugin.Node.EyeLeft, OVRPlugin.Step.Render).ToOVRPose ().position, OVRPlugin.GetNodePose (OVRPlugin.Node.EyeRight, OVRPlugin.Step.Render).ToOVRPose ().position); } } + public float eyeHeight { get { return OVRPlugin.eyeHeight; } } + public float eyeDepth { get { return OVRPlugin.eyeDepth; } } + public float neckHeight { get { return eyeHeight - 0.075f; } } + + [System.Obsolete] + public State state { get { return State.READY; } } +} diff --git a/Assets/Oculus/VR/Scripts/OVRProfile.cs.meta b/Assets/Oculus/VR/Scripts/OVRProfile.cs.meta new file mode 100644 index 0000000..f965330 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRProfile.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 08539141953f28e439731aaf7cd5362f +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/OVRTracker.cs b/Assets/Oculus/VR/Scripts/OVRTracker.cs new file mode 100644 index 0000000..c1ad0fe --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRTracker.cs @@ -0,0 +1,199 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using System; +using System.Runtime.InteropServices; +using UnityEngine; +using VR = UnityEngine.VR; + +/// +/// An infrared camera that tracks the position of a head-mounted display. +/// +public class OVRTracker +{ + /// + /// The (symmetric) visible area in front of the sensor. + /// + public struct Frustum + { + /// + /// The sensor's minimum supported distance to the HMD. + /// + public float nearZ; + /// + /// The sensor's maximum supported distance to the HMD. + /// + public float farZ; + /// + /// The sensor's horizontal and vertical fields of view in degrees. + /// + public Vector2 fov; + } + + /// + /// If true, a sensor is attached to the system. + /// + public bool isPresent + { + get { + if (!OVRManager.isHmdPresent) + return false; + + return OVRPlugin.positionSupported; + } + } + + /// + /// If true, the sensor is actively tracking the HMD's position. Otherwise the HMD may be temporarily occluded, the system may not support position tracking, etc. + /// + public bool isPositionTracked + { + get { + return OVRPlugin.positionTracked; + } + } + + /// + /// If this is true and a sensor is available, the system will use position tracking when isPositionTracked is also true. + /// + public bool isEnabled + { + get { + if (!OVRManager.isHmdPresent) + return false; + + return OVRPlugin.position; + } + + set { + if (!OVRManager.isHmdPresent) + return; + + OVRPlugin.position = value; + } + } + + /// + /// Returns the number of sensors currently connected to the system. + /// + public int count + { + get { + int count = 0; + + for (int i = 0; i < (int)OVRPlugin.Tracker.Count; ++i) + { + if (GetPresent(i)) + count++; + } + + return count; + } + } + + /// + /// Gets the sensor's viewing frustum. + /// + public Frustum GetFrustum(int tracker = 0) + { + if (!OVRManager.isHmdPresent) + return new Frustum(); + + return OVRPlugin.GetTrackerFrustum((OVRPlugin.Tracker)tracker).ToFrustum(); + } + + /// + /// Gets the sensor's pose, relative to the head's pose at the time of the last pose recentering. + /// + public OVRPose GetPose(int tracker = 0) + { + if (!OVRManager.isHmdPresent) + return OVRPose.identity; + + OVRPose p; + switch (tracker) + { + case 0: + p = OVRPlugin.GetNodePose(OVRPlugin.Node.TrackerZero, OVRPlugin.Step.Render).ToOVRPose(); + break; + case 1: + p = OVRPlugin.GetNodePose(OVRPlugin.Node.TrackerOne, OVRPlugin.Step.Render).ToOVRPose(); + break; + case 2: + p = OVRPlugin.GetNodePose(OVRPlugin.Node.TrackerTwo, OVRPlugin.Step.Render).ToOVRPose(); + break; + case 3: + p = OVRPlugin.GetNodePose(OVRPlugin.Node.TrackerThree, OVRPlugin.Step.Render).ToOVRPose(); + break; + default: + return OVRPose.identity; + } + + return new OVRPose() + { + position = p.position, + orientation = p.orientation * Quaternion.Euler(0, 180, 0) + }; + } + + /// + /// If true, the pose of the sensor is valid and is ready to be queried. + /// + public bool GetPoseValid(int tracker = 0) + { + if (!OVRManager.isHmdPresent) + return false; + + switch (tracker) + { + case 0: + return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.TrackerZero); + case 1: + return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.TrackerOne); + case 2: + return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.TrackerTwo); + case 3: + return OVRPlugin.GetNodePositionTracked(OVRPlugin.Node.TrackerThree); + default: + return false; + } + } + + public bool GetPresent(int tracker = 0) + { + if (!OVRManager.isHmdPresent) + return false; + + switch (tracker) + { + case 0: + return OVRPlugin.GetNodePresent(OVRPlugin.Node.TrackerZero); + case 1: + return OVRPlugin.GetNodePresent(OVRPlugin.Node.TrackerOne); + case 2: + return OVRPlugin.GetNodePresent(OVRPlugin.Node.TrackerTwo); + case 3: + return OVRPlugin.GetNodePresent(OVRPlugin.Node.TrackerThree); + default: + return false; + } + } +} diff --git a/Assets/Oculus/VR/Scripts/OVRTracker.cs.meta b/Assets/Oculus/VR/Scripts/OVRTracker.cs.meta new file mode 100644 index 0000000..316ef06 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/OVRTracker.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7cb3c9d4cb0970e448c655096649e814 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util.meta b/Assets/Oculus/VR/Scripts/Util.meta new file mode 100644 index 0000000..f044ea9 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: c0c7a593695f68e4bbe0cabb0f4f93f2 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRChromaticAberration.cs b/Assets/Oculus/VR/Scripts/Util/OVRChromaticAberration.cs new file mode 100644 index 0000000..82c4cf0 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRChromaticAberration.cs @@ -0,0 +1,56 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; + +/// +/// Allows you to toggle chromatic aberration correction with a gamepad button press. +/// +public class OVRChromaticAberration : MonoBehaviour +{ + /// + /// The button that will toggle chromatic aberration correction. + /// + public OVRInput.RawButton toggleButton = OVRInput.RawButton.X; + + private bool chromatic = false; + + void Start () + { + // Enable/Disable Chromatic Aberration Correction. + // NOTE: Enabling Chromatic Aberration for mobile has a large performance cost. + OVRManager.instance.chromatic = chromatic; + } + + void Update() + { + // NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller + if (OVRInput.GetDown(toggleButton)) + { + //************************* + // toggle chromatic aberration correction + //************************* + chromatic = !chromatic; + OVRManager.instance.chromatic = chromatic; + } + } + +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRChromaticAberration.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRChromaticAberration.cs.meta new file mode 100644 index 0000000..8371b9d --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRChromaticAberration.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3b56515a831f2fb44bc7ae02679aeebc +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRCubemapCapture.cs b/Assets/Oculus/VR/Scripts/Util/OVRCubemapCapture.cs new file mode 100644 index 0000000..36fcf28 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRCubemapCapture.cs @@ -0,0 +1,268 @@ +using UnityEngine; +using System.Collections; +using System.IO; + +/// +/// Helper script for capture cubemap and save it into PNG or JPG file +/// + +/// +/// How it works: +/// 1) This script can be attached to a existing game object, you can also use prefab Assets\OVR\Prefabs\OVRCubemapCaptureProbe +/// There are 2 ways to trigger a capture if you attached this script to a game object. +/// * Automatic capturing: if [autoTriggerAfterLaunch] is true, a automatic capturing will be triggered after [autoTriggerDelay] seconds. +/// * Keyboard trigger: press key [triggeredByKey], a capturing will be triggered. +/// 2) If you like to trigger the screen capture in your code logic, just call static function [OVRCubemapCapture.TriggerCubemapCapture] with proper input arguments. +/// + +public class OVRCubemapCapture : MonoBehaviour +{ + /// + /// Enable the automatic screenshot trigger, which will capture a cubemap after autoTriggerDelay (seconds) + /// + public bool autoTriggerAfterLaunch = true; + public float autoTriggerDelay = 1.0f; + private float autoTriggerElapse = 0.0f; + + /// + /// Trigger cubemap screenshot if user pressed key triggeredByKey + /// + public KeyCode triggeredByKey = KeyCode.F8; + + /// + /// The complete file path for saving the cubemap screenshot, including the filename and extension + /// if pathName is blank, screenshots will be saved into %USERPROFILE%\Documents\OVR_ScreenShot360 + /// + public string pathName; + + /// + /// The cube face resolution + /// + public int cubemapSize = 2048; + + // Update is called once per frame + void Update() + { + // Trigger after autoTriggerDelay + if (autoTriggerAfterLaunch) + { + autoTriggerElapse += Time.deltaTime; + if (autoTriggerElapse >= autoTriggerDelay) + { + autoTriggerAfterLaunch = false; + TriggerCubemapCapture(transform.position, cubemapSize, pathName); + } + } + + // Trigger by press triggeredByKey + if ( Input.GetKeyDown( triggeredByKey ) ) + { + TriggerCubemapCapture(transform.position, cubemapSize, pathName); + } + } + + /// + /// Generate unity cubemap at specific location and save into JPG/PNG + /// + /// + /// Default save folder: your app's persistentDataPath + /// Default file name: using current time OVR_hh_mm_ss.png + /// Note1: this will take a few seconds to finish + /// Note2: if you only want to specify path not filename, please end [pathName] with "/" + /// + + public static void TriggerCubemapCapture(Vector3 capturePos, int cubemapSize = 2048, string pathName = null) + { + GameObject ownerObj = new GameObject("CubemapCamera", typeof(Camera)); + ownerObj.hideFlags = HideFlags.HideAndDontSave; + ownerObj.transform.position = capturePos; + ownerObj.transform.rotation = Quaternion.identity; + Camera camComponent = ownerObj.GetComponent(); + camComponent.farClipPlane = 10000.0f; + camComponent.enabled = false; + + Cubemap cubemap = new Cubemap(cubemapSize, TextureFormat.RGB24, false); + RenderIntoCubemap(camComponent, cubemap); + SaveCubemapCapture(cubemap, pathName); + DestroyImmediate(cubemap); + DestroyImmediate(ownerObj); + } + + + public static void RenderIntoCubemap(Camera ownerCamera, Cubemap outCubemap) + { + int width = (int)outCubemap.width; + int height = (int)outCubemap.height; + + CubemapFace[] faces = new CubemapFace[] { CubemapFace.PositiveX, CubemapFace.NegativeX, CubemapFace.PositiveY, CubemapFace.NegativeY, CubemapFace.PositiveZ, CubemapFace.NegativeZ }; + Vector3[] faceAngles = new Vector3[] { new Vector3(0.0f, 90.0f, 0.0f), new Vector3(0.0f, -90.0f, 0.0f), new Vector3(-90.0f, 0.0f, 0.0f), new Vector3(90.0f, 0.0f, 0.0f), new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 180.0f, 0.0f) }; + + // Backup states + RenderTexture backupRenderTex = RenderTexture.active; + float backupFieldOfView = ownerCamera.fieldOfView; + float backupAspect = ownerCamera.aspect; + Quaternion backupRot = ownerCamera.transform.rotation; + //RenderTexture backupRT = ownerCamera.targetTexture; + + // Enable 8X MSAA + RenderTexture faceTexture = new RenderTexture(width, height, 24); + faceTexture.antiAliasing = 8; + faceTexture.dimension = UnityEngine.Rendering.TextureDimension.Tex2D; + faceTexture.hideFlags = HideFlags.HideAndDontSave; + + // For intermediate saving + Texture2D swapTex = new Texture2D(width, height, TextureFormat.RGB24, false); + swapTex.hideFlags = HideFlags.HideAndDontSave; + + // Capture 6 Directions + ownerCamera.targetTexture = faceTexture; + ownerCamera.fieldOfView = 90; + ownerCamera.aspect = 1.0f; + + Color[] mirroredPixels = new Color[swapTex.height * swapTex.width]; + for (int i = 0; i < faces.Length; i++) + { + ownerCamera.transform.eulerAngles = faceAngles[i]; + ownerCamera.Render(); + RenderTexture.active = faceTexture; + swapTex.ReadPixels(new Rect(0, 0, width, height), 0, 0); + + // Mirror vertically to meet the standard of unity cubemap + Color[] OrignalPixels = swapTex.GetPixels(); + for (int y1 = 0; y1 < height; y1++) + { + for (int x1 = 0; x1 < width; x1++) + { + mirroredPixels[y1 * width + x1] = OrignalPixels[((height - 1 - y1) * width) + x1]; + } + }; + outCubemap.SetPixels(mirroredPixels, faces[i]); + } + + outCubemap.SmoothEdges(); + + // Restore states + RenderTexture.active = backupRenderTex; + ownerCamera.fieldOfView = backupFieldOfView; + ownerCamera.aspect = backupAspect; + ownerCamera.transform.rotation = backupRot; + ownerCamera.targetTexture = backupRenderTex; + + DestroyImmediate(swapTex); + DestroyImmediate(faceTexture); + + } + + + /// + /// Save unity cubemap into NPOT 6x1 cubemap/texture atlas in the following format PX NX PY NY PZ NZ + /// + /// + /// Supported format: PNG/JPG + /// Default file name: using current time OVR_hh_mm_ss.png + /// + + public static bool SaveCubemapCapture(Cubemap cubemap, string pathName = null) + { + string fileName; + string dirName; + int width = cubemap.width; + int height = cubemap.height; + int x = 0; + int y = 0; + bool saveToPNG = true; + + if (string.IsNullOrEmpty(pathName)) + { + dirName = Application.persistentDataPath + "/OVR_ScreenShot360/"; + fileName = null; + } + else + { + dirName = Path.GetDirectoryName(pathName); + fileName = Path.GetFileName(pathName); + + if (dirName[dirName.Length - 1] != '/' || dirName[dirName.Length - 1] != '\\') + dirName += "/"; + } + + if (string.IsNullOrEmpty(fileName)) + fileName = "OVR_" + System.DateTime.Now.ToString("hh_mm_ss") + ".png"; + + string extName = Path.GetExtension(fileName); + if (extName == ".png") + { + saveToPNG = true; + } + else if (extName == ".jpg") + { + saveToPNG = false; + } + else + { + Debug.LogError("Unsupported file format" + extName); + return false; + } + + // Validate path + try + { + System.IO.Directory.CreateDirectory(dirName); + } + catch (System.Exception e) + { + Debug.LogError("Failed to create path " + dirName + " since " + e.ToString()); + return false; + } + + + // Create the new texture + Texture2D tex = new Texture2D(width * 6, height, TextureFormat.RGB24, false); + if (tex == null) + { + Debug.LogError("[OVRScreenshotWizard] Failed creating the texture!"); + return false; + } + + // Merge all the cubemap faces into the texture + // Reference cubemap format: http://docs.unity3d.com/Manual/class-Cubemap.html + CubemapFace[] faces = new CubemapFace[] { CubemapFace.PositiveX, CubemapFace.NegativeX, CubemapFace.PositiveY, CubemapFace.NegativeY, CubemapFace.PositiveZ, CubemapFace.NegativeZ }; + for (int i = 0; i < faces.Length; i++) + { + // get the pixels from the cubemap + Color[] srcPixels = null; + Color[] pixels = cubemap.GetPixels(faces[i]); + // if desired, flip them as they are ordered left to right, bottom to top + srcPixels = new Color[pixels.Length]; + for (int y1 = 0; y1 < height; y1++) + { + for (int x1 = 0; x1 < width; x1++) + { + srcPixels[y1 * width + x1] = pixels[((height - 1 - y1) * width) + x1]; + } + } + // Copy them to the dest texture + tex.SetPixels(x, y, width, height, srcPixels); + x += width; + } + + try + { + // Encode the texture and save it to disk + byte[] bytes = saveToPNG ? tex.EncodeToPNG() : tex.EncodeToJPG(); + + System.IO.File.WriteAllBytes(dirName + fileName, bytes); + Debug.Log("Cubemap file created " + dirName + fileName); + } + catch (System.Exception e) + { + Debug.LogError("Failed to save cubemap file since " + e.ToString()); + return false; + } + + DestroyImmediate(tex); + return true; + } + +} + diff --git a/Assets/Oculus/VR/Scripts/Util/OVRCubemapCapture.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRCubemapCapture.cs.meta new file mode 100644 index 0000000..5150e69 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRCubemapCapture.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7a489178b0acf0147846b3873447beaf +timeCreated: 1464728890 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRDebugInfo.cs b/Assets/Oculus/VR/Scripts/Util/OVRDebugInfo.cs new file mode 100644 index 0000000..2124458 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRDebugInfo.cs @@ -0,0 +1,438 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using System.Collections; +using UnityEngine.UI; + +//------------------------------------------------------------------------------------- +/// +/// Shows debug information on a heads-up display. +/// +public class OVRDebugInfo : MonoBehaviour +{ + #region GameObjects for Debug Information UIs + GameObject debugUIManager; + GameObject debugUIObject; + GameObject riftPresent; + GameObject fps; + GameObject ipd; + GameObject fov; + GameObject height; + GameObject depth; + GameObject resolutionEyeTexture; + GameObject latencies; + GameObject texts; + #endregion + + #region Debug strings + string strRiftPresent = null; // "VR DISABLED" + string strFPS = null; // "FPS: 0"; + string strIPD = null; // "IPD: 0.000"; + string strFOV = null; // "FOV: 0.0f"; + string strHeight = null; // "Height: 0.0f"; + string strDepth = null; // "Depth: 0.0f"; + string strResolutionEyeTexture = null; // "Resolution : {0} x {1}" + string strLatencies = null; // "R: {0:F3} TW: {1:F3} PP: {2:F3} RE: {3:F3} TWE: {4:F3}" + #endregion + + /// + /// Variables for FPS + /// + float updateInterval = 0.5f; + float accum = 0.0f; + int frames = 0; + float timeLeft = 0.0f; + + /// + /// Managing for UI initialization + /// + bool initUIComponent = false; + bool isInited = false; + + /// + /// UIs Y offset + /// + float offsetY = 55.0f; + + /// + /// Managing for rift detection UI + /// + float riftPresentTimeout = 0.0f; + + /// + /// Turn on / off VR variables + /// + bool showVRVars = false; + + #region MonoBehaviour handler + + /// + /// Initialization + /// + void Awake() + { + // Create canvas for using new GUI + debugUIManager = new GameObject(); + debugUIManager.name = "DebugUIManager"; + debugUIManager.transform.parent = GameObject.Find("LeftEyeAnchor").transform; + + RectTransform rectTransform = debugUIManager.AddComponent(); + rectTransform.sizeDelta = new Vector2(100f, 100f); + rectTransform.localScale = new Vector3(0.001f, 0.001f, 0.001f); + rectTransform.localPosition = new Vector3(0.01f, 0.17f, 0.53f); + rectTransform.localEulerAngles = Vector3.zero; + + Canvas canvas = debugUIManager.AddComponent(); + canvas.renderMode = RenderMode.WorldSpace; + canvas.pixelPerfect = false; + } + + /// + /// Updating VR variables and managing UI present + /// + void Update() + { + if (initUIComponent && !isInited) + { + InitUIComponents(); + } + + if (Input.GetKeyDown(KeyCode.Space) && riftPresentTimeout < 0.0f) + { + initUIComponent = true; + showVRVars ^= true; + } + + UpdateDeviceDetection(); + + // Presenting VR variables + if (showVRVars) + { + debugUIManager.SetActive(true); + UpdateVariable(); + UpdateStrings(); + } + else + { + debugUIManager.SetActive(false); + } + } + + /// + /// Initialize isInited value on OnDestroy + /// + void OnDestroy() + { + isInited = false; + } + #endregion + + #region Private Functions + /// + /// Initialize UI GameObjects + /// + void InitUIComponents() + { + float posY = 0.0f; + int fontSize = 20; + + debugUIObject = new GameObject(); + debugUIObject.name = "DebugInfo"; + debugUIObject.transform.parent = GameObject.Find("DebugUIManager").transform; + debugUIObject.transform.localPosition = new Vector3(0.0f, 100.0f, 0.0f); + debugUIObject.transform.localEulerAngles = Vector3.zero; + debugUIObject.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); + + // Print out for FPS + if (!string.IsNullOrEmpty(strFPS)) + { + fps = VariableObjectManager(fps, "FPS", posY -= offsetY, strFPS, fontSize); + } + + // Print out for IPD + if (!string.IsNullOrEmpty(strIPD)) + { + ipd = VariableObjectManager(ipd, "IPD", posY -= offsetY, strIPD, fontSize); + } + + // Print out for FOV + if (!string.IsNullOrEmpty(strFOV)) + { + fov = VariableObjectManager(fov, "FOV", posY -= offsetY, strFOV, fontSize); + } + + // Print out for Height + if (!string.IsNullOrEmpty(strHeight)) + { + height = VariableObjectManager(height, "Height", posY -= offsetY, strHeight, fontSize); + } + + // Print out for Depth + if (!string.IsNullOrEmpty(strDepth)) + { + depth = VariableObjectManager(depth, "Depth", posY -= offsetY, strDepth, fontSize); + } + + // Print out for Resoulution of Eye Texture + if (!string.IsNullOrEmpty(strResolutionEyeTexture)) + { + resolutionEyeTexture = VariableObjectManager(resolutionEyeTexture, "Resolution", posY -= offsetY, strResolutionEyeTexture, fontSize); + } + + // Print out for Latency + if (!string.IsNullOrEmpty(strLatencies)) + { + latencies = VariableObjectManager(latencies, "Latency", posY -= offsetY, strLatencies, 17); + posY = 0.0f; + } + + initUIComponent = false; + isInited = true; + + } + + /// + /// Update VR Variables + /// + void UpdateVariable() + { + UpdateIPD(); + UpdateEyeHeightOffset(); + UpdateEyeDepthOffset(); + UpdateFOV(); + UpdateResolutionEyeTexture(); + UpdateLatencyValues(); + UpdateFPS(); + } + + /// + /// Update Strings + /// + void UpdateStrings() + { + if (debugUIObject == null) + return; + + if (!string.IsNullOrEmpty(strFPS)) + fps.GetComponentInChildren().text = strFPS; + if (!string.IsNullOrEmpty(strIPD)) + ipd.GetComponentInChildren().text = strIPD; + if (!string.IsNullOrEmpty(strFOV)) + fov.GetComponentInChildren().text = strFOV; + if (!string.IsNullOrEmpty(strResolutionEyeTexture)) + resolutionEyeTexture.GetComponentInChildren().text = strResolutionEyeTexture; + if (!string.IsNullOrEmpty(strLatencies)) + { + latencies.GetComponentInChildren().text = strLatencies; + latencies.GetComponentInChildren().fontSize = 14; + } + if (!string.IsNullOrEmpty(strHeight)) + height.GetComponentInChildren().text = strHeight; + if (!string.IsNullOrEmpty(strDepth)) + depth.GetComponentInChildren().text = strDepth; + } + + /// + /// It's for rift present GUI + /// + void RiftPresentGUI(GameObject guiMainOBj) + { + riftPresent = ComponentComposition(riftPresent); + riftPresent.transform.SetParent(guiMainOBj.transform); + riftPresent.name = "RiftPresent"; + RectTransform rectTransform = riftPresent.GetComponent(); + rectTransform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); + rectTransform.localScale = new Vector3(1.0f, 1.0f, 1.0f); + rectTransform.localEulerAngles = Vector3.zero; + + Text text = riftPresent.GetComponentInChildren(); + text.text = strRiftPresent; + text.fontSize = 20; + } + + /// + /// Updates the device detection. + /// + void UpdateDeviceDetection() + { + if (riftPresentTimeout >= 0.0f) + { + riftPresentTimeout -= Time.deltaTime; + } + } + + /// + /// Object Manager for Variables + /// + /// gameobject for each Variable + GameObject VariableObjectManager(GameObject gameObject, string name, float posY, string str, int fontSize) + { + gameObject = ComponentComposition(gameObject); + gameObject.name = name; + gameObject.transform.SetParent(debugUIObject.transform); + + RectTransform rectTransform = gameObject.GetComponent(); + rectTransform.localPosition = new Vector3(0.0f, posY -= offsetY, 0.0f); + + Text text = gameObject.GetComponentInChildren(); + text.text = str; + text.fontSize = fontSize; + gameObject.transform.localEulerAngles = Vector3.zero; + + rectTransform.localScale = new Vector3(1.0f, 1.0f, 1.0f); + + return gameObject; + } + + /// + /// Component composition + /// + /// Composed gameobject. + GameObject ComponentComposition(GameObject GO) + { + GO = new GameObject(); + GO.AddComponent(); + GO.AddComponent(); + GO.AddComponent(); + GO.GetComponent().sizeDelta = new Vector2(350f, 50f); + GO.GetComponent().color = new Color(7f / 255f, 45f / 255f, 71f / 255f, 200f / 255f); + + texts = new GameObject(); + texts.AddComponent(); + texts.AddComponent(); + texts.AddComponent(); + texts.GetComponent().sizeDelta = new Vector2(350f, 50f); + texts.GetComponent().font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font; + texts.GetComponent().alignment = TextAnchor.MiddleCenter; + + texts.transform.SetParent(GO.transform); + texts.name = "TextBox"; + + return GO; + } + #endregion + + #region Debugging variables handler + /// + /// Updates the IPD. + /// + void UpdateIPD() + { + strIPD = System.String.Format("IPD (mm): {0:F4}", OVRManager.profile.ipd * 1000.0f); + } + + /// + /// Updates the eye height offset. + /// + void UpdateEyeHeightOffset() + { + float eyeHeight = OVRManager.profile.eyeHeight; + strHeight = System.String.Format("Eye Height (m): {0:F3}", eyeHeight); + } + + /// + /// Updates the eye depth offset. + /// + void UpdateEyeDepthOffset() + { + float eyeDepth = OVRManager.profile.eyeDepth; + strDepth = System.String.Format("Eye Depth (m): {0:F3}", eyeDepth); + } + + /// + /// Updates the FOV. + /// + void UpdateFOV() + { +#if UNITY_2017_2_OR_NEWER + OVRDisplay.EyeRenderDesc eyeDesc = OVRManager.display.GetEyeRenderDesc(UnityEngine.XR.XRNode.LeftEye); +#else + OVRDisplay.EyeRenderDesc eyeDesc = OVRManager.display.GetEyeRenderDesc(UnityEngine.VR.VRNode.LeftEye); +#endif + strFOV = System.String.Format("FOV (deg): {0:F3}", eyeDesc.fov.y); + } + + /// + /// Updates resolution of eye texture + /// + void UpdateResolutionEyeTexture() + { +#if UNITY_2017_2_OR_NEWER + OVRDisplay.EyeRenderDesc leftEyeDesc = OVRManager.display.GetEyeRenderDesc(UnityEngine.XR.XRNode.LeftEye); + OVRDisplay.EyeRenderDesc rightEyeDesc = OVRManager.display.GetEyeRenderDesc(UnityEngine.XR.XRNode.RightEye); + + float scale = UnityEngine.XR.XRSettings.renderViewportScale; +#else + OVRDisplay.EyeRenderDesc leftEyeDesc = OVRManager.display.GetEyeRenderDesc(UnityEngine.VR.VRNode.LeftEye); + OVRDisplay.EyeRenderDesc rightEyeDesc = OVRManager.display.GetEyeRenderDesc(UnityEngine.VR.VRNode.RightEye); + + float scale = UnityEngine.VR.VRSettings.renderViewportScale; +#endif + float w = (int)(scale * (float)(leftEyeDesc.resolution.x + rightEyeDesc.resolution.x)); + float h = (int)(scale * (float)Mathf.Max(leftEyeDesc.resolution.y, rightEyeDesc.resolution.y)); + + strResolutionEyeTexture = System.String.Format("Resolution : {0} x {1}", w, h); + } + + /// + /// Updates latency values + /// + void UpdateLatencyValues() + { +#if !UNITY_ANDROID || UNITY_EDITOR + OVRDisplay.LatencyData latency = OVRManager.display.latency; + if (latency.render < 0.000001f && latency.timeWarp < 0.000001f && latency.postPresent < 0.000001f) + strLatencies = System.String.Format("Latency values are not available."); + else + strLatencies = System.String.Format("Render: {0:F3} TimeWarp: {1:F3} Post-Present: {2:F3}\nRender Error: {3:F3} TimeWarp Error: {4:F3}", + latency.render, + latency.timeWarp, + latency.postPresent, + latency.renderError, + latency.timeWarpError); +#endif + } + + /// + /// Updates the FPS. + /// + void UpdateFPS() + { + timeLeft -= Time.unscaledDeltaTime; + accum += Time.unscaledDeltaTime; + ++frames; + + // Interval ended - update GUI text and start new interval + if (timeLeft <= 0.0) + { + // display two fractional digits (f2 format) + float fps = frames / accum; + + strFPS = System.String.Format("FPS: {0:F2}", fps); + + timeLeft += updateInterval; + accum = 0.0f; + frames = 0; + } + } + #endregion +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRDebugInfo.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRDebugInfo.cs.meta new file mode 100644 index 0000000..329e6bd --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRDebugInfo.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b71d1996d67004241a3b69960856ffcb +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRGazePointer.cs b/Assets/Oculus/VR/Scripts/Util/OVRGazePointer.cs new file mode 100644 index 0000000..13c1829 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRGazePointer.cs @@ -0,0 +1,289 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using System.Collections; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +/// +/// UI pointer driven by gaze input. +/// +public class OVRGazePointer : MonoBehaviour { + private Transform gazeIcon; //the transform that rotates according to our movement + + [Tooltip("Should the pointer be hidden when not over interactive objects.")] + public bool hideByDefault = true; + + [Tooltip("Time after leaving interactive object before pointer fades.")] + public float showTimeoutPeriod = 1; + + [Tooltip("Time after mouse pointer becoming inactive before pointer unfades.")] + public float hideTimeoutPeriod = 0.1f; + + [Tooltip("Keep a faint version of the pointer visible while using a mouse")] + public bool dimOnHideRequest = true; + + [Tooltip("Angular scale of pointer")] + public float depthScaleMultiplier = 0.03f; + + /// + /// The gaze ray. + /// + public Transform rayTransform; + + /// + /// Is gaze pointer current visible + /// + public bool hidden { get; private set; } + + /// + /// Current scale applied to pointer + /// + public float currentScale { get; private set; } + + /// + /// Current depth of pointer from camera + /// + private float depth; + private float hideUntilTime; + /// + /// How many times position has been set this frame. Used to detect when there are no position sets in a frame. + /// + private int positionSetsThisFrame = 0; + /// + /// Last time code requested the pointer be shown. Usually when pointer passes over interactive elements. + /// + private float lastShowRequestTime; + /// + /// Last time pointer was requested to be hidden. Usually mouse pointer activity. + /// + private float lastHideRequestTime; + + [Tooltip("Radius of the cursor. Used for preventing geometry intersections.")] + public float cursorRadius = 1f; + + // Optionally present GUI element displaying progress when using gaze-to-select mechanics + private OVRProgressIndicator progressIndicator; + + private static OVRGazePointer _instance; + public static OVRGazePointer instance + { + // If there's no GazePointer already in the scene, instanciate one now. + get + { + if (_instance == null) + { + Debug.Log(string.Format("Instanciating GazePointer", 0)); + _instance = (OVRGazePointer)GameObject.Instantiate((OVRGazePointer)Resources.Load("Prefabs/GazePointerRing", typeof(OVRGazePointer))); + } + return _instance; + } + + } + + + /// + /// Used to determine alpha level of gaze cursor. Could also be used to determine cursor size, for example, as the cursor fades out. + /// + public float visibilityStrength + { + get + { + // It's possible there are reasons to show the cursor - such as it hovering over some UI - and reasons to hide + // the cursor - such as another input method (e.g. mouse) being used. We take both of these in to account. + + + float strengthFromShowRequest; + if (hideByDefault) + { + // fade the cursor out with time + strengthFromShowRequest = Mathf.Clamp01(1 - (Time.time - lastShowRequestTime) / showTimeoutPeriod); + } + else + { + // keep it fully visible + strengthFromShowRequest = 1; + } + + // Now consider factors requesting pointer to be hidden + float strengthFromHideRequest; + + strengthFromHideRequest = (lastHideRequestTime + hideTimeoutPeriod > Time.time) ? (dimOnHideRequest ? 0.1f : 0) : 1; + + + // Hide requests take priority + return Mathf.Min(strengthFromShowRequest, strengthFromHideRequest); + } + } + + public float SelectionProgress + { + get + { + return progressIndicator ? progressIndicator.currentProgress : 0; + } + set + { + if (progressIndicator) + progressIndicator.currentProgress = value; + } + } + + public void Awake() + { + currentScale = 1; + // Only allow one instance at runtime. + if (_instance != null && _instance != this) + { + enabled = false; + DestroyImmediate(this); + return; + } + + _instance = this; + + gazeIcon = transform.Find("GazeIcon"); + progressIndicator = transform.GetComponent(); + } + + void Update () + { + if (rayTransform == null && Camera.main != null) + rayTransform = Camera.main.transform; + + // Move the gaze cursor to keep it in the middle of the view + transform.position = rayTransform.position + rayTransform.forward * depth; + + // Should we show or hide the gaze cursor? + if (visibilityStrength == 0 && !hidden) + { + Hide(); + } + else if (visibilityStrength > 0 && hidden) + { + Show(); + } + } + + /// + /// Set position and orientation of pointer + /// + /// + /// + public void SetPosition(Vector3 pos, Vector3 normal) + { + transform.position = pos; + + // Set the rotation to match the normal of the surface it's on. + Quaternion newRot = transform.rotation; + newRot.SetLookRotation(normal, rayTransform.up); + transform.rotation = newRot; + + // record depth so that distance doesn't pop when pointer leaves an object + depth = (rayTransform.position - pos).magnitude; + + //set scale based on depth + currentScale = depth * depthScaleMultiplier; + transform.localScale = new Vector3(currentScale, currentScale, currentScale); + + positionSetsThisFrame++; + } + + /// + /// SetPosition overload without normal. Just makes cursor face user + /// + /// + public void SetPosition(Vector3 pos) + { + SetPosition(pos, rayTransform.forward); + } + + public float GetCurrentRadius() + { + return cursorRadius * currentScale; + } + + void LateUpdate() + { + // This happens after all Updates so we know that if positionSetsThisFrame is zero then nothing set the position this frame + if (positionSetsThisFrame == 0) + { + // No geometry intersections, so gazing into space. Make the cursor face directly at the camera + Quaternion newRot = transform.rotation; + newRot.SetLookRotation(rayTransform.forward, rayTransform.up); + transform.rotation = newRot; + } + + Quaternion iconRotation = gazeIcon.rotation; + iconRotation.SetLookRotation(transform.rotation * new Vector3(0, 0, 1)); + gazeIcon.rotation = iconRotation; + + positionSetsThisFrame = 0; + } + + /// + /// Request the pointer be hidden + /// + public void RequestHide() + { + if (!dimOnHideRequest) + { + Hide(); + } + lastHideRequestTime = Time.time; + } + + /// + /// Request the pointer be shown. Hide requests take priority + /// + public void RequestShow() + { + Show(); + lastShowRequestTime = Time.time; + } + + + // Disable/Enable child elements when we show/hide the cursor. For performance reasons. + void Hide() + { + foreach (Transform child in transform) + { + child.gameObject.SetActive(false); + } + if (GetComponent()) + GetComponent().enabled = false; + hidden = true; + } + + void Show() + { + foreach (Transform child in transform) + { + child.gameObject.SetActive(true); + } + if (GetComponent()) + GetComponent().enabled = true; + hidden = false; + } + +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRGazePointer.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRGazePointer.cs.meta new file mode 100644 index 0000000..ef0ba4f --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRGazePointer.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 30530ad0e40d0a64ea26d753ee4996ea +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRGearVrControllerTest.cs b/Assets/Oculus/VR/Scripts/Util/OVRGearVrControllerTest.cs new file mode 100644 index 0000000..ee9e066 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRGearVrControllerTest.cs @@ -0,0 +1,217 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using UnityEngine.UI; +using System.Collections; +using System.Collections.Generic; +using System.Text; + +public class OVRGearVrControllerTest : MonoBehaviour +{ + public class BoolMonitor + { + public delegate bool BoolGenerator(); + + private string m_name = ""; + private BoolGenerator m_generator; + private bool m_prevValue = false; + private bool m_currentValue = false; + private bool m_currentValueRecentlyChanged = false; + private float m_displayTimeout = 0.0f; + private float m_displayTimer = 0.0f; + + public BoolMonitor(string name, BoolGenerator generator, float displayTimeout = 0.5f) + { + m_name = name; + m_generator = generator; + m_displayTimeout = displayTimeout; + } + + public void Update() + { + m_prevValue = m_currentValue; + m_currentValue = m_generator(); + + if (m_currentValue != m_prevValue) + { + m_currentValueRecentlyChanged = true; + m_displayTimer = m_displayTimeout; + } + + if (m_displayTimer > 0.0f) + { + m_displayTimer -= Time.deltaTime; + + if (m_displayTimer <= 0.0f) + { + m_currentValueRecentlyChanged = false; + m_displayTimer = 0.0f; + } + } + } + + public void AppendToStringBuilder(ref StringBuilder sb) + { + sb.Append(m_name); + + if (m_currentValue && m_currentValueRecentlyChanged) + sb.Append(": *True*\n"); + else if (m_currentValue) + sb.Append(": True \n"); + else if (!m_currentValue && m_currentValueRecentlyChanged) + sb.Append(": *False*\n"); + else if (!m_currentValue) + sb.Append(": False \n"); + } + } + + public Text uiText; + private List monitors; + private StringBuilder data; + + void Start() + { + if (uiText != null) + { + uiText.supportRichText = false; + } + + data = new StringBuilder(2048); + + monitors = new List() + { + // virtual + new BoolMonitor("WasRecentered", () => OVRInput.GetControllerWasRecentered()), + new BoolMonitor("One", () => OVRInput.Get(OVRInput.Button.One)), + new BoolMonitor("OneDown", () => OVRInput.GetDown(OVRInput.Button.One)), + new BoolMonitor("OneUp", () => OVRInput.GetUp(OVRInput.Button.One)), + new BoolMonitor("One (Touch)", () => OVRInput.Get(OVRInput.Touch.One)), + new BoolMonitor("OneDown (Touch)", () => OVRInput.GetDown(OVRInput.Touch.One)), + new BoolMonitor("OneUp (Touch)", () => OVRInput.GetUp(OVRInput.Touch.One)), + new BoolMonitor("Two", () => OVRInput.Get(OVRInput.Button.Two)), + new BoolMonitor("TwoDown", () => OVRInput.GetDown(OVRInput.Button.Two)), + new BoolMonitor("TwoUp", () => OVRInput.GetUp(OVRInput.Button.Two)), + new BoolMonitor("PrimaryIndexTrigger", () => OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger)), + new BoolMonitor("PrimaryIndexTriggerDown", () => OVRInput.GetDown(OVRInput.Button.PrimaryIndexTrigger)), + new BoolMonitor("PrimaryIndexTriggerUp", () => OVRInput.GetUp(OVRInput.Button.PrimaryIndexTrigger)), + new BoolMonitor("PrimaryIndexTrigger (Touch)", () => OVRInput.Get(OVRInput.Touch.PrimaryIndexTrigger)), + new BoolMonitor("PrimaryIndexTriggerDown (Touch)", () => OVRInput.GetDown(OVRInput.Touch.PrimaryIndexTrigger)), + new BoolMonitor("PrimaryIndexTriggerUp (Touch)", () => OVRInput.GetUp(OVRInput.Touch.PrimaryIndexTrigger)), + new BoolMonitor("PrimaryHandTrigger", () => OVRInput.Get(OVRInput.Button.PrimaryHandTrigger)), + new BoolMonitor("PrimaryHandTriggerDown", () => OVRInput.GetDown(OVRInput.Button.PrimaryHandTrigger)), + new BoolMonitor("PrimaryHandTriggerUp", () => OVRInput.GetUp(OVRInput.Button.PrimaryHandTrigger)), + new BoolMonitor("Up", () => OVRInput.Get(OVRInput.Button.Up)), + new BoolMonitor("Down", () => OVRInput.Get(OVRInput.Button.Down)), + new BoolMonitor("Left", () => OVRInput.Get(OVRInput.Button.Left)), + new BoolMonitor("Right", () => OVRInput.Get(OVRInput.Button.Right)), + new BoolMonitor("Touchpad (Click)", () => OVRInput.Get(OVRInput.Button.PrimaryTouchpad)), + new BoolMonitor("TouchpadDown (Click)", () => OVRInput.GetDown(OVRInput.Button.PrimaryTouchpad)), + new BoolMonitor("TouchpadUp (Click)", () => OVRInput.GetUp(OVRInput.Button.PrimaryTouchpad)), + new BoolMonitor("Touchpad (Touch)", () => OVRInput.Get(OVRInput.Touch.PrimaryTouchpad)), + new BoolMonitor("TouchpadDown (Touch)", () => OVRInput.GetDown(OVRInput.Touch.PrimaryTouchpad)), + new BoolMonitor("TouchpadUp (Touch)", () => OVRInput.GetUp(OVRInput.Touch.PrimaryTouchpad)), + + // raw + new BoolMonitor("Start", () => OVRInput.Get(OVRInput.RawButton.Start)), + new BoolMonitor("StartDown", () => OVRInput.GetDown(OVRInput.RawButton.Start)), + new BoolMonitor("StartUp", () => OVRInput.GetUp(OVRInput.RawButton.Start)), + new BoolMonitor("Back", () => OVRInput.Get(OVRInput.RawButton.Back)), + new BoolMonitor("BackDown", () => OVRInput.GetDown(OVRInput.RawButton.Back)), + new BoolMonitor("BackUp", () => OVRInput.GetUp(OVRInput.RawButton.Back)), + new BoolMonitor("A", () => OVRInput.Get(OVRInput.RawButton.A)), + new BoolMonitor("ADown", () => OVRInput.GetDown(OVRInput.RawButton.A)), + new BoolMonitor("AUp", () => OVRInput.GetUp(OVRInput.RawButton.A)), + }; + } + static string prevConnected = ""; + static BoolMonitor controllers = new BoolMonitor("Controllers Changed", () => { return OVRInput.GetConnectedControllers().ToString() != prevConnected; }); + + void Update() + { + OVRInput.Controller activeController = OVRInput.GetActiveController(); + + data.Length = 0; + byte recenterCount = OVRInput.GetControllerRecenterCount(); + data.AppendFormat("RecenterCount: {0}\n", recenterCount); + + byte battery = OVRInput.GetControllerBatteryPercentRemaining(); + data.AppendFormat("Battery: {0}\n", battery); + + float framerate = OVRPlugin.GetAppFramerate(); + data.AppendFormat("Framerate: {0:F2}\n", framerate); + + string activeControllerName = activeController.ToString(); + data.AppendFormat("Active: {0}\n", activeControllerName); + + string connectedControllerNames = OVRInput.GetConnectedControllers().ToString(); + data.AppendFormat("Connected: {0}\n", connectedControllerNames); + + data.AppendFormat("PrevConnected: {0}\n", prevConnected); + + controllers.Update(); + controllers.AppendToStringBuilder(ref data); + + prevConnected = connectedControllerNames; + + Quaternion rot = OVRInput.GetLocalControllerRotation(activeController); + data.AppendFormat("Orientation: ({0:F2}, {1:F2}, {2:F2}, {3:F2})\n", rot.x, rot.y, rot.z, rot.w); + + Vector3 angVel = OVRInput.GetLocalControllerAngularVelocity(activeController); + data.AppendFormat("AngVel: ({0:F2}, {1:F2}, {2:F2})\n", angVel.x, angVel.y, angVel.z); + + Vector3 angAcc = OVRInput.GetLocalControllerAngularAcceleration(activeController); + data.AppendFormat("AngAcc: ({0:F2}, {1:F2}, {2:F2})\n", angAcc.x, angAcc.y, angAcc.z); + + Vector3 pos = OVRInput.GetLocalControllerPosition(activeController); + data.AppendFormat("Position: ({0:F2}, {1:F2}, {2:F2})\n", pos.x, pos.y, pos.z); + + Vector3 vel = OVRInput.GetLocalControllerVelocity(activeController); + data.AppendFormat("Vel: ({0:F2}, {1:F2}, {2:F2})\n", vel.x, vel.y, vel.z); + + Vector3 acc = OVRInput.GetLocalControllerAcceleration(activeController); + data.AppendFormat("Acc: ({0:F2}, {1:F2}, {2:F2})\n", acc.x, acc.y, acc.z); + + Vector2 primaryTouchpad = OVRInput.Get(OVRInput.Axis2D.PrimaryTouchpad); + data.AppendFormat("PrimaryTouchpad: ({0:F2}, {1:F2})\n", primaryTouchpad.x, primaryTouchpad.y); + + Vector2 secondaryTouchpad = OVRInput.Get(OVRInput.Axis2D.SecondaryTouchpad); + data.AppendFormat("SecondaryTouchpad: ({0:F2}, {1:F2})\n", secondaryTouchpad.x, secondaryTouchpad.y); + + float indexTrigger = OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger); + data.AppendFormat("PrimaryIndexTriggerAxis1D: ({0:F2})\n", indexTrigger); + + float handTrigger = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger); + data.AppendFormat("PrimaryHandTriggerAxis1D: ({0:F2})\n", handTrigger); + + for (int i = 0; i < monitors.Count; i++) + { + monitors[i].Update(); + monitors[i].AppendToStringBuilder(ref data); + } + + if (uiText != null) + { + uiText.text = data.ToString(); + } + } +} + diff --git a/Assets/Oculus/VR/Scripts/Util/OVRGearVrControllerTest.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRGearVrControllerTest.cs.meta new file mode 100644 index 0000000..cb3767f --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRGearVrControllerTest.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 7acc4619d4cb5e64e9ed05e5a7a8099f +timeCreated: 1486173066 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRGrabbable.cs b/Assets/Oculus/VR/Scripts/Util/OVRGrabbable.cs new file mode 100644 index 0000000..6ad10a3 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRGrabbable.cs @@ -0,0 +1,169 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using System; +using UnityEngine; + +/// +/// An object that can be grabbed and thrown by OVRGrabber. +/// +public class OVRGrabbable : MonoBehaviour +{ + [SerializeField] + protected bool m_allowOffhandGrab = true; + [SerializeField] + protected bool m_snapPosition = false; + [SerializeField] + protected bool m_snapOrientation = false; + [SerializeField] + protected Transform m_snapOffset; + [SerializeField] + protected Collider[] m_grabPoints = null; + + protected bool m_grabbedKinematic = false; + protected Collider m_grabbedCollider = null; + protected OVRGrabber m_grabbedBy = null; + + /// + /// If true, the object can currently be grabbed. + /// + public bool allowOffhandGrab + { + get { return m_allowOffhandGrab; } + } + + /// + /// If true, the object is currently grabbed. + /// + public bool isGrabbed + { + get { return m_grabbedBy != null; } + } + + /// + /// If true, the object's position will snap to match snapOffset when grabbed. + /// + public bool snapPosition + { + get { return m_snapPosition; } + } + + /// + /// If true, the object's orientation will snap to match snapOffset when grabbed. + /// + public bool snapOrientation + { + get { return m_snapOrientation; } + } + + /// + /// An offset relative to the OVRGrabber where this object can snap when grabbed. + /// + public Transform snapOffset + { + get { return m_snapOffset; } + } + + /// + /// Returns the OVRGrabber currently grabbing this object. + /// + public OVRGrabber grabbedBy + { + get { return m_grabbedBy; } + } + + /// + /// The transform at which this object was grabbed. + /// + public Transform grabbedTransform + { + get { return m_grabbedCollider.transform; } + } + + /// + /// The Rigidbody of the collider that was used to grab this object. + /// + public Rigidbody grabbedRigidbody + { + get { return m_grabbedCollider.attachedRigidbody; } + } + + /// + /// The contact point(s) where the object was grabbed. + /// + public Collider[] grabPoints + { + get { return m_grabPoints; } + } + + /// + /// Notifies the object that it has been grabbed. + /// + virtual public void GrabBegin(OVRGrabber hand, Collider grabPoint) + { + m_grabbedBy = hand; + m_grabbedCollider = grabPoint; + gameObject.GetComponent().isKinematic = true; + } + + /// + /// Notifies the object that it has been released. + /// + virtual public void GrabEnd(Vector3 linearVelocity, Vector3 angularVelocity) + { + Rigidbody rb = gameObject.GetComponent(); + rb.isKinematic = m_grabbedKinematic; + rb.velocity = linearVelocity; + rb.angularVelocity = angularVelocity; + m_grabbedBy = null; + m_grabbedCollider = null; + } + + void Awake() + { + if (m_grabPoints.Length == 0) + { + // Get the collider from the grabbable + Collider collider = this.GetComponent(); + if (collider == null) + { + throw new ArgumentException("Grabbables cannot have zero grab points and no collider -- please add a grab point or collider."); + } + + // Create a default grab point + m_grabPoints = new Collider[1] { collider }; + } + } + + protected virtual void Start() + { + m_grabbedKinematic = GetComponent().isKinematic; + } + + void OnDestroy() + { + if (m_grabbedBy != null) + { + // Notify the hand to release destroyed grabbables + m_grabbedBy.ForceRelease(this); + } + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRGrabbable.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRGrabbable.cs.meta new file mode 100644 index 0000000..69f59b2 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRGrabbable.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 02d61468f8b77ae4b92c344bc9a600fb +timeCreated: 1481833527 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRGrabber.cs b/Assets/Oculus/VR/Scripts/Util/OVRGrabber.cs new file mode 100644 index 0000000..3d8823b --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRGrabber.cs @@ -0,0 +1,379 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using System.Collections.Generic; +using UnityEngine; + +/// +/// Allows grabbing and throwing of objects with the OVRGrabbable component on them. +/// +[RequireComponent(typeof(Rigidbody))] +public class OVRGrabber : MonoBehaviour +{ + // Grip trigger thresholds for picking up objects, with some hysteresis. + public float grabBegin = 0.55f; + public float grabEnd = 0.35f; + + // Demonstrates parenting the held object to the hand's transform when grabbed. + // When false, the grabbed object is moved every FixedUpdate using MovePosition. + // Note that MovePosition is required for proper physics simulation. If you set this to true, you can + // easily observe broken physics simulation by, for example, moving the bottom cube of a stacked + // tower and noting a complete loss of friction. + [SerializeField] + protected bool m_parentHeldObject = false; + + // Child/attached transforms of the grabber, indicating where to snap held objects to (if you snap them). + // Also used for ranking grab targets in case of multiple candidates. + [SerializeField] + protected Transform m_gripTransform = null; + // Child/attached Colliders to detect candidate grabbable objects. + [SerializeField] + protected Collider[] m_grabVolumes = null; + + // Should be OVRInput.Controller.LTouch or OVRInput.Controller.RTouch. + [SerializeField] + protected OVRInput.Controller m_controller; + + [SerializeField] + protected Transform m_parentTransform; + + protected bool m_grabVolumeEnabled = true; + protected Vector3 m_lastPos; + protected Quaternion m_lastRot; + protected Quaternion m_anchorOffsetRotation; + protected Vector3 m_anchorOffsetPosition; + protected float m_prevFlex; + protected OVRGrabbable m_grabbedObj = null; + protected Vector3 m_grabbedObjectPosOff; + protected Quaternion m_grabbedObjectRotOff; + protected Dictionary m_grabCandidates = new Dictionary(); + protected bool operatingWithoutOVRCameraRig = true; + + /// + /// The currently grabbed object. + /// + public OVRGrabbable grabbedObject + { + get { return m_grabbedObj; } + } + + public void ForceRelease(OVRGrabbable grabbable) + { + bool canRelease = ( + (m_grabbedObj != null) && + (m_grabbedObj == grabbable) + ); + if (canRelease) + { + GrabEnd(); + } + } + + protected virtual void Awake() + { + m_anchorOffsetPosition = transform.localPosition; + m_anchorOffsetRotation = transform.localRotation; + + // If we are being used with an OVRCameraRig, let it drive input updates, which may come from Update or FixedUpdate. + + OVRCameraRig rig = null; + if (transform.parent != null && transform.parent.parent != null) + rig = transform.parent.parent.GetComponent(); + + if (rig != null) + { + rig.UpdatedAnchors += (r) => {OnUpdatedAnchors();}; + operatingWithoutOVRCameraRig = false; + } + } + + protected virtual void Start() + { + m_lastPos = transform.position; + m_lastRot = transform.rotation; + if(m_parentTransform == null) + { + if(gameObject.transform.parent != null) + { + m_parentTransform = gameObject.transform.parent.transform; + } + else + { + m_parentTransform = new GameObject().transform; + m_parentTransform.position = Vector3.zero; + m_parentTransform.rotation = Quaternion.identity; + } + } + } + + void FixedUpdate() + { + if (operatingWithoutOVRCameraRig) + OnUpdatedAnchors(); + } + + // Hands follow the touch anchors by calling MovePosition each frame to reach the anchor. + // This is done instead of parenting to achieve workable physics. If you don't require physics on + // your hands or held objects, you may wish to switch to parenting. + void OnUpdatedAnchors() + { + Vector3 handPos = OVRInput.GetLocalControllerPosition(m_controller); + Quaternion handRot = OVRInput.GetLocalControllerRotation(m_controller); + Vector3 destPos = m_parentTransform.TransformPoint(m_anchorOffsetPosition + handPos); + Quaternion destRot = m_parentTransform.rotation * handRot * m_anchorOffsetRotation; + GetComponent().MovePosition(destPos); + GetComponent().MoveRotation(destRot); + + if (!m_parentHeldObject) + { + MoveGrabbedObject(destPos, destRot); + } + m_lastPos = transform.position; + m_lastRot = transform.rotation; + + float prevFlex = m_prevFlex; + // Update values from inputs + m_prevFlex = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, m_controller); + + CheckForGrabOrRelease(prevFlex); + } + + void OnDestroy() + { + if (m_grabbedObj != null) + { + GrabEnd(); + } + } + + void OnTriggerEnter(Collider otherCollider) + { + // Get the grab trigger + OVRGrabbable grabbable = otherCollider.GetComponent() ?? otherCollider.GetComponentInParent(); + if (grabbable == null) return; + + // Add the grabbable + int refCount = 0; + m_grabCandidates.TryGetValue(grabbable, out refCount); + m_grabCandidates[grabbable] = refCount + 1; + } + + void OnTriggerExit(Collider otherCollider) + { + OVRGrabbable grabbable = otherCollider.GetComponent() ?? otherCollider.GetComponentInParent(); + if (grabbable == null) return; + + // Remove the grabbable + int refCount = 0; + bool found = m_grabCandidates.TryGetValue(grabbable, out refCount); + if (!found) + { + return; + } + + if (refCount > 1) + { + m_grabCandidates[grabbable] = refCount - 1; + } + else + { + m_grabCandidates.Remove(grabbable); + } + } + + protected void CheckForGrabOrRelease(float prevFlex) + { + if ((m_prevFlex >= grabBegin) && (prevFlex < grabBegin)) + { + GrabBegin(); + } + else if ((m_prevFlex <= grabEnd) && (prevFlex > grabEnd)) + { + GrabEnd(); + } + } + + protected virtual void GrabBegin() + { + float closestMagSq = float.MaxValue; + OVRGrabbable closestGrabbable = null; + Collider closestGrabbableCollider = null; + + // Iterate grab candidates and find the closest grabbable candidate + foreach (OVRGrabbable grabbable in m_grabCandidates.Keys) + { + bool canGrab = !(grabbable.isGrabbed && !grabbable.allowOffhandGrab); + if (!canGrab) + { + continue; + } + + for (int j = 0; j < grabbable.grabPoints.Length; ++j) + { + Collider grabbableCollider = grabbable.grabPoints[j]; + // Store the closest grabbable + Vector3 closestPointOnBounds = grabbableCollider.ClosestPointOnBounds(m_gripTransform.position); + float grabbableMagSq = (m_gripTransform.position - closestPointOnBounds).sqrMagnitude; + if (grabbableMagSq < closestMagSq) + { + closestMagSq = grabbableMagSq; + closestGrabbable = grabbable; + closestGrabbableCollider = grabbableCollider; + } + } + } + + // Disable grab volumes to prevent overlaps + GrabVolumeEnable(false); + + if (closestGrabbable != null) + { + if (closestGrabbable.isGrabbed) + { + closestGrabbable.grabbedBy.OffhandGrabbed(closestGrabbable); + } + + m_grabbedObj = closestGrabbable; + m_grabbedObj.GrabBegin(this, closestGrabbableCollider); + + m_lastPos = transform.position; + m_lastRot = transform.rotation; + + // Set up offsets for grabbed object desired position relative to hand. + if(m_grabbedObj.snapPosition) + { + m_grabbedObjectPosOff = m_gripTransform.localPosition; + if(m_grabbedObj.snapOffset) + { + Vector3 snapOffset = m_grabbedObj.snapOffset.position; + if (m_controller == OVRInput.Controller.LTouch) snapOffset.x = -snapOffset.x; + m_grabbedObjectPosOff += snapOffset; + } + } + else + { + Vector3 relPos = m_grabbedObj.transform.position - transform.position; + relPos = Quaternion.Inverse(transform.rotation) * relPos; + m_grabbedObjectPosOff = relPos; + } + + if (m_grabbedObj.snapOrientation) + { + m_grabbedObjectRotOff = m_gripTransform.localRotation; + if(m_grabbedObj.snapOffset) + { + m_grabbedObjectRotOff = m_grabbedObj.snapOffset.rotation * m_grabbedObjectRotOff; + } + } + else + { + Quaternion relOri = Quaternion.Inverse(transform.rotation) * m_grabbedObj.transform.rotation; + m_grabbedObjectRotOff = relOri; + } + + // Note: force teleport on grab, to avoid high-speed travel to dest which hits a lot of other objects at high + // speed and sends them flying. The grabbed object may still teleport inside of other objects, but fixing that + // is beyond the scope of this demo. + MoveGrabbedObject(m_lastPos, m_lastRot, true); + if(m_parentHeldObject) + { + m_grabbedObj.transform.parent = transform; + } + } + } + + protected virtual void MoveGrabbedObject(Vector3 pos, Quaternion rot, bool forceTeleport = false) + { + if (m_grabbedObj == null) + { + return; + } + + Rigidbody grabbedRigidbody = m_grabbedObj.grabbedRigidbody; + Vector3 grabbablePosition = pos + rot * m_grabbedObjectPosOff; + Quaternion grabbableRotation = rot * m_grabbedObjectRotOff; + + if (forceTeleport) + { + grabbedRigidbody.transform.position = grabbablePosition; + grabbedRigidbody.transform.rotation = grabbableRotation; + } + else + { + grabbedRigidbody.MovePosition(grabbablePosition); + grabbedRigidbody.MoveRotation(grabbableRotation); + } + } + + protected void GrabEnd() + { + if (m_grabbedObj != null) + { + OVRPose localPose = new OVRPose { position = OVRInput.GetLocalControllerPosition(m_controller), orientation = OVRInput.GetLocalControllerRotation(m_controller) }; + OVRPose offsetPose = new OVRPose { position = m_anchorOffsetPosition, orientation = m_anchorOffsetRotation }; + localPose = localPose * offsetPose; + + OVRPose trackingSpace = transform.ToOVRPose() * localPose.Inverse(); + Vector3 linearVelocity = trackingSpace.orientation * OVRInput.GetLocalControllerVelocity(m_controller); + Vector3 angularVelocity = trackingSpace.orientation * OVRInput.GetLocalControllerAngularVelocity(m_controller); + + GrabbableRelease(linearVelocity, angularVelocity); + } + + // Re-enable grab volumes to allow overlap events + GrabVolumeEnable(true); + } + + protected void GrabbableRelease(Vector3 linearVelocity, Vector3 angularVelocity) + { + m_grabbedObj.GrabEnd(linearVelocity, angularVelocity); + if(m_parentHeldObject) m_grabbedObj.transform.parent = null; + m_grabbedObj = null; + } + + protected virtual void GrabVolumeEnable(bool enabled) + { + if (m_grabVolumeEnabled == enabled) + { + return; + } + + m_grabVolumeEnabled = enabled; + for (int i = 0; i < m_grabVolumes.Length; ++i) + { + Collider grabVolume = m_grabVolumes[i]; + grabVolume.enabled = m_grabVolumeEnabled; + } + + if (!m_grabVolumeEnabled) + { + m_grabCandidates.Clear(); + } + } + + protected virtual void OffhandGrabbed(OVRGrabbable grabbable) + { + if (m_grabbedObj == grabbable) + { + GrabbableRelease(Vector3.zero, Vector3.zero); + } + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRGrabber.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRGrabber.cs.meta new file mode 100644 index 0000000..6e32ddd --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRGrabber.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fd425c2d06f39bf4899d07c05d0f10eb +timeCreated: 1481832436 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRGridCube.cs b/Assets/Oculus/VR/Scripts/Util/OVRGridCube.cs new file mode 100644 index 0000000..60c999b --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRGridCube.cs @@ -0,0 +1,195 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using System.Collections; + +/// +/// Diagnostic display with a regular grid of cubes for visual testing of +/// tracking and distortion. +/// +public class OVRGridCube : MonoBehaviour +{ + /// + /// The key that toggles the grid of cubes. + /// + public KeyCode GridKey = KeyCode.G; + + private GameObject CubeGrid = null; + + private bool CubeGridOn = false; + private bool CubeSwitchColorOld = false; + private bool CubeSwitchColor = false; + + private int gridSizeX = 6; + private int gridSizeY = 4; + private int gridSizeZ = 6; + private float gridScale = 0.3f; + private float cubeScale = 0.03f; + + // Handle to OVRCameraRig + private OVRCameraRig CameraController = null; + + /// + /// Update this instance. + /// + void Update () + { + UpdateCubeGrid(); + } + + /// + /// Sets the OVR camera controller. + /// + /// Camera controller. + public void SetOVRCameraController(ref OVRCameraRig cameraController) + { + CameraController = cameraController; + } + + void UpdateCubeGrid() + { + // Toggle the grid cube display on 'G' + if(Input.GetKeyDown(GridKey)) + { + if(CubeGridOn == false) + { + CubeGridOn = true; + Debug.LogWarning("CubeGrid ON"); + if(CubeGrid != null) + CubeGrid.SetActive(true); + else + CreateCubeGrid(); + } + else + { + CubeGridOn = false; + Debug.LogWarning("CubeGrid OFF"); + + if(CubeGrid != null) + CubeGrid.SetActive(false); + } + } + + if(CubeGrid != null) + { + // Set cube colors to let user know if camera is tracking + CubeSwitchColor = !OVRManager.tracker.isPositionTracked; + + if(CubeSwitchColor != CubeSwitchColorOld) + CubeGridSwitchColor(CubeSwitchColor); + CubeSwitchColorOld = CubeSwitchColor; + } + } + + void CreateCubeGrid() + { + Debug.LogWarning("Create CubeGrid"); + + // Create the visual cube grid + CubeGrid = new GameObject("CubeGrid"); + // Set a layer to target a specific camera + CubeGrid.layer = CameraController.gameObject.layer; + + for (int x = -gridSizeX; x <= gridSizeX; x++) + for (int y = -gridSizeY; y <= gridSizeY; y++) + for (int z = -gridSizeZ; z <= gridSizeZ; z++) + { + // Set the cube type: + // 0 = non-axis cube + // 1 = axis cube + // 2 = center cube + int CubeType = 0; + if ((x == 0 && y == 0) || (x == 0 && z == 0) || (y == 0 && z == 0)) + { + if((x == 0) && (y == 0) && (z == 0)) + CubeType = 2; + else + CubeType = 1; + } + + GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); + + BoxCollider bc = cube.GetComponent(); + bc.enabled = false; + + cube.layer = CameraController.gameObject.layer; + + // No shadows + Renderer r = cube.GetComponent(); + +#if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 + // Renderer.castShadows was deprecated starting in Unity 5.0 + r.castShadows = false; +#else + r.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; +#endif + + r.receiveShadows = false; + + // Cube line is white down the middle + if (CubeType == 0) + r.material.color = Color.red; + else if (CubeType == 1) + r.material.color = Color.white; + else + r.material.color = Color.yellow; + + cube.transform.position = + new Vector3(((float)x * gridScale), + ((float)y * gridScale), + ((float)z * gridScale)); + + float s = 0.7f; + + // Axis cubes are bigger + if(CubeType == 1) + s = 1.0f; + // Center cube is the largest + if(CubeType == 2) + s = 2.0f; + + cube.transform.localScale = + new Vector3(cubeScale * s, cubeScale * s, cubeScale * s); + + cube.transform.parent = CubeGrid.transform; + } + } + + /// + /// Switch the Cube grid color. + /// + /// If set to true cube switch color. + void CubeGridSwitchColor(bool CubeSwitchColor) + { + Color c = Color.red; + if(CubeSwitchColor == true) + c = Color.blue; + + foreach(Transform child in CubeGrid.transform) + { + Material m = child.GetComponent().material; + // Cube line is white down the middle + if(m.color == Color.red || m.color == Color.blue) + m.color = c; + } + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRGridCube.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRGridCube.cs.meta new file mode 100644 index 0000000..f79a4dc --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRGridCube.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4988596c8a187f94f8e6a345ebb4254b +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRInputModule.cs b/Assets/Oculus/VR/Scripts/Util/OVRInputModule.cs new file mode 100644 index 0000000..dc8d6fb --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRInputModule.cs @@ -0,0 +1,913 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using System; +using System.Collections.Generic; + +namespace UnityEngine.EventSystems +{ + /// + /// VR extension of PointerInputModule which supports gaze and controller pointing. + /// + public class OVRInputModule : PointerInputModule + { + [Tooltip("Object which points with Z axis. E.g. CentreEyeAnchor from OVRCameraRig")] + public Transform rayTransform; + + [Tooltip("Gamepad button to act as gaze click")] + public OVRInput.Button joyPadClickButton = OVRInput.Button.One; + + [Tooltip("Keyboard button to act as gaze click")] + public KeyCode gazeClickKey = KeyCode.Space; + + [Header("Physics")] + [Tooltip("Perform an sphere cast to determine correct depth for gaze pointer")] + public bool performSphereCastForGazepointer; + + [Tooltip("Match the gaze pointer normal to geometry normal for physics colliders")] + public bool matchNormalOnPhysicsColliders; + + [Header("Gamepad Stick Scroll")] + [Tooltip("Enable scrolling with the right stick on a gamepad")] + public bool useRightStickScroll = true; + + [Tooltip("Deadzone for right stick to prevent accidental scrolling")] + public float rightStickDeadZone = 0.15f; + + [Header("Touchpad Swipe Scroll")] + [Tooltip("Enable scrolling by swiping the GearVR touchpad")] + public bool useSwipeScroll = true; + [Tooltip("Minimum trackpad movement in pixels to start swiping")] + public float swipeDragThreshold = 2; + [Tooltip("Distance scrolled when swipe scroll occurs")] + public float swipeDragScale = 1f; + /* It's debatable which way left and right are on the Gear VR touchpad since it's facing away from you + * the following bool allows this to be swapped*/ + [Tooltip("Invert X axis on touchpad")] + public bool InvertSwipeXAxis = false; + + + // The raycaster that gets to do pointer interaction (e.g. with a mouse), gaze interaction always works + [NonSerialized] + public OVRRaycaster activeGraphicRaycaster; + [Header("Dragging")] + [Tooltip("Minimum pointer movement in degrees to start dragging")] + public float angleDragThreshold = 1; + + + + + + + + // The following region contains code exactly the same as the implementation + // of StandaloneInputModule. It is copied here rather than inheriting from StandaloneInputModule + // because most of StandaloneInputModule is private so it isn't possible to easily derive from. + // Future changes from Unity to StandaloneInputModule will make it possible for this class to + // derive from StandaloneInputModule instead of PointerInput module. + // + // The following functions are not present in the following region since they have modified + // versions in the next region: + // Process + // ProcessMouseEvent + // UseMouse + #region StandaloneInputModule code + private float m_NextAction; + + private Vector2 m_LastMousePosition; + private Vector2 m_MousePosition; + + protected OVRInputModule() + {} + +#if UNITY_EDITOR + protected override void Reset() + { + allowActivationOnMobileDevice = true; + } +#endif + + [Obsolete("Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.", false)] + public enum InputMode + { + Mouse, + Buttons + } + + [Obsolete("Mode is no longer needed on input module as it handles both mouse and keyboard simultaneously.", false)] + public InputMode inputMode + { + get { return InputMode.Mouse; } + } + [Header("Standalone Input Module")] + [SerializeField] + private string m_HorizontalAxis = "Horizontal"; + + /// + /// Name of the vertical axis for movement (if axis events are used). + /// + [SerializeField] + private string m_VerticalAxis = "Vertical"; + + /// + /// Name of the submit button. + /// + [SerializeField] + private string m_SubmitButton = "Submit"; + + /// + /// Name of the submit button. + /// + [SerializeField] + private string m_CancelButton = "Cancel"; + + [SerializeField] + private float m_InputActionsPerSecond = 10; + + [SerializeField] + private bool m_AllowActivationOnMobileDevice; + + public bool allowActivationOnMobileDevice + { + get { return m_AllowActivationOnMobileDevice; } + set { m_AllowActivationOnMobileDevice = value; } + } + + public float inputActionsPerSecond + { + get { return m_InputActionsPerSecond; } + set { m_InputActionsPerSecond = value; } + } + + /// + /// Name of the horizontal axis for movement (if axis events are used). + /// + public string horizontalAxis + { + get { return m_HorizontalAxis; } + set { m_HorizontalAxis = value; } + } + + /// + /// Name of the vertical axis for movement (if axis events are used). + /// + public string verticalAxis + { + get { return m_VerticalAxis; } + set { m_VerticalAxis = value; } + } + + public string submitButton + { + get { return m_SubmitButton; } + set { m_SubmitButton = value; } + } + + public string cancelButton + { + get { return m_CancelButton; } + set { m_CancelButton = value; } + } + + public override void UpdateModule() + { + m_LastMousePosition = m_MousePosition; + m_MousePosition = Input.mousePosition; + } + + public override bool IsModuleSupported() + { + // Check for mouse presence instead of whether touch is supported, + // as you can connect mouse to a tablet and in that case we'd want + // to use StandaloneInputModule for non-touch input events. + return m_AllowActivationOnMobileDevice || Input.mousePresent; + } + + public override bool ShouldActivateModule() + { + if (!base.ShouldActivateModule()) + return false; + + var shouldActivate = Input.GetButtonDown(m_SubmitButton); + shouldActivate |= Input.GetButtonDown(m_CancelButton); + shouldActivate |= !Mathf.Approximately(Input.GetAxisRaw(m_HorizontalAxis), 0.0f); + shouldActivate |= !Mathf.Approximately(Input.GetAxisRaw(m_VerticalAxis), 0.0f); + shouldActivate |= (m_MousePosition - m_LastMousePosition).sqrMagnitude > 0.0f; + shouldActivate |= Input.GetMouseButtonDown(0); + return shouldActivate; + } + + public override void ActivateModule() + { + base.ActivateModule(); + m_MousePosition = Input.mousePosition; + m_LastMousePosition = Input.mousePosition; + + var toSelect = eventSystem.currentSelectedGameObject; + if (toSelect == null) + toSelect = eventSystem.firstSelectedGameObject; + + eventSystem.SetSelectedGameObject(toSelect, GetBaseEventData()); + } + + public override void DeactivateModule() + { + base.DeactivateModule(); + ClearSelection(); + } + + + + /// + /// Process submit keys. + /// + private bool SendSubmitEventToSelectedObject() + { + if (eventSystem.currentSelectedGameObject == null) + return false; + + var data = GetBaseEventData(); + if (Input.GetButtonDown(m_SubmitButton)) + ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.submitHandler); + + if (Input.GetButtonDown(m_CancelButton)) + ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.cancelHandler); + return data.used; + } + + private bool AllowMoveEventProcessing(float time) + { + bool allow = Input.GetButtonDown(m_HorizontalAxis); + allow |= Input.GetButtonDown(m_VerticalAxis); + allow |= (time > m_NextAction); + return allow; + } + + private Vector2 GetRawMoveVector() + { + Vector2 move = Vector2.zero; + move.x = Input.GetAxisRaw(m_HorizontalAxis); + move.y = Input.GetAxisRaw(m_VerticalAxis); + + if (Input.GetButtonDown(m_HorizontalAxis)) + { + if (move.x < 0) + move.x = -1f; + if (move.x > 0) + move.x = 1f; + } + if (Input.GetButtonDown(m_VerticalAxis)) + { + if (move.y < 0) + move.y = -1f; + if (move.y > 0) + move.y = 1f; + } + return move; + } + + /// + /// Process keyboard events. + /// + private bool SendMoveEventToSelectedObject() + { + float time = Time.unscaledTime; + + if (!AllowMoveEventProcessing(time)) + return false; + + Vector2 movement = GetRawMoveVector(); + // Debug.Log(m_ProcessingEvent.rawType + " axis:" + m_AllowAxisEvents + " value:" + "(" + x + "," + y + ")"); + var axisEventData = GetAxisEventData(movement.x, movement.y, 0.6f); + if (!Mathf.Approximately(axisEventData.moveVector.x, 0f) + || !Mathf.Approximately(axisEventData.moveVector.y, 0f)) + { + ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, axisEventData, ExecuteEvents.moveHandler); + } + m_NextAction = time + 1f / m_InputActionsPerSecond; + return axisEventData.used; + } + + + + + + private bool SendUpdateEventToSelectedObject() + { + if (eventSystem.currentSelectedGameObject == null) + return false; + + var data = GetBaseEventData(); + ExecuteEvents.Execute(eventSystem.currentSelectedGameObject, data, ExecuteEvents.updateSelectedHandler); + return data.used; + } + + /// + /// Process the current mouse press. + /// + private void ProcessMousePress(MouseButtonEventData data) + { + var pointerEvent = data.buttonData; + var currentOverGo = pointerEvent.pointerCurrentRaycast.gameObject; + + // PointerDown notification + if (data.PressedThisFrame()) + { + pointerEvent.eligibleForClick = true; + pointerEvent.delta = Vector2.zero; + pointerEvent.dragging = false; + pointerEvent.useDragThreshold = true; + pointerEvent.pressPosition = pointerEvent.position; + if (pointerEvent.IsVRPointer()) + { + pointerEvent.SetSwipeStart(Input.mousePosition); + } + pointerEvent.pointerPressRaycast = pointerEvent.pointerCurrentRaycast; + + DeselectIfSelectionChanged(currentOverGo, pointerEvent); + + // search for the control that will receive the press + // if we can't find a press handler set the press + // handler to be what would receive a click. + var newPressed = ExecuteEvents.ExecuteHierarchy(currentOverGo, pointerEvent, ExecuteEvents.pointerDownHandler); + + // didnt find a press handler... search for a click handler + if (newPressed == null) + newPressed = ExecuteEvents.GetEventHandler(currentOverGo); + + // Debug.Log("Pressed: " + newPressed); + + float time = Time.unscaledTime; + + if (newPressed == pointerEvent.lastPress) + { + var diffTime = time - pointerEvent.clickTime; + if (diffTime < 0.3f) + ++pointerEvent.clickCount; + else + pointerEvent.clickCount = 1; + + pointerEvent.clickTime = time; + } + else + { + pointerEvent.clickCount = 1; + } + + pointerEvent.pointerPress = newPressed; + pointerEvent.rawPointerPress = currentOverGo; + + pointerEvent.clickTime = time; + + // Save the drag handler as well + pointerEvent.pointerDrag = ExecuteEvents.GetEventHandler(currentOverGo); + + if (pointerEvent.pointerDrag != null) + ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.initializePotentialDrag); + } + + // PointerUp notification + if (data.ReleasedThisFrame()) + { + // Debug.Log("Executing pressup on: " + pointer.pointerPress); + ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler); + + // Debug.Log("KeyCode: " + pointer.eventData.keyCode); + + // see if we mouse up on the same element that we clicked on... + var pointerUpHandler = ExecuteEvents.GetEventHandler(currentOverGo); + + // PointerClick and Drop events + if (pointerEvent.pointerPress == pointerUpHandler && pointerEvent.eligibleForClick) + { + ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerClickHandler); + } + else if (pointerEvent.pointerDrag != null) + { + ExecuteEvents.ExecuteHierarchy(currentOverGo, pointerEvent, ExecuteEvents.dropHandler); + } + + pointerEvent.eligibleForClick = false; + pointerEvent.pointerPress = null; + pointerEvent.rawPointerPress = null; + + if (pointerEvent.pointerDrag != null && pointerEvent.dragging) + ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.endDragHandler); + + pointerEvent.dragging = false; + pointerEvent.pointerDrag = null; + + // redo pointer enter / exit to refresh state + // so that if we moused over somethign that ignored it before + // due to having pressed on something else + // it now gets it. + if (currentOverGo != pointerEvent.pointerEnter) + { + HandlePointerExitAndEnter(pointerEvent, null); + HandlePointerExitAndEnter(pointerEvent, currentOverGo); + } + } + } +#endregion + #region Modified StandaloneInputModule methods + + /// + /// Process all mouse events. This is the same as the StandaloneInputModule version except that + /// it takes MouseState as a parameter, allowing it to be used for both Gaze and Mouse + /// pointerss. + /// + private void ProcessMouseEvent(MouseState mouseData) + { + var pressed = mouseData.AnyPressesThisFrame(); + var released = mouseData.AnyReleasesThisFrame(); + + var leftButtonData = mouseData.GetButtonState(PointerEventData.InputButton.Left).eventData; + + if (!UseMouse(pressed, released, leftButtonData.buttonData)) + return; + + // Process the first mouse button fully + ProcessMousePress(leftButtonData); + ProcessMove(leftButtonData.buttonData); + ProcessDrag(leftButtonData.buttonData); + + // Now process right / middle clicks + ProcessMousePress(mouseData.GetButtonState(PointerEventData.InputButton.Right).eventData); + ProcessDrag(mouseData.GetButtonState(PointerEventData.InputButton.Right).eventData.buttonData); + ProcessMousePress(mouseData.GetButtonState(PointerEventData.InputButton.Middle).eventData); + ProcessDrag(mouseData.GetButtonState(PointerEventData.InputButton.Middle).eventData.buttonData); + + if (!Mathf.Approximately(leftButtonData.buttonData.scrollDelta.sqrMagnitude, 0.0f)) + { + var scrollHandler = ExecuteEvents.GetEventHandler(leftButtonData.buttonData.pointerCurrentRaycast.gameObject); + ExecuteEvents.ExecuteHierarchy(scrollHandler, leftButtonData.buttonData, ExecuteEvents.scrollHandler); + } + } + + /// + /// Process this InputModule. Same as the StandaloneInputModule version, except that it calls + /// ProcessMouseEvent twice, once for gaze pointers, and once for mouse pointers. + /// + public override void Process() + { + bool usedEvent = SendUpdateEventToSelectedObject(); + + if (eventSystem.sendNavigationEvents) + { + if (!usedEvent) + usedEvent |= SendMoveEventToSelectedObject(); + + if (!usedEvent) + SendSubmitEventToSelectedObject(); + } + + ProcessMouseEvent(GetGazePointerData()); +#if !UNITY_ANDROID + ProcessMouseEvent(GetCanvasPointerData()); +#endif + } + /// + /// Decide if mouse events need to be processed this frame. Same as StandloneInputModule except + /// that the IsPointerMoving method from this class is used, instead of the method on PointerEventData + /// + private static bool UseMouse(bool pressed, bool released, PointerEventData pointerData) + { + if (pressed || released || IsPointerMoving(pointerData) || pointerData.IsScrolling()) + return true; + + return false; + } + #endregion + + + /// + /// Convenience function for cloning PointerEventData + /// + /// Copy this value + /// to this object + protected void CopyFromTo(OVRPointerEventData @from, OVRPointerEventData @to) + { + @to.position = @from.position; + @to.delta = @from.delta; + @to.scrollDelta = @from.scrollDelta; + @to.pointerCurrentRaycast = @from.pointerCurrentRaycast; + @to.pointerEnter = @from.pointerEnter; + @to.worldSpaceRay = @from.worldSpaceRay; + } + /// + /// Convenience function for cloning PointerEventData + /// + /// Copy this value + /// to this object + protected new void CopyFromTo(PointerEventData @from, PointerEventData @to) + { + @to.position = @from.position; + @to.delta = @from.delta; + @to.scrollDelta = @from.scrollDelta; + @to.pointerCurrentRaycast = @from.pointerCurrentRaycast; + @to.pointerEnter = @from.pointerEnter; + } + + + // In the following region we extend the PointerEventData system implemented in PointerInputModule + // We define an additional dictionary for ray(e.g. gaze) based pointers. Mouse pointers still use the dictionary + // in PointerInputModule +#region PointerEventData pool + + // Pool for OVRRayPointerEventData for ray based pointers + protected Dictionary m_VRRayPointerData = new Dictionary(); + + + protected bool GetPointerData(int id, out OVRPointerEventData data, bool create) + { + if (!m_VRRayPointerData.TryGetValue(id, out data) && create) + { + data = new OVRPointerEventData(eventSystem) + { + pointerId = id, + }; + + m_VRRayPointerData.Add(id, data); + return true; + } + return false; + } + + /// + /// Clear pointer state for both types of pointer + /// + protected new void ClearSelection() + { + var baseEventData = GetBaseEventData(); + + foreach (var pointer in m_PointerData.Values) + { + // clear all selection + HandlePointerExitAndEnter(pointer, null); + } + foreach (var pointer in m_VRRayPointerData.Values) + { + // clear all selection + HandlePointerExitAndEnter(pointer, null); + } + + m_PointerData.Clear(); + eventSystem.SetSelectedGameObject(null, baseEventData); + } +#endregion + + /// + /// For RectTransform, calculate it's normal in world space + /// + static Vector3 GetRectTransformNormal(RectTransform rectTransform) + { + Vector3[] corners = new Vector3[4]; + rectTransform.GetWorldCorners(corners); + Vector3 BottomEdge = corners[3] - corners[0]; + Vector3 LeftEdge = corners[1] - corners[0]; + rectTransform.GetWorldCorners(corners); + return Vector3.Cross(BottomEdge, LeftEdge).normalized; + } + + private readonly MouseState m_MouseState = new MouseState(); + + + // The following 2 functions are equivalent to PointerInputModule.GetMousePointerEventData but are customized to + // get data for ray pointers and canvas mouse pointers. + + /// + /// State for a pointer controlled by a world space ray. E.g. gaze pointer + /// + /// + virtual protected MouseState GetGazePointerData() + { + // Get the OVRRayPointerEventData reference + OVRPointerEventData leftData; + GetPointerData(kMouseLeftId, out leftData, true ); + leftData.Reset(); + + //Now set the world space ray. This ray is what the user uses to point at UI elements + leftData.worldSpaceRay = new Ray(rayTransform.position, rayTransform.forward); + leftData.scrollDelta = GetExtraScrollDelta(); + + //Populate some default values + leftData.button = PointerEventData.InputButton.Left; + leftData.useDragThreshold = true; + // Perform raycast to find intersections with world + eventSystem.RaycastAll(leftData, m_RaycastResultCache); + var raycast = FindFirstRaycast(m_RaycastResultCache); + leftData.pointerCurrentRaycast = raycast; + m_RaycastResultCache.Clear(); + + OVRRaycaster ovrRaycaster = raycast.module as OVRRaycaster; + // We're only interested in intersections from OVRRaycasters + if (ovrRaycaster) + { + // The Unity UI system expects event data to have a screen position + // so even though this raycast came from a world space ray we must get a screen + // space position for the camera attached to this raycaster for compatability + leftData.position = ovrRaycaster.GetScreenPosition(raycast); + + + // Find the world position and normal the Graphic the ray intersected + RectTransform graphicRect = raycast.gameObject.GetComponent(); + if (graphicRect != null) + { + // Set are gaze indicator with this world position and normal + Vector3 worldPos = raycast.worldPosition; + Vector3 normal = GetRectTransformNormal(graphicRect); + OVRGazePointer.instance.SetPosition(worldPos, normal); + // Make sure it's being shown + OVRGazePointer.instance.RequestShow(); + } + } + + // Now process physical raycast intersections + OVRPhysicsRaycaster physicsRaycaster = raycast.module as OVRPhysicsRaycaster; + if (physicsRaycaster) + { + Vector3 position = raycast.worldPosition; + + if (performSphereCastForGazepointer) + { + // Here we cast a sphere into the scene rather than a ray. This gives a more accurate depth + // for positioning a circular gaze pointer + List results = new List(); + physicsRaycaster.Spherecast(leftData, results, OVRGazePointer.instance.GetCurrentRadius()); + if (results.Count > 0 && results[0].distance < raycast.distance) + { + position = results[0].worldPosition; + } + } + + leftData.position = physicsRaycaster.GetScreenPos(raycast.worldPosition); + + // Show the cursor while pointing at an interactable object + OVRGazePointer.instance.RequestShow(); + if (matchNormalOnPhysicsColliders) + { + OVRGazePointer.instance.SetPosition(position, raycast.worldNormal); + } + else + { + OVRGazePointer.instance.SetPosition(position); + } + } + + + + + // Stick default data values in right and middle slots for compatability + + // copy the apropriate data into right and middle slots + OVRPointerEventData rightData; + GetPointerData(kMouseRightId, out rightData, true ); + CopyFromTo(leftData, rightData); + rightData.button = PointerEventData.InputButton.Right; + + OVRPointerEventData middleData; + GetPointerData(kMouseMiddleId, out middleData, true ); + CopyFromTo(leftData, middleData); + middleData.button = PointerEventData.InputButton.Middle; + + + m_MouseState.SetButtonState(PointerEventData.InputButton.Left, GetGazeButtonState(), leftData); + m_MouseState.SetButtonState(PointerEventData.InputButton.Right, PointerEventData.FramePressState.NotChanged, rightData); + m_MouseState.SetButtonState(PointerEventData.InputButton.Middle, PointerEventData.FramePressState.NotChanged, middleData); + return m_MouseState; + } + + /// + /// Get state for pointer which is a pointer moving in world space across the surface of a world space canvas. + /// + /// + protected MouseState GetCanvasPointerData() + { + // Get the OVRRayPointerEventData reference + PointerEventData leftData; + GetPointerData(kMouseLeftId, out leftData, true ); + leftData.Reset(); + + // Setup default values here. Set position to zero because we don't actually know the pointer + // positions. Each canvas knows the position of its canvas pointer. + leftData.position = Vector2.zero; + leftData.scrollDelta = Input.mouseScrollDelta; + leftData.button = PointerEventData.InputButton.Left; + + if (activeGraphicRaycaster) + { + // Let the active raycaster find intersections on its canvas + activeGraphicRaycaster.RaycastPointer(leftData, m_RaycastResultCache); + var raycast = FindFirstRaycast(m_RaycastResultCache); + leftData.pointerCurrentRaycast = raycast; + m_RaycastResultCache.Clear(); + + OVRRaycaster ovrRaycaster = raycast.module as OVRRaycaster; + if (ovrRaycaster) // raycast may not actually contain a result + { + // The Unity UI system expects event data to have a screen position + // so even though this raycast came from a world space ray we must get a screen + // space position for the camera attached to this raycaster for compatability + Vector2 position = ovrRaycaster.GetScreenPosition(raycast); + + leftData.delta = position - leftData.position; + leftData.position = position; + } + } + + // copy the apropriate data into right and middle slots + PointerEventData rightData; + GetPointerData(kMouseRightId, out rightData, true ); + CopyFromTo(leftData, rightData); + rightData.button = PointerEventData.InputButton.Right; + + PointerEventData middleData; + GetPointerData(kMouseMiddleId, out middleData, true ); + CopyFromTo(leftData, middleData); + middleData.button = PointerEventData.InputButton.Middle; + + m_MouseState.SetButtonState(PointerEventData.InputButton.Left, StateForMouseButton(0), leftData); + m_MouseState.SetButtonState(PointerEventData.InputButton.Right, StateForMouseButton(1), rightData); + m_MouseState.SetButtonState(PointerEventData.InputButton.Middle, StateForMouseButton(2), middleData); + return m_MouseState; + } + + /// + /// New version of ShouldStartDrag implemented first in PointerInputModule. This version differs in that + /// for ray based pointers it makes a decision about whether a drag should start based on the angular change + /// the pointer has made so far, as seen from the camera. This also works when the world space ray is + /// translated rather than rotated, since the beginning and end of the movement are considered as angle from + /// the same point. + /// + private bool ShouldStartDrag(PointerEventData pointerEvent) + { + if (!pointerEvent.useDragThreshold) + return true; + + if (!pointerEvent.IsVRPointer()) + { + // Same as original behaviour for canvas based pointers + return (pointerEvent.pressPosition - pointerEvent.position).sqrMagnitude >= eventSystem.pixelDragThreshold * eventSystem.pixelDragThreshold; + } + else + { +#if UNITY_ANDROID && !UNITY_EDITOR // On android allow swiping to start drag + if (useSwipeScroll && ((Vector3)pointerEvent.GetSwipeStart() - Input.mousePosition).magnitude > swipeDragThreshold) + { + return true; + } +#endif + // When it's not a screen space pointer we have to look at the angle it moved rather than the pixels distance + // For gaze based pointing screen-space distance moved will always be near 0 + Vector3 cameraPos = pointerEvent.pressEventCamera.transform.position; + Vector3 pressDir = (pointerEvent.pointerPressRaycast.worldPosition - cameraPos).normalized; + Vector3 currentDir = (pointerEvent.pointerCurrentRaycast.worldPosition - cameraPos).normalized; + return Vector3.Dot(pressDir, currentDir) < Mathf.Cos(Mathf.Deg2Rad * (angleDragThreshold)); + } + } + + /// + /// The purpose of this function is to allow us to switch between using the standard IsPointerMoving + /// method for mouse driven pointers, but to always return true when it's a ray based pointer. + /// All real-world ray-based input devices are always moving so for simplicity we just return true + /// for them. + /// + /// If PointerEventData.IsPointerMoving was virtual we could just override that in + /// OVRRayPointerEventData. + /// + /// + /// + static bool IsPointerMoving(PointerEventData pointerEvent) + { + if (pointerEvent.IsVRPointer()) + return true; + else + return pointerEvent.IsPointerMoving(); + } + + protected Vector2 SwipeAdjustedPosition(Vector2 originalPosition, PointerEventData pointerEvent) + { +#if UNITY_ANDROID && !UNITY_EDITOR + // On android we use the touchpad position (accessed through Input.mousePosition) to modify + // the effective cursor position for events related to dragging. This allows the user to + // use the touchpad to drag draggable UI elements + if (useSwipeScroll) + { + Vector2 delta = (Vector2)Input.mousePosition - pointerEvent.GetSwipeStart(); + if (InvertSwipeXAxis) + delta.x *= -1; + return originalPosition + delta * swipeDragScale; + } +#endif + // If not Gear VR or swipe scroll isn't enabled just return original position + return originalPosition; + + } + + /// + /// Exactly the same as the code from PointerInputModule, except that we call our own + /// IsPointerMoving. + /// + /// This would also not be necessary if PointerEventData.IsPointerMoving was virtual + /// + /// + protected override void ProcessDrag(PointerEventData pointerEvent) + { + Vector2 originalPosition = pointerEvent.position; + bool moving = IsPointerMoving(pointerEvent); + if (moving && pointerEvent.pointerDrag != null + && !pointerEvent.dragging + && ShouldStartDrag(pointerEvent)) + { + if (pointerEvent.IsVRPointer()) + { + //adjust the position used based on swiping action. Allowing the user to + //drag items by swiping on the GearVR touchpad + pointerEvent.position = SwipeAdjustedPosition (originalPosition, pointerEvent); + } + ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.beginDragHandler); + pointerEvent.dragging = true; + } + + // Drag notification + if (pointerEvent.dragging && moving && pointerEvent.pointerDrag != null) + { + if (pointerEvent.IsVRPointer()) + { + pointerEvent.position = SwipeAdjustedPosition(originalPosition, pointerEvent); + } + // Before doing drag we should cancel any pointer down state + // And clear selection! + if (pointerEvent.pointerPress != pointerEvent.pointerDrag) + { + ExecuteEvents.Execute(pointerEvent.pointerPress, pointerEvent, ExecuteEvents.pointerUpHandler); + + pointerEvent.eligibleForClick = false; + pointerEvent.pointerPress = null; + pointerEvent.rawPointerPress = null; + } + ExecuteEvents.Execute(pointerEvent.pointerDrag, pointerEvent, ExecuteEvents.dragHandler); + } + } + + /// + /// Get state of button corresponding to gaze pointer + /// + /// + virtual protected PointerEventData.FramePressState GetGazeButtonState() + { + var pressed = Input.GetKeyDown(gazeClickKey) || OVRInput.GetDown(joyPadClickButton); + var released = Input.GetKeyUp(gazeClickKey) || OVRInput.GetUp(joyPadClickButton); + +#if UNITY_ANDROID && !UNITY_EDITOR + // On Gear VR the mouse button events correspond to touch pad events. We only use these as gaze pointer clicks + // on Gear VR because on PC the mouse clicks are used for actual mouse pointer interactions. + pressed |= Input.GetMouseButtonDown(0); + released |= Input.GetMouseButtonUp(0); +#endif + + if (pressed && released) + return PointerEventData.FramePressState.PressedAndReleased; + if (pressed) + return PointerEventData.FramePressState.Pressed; + if (released) + return PointerEventData.FramePressState.Released; + return PointerEventData.FramePressState.NotChanged; + } + + /// + /// Get extra scroll delta from gamepad + /// + protected Vector2 GetExtraScrollDelta() + { + Vector2 scrollDelta = new Vector2(); + if (useRightStickScroll) + { + Vector2 s = OVRInput.Get(OVRInput.Axis2D.SecondaryThumbstick); + if (Mathf.Abs(s.x) < rightStickDeadZone) s.x = 0; + if (Mathf.Abs(s.y) < rightStickDeadZone) s.y = 0; + scrollDelta = s; + } + return scrollDelta; + } + }; +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRInputModule.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRInputModule.cs.meta new file mode 100644 index 0000000..faf7764 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRInputModule.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8f1a9a1d119a5944aacfb87d1ec283a2 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRMixedRealityCaptureSettings.cs b/Assets/Oculus/VR/Scripts/Util/OVRMixedRealityCaptureSettings.cs new file mode 100644 index 0000000..e5a0077 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRMixedRealityCaptureSettings.cs @@ -0,0 +1,122 @@ +using UnityEngine; +using System; +using System.IO; + +#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN +public class OVRMixedRealityCaptureSettings : ScriptableObject +{ + public bool enableMixedReality = false; + public LayerMask extraHiddenLayers; + public OVRManager.CompositionMethod compositionMethod = OVRManager.CompositionMethod.External; + public OVRManager.CameraDevice capturingCameraDevice = OVRManager.CameraDevice.WebCamera0; + public bool flipCameraFrameHorizontally = false; + public bool flipCameraFrameVertically = false; + public float handPoseStateLatency = 0.0f; + public float sandwichCompositionRenderLatency = 0.0f; + public int sandwichCompositionBufferedFrames = 8; + public Color chromaKeyColor = Color.green; + public float chromaKeySimilarity = 0.6f; + public float chromaKeySmoothRange = 0.03f; + public float chromaKeySpillRange = 0.04f; + public bool useDynamicLighting = false; + public OVRManager.DepthQuality depthQuality = OVRManager.DepthQuality.Medium; + public float dynamicLightingSmoothFactor = 8.0f; + public float dynamicLightingDepthVariationClampingValue = 0.001f; + public OVRManager.VirtualGreenScreenType virtualGreenScreenType = OVRManager.VirtualGreenScreenType.Off; + public float virtualGreenScreenTopY; + public float virtualGreenScreenBottomY; + public bool virtualGreenScreenApplyDepthCulling = false; + public float virtualGreenScreenDepthTolerance = 0.2f; + + public void ReadFrom(OVRManager manager) + { + enableMixedReality = manager.enableMixedReality; + compositionMethod = manager.compositionMethod; + extraHiddenLayers = manager.extraHiddenLayers; + capturingCameraDevice = manager.capturingCameraDevice; + flipCameraFrameHorizontally = manager.flipCameraFrameHorizontally; + flipCameraFrameVertically = manager.flipCameraFrameVertically; + handPoseStateLatency = manager.handPoseStateLatency; + sandwichCompositionRenderLatency = manager.sandwichCompositionRenderLatency; + sandwichCompositionBufferedFrames = manager.sandwichCompositionBufferedFrames; + chromaKeyColor = manager.chromaKeyColor; + chromaKeySimilarity = manager.chromaKeySimilarity; + chromaKeySmoothRange = manager.chromaKeySmoothRange; + chromaKeySpillRange = manager.chromaKeySpillRange; + useDynamicLighting = manager.useDynamicLighting; + depthQuality = manager.depthQuality; + dynamicLightingSmoothFactor = manager.dynamicLightingSmoothFactor; + dynamicLightingDepthVariationClampingValue = manager.dynamicLightingDepthVariationClampingValue; + virtualGreenScreenType = manager.virtualGreenScreenType; + virtualGreenScreenTopY = manager.virtualGreenScreenTopY; + virtualGreenScreenBottomY = manager.virtualGreenScreenBottomY; + virtualGreenScreenApplyDepthCulling = manager.virtualGreenScreenApplyDepthCulling; + virtualGreenScreenDepthTolerance = manager.virtualGreenScreenDepthTolerance; + } + public void ApplyTo(OVRManager manager) + { + manager.enableMixedReality = enableMixedReality; + manager.compositionMethod = compositionMethod; + manager.extraHiddenLayers = extraHiddenLayers; + manager.capturingCameraDevice = capturingCameraDevice; + manager.flipCameraFrameHorizontally = flipCameraFrameHorizontally; + manager.flipCameraFrameVertically = flipCameraFrameVertically; + manager.handPoseStateLatency = handPoseStateLatency; + manager.sandwichCompositionRenderLatency = sandwichCompositionRenderLatency; + manager.sandwichCompositionBufferedFrames = sandwichCompositionBufferedFrames; + manager.chromaKeyColor = chromaKeyColor; + manager.chromaKeySimilarity = chromaKeySimilarity; + manager.chromaKeySmoothRange = chromaKeySmoothRange; + manager.chromaKeySpillRange = chromaKeySpillRange; + manager.useDynamicLighting = useDynamicLighting; + manager.depthQuality = depthQuality; + manager.dynamicLightingSmoothFactor = dynamicLightingSmoothFactor; + manager.dynamicLightingDepthVariationClampingValue = dynamicLightingDepthVariationClampingValue; + manager.virtualGreenScreenType = virtualGreenScreenType; + manager.virtualGreenScreenTopY = virtualGreenScreenTopY; + manager.virtualGreenScreenBottomY = virtualGreenScreenBottomY; + manager.virtualGreenScreenApplyDepthCulling = virtualGreenScreenApplyDepthCulling; + manager.virtualGreenScreenDepthTolerance = virtualGreenScreenDepthTolerance; + } + + const string configFileName = "mrc.config"; + public void WriteToConfigurationFile() + { + string text = JsonUtility.ToJson(this, true); + try + { + string configPath = Path.Combine(Application.dataPath, configFileName); + Debug.Log("Write OVRMixedRealityCaptureSettings to " + configPath); + File.WriteAllText(configPath, text); + } + catch(Exception e) + { + Debug.LogWarning("Exception caught " + e.Message); + } + } + + public void CombineWithConfigurationFile() + { + try + { + string configPath = Path.Combine(Application.dataPath, configFileName); + if (File.Exists(configPath)) + { + Debug.Log("MixedRealityCapture configuration file found at " + configPath); + string text = File.ReadAllText(configPath); + Debug.Log("Apply MixedRealityCapture configuration"); + JsonUtility.FromJsonOverwrite(text, this); + } + else + { + Debug.Log("MixedRealityCapture configuration file doesn't exist at " + configPath); + } + } + catch(Exception e) + { + Debug.LogWarning("Exception caught " + e.Message); + } + } +} +#endif + diff --git a/Assets/Oculus/VR/Scripts/Util/OVRMixedRealityCaptureSettings.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRMixedRealityCaptureSettings.cs.meta new file mode 100644 index 0000000..a280de9 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRMixedRealityCaptureSettings.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 99bbd170d56da4248941de890e6d7af5 +timeCreated: 1501004238 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRModeParms.cs b/Assets/Oculus/VR/Scripts/Util/OVRModeParms.cs new file mode 100644 index 0000000..865a426 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRModeParms.cs @@ -0,0 +1,86 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; + +/// +/// Logs when the application enters power save mode and allows you to a low-power CPU/GPU level with a button press. +/// +public class OVRModeParms : MonoBehaviour +{ +#region Member Variables + + /// + /// The gamepad button that will switch the application to CPU level 0 and GPU level 1. + /// + public OVRInput.RawButton resetButton = OVRInput.RawButton.X; + +#endregion + + /// + /// Invoke power state mode test. + /// + void Start() + { + if (!OVRManager.isHmdPresent) + { + enabled = false; + return; + } + + // Call TestPowerLevelState after 10 seconds + // and repeats every 10 seconds. + InvokeRepeating ( "TestPowerStateMode", 10, 10.0f ); + } + + /// + /// Change default vr mode parms dynamically. + /// + void Update() + { + // NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller + if ( OVRInput.GetDown(resetButton)) + { + //************************* + // Dynamically change VrModeParms cpu and gpu level. + // NOTE: Reset will cause 1 frame of flicker as it leaves + // and re-enters Vr mode. + //************************* + OVRPlugin.cpuLevel = 0; + OVRPlugin.gpuLevel = 1; + } + } + + /// + /// Check current power state mode. + /// + void TestPowerStateMode() + { + //************************* + // Check power-level state mode + //************************* + if (OVRPlugin.powerSaving) + { + // The device has been throttled + Debug.Log("POWER SAVE MODE ACTIVATED"); + } + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRModeParms.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRModeParms.cs.meta new file mode 100644 index 0000000..71ae5d5 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRModeParms.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6a6ae8e8def81df429a8fdfc00f63e5c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRMonoscopic.cs b/Assets/Oculus/VR/Scripts/Util/OVRMonoscopic.cs new file mode 100644 index 0000000..08e63f6 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRMonoscopic.cs @@ -0,0 +1,53 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; + +/// +/// Allows you to toggle monoscopic rendering with a gamepad button press. +/// +public class OVRMonoscopic : MonoBehaviour +{ + /// + /// The gamepad button that will toggle monoscopic rendering. + /// + public OVRInput.RawButton toggleButton = OVRInput.RawButton.B; + + private bool monoscopic = false; + + /// + /// Check input and toggle monoscopic rendering mode if necessary + /// See the input mapping setup in the Unity Integration guide + /// + void Update() + { + // NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller + if (OVRInput.GetDown(toggleButton)) + { + //************************* + // toggle monoscopic rendering mode + //************************* + monoscopic = !monoscopic; + OVRManager.instance.monoscopic = monoscopic; + } + } + +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRMonoscopic.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRMonoscopic.cs.meta new file mode 100644 index 0000000..c10f03a --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRMonoscopic.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 06ef2a389c534554c848533f88dbb32c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRPhysicsRaycaster.cs b/Assets/Oculus/VR/Scripts/Util/OVRPhysicsRaycaster.cs new file mode 100644 index 0000000..7d5b26d --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRPhysicsRaycaster.cs @@ -0,0 +1,185 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using System.Collections.Generic; + +namespace UnityEngine.EventSystems +{ + /// + /// Simple event system using physics raycasts. Very closely based on UnityEngine.EventSystems.PhysicsRaycaster + /// + [RequireComponent(typeof(OVRCameraRig))] + public class OVRPhysicsRaycaster : BaseRaycaster + { + /// + /// Const to use for clarity when no event mask is set + /// + protected const int kNoEventMaskSet = -1; + + + /// + /// Layer mask used to filter events. Always combined with the camera's culling mask if a camera is used. + /// + [SerializeField] + protected LayerMask m_EventMask = kNoEventMaskSet; + + protected OVRPhysicsRaycaster() + { } + + public override Camera eventCamera + { + get + { + return GetComponent().leftEyeCamera; + } + } + + /// + /// Depth used to determine the order of event processing. + /// + public virtual int depth + { + get { return (eventCamera != null) ? (int)eventCamera.depth : 0xFFFFFF; } + } + + public int sortOrder = 20; + public override int sortOrderPriority + { + get + { + return sortOrder; + } + } + + /// + /// Event mask used to determine which objects will receive events. + /// + public int finalEventMask + { + get { return (eventCamera != null) ? eventCamera.cullingMask & m_EventMask : kNoEventMaskSet; } + } + + /// + /// Layer mask used to filter events. Always combined with the camera's culling mask if a camera is used. + /// + public LayerMask eventMask + { + get { return m_EventMask; } + set { m_EventMask = value; } + } + + + /// + /// Perform a raycast using the worldSpaceRay in eventData. + /// + /// + /// + public override void Raycast(PointerEventData eventData, List resultAppendList) + { + // This function is closely based on PhysicsRaycaster.Raycast + + if (eventCamera == null) + return; + + if (!eventData.IsVRPointer()) + return; + + var ray = eventData.GetRay(); + + float dist = eventCamera.farClipPlane - eventCamera.nearClipPlane; + + var hits = Physics.RaycastAll(ray, dist, finalEventMask); + + if (hits.Length > 1) + System.Array.Sort(hits, (r1, r2) => r1.distance.CompareTo(r2.distance)); + + if (hits.Length != 0) + { + for (int b = 0, bmax = hits.Length; b < bmax; ++b) + { + var result = new RaycastResult + { + gameObject = hits[b].collider.gameObject, + module = this, + distance = hits[b].distance, + index = resultAppendList.Count, + worldPosition = hits[0].point, + worldNormal = hits[0].normal, + }; + resultAppendList.Add(result); + } + } + } + + /// + /// Perform a Spherecast using the worldSpaceRay in eventData. + /// + /// + /// + /// Radius of the sphere + public void Spherecast(PointerEventData eventData, List resultAppendList, float radius) + { + if (eventCamera == null) + return; + + if (!eventData.IsVRPointer()) + return; + + var ray = eventData.GetRay(); + + + float dist = eventCamera.farClipPlane - eventCamera.nearClipPlane; + + var hits = Physics.SphereCastAll(ray, radius, dist, finalEventMask); + + if (hits.Length > 1) + System.Array.Sort(hits, (r1, r2) => r1.distance.CompareTo(r2.distance)); + + if (hits.Length != 0) + { + for (int b = 0, bmax = hits.Length; b < bmax; ++b) + { + var result = new RaycastResult + { + gameObject = hits[b].collider.gameObject, + module = this, + distance = hits[b].distance, + index = resultAppendList.Count, + worldPosition = hits[0].point, + worldNormal = hits[0].normal, + }; + resultAppendList.Add(result); + } + } + } + /// + /// Get screen position of this world position as seen by the event camera of this OVRPhysicsRaycaster + /// + /// + /// + public Vector2 GetScreenPos(Vector3 worldPosition) + { + // In future versions of Uinty RaycastResult will contain screenPosition so this will not be necessary + return eventCamera.WorldToScreenPoint(worldPosition); + } + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRPhysicsRaycaster.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRPhysicsRaycaster.cs.meta new file mode 100644 index 0000000..c9c554d --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRPhysicsRaycaster.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f8e7ff1cdf4c4e74db00c3684108bc9a +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRPlayerController.cs b/Assets/Oculus/VR/Scripts/Util/OVRPlayerController.cs new file mode 100644 index 0000000..aba7fb1 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRPlayerController.cs @@ -0,0 +1,593 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using System; +using UnityEngine; + +/// +/// Controls the player's movement in virtual reality. +/// +[RequireComponent(typeof(CharacterController))] +public class OVRPlayerController : MonoBehaviour +{ + /// + /// The rate acceleration during movement. + /// + public float Acceleration = 0.1f; + + /// + /// The rate of damping on movement. + /// + public float Damping = 0.3f; + + /// + /// The rate of additional damping when moving sideways or backwards. + /// + public float BackAndSideDampen = 0.5f; + + /// + /// The force applied to the character when jumping. + /// + public float JumpForce = 0.3f; + + /// + /// The rate of rotation when using a gamepad. + /// + public float RotationAmount = 1.5f; + + /// + /// The rate of rotation when using the keyboard. + /// + public float RotationRatchet = 45.0f; + + /// + /// The player will rotate in fixed steps if Snap Rotation is enabled. + /// + [Tooltip("The player will rotate in fixed steps if Snap Rotation is enabled.")] + public bool SnapRotation = true; + + /// + /// How many fixed speeds to use with linear movement? 0=linear control + /// + [Tooltip("How many fixed speeds to use with linear movement? 0=linear control")] + public int FixedSpeedSteps; + + /// + /// If true, reset the initial yaw of the player controller when the Hmd pose is recentered. + /// + public bool HmdResetsY = true; + + /// + /// If true, tracking data from a child OVRCameraRig will update the direction of movement. + /// + public bool HmdRotatesY = true; + + /// + /// Modifies the strength of gravity. + /// + public float GravityModifier = 0.379f; + + /// + /// If true, each OVRPlayerController will use the player's physical height. + /// + public bool useProfileData = true; + + /// + /// The CameraHeight is the actual height of the HMD and can be used to adjust the height of the character controller, which will affect the + /// ability of the character to move into areas with a low ceiling. + /// + [NonSerialized] + public float CameraHeight; + + /// + /// This event is raised after the character controller is moved. This is used by the OVRAvatarLocomotion script to keep the avatar transform synchronized + /// with the OVRPlayerController. + /// + public event Action TransformUpdated; + + /// + /// This bool is set to true whenever the player controller has been teleported. It is reset after every frame. Some systems, such as + /// CharacterCameraConstraint, test this boolean in order to disable logic that moves the character controller immediately + /// following the teleport. + /// + [NonSerialized] // This doesn't need to be visible in the inspector. + public bool Teleported; + + /// + /// This event is raised immediately after the camera transform has been updated, but before movement is updated. + /// + public event Action CameraUpdated; + + /// + /// This event is raised right before the character controller is actually moved in order to provide other systems the opportunity to + /// move the character controller in response to things other than user input, such as movement of the HMD. See CharacterCameraConstraint.cs + /// for an example of this. + /// + public event Action PreCharacterMove; + + /// + /// When true, user input will be applied to linear movement. Set this to false whenever the player controller needs to ignore input for + /// linear movement. + /// + public bool EnableLinearMovement = true; + + /// + /// When true, user input will be applied to rotation. Set this to false whenever the player controller needs to ignore input for rotation. + /// + public bool EnableRotation = true; + + protected CharacterController Controller = null; + protected OVRCameraRig CameraRig = null; + + private float MoveScale = 1.0f; + private Vector3 MoveThrottle = Vector3.zero; + private float FallSpeed = 0.0f; + private OVRPose? InitialPose; + public float InitialYRotation { get; private set; } + private float MoveScaleMultiplier = 1.0f; + private float RotationScaleMultiplier = 1.0f; + private bool SkipMouseRotation = true; // It is rare to want to use mouse movement in VR, so ignore the mouse by default. + private bool HaltUpdateMovement = false; + private bool prevHatLeft = false; + private bool prevHatRight = false; + private float SimulationRate = 60f; + private float buttonRotation = 0f; + private bool ReadyToSnapTurn; // Set to true when a snap turn has occurred, code requires one frame of centered thumbstick to enable another snap turn. + + void Start() + { + // Add eye-depth as a camera offset from the player controller + var p = CameraRig.transform.localPosition; + p.z = OVRManager.profile.eyeDepth; + CameraRig.transform.localPosition = p; + } + + void Awake() + { + Controller = gameObject.GetComponent(); + + if(Controller == null) + Debug.LogWarning("OVRPlayerController: No CharacterController attached."); + + // We use OVRCameraRig to set rotations to cameras, + // and to be influenced by rotation + OVRCameraRig[] CameraRigs = gameObject.GetComponentsInChildren(); + + if(CameraRigs.Length == 0) + Debug.LogWarning("OVRPlayerController: No OVRCameraRig attached."); + else if (CameraRigs.Length > 1) + Debug.LogWarning("OVRPlayerController: More then 1 OVRCameraRig attached."); + else + CameraRig = CameraRigs[0]; + + InitialYRotation = transform.rotation.eulerAngles.y; + } + + void OnEnable() + { + OVRManager.display.RecenteredPose += ResetOrientation; + + if (CameraRig != null) + { + CameraRig.UpdatedAnchors += UpdateTransform; + } + } + + void OnDisable() + { + OVRManager.display.RecenteredPose -= ResetOrientation; + + if (CameraRig != null) + { + CameraRig.UpdatedAnchors -= UpdateTransform; + } + } + + void Update() + { + //Use keys to ratchet rotation + if (Input.GetKeyDown(KeyCode.Q)) + buttonRotation -= RotationRatchet; + + if (Input.GetKeyDown(KeyCode.E)) + buttonRotation += RotationRatchet; + } + + protected virtual void UpdateController() + { + if (useProfileData) + { + if (InitialPose == null) + { + // Save the initial pose so it can be recovered if useProfileData + // is turned off later. + InitialPose = new OVRPose() + { + position = CameraRig.transform.localPosition, + orientation = CameraRig.transform.localRotation + }; + } + + var p = CameraRig.transform.localPosition; + if (OVRManager.instance.trackingOriginType == OVRManager.TrackingOrigin.EyeLevel) + { + p.y = OVRManager.profile.eyeHeight - (0.5f * Controller.height) + Controller.center.y; + } + else if (OVRManager.instance.trackingOriginType == OVRManager.TrackingOrigin.FloorLevel) + { + p.y = - (0.5f * Controller.height) + Controller.center.y; + } + CameraRig.transform.localPosition = p; + } + else if (InitialPose != null) + { + // Return to the initial pose if useProfileData was turned off at runtime + CameraRig.transform.localPosition = InitialPose.Value.position; + CameraRig.transform.localRotation = InitialPose.Value.orientation; + InitialPose = null; + } + + CameraHeight = CameraRig.centerEyeAnchor.localPosition.y; + + if (CameraUpdated != null) + { + CameraUpdated(); + } + + UpdateMovement(); + + Vector3 moveDirection = Vector3.zero; + + float motorDamp = (1.0f + (Damping * SimulationRate * Time.deltaTime)); + + MoveThrottle.x /= motorDamp; + MoveThrottle.y = (MoveThrottle.y > 0.0f) ? (MoveThrottle.y / motorDamp) : MoveThrottle.y; + MoveThrottle.z /= motorDamp; + + moveDirection += MoveThrottle * SimulationRate * Time.deltaTime; + + // Gravity + if (Controller.isGrounded && FallSpeed <= 0) + FallSpeed = ((Physics.gravity.y * (GravityModifier * 0.002f))); + else + FallSpeed += ((Physics.gravity.y * (GravityModifier * 0.002f)) * SimulationRate * Time.deltaTime); + + moveDirection.y += FallSpeed * SimulationRate * Time.deltaTime; + + + if (Controller.isGrounded && MoveThrottle.y <= transform.lossyScale.y * 0.001f) + { + // Offset correction for uneven ground + float bumpUpOffset = Mathf.Max(Controller.stepOffset, new Vector3(moveDirection.x, 0, moveDirection.z).magnitude); + moveDirection -= bumpUpOffset * Vector3.up; + } + + if (PreCharacterMove != null) + { + PreCharacterMove(); + Teleported = false; + } + + Vector3 predictedXZ = Vector3.Scale((Controller.transform.localPosition + moveDirection), new Vector3(1, 0, 1)); + + // Move contoller + Controller.Move(moveDirection); + Vector3 actualXZ = Vector3.Scale(Controller.transform.localPosition, new Vector3(1, 0, 1)); + + if (predictedXZ != actualXZ) + MoveThrottle += (actualXZ - predictedXZ) / (SimulationRate * Time.deltaTime); + } + + + + + + public virtual void UpdateMovement() + { + if (HaltUpdateMovement) + return; + + if (EnableLinearMovement) + { + bool moveForward = Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow); + bool moveLeft = Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow); + bool moveRight = Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow); + bool moveBack = Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow); + + bool dpad_move = false; + + if (OVRInput.Get(OVRInput.Button.DpadUp)) + { + moveForward = true; + dpad_move = true; + + } + + if (OVRInput.Get(OVRInput.Button.DpadDown)) + { + moveBack = true; + dpad_move = true; + } + + MoveScale = 1.0f; + + if ((moveForward && moveLeft) || (moveForward && moveRight) || + (moveBack && moveLeft) || (moveBack && moveRight)) + MoveScale = 0.70710678f; + + // No positional movement if we are in the air + if (!Controller.isGrounded) + MoveScale = 0.0f; + + MoveScale *= SimulationRate * Time.deltaTime; + + // Compute this for key movement + float moveInfluence = Acceleration * 0.1f * MoveScale * MoveScaleMultiplier; + + // Run! + if (dpad_move || Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) + moveInfluence *= 2.0f; + + Quaternion ort = transform.rotation; + Vector3 ortEuler = ort.eulerAngles; + ortEuler.z = ortEuler.x = 0f; + ort = Quaternion.Euler(ortEuler); + + if (moveForward) + MoveThrottle += ort * (transform.lossyScale.z * moveInfluence * Vector3.forward); + if (moveBack) + MoveThrottle += ort * (transform.lossyScale.z * moveInfluence * BackAndSideDampen * Vector3.back); + if (moveLeft) + MoveThrottle += ort * (transform.lossyScale.x * moveInfluence * BackAndSideDampen * Vector3.left); + if (moveRight) + MoveThrottle += ort * (transform.lossyScale.x * moveInfluence * BackAndSideDampen * Vector3.right); + + + + moveInfluence = Acceleration * 0.1f * MoveScale * MoveScaleMultiplier; + +#if !UNITY_ANDROID // LeftTrigger not avail on Android game pad + moveInfluence *= 1.0f + OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger); +#endif + + Vector2 primaryAxis = OVRInput.Get(OVRInput.Axis2D.PrimaryThumbstick); + + // If speed quantization is enabled, adjust the input to the number of fixed speed steps. + if (FixedSpeedSteps > 0) + { + primaryAxis.y = Mathf.Round(primaryAxis.y * FixedSpeedSteps) / FixedSpeedSteps; + primaryAxis.x = Mathf.Round(primaryAxis.x * FixedSpeedSteps) / FixedSpeedSteps; + } + + if (primaryAxis.y > 0.0f) + MoveThrottle += ort * (primaryAxis.y * transform.lossyScale.z * moveInfluence * Vector3.forward); + + if (primaryAxis.y < 0.0f) + MoveThrottle += ort * (Mathf.Abs(primaryAxis.y) * transform.lossyScale.z * moveInfluence * + BackAndSideDampen * Vector3.back); + + if (primaryAxis.x < 0.0f) + MoveThrottle += ort * (Mathf.Abs(primaryAxis.x) * transform.lossyScale.x * moveInfluence * + BackAndSideDampen * Vector3.left); + + if (primaryAxis.x > 0.0f) + MoveThrottle += ort * (primaryAxis.x * transform.lossyScale.x * moveInfluence * BackAndSideDampen * + Vector3.right); + } + + if (EnableRotation) + { + Vector3 euler = transform.rotation.eulerAngles; + float rotateInfluence = SimulationRate * Time.deltaTime * RotationAmount * RotationScaleMultiplier; + + bool curHatLeft = OVRInput.Get(OVRInput.Button.PrimaryShoulder); + + if (curHatLeft && !prevHatLeft) + euler.y -= RotationRatchet; + + prevHatLeft = curHatLeft; + + bool curHatRight = OVRInput.Get(OVRInput.Button.SecondaryShoulder); + + if (curHatRight && !prevHatRight) + euler.y += RotationRatchet; + + prevHatRight = curHatRight; + + euler.y += buttonRotation; + buttonRotation = 0f; + + +#if !UNITY_ANDROID || UNITY_EDITOR + if (!SkipMouseRotation) + euler.y += Input.GetAxis("Mouse X") * rotateInfluence * 3.25f; +#endif + + if (SnapRotation) + { + + if (OVRInput.Get(OVRInput.Button.SecondaryThumbstickLeft)) + { + if (ReadyToSnapTurn) + { + euler.y -= RotationRatchet; + ReadyToSnapTurn = false; + } + } + else if (OVRInput.Get(OVRInput.Button.SecondaryThumbstickRight)) + { + if (ReadyToSnapTurn) + { + euler.y += RotationRatchet; + ReadyToSnapTurn = false; + } + } + else + { + ReadyToSnapTurn = true; + } + } + else + { + Vector2 secondaryAxis = OVRInput.Get(OVRInput.Axis2D.SecondaryThumbstick); + euler.y += secondaryAxis.x * rotateInfluence; + } + + transform.rotation = Quaternion.Euler(euler); + } + } + + + /// + /// Invoked by OVRCameraRig's UpdatedAnchors callback. Allows the Hmd rotation to update the facing direction of the player. + /// + public void UpdateTransform(OVRCameraRig rig) + { + Transform root = CameraRig.trackingSpace; + Transform centerEye = CameraRig.centerEyeAnchor; + + if (HmdRotatesY && !Teleported) + { + Vector3 prevPos = root.position; + Quaternion prevRot = root.rotation; + + transform.rotation = Quaternion.Euler(0.0f, centerEye.rotation.eulerAngles.y, 0.0f); + + root.position = prevPos; + root.rotation = prevRot; + } + + UpdateController(); + if (TransformUpdated != null) + { + TransformUpdated(root); + } + } + + /// + /// Jump! Must be enabled manually. + /// + public bool Jump() + { + if (!Controller.isGrounded) + return false; + + MoveThrottle += new Vector3(0, transform.lossyScale.y * JumpForce, 0); + + return true; + } + + /// + /// Stop this instance. + /// + public void Stop() + { + Controller.Move(Vector3.zero); + MoveThrottle = Vector3.zero; + FallSpeed = 0.0f; + } + + /// + /// Gets the move scale multiplier. + /// + /// Move scale multiplier. + public void GetMoveScaleMultiplier(ref float moveScaleMultiplier) + { + moveScaleMultiplier = MoveScaleMultiplier; + } + + /// + /// Sets the move scale multiplier. + /// + /// Move scale multiplier. + public void SetMoveScaleMultiplier(float moveScaleMultiplier) + { + MoveScaleMultiplier = moveScaleMultiplier; + } + + /// + /// Gets the rotation scale multiplier. + /// + /// Rotation scale multiplier. + public void GetRotationScaleMultiplier(ref float rotationScaleMultiplier) + { + rotationScaleMultiplier = RotationScaleMultiplier; + } + + /// + /// Sets the rotation scale multiplier. + /// + /// Rotation scale multiplier. + public void SetRotationScaleMultiplier(float rotationScaleMultiplier) + { + RotationScaleMultiplier = rotationScaleMultiplier; + } + + /// + /// Gets the allow mouse rotation. + /// + /// Allow mouse rotation. + public void GetSkipMouseRotation(ref bool skipMouseRotation) + { + skipMouseRotation = SkipMouseRotation; + } + + /// + /// Sets the allow mouse rotation. + /// + /// If set to true allow mouse rotation. + public void SetSkipMouseRotation(bool skipMouseRotation) + { + SkipMouseRotation = skipMouseRotation; + } + + /// + /// Gets the halt update movement. + /// + /// Halt update movement. + public void GetHaltUpdateMovement(ref bool haltUpdateMovement) + { + haltUpdateMovement = HaltUpdateMovement; + } + + /// + /// Sets the halt update movement. + /// + /// If set to true halt update movement. + public void SetHaltUpdateMovement(bool haltUpdateMovement) + { + HaltUpdateMovement = haltUpdateMovement; + } + + /// + /// Resets the player look rotation when the device orientation is reset. + /// + public void ResetOrientation() + { + if (HmdResetsY && !HmdRotatesY) + { + Vector3 euler = transform.rotation.eulerAngles; + euler.y = InitialYRotation; + transform.rotation = Quaternion.Euler(euler); + } + } +} + diff --git a/Assets/Oculus/VR/Scripts/Util/OVRPlayerController.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRPlayerController.cs.meta new file mode 100644 index 0000000..40351ba --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRPlayerController.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0950df82e7936c84983497630bde5b54 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRPointerEventData.cs b/Assets/Oculus/VR/Scripts/Util/OVRPointerEventData.cs new file mode 100644 index 0000000..a1daed0 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRPointerEventData.cs @@ -0,0 +1,99 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ +using System; +using System.Text; +using UnityEngine; +using UnityEngine.Assertions; + + +namespace UnityEngine.EventSystems +{ + /// + /// Extension of Unity's PointerEventData to support ray based pointing and also touchpad swiping + /// + public class OVRPointerEventData : PointerEventData + { + public OVRPointerEventData(EventSystem eventSystem) + : base(eventSystem) + { + + } + + public Ray worldSpaceRay; + public Vector2 swipeStart; + + public override string ToString() + { + var sb = new StringBuilder(); + sb.AppendLine("Position: " + position); + sb.AppendLine("delta: " + delta); + sb.AppendLine("eligibleForClick: " + eligibleForClick); + sb.AppendLine("pointerEnter: " + pointerEnter); + sb.AppendLine("pointerPress: " + pointerPress); + sb.AppendLine("lastPointerPress: " + lastPress); + sb.AppendLine("pointerDrag: " + pointerDrag); + sb.AppendLine("worldSpaceRay: " + worldSpaceRay); + sb.AppendLine("swipeStart: " + swipeStart); + sb.AppendLine("Use Drag Threshold: " + useDragThreshold); + return sb.ToString(); + } + + } + + + /// + /// Static helpers for OVRPointerEventData. + /// + public static class PointerEventDataExtension + { + + public static bool IsVRPointer(this PointerEventData pointerEventData) + { + return (pointerEventData is OVRPointerEventData); + } + public static Ray GetRay(this PointerEventData pointerEventData) + { + OVRPointerEventData vrPointerEventData = pointerEventData as OVRPointerEventData; + Assert.IsNotNull(vrPointerEventData); + + return vrPointerEventData.worldSpaceRay; + } + public static Vector2 GetSwipeStart(this PointerEventData pointerEventData) + { + OVRPointerEventData vrPointerEventData = pointerEventData as OVRPointerEventData; + Assert.IsNotNull(vrPointerEventData); + + return vrPointerEventData.swipeStart; + } + public static void SetSwipeStart(this PointerEventData pointerEventData, Vector2 start) + { + OVRPointerEventData vrPointerEventData = pointerEventData as OVRPointerEventData; + Assert.IsNotNull(vrPointerEventData); + + vrPointerEventData.swipeStart = start; + } + + + + + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRPointerEventData.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRPointerEventData.cs.meta new file mode 100644 index 0000000..cefb186 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRPointerEventData.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 646c937ce12610744adc2b5e487f77ac +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRProfiler.cs b/Assets/Oculus/VR/Scripts/Util/OVRProfiler.cs new file mode 100644 index 0000000..f65b328 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRProfiler.cs @@ -0,0 +1,163 @@ +#if UNITY_EDITOR + +using UnityEngine; +using UnityEditor; +using System.Collections.Generic; +using Assets.OVR.Scripts; + +public class OVRProfiler : EditorWindow +{ + enum TargetPlatform + { + OculusGo, + GearVR, + SantaCruz, + OculusRift + }; + + private static List mRecords = new List(); + private Vector2 mScrollPosition; + static private TargetPlatform mTargetPlatform; + + [MenuItem("Tools/Oculus/OVR Profiler")] + static void Init() + { + // Get existing open window or if none, make a new one: + EditorWindow.GetWindow(typeof(OVRProfiler)); +#if UNITY_ANDROID + mTargetPlatform = TargetPlatform.OculusGo; +#else + mTargetPlatform = TargetPlatform.OculusRift; +#endif + } + + void OnGUI() + { + GUILayout.Label("OVR Profiler", EditorStyles.boldLabel); + string[] options = new string[] + { + "Oculus Go", "Gear VR", "Santa Cruz", "Oculus Rift", + }; + mTargetPlatform = (TargetPlatform)EditorGUILayout.Popup("Target Oculus Platform", (int)mTargetPlatform, options); + + if (EditorApplication.isPlaying) + { + UpdateRecords(); + DrawResults(); + } + else + { + ShowCenterAlignedMessageLabel("Click Run in Unity to view stats."); + } + } + + void OnInspectorUpdate() + { + Repaint(); + } + + void DrawResults() + { + string lastCategory = ""; + + mScrollPosition = EditorGUILayout.BeginScrollView(mScrollPosition); + + foreach (RangedRecord record in mRecords) + { + // Add separator and label for new category + if (!record.category.Equals(lastCategory)) + { + lastCategory = record.category; + EditorGUILayout.Separator(); + EditorGUILayout.BeginHorizontal(); + GUILayout.Label(lastCategory, EditorStyles.label, GUILayout.Width(200)); + EditorGUILayout.EndHorizontal(); + } + + // Draw records + EditorGUILayout.BeginHorizontal(); + Rect r = EditorGUILayout.BeginVertical(); + EditorGUI.ProgressBar(r, record.value / (record.max * 2), record.category + " " + record.value.ToString()); + GUILayout.Space(16); + EditorGUILayout.EndVertical(); + EditorGUILayout.EndHorizontal(); + + EditorGUILayout.BeginHorizontal(); + GUILayout.Label(record.message); + EditorGUILayout.EndHorizontal(); + + GUI.enabled = true; + + } + + EditorGUILayout.EndScrollView(); + } + + private void UpdateRecords() + { + mRecords.Clear(); + + if (mTargetPlatform == TargetPlatform.OculusRift) + { + AddRecord("Client Frame CPU Time (ms)", "", UnityStats.frameTime * 1000, 0, 11); + AddRecord("Render Frame CPU Time (ms)", "", UnityStats.renderTime * 1000, 0, 11); + } + else + { + // Graphics memory + long memSizeByte = UnityStats.usedTextureMemorySize + UnityStats.vboTotalBytes; + AddRecord("Graphics Memory (MB)", "Please use less than 1024 MB of vertex and texture memory.", ConvertBytes(memSizeByte, "MB"), 0, 1024); + } + + float triVertRec = mTargetPlatform == TargetPlatform.OculusRift ? 1000000 : 100000; + // Triangle count + AddRecord("Triangles", "Please use less than 100000 triangles.", UnityStats.triangles, 0, triVertRec); + + // Vertices count + AddRecord("Vertices", "Please use less than 100000 vertices.", UnityStats.vertices, 0, triVertRec); + + float dcRec = mTargetPlatform == TargetPlatform.OculusRift ? 1000 : 100; + // Draw call count + AddRecord("Draw Call", "Please use less than 100 draw calls.", UnityStats.drawCalls, 0, dcRec); + } + + private string FormatBytes(long bytes, string target) + { + return System.String.Format("{0:0.##} {1}", ConvertBytes(bytes, target), target); + } + + private float ConvertBytes(long bytes, string target) + { + string[] Suffix = { "B", "KB", "MB", "GB", "TB" }; + int i; + double dblSByte = bytes; + for (i = 0; i < Suffix.Length; i++, bytes /= 1024) + { + if (Suffix[i] == target) + return (float)dblSByte; + dblSByte = bytes / 1024.0; + } + return 0; + } + + private void ShowCenterAlignedMessageLabel(string message) + { + GUILayout.BeginVertical(); + GUILayout.FlexibleSpace(); + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + GUILayout.Label(message, EditorStyles.boldLabel); + GUILayout.FlexibleSpace(); + GUILayout.EndHorizontal(); + GUILayout.FlexibleSpace(); + GUILayout.EndVertical(); + } + + private void AddRecord(string category, string message, float value, float min, float max) + { + RangedRecord record = new RangedRecord(category, message, value, min, max); + mRecords.Add(record); + } +} + +#endif diff --git a/Assets/Oculus/VR/Scripts/Util/OVRProfiler.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRProfiler.cs.meta new file mode 100644 index 0000000..1d19ac1 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRProfiler.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3303d4232ee59ac40a9fdc223870fbbc +timeCreated: 1520636357 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRProgressIndicator.cs b/Assets/Oculus/VR/Scripts/Util/OVRProgressIndicator.cs new file mode 100644 index 0000000..691fce8 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRProgressIndicator.cs @@ -0,0 +1,49 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using UnityEngine.UI; +using System.Collections; + +/// +/// Visualizes progress for operations such as loading. +/// +public class OVRProgressIndicator : MonoBehaviour +{ + public MeshRenderer progressImage; + + [Range(0, 1)] + public float currentProgress = 0.7f; + + void Awake() + { + progressImage.sortingOrder = 150; + } + + + + // Update is called once per frame + void Update() + { + progressImage.sharedMaterial.SetFloat("_AlphaCutoff", 1-currentProgress); + + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRProgressIndicator.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRProgressIndicator.cs.meta new file mode 100644 index 0000000..b768199 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRProgressIndicator.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f14ece5575e2b1e4d80619901d65b428 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRRaycaster.cs b/Assets/Oculus/VR/Scripts/Util/OVRRaycaster.cs new file mode 100644 index 0000000..40a3f27 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRRaycaster.cs @@ -0,0 +1,320 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using System; +using System.Collections; +using System.Collections.Generic; +using System.Text; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.EventSystems; +using UnityEngine.Serialization; + +/// +/// Extension of GraphicRaycaster to support ray casting with world space rays instead of just screen-space +/// pointer positions +/// +[RequireComponent(typeof(Canvas))] +public class OVRRaycaster : GraphicRaycaster, IPointerEnterHandler +{ + [Tooltip("A world space pointer for this canvas")] + public GameObject pointer; + + public int sortOrder = 0; + + protected OVRRaycaster() + { } + + [NonSerialized] + private Canvas m_Canvas; + + private Canvas canvas + { + get + { + if (m_Canvas != null) + return m_Canvas; + + m_Canvas = GetComponent(); + return m_Canvas; + } + } + + public override Camera eventCamera + { + get + { + return canvas.worldCamera; + } + } + + public override int sortOrderPriority + { + get + { + return sortOrder; + } + } + + /// + /// For the given ray, find graphics on this canvas which it intersects and are not blocked by other + /// world objects + /// + [NonSerialized] + private List m_RaycastResults = new List(); + private void Raycast(PointerEventData eventData, List resultAppendList, Ray ray, bool checkForBlocking) + { + //This function is closely based on + //void GraphicRaycaster.Raycast(PointerEventData eventData, List resultAppendList) + + if (canvas == null) + return; + + float hitDistance = float.MaxValue; + + if (checkForBlocking && blockingObjects != BlockingObjects.None) + { + float dist = eventCamera.farClipPlane; + + if (blockingObjects == BlockingObjects.ThreeD || blockingObjects == BlockingObjects.All) + { + var hits = Physics.RaycastAll(ray, dist, m_BlockingMask); + + if (hits.Length > 0 && hits[0].distance < hitDistance) + { + hitDistance = hits[0].distance; + } + } + + if (blockingObjects == BlockingObjects.TwoD || blockingObjects == BlockingObjects.All) + { + var hits = Physics2D.GetRayIntersectionAll(ray, dist, m_BlockingMask); + + if (hits.Length > 0 && hits[0].fraction * dist < hitDistance) + { + hitDistance = hits[0].fraction * dist; + } + } + } + + m_RaycastResults.Clear(); + + GraphicRaycast(canvas, ray, m_RaycastResults); + + for (var index = 0; index < m_RaycastResults.Count; index++) + { + var go = m_RaycastResults[index].graphic.gameObject; + bool appendGraphic = true; + + if (ignoreReversedGraphics) + { + // If we have a camera compare the direction against the cameras forward. + var cameraFoward = ray.direction; + var dir = go.transform.rotation * Vector3.forward; + appendGraphic = Vector3.Dot(cameraFoward, dir) > 0; + } + + // Ignore points behind us (can happen with a canvas pointer) + if (eventCamera.transform.InverseTransformPoint(m_RaycastResults[index].worldPos).z <= 0) + { + appendGraphic = false; + } + + if (appendGraphic) + { + float distance = Vector3.Distance(ray.origin, m_RaycastResults[index].worldPos); + + if (distance >= hitDistance) + { + continue; + } + + var castResult = new RaycastResult + { + gameObject = go, + module = this, + distance = distance, + index = resultAppendList.Count, + depth = m_RaycastResults[index].graphic.depth, + + worldPosition = m_RaycastResults[index].worldPos + }; + resultAppendList.Add(castResult); + } + } + } + + /// + /// Performs a raycast using eventData.worldSpaceRay + /// + /// + /// + public override void Raycast(PointerEventData eventData, List resultAppendList) + { + if (eventData.IsVRPointer()) + { + Raycast(eventData, resultAppendList, eventData.GetRay(), true); + } + } + /// + /// Performs a raycast using the pointer object attached to this OVRRaycaster + /// + /// + /// + public void RaycastPointer(PointerEventData eventData, List resultAppendList) + { + if (pointer != null && pointer.activeInHierarchy) + { + Raycast(eventData, resultAppendList, new Ray(eventCamera.transform.position, (pointer.transform.position - eventCamera.transform.position).normalized), false); + } + } + + + /// + /// Perform a raycast into the screen and collect all graphics underneath it. + /// + [NonSerialized] + static readonly List s_SortedGraphics = new List(); + private void GraphicRaycast(Canvas canvas, Ray ray, List results) + { + //This function is based closely on : + // void GraphicRaycaster.Raycast(Canvas canvas, Camera eventCamera, Vector2 pointerPosition, List results) + // But modified to take a Ray instead of a canvas pointer, and also to explicitly ignore + // the graphic associated with the pointer + + // Necessary for the event system + var foundGraphics = GraphicRegistry.GetGraphicsForCanvas(canvas); + s_SortedGraphics.Clear(); + for (int i = 0; i < foundGraphics.Count; ++i) + { + Graphic graphic = foundGraphics[i]; + + // -1 means it hasn't been processed by the canvas, which means it isn't actually drawn + if (graphic.depth == -1 || (pointer == graphic.gameObject)) + continue; + Vector3 worldPos; + if (RayIntersectsRectTransform(graphic.rectTransform, ray, out worldPos)) + { + //Work out where this is on the screen for compatibility with existing Unity UI code + Vector2 screenPos = eventCamera.WorldToScreenPoint(worldPos); + // mask/image intersection - See Unity docs on eventAlphaThreshold for when this does anything + if (graphic.Raycast(screenPos, eventCamera)) + { + RaycastHit hit; + hit.graphic = graphic; + hit.worldPos = worldPos; + hit.fromMouse = false; + s_SortedGraphics.Add(hit); + } + } + } + + s_SortedGraphics.Sort((g1, g2) => g2.graphic.depth.CompareTo(g1.graphic.depth)); + + for (int i = 0; i < s_SortedGraphics.Count; ++i) + { + results.Add(s_SortedGraphics[i]); + } + } + /// + /// Get screen position of worldPosition contained in this RaycastResult + /// + /// + /// + public Vector2 GetScreenPosition(RaycastResult raycastResult) + { + // In future versions of Uinty RaycastResult will contain screenPosition so this will not be necessary + return eventCamera.WorldToScreenPoint(raycastResult.worldPosition); + } + + + /// + /// Detects whether a ray intersects a RectTransform and if it does also + /// returns the world position of the intersection. + /// + /// + /// + /// + /// + static bool RayIntersectsRectTransform(RectTransform rectTransform, Ray ray, out Vector3 worldPos) + { + Vector3[] corners = new Vector3[4]; + rectTransform.GetWorldCorners(corners); + Plane plane = new Plane(corners[0], corners[1], corners[2]); + + float enter; + if (!plane.Raycast(ray, out enter)) + { + worldPos = Vector3.zero; + return false; + } + + Vector3 intersection = ray.GetPoint(enter); + + Vector3 BottomEdge = corners[3] - corners[0]; + Vector3 LeftEdge = corners[1] - corners[0]; + float BottomDot = Vector3.Dot(intersection - corners[0], BottomEdge); + float LeftDot = Vector3.Dot(intersection - corners[0], LeftEdge); + if (BottomDot < BottomEdge.sqrMagnitude && // Can use sqrMag because BottomEdge is not normalized + LeftDot < LeftEdge.sqrMagnitude && + BottomDot >= 0 && + LeftDot >= 0) + { + worldPos = corners[0] + LeftDot * LeftEdge / LeftEdge.sqrMagnitude + BottomDot * BottomEdge / BottomEdge.sqrMagnitude; + return true; + } + else + { + worldPos = Vector3.zero; + return false; + } + } + + + struct RaycastHit + { + public Graphic graphic; + public Vector3 worldPos; + public bool fromMouse; + }; + + + /// + /// Is this the currently focussed Raycaster according to the InputModule + /// + /// + public bool IsFocussed() + { + OVRInputModule inputModule = EventSystem.current.currentInputModule as OVRInputModule; + return inputModule && inputModule.activeGraphicRaycaster == this; + } + + public void OnPointerEnter(PointerEventData e) + { + if (e.IsVRPointer()) + { + // Gaze has entered this canvas. We'll make it the active one so that canvas-mouse pointer can be used. + OVRInputModule inputModule = EventSystem.current.currentInputModule as OVRInputModule; + inputModule.activeGraphicRaycaster = this; + } + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRRaycaster.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRRaycaster.cs.meta new file mode 100644 index 0000000..b0c5315 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRRaycaster.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7aaf960227867044282d921171d2d7ac +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRRecord.cs b/Assets/Oculus/VR/Scripts/Util/OVRRecord.cs new file mode 100644 index 0000000..ffa8b5d --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRRecord.cs @@ -0,0 +1,51 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +namespace Assets.OVR.Scripts +{ + public class Record + { + public string category; + public string message; + public Record(string cat, string msg) + { + category = cat; + message = msg; + } + } + + public class RangedRecord : Record + { + public float value; + public float min; + public float max; + public RangedRecord(string cat, string msg, float val, float minVal, float maxVal) + : base(cat, msg) + { + value = val; + min = minVal; + max = maxVal; + } + } + + public delegate void FixMethodDelegate(UnityEngine.Object obj, bool isLastInSet, int selectedIndex); + + public class FixRecord : Record + { + public FixMethodDelegate fixMethod; + public UnityEngine.Object targetObject; + public string[] buttonNames; + public bool complete; + + public FixRecord(string cat, string msg, FixMethodDelegate fix, UnityEngine.Object target, string[] buttons) + : base(cat, msg) + { + buttonNames = buttons; + fixMethod = fix; + targetObject = target; + complete = false; + } + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRRecord.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRRecord.cs.meta new file mode 100644 index 0000000..96fffaa --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRRecord.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 63f0fe0d60ddeb54f9f43d701286af2d +timeCreated: 1520636357 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRResetOrientation.cs b/Assets/Oculus/VR/Scripts/Util/OVRResetOrientation.cs new file mode 100644 index 0000000..36573d7 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRResetOrientation.cs @@ -0,0 +1,49 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; + +/// +/// Allows you to reset VR input tracking with a gamepad button press. +/// +public class OVRResetOrientation : MonoBehaviour +{ + /// + /// The gamepad button that will reset VR input tracking. + /// + public OVRInput.RawButton resetButton = OVRInput.RawButton.Y; + + /// + /// Check input and reset orientation if necessary + /// See the input mapping setup in the Unity Integration guide + /// + void Update() + { + // NOTE: some of the buttons defined in OVRInput.RawButton are not available on the Android game pad controller + if (OVRInput.GetDown(resetButton)) + { + //************************* + // reset orientation + //************************* + OVRManager.display.RecenterPose(); + } + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRResetOrientation.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRResetOrientation.cs.meta new file mode 100644 index 0000000..82ff7d0 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRResetOrientation.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 09bb0a17b6a704298b65be4fb08ef480 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRSceneSampleController.cs b/Assets/Oculus/VR/Scripts/Util/OVRSceneSampleController.cs new file mode 100644 index 0000000..775615f --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRSceneSampleController.cs @@ -0,0 +1,218 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using System.Collections; + +/// +/// Sample that allows you to play with various VR settings. +/// +public class OVRSceneSampleController : MonoBehaviour +{ + /// + /// The key that quits the application. + /// + public KeyCode quitKey = KeyCode.Escape; + + /// + /// An optional texture that appears before the menu fades in. + /// + public Texture fadeInTexture = null; + + /// + /// Controls how quickly the player's speed and rotation change based on input. + /// + public float speedRotationIncrement = 0.05f; + + private OVRPlayerController playerController = null; + + // Handle to OVRCameraRig + private OVRCameraRig cameraController = null; + + /// + /// We can set the layer to be anything we want to, this allows + /// a specific camera to render it. + /// + public string layerName = "Default"; + + // Vision mode on/off + private bool visionMode = true; + + // We want to hold onto GridCube, for potential sharing + // of the menu RenderTarget + OVRGridCube gridCube = null; + +#if SHOW_DK2_VARIABLES + private string strVisionMode = "Vision Enabled: ON"; +#endif + + #region MonoBehaviour Message Handlers + /// + /// Awake this instance. + /// + void Awake() + { + // Find camera controller + OVRCameraRig[] cameraControllers; + cameraControllers = gameObject.GetComponentsInChildren(); + + if (cameraControllers.Length == 0) + { + Debug.LogWarning("OVRMainMenu: No OVRCameraRig attached."); + } + else if (cameraControllers.Length > 1) + { + Debug.LogWarning("OVRMainMenu: More then 1 OVRCameraRig attached."); + } + else + { + cameraController = cameraControllers[0]; + } + + // Find player controller + OVRPlayerController[] playerControllers; + playerControllers = gameObject.GetComponentsInChildren(); + + if (playerControllers.Length == 0) + { + Debug.LogWarning("OVRMainMenu: No OVRPlayerController attached."); + } + else if (playerControllers.Length > 1) + { + Debug.LogWarning("OVRMainMenu: More then 1 OVRPlayerController attached."); + } + else + { + playerController = playerControllers[0]; + } + } + + /// + /// Start this instance. + /// + void Start() + { + // Make sure to hide cursor + if (Application.isEditor == false) + { + Cursor.visible = false; + Cursor.lockState = CursorLockMode.Locked; + } + + // CameraController updates + if (cameraController != null) + { + // Add a GridCube component to this object + gridCube = gameObject.AddComponent(); + gridCube.SetOVRCameraController(ref cameraController); + } + } + + + /// + /// Update this instance. + /// + void Update() + { + // Recenter pose + UpdateRecenterPose(); + + // Turn On/Off Vision Mode + UpdateVisionMode(); + + // Update Speed and Rotation Scale + if (playerController != null) + UpdateSpeedAndRotationScaleMultiplier(); + + // Toggle Fullscreen + if (Input.GetKeyDown(KeyCode.F11)) + Screen.fullScreen = !Screen.fullScreen; + + if (Input.GetKeyDown(KeyCode.M)) +#if UNITY_2017_2_OR_NEWER + UnityEngine.XR.XRSettings.showDeviceView = !UnityEngine.XR.XRSettings.showDeviceView; +#else + UnityEngine.VR.VRSettings.showDeviceView = !UnityEngine.VR.VRSettings.showDeviceView; +#endif + +#if !UNITY_ANDROID || UNITY_EDITOR + // Escape Application + if (Input.GetKeyDown(quitKey)) + Application.Quit(); +#endif + } + #endregion + + /// + /// Updates the vision mode. + /// + void UpdateVisionMode() + { + if (Input.GetKeyDown(KeyCode.F2)) + { + visionMode ^= visionMode; + OVRManager.tracker.isEnabled = visionMode; + } + } + + /// + /// Updates the speed and rotation scale multiplier. + /// + void UpdateSpeedAndRotationScaleMultiplier() + { + float moveScaleMultiplier = 0.0f; + playerController.GetMoveScaleMultiplier(ref moveScaleMultiplier); + + if (Input.GetKeyDown(KeyCode.Alpha7)) + { + moveScaleMultiplier -= speedRotationIncrement; + } + else if (Input.GetKeyDown(KeyCode.Alpha8)) + { + moveScaleMultiplier += speedRotationIncrement; + } + + playerController.SetMoveScaleMultiplier(moveScaleMultiplier); + + float rotationScaleMultiplier = 0.0f; + playerController.GetRotationScaleMultiplier(ref rotationScaleMultiplier); + + if (Input.GetKeyDown(KeyCode.Alpha9)) + { + rotationScaleMultiplier -= speedRotationIncrement; + } + else if (Input.GetKeyDown(KeyCode.Alpha0)) + { + rotationScaleMultiplier += speedRotationIncrement; + } + + playerController.SetRotationScaleMultiplier(rotationScaleMultiplier); + } + + /// + /// Recenter pose + /// + void UpdateRecenterPose() + { + if (Input.GetKeyDown(KeyCode.R)) + OVRManager.display.RecenterPose(); + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRSceneSampleController.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRSceneSampleController.cs.meta new file mode 100644 index 0000000..cfc88b8 --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRSceneSampleController.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4f07515ada089df47868559a20dd6783 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRScreenFade.cs b/Assets/Oculus/VR/Scripts/Util/OVRScreenFade.cs new file mode 100644 index 0000000..51058be --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRScreenFade.cs @@ -0,0 +1,209 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; +using System.Collections; // required for Coroutines + +/// +/// Fades the screen from black after a new scene is loaded. Fade can also be controlled mid-scene using SetUIFade and SetFadeLevel +/// +public class OVRScreenFade : MonoBehaviour +{ + [Tooltip("Fade duration")] + public float fadeTime = 2.0f; + + [Tooltip("Screen color at maximum fade")] + public Color fadeColor = new Color(0.01f, 0.01f, 0.01f, 1.0f); + + public bool fadeOnStart = true; + + /// + /// The render queue used by the fade mesh. Reduce this if you need to render on top of it. + /// + public int renderQueue = 5000; + + private float uiFadeAlpha = 0; + + private MeshRenderer fadeRenderer; + private MeshFilter fadeMesh; + private Material fadeMaterial = null; + private bool isFading = false; + + public float currentAlpha { get; private set; } + + void Awake() + { + // create the fade material + fadeMaterial = new Material(Shader.Find("Oculus/Unlit Transparent Color")); + fadeMesh = gameObject.AddComponent(); + fadeRenderer = gameObject.AddComponent(); + + var mesh = new Mesh(); + fadeMesh.mesh = mesh; + + Vector3[] vertices = new Vector3[4]; + + float width = 2f; + float height = 2f; + float depth = 1f; + + vertices[0] = new Vector3(-width, -height, depth); + vertices[1] = new Vector3(width, -height, depth); + vertices[2] = new Vector3(-width, height, depth); + vertices[3] = new Vector3(width, height, depth); + + mesh.vertices = vertices; + + int[] tri = new int[6]; + + tri[0] = 0; + tri[1] = 2; + tri[2] = 1; + + tri[3] = 2; + tri[4] = 3; + tri[5] = 1; + + mesh.triangles = tri; + + Vector3[] normals = new Vector3[4]; + + normals[0] = -Vector3.forward; + normals[1] = -Vector3.forward; + normals[2] = -Vector3.forward; + normals[3] = -Vector3.forward; + + mesh.normals = normals; + + Vector2[] uv = new Vector2[4]; + + uv[0] = new Vector2(0, 0); + uv[1] = new Vector2(1, 0); + uv[2] = new Vector2(0, 1); + uv[3] = new Vector2(1, 1); + + mesh.uv = uv; + + SetFadeLevel(0); + } + + /// + /// Start a fade out + /// + public void FadeOut() + { + StartCoroutine(Fade(0,1)); + } + + + /// + /// Starts a fade in when a new level is loaded + /// + void OnLevelFinishedLoading(int level) + { + StartCoroutine(Fade(1,0)); + } + + /// + /// Automatically starts a fade in + /// + void Start() + { + if (fadeOnStart) + { + StartCoroutine(Fade(1,0)); + } + } + + void OnEnable() + { + if (!fadeOnStart) + { + SetFadeLevel(0); + } + } + + /// + /// Cleans up the fade material + /// + void OnDestroy() + { + if (fadeRenderer != null) + Destroy(fadeRenderer); + + if (fadeMaterial != null) + Destroy(fadeMaterial); + + if (fadeMesh != null) + Destroy(fadeMesh); + } + + /// + /// Set the UI fade level - fade due to UI in foreground + /// + public void SetUIFade(float level) + { + uiFadeAlpha = Mathf.Clamp01(level); + SetMaterialAlpha(); + } + /// + /// Override current fade level + /// + /// + public void SetFadeLevel(float level) + { + currentAlpha = level; + SetMaterialAlpha(); + } + + /// + /// Fades alpha from 1.0 to 0.0 + /// + IEnumerator Fade(float startAlpha, float endAlpha) + { + float elapsedTime = 0.0f; + while (elapsedTime < fadeTime) + { + elapsedTime += Time.deltaTime; + currentAlpha = Mathf.Lerp(startAlpha, endAlpha, Mathf.Clamp01(elapsedTime / fadeTime)); + SetMaterialAlpha(); + yield return new WaitForEndOfFrame(); + } + } + + /// + /// Update material alpha. UI fade and the current fade due to fade in/out animations (or explicit control) + /// both affect the fade. (The max is taken) + /// + private void SetMaterialAlpha() + { + Color color = fadeColor; + color.a = Mathf.Max(currentAlpha, uiFadeAlpha); + isFading = color.a > 0; + if (fadeMaterial != null) + { + fadeMaterial.color = color; + fadeMaterial.renderQueue = renderQueue; + fadeRenderer.material = fadeMaterial; + fadeRenderer.enabled = isFading; + } + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRScreenFade.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRScreenFade.cs.meta new file mode 100644 index 0000000..05ea51c --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRScreenFade.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: df8e1d778abf442e4bec449c360e9e1c +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: -100 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRTrackedRemote.cs b/Assets/Oculus/VR/Scripts/Util/OVRTrackedRemote.cs new file mode 100644 index 0000000..078327d --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRTrackedRemote.cs @@ -0,0 +1,73 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + + ************************************************************************************/ + +using UnityEngine; +using System.Collections; + +/// +/// Simple helper script that conditionally enables rendering of a controller if it is connected. +/// +public class OVRTrackedRemote : MonoBehaviour +{ + /// + /// The root GameObject that represents the GearVr Controller model. + /// + public GameObject m_modelGearVrController; + + /// + /// The root GameObject that represents the Oculus Go Controller model. + /// + public GameObject m_modelOculusGoController; + + /// + /// The controller that determines whether or not to enable rendering of the controller model. + /// + public OVRInput.Controller m_controller; + + private bool m_isOculusGo; + private bool m_prevControllerConnected = false; + private bool m_prevControllerConnectedCached = false; + + void Start() + { + m_isOculusGo = (OVRPlugin.productName == "Oculus Go"); + } + + void Update() + { + bool controllerConnected = OVRInput.IsControllerConnected(m_controller); + + if ((controllerConnected != m_prevControllerConnected) || !m_prevControllerConnectedCached) + { + m_modelOculusGoController.SetActive(controllerConnected && m_isOculusGo); + m_modelGearVrController.SetActive(controllerConnected && !m_isOculusGo); + + m_prevControllerConnected = controllerConnected; + m_prevControllerConnectedCached = true; + } + + if (!controllerConnected) + { + return; + } + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRTrackedRemote.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRTrackedRemote.cs.meta new file mode 100644 index 0000000..f82dbbf --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRTrackedRemote.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: aed62bf3ae2456c408f247f96808ce96 +timeCreated: 1486166271 +licenseType: Free +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Scripts/Util/OVRWaitCursor.cs b/Assets/Oculus/VR/Scripts/Util/OVRWaitCursor.cs new file mode 100644 index 0000000..edc02db --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRWaitCursor.cs @@ -0,0 +1,38 @@ +/************************************************************************************ + +Copyright : Copyright 2017 Oculus VR, LLC. All Rights reserved. + +Licensed under the Oculus VR Rift SDK License Version 3.4.1 (the "License"); +you may not use the Oculus VR Rift SDK except in compliance with the License, +which is provided at the time of installation or download, or which +otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at + +https://developer.oculus.com/licenses/sdk-3.4.1 + +Unless required by applicable law or agreed to in writing, the Oculus VR SDK +distributed under the License is distributed on an "AS IS" BASIS, +WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +See the License for the specific language governing permissions and +limitations under the License. + +************************************************************************************/ + +using UnityEngine; + +/// +/// Rotates this GameObject at a given speed. +/// +public class OVRWaitCursor : MonoBehaviour +{ + public Vector3 rotateSpeeds = new Vector3(0.0f, 0.0f, -60.0f); + + /// + /// Auto rotates the attached cursor. + /// + void Update() + { + transform.Rotate(rotateSpeeds * Time.smoothDeltaTime); + } +} diff --git a/Assets/Oculus/VR/Scripts/Util/OVRWaitCursor.cs.meta b/Assets/Oculus/VR/Scripts/Util/OVRWaitCursor.cs.meta new file mode 100644 index 0000000..05f1f2b --- /dev/null +++ b/Assets/Oculus/VR/Scripts/Util/OVRWaitCursor.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d313011a8bc474fe49260bde01cffcd3 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Oculus/VR/Shaders.meta b/Assets/Oculus/VR/Shaders.meta new file mode 100644 index 0000000..0026c39 --- /dev/null +++ b/Assets/Oculus/VR/Shaders.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d79c5fa4d57bda54f88884a89963d684 +folderAsset: yes +timeCreated: 1466707365 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Shaders/OVRColorRampAlpha.shader b/Assets/Oculus/VR/Shaders/OVRColorRampAlpha.shader new file mode 100644 index 0000000..12017eb --- /dev/null +++ b/Assets/Oculus/VR/Shaders/OVRColorRampAlpha.shader @@ -0,0 +1,63 @@ +Shader "OVRColorRampAlpa" { + Properties { + _Color ("Main Color", Color ) = (1,1,1,1) + _MainTex ("Diffuse (RGB) AlphaMask (A)", 2D) = "white" {} + _ColorRamp ("Color Ramp (A)", 2D) = "white" {} + _ColorRampOffset ("Color Ramp Offset", Range(0,1)) = 0.0 + } + +Category { + Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} + Blend SrcAlpha OneMinusSrcAlpha + AlphaTest Greater .01 + ColorMask RGB + Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) } + + SubShader { + Pass { + CGPROGRAM + + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + sampler2D _MainTex; + sampler2D _ColorRamp; + float _ColorRampOffset; + fixed4 _Color; + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + float4 _MainTex_ST; + + v2f vert(appdata_t v) { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + return o; + } + + fixed4 frag(v2f i) : SV_Target { + float4 texel = tex2D(_MainTex, i.texcoord); + float2 colorIndex = float2( texel.x, _ColorRampOffset ); + float4 outColor = tex2D(_ColorRamp, colorIndex) * _Color; + outColor.a = texel.a; + return outColor; + } + ENDCG + } + } +} +} // Category \ No newline at end of file diff --git a/Assets/Oculus/VR/Shaders/OVRColorRampAlpha.shader.meta b/Assets/Oculus/VR/Shaders/OVRColorRampAlpha.shader.meta new file mode 100644 index 0000000..cf96ffc --- /dev/null +++ b/Assets/Oculus/VR/Shaders/OVRColorRampAlpha.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b95caf64e2cc3614892026a94bb2be84 +timeCreated: 1433268462 +licenseType: Free +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Oculus/VR/Shaders/Unlit Crosshair.shader b/Assets/Oculus/VR/Shaders/Unlit Crosshair.shader new file mode 100644 index 0000000..5090ae7 --- /dev/null +++ b/Assets/Oculus/VR/Shaders/Unlit Crosshair.shader @@ -0,0 +1,79 @@ +// Unlit alpha-blended shader. +// - no lighting +// - no lightmap support +// - supports tint color + +Shader "Unlit/Crosshair" { + + Properties + { + _MainTex ("Base (RGB), Alpha (A)", 2D) = "white" {} + _Color ("Main Color", Color) = (0.5,0.5,0.5,0.5) + } + + SubShader + { + LOD 100 + + Tags + { + "Queue" = "Transparent" + "IgnoreProjector" = "True" + "RenderType" = "Transparent" + } + + Cull Off + Lighting Off + ZTest Always + ZWrite Off + Fog { Mode Off } + Offset -1, -1 + Blend SrcAlpha OneMinusSrcAlpha + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + + struct appdata_t + 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