Updated oculus stuff
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31
Assets/Oculus/AudioManager/Scenes/Scripts/TestScript.cs
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31
Assets/Oculus/AudioManager/Scenes/Scripts/TestScript.cs
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using UnityEngine;
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using System.Collections;
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public class TestScript : MonoBehaviour {
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[InspectorNote( "Sound Setup", "Press '1' to play testSound1 and '2' to play testSound2")]
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public SoundFXRef testSound1;
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public SoundFXRef testSound2;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update ()
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{
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// use attached game object location
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if ( Input.GetKeyDown( KeyCode.Alpha1 ) )
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{
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testSound1.PlaySoundAt( transform.position );
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}
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// hard code information
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if ( Input.GetKeyDown( KeyCode.Alpha2 ) ) {
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testSound2.PlaySoundAt( new Vector3( 5.0f, 0.0f, 0.0f ) );
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}
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}
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}
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12
Assets/Oculus/AudioManager/Scenes/Scripts/TestScript.cs.meta
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12
Assets/Oculus/AudioManager/Scenes/Scripts/TestScript.cs.meta
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fileFormatVersion: 2
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guid: cfae243ecd01edd49bd439c56a8b18cf
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timeCreated: 1468506975
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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