Updated oculus stuff

This commit is contained in:
Chris Midkiff
2018-10-09 20:59:57 -04:00
parent 1e7362c19f
commit 9b7f63739e
957 changed files with 128988 additions and 588 deletions

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using UnityEngine;
using System.Collections;
public class TestScript : MonoBehaviour {
[InspectorNote( "Sound Setup", "Press '1' to play testSound1 and '2' to play testSound2")]
public SoundFXRef testSound1;
public SoundFXRef testSound2;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
// use attached game object location
if ( Input.GetKeyDown( KeyCode.Alpha1 ) )
{
testSound1.PlaySoundAt( transform.position );
}
// hard code information
if ( Input.GetKeyDown( KeyCode.Alpha2 ) ) {
testSound2.PlaySoundAt( new Vector3( 5.0f, 0.0f, 0.0f ) );
}
}
}

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