Updated oculus stuff
This commit is contained in:
224
Assets/Oculus/LipSync/Scripts/Helpers/OVRLipSyncDebugConsole.cs
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224
Assets/Oculus/LipSync/Scripts/Helpers/OVRLipSyncDebugConsole.cs
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/************************************************************************************
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Filename : OVRLipSyncDebugConsole.cs
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Content : Write to a text string, used by UI.Text
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Created : May 22, 2015
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Copyright : Copyright Facebook Technologies, LLC and its affiliates.
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All rights reserved.
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Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
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you may not use the Oculus Audio SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/audio-3.3/
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Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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public class OVRLipSyncDebugConsole : MonoBehaviour
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{
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public ArrayList messages = new ArrayList();
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public int maxMessages = 15; // The max number of messages displayed
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public Text textMsg; // text string to display
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// Our instance to allow this script to be called without a direct connection.
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private static OVRLipSyncDebugConsole s_Instance = null;
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// Clear timeout
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private bool clearTimeoutOn = false;
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private float clearTimeout = 0.0f;
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/// <summary>
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/// Gets the instance.
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/// </summary>
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/// <value>The instance.</value>
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public static OVRLipSyncDebugConsole instance
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{
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get
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{
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if (s_Instance == null)
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{
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s_Instance = FindObjectOfType(typeof(OVRLipSyncDebugConsole)) as OVRLipSyncDebugConsole;
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if (s_Instance == null)
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{
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GameObject console = new GameObject();
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console.AddComponent<OVRLipSyncDebugConsole>();
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console.name = "OVRLipSyncDebugConsole";
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s_Instance = FindObjectOfType(typeof(OVRLipSyncDebugConsole)) as OVRLipSyncDebugConsole;
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}
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}
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return s_Instance;
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}
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}
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/// <summary>
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/// Awake this instance.
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/// </summary>
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void Awake()
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{
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s_Instance = this;
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Init();
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}
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/// <summary>
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/// Update this instance.
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/// </summary>
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void Update()
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{
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if(clearTimeoutOn == true)
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{
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clearTimeout -= Time.deltaTime;
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if(clearTimeout < 0.0f)
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{
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Clear();
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clearTimeout = 0.0f;
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clearTimeoutOn = false;
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}
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}
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}
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/// <summary>
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/// Init this instance.
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/// </summary>
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public void Init()
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{
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if(textMsg == null)
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{
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Debug.LogWarning("DebugConsole Init WARNING::UI text not set. Will not be able to display anything.");
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}
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Clear();
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}
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//+++++++++ INTERFACE FUNCTIONS ++++++++++++++++++++++++++++++++
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/// <summary>
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/// Log the specified message.
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/// </summary>
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/// <param name="message">Message.</param>
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public static void Log(string message)
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{
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OVRLipSyncDebugConsole.instance.AddMessage(message, Color.white);
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}
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/// <summary>
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/// Log the specified message and color.
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/// </summary>
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/// <param name="message">Message.</param>
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/// <param name="color">Color.</param>
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public static void Log(string message, Color color)
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{
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OVRLipSyncDebugConsole.instance.AddMessage(message, color);
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}
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/// <summary>
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/// Clear this instance.
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/// </summary>
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public static void Clear()
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{
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OVRLipSyncDebugConsole.instance.ClearMessages();
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}
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/// <summary>
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/// Calls clear after a certain time.
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/// </summary>
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/// <param name="timeToClear">Time to clear.</param>
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public static void ClearTimeout(float timeToClear)
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{
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OVRLipSyncDebugConsole.instance.SetClearTimeout(timeToClear);
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}
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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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/// <summary>
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/// Adds the message.
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/// </summary>
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/// <param name="message">Message.</param>
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/// <param name="color">Color.</param>
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public void AddMessage(string message, Color color)
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{
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messages.Add(message);
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if(textMsg != null)
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textMsg.color = color;
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Display();
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}
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/// <summary>
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/// Clears the messages.
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/// </summary>
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public void ClearMessages()
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{
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messages.Clear();
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Display();
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}
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/// <summary>
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/// Sets the clear timeout.
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/// </summary>
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/// <param name="timeout">Timeout.</param>
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public void SetClearTimeout(float timeout)
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{
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clearTimeout = timeout;
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clearTimeoutOn = true;
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}
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/// <summary>
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// Prunes the array to fit within the maxMessages limit
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/// </summary>
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void Prune()
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{
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int diff;
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if (messages.Count > maxMessages)
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{
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if (messages.Count <= 0)
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{
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diff = 0;
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}
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else
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{
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diff = messages.Count - maxMessages;
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}
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messages.RemoveRange(0, (int)diff);
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}
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}
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/// <summary>
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/// Display this instance.
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/// </summary>
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void Display()
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{
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if (messages.Count > maxMessages)
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{
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Prune();
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}
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if(textMsg != null)
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{
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textMsg.text = ""; // Clear text out
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int x = 0;
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while (x < messages.Count)
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{
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textMsg.text += (string)messages[x];
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textMsg.text +='\n';
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x += 1;
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}
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: c60ad94815c68aa41a786306cd588495
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timeCreated: 1439845885
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,29 @@
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/************************************************************************************
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Filename : OVRNamedArrayAttribute.cs
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Content : Adds support for a named array attribute in the editor
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Created : May 17th, 2018
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Copyright : Copyright Facebook Technologies, LLC and its affiliates.
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All rights reserved.
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Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
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you may not use the Oculus Audio SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/audio-3.3/
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Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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// Adds support for a named array attribute in the editor
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public class OVRNamedArrayAttribute : PropertyAttribute {
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public readonly string[] names;
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public OVRNamedArrayAttribute( string[] names ) { this.names = names; }
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 7537accd8e2c6024c860b20e3e7e3424
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timeCreated: 1534993516
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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201
Assets/Oculus/LipSync/Scripts/Helpers/OVRTouchpad.cs
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201
Assets/Oculus/LipSync/Scripts/Helpers/OVRTouchpad.cs
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@@ -0,0 +1,201 @@
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/************************************************************************************
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Filename : OVRTouchpad.cs
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Content : Interface to touchpad
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Created : November 13, 2013
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Copyright : Copyright Facebook Technologies, LLC and its affiliates.
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All rights reserved.
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Licensed under the Oculus Audio SDK License Version 3.3 (the "License");
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you may not use the Oculus Audio SDK except in compliance with the License,
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which is provided at the time of installation or download, or which
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otherwise accompanies this software in either electronic or hard copy form.
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You may obtain a copy of the License at
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https://developer.oculus.com/licenses/audio-3.3/
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Unless required by applicable law or agreed to in writing, the Oculus Audio SDK
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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************************************************************************************/
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using UnityEngine;
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using System;
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//-------------------------------------------------------------------------------------
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// ***** OVRTouchpad
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//
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// OVRTouchpad is an interface class to a touchpad.
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//
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public static class OVRTouchpad
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{
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//-------------------------
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// Input enums
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public enum TouchEvent { SingleTap, DoubleTap, Left, Right, Up, Down };
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// mouse
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static Vector3 moveAmountMouse;
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static float minMovMagnitudeMouse = 25.0f;
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public delegate void OVRTouchpadCallback<TouchEvent>(TouchEvent arg);
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static public Delegate touchPadCallbacks = null;
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//Disable the unused variable warning
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#pragma warning disable 0414
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//Ensures that the TouchpadHelper will be created automatically upon start of the game.
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static private OVRTouchpadHelper touchpadHelper =
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( new GameObject("OVRTouchpadHelper") ).AddComponent< OVRTouchpadHelper >();
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#pragma warning restore 0414
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// We will call this to create the TouchpadHelper class. This will
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// add the Touchpad game object into the world and we can call into
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// TouchEvent static functions to hook delegates into for touch capture
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static public void Create()
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{
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// Does nothing but call constructor to add game object into scene
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}
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// Update
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static public void Update()
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{
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// MOUSE INPUT
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if(Input.GetMouseButtonDown(0))
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{
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moveAmountMouse = Input.mousePosition;
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}
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else if(Input.GetMouseButtonUp(0))
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{
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moveAmountMouse -= Input.mousePosition;
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HandleInputMouse(ref moveAmountMouse);
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}
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}
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// OnDisable
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static public void OnDisable()
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{
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}
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// HandleInputMouse
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static void HandleInputMouse(ref Vector3 move)
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{
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if (touchPadCallbacks == null)
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{
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return;
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}
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OVRTouchpadCallback<TouchEvent> callback = touchPadCallbacks as OVRTouchpadCallback<TouchEvent>;
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if ( move.magnitude < minMovMagnitudeMouse)
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{
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callback(TouchEvent.SingleTap);
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}
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else
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{
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move.Normalize();
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// Left/Right
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if (Mathf.Abs(move.x) > Mathf.Abs(move.y))
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{
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if (move.x > 0.0f)
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callback(TouchEvent.Left);
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else
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callback(TouchEvent.Right);
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}
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// Up/Down
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else
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{
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if (move.y > 0.0f)
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callback(TouchEvent.Down);
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else
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callback(TouchEvent.Up);
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}
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}
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}
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static public void AddListener(OVRTouchpadCallback<TouchEvent> handler)
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{
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touchPadCallbacks = (OVRTouchpadCallback<TouchEvent>)touchPadCallbacks + handler;
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}
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}
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//-------------------------------------------------------------------------------------
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// ***** OVRTouchpadHelper
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//
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// This singleton class gets created and stays resident in the application. It is used to
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// trap the touchpad values, which get broadcast to any listener on the "Touchpad" channel.
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//
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// This class also demontrates how to make calls from any class that needs these events by
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// setting up a listener to "Touchpad" channel.
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public sealed class OVRTouchpadHelper : MonoBehaviour
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{
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void Awake ()
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{
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DontDestroyOnLoad(gameObject);
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}
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void Start ()
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{
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// Add a listener to the OVRTouchpad for testing
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OVRTouchpad.AddListener(LocalTouchEventCallback);
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}
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void Update ()
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{
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OVRTouchpad.Update();
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}
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public void OnDisable()
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{
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OVRTouchpad.OnDisable();
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}
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// LocalTouchEventCallback
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void LocalTouchEventCallback(OVRTouchpad.TouchEvent touchEvent)
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{
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switch(touchEvent)
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{
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case(OVRTouchpad.TouchEvent.SingleTap):
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// OVRLipSyncDebugConsole.Clear();
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// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
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// OVRLipSyncDebugConsole.Log("TP-SINGLE TAP");
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break;
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case(OVRTouchpad.TouchEvent.DoubleTap):
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// OVRLipSyncDebugConsole.Clear();
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// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
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// OVRLipSyncDebugConsole.Log("TP-DOUBLE TAP");
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break;
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case(OVRTouchpad.TouchEvent.Left):
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// OVRLipSyncDebugConsole.Clear();
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// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
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// OVRLipSyncDebugConsole.Log("TP-SWIPE LEFT");
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break;
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case(OVRTouchpad.TouchEvent.Right):
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// OVRLipSyncDebugConsole.Clear();
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// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
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// OVRLipSyncDebugConsole.Log("TP-SWIPE RIGHT");
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break;
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case(OVRTouchpad.TouchEvent.Up):
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// OVRLipSyncDebugConsole.Clear();
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// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
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// OVRLipSyncDebugConsole.Log("TP-SWIPE UP");
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break;
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case(OVRTouchpad.TouchEvent.Down):
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// OVRLipSyncDebugConsole.Clear();
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// OVRLipSyncDebugConsole.ClearTimeout(1.5f);
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// OVRLipSyncDebugConsole.Log("TP-SWIPE DOWN");
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break;
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}
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}
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}
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13
Assets/Oculus/LipSync/Scripts/Helpers/OVRTouchpad.cs.meta
Normal file
13
Assets/Oculus/LipSync/Scripts/Helpers/OVRTouchpad.cs.meta
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@@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: edde1cb2a78471f409fce5084e6c720c
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timeCreated: 1528830158
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licenseType: Store
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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