diff --git a/README.md b/README.md new file mode 100755 index 0000000..769cff3 --- /dev/null +++ b/README.md @@ -0,0 +1,26 @@ +To change the Dot size and the distance edit the Button and Canvas Prefabs. +Note: You will have to also change the dot size in the Sample.cs file. + +See the utils folder for information on running the backend server and the Experimenter console interface. + +Some notes for whatever student is working on this now. +First, know that this codebase was written in about a month, mostly between the hours of 12am and 6am due to a severe time crunch, please chalk any weirdness or dragons you may find up to that. Trust me there are less than the old one. + +Collision: +As you may or may not have noticed there are two different collision systems in this codebase for clicking on circles. This may seem a bit overkill. This is because the way Google Cardboard and Oculus handle collision is entirely different. If you are adding a different device to this study/code base. I would highly recommend downloading whatever sample program the SDK for your device gives you and just looking at how it is handling collision/input. That should give you enough ammunition to add your own scenes in the style of the Experiment and Home scenes I have here. + + +Instructions: +You will need the following things: +Two to three computers (if doing Oculus on of these must be Windows.) +The android development tools installed. +A working python3 install with pip, flask, and requests. (If you're on windows I recommend Cygwin or WSL) + +1. Run the trialGen util script to generate your trials +2. Run a copy of the server util script on a computer that is network accessible from your other devices. +3. Run a copy of the client util script for each input device you will be using, this is used to update the participant id. + +Future Plans + +Create (web?) UI for the experimenter so they don't have to change the code +Capture the cursor movement at 100 milliseconds