updated unity version
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21
Packages/manifest.json
Normal file → Executable file
21
Packages/manifest.json
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@ -1,12 +1,21 @@
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{
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"dependencies": {
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"com.unity.ads": "2.0.8",
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"com.unity.analytics": "3.2.3",
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"com.unity.collab-proxy": "1.2.15",
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"com.unity.package-manager-ui": "2.0.8",
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"com.unity.purchasing": "2.0.3",
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"com.unity.textmeshpro": "1.4.1",
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.2d.tilemap": "1.0.0",
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"com.unity.ads": "3.4.5",
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"com.unity.analytics": "3.3.5",
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"com.unity.collab-proxy": "1.2.16",
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"com.unity.ide.rider": "1.1.4",
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"com.unity.ide.vscode": "1.2.1",
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"com.unity.multiplayer-hlapi": "1.0.6",
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"com.unity.purchasing": "2.0.6",
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"com.unity.test-framework": "1.1.14",
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"com.unity.textmeshpro": "2.0.1",
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"com.unity.timeline": "1.2.6",
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"com.unity.ugui": "1.0.0",
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"com.unity.xr.legacyinputhelpers": "2.1.4",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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"com.unity.modules.assetbundle": "1.0.0",
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"com.unity.modules.audio": "1.0.0",
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56
ProjectSettings/EditorSettings.asset
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56
ProjectSettings/EditorSettings.asset
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@ -1,21 +1,35 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!159 &1
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EditorSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 7
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m_ExternalVersionControlSupport: Visible Meta Files
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m_SerializationMode: 2
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m_LineEndingsForNewScripts: 2
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m_DefaultBehaviorMode: 0
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m_SpritePackerMode: 0
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m_SpritePackerPaddingPower: 1
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m_EtcTextureCompressorBehavior: 1
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m_EtcTextureFastCompressor: 1
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m_EtcTextureNormalCompressor: 2
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m_EtcTextureBestCompressor: 4
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
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m_ProjectGenerationRootNamespace:
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m_UserGeneratedProjectSuffix:
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m_CollabEditorSettings:
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inProgressEnabled: 1
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!159 &1
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EditorSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 9
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m_ExternalVersionControlSupport: Visible Meta Files
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m_SerializationMode: 2
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m_LineEndingsForNewScripts: 2
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m_DefaultBehaviorMode: 0
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m_PrefabRegularEnvironment: {fileID: 0}
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m_PrefabUIEnvironment: {fileID: 0}
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m_SpritePackerMode: 0
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m_SpritePackerPaddingPower: 1
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m_EtcTextureCompressorBehavior: 1
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m_EtcTextureFastCompressor: 1
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m_EtcTextureNormalCompressor: 2
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m_EtcTextureBestCompressor: 4
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m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmref
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m_ProjectGenerationRootNamespace:
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m_CollabEditorSettings:
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inProgressEnabled: 1
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m_EnableTextureStreamingInEditMode: 1
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m_EnableTextureStreamingInPlayMode: 1
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m_AsyncShaderCompilation: 1
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m_EnterPlayModeOptionsEnabled: 0
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m_EnterPlayModeOptions: 3
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m_ShowLightmapResolutionOverlay: 1
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m_UseLegacyProbeSampleCount: 1
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m_AssetPipelineMode: 1
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m_CacheServerMode: 0
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m_CacheServerEndpoint:
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m_CacheServerNamespacePrefix: default
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m_CacheServerEnableDownload: 1
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m_CacheServerEnableUpload: 1
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3
ProjectSettings/ProjectVersion.txt
Normal file → Executable file
3
ProjectSettings/ProjectVersion.txt
Normal file → Executable file
@ -1 +1,2 @@
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m_EditorVersion: 2018.4.22f1
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m_EditorVersion: 2019.4.1f1
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m_EditorVersionWithRevision: 2019.4.1f1 (e6c045e14e4e)
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2
README.txt
Normal file → Executable file
2
README.txt
Normal file → Executable file
@ -13,7 +13,7 @@ As you may or may not have noticed there are two different collision systems in
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Instructions:
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You will need the following things:
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Two to three computers (if doing Oculus on of these must be Windows.)
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The android development tools installed.
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The android development tools installed. <https://www.xda-developers.com/quickly-install-adb/>
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A working python3 install with pip.
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1. Run the trialGen util script to generate your trials
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