Added participant and other stuff

This commit is contained in:
Chris Midkiff
2018-10-14 19:55:46 -04:00
parent 118b367966
commit aecd87fd64
706 changed files with 1563 additions and 90547 deletions

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using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
[CustomPropertyDrawer(typeof(InspectorNoteAttribute))]
public class DrawerInspectorNote : DecoratorDrawer
{
public override void OnGUI( Rect position )
{
InspectorNoteAttribute note = attribute as InspectorNoteAttribute;
// our header is always present
Rect posLabel = position;
posLabel.y += 13;
posLabel.x -= 2;
posLabel.height += 13;
EditorGUI.LabelField(posLabel, note.header, EditorStyles.whiteLargeLabel);
// do we have a message too?
if (!string.IsNullOrEmpty(note.message))
{
Color color = GUI.color;
Color faded = color;
faded.a = 0.6f;
Rect posExplain = posLabel;
posExplain.y += 15;
GUI.color = faded;
EditorGUI.LabelField(posExplain, note.message, EditorStyles.whiteMiniLabel);
GUI.color = color;
}
Rect posLine = position;
posLine.y += string.IsNullOrEmpty(note.message) ? 30 : 42;
posLine.height = 1f;
GUI.Box(posLine, "");
}
public override float GetHeight() {
InspectorNoteAttribute note = attribute as InspectorNoteAttribute;
return string.IsNullOrEmpty( note.message ) ? 38 : 50;
}
}
[CustomPropertyDrawer( typeof( InspectorCommentAttribute ) )]
public class DrawerInspectorComment : DecoratorDrawer {
public override void OnGUI( Rect position ) {
InspectorCommentAttribute comment = attribute as InspectorCommentAttribute;
// our header is always present
Rect posLabel = position;
//posLabel.y += 13;
//posLabel.x -= 2;
//posLabel.height += 13;
//EditorGUI.LabelField( posLabel, comment.header, EditorStyles.whiteLargeLabel );
// do we have a message too?
if ( !string.IsNullOrEmpty( comment.message ) ) {
Color color = GUI.color;
Color faded = color;
faded.a = 0.6f;
Rect posExplain = posLabel;
posExplain.y += 15;
GUI.color = faded;
EditorGUI.LabelField( posExplain, comment.message, EditorStyles.whiteMiniLabel );
GUI.color = color;
}
}
public override float GetHeight() {
InspectorNoteAttribute note = attribute as InspectorNoteAttribute;
return string.IsNullOrEmpty( note.message ) ? 38 : 50;
}
}

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@@ -1,8 +0,0 @@
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@@ -1,283 +0,0 @@
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
public class FastList<T> {
/// <summary>
/// Comparison function should return -1 if left is less than right, 1 if left is greater than right, and 0 if they match.
/// </summary>
public delegate int CompareFunc(T left, T right);
public T[] array = null;
public int size = 0;
public FastList () {
}
public FastList(int size) {
if (size > 0) {
this.size = 0;
array = new T[size];
}
else {
this.size = 0;
}
}
public int Count {
get { return size;}
set { }
}
public T this[int i] {
get { return array[i];}
set { array[i] = value;}
}
//Add item to end of list.
public void Add(T item) {
if (array == null || size == array.Length) {
Allocate();
}
array[size] = item;
size++;
}
//Add item to end of list if it is unique.
public void AddUnique( T item ) {
if ( array == null || size == array.Length ) {
Allocate();
}
if ( !Contains( item ) ) {
array[size] = item;
size++;
}
}
//Add items to the end of the list
public void AddRange( IEnumerable<T> items ) {
foreach ( T item in items ) {
Add( item );
}
}
//Insert item at specified index
public void Insert(int index, T item) {
if (array == null || size == array.Length) {
Allocate();
}
if (index < size) {
//move things back 1
for (int i = size; i > index; i--) {
array[i] = array[i-1];
}
array[index] = item;
size++;
}
else Add(item);
}
//Removes specified item and keeps everything else in order
public bool Remove(T item) {
if (array != null) {
for (int i = 0; i < size; i++) {
if (item.Equals(array[i])) { //found it, push everything up
size--;
for (int j = i; j < size; j++) {
array[j] = array[j+1];
}
array[size] = default(T);
return true;
}
}
}
return false;
}
//Removes item at specified index while keeping everything else in order
//O(n)
public void RemoveAt(int index) {
if (array != null && size > 0 && index < size) {
size--;
for (int i = index; i < size; i++) {
array[i] = array[i+1];
}
array[size] = default(T);
}
}
//Removes the specified item from the list and replaces with last item. Return true if removed, false if not found.
public bool RemoveFast(T item) {
if (array != null) {
for (int i = 0; i < size; i++) {
if ( item.Equals( array[i] )) { //found
//Move last item here
if (i < (size - 1)) {
T lastItem = array[size-1];
array[size-1] = default(T);
array[i] = lastItem;
} else {
array[i] = default(T);
}
size--;
return true;
}
}
}
return false;
}
//Removes item at specified index and replace with last item.
public void RemoveAtFast(int index) {
if (array != null && index < size && index >= 0) {
//last element
if (index == size - 1) {
array[index] = default(T);
}
else {
T lastItem = array[size - 1];
array[index] = lastItem;
array[size - 1] = default(T);
}
size--;
}
}
//Return whether an item is contained within the list
//O(n)
public bool Contains(T item) {
if (array == null || size <= 0 ) return false;
for (int i = 0; i < size; i++) {
if (array[i].Equals(item)) { return true;}
}
return false;
}
//Returns index of specified item, or -1 if not found.
//O(n)
public int IndexOf(T item) {
if (size <= 0 || array == null) { return -1;}
for (int i = 0; i < size; i++) {
if (item.Equals(array[i])) { return i;}
}
return -1;
}
public T Pop() {
if (array != null && size > 0) {
T lastItem = array[size-1];
array[size-1] = default(T);
size--;
return lastItem;
}
return default(T);
}
public T[] ToArray() {
Trim();
return array;
}
public void Sort (CompareFunc comparer) {
int start = 0;
int end = size - 1;
bool changed = true;
while (changed) {
changed = false;
for (int i = start; i < end; i++) {
if (comparer(array[i], array[i + 1]) > 0) {
T temp = array[i];
array[i] = array[i+1];
array[i+1] = temp;
changed = true;
}
else if (!changed) {
start = (i==0) ? 0 : i-1;
}
}
}
}
public void InsertionSort(CompareFunc comparer) {
for (int i = 1; i < size; i++) {
T curr = array[i];
int j = i;
while (j > 0 && comparer(array[j - 1], curr) > 0) {
array[j] = array[j-1];
j--;
}
array[j] = curr;
}
}
public IEnumerator<T> GetEnumerator() {
if (array != null) {
for (int i = 0; i < size; i++) {
yield return array[i];
}
}
}
public T Find(Predicate<T> match) {
if (match != null) {
if (array != null) {
for (int i = 0; i < size; i++) {
if (match(array[i])) { return array[i];}
}
}
}
return default(T);
}
//Allocate more space to internal array.
void Allocate() {
T[] newArray;
if (array == null) {
newArray = new T[32];
}
else {
newArray = new T[Mathf.Max(array.Length << 1, 32)];
}
if (array != null && size > 0) {
array.CopyTo(newArray, 0);
}
array = newArray;
}
void Trim() {
if (size > 0) {
T[] newArray = new T[size];
for (int i = 0; i < size; i++) {
newArray[i] = array[i];
}
array = newArray;
}
else {
array = null;
}
}
//Set size to 0, does not delete array from memory
public void Clear() {
size = 0;
}
//Delete array from memory
public void Release() {
Clear();
array = null;
}
}

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@@ -1,12 +0,0 @@
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@@ -1,35 +0,0 @@
using UnityEngine;
/*
-----------------------
InspectorNoteAttribute()
-----------------------
*/
public class InspectorNoteAttribute : PropertyAttribute
{
public readonly string header;
public readonly string message;
public InspectorNoteAttribute(string header, string message = "")
{
this.header = header;
this.message = message;
}
}
/*
-----------------------
InspectorCommentAttribute()
-----------------------
*/
public class InspectorCommentAttribute : PropertyAttribute {
public readonly string message;
public InspectorCommentAttribute( string message = "" ) {
this.message = message;
}
}

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