From ccc82336199f6e9ddf34cab6af286bb0eb7b9908 Mon Sep 17 00:00:00 2001 From: Chris Midkiff Date: Tue, 16 Jun 2020 00:36:34 -0400 Subject: [PATCH] update readme --- README.txt | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/README.txt b/README.txt index 9648701..5db8077 100644 --- a/README.txt +++ b/README.txt @@ -9,3 +9,8 @@ First, know that this codebase was written in about a month, mostly between the Collision: As you may or may not have noticed there are two different collision systems in this codebase for clicking on circles. This may seem a bit overkill. This is because the way Google Cardboard and Oculus handle collision is entirely different. If you are adding a different device to this study/code base. I would highly recommend downloading whatever sample program the SDK for your device gives you and just looking at how it is handling collision/input. That should give you enough ammunition to add your own scenes in the style of the Experiment and Home scenes I have here. + +Future Plans + +Create (web?) UI for the experimenter so they don't have to change the code +Capture the cursor movement at 100 milliseconds