// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. namespace GoogleVR.VideoDemo { using UnityEngine; using System.Collections; public class MenuHandler : MonoBehaviour { public GameObject[] menuObjects; public void HideMenu() { foreach (GameObject m in menuObjects) { Renderer r = m.GetComponent(); if (r != null) { r.enabled = false; } else { m.SetActive(false); } StartCoroutine(DoFade()); } } public void ShowMenu() { foreach (GameObject m in menuObjects) { Renderer r = m.GetComponent(); if (r != null) { r.enabled = true; } else { m.SetActive(true); } } StartCoroutine(DoAppear()); } IEnumerator DoAppear() { CanvasGroup cg = GetComponent(); while (cg.alpha < 1.0) { cg.alpha += Time.deltaTime * 2; yield return null; } cg.interactable = true; yield break; } IEnumerator DoFade() { CanvasGroup cg = GetComponent(); while (cg.alpha > 0) { cg.alpha -= Time.deltaTime; yield return null; } cg.interactable = false; yield break; } } }