// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using UnityEditor; /// A custom editor for the GvrEditorEmulator script. /// It adds an info panel describing the camera controls. [CustomEditor(typeof(GvrEditorEmulator)), CanEditMultipleObjects] public class GvrEditorEmulatorEditor : Editor { private float infoHeight; private const string INFO_TEXT = "Camera Controls:\n" + " • Alt + Move Mouse = Change Yaw/Pitch\n" + " • Ctrl + Move Mouse = Change Roll"; private const int NUM_INFO_LINES = 3; void OnEnable() { infoHeight = GvrInfoDrawer.GetHeightForLines(NUM_INFO_LINES); } public override void OnInspectorGUI() { DrawDefaultInspector(); Rect rect = EditorGUILayout.GetControlRect(false, infoHeight); GvrInfoDrawer.Draw(rect, INFO_TEXT); } }