// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using UnityEditor; using System.Collections; /// A custom editor window used to set editor preferences for GoogleVR. /// Editor preferences are editor specific options that help build and test /// applications from within the Unity Editor. class GvrEditorSettings : EditorWindow { void OnGUI () { // Label for Controller Emulator settings EditorGUILayout.LabelField("Controller Emulator", EditorStyles.boldLabel); // Option to control Handedness GvrSettings.UserPrefsHandedness oldHandedness = GvrSettings.Handedness; GvrSettings.Handedness = (GvrSettings.UserPrefsHandedness) EditorGUILayout.EnumPopup("Handedness", oldHandedness); if (oldHandedness != GvrSettings.Handedness) { UnityEditorInternal.InternalEditorUtility.RepaintAllViews(); } } }