// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; /// /// Provides and logs versioning information for the GVR SDK for Unity. /// public class GvrUnitySdkVersion { public const string GVR_SDK_VERSION = "1.170.0"; // Google VR SDK supports Unity 5.6 or newer. #if !UNITY_5_6_OR_NEWER #error Google VR SDK requires Unity version 5.6 or newer. #endif // !UNITY_5_6_OR_NEWER // Only log GVR SDK version when running on an Android or iOS device. #if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR private const string VERSION_HEADER = "GVR SDK for Unity version: "; [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void LogGvrUnitySdkVersion() { Debug.Log(VERSION_HEADER + GVR_SDK_VERSION); } #endif // (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR }