// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using UnityEngine; [System.Obsolete("Replaced by GvrControllerInput.")] [AddComponentMenu("")] public class GvrController : GvrControllerInput { public new static GvrConnectionState State { get { return GvrControllerInput.State; } } public new static GvrControllerApiStatus ApiStatus { get { return GvrControllerInput.ApiStatus; } } public new static Quaternion Orientation { get { return GvrControllerInput.Orientation; } } public new static Vector3 Gyro { get { return GvrControllerInput.Gyro; } } public new static Vector3 Accel { get { return GvrControllerInput.Accel; } } public new static bool IsTouching { get { return GvrControllerInput.IsTouching; } } public new static bool TouchDown { get { return GvrControllerInput.TouchDown; } } public new static bool TouchUp { get { return GvrControllerInput.TouchUp; } } public new static Vector2 TouchPos { get { return GvrControllerInput.TouchPos; } } public new static bool Recentered { get { return GvrControllerInput.Recentered; } } public new static bool ClickButton { get { return GvrControllerInput.ClickButton; } } public new static bool ClickButtonDown { get { return GvrControllerInput.ClickButtonDown; } } public new static bool ClickButtonUp { get { return GvrControllerInput.ClickButtonUp; } } public new static bool AppButton { get { return GvrControllerInput.AppButton; } } public new static bool AppButtonDown { get { return GvrControllerInput.AppButtonDown; } } public new static bool AppButtonUp { get { return GvrControllerInput.AppButtonUp; } } public new static bool HomeButtonDown { get { return GvrControllerInput.HomeButtonDown; } } public new static bool HomeButtonState { get { return GvrControllerInput.HomeButtonState; } } public new static string ErrorDetails { get { return GvrControllerInput.ErrorDetails; } } // Returns the GVR C library controller state pointer (gvr_controller_state*). public new static IntPtr StatePtr { get { return GvrControllerInput.StatePtr; } } public new static bool IsCharging { get { return GvrControllerInput.IsCharging; } } public new static GvrControllerBatteryLevel BatteryLevel { get { return GvrControllerInput.BatteryLevel; } } }