using UnityEngine; using System.Collections; /// /// A PCM buffer of data for a haptics effect. /// public class OVRHapticsClip { /// /// The current number of samples in the clip. /// public int Count { get; private set; } /// /// The maximum number of samples the clip can store. /// public int Capacity { get; private set; } /// /// The raw haptics data. /// public byte[] Samples { get; private set; } public OVRHapticsClip() { Capacity = OVRHaptics.Config.MaximumBufferSamplesCount; Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes]; } /// /// Creates a clip with the specified capacity. /// public OVRHapticsClip(int capacity) { Capacity = (capacity >= 0) ? capacity : 0; Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes]; } /// /// Creates a clip with the specified data. /// public OVRHapticsClip(byte[] samples, int samplesCount) { Samples = samples; Capacity = Samples.Length / OVRHaptics.Config.SampleSizeInBytes; Count = (samplesCount >= 0) ? samplesCount : 0; } /// /// Creates a clip by mixing the specified clips. /// public OVRHapticsClip(OVRHapticsClip a, OVRHapticsClip b) { int maxCount = a.Count; if (b.Count > maxCount) maxCount = b.Count; Capacity = maxCount; Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes]; for (int i = 0; i < a.Count || i < b.Count; i++) { if (OVRHaptics.Config.SampleSizeInBytes == 1) { byte sample = 0; // TODO support multi-byte samples if ((i < a.Count) && (i < b.Count)) sample = (byte)(Mathf.Clamp(a.Samples[i] + b.Samples[i], 0, System.Byte.MaxValue)); // TODO support multi-byte samples else if (i < a.Count) sample = a.Samples[i]; // TODO support multi-byte samples else if (i < b.Count) sample = b.Samples[i]; // TODO support multi-byte samples WriteSample(sample); // TODO support multi-byte samples } } } /// /// Creates a haptics clip from the specified audio clip. /// public OVRHapticsClip(AudioClip audioClip, int channel = 0) { float[] audioData = new float[audioClip.samples * audioClip.channels]; audioClip.GetData(audioData, 0); InitializeFromAudioFloatTrack(audioData, audioClip.frequency, audioClip.channels, channel); } /// /// Adds the specified sample to the end of the clip. /// public void WriteSample(byte sample) // TODO support multi-byte samples { if (Count >= Capacity) { //Debug.LogError("Attempted to write OVRHapticsClip sample out of range - Count:" + Count + " Capacity:" + Capacity); return; } if (OVRHaptics.Config.SampleSizeInBytes == 1) { Samples[Count * OVRHaptics.Config.SampleSizeInBytes] = sample; // TODO support multi-byte samples } Count++; } /// /// Clears the clip and resets its size to 0. /// public void Reset() { Count = 0; } private void InitializeFromAudioFloatTrack(float[] sourceData, double sourceFrequency, int sourceChannelCount, int sourceChannel) { double stepSizePrecise = (sourceFrequency + 1e-6) / OVRHaptics.Config.SampleRateHz; if (stepSizePrecise < 1.0) return; int stepSize = (int)stepSizePrecise; double stepSizeError = stepSizePrecise - stepSize; double accumulatedStepSizeError = 0.0f; int length = sourceData.Length; Count = 0; Capacity = length / sourceChannelCount / stepSize + 1; Samples = new byte[Capacity * OVRHaptics.Config.SampleSizeInBytes]; int i = sourceChannel % sourceChannelCount; while (i < length) { if (OVRHaptics.Config.SampleSizeInBytes == 1) { WriteSample((byte)(Mathf.Clamp01(Mathf.Abs(sourceData[i])) * System.Byte.MaxValue)); // TODO support multi-byte samples } i+= stepSize * sourceChannelCount; accumulatedStepSizeError += stepSizeError; if ((int)accumulatedStepSizeError > 0) { i+= (int)accumulatedStepSizeError * sourceChannelCount; accumulatedStepSizeError = accumulatedStepSizeError - (int)accumulatedStepSizeError; } } } }