// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using UnityEngine.UI; using UnityEditor; [CustomPropertyDrawer(typeof(GvrPointerScrollInput), true)] public class GvrPointerScrollInputEditor : PropertyDrawer { private bool isExpanded = true; public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGUI.BeginProperty(position, label, property); int rows = GetNumRows(property); float totalHeight = position.height; float rowHeight = totalHeight / rows; position.height = rowHeight; isExpanded = EditorGUI.Foldout(position, isExpanded, label); if (isExpanded) { EditorGUI.indentLevel++; // Inertia property. SerializedProperty inertia = property.FindPropertyRelative(GvrPointerScrollInput.PROPERTY_NAME_INERTIA); position.y += rowHeight; EditorGUI.PropertyField(position, inertia); if (inertia.boolValue) { EditorGUI.indentLevel++; // Deceleration rate property. SerializedProperty decelerationRate = property.FindPropertyRelative(GvrPointerScrollInput.PROPERTY_NAME_DECELERATION_RATE); position.y += rowHeight; EditorGUI.PropertyField(position, decelerationRate); EditorGUI.indentLevel--; } EditorGUI.indentLevel--; } EditorGUI.EndProperty(); } public override float GetPropertyHeight(SerializedProperty property, GUIContent label) { return base.GetPropertyHeight(property, label) * GetNumRows(property); } private int GetNumRows(SerializedProperty property) { SerializedProperty inertia = property.FindPropertyRelative(GvrPointerScrollInput.PROPERTY_NAME_INERTIA); if (!isExpanded) { return 1; } else if (!inertia.boolValue) { return 2; } else { return 3; } } }