// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // The controller is not available for versions of Unity without the // GVR native integration. using UnityEngine; using System.Collections; /// A lightweight tooltip designed to minimize draw calls. [ExecuteInEditMode] [HelpURL("https://developers.google.com/vr/unity/reference/class/GvrControllerTooltipsSimple")] public class GvrControllerTooltipsSimple : MonoBehaviour, IGvrArmModelReceiver { private MeshRenderer tooltipRenderer; public GvrBaseArmModel ArmModel { get; set; } private MaterialPropertyBlock materialPropertyBlock; private int colorId; void Awake() { Initialize(); } void OnEnable() { GvrControllerInput.OnPostControllerInputUpdated += OnPostControllerInputUpdated; } void OnDisable() { GvrControllerInput.OnPostControllerInputUpdated -= OnPostControllerInputUpdated; } void OnValidate() { if (!Application.isPlaying){ Initialize(); OnVisualUpdate(); } } private void Initialize(){ if(tooltipRenderer == null){ tooltipRenderer = GetComponent(); } if(materialPropertyBlock == null){ materialPropertyBlock = new MaterialPropertyBlock(); } colorId = Shader.PropertyToID("_Color"); } private void OnPostControllerInputUpdated() { OnVisualUpdate(); } protected void OnVisualUpdate () { float alpha = ArmModel != null ? ArmModel.TooltipAlphaValue : 1.0f; materialPropertyBlock.SetColor(colorId, new Color(1,1,1,alpha)); tooltipRenderer.SetPropertyBlock(materialPropertyBlock); } }