using UnityEngine; using System; using Oculus.Avatar; using System.Collections.Generic; public class OvrAvatarMeshInstance : MonoBehaviour { HashSet AssetsToLoad; public UInt64 MeshID = 0; UInt64 MaterialID = 0; UInt64 FadeTextureID = 0; public ovrAvatarBodyPartType MeshType; public ovrAvatarMaterialState MaterialState; MeshFilter Mesh; MeshRenderer MeshInstance; public void AssetLoadedCallback(OvrAvatarAsset asset) { AssetsToLoad.Remove(asset.assetID); HandleAssetAvailable(asset); if (AssetsToLoad.Count <= 0) { UpdateMaterial(); } } public void SetMeshAssets(UInt64 fadeTexture, UInt64 meshID, UInt64 materialID, ovrAvatarBodyPartType type) { MaterialID = materialID; MeshID = meshID; FadeTextureID = fadeTexture; MeshType = type; AssetsToLoad = new HashSet(); RequestAsset(meshID); RequestAsset(materialID); RequestAsset(fadeTexture); } private void HandleAssetAvailable(OvrAvatarAsset asset) { if (asset.assetID == MeshID) { Mesh = gameObject.AddComponent(); MeshInstance = gameObject.AddComponent(); MeshInstance.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; Mesh.sharedMesh = ((OvrAvatarAssetMesh)asset).mesh; Material mat = new Material(Shader.Find("OvrAvatar/AvatarSurfaceShaderSelfOccluding")); MeshInstance.material = mat; } if (asset.assetID == MaterialID) { MaterialState = ((OvrAvatarAssetMaterial)asset).material; MaterialState.alphaMaskTextureID = FadeTextureID; RequestMaterialTextures(); } } public void ChangeMaterial(UInt64 assetID) { MaterialID = assetID; RequestAsset(MaterialID); } private void RequestAsset(UInt64 assetID) { if (assetID == 0) { return; } OvrAvatarAsset asset = OvrAvatarSDKManager.Instance.GetAsset(assetID); if (asset == null) { OvrAvatarSDKManager.Instance.BeginLoadingAsset(assetID, ovrAvatarAssetLevelOfDetail.Medium, this.AssetLoadedCallback); AssetsToLoad.Add(assetID); } else { HandleAssetAvailable(asset); } } private void RequestMaterialTextures() { RequestAsset(MaterialState.normalMapTextureID); RequestAsset(MaterialState.parallaxMapTextureID); RequestAsset(MaterialState.roughnessMapTextureID); for (var layerIndex = 0; layerIndex < MaterialState.layerCount; layerIndex++) { RequestAsset(MaterialState.layers[layerIndex].sampleTexture); } } public void SetActive(bool active) { gameObject.SetActive(active); if (active) { UpdateMaterial(); } } private void UpdateMaterial() { if (MeshInstance == null || MaterialID == 0) { return; } var mat = MeshInstance.material; var matState = MaterialState; mat.SetColor("_BaseColor", matState.baseColor); mat.SetInt("_BaseMaskType", (int)matState.baseMaskType); mat.SetVector("_BaseMaskParameters", matState.baseMaskParameters); mat.SetVector("_BaseMaskAxis", matState.baseMaskAxis); if (matState.alphaMaskTextureID != 0) { mat.SetTexture("_AlphaMask", OvrAvatarComponent.GetLoadedTexture(matState.alphaMaskTextureID)); mat.SetTextureScale("_AlphaMask", new Vector2(matState.alphaMaskScaleOffset.x, matState.alphaMaskScaleOffset.y)); mat.SetTextureOffset("_AlphaMask", new Vector2(matState.alphaMaskScaleOffset.z, matState.alphaMaskScaleOffset.w)); } if (matState.normalMapTextureID != 0) { mat.EnableKeyword("NORMAL_MAP_ON"); mat.SetTexture("_NormalMap", OvrAvatarComponent.GetLoadedTexture(matState.normalMapTextureID)); mat.SetTextureScale("_NormalMap", new Vector2(matState.normalMapScaleOffset.x, matState.normalMapScaleOffset.y)); mat.SetTextureOffset("_NormalMap", new Vector2(matState.normalMapScaleOffset.z, matState.normalMapScaleOffset.w)); } if (matState.parallaxMapTextureID != 0) { mat.SetTexture("_ParallaxMap", OvrAvatarComponent.GetLoadedTexture(matState.parallaxMapTextureID)); mat.SetTextureScale("_ParallaxMap", new Vector2(matState.parallaxMapScaleOffset.x, matState.parallaxMapScaleOffset.y)); mat.SetTextureOffset("_ParallaxMap", new Vector2(matState.parallaxMapScaleOffset.z, matState.parallaxMapScaleOffset.w)); } if (matState.roughnessMapTextureID != 0) { mat.EnableKeyword("ROUGHNESS_ON"); mat.SetTexture("_RoughnessMap", OvrAvatarComponent.GetLoadedTexture(matState.roughnessMapTextureID)); mat.SetTextureScale("_RoughnessMap", new Vector2(matState.roughnessMapScaleOffset.x, matState.roughnessMapScaleOffset.y)); mat.SetTextureOffset("_RoughnessMap", new Vector2(matState.roughnessMapScaleOffset.z, matState.roughnessMapScaleOffset.w)); } mat.EnableKeyword(OvrAvatarComponent.LayerKeywords[matState.layerCount]); for (ulong layerIndex = 0; layerIndex < matState.layerCount; layerIndex++) { ovrAvatarMaterialLayerState layer = matState.layers[layerIndex]; mat.SetInt(OvrAvatarComponent.LayerSampleModeParameters[layerIndex], (int)layer.sampleMode); mat.SetInt(OvrAvatarComponent.LayerBlendModeParameters[layerIndex], (int)layer.blendMode); mat.SetInt(OvrAvatarComponent.LayerMaskTypeParameters[layerIndex], (int)layer.maskType); mat.SetColor(OvrAvatarComponent.LayerColorParameters[layerIndex], layer.layerColor); if (layer.sampleMode != ovrAvatarMaterialLayerSampleMode.Color) { string surfaceProperty = OvrAvatarComponent.LayerSurfaceParameters[layerIndex]; mat.SetTexture(surfaceProperty, OvrAvatarComponent.GetLoadedTexture(layer.sampleTexture)); mat.SetTextureScale(surfaceProperty, new Vector2(layer.sampleScaleOffset.x, layer.sampleScaleOffset.y)); mat.SetTextureOffset(surfaceProperty, new Vector2(layer.sampleScaleOffset.z, layer.sampleScaleOffset.w)); } if (layer.sampleMode == ovrAvatarMaterialLayerSampleMode.Parallax) { mat.EnableKeyword("PARALLAX_ON"); } mat.SetColor(OvrAvatarComponent.LayerSampleParametersParameters[layerIndex], layer.sampleParameters); mat.SetColor(OvrAvatarComponent.LayerMaskParametersParameters[layerIndex], layer.maskParameters); mat.SetColor(OvrAvatarComponent.LayerMaskAxisParameters[layerIndex], layer.maskAxis); } } }