using UnityEditor; using UnityEngine; using System.Runtime.InteropServices; public class OculusSpatializerReflectionCustomGUI : IAudioEffectPluginGUI { public override string Name { get { return "OculusSpatializerReflection"; } } public override string Description { get { return "Reflection parameters for Oculus Spatializer"; } } public override string Vendor { get { return "Oculus"; } } public override bool OnGUI(IAudioEffectPlugin plugin) { float fval = 0.0f; bool bval = false; Separator(); Label ("GLOBAL SCALE (0.00001 - 10000.0)"); plugin.GetFloatParameter("GScale", out fval); plugin.SetFloatParameter("GScale", EditorGUILayout.FloatField(" ", Mathf.Clamp (fval, 0.00001f, 10000.0f))); Separator(); // Treat these floats as bools in the inspector plugin.GetFloatParameter("E.Rflt On", out fval); bval = (fval == 0.0f) ? false : true; bval = EditorGUILayout.Toggle("Reflections Engine On", bval); plugin.SetFloatParameter("E.Rflt On", (bval == false) ? 0.0f : 1.0f); plugin.GetFloatParameter("E.Rflt Rev On", out fval); bval = (fval == 0.0f) ? false : true; bval = EditorGUILayout.Toggle("Late Reverberation", bval); plugin.SetFloatParameter("E.Rflt Rev On", (bval == false) ? 0.0f : 1.0f); Separator(); Label("ROOM DIMENSIONS (meters)"); Label(""); plugin.GetFloatParameter("Room X", out fval); plugin.SetFloatParameter("Room X", EditorGUILayout.Slider("Width", fval, 1.0f, 200.0f)); plugin.GetFloatParameter("Room Y", out fval); plugin.SetFloatParameter("Room Y", EditorGUILayout.Slider("Height", fval, 1.0f, 200.0f)); plugin.GetFloatParameter("Room Z", out fval); plugin.SetFloatParameter("Room Z", EditorGUILayout.Slider("Length", fval, 1.0f, 200.0f)); Separator(); Label("WALL REFLECTION COEFFICIENTS (0.0 - 0.97)"); Label(""); plugin.GetFloatParameter("Left", out fval); plugin.SetFloatParameter("Left", EditorGUILayout.Slider("Left", fval, 0.0f, 0.97f)); plugin.GetFloatParameter("Right", out fval); plugin.SetFloatParameter("Right", EditorGUILayout.Slider("Right", fval, 0.0f, 0.97f)); plugin.GetFloatParameter("Up", out fval); plugin.SetFloatParameter("Up", EditorGUILayout.Slider("Up", fval, 0.0f, 0.97f)); plugin.GetFloatParameter("Down", out fval); plugin.SetFloatParameter("Down", EditorGUILayout.Slider("Down", fval, 0.0f, 0.97f)); plugin.GetFloatParameter("Behind", out fval); plugin.SetFloatParameter("Behind", EditorGUILayout.Slider("Back", fval, 0.0f, 0.97f)); plugin.GetFloatParameter("Front", out fval); plugin.SetFloatParameter("Front", EditorGUILayout.Slider("Front", fval, 0.0f, 0.97f)); Separator(); Label("SHARED REVERB ATTENUATION RANGE (1.0 - 10000.0 meters)"); Label(""); plugin.GetFloatParameter("Shared Rev Min", out fval); plugin.SetFloatParameter("Shared Rev Min", EditorGUILayout.Slider("Minimum", fval, 1.0f, 10000.0f)); plugin.GetFloatParameter("Shared Rev Max", out fval); plugin.SetFloatParameter("Shared Rev Max", EditorGUILayout.Slider("Maximum", fval, 1.0f, 10000.0f)); // We will override the controls with our own, so return false return false; } // Separator void Separator() { GUI.color = new Color(1, 1, 1, 0.25f); GUILayout.Box("", "HorizontalSlider", GUILayout.Height(16)); GUI.color = Color.white; } // Label void Label(string label) { EditorGUILayout.LabelField (label); } }