Shader "OvrAvatar/AvatarSurfaceShaderSelfOccluding" { Properties{ // Global parameters _Alpha("Alpha", Range(0.0, 1.0)) = 1.0 _DarkMultiplier("Dark Multiplier", Color) = (0.6, 0.6, 0.6, 1.0) _BaseColor("Base Color", Color) = (0.0, 0.0, 0.0, 0.0) _BaseMaskType("Base Mask Type", Int) = 0 _BaseMaskParameters("Base Mask Parameters", Vector) = (0, 0, 0, 0) _BaseMaskAxis("Base Mask Axis", Vector) = (0, 1, 0, 0) _AlphaMask("Alpha Mask", 2D) = "white" {} _NormalMap("Normal Map", 2D) = "" {} _ParallaxMap("Parallax Map", 2D) = "" {} _RoughnessMap("Roughness Map", 2D) = "" {} // Layer 0 parameters _LayerSampleMode0("Layer Sample Mode 0", Int) = 0 _LayerBlendMode0("Layer Blend Mode 0", Int) = 0 _LayerMaskType0("Layer Mask Type 0", Int) = 0 _LayerColor0("Layer Color 0", Color) = (1.0, 1.0, 1.0, 1.0) _LayerSurface0("Layer Surface 0", 2D) = "" {} _LayerSampleParameters0("Layer Sample Parameters 0", Vector) = (0, 0, 0, 0) _LayerMaskParameters0("Layer Mask Parameters 0", Vector) = (0, 0, 0, 0) _LayerMaskAxis0("Layer Mask Axis 0", Vector) = (0, 1, 0, 0) // Layer 1 parameters _LayerSampleMode1("Layer Sample Mode 1", Int) = 0 _LayerBlendMode1("Layer Blend Mode 1", Int) = 0 _LayerMaskType1("Layer Mask Type 1", Int) = 0 _LayerColor1("Layer Color 1", Color) = (1.0, 1.0, 1.0, 1.0) _LayerSurface1("Layer Surface 1", 2D) = "" {} _LayerSampleParameters1("Layer Sample Parameters 1", Vector) = (0, 0, 0, 0) _LayerMaskParameters1("Layer Mask Parameters 1", Vector) = (0, 0, 0, 0) _LayerMaskAxis1("Layer Mask Axis 1", Vector) = (0, 1, 0, 0) // Layer 2 parameters _LayerSampleMode2("Layer Sample Mode 2", Int) = 0 _LayerBlendMode2("Layer Blend Mode 2", Int) = 0 _LayerMaskType2("Layer Mask Type 2", Int) = 0 _LayerColor2("Layer Color 2", Color) = (1.0, 1.0, 1.0, 1.0) _LayerSurface2("Layer Surface 2", 2D) = "" {} _LayerSampleParameters2("Layer Sample Parameters 2", Vector) = (0, 0, 0, 0) _LayerMaskParameters2("Layer Mask Parameters 2", Vector) = (0, 0, 0, 0) _LayerMaskAxis2("Layer Mask Axis 2", Vector) = (0, 1, 0, 0) // Layer 3 parameters _LayerSampleMode3("Layer Sample Mode 3", Int) = 0 _LayerBlendMode3("Layer Blend Mode 3", Int) = 0 _LayerMaskType3("Layer Mask Type 3", Int) = 0 _LayerColor3("Layer Color 3", Color) = (1.0, 1.0, 1.0, 1.0) _LayerSurface3("Layer Surface 3", 2D) = "" {} _LayerSampleParameters3("Layer Sample Parameters 3", Vector) = (0, 0, 0, 0) _LayerMaskParameters3("Layer Mask Parameters 3", Vector) = (0, 0, 0, 0) _LayerMaskAxis3("Layer Mask Axis 3", Vector) = (0, 1, 0, 0) // Layer 4 parameters _LayerSampleMode4("Layer Sample Mode 4", Int) = 0 _LayerBlendMode4("Layer Blend Mode 4", Int) = 0 _LayerMaskType4("Layer Mask Type 4", Int) = 0 _LayerColor4("Layer Color 4", Color) = (1.0, 1.0, 1.0, 1.0) _LayerSurface4("Layer Surface 4", 2D) = "" {} _LayerSampleParameters4("Layer Sample Parameters 4", Vector) = (0, 0, 0, 0) _LayerMaskParameters4("Layer Mask Parameters 4", Vector) = (0, 0, 0, 0) _LayerMaskAxis4("Layer Mask Axis 4", Vector) = (0, 1, 0, 0) // Layer 5 parameters _LayerSampleMode5("Layer Sample Mode 5", Int) = 0 _LayerBlendMode5("Layer Blend Mode 5", Int) = 0 _LayerMaskType5("Layer Mask Type 5", Int) = 0 _LayerColor5("Layer Color 5", Color) = (1.0, 1.0, 1.0, 1.0) _LayerSurface5("Layer Surface 5", 2D) = "" {} _LayerSampleParameters5("Layer Sample Parameters 5", Vector) = (0, 0, 0, 0) _LayerMaskParameters5("Layer Mask Parameters 5", Vector) = (0, 0, 0, 0) _LayerMaskAxis5("Layer Mask Axis 5", Vector) = (0, 1, 0, 0) // Layer 6 parameters _LayerSampleMode6("Layer Sample Mode 6", Int) = 0 _LayerBlendMode6("Layer Blend Mode 6", Int) = 0 _LayerMaskType6("Layer Mask Type 6", Int) = 0 _LayerColor6("Layer Color 6", Color) = (1.0, 1.0, 1.0, 1.0) _LayerSurface6("Layer Surface 6", 2D) = "" {} _LayerSampleParameters6("Layer Sample Parameters 6", Vector) = (0, 0, 0, 0) _LayerMaskParameters6("Layer Mask Parameters 6", Vector) = (0, 0, 0, 0) _LayerMaskAxis6("Layer Mask Axis 6", Vector) = (0, 1, 0, 0) // Layer 7 parameters _LayerSampleMode7("Layer Sample Mode 7", Int) = 0 _LayerBlendMode7("Layer Blend Mode 7", Int) = 0 _LayerMaskType7("Layer Mask Type 7", Int) = 0 _LayerColor7("Layer Color 7", Color) = (1.0, 1.0, 1.0, 1.0) _LayerSurface7("Layer Surface 7", 2D) = "" {} _LayerSampleParameters7("Layer Sample Parameters 7", Vector) = (0, 0, 0, 0) _LayerMaskParameters7("Layer Mask Parameters 7", Vector) = (0, 0, 0, 0) _LayerMaskAxis7("Layer Mask Axis 7", Vector) = (0, 1, 0, 0) } SubShader { Tags { "Queue" = "Transparent" "RenderType" = "Transparent" } Pass { ZWrite On Cull Off ColorMask 0 Offset 1, 1 CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma target 3.0 #include "UnityCG.cginc" struct v2f { float4 position : SV_POSITION; }; v2f vert(appdata_full v) { // Output v2f output; output.position = UnityObjectToClipPos(v.vertex); return output; } float4 frag(v2f input) : COLOR { return 0; } ENDCG } Blend SrcAlpha OneMinusSrcAlpha ZWrite Off LOD 200 Pass { Name "FORWARD" Tags { "LightMode" = "ForwardBase" } CGPROGRAM #pragma only_renderers d3d11 gles3 gles #pragma vertex vert #pragma fragment frag #pragma target 3.0 #pragma multi_compile PROJECTOR_OFF PROJECTOR_ON #pragma multi_compile NORMAL_MAP_OFF NORMAL_MAP_ON #pragma multi_compile PARALLAX_OFF PARALLAX_ON #pragma multi_compile ROUGHNESS_OFF ROUGHNESS_ON #pragma multi_compile VERTALPHA_OFF VERTALPHA_ON #pragma multi_compile LAYERS_1 LAYERS_2 LAYERS_3 LAYERS_4 LAYERS_5 LAYERS_6 LAYERS_7 LAYERS_8 #include "Assets/Oculus/Avatar/Content/Materials/AvatarMaterialStateShader.cginc" float4 frag(VertexOutput IN) : SV_Target { return ComputeSurface(IN); } ENDCG } } FallBack "Diffuse" CustomEditor "AvatarMaterialEditor" }