// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using UnityEngine; namespace Gvr.Internal { /// Manages cursor lock state while developer is using editor head and controller emulation. public class GvrCursorHelper { // Whether MouseControllerProvider is currently tracking mouse movement. private static bool cachedHeadEmulationActive; // Whether GvrEditorEmulator is currently tracking mouse movement. private static bool cachedControllerEmulationActive; public static bool HeadEmulationActive { set { cachedHeadEmulationActive = value; UpdateCursorLockState(); } } public static bool ControllerEmulationActive { set { cachedControllerEmulationActive = value; UpdateCursorLockState(); } } private static void UpdateCursorLockState() { bool active = cachedHeadEmulationActive || cachedControllerEmulationActive; Cursor.lockState = active ? CursorLockMode.Locked : CursorLockMode.None; } } }