// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #import "GvrAudioAppController.h" extern "C" { // We have to manually register the Unity Audio Effect plugin. struct UnityAudioEffectDefinition; typedef int (*UnityPluginGetAudioEffectDefinitionsFunc)( struct UnityAudioEffectDefinition*** descptr); extern void UnityRegisterAudioPlugin( UnityPluginGetAudioEffectDefinitionsFunc getAudioEffectDefinitions); extern int UnityGetAudioEffectDefinitions(UnityAudioEffectDefinition*** definitionptr); } // extern "C" @implementation GvrAudioAppController - (UnityView *)createUnityView { UnityRegisterViewControllerListener(self); UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions); return [super createUnityView]; } - (UIViewController *)unityViewController { return UnityGetGLViewController(); } @end IMPL_APP_CONTROLLER_SUBCLASS(GvrAudioAppController)