// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; /// @cond namespace Gvr.Internal { /// Factory that provides a concrete implementation of IHeadsetProvider for the /// current platform. static class HeadsetProviderFactory { /// Provides a concrete implementation of IHeadsetProvider appropriate for the current /// platform. This method never returns null. In the worst case, it might return a dummy /// provider if the platform is not supported. For demo purposes the emulator controller /// is returned in the editor and in Unity Standalone (desktop) builds, for use inside the /// desktop player. static internal IHeadsetProvider CreateProvider() { // Use emualtor in editor, GVR SDK support on Android standalone headsets, and a // dummy implementation otherwise.. #if UNITY_EDITOR return new EditorHeadsetProvider(); #elif UNITY_ANDROID // Use the GVR C API. return new AndroidNativeHeadsetProvider(); #else // Platform not supported. Debug.LogWarning("No Google VR standalone headset / 6DOF support on " + Application.platform + " platform."); return new DummyHeadsetProvider(); #endif // UNITY_EDITOR || UNITY_ANDROID } } } /// @endcond