/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Licensed under the Oculus SDK License Version 3.4.1 (the "License");
you may not use the Oculus SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
https://developer.oculus.com/licenses/sdk-3.4.1
Unless required by applicable law or agreed to in writing, the Oculus SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
///
/// Extension of GraphicRaycaster to support ray casting with world space rays instead of just screen-space
/// pointer positions
///
[RequireComponent(typeof(Canvas))]
public class OVRRaycaster : GraphicRaycaster, IPointerEnterHandler
{
[Tooltip("A world space pointer for this canvas")]
public GameObject pointer;
public int sortOrder = 0;
protected OVRRaycaster()
{ }
[NonSerialized]
private Canvas m_Canvas;
private Canvas canvas
{
get
{
if (m_Canvas != null)
return m_Canvas;
m_Canvas = GetComponent