// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; /// @cond namespace Gvr.Internal { /// Factory that provides a concrete implementation of IControllerProvider for the /// current platform. static class ControllerProviderFactory { /// Provides a concrete implementation of IControllerProvider appropriate for the current /// platform. This method never returns null. In the worst case, it might return a dummy /// provider if the platform is not supported. For demo purposes the emulator controller /// is returned in the editor and in Standalone buids, for use inside the desktop player. static internal IControllerProvider CreateControllerProvider(GvrControllerInput owner) { // Use emualtor in editor, and in Standalone builds (for demo purposes). #if UNITY_EDITOR // Use the Editor controller provider that supports the controller emulator and the mouse. return new EditorControllerProvider(owner.emulatorConnectionMode); #elif UNITY_ANDROID // Use the GVR C API. return new AndroidNativeControllerProvider(); #else // Platform not supported. Debug.LogWarning("No controller support on this platform."); return new DummyControllerProvider(); #endif // UNITY_EDITOR || UNITY_ANDROID } } } /// @endcond