// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using Gvr; using UnityEngine; /// @cond namespace Gvr.Internal { class EditorHeadsetProvider : IHeadsetProvider { private HeadsetState dummyState; public bool SupportsPositionalTracking { get { return true; } } public void PollEventState(ref HeadsetState state) { // Emulation coming soon. } public bool TryGetFloorHeight(ref float floorHeight) { floorHeight = -1.6f; return true; } public bool TryGetRecenterTransform( ref Vector3 position, ref Quaternion rotation) { return true; } public bool TryGetSafetyRegionType(ref GvrSafetyRegionType safetyType) { safetyType = GvrSafetyRegionType.Cylinder; return true; } public bool TryGetSafetyCylinderInnerRadius(ref float innerRadius) { innerRadius = 0.6f; return true; } public bool TryGetSafetyCylinderOuterRadius(ref float outerRadius) { outerRadius = 0.7f; return true; } } } /// @endcond