using UnityEngine; using System; using System.Runtime.InteropServices; using Oculus.Avatar; //This needs to be the csharp equivalent of ovrAvatarCapabilities in OVR_Avatar.h [Flags] public enum ovrAvatarCapabilities { Body = 1 << 0, Hands = 1 << 1, Base = 1 << 2, BodyTilt = 1 << 4, All = -1 }; // This needs to be the csharp equivalent of ovrAvatarMessageType in OVR_Avatar.h public enum ovrAvatarMessageType { AvatarSpecification, AssetLoaded, Count }; // This needs to be the csharp equivalent of ovrAvatarMessage_AvatarSpecification in OVR_Avatar.h public struct ovrAvatarMessage_AvatarSpecification { public IntPtr avatarSpec; //ovrAvatarSpecification*, opaque pointer public UInt64 oculusUserID; }; // This needs to be the csharp equivalent of ovrAvatarMessage_AssetLoaded in OVR_Avatar.h public struct ovrAvatarMessage_AssetLoaded { public UInt64 assetID; public IntPtr asset; //ovrAvatarAsset*, opaque pointer }; // This needs to be the csharp equivalent of ovrAvatarAssetType in OVR_Avatar.h public enum ovrAvatarAssetType { Mesh, Texture, Pose, Material, CombinedMesh, PBSMaterial, Count }; // This needs to be the csharp equivalent of ovrAvatarMeshVertex in OVR_Avatar.h public struct ovrAvatarMeshVertex { public float x; public float y; public float z; public float nx; public float ny; public float nz; public float tx; public float ty; public float tz; public float tw; public float u; public float v; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public byte[] blendIndices; ///< Indices into the bind pose [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public float[] blendWeights; ///< Blend weights for each component in the bind pose }; // This needs to be the csharp equivalent of ovrAvatarMeshVertex in OVR_Avatar.h public struct ovrAvatarMeshVertexV2 { public float x; public float y; public float z; public float nx; public float ny; public float nz; public float tx; public float ty; public float tz; public float tw; public float u; public float v; public float r; public float g; public float b; public float a; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public byte[] blendIndices; ///< Indices into the bind pose [MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)] public float[] blendWeights; ///< Blend weights for each component in the bind pose }; // This needs to be the csharp equivalent of ovrAvatarMeshAssetData in OVR_Avatar.h public struct ovrAvatarMeshAssetData { public UInt32 vertexCount; public IntPtr vertexBuffer; //const ovrAvatarMeshVertex* public UInt32 indexCount; public IntPtr indexBuffer; //const uint16t* public ovrAvatarSkinnedMeshPose skinnedBindPose; }; /// Mesh Asset Data V2 /// public struct ovrAvatarMeshAssetDataV2 { public UInt32 vertexCount; public IntPtr vertexBuffer; //const ovrAvatarMeshVertexV2* public UInt32 indexCount; public IntPtr indexBuffer; //const uint16t* public ovrAvatarSkinnedMeshPose skinnedBindPose; }; // This needs to be the csharp equivalent of ovrAvatarTextureFormat in OVR_Avatar.h public enum ovrAvatarTextureFormat { RGB24, DXT1, DXT5, ASTC_RGB_6x6, ASTC_RGB_6x6_MIPMAPS, Count }; // This needs to be the csharp equivalent of ovrAvatarTextureAssetData in OVR_Avatar.h public struct ovrAvatarTextureAssetData { public ovrAvatarTextureFormat format; public UInt32 sizeX; public UInt32 sizeY; public UInt32 mipCount; public UInt64 textureDataSize; public IntPtr textureData; // const uint8_t* }; // This needs to be the csharp equivalent of ovrAvatarRenderPartType in OVR_Avatar.h public enum ovrAvatarRenderPartType { SkinnedMeshRender, SkinnedMeshRenderPBS, ProjectorRender, SkinnedMeshRenderPBS_V2, Count }; // This needs to be the csharp equivalent of ovrAvatarTransform in OVR_Avatar.h public struct ovrAvatarTransform { public Vector3 position; public Quaternion orientation; public Vector3 scale; }; // This needs to be the csharp equivalent of ovrAvatarButton in OVR_Avatar.h [Flags] public enum ovrAvatarButton { One = 0x0001, Two = 0x0002, Three = 0x0004, Joystick = 0x0008, } // This needs to be the csharp equivalent of ovrAvatarTouch in OVR_Avatar.h [Flags] public enum ovrAvatarTouch { One = 0x0001, Two = 0x0002, Joystick = 0x0004, ThumbRest = 0x0008, Index = 0x0010, Pointing = 0x0040, ThumbUp = 0x0080, } // This needs to be the csharp equivalent of ovrAvatarHandInputState in OVR_Avatar.h public struct ovrAvatarHandInputState { public ovrAvatarTransform transform; public ovrAvatarButton buttonMask; public ovrAvatarTouch touchMask; public float joystickX; public float joystickY; public float indexTrigger; public float handTrigger; [MarshalAs(UnmanagedType.I1)] public bool isActive; }; // This needs to be the csharp equivalent of ovrAvatarComponent in OVR_Avatar.h public struct ovrAvatarComponent { public ovrAvatarTransform transform; public UInt32 renderPartCount; public IntPtr renderParts; //const ovrAvatarRenderPart* const* [MarshalAs(UnmanagedType.LPStr)] public string name; }; // This needs to be the csharp equivalent of ovrAvatarBodyComponent in OVR_Avatar.h public struct ovrAvatarBaseComponent { public Vector3 basePosition; public IntPtr renderComponent; //const ovrAvatarComponent* }; // This needs to be the csharp equivalent of ovrAvatarBodyComponent in OVR_Avatar.h public struct ovrAvatarBodyComponent { public ovrAvatarTransform leftEyeTransform; public ovrAvatarTransform rightEyeTransform; public ovrAvatarTransform centerEyeTransform; public IntPtr renderComponent; //const ovrAvatarComponent* }; // This needs to be the csharp equivalent of ovrAvatarControllerComponent in OVR_Avatar.h public struct ovrAvatarControllerComponent { public ovrAvatarHandInputState inputState; public IntPtr renderComponent; //const ovrAvatarComponent* }; // This needs to be the csharp equivalent of ovrAvatarHandComponent in OVR_Avatar.h public struct ovrAvatarHandComponent { public ovrAvatarHandInputState inputState; public IntPtr renderComponent; //const ovrAvatarComponent* }; // This needs to be the csharp equivalent of ovrAvatarMaterialLayerBlendMode in OVR_Avatar.h public enum ovrAvatarMaterialLayerBlendMode{ Add, Multiply, Count }; // This needs to be the csharp equivalent of ovrAvatarMaterialLayerSampleMode in OVR_Avatar.h public enum ovrAvatarMaterialLayerSampleMode{ Color, Texture, TextureSingleChannel, Parallax, Count }; // This needs to be the csharp equivalent of ovrAvatarMaterialLayerMaskType in OVR_Avatar.h public enum ovrAvatarMaterialMaskType{ None, Positional, ViewReflection, Fresnel, Pulse, Count }; // This needs to be the csharp equivalent of Controller Types from OVR_Avatar.h public enum ovrAvatarControllerType { Touch, Malibu, Go, Count, }; public enum ovrAvatarAssetLevelOfDetail { Lowest = 1, Medium = 3, Highest = 5, }; public enum ovrAvatarLookAndFeelVersion { Unknown = -1, One = 0, Two = 1, }; // This needs to be the csharp equivalent of ovrAvatarMaterialLayerState in OVR_Avatar.h public struct ovrAvatarMaterialLayerState{ public ovrAvatarMaterialLayerBlendMode blendMode; public ovrAvatarMaterialLayerSampleMode sampleMode; public ovrAvatarMaterialMaskType maskType; public Vector4 layerColor; public Vector4 sampleParameters; public UInt64 sampleTexture; public Vector4 sampleScaleOffset; public Vector4 maskParameters; public Vector4 maskAxis; static bool VectorEquals(Vector4 a, Vector4 b) { return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w; } public override bool Equals(object obj) { if (!(obj is ovrAvatarMaterialLayerState)) { return false; } ovrAvatarMaterialLayerState other = (ovrAvatarMaterialLayerState)obj; if (blendMode != other.blendMode) return false; if (sampleMode != other.sampleMode) return false; if (maskType != other.maskType) return false; if (!VectorEquals(layerColor, other.layerColor)) return false; if (!VectorEquals(sampleParameters, other.sampleParameters)) return false; if (sampleTexture != other.sampleTexture) return false; if (!VectorEquals(sampleScaleOffset, other.sampleScaleOffset)) return false; if (!VectorEquals(maskParameters, other.maskParameters)) return false; if (!VectorEquals(maskAxis, other.maskAxis)) return false; return true; } public override int GetHashCode() { return blendMode.GetHashCode() ^ sampleMode.GetHashCode() ^ maskType.GetHashCode() ^ layerColor.GetHashCode() ^ sampleParameters.GetHashCode() ^ sampleTexture.GetHashCode() ^ sampleScaleOffset.GetHashCode() ^ maskParameters.GetHashCode() ^ maskAxis.GetHashCode(); } }; // This needs to be the csharp equivalent of ovrAvatarMaterialState in OVR_Avatar.h public struct ovrAvatarMaterialState { public Vector4 baseColor; public ovrAvatarMaterialMaskType baseMaskType; public Vector4 baseMaskParameters; public Vector4 baseMaskAxis; public ovrAvatarMaterialLayerSampleMode sampleMode; public UInt64 alphaMaskTextureID; public Vector4 alphaMaskScaleOffset; public UInt64 normalMapTextureID; public Vector4 normalMapScaleOffset; public UInt64 parallaxMapTextureID; public Vector4 parallaxMapScaleOffset; public UInt64 roughnessMapTextureID; public Vector4 roughnessMapScaleOffset; public UInt32 layerCount; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] public ovrAvatarMaterialLayerState[] layers; static bool VectorEquals(Vector4 a, Vector4 b) { return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w; } public override bool Equals(object obj) { if (!(obj is ovrAvatarMaterialState)) { return false; } ovrAvatarMaterialState other = (ovrAvatarMaterialState)obj; if (!VectorEquals(baseColor, other.baseColor)) return false; if (baseMaskType != other.baseMaskType) return false; if (!VectorEquals(baseMaskParameters, other.baseMaskParameters)) return false; if (!VectorEquals(baseMaskAxis, other.baseMaskAxis)) return false; if (sampleMode != other.sampleMode) return false; if (alphaMaskTextureID != other.alphaMaskTextureID) return false; if (!VectorEquals(alphaMaskScaleOffset, other.alphaMaskScaleOffset)) return false; if (normalMapTextureID != other.normalMapTextureID) return false; if (!VectorEquals(normalMapScaleOffset, other.normalMapScaleOffset)) return false; if (parallaxMapTextureID != other.parallaxMapTextureID) return false; if (!VectorEquals(parallaxMapScaleOffset, other.parallaxMapScaleOffset)) return false; if (roughnessMapTextureID != other.roughnessMapTextureID) return false; if (!VectorEquals(roughnessMapScaleOffset, other.roughnessMapScaleOffset)) return false; if (layerCount != other.layerCount) return false; for (int i = 0; i < layerCount; ++i) { if (!layers[i].Equals(other.layers[i])) return false; } return true; } public override int GetHashCode() { int hash = 0; hash ^= baseColor.GetHashCode(); hash ^= baseMaskType.GetHashCode(); hash ^= baseMaskParameters.GetHashCode(); hash ^= baseMaskAxis.GetHashCode(); hash ^= sampleMode.GetHashCode(); hash ^= alphaMaskTextureID.GetHashCode(); hash ^= alphaMaskScaleOffset.GetHashCode(); hash ^= normalMapTextureID.GetHashCode(); hash ^= normalMapScaleOffset.GetHashCode(); hash ^= parallaxMapTextureID.GetHashCode(); hash ^= parallaxMapScaleOffset.GetHashCode(); hash ^= roughnessMapTextureID.GetHashCode(); hash ^= roughnessMapScaleOffset.GetHashCode(); hash ^= layerCount.GetHashCode(); for (int i = 0; i < layerCount; ++i) { hash ^= layers[i].GetHashCode(); } return hash; } }; public struct ovrAvatarPBSMaterialState { public Vector4 baseColor; ///< Underlying base color for the material public UInt64 albedoTextureID; ///< Texture id for the albedo map public Vector4 albedoMultiplier; ///< Multiplier for albedo texture sample public UInt64 metallicnessTextureID; ///< Texture id for the metal map public float glossinessScale; ///< Glossiness factor public UInt64 normalTextureID; ///< Texture id for the normal map public UInt64 heightTextureID; ///< Texture id for the height map public UInt64 occlusionTextureID; ///< Texture id for the occlusion map public UInt64 emissionTextureID; ///< Texture id for the emission map public Vector4 emissionMultiplier; ///< Multiplier for emission texture sample public UInt64 detailMaskTextureID; ///< Texture id for the detail mask map public UInt64 detailAlbedoTextureID; ///< Texture id for the detail albedo map public UInt64 detailNormalTextureID; ///< Texture id for the detail normal map static bool VectorEquals(Vector4 a, Vector4 b) { return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w; } public override bool Equals(object obj) { if (!(obj is ovrAvatarPBSMaterialState)) { return false; } ovrAvatarPBSMaterialState other = (ovrAvatarPBSMaterialState)obj; if (!VectorEquals(baseColor, other.baseColor)) return false; if (albedoTextureID != other.albedoTextureID) return false; if (!VectorEquals(albedoMultiplier, other.albedoMultiplier)) return false; if (metallicnessTextureID != other.metallicnessTextureID) return false; if (glossinessScale != other.glossinessScale) return false; if (normalTextureID != other.normalTextureID) return false; if (heightTextureID != other.heightTextureID) return false; if (occlusionTextureID != other.occlusionTextureID) return false; if (emissionTextureID != other.emissionTextureID) return false; if (!VectorEquals(emissionMultiplier, other.emissionMultiplier)) return false; if (detailMaskTextureID != other.detailMaskTextureID) return false; if (detailAlbedoTextureID != other.detailAlbedoTextureID) return false; if (detailNormalTextureID != other.detailNormalTextureID) return false; return true; } public override int GetHashCode() { return baseColor.GetHashCode() ^ albedoTextureID.GetHashCode() ^ albedoMultiplier.GetHashCode() ^ metallicnessTextureID.GetHashCode() ^ glossinessScale.GetHashCode() ^ normalTextureID.GetHashCode() ^ heightTextureID.GetHashCode() ^ occlusionTextureID.GetHashCode() ^ emissionTextureID.GetHashCode() ^ emissionMultiplier.GetHashCode() ^ detailMaskTextureID.GetHashCode() ^ detailAlbedoTextureID.GetHashCode() ^ detailNormalTextureID.GetHashCode(); } }; public class OvrAvatarAssetMaterial : OvrAvatarAsset { public OvrAvatarAssetMaterial(UInt64 id, IntPtr mat) { assetID = id; material = CAPI.ovrAvatarAsset_GetMaterialState(mat); } public ovrAvatarMaterialState material; } // This needs to be the csharp equivalent of ovrAvatarSkinnedMeshPose in OVR_Avatar.h public struct ovrAvatarSkinnedMeshPose { public UInt32 jointCount; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)] public ovrAvatarTransform[] jointTransform; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)] public int[] jointParents; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)] public IntPtr[] jointNames; //const char * jointNames[64]; }; [Flags] public enum ovrAvatarVisibilityFlags { FirstPerson = 1 << 0, ThirdPerson = 1 << 1, SelfOccluding = 1 << 2, }; // This needs to be the csharp equivalent of ovrAvatarRenderPart_SkinnedMeshRender in OVR_Avatar.h public struct ovrAvatarRenderPart_SkinnedMeshRender { public ovrAvatarTransform localTransform; public ovrAvatarVisibilityFlags visibilityMask; public UInt64 meshAssetID; public ovrAvatarMaterialState materialState; public ovrAvatarSkinnedMeshPose skinnedPose; }; // This needs to be the csharp equivalent of ovrAvatarRenderPart_SkinnedMeshRenderPBS in OVR_Avatar.h public struct ovrAvatarRenderPart_SkinnedMeshRenderPBS { public ovrAvatarTransform localTransform; public ovrAvatarVisibilityFlags visibilityMask; public UInt64 meshAssetID; public UInt64 albedoTextureAssetID; public UInt64 surfaceTextureAssetID; public ovrAvatarSkinnedMeshPose skinnedPose; }; // This needs to be the csharp equivalent of ovrAvatarRenderPart_ProjectorRender in OVR_Avatar.h public struct ovrAvatarRenderPart_ProjectorRender { public ovrAvatarTransform localTransform; public UInt32 componentIndex; public UInt32 renderPartIndex; public ovrAvatarMaterialState materialState; }; // This needs to be the csharp equivalent of ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 in OVR_Avatar.h public struct ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 { public ovrAvatarTransform localTransform; public ovrAvatarVisibilityFlags visibilityMask; public UInt64 meshAssetID; public ovrAvatarPBSMaterialState materialState; public ovrAvatarSkinnedMeshPose skinnedPose; }; // This needs to be the csharp equivalent of ovrAvatarHandGesture in OVR_Avatar.h public enum ovrAvatarHandGesture { Default, GripSphere, GripCube, Count }; public enum ovrAvatarBodyPartType { Body, Clothing, Eyewear, Hair, Beard, Count }; namespace Oculus.Avatar { public class CAPI { #if UNITY_ANDROID && !UNITY_EDITOR private const string LibFile = "ovravatarloader"; [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_InitializeAndroidUnity(string appID); #else private const string LibFile = "libovravatar"; [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_Initialize(string appID); #endif [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_Shutdown(); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr ovrAvatarMessage_Pop(); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarMessageType ovrAvatarMessage_GetType(IntPtr msg); public static ovrAvatarMessage_AvatarSpecification ovrAvatarMessage_GetAvatarSpecification( IntPtr msg) { IntPtr ptr = ovrAvatarMessage_GetAvatarSpecification_Native(msg); return (ovrAvatarMessage_AvatarSpecification)Marshal.PtrToStructure( ptr, typeof(ovrAvatarMessage_AvatarSpecification)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarMessage_GetAvatarSpecification")] private static extern IntPtr ovrAvatarMessage_GetAvatarSpecification_Native(IntPtr msg); public static ovrAvatarMessage_AssetLoaded ovrAvatarMessage_GetAssetLoaded( IntPtr msg) { IntPtr ptr = ovrAvatarMessage_GetAssetLoaded_Native(msg); return (ovrAvatarMessage_AssetLoaded)Marshal.PtrToStructure( ptr, typeof(ovrAvatarMessage_AssetLoaded)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarMessage_GetAssetLoaded")] private static extern IntPtr ovrAvatarMessage_GetAssetLoaded_Native(IntPtr msg); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarMessage_Free(IntPtr msg); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr ovrAvatarSpecificationRequest_Create(UInt64 userID); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarSpecificationRequest_Destroy(IntPtr specificationRequest); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarSpecificationRequest_SetCombineMeshes(IntPtr specificationRequest, bool useCombinedMesh); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarSpecificationRequest_SetLookAndFeelVersion(IntPtr specificationRequest, ovrAvatarLookAndFeelVersion version); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarSpecificationRequest_SetLevelOfDetail(IntPtr specificationRequest, ovrAvatarAssetLevelOfDetail lod); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_RequestAvatarSpecification(UInt64 userID); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_RequestAvatarSpecificationFromSpecRequest(IntPtr specificationRequest); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr ovrAvatar_Create(IntPtr avatarSpecification, ovrAvatarCapabilities capabilities); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_Destroy(IntPtr avatar); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarPose_UpdateBody( IntPtr avatar, ovrAvatarTransform headPose); public static void ovrAvatarPose_UpdateVoiceVisualization( IntPtr avatar, float[] pcmData) { ovrAvatarPose_UpdateVoiceVisualization_Native( avatar, (UInt32)pcmData.Length, pcmData); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarPose_UpdateVoiceVisualization")] private static extern void ovrAvatarPose_UpdateVoiceVisualization_Native( IntPtr avatar, UInt32 pcmDataSize, [In] float[] pcmData); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarPose_UpdateHands( IntPtr avatar, ovrAvatarHandInputState inputStateLeft, ovrAvatarHandInputState inputStateRight); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarPose_Update3DofHands( IntPtr avatar, IntPtr inputStateLeft, IntPtr inputStateRight, ovrAvatarControllerType type); public static void ovrAvatarPose_UpdateSDK3DofHands( IntPtr avatar, ovrAvatarHandInputState inputStateLeft, ovrAvatarHandInputState inputStateRight, ovrAvatarControllerType type) { System.IntPtr leftPtr = Marshal.AllocHGlobal(Marshal.SizeOf(inputStateLeft)); System.IntPtr rightPtr = Marshal.AllocHGlobal(Marshal.SizeOf(inputStateRight)); Marshal.StructureToPtr(inputStateLeft, leftPtr, false); Marshal.StructureToPtr(inputStateRight, rightPtr, false); ovrAvatar_SetLeftControllerVisibility(avatar, true); ovrAvatar_SetRightControllerVisibility(avatar, true); ovrAvatar_SetLeftHandVisibility(avatar, true); ovrAvatar_SetRightHandVisibility(avatar, true); ovrAvatarPose_Update3DofHands(avatar, leftPtr, rightPtr, type); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarPose_Finalize(IntPtr avatar, float elapsedSeconds); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_SetLeftControllerVisibility(IntPtr avatar, bool show); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_SetRightControllerVisibility(IntPtr avatar, bool show); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_SetLeftHandVisibility(IntPtr avatar, bool show); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_SetRightHandVisibility(IntPtr avatar, bool show); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern UInt32 ovrAvatarComponent_Count(IntPtr avatar); public static ovrAvatarComponent ovrAvatarComponent_Get( IntPtr avatar, UInt32 index) { IntPtr ptr = ovrAvatarComponent_Get_Native(avatar, index); return (ovrAvatarComponent)Marshal.PtrToStructure( ptr, typeof(ovrAvatarComponent)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarComponent_Get")] public static extern IntPtr ovrAvatarComponent_Get_Native(IntPtr avatar, UInt32 index); public static ovrAvatarBaseComponent? ovrAvatarPose_GetBaseComponent( IntPtr avatar) { IntPtr ptr = ovrAvatarPose_GetBaseComponent_Native(avatar); return ptr == IntPtr.Zero ? (ovrAvatarBaseComponent?)null : (ovrAvatarBaseComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarBaseComponent)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarPose_GetBaseComponent")] private static extern IntPtr ovrAvatarPose_GetBaseComponent_Native(IntPtr avatar); public static ovrAvatarBodyComponent? ovrAvatarPose_GetBodyComponent( IntPtr avatar) { IntPtr ptr = ovrAvatarPose_GetBodyComponent_Native(avatar); return ptr == IntPtr.Zero ? (ovrAvatarBodyComponent?)null : (ovrAvatarBodyComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarBodyComponent)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarPose_GetBodyComponent")] private static extern IntPtr ovrAvatarPose_GetBodyComponent_Native(IntPtr avatar); public static ovrAvatarControllerComponent? ovrAvatarPose_GetLeftControllerComponent( IntPtr avatar) { IntPtr ptr = ovrAvatarPose_GetLeftControllerComponent_Native(avatar); return ptr == IntPtr.Zero ? (ovrAvatarControllerComponent?)null : (ovrAvatarControllerComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarControllerComponent)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarPose_GetLeftControllerComponent")] private static extern IntPtr ovrAvatarPose_GetLeftControllerComponent_Native(IntPtr avatar); public static ovrAvatarControllerComponent? ovrAvatarPose_GetRightControllerComponent( IntPtr avatar) { IntPtr ptr = ovrAvatarPose_GetRightControllerComponent_Native(avatar); return ptr == IntPtr.Zero ? (ovrAvatarControllerComponent?)null : (ovrAvatarControllerComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarControllerComponent)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarPose_GetRightControllerComponent")] private static extern IntPtr ovrAvatarPose_GetRightControllerComponent_Native(IntPtr avatar); public static ovrAvatarHandComponent? ovrAvatarPose_GetLeftHandComponent( IntPtr avatar) { IntPtr ptr = ovrAvatarPose_GetLeftHandComponent_Native(avatar); return ptr == IntPtr.Zero ? (ovrAvatarHandComponent?)null : (ovrAvatarHandComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarHandComponent)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarPose_GetLeftHandComponent")] private static extern IntPtr ovrAvatarPose_GetLeftHandComponent_Native(IntPtr avatar); public static ovrAvatarHandComponent? ovrAvatarPose_GetRightHandComponent( IntPtr avatar) { IntPtr ptr = ovrAvatarPose_GetRightHandComponent_Native(avatar); return ptr == IntPtr.Zero ? (ovrAvatarHandComponent?)null : (ovrAvatarHandComponent)Marshal.PtrToStructure(ptr, typeof(ovrAvatarHandComponent)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarPose_GetRightHandComponent")] private static extern IntPtr ovrAvatarPose_GetRightHandComponent_Native(IntPtr avatar); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarAsset_BeginLoading(UInt64 assetID); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern bool ovrAvatarAsset_BeginLoadingLOD(UInt64 assetId, ovrAvatarAssetLevelOfDetail lod); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarAssetType ovrAvatarAsset_GetType(IntPtr assetHandle); public static ovrAvatarMeshAssetData ovrAvatarAsset_GetMeshData( IntPtr assetPtr) { IntPtr ptr = ovrAvatarAsset_GetMeshData_Native(assetPtr); return (ovrAvatarMeshAssetData)Marshal.PtrToStructure( ptr, typeof(ovrAvatarMeshAssetData)); } public static ovrAvatarMeshAssetDataV2 ovrAvatarAsset_GetCombinedMeshData( IntPtr assetPtr) { IntPtr ptr = ovrAvatarAsset_GetCombinedMeshData_Native(assetPtr); return (ovrAvatarMeshAssetDataV2)Marshal.PtrToStructure( ptr, typeof(ovrAvatarMeshAssetDataV2)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarAsset_GetCombinedMeshData")] private static extern IntPtr ovrAvatarAsset_GetCombinedMeshData_Native(IntPtr assetPtr); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarAsset_GetMeshData")] private static extern IntPtr ovrAvatarAsset_GetMeshData_Native(IntPtr assetPtr); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr ovrAvatarAsset_GetAvatar(IntPtr assetHandle); public static UInt64[] ovrAvatarAsset_GetCombinedMeshIDs(IntPtr assetHandle) { UInt32 count = 0; System.IntPtr countPtr = Marshal.AllocHGlobal(Marshal.SizeOf(count)); IntPtr idBuffer = ovrAvatarAsset_GetCombinedMeshIDs_Native(assetHandle, countPtr); count = (UInt32)Marshal.PtrToStructure(countPtr, typeof(UInt32)); UInt64[] meshIDs = new UInt64[count]; for (int i = 0; i < count; i++) { meshIDs[i] = (UInt64)Marshal.ReadInt64(idBuffer, i * Marshal.SizeOf(typeof(UInt64))); } return meshIDs; } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarAsset_GetCombinedMeshIDs")] public static extern IntPtr ovrAvatarAsset_GetCombinedMeshIDs_Native(IntPtr assetHandle, IntPtr count); public static void ovrAvatar_GetCombinedMeshAlphaData(IntPtr avatar, ref UInt64 textureID, ref Vector4 offset) { System.IntPtr textureIDPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(UInt64))); System.IntPtr offsetPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(Vector4))); ovrAvatar_GetCombinedMeshAlphaData_Native(avatar, textureIDPtr, offsetPtr); textureID = (UInt64)Marshal.PtrToStructure(textureIDPtr, typeof(UInt64)); offset = (Vector4)Marshal.PtrToStructure(offsetPtr, typeof(Vector4)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatar_GetCombinedMeshAlphaData")] public static extern IntPtr ovrAvatar_GetCombinedMeshAlphaData_Native(IntPtr avatar, IntPtr textureIDPtr, IntPtr offsetPtr); public static ovrAvatarTextureAssetData ovrAvatarAsset_GetTextureData( IntPtr assetPtr) { IntPtr ptr = ovrAvatarAsset_GetTextureData_Native(assetPtr); return (ovrAvatarTextureAssetData)Marshal.PtrToStructure( ptr, typeof(ovrAvatarTextureAssetData)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarAsset_GetTextureData")] private static extern IntPtr ovrAvatarAsset_GetTextureData_Native(IntPtr assetPtr); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarAsset_GetMaterialData")] private static extern IntPtr ovrAvatarAsset_GetMaterialData_Native(IntPtr assetPtr); public static ovrAvatarMaterialState ovrAvatarAsset_GetMaterialState(IntPtr assetPtr) { IntPtr ptr = ovrAvatarAsset_GetMaterialData_Native(assetPtr); return (ovrAvatarMaterialState)Marshal.PtrToStructure(ptr, typeof(ovrAvatarMaterialState)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarRenderPartType ovrAvatarRenderPart_GetType(IntPtr renderPart); public static ovrAvatarRenderPart_SkinnedMeshRender ovrAvatarRenderPart_GetSkinnedMeshRender(IntPtr renderPart) { IntPtr ptr = ovrAvatarRenderPart_GetSkinnedMeshRender_Native(renderPart); return (ovrAvatarRenderPart_SkinnedMeshRender)Marshal.PtrToStructure( ptr, typeof(ovrAvatarRenderPart_SkinnedMeshRender)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarRenderPart_GetSkinnedMeshRender")] private static extern IntPtr ovrAvatarRenderPart_GetSkinnedMeshRender_Native(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRender_GetTransform(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRenderPBS_GetTransform(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRenderPBSV2_GetTransform(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarVisibilityFlags ovrAvatarSkinnedMeshRender_GetVisibilityMask(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern bool ovrAvatarSkinnedMeshRender_MaterialStateChanged(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern bool ovrAvatarSkinnedMeshRenderPBSV2_MaterialStateChanged(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarVisibilityFlags ovrAvatarSkinnedMeshRenderPBS_GetVisibilityMask(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarVisibilityFlags ovrAvatarSkinnedMeshRenderPBSV2_GetVisibilityMask(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarMaterialState ovrAvatarSkinnedMeshRender_GetMaterialState(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarPBSMaterialState ovrAvatarSkinnedMeshRenderPBSV2_GetPBSMaterialState(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern UInt64 ovrAvatarSkinnedMeshRender_GetDirtyJoints(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern UInt64 ovrAvatarSkinnedMeshRenderPBS_GetDirtyJoints(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern UInt64 ovrAvatarSkinnedMeshRenderPBSV2_GetDirtyJoints(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRender_GetJointTransform(IntPtr renderPart, UInt32 jointIndex); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRenderPBS_GetJointTransform(IntPtr renderPart, UInt32 jointIndex); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern ovrAvatarTransform ovrAvatarSkinnedMeshRenderPBSV2_GetJointTransform(IntPtr renderPart, UInt32 jointIndex); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern UInt64 ovrAvatarSkinnedMeshRenderPBS_GetAlbedoTextureAssetID(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern UInt64 ovrAvatarSkinnedMeshRenderPBS_GetSurfaceTextureAssetID(IntPtr renderPart); public static ovrAvatarRenderPart_SkinnedMeshRenderPBS ovrAvatarRenderPart_GetSkinnedMeshRenderPBS(IntPtr renderPart) { IntPtr ptr = ovrAvatarRenderPart_GetSkinnedMeshRenderPBS_Native(renderPart); return (ovrAvatarRenderPart_SkinnedMeshRenderPBS)Marshal.PtrToStructure( ptr, typeof(ovrAvatarRenderPart_SkinnedMeshRenderPBS)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarRenderPart_GetSkinnedMeshRenderPBS")] private static extern IntPtr ovrAvatarRenderPart_GetSkinnedMeshRenderPBS_Native(IntPtr renderPart); public static ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2 ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2(IntPtr renderPart) { IntPtr ptr = ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2_Native(renderPart); return (ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2)Marshal.PtrToStructure( ptr, typeof(ovrAvatarRenderPart_SkinnedMeshRenderPBS_V2)); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2")] private static extern IntPtr ovrAvatarRenderPart_GetSkinnedMeshRenderPBSV2_Native(IntPtr renderPart); public static ovrAvatarRenderPart_ProjectorRender ovrAvatarRenderPart_GetProjectorRender(IntPtr renderPart) { IntPtr ptr = ovrAvatarRenderPart_GetProjectorRender_Native(renderPart); return (ovrAvatarRenderPart_ProjectorRender)Marshal.PtrToStructure( ptr, typeof(ovrAvatarRenderPart_ProjectorRender)); } public static ovrAvatarPBSMaterialState[] ovrAvatar_GetBodyPBSMaterialStates(IntPtr renderPart) { System.IntPtr countPtr = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(UInt32))); IntPtr ptrState = ovrAvatar_GetBodyPBSMaterialStates_Native(renderPart, countPtr); UInt32 count = (UInt32)Marshal.ReadInt32(countPtr); ovrAvatarPBSMaterialState[] states = new ovrAvatarPBSMaterialState[count]; for (int i = 0; i < states.Length; i++) { IntPtr nextItem = new IntPtr(ptrState.ToInt64() + i * Marshal.SizeOf(typeof(ovrAvatarPBSMaterialState))); states[i] = (ovrAvatarPBSMaterialState)Marshal.PtrToStructure(nextItem, typeof(ovrAvatarPBSMaterialState)); } return states; } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatar_GetBodyPBSMaterialStates")] private static extern IntPtr ovrAvatar_GetBodyPBSMaterialStates_Native(IntPtr avatar, IntPtr count); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl, EntryPoint = "ovrAvatarRenderPart_GetProjectorRender")] private static extern IntPtr ovrAvatarRenderPart_GetProjectorRender_Native(IntPtr renderPart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern UInt32 ovrAvatar_GetReferencedAssetCount(IntPtr avatar); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern UInt64 ovrAvatar_GetReferencedAsset(IntPtr avatar, UInt32 index); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_SetLeftHandGesture(IntPtr avatar, ovrAvatarHandGesture gesture); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_SetRightHandGesture(IntPtr avatar, ovrAvatarHandGesture gesture); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_SetLeftHandCustomGesture(IntPtr avatar, UInt32 jointCount, [In] ovrAvatarTransform[] customJointTransforms); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_SetRightHandCustomGesture(IntPtr avatar, UInt32 jointCount, [In] ovrAvatarTransform[] customJointTransforms); //Native calls for efficient packet updates [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatar_UpdatePoseFromPacket(IntPtr avatar, IntPtr packet, float secondsFromStart); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarPacket_BeginRecording(IntPtr avatar); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr ovrAvatarPacket_EndRecording(IntPtr avatar); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern UInt32 ovrAvatarPacket_GetSize(IntPtr packet); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern float ovrAvatarPacket_GetDurationSeconds(IntPtr packet); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarPacket_Free(IntPtr packet); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern bool ovrAvatarPacket_Write(IntPtr packet, UInt32 bufferSize, [Out] byte[] buffer); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr ovrAvatarPacket_Read(UInt32 bufferSize, [In] byte[] buffer); [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] private static extern void ovrAvatar_SetInternalForceASTCTextures(bool value); // Renaming the outward facing method to remove Internal from name public static void ovrAvatar_SetForceASTCTextures(bool value) { ovrAvatar_SetInternalForceASTCTextures(value); } [DllImport(LibFile, CallingConvention = CallingConvention.Cdecl)] public static extern void ovrAvatarSpecificationRequest_SetFallbackLookAndFeelVersion(IntPtr specificationRequest, ovrAvatarLookAndFeelVersion version); } }