namespace Oculus.Platform { public sealed class Request : Request { public Request(ulong requestID) : base (requestID) { } public Request OnComplete(Message.Callback callback) { Callback.OnComplete(this, callback); return this; } } public class Request { public Request(ulong requestID) {this.RequestID = requestID;} public ulong RequestID {get; set;} public Request OnComplete(Message.Callback callback) { Callback.OnComplete(this, callback); return this; } /** * This will run callbacks on all messages that returned from the server. * If too many message are coming back at once, then a limit can be passed in * as an arg to limit the number of messages to run callbacks on at a time */ public static void RunCallbacks(uint limit = 0) { // default of 0 will run callbacks on all messages on the queue if (limit == 0) { Callback.RunCallbacks(); } else { Callback.RunLimitedCallbacks(limit); } } } }