using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Assets.OVR.Scripts { public class Record { public string category; public string message; public Record(string cat, string msg) { category = cat; message = msg; } } public class RangedRecord : Record { public float value; public float min; public float max; public RangedRecord(string cat, string msg, float val, float minVal, float maxVal) : base(cat, msg) { value = val; min = minVal; max = maxVal; } } public delegate void FixMethodDelegate(UnityEngine.Object obj, bool isLastInSet, int selectedIndex); public class FixRecord : Record { public FixMethodDelegate fixMethod; public UnityEngine.Object targetObject; public string[] buttonNames; public bool complete; public FixRecord(string cat, string msg, FixMethodDelegate fix, UnityEngine.Object target, string[] buttons) : base(cat, msg) { buttonNames = buttons; fixMethod = fix; targetObject = target; complete = false; } } }