// Copyright 2014 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. namespace GoogleVR.HelloVR { using UnityEngine; using UnityEngine.EventSystems; [RequireComponent(typeof(Collider))] public class ObjectController : MonoBehaviour { private Vector3 startingPosition; private Renderer myRenderer; public Material inactiveMaterial; public Material gazedAtMaterial; void Start() { startingPosition = transform.localPosition; myRenderer = GetComponent(); SetGazedAt(false); } public void SetGazedAt(bool gazedAt) { if (inactiveMaterial != null && gazedAtMaterial != null) { myRenderer.material = gazedAt ? gazedAtMaterial : inactiveMaterial; return; } } public void Reset() { int sibIdx = transform.GetSiblingIndex(); int numSibs = transform.parent.childCount; for (int i=0; i