using System; using Oculus.Avatar; using UnityEngine; public class OvrAvatarAssetTexture : OvrAvatarAsset { public Texture2D texture; private const int ASTCHeaderSize = 16; public OvrAvatarAssetTexture(UInt64 _assetId, IntPtr asset) { assetID = _assetId; ovrAvatarTextureAssetData textureAssetData = CAPI.ovrAvatarAsset_GetTextureData(asset); TextureFormat format; IntPtr textureData = textureAssetData.textureData; int textureDataSize = (int)textureAssetData.textureDataSize; AvatarLogger.Log( "OvrAvatarAssetTexture - " + _assetId + ": " + textureAssetData.format.ToString() + " " + textureAssetData.sizeX + "x" + textureAssetData.sizeY); switch (textureAssetData.format) { case ovrAvatarTextureFormat.RGB24: format = TextureFormat.RGB24; break; case ovrAvatarTextureFormat.DXT1: format = TextureFormat.DXT1; break; case ovrAvatarTextureFormat.DXT5: format = TextureFormat.DXT5; break; case ovrAvatarTextureFormat.ASTC_RGB_6x6: format = TextureFormat.ASTC_RGB_6x6; textureData = new IntPtr(textureData.ToInt64() + ASTCHeaderSize); textureDataSize -= ASTCHeaderSize; break; case ovrAvatarTextureFormat.ASTC_RGB_6x6_MIPMAPS: format = TextureFormat.ASTC_RGB_6x6; break; default: throw new NotImplementedException( string.Format("Unsupported texture format {0}", textureAssetData.format.ToString())); } texture = new Texture2D( (int)textureAssetData.sizeX, (int)textureAssetData.sizeY, format, textureAssetData.mipCount > 1, QualitySettings.activeColorSpace == ColorSpace.Gamma ? false : true); texture.LoadRawTextureData(textureData, textureDataSize); texture.Apply(true, false); } }