namespace Oculus.Platform { using System; using UnityEditor; using UnityEngine; // This classes implements a UI to edit the PlatformSettings class. // The UI is accessible from a the menu bar via: Oculus Platform -> Edit Settings [CustomEditor(typeof(PlatformSettings))] public class OculusPlatformSettingsEditor : Editor { private bool isUnityEditorSettingsExpanded; private bool isBuildSettingsExpanded; private WWW getAccessTokenRequest; private void OnEnable() { isUnityEditorSettingsExpanded = PlatformSettings.UseStandalonePlatform; #if UNITY_ANDROID isBuildSettingsExpanded = true; #else isBuildSettingsExpanded = false; #endif } [UnityEditor.MenuItem("Oculus Platform/Edit Settings")] public static void Edit() { UnityEditor.Selection.activeObject = PlatformSettings.Instance; } public override void OnInspectorGUI() { // // Application IDs section // GUIContent riftAppIDLabel = new GUIContent("Oculus Rift App Id [?]", "This AppID will be used when building to the Windows target."); GUIContent gearAppIDLabel = new GUIContent("Gear VR App Id [?]", "This AppID will be used when building to the Android target"); PlatformSettings.AppID = MakeTextBox(riftAppIDLabel, PlatformSettings.AppID); PlatformSettings.MobileAppID = MakeTextBox(gearAppIDLabel, PlatformSettings.MobileAppID); if (GUILayout.Button("Create / Find your app on https://dashboard.oculus.com")) { UnityEngine.Application.OpenURL("https://dashboard.oculus.com/"); } #if UNITY_ANDROID if (String.IsNullOrEmpty(PlatformSettings.MobileAppID)) { EditorGUILayout.HelpBox("Please enter a valid Gear VR App ID.", MessageType.Error); } else { var msg = "Configured to connect with App ID " + PlatformSettings.MobileAppID; EditorGUILayout.HelpBox(msg, MessageType.Info); } #else if (String.IsNullOrEmpty(PlatformSettings.AppID)) { EditorGUILayout.HelpBox("Please enter a valid Oculus Rift App ID.", MessageType.Error); } else { var msg = "Configured to connect with App ID " + PlatformSettings.AppID; EditorGUILayout.HelpBox(msg, MessageType.Info); } #endif EditorGUILayout.Separator(); // // Unity Editor Settings section // isUnityEditorSettingsExpanded = EditorGUILayout.Foldout(isUnityEditorSettingsExpanded, "Unity Editor Settings"); if (isUnityEditorSettingsExpanded) { GUIHelper.HInset(6, () => { bool HasTestAccessToken = !String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserAccessToken); if (PlatformSettings.UseStandalonePlatform) { if (!HasTestAccessToken && (String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserEmail) || String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserPassword))) { EditorGUILayout.HelpBox("Please enter a valid user credentials.", MessageType.Error); } else { var msg = "The Unity editor will use the supplied test user credentials and operate in standalone mode. Some user data will be mocked."; EditorGUILayout.HelpBox(msg, MessageType.Info); } } else { var msg = "The Unity editor will use the user credentials from the Oculus application."; EditorGUILayout.HelpBox(msg, MessageType.Info); } var useStandaloneLabel = "Use Standalone Platform [?]"; var useStandaloneHint = "If this is checked your app will use a debug platform with the User info below. " + "Otherwise your app will connect to the Oculus Platform. This setting only applies to the Unity Editor"; PlatformSettings.UseStandalonePlatform = MakeToggle(new GUIContent(useStandaloneLabel, useStandaloneHint), PlatformSettings.UseStandalonePlatform); GUI.enabled = PlatformSettings.UseStandalonePlatform; if (!HasTestAccessToken) { var emailLabel = "Test User Email: "; var emailHint = "Test users can be configured at " + "https://dashboard.oculus.com/organizations//testusers " + "however any valid Oculus account email may be used."; StandalonePlatformSettings.OculusPlatformTestUserEmail = MakeTextBox(new GUIContent(emailLabel, emailHint), StandalonePlatformSettings.OculusPlatformTestUserEmail); var passwdLabel = "Test User Password: "; var passwdHint = "Password associated with the email address."; StandalonePlatformSettings.OculusPlatformTestUserPassword = MakePasswordBox(new GUIContent(passwdLabel, passwdHint), StandalonePlatformSettings.OculusPlatformTestUserPassword); var isLoggingIn = (getAccessTokenRequest != null); var loginLabel = (!isLoggingIn) ? "Login" : "Logging in..."; GUI.enabled = !isLoggingIn; if (GUILayout.Button(loginLabel)) { WWWForm form = new WWWForm(); var headers = form.headers; headers.Add("Authorization", "Bearer OC|1141595335965881|"); form.AddField("email", StandalonePlatformSettings.OculusPlatformTestUserEmail); form.AddField("password", StandalonePlatformSettings.OculusPlatformTestUserPassword); // Start the WWW request to get the access token getAccessTokenRequest = new WWW("https://graph.oculus.com/login", form.data, headers); EditorApplication.update += GetAccessToken; } GUI.enabled = true; } else { var loggedInMsg = "Currently using the credentials associated with " + StandalonePlatformSettings.OculusPlatformTestUserEmail; EditorGUILayout.HelpBox(loggedInMsg, MessageType.Info); var logoutLabel = "Clear Credentials"; if (GUILayout.Button(logoutLabel)) { StandalonePlatformSettings.OculusPlatformTestUserAccessToken = ""; } } GUI.enabled = true; }); } EditorGUILayout.Separator(); // // Build Settings section // isBuildSettingsExpanded = EditorGUILayout.Foldout(isBuildSettingsExpanded, "Build Settings"); if (isBuildSettingsExpanded) { GUIHelper.HInset(6, () => { if (!PlayerSettings.virtualRealitySupported) { EditorGUILayout.HelpBox("VR Support isn't enabled in the Player Settings", MessageType.Warning); } else { EditorGUILayout.HelpBox("VR Support is enabled", MessageType.Info); } PlayerSettings.virtualRealitySupported = MakeToggle(new GUIContent("Virtual Reality Support"), PlayerSettings.virtualRealitySupported); PlayerSettings.bundleVersion = MakeTextBox(new GUIContent("Bundle Version"), PlayerSettings.bundleVersion); #if UNITY_5_3 || UNITY_5_4 || UNITY_5_5 PlayerSettings.bundleIdentifier = MakeTextBox(new GUIContent("Bundle Identifier"), PlayerSettings.bundleIdentifier); #else BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup; PlayerSettings.SetApplicationIdentifier( buildTargetGroup, MakeTextBox( new GUIContent("Bundle Identifier"), PlayerSettings.GetApplicationIdentifier(buildTargetGroup))); #endif }); } EditorGUILayout.Separator(); } // Asyncronously fetch the access token with the given credentials private void GetAccessToken() { if (getAccessTokenRequest != null && getAccessTokenRequest.isDone) { // Clear the password StandalonePlatformSettings.OculusPlatformTestUserPassword = ""; if (String.IsNullOrEmpty(getAccessTokenRequest.error)) { var Response = JsonUtility.FromJson(getAccessTokenRequest.text); StandalonePlatformSettings.OculusPlatformTestUserAccessToken = Response.access_token; } GUI.changed = true; EditorApplication.update -= GetAccessToken; getAccessTokenRequest = null; } } private string MakeTextBox(GUIContent label, string variable) { return GUIHelper.MakeControlWithLabel(label, () => { GUI.changed = false; var result = EditorGUILayout.TextField(variable); SetDirtyOnGUIChange(); return result; }); } private string MakePasswordBox(GUIContent label, string variable) { return GUIHelper.MakeControlWithLabel(label, () => { GUI.changed = false; var result = EditorGUILayout.PasswordField(variable); SetDirtyOnGUIChange(); return result; }); } private bool MakeToggle(GUIContent label, bool variable) { return GUIHelper.MakeControlWithLabel(label, () => { GUI.changed = false; var result = EditorGUILayout.Toggle(variable); SetDirtyOnGUIChange(); return result; }); } private void SetDirtyOnGUIChange() { if (GUI.changed) { EditorUtility.SetDirty(PlatformSettings.Instance); GUI.changed = false; } } } }