// // Copyright (C) 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // namespace GoogleVR.VideoDemo { using UnityEngine; /// /// Auto play video. /// /// This script exposes a delay value in seconds to start playing the TexturePlayer /// component on the same object. /// [RequireComponent(typeof(GvrVideoPlayerTexture))] public class AutoPlayVideo : MonoBehaviour { private bool done; private float t; private GvrVideoPlayerTexture player; public float delay = 2f; public bool loop = false; void Start() { t = 0; done = false; player = GetComponent(); if (player != null) { player.Init(); } } void Update() { if (player == null) { return; } else if (player.PlayerState == GvrVideoPlayerTexture.VideoPlayerState.Ended && done && loop) { player.Pause(); player.CurrentPosition = 0; done = false; t = 0f; return; } if (done) { return; } t += Time.deltaTime; if (t >= delay && player != null) { player.Play(); done = true; } } } }