//
// Copyright (C) 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
namespace GoogleVR.VideoDemo {
using UnityEngine;
///
/// Auto play video.
///
/// This script exposes a delay value in seconds to start playing the TexturePlayer
/// component on the same object.
///
[RequireComponent(typeof(GvrVideoPlayerTexture))]
public class AutoPlayVideo : MonoBehaviour {
private bool done;
private float t;
private GvrVideoPlayerTexture player;
public float delay = 2f;
public bool loop = false;
void Start() {
t = 0;
done = false;
player = GetComponent();
if (player != null) {
player.Init();
}
}
void Update() {
if (player == null) {
return;
} else if (player.PlayerState == GvrVideoPlayerTexture.VideoPlayerState.Ended && done && loop) {
player.Pause();
player.CurrentPosition = 0;
done = false;
t = 0f;
return;
}
if (done) {
return;
}
t += Time.deltaTime;
if (t >= delay && player != null) {
player.Play();
done = true;
}
}
}
}