// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using UnityEditor; using System.Collections; #pragma warning disable 0618 // Ignore GvrAudio* deprecation /// A custom editor for properties on the GvrAudioSoundfield script. This appears in the Inspector /// window of a GvrAudioSoundfield object. [CustomEditor(typeof(GvrAudioSoundfield))] [CanEditMultipleObjects] public class GvrAudioSoundfieldEditor : Editor { private SerializedProperty clip0102 = null; private SerializedProperty clip0304 = null; private SerializedProperty loop = null; private SerializedProperty mute = null; private SerializedProperty pitch = null; private SerializedProperty playOnAwake = null; private SerializedProperty priority = null; private SerializedProperty spatialBlend = null; private SerializedProperty volume = null; private SerializedProperty dopplerLevel = null; private SerializedProperty rolloffMode = null; private SerializedProperty maxDistance = null; private SerializedProperty minDistance = null; private SerializedProperty bypassRoomEffects = null; private SerializedProperty gainDb = null; private GUIContent clip0102Label = new GUIContent("Channels 1 & 2 (WY)", "The AudioClip asset for the 1 & 2 channels (W & Y components) of the first-order " + "ambisonic soundfield. Channels must be in Ambix (ACN/SN3D) format."); private GUIContent clip0304Label = new GUIContent("Channels 3 & 4 (ZX)", "The AudioClip asset for the 3 & 4 channels (Z & X components) of the first-order " + "ambisonic soundfield. Channels must be in Ambix (ACN/SN3D) format."); private GUIContent loopLabel = new GUIContent("Loop", "Sets the soundfield to loop."); private GUIContent muteLabel = new GUIContent("Mute", "Mutes the sound."); private GUIContent pitchLabel = new GUIContent("Pitch", "Sets the frequency of the sound. Use this to slow down or speed up the sound."); private GUIContent priorityLabel = new GUIContent("Priority", "Sets the priority of the soundfield. Note that a sound with a larger priority value will " + "more likely be stolen by sounds with smaller priority values."); private GUIContent spatialBlendLabel = new GUIContent("Spatial Blend", "Sets how much this soundfield is treated as a 3D source. Setting this value to 0 will " + "ignore distance attenuation and doppler effects. However, it does not affect panning the " + "sound around the listener."); private GUIContent volumeLabel = new GUIContent("Volume", "Sets the overall volume of the soundfield."); private GUIContent dopplerLevelLabel = new GUIContent("Doppler Level", "Specifies how much the pitch is changed based on the relative velocity between the " + "soundfield and the listener."); private GUIContent rolloffModeLabel = new GUIContent("Volume Rolloff", "Which type of rolloff curve to use."); private GUIContent maxDistanceLabel = new GUIContent("Max Distance", "Max distance is the distance a sound stops attenuating at."); private GUIContent minDistanceLabel = new GUIContent("Min Distance", "Within the min distance, the volume will stay at the loudest possible. " + "Outside this min distance it will begin to attenuate."); private GUIContent playOnAwakeLabel = new GUIContent("Play On Awake", "Play the sound when the scene loads."); private GUIContent bypassRoomEffectsLabel = new GUIContent("Bypass Room Effects", "Sets whether the room effects for the soundfield should be bypassed."); private GUIContent gainLabel = new GUIContent("Gain (dB)", "Applies a gain to the soundfield for adjustment of relative loudness."); void OnEnable () { clip0102 = serializedObject.FindProperty("soundfieldClip0102"); clip0304 = serializedObject.FindProperty("soundfieldClip0304"); loop = serializedObject.FindProperty("soundfieldLoop"); mute = serializedObject.FindProperty("soundfieldMute"); pitch = serializedObject.FindProperty("soundfieldPitch"); playOnAwake = serializedObject.FindProperty("playOnAwake"); priority = serializedObject.FindProperty("soundfieldPriority"); spatialBlend = serializedObject.FindProperty("soundfieldSpatialBlend"); volume = serializedObject.FindProperty("soundfieldVolume"); dopplerLevel = serializedObject.FindProperty("soundfieldDopplerLevel"); rolloffMode = serializedObject.FindProperty("soundfieldRolloffMode"); maxDistance = serializedObject.FindProperty("soundfieldMaxDistance"); minDistance = serializedObject.FindProperty("soundfieldMinDistance"); bypassRoomEffects = serializedObject.FindProperty("bypassRoomEffects"); gainDb = serializedObject.FindProperty("gainDb"); } /// @cond public override void OnInspectorGUI () { serializedObject.Update(); // Add clickable script field, as would have been provided by DrawDefaultInspector() MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour); EditorGUI.BeginDisabledGroup (true); EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false); EditorGUI.EndDisabledGroup (); EditorGUILayout.LabelField("AudioClip"); EditorGUI.indentLevel++; EditorGUILayout.PropertyField(clip0102, clip0102Label); EditorGUILayout.PropertyField(clip0304, clip0304Label); EditorGUI.indentLevel--; EditorGUILayout.Separator(); EditorGUILayout.PropertyField(mute, muteLabel); EditorGUILayout.PropertyField(bypassRoomEffects, bypassRoomEffectsLabel); EditorGUILayout.PropertyField(playOnAwake, playOnAwakeLabel); EditorGUILayout.PropertyField(loop, loopLabel); EditorGUILayout.Separator(); EditorGUILayout.PropertyField(priority, priorityLabel); EditorGUILayout.Separator(); EditorGUILayout.PropertyField(volume, volumeLabel); EditorGUILayout.Separator(); EditorGUILayout.PropertyField(pitch, pitchLabel); EditorGUILayout.Separator(); EditorGUILayout.PropertyField(spatialBlend, spatialBlendLabel); EditorGUILayout.Separator(); EditorGUILayout.Slider(gainDb, GvrAudio.minGainDb, GvrAudio.maxGainDb, gainLabel); EditorGUILayout.Separator(); EditorGUILayout.PropertyField(dopplerLevel, dopplerLevelLabel); EditorGUILayout.PropertyField(rolloffMode, rolloffModeLabel); ++EditorGUI.indentLevel; EditorGUILayout.PropertyField(minDistance, minDistanceLabel); EditorGUILayout.PropertyField(maxDistance, maxDistanceLabel); --EditorGUI.indentLevel; if (rolloffMode.enumValueIndex == (int)AudioRolloffMode.Custom) { EditorGUILayout.HelpBox("Custom rolloff mode is not supported, no distance attenuation " + "will be applied.", MessageType.Warning); } EditorGUILayout.Separator(); serializedObject.ApplyModifiedProperties(); } /// @endcond } #pragma warning restore 0618 // Restore warnings