// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using System.Collections; /// Used to override the global scroll settings in _GvrPointerScrollInput_ /// for the GameObject that this script is attached to. [HelpURL("https://developers.google.com/vr/unity/reference/class/GvrScrollSettings")] public class GvrScrollSettings : MonoBehaviour, IGvrScrollSettings { /// Override the Inertia property in _GvrPointerScrollInput_ for this object. /// /// Inertia means that scroll events will continue for a while after the user stops /// touching the touchpad. It gradually slows down according to the decelerationRate. [Tooltip("Determines if movement inertia is enabled.")] public bool inertiaOverride = true; /// The deceleration rate is the speed reduction per second. /// A value of 0.5 halves the speed each second. The default is 0.05. /// The deceleration rate is only used when inertia is enabled. [Tooltip("The rate at which movement slows down.")] public float decelerationRateOverride = 0.05f; public bool InertiaOverride { get { return inertiaOverride; } } public float DecelerationRateOverride { get { return decelerationRateOverride; } } }