using UnityEngine; using System.Collections; public class TestScript : MonoBehaviour { [InspectorNote( "Sound Setup", "Press '1' to play testSound1 and '2' to play testSound2")] public SoundFXRef testSound1; public SoundFXRef testSound2; // Use this for initialization void Start () { } // Update is called once per frame void Update () { // use attached game object location if ( Input.GetKeyDown( KeyCode.Alpha1 ) ) { testSound1.PlaySoundAt( transform.position ); } // hard code information if ( Input.GetKeyDown( KeyCode.Alpha2 ) ) { testSound2.PlaySoundAt( new Vector3( 5.0f, 0.0f, 0.0f ) ); } } }