// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using System.Collections; /// Interface to implement to override the global scroll settings /// in _GvrPointerScrollInput_ for an object. /// /// Must be implmented by a component. It will override the scroll settings for the /// GameObject that the component is attached to. /// /// Can use _GvrScrollSettings_ To override scroll settings for any existing UI type, /// or a custom UI component can implement this directly to override the scroll settings /// for the UI component's use case. public interface IGvrScrollSettings { /// Override the Inertia property in _GvrPointerScrollInput_ for this object. /// /// Inertia means that scroll events will continue for a while after the user stops /// touching the touchpad. It gradually slows down according to the decelerationRate. bool InertiaOverride { get; } /// Override the DecelerationRate property in _GvrPointerScrollInput_ for this object. /// /// The deceleration rate is the speed reduction per second. /// A value of 0.5 halves the speed each second. /// The deceleration rate is only used when inertia is enabled. float DecelerationRateOverride { get; } }