// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; public class KeyboardState { internal string editorText = string.Empty; internal GvrKeyboardInputMode mode = GvrKeyboardInputMode.DEFAULT; internal bool isValid = false; internal bool isReady = false; internal Matrix4x4 worldMatrix; public void CopyFrom(KeyboardState other) { editorText = other.editorText; mode = other.mode; isValid = other.isValid; isReady = other.isReady; worldMatrix = other.worldMatrix; } }