// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; using System; using Gvr; /// @cond namespace Gvr.Internal { // Internal representation of state for the headset. struct HeadsetState { internal GvrEventType eventType; internal int eventFlags; internal long eventTimestampNs; // Maps to gvr_clock_time_point monotonic_systemtime_nanos. // Recenter event data. internal GvrRecenterEventType recenterEventType; internal uint recenterEventFlags; internal Vector3 recenteredPosition; internal Quaternion recenteredRotation; public void Initialize() { eventType = GvrEventType.Invalid; eventFlags = 0; eventTimestampNs = 0; recenterEventType = GvrRecenterEventType.Invalid; recenterEventFlags = 0; recenteredPosition = Vector3.zero; recenteredRotation = Quaternion.identity; } } } // namespace Gvr.Internal /// @endcond