// Copyright 2017 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using UnityEngine; namespace Gvr.Internal { class DummyKeyboardProvider : IKeyboardProvider { private KeyboardState dummyState = new KeyboardState(); internal DummyKeyboardProvider() { } public void ReadState(KeyboardState outState) { outState.CopyFrom(dummyState); } public void OnPause() { } public void OnResume() { } public void UpdateData() { } public void Render(int eye, Matrix4x4 modelview, Matrix4x4 projection, Rect viewport) { } public void Hide() { } public void Show(Matrix4x4 controllerMatrix, bool useRecommended, float distance, Matrix4x4 model) { } public bool Create(GvrKeyboard.KeyboardCallback keyboardEvent) { return true; } public void SetInputMode(GvrKeyboardInputMode mode) { } public string EditorText { get; set; } } }