62 lines
2.4 KiB
C#
62 lines
2.4 KiB
C#
// Copyright 2016 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GoogleVR.Demos {
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(DemoInputManager))]
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public class DemoInputManagerEditor : Editor {
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SerializedProperty emulatedPlatformTypeProp;
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SerializedProperty gvrControllerMainProp;
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SerializedProperty gvrControllerPointerProp;
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SerializedProperty gvrReticlePointerProp;
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void OnEnable () {
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gvrControllerMainProp =
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serializedObject.FindProperty(DemoInputManager.CONTROLLER_MAIN_PROP_NAME);
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gvrControllerPointerProp =
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serializedObject.FindProperty(DemoInputManager.CONTROLLER_POINTER_PROP_NAME);
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gvrReticlePointerProp =
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serializedObject.FindProperty(DemoInputManager.RETICLE_POINTER_PROP_NAME);
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emulatedPlatformTypeProp =
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serializedObject.FindProperty(DemoInputManager.EMULATED_PLATFORM_PROP_NAME);
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}
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public override void OnInspectorGUI() {
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serializedObject.Update();
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// Add clickable script field, as would have been provided by DrawDefaultInspector()
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MonoScript script = MonoScript.FromMonoBehaviour (target as MonoBehaviour);
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EditorGUI.BeginDisabledGroup (true);
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EditorGUILayout.ObjectField ("Script", script, typeof(MonoScript), false);
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EditorGUI.EndDisabledGroup ();
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EditorGUILayout.PropertyField(gvrControllerMainProp);
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EditorGUILayout.PropertyField(gvrControllerPointerProp, true);
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EditorGUILayout.PropertyField(gvrReticlePointerProp);
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if (DemoInputManager.playerSettingsHasCardboard() ==
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DemoInputManager.playerSettingsHasDaydream()) {
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// Show the platform emulation dropdown only if both or neither VR SDK selected in
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// Player Settings > Virtual Reality supported,
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EditorGUILayout.PropertyField(emulatedPlatformTypeProp);
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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