FittsLaw/Assets/GoogleVR/Plugins/iOS/GvrAudioAppController.mm
2018-10-08 23:54:11 -04:00

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// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "GvrAudioAppController.h"
extern "C" {
// We have to manually register the Unity Audio Effect plugin.
struct UnityAudioEffectDefinition;
typedef int (*UnityPluginGetAudioEffectDefinitionsFunc)(
struct UnityAudioEffectDefinition*** descptr);
extern void UnityRegisterAudioPlugin(
UnityPluginGetAudioEffectDefinitionsFunc getAudioEffectDefinitions);
extern int UnityGetAudioEffectDefinitions(UnityAudioEffectDefinition*** definitionptr);
} // extern "C"
@implementation GvrAudioAppController
- (UnityView *)createUnityView {
UnityRegisterViewControllerListener(self);
UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions);
return [super createUnityView];
}
- (UIViewController *)unityViewController {
return UnityGetGLViewController();
}
@end
IMPL_APP_CONTROLLER_SUBCLASS(GvrAudioAppController)