47 lines
1.8 KiB
C#
47 lines
1.8 KiB
C#
// Copyright 2017 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using UnityEngine;
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using System.Collections;
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/// Used to override the global scroll settings in _GvrPointerScrollInput_
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/// for the GameObject that this script is attached to.
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[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrScrollSettings")]
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public class GvrScrollSettings : MonoBehaviour, IGvrScrollSettings {
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/// Override the Inertia property in _GvrPointerScrollInput_ for this object.
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///
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/// Inertia means that scroll events will continue for a while after the user stops
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/// touching the touchpad. It gradually slows down according to the decelerationRate.
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[Tooltip("Determines if movement inertia is enabled.")]
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public bool inertiaOverride = true;
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/// The deceleration rate is the speed reduction per second.
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/// A value of 0.5 halves the speed each second. The default is 0.05.
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/// The deceleration rate is only used when inertia is enabled.
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[Tooltip("The rate at which movement slows down.")]
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public float decelerationRateOverride = 0.05f;
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public bool InertiaOverride {
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get {
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return inertiaOverride;
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}
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}
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public float DecelerationRateOverride {
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get {
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return decelerationRateOverride;
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}
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}
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}
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