FittsLaw/Assets/GoogleVR/Scripts/Permissions/GvrPermissionsRequester.cs
2018-10-08 23:54:11 -04:00

175 lines
5.7 KiB
C#

// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0(the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#if UNITY_ANDROID || UNITY_EDITOR
using UnityEngine;
using System;
using System.Collections.Generic;
// Requests dangerous permissions at runtime
[HelpURL("https://developers.google.com/vr/unity/reference/class/GvrPermissionsRequester")]
public class GvrPermissionsRequester {
// Permissions are requested via an Android Activity Fragment java object.
private AndroidJavaObject permissionsFragment = null;
// Constants used via JNI to access the permissions fragment.
private const string FRAGMENT_CLASSNAME =
"com.google.gvr.permissionsupport.PermissionsFragment";
private const string CALLBACK_CLASSNAME = FRAGMENT_CLASSNAME +
"$PermissionsCallback";
// Singleton instance.
private static GvrPermissionsRequester theInstance;
/// The singleton instance of the PermissionsRequester class,
/// lazily instanciated.
public static GvrPermissionsRequester Instance {
get {
if (theInstance == null) {
theInstance = new GvrPermissionsRequester();
if (!theInstance.InitializeFragment()) {
Debug.LogError("Cannot initialize fragment!");
theInstance = null;
}
}
return theInstance;
}
}
/// <summary>
/// Initializes the fragment via JNI.
/// </summary>
/// <returns>True if fragment was initialized.</returns>
protected bool InitializeFragment() {
#if !UNITY_ANDROID || UNITY_EDITOR
Debug.LogWarning("GvrPermissionsRequester requires the Android runtime environment");
return false;
#else
AndroidJavaClass ajc = new AndroidJavaClass(FRAGMENT_CLASSNAME);
if (ajc != null) {
// Get the PermissionsRequesterFragment object
permissionsFragment = ajc.CallStatic<AndroidJavaObject>("getInstance",
GvrActivityHelper.GetActivity());
}
return permissionsFragment != null &&
permissionsFragment.GetRawObject() != IntPtr.Zero;
#endif // !UNITY_ANDROID || UNITY_EDITOR
}
public bool IsPermissionGranted(string permission) {
return permissionsFragment.Call<bool>("hasPermission", permission);
}
public bool[] HasPermissionsGranted(string[] permissions) {
Debug.Log("Calling HasPermissionsGranted: " + permissions);
object[] args = { permissions };
AndroidJavaObject resultArr =
permissionsFragment.Call<AndroidJavaObject>("hasPermissions", args);
if (resultArr.GetRawObject() != IntPtr.Zero) {
return AndroidJNIHelper.ConvertFromJNIArray<bool[]>(
resultArr.GetRawObject());
} else {
return new bool[0];
}
}
public bool ShouldShowRational(string permission) {
Debug.Log("GvrPermissionsRequester.ShouldShowRational()");
return permissionsFragment.Call<bool>("shouldShowRational", permission);
}
public void RequestPermissions(string[] permissionArray,
Action<PermissionStatus[]> callback) {
PermissionsCallback cb = new PermissionsCallback(permissionArray, callback);
permissionsFragment.Call("requestPermission", permissionArray, cb);
Debug.Log("Calling requestPermission");
}
public class PermissionStatus
{
public PermissionStatus(string name, bool granted) {
Name = name;
Granted = granted;
}
public string Name
{
get;
set;
}
public bool Granted
{
get;
set;
}
}
/// <summary>
/// Permissions callback implementation.
/// </summary>
/// <remarks>Instances of this class are passed to the java fragment and then
/// invoked once the request process is completed by the user.
/// </remarks>
class PermissionsCallback : AndroidJavaProxy
{
// permissions being requested.
private string[] permissionNames;
private Action<PermissionStatus[]> callback;
internal PermissionsCallback(string[] requestedPermissions,
Action<PermissionStatus[]> callback) :
base(CALLBACK_CLASSNAME) {
permissionNames = requestedPermissions;
this.callback = callback;
}
/// <summary>
/// Called when then permission request flow is completed.
/// </summary>
/// <param name="allPermissionsGranted">
/// True if all permissions granted.</param>
void onRequestPermissionResult(bool allPermissionsGranted) {
List<PermissionStatus> permissionStatusList =
new List<PermissionStatus>();
if (allPermissionsGranted) {
Debug.Log("onRequestPermissionResult(): all permissions granted");
foreach (string p in permissionNames) {
permissionStatusList.Add(new PermissionStatus(p, true));
}
}
else {
Debug.Log("onRequestPermissionResult(): some permissions denied");
bool[] grantResults = Instance.HasPermissionsGranted(permissionNames);
Debug.Log("onRequestPermissionResult(): checking " + grantResults);
int size = grantResults.Length;
for (int i = 0; i < size; i++) {
// get the grant result
string name = permissionNames[i];
bool grantResult = grantResults[i];
permissionStatusList.Add(new PermissionStatus(name, grantResult));
}
}
callback(permissionStatusList.ToArray());
}
}
}
#endif // UNITY_ANDROID